So I’ve been playing druid in pvp, fractal 50, Virdent Brink, and the raid. At first I didn’t like it much, and I didn’t “get” it. In Fractals I kept feeling like my zerker water ele was far more helpful than whatever I could put on my druid. Ele’s access to damage, blinds, tons of water blasting and group condi removal made it a clear victor in stacking content where a missed dodge downs you. With druid, I don’t do the appropriate damage to rally my teammates, and I can’t outheal the incoming damage.
When I tried pvp though, I started to get it. While druids don’t have access to blinds like an ele, they do have a good number of interrupts and stuns. It was fun locking down enemies and preventing them from ressing allies or completing stomps! Overall, pretty fun.
But when I tried the raid last night, all the skills on the ranger’s bar made sense, and it felt like the druid was crafted specifically for that fight. The mobility, the stuns, and the healing all came together and it finally clicked for me. It’s not perfect, but it’s pretty cool.
So to go onto the more specifics:
General:
- Staff and druid are very tied together. You can’t really play one without the other.
- I also personally found that no other weapon goes well with Druid. So I camp staff. Being locked out of staff for 15 seconds is almost never worth it.
Staff:
- #2 feels like the cast time is very long. I always seem to interrupt it, and I can’t tell if I let it finish or not.
- #3 reeeeally feels like it should be swapped (placement wise) with #5. It’s so confusing and doesn’t line up with other classes. It’s a little buggy too, but not terribly.
- #4 Difficult to land on moving targets and the cast time also feels a little long.
- #5 It feels like the poor man’s wall of reflect. I’d love to see the duration upped on it. I like the skill, but a few more seconds added to it would be awesome.
Celestial form:
- General: Leaving cele form and losing all your cele energy feels weird. I like popping into it, using a couple skills, and then popping out. But it’s pretty easy to rebuild that bar, particularly in group content. There’s also some amazing traits with going into cele form that would need some ICDs if this change were to happen, and ICDs are typically pretty annoying since they’re difficult to predict. So would I want this changed? I don’t really know. It does discourage me from entering and leaving cele form, and from using glyphs while in cele. But it’s also pretty sweet to easily give allies stealth and super speed.
- General (again): The cast times in Cele feel pretty long. That’s not a problem, but the problem is that I’m pretty used to spamming skills to cast them. This might be a bug, but spamming things like Cosmic Ray interrupts it, meaning I haven’t cast a single thing.
- #1 Hard to land on allies that are running around!
- #2 Same problem.
Glyphs:
- General: I would so love one of these glyphs to pulse AoE blindness. Just a request.
- GoA: I haven’t really used it. It doesn’t seem very interesting.
- GoT: At first I wanted to flip this… after pvping and the raid, it’s perfect the way it is! Please don’t swap it.
- GoE: As other have said, the tether is buggy or very short ranged. Maybe that’s the price though of such a low CD elite.
I don’t have anything to say about the traits. I love them.
If anything can be added to improve the druid, in my opinion, it would be access to blinds, and a unique option to deal with downed allies. Even beefing up our elite spirit to be as reliable and fast as warrior banner would be amazing.