Showing Posts For Sai Ree.5960:
LOL….my brother in law who works at Intel is laughing at you anet.
My sister who works in a restaurant is laughing at anet because indigo mushroom milkshake.
You silly man you.
I don’t mind new borderlands, but with the same feeling (ease of moving around, level plains, distances etc) that the old borderlands had.
My question is, where did all the wvw’ers go? As far as I know, no other game has a decent WvW gamemode. Are they all just playing Civ?
Actually, the quite demotivated Da Pain Train leadership (wvw guild on Deso, you know, Ins and such) is playing Planetside 2. Logging in mainly for recuperating the daily lootbag and waving to other people. One brave soul still checks the guild hall updates. Banners piling up.
I didn’t mean picking a fight with ME personally, that’d be odd, because i never post much on here.
Absolutely wanting to push this complicated idea of yours on this forum is ;-).
I applaud you for your dedication in creating walls of text, and mailing people about it to ask for their support. Can’t say that i believe that your timezone idea would solve anything. You’d break up multinational communities that have existed for years when they actually already picked servers based on their timezones at the launch of gw2.
You open wide the door for trolling with “enemy-guests” and picking battles.
I think you’re picking the wrong fight here.
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I don’t think the maps themselves are the problem. The size and some of the mechanics are.
Prepurchased. No extra slot.
Taimi stuck here as well, when following her to the draw of ley energy.
Tried dieing from the ballistic cannons but taimi still stuck, i respawned right next to her.
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Maybe they should split off the wvw servers from the pve servers, in a different kind of megaserver, like a fixed cluster of wvw servers. The current low wvw population servers would merge into a single wvw server. That way we’d get new dynamics and a lot less lower tier servers being crushed by higher population servers just because they are outnumbered.
I like it, reminds me a bit of GW1 where I’ve often been suicided ;-). But the payoff if you manage to play it well is huge.
Yup. All was fine until a few weeks ago and then i started getting freezes. Something i never had before – even at the worst culling times i hardly had skill lag.
Made the same error on my alt. Can’t proceed now.
Haha, was that you under our feet? I don’t think anyone in GoD realized that it had “meaning” other than if it’s red, it’s dead – and that it died silly fast today ;-).
I must be missing something. How/where do i get the recipe for it?
People whining about alliances and politics should be sent to EvE for a month.
When I go through these forums, I hope the devs get psychological counseling. Whatever they do, it’s never right. Let’s group hug them, for once, because there are way more things that work fantastically in this game than there are quirks.
Yes, totally off topic – or is it?
The “we” in that sentence “Therefore we decided to get into Silver League.” is NOT all guilds. I still can hear lots of people raging about the entire idea. We found it cowardish. We fought hard to stay in gold league, yet we dropped anyway. We felt abandoned by our own wvw community.
In the end, i’m glad we did drop. The leagues, and the fact that it was harder to win than we thought, actually brought lots of new people in with more determination, and better overall coordination.
Pretty sure though that that determination will fade once we start struggling against higher tier servers again. I sure hope we’ll manage to crawl our way back up again, with some assistance of much needed improved scoring mechanics.
Oh, and what the leagues also brought: new commanders willing to get up early mornings and try coordinate those few stray players in those lost hours before work. It does pay off in the ticks, and meanwhile we get some practice at commanding while we can’t do much harm ;-).
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I like this week a lot – gandara makes us work very hard for our points, and far shiverpeaks doesn’t make it any easier. I’m relieved to see our dayteams getting ahead finally a bit, because it didn’t look like we’d be able to pull it off early this morning. Still not there yet, we have no reason to get kitteny, and we haven’t won until we’ve won.
Mrjap talks for his guild, but not for the whole server. Most of us kept fighting the best we could through the hard times.
Same here. EU player on Desolation, 2 out of 3 of my guilds.
I used to get upset about the speedgrind of Living Story, until I realized that I could also play the game in a way that I like it. Meaning: I don’t HAVE to play it to have fun.
So I do like the Living Story concept, but now I hardly play it and hardly follow the story. It’s just like in real life: tsunamis and wars that I see on tv and I go ‘ouch’ but unless you’ve BEEN there you don’t really connect to it, because you don’t, ahum, LIVE it.
I still do go check out what the stories are about. I don’t grind anything of it, I just play it once or twice and pick up a bit of the developing lore, and if it gets me achievement points, kewl – but I don’t feel the need to grind for anything, unless I’d really want that skin, but in general I feel my characters look fine the way they are. Achievement points are not what I play a game for. And you can only get upset by stuff if you let yourself being driven by the need to have stuff, and not just fun.
I would like to know though why there are so many finished portals now in LA’s portal construction site.
I really liked the fights this week, to be honest, though not so much later in the evening. I love it most when we run without tag, but not all our commanders like to do that.
The second factor is that GoD has an open recruitment atm. So we do run with more than we’re used to, but it also means that the average wvw knowledge is lower (with people who lay waiting for a res, for instance, instead of immediately respawning, or have trouble staying on target or tag). It’s a policy which is part of the entire server effort of getting Deso back on its feet.
So what you have seen lately is that GoD starts untagged, but tags up later in the evening, which means that by 10 PM CET we have a blob of like 50 on us. It improves steamrolling, but not the fun, and in general we don’t win more fights with it. In fact, we win less fights than we used to.
Also, you can only pvd when there are no people behind that door. If you would get up at night and defend/attack, the deso night squad actually could pvp instead of pvd. As it stands now, kudos to them for going through those boring nights time and time again.
All in all, everyone likes to think that when we win, it’s because we have more skill against you, but when we lose it’s only because you had so much more numbers than we had.
@dikamilo: thanks for that. Shows really how hard it is to judge numbers from the red names.
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Ok, some random thoughts. Didn’t read all posts, so I might be duplicating someone else’s ideas.
Maybe it’s not about server population, but about wvw ‘usefulness’.
There aren’t that many players in wvw at any point compared to the entire pve population of a server, so, imho, the question is rather: how to make the pve population find it worthwhile to be in wvw and do useful stuff without working on wvw’ers nerves?
We saw an influx of new players with the achievements, and altho it hurts to be in a queue and see clueless pve-people go for silly achievements, it still brought in new players and new commanders who seem to stick around. So how can you make pve players useful for wvw without them messing things up too much? Maybe delve into the catacombs under the keeps and put a dungeon in there, only open when your server holds that keep? Or different keeps having different pathways to that dungeon? Would make defending keeps interesting for pve’ers, no (maybe make those keeps have 1 hour locks so they can squeeze 1 dungeon run in)? We’d need a way to stop camping those pathway entries though, like maybe having a keep makes some portal work in LA straight into that dungeon.
Oh, and – instead of having Scarlet messages pop up in wvw, why not have wvw messages pop up in pve?
Imbalance could be evened out with some sorts of diminishing returns: the more you have, the less it pays off. Outmanned makes underground tunnels open up straight into keeps, so that more gates in that keep have to be defended, succesfully spreading zergs.
On reset we had to face GoD(guild fielding 40 or even 50?) and EXG and were 16 ourselfes
On resets we might manage to get up to 35 players, but on average it’s more like 20. We run tagged, and we usually have some random ppl following – not that many though because during guild raids we are on our own ts and not on desospeak.
We will never interfere in a GvG, but if a fellow deso guild gets in trouble in a fight in open field, we go for the kill, which is only normal. After all, we all play to win.
GoD, during guild raids at least, typically goes straight for the fights – if we take a keep or such, it’s because we hope it’ll draw attention.
We only leave a fight
1/ when it would be sure death – we’re not afraid of being less but we’re not stupid either, and we try work with the geography of the map, so it might be that we wait/reposition for a better chance at a better spot
2/ when it gets boring because red names keep running blindly into their pixeldeath and/or our inventories got full
3/ when we wipe, which yes, happens, duh. I dare say though we usually don’t.
Individual GoD commanders leading non-guild raids may play differently of course.
1. Commander system
2. Anti-zerg mechanisms
3. Reward systems (like for defense, unique skins, loot, guild leaderboards)
A mix of horror and amusement on deso side atm. Soooo many pve’ers who are in it for the achievements, filling up queues, running full berserker, no clue what a tag is for, what ts would be useful for, dieing from wolves and moas and buffed lords… I hope you really appreciate how the deso pve server is feeding you lootbags, abbadon and gandara! May they get their achievement points swiftly so we can get back to business soon, and may some of them actually enjoy wvw (despite the current chaos) and find their way to wvw guilds…
You mean like the gw1 siege devourers? I don’t think it’d add to wvw now – the maps are too small. Unless it’d give really good reward for dragging a slow moving giant animal from one side of the map to the other in some joined effort at protecting and deploying it or so.
Actually, I do think dropping deliberately was an idea presented by some as if it was the opinion of everyone. In reality, 5 or 6 wvw guilds jumped ship when we started dropping, leaving only a few guilds to take up the challenge. We can only do so much though, a few guilds can’t cover for the loss 24/24. We’ll recover, but it’ll take a while. If you want to try wvw but have never done so, join Ins’ Pain Train guild which is set up especially for that purpose. Once you get the hang of it and you want to play it more, you can apply for the more wvw focussed guilds.
I think the wvw guilds who are still here see the true fun of wvw: it’s more of a challenge to climb the ladder by doing well than to simply transfer to a high ranking server only to end up in queues and the guarantee-wins of predictable battles. Getting a few chests for winning a league only makes you happy for like 3 minutes.
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I have the warhorn precursor for months now and I’d have the legendary for a long time if it wasn’t for that dungeon I’d have to run multiple times – I thoroughly dislike doing dungeons. Haven’t even been in most of them.
Adding smaller map instances for gvg 20v20 within the wvw map, where guilds earn wvw fame and guild-only buffs that they can take into the wvw general map for 24hrs, and with a guild leaderboard – or something to that extent.
All that mumbojumbo about “all” deso guilds wanting to drop to silver… not true. There are plenty of people who see this as the challenging situation it is, and who do NOT jump ship. So our zergs will be smaller and our coverage will be less and we’ll have to adjust our strategies, but that doesn’t mean the sky drops on our heads… Deso is gold material, and the guilds who deliberately stay to fight the odds are the ones who really deserve respect.
It’s an interesting mechanic and after some tweaking we’ll learn to play it properly, but what would help, imho, is to get the tools for better gameplay in small groups, like officer tags which can only be seen by commanders and within officer parties, and maybe a commander chat channel.
At least then a commander can see where the other officer groups are, and solo players will divide themselves more equally over tags. In order to diminish flocking to popular commanders (unless they want to lead a zerg) it should be possible to have guild commander tags visible only within guilds, and not on map. Now this problems gets “solved” by putting a target on commanders who don’t tag up yet still lead guild teams, so why not make it a proper mechanic.
That’d help aspiring commanders too: i’m sure some people would love to tag up and learn to command but they would like to practice first within smaller groups and the assistance and support from others in their guild before having the entire server flock to them.
It’s probably fine if you’re a fulltime pve’er, but when you want to get in some wvw or tpvp there’s simply no way to keep up. Took a week off? No way you can catch up unless you dive in maniacally. And it’s all pve content, so wvw and spvp participation numbers are suffering.
I managed doing half the queen achievements, but no way i could stand that ultraboring arena-farm for longer than 20 minutes. I did the Scarlet-introthingieinstance, and that’s it. Orr champ farming is a mindnumbing grind as well, so I’m behind on the gold hoarding while prices on ah skyrocketted. And I haven’t even been in every dungeon yet, and am at fractals level 2 or so.
Well, no more. No ratrace for me. The hell with those achievements and skins i don’t like anyway and minis that sit in my wh doing nothing. I do have to get ascended stuff though, to keep up.
But what i’m REALLY curious about, is what’s happening between Sparkfly Fen and Timberline Falls, and between Kessex Hills and Lion’s Arch, or between Rata Sum and The Grove. What’s that circle at Magus Falls, where Henge of Denravi used to be? Do they still have dinosaurs at Ring of Fire? Is the Dragon’s Lair still intact at Crystal Desert? If Living Story would extend into new areas, i’d be a lot more interested.
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Who do you think that system was named of? Captain Culling of course.
Now we need to wake up Major Lag.
I logged in especially just to say that made me laugh out loud.
And since anet clearly don’t test their so called improvements before they’re releasing it, they better give General Failure a call too until they get it sorted. Get a test server.
A public test server would actually be a nice idea. Maybe they have a private one already though, just not with the same variety of comp setups maybe.
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Still broken on Desolation.
Huh?
You called, sir?
I would say that Kaineng has 0 EU guilds.
Actually, Makes No Sense is a EU guild on Kaineng, consisting of 1 casual European, 1 less casual European, and one almost inactive American who didn’t pay attention when he joined. We have like 20 more awesome Europeans in our guildlist, but they have gone inactive after racing to 80 within the first week of launch.
So yup, we’re a bit underpowered during EU prime time.
Then again, Makes No Sense has awesome me, and no other guild can say that!
A ranger called Schrodinger, with his cat of course.
A human male of unknown profession called American Idol.
A necro called Gilles de la Tourette.
I love roaming solo or in a small group, flipping camps, disrupting supply lines etc but most of all going after red names.
Occasionally i hang out a bit with the zerg (depending on who commands and only if they know what they’re doing), but that gets boring fast.
I’m an average player, but i don’t think ele needs more toughness. In fact, to me it’s easier to stay alive than to kill someone (purely talking spvp here), and i feel it should be the other way around. A bit more damage output would solve most ele problems i think, since attack is the best defense for classes like this. Maybe reducing the attunement recharge rate on the previous attunement would help too.
Would you care sharing some of your skill chains/rotations then, Amnon? I love my d/d ele but i know i don’t play it to its potential, because i have a hard time killing someone (unless they suck). I know my weak points (like i lose 0.x secs because i’m slow at swapping attunements, i don’t dodge enough etc) which aren’t things that anyone else can help with, but i also could use help on increasing my dps output by better skill chains.
Hi,
English is not my mother tongue, but i write and speak it quite fluently. Still, when i read “To authenticate this log-in attempt, please click the link below” my first thought was that about 7 out of 10 people who see that sentence probably weren’t quite sure what it actually means: click it, or not click it?
Could you word that just a bit more simple, a bit more clear?
I’m running around with a lvl 20something alt in wvw among the 80s and basically leech of my guildmates, and i get plenty of loot anyway, delivered at my doorstep. It works fine for me!
I love my d/d ele in spvp – in fact i switched from necro to it, after trying thief, which i found boring. I’m not facerolling anyone and i die a lot. Sometimes i can take people down until they’re almost dead, then i usually die because someone else jumps my back. Sometimes i can survive 2 or 3 people long enough to escape, most of the times i die within 1 second from anyone jumping me. I’m too reckless. I don’t recognise skill use from others fast enough to counter that. I don’t dodge enough and when i do, i usually dodge into something worse or i waste my endurance so i can’t dodge anymore when i really need to. I waste valuable time because i forget where the right button is. I forget to use my elite skill. I forget that i have a stun break. I’m the typical average player. But i love pvp, and i love my d/d ele.
We are a small guild but we like wvw. Apart from the queues and the near impossibility to get in with a steady party (but we consider moving to a lower pop server), it’s actually a pity we can only have 5 people in a party and that’s it. It’s either 5 people, or a zerg.
Getting 100 gold together to get a massive icon above your head, thus drawing clueless zergs, is not exactly what we consider a bright idea for guerilla pvp either. We can’t find our own guild members (who maybe are in other parties) on the map though. Would it be hard to implement some sort of guild guerilla squad? Consisting of, for instance, 20 people max. and no markers above anyone’s head?
d/d elementalist. Not the best choice either, but at least it’s more fun.
4 is, imho, a design flaw and will hopefully be rectified by Anet. It shouldn’t be possible to switch to alts during countdown time and adapt your team to what you see in the other team. Changing skills, traits, weapons, sure, but changing the team setup? Naah.
Yes please. Just like it was in GW.