Showing Posts For SapphireGrace.7123:
Having the same issue. I d/ced from a Stronghold match, and haven’t been able to reconnect since. Restarted. Nothing.
Most of the topics i read here are about the bad matchmaking system, lack of players, unfair matches etc… so i gonna share my thoughts about this.
If you want to have balanced matches you need a system that sorts the queuing players into teams not only taking premde team sizes, but also player personal skills into consideration. Our current system seems to lack on both of these but imo the bigger problem is how the ranking system works.
[img]http://i.imgur.com/swIgFV4.jpg[/img]
Take a look at the leaderboard. 6 ppl in the top 15(even #1) got <=50% win rate. how is that even posible ?!?! (not meaning to offend these ppl thy surely are grate players)
all i see the leader syster rewards the time invested instead of player skill. Devs could copy the ranking system of chess like many other games did and guess what it works wonderfully for them.
This is how you get balanced matches: you drop in players with the same skill level which is determined by theyr rank points.+Lot of my mates did quit the game just becouse of the bad ranking system. They didnt even argue about ‘bad matchmaking’ or ‘lack of gamemodes’ or ‘lack of tournaments’ the lack of competitive skill measurement was simply enough.
So in my opinion the implementation of a proper rankend system would not only fix most of the current problems by itself, but it would atract a LOT of people to the pvp scene.
I totally agree with your analysis. I would be shocked that anyone would believe otherwise. The only thing that the current Leaderboard says anything is how many matches you’ve played.
I’m sure this is demotivating for many people, and it’s understandable you’ve had several friends quit the game because of this reason.
ANet once said they used a modified version of the Chess rating system – this was awhile ago, but this doesn’t seem to make sense now, as losses in Chess are punished extremely harshly. It seems as if the current Leaderboard system doesn’t punish losses hardly at all. It is purely about quantity of games played.
Glad that you’ve called attention to this – I wasn’t sure if anyone else noticed it. Then again, I don’t frequent the forums often. Cheers! =)
We are a new guild wanting to start up DAILY tPvP – the members we have are experienced tPvP players.
We are looking for:
-Players who will play EVERYDAY.
-Interested ONLY in tPvP – if you PvE often, do not ask to join.
-TEAM players willing to run builds that benefit the team as a whole.
-We are looking for people who are willing to play later in the evening and at night – after 11 PM GMT.
- Willing to reroll (it is fine if you have a preferred class, however – we’ll work with you on that).
- There is no rank required, but you must be willing to learn. This includes getting better at playing your bar, learning map rotations.
- Players with a friendly and respectful attitude towards the team and leaders.
PM me (Fluffy Chicken), Fotw, or S E C R E C Y in-game if you’re interested.
I know they call it hotjoin because they want people to be able to join it at any time, but I wish you were “locked in” so to speak (kind of like GW1 RA; you would get Dishonor for leaving too many times).
What I see all the time is that we are winning really hard in hotjoin, and they just ragequit the game entirely and someone gets autobalanced. You still get the points I’m pretty sure but it’s still irritating.
Are you playing on EU or NA? (You said your English was bad so perhaps you’re in EU?) If you’re on EU, PM me in-game because we love to do team arena and it is always nice to get someone who just wants to learn. Just being willing to learn already makes you better than many players out there.
If they do this, they are going against so many people in the community. I sincerely hope they realize that this is not what the community wants, and works to steer it in another direction.
I already don’t play that much anymore, but if they do this, I just won’t want to play at all anymore.
I, for one, support this. I really wished from day one that they would have implemented it because, as others say, it feels like I’m missing out on so many others that are playing while the server I am on only has a handful of people. It might also get some more sPvP guilds started.
I also really miss playing internationally. One of the great things about GW1 was playing with people from EU.
I hope the Devs pay attention to this thread because it is the #1 thing I want to see happen.
The issue with threads like this where its all…. GW1 PvP was awesome port it to GW2 NOW!!!… is that while yes, GW1 did infact have amaing pvp, it will not work in the GW2 era because of lack of healing. For better or worse, because each class was created to be responsible for their own health a game style like capture the points is one of the only mechanics that would work.
Imagine your playing a HA game with GW2 professions. First round you come up to your opponents and the team fight occurs, 1 person gets burst down pretty quickly and now your team lost the team fight and thus the game. GG. A whole 30 seconds passed and the match is over. With conquest a team fight starts going bad and your team is able to then try and move for map control while you wait for your timed revivals to get back in the match. Death match with other mechanics ala HA/GvG just plain wont work.
Im sorry. GvG and HA will never work in GW2.
I think most people don’t want a literal HA in GW2; more of the foundation of it. It’d be nice to have a tournament where it actually feels like you’re progressing your account/character in PvP AND PvE (albeit slower than a dedicated PvEr). For example the guild/group broadcast after a HoH win — even without the favor stuff — was pretty sweet. Recognition for any competitive person is awesome! The winners of HoH also get an RNG chest that gives out highend PvE loot — with a chance of crap — but a fun (yet, slow) way to get some PvE money.
As for map types, it was just be like it is now with conquest and variations of it. I’d like to think most sPvP players are aware that the lack of targeted healing makes the map objectives in GW1 HA obsolete.
ArenaNet could even benefit with PvE money going to PvPers too. Giving PvPers gold will inflate gems prices as they use their cash on gems. Which means PvPers are using the gemstore much more and are more likely to even purchase gems for real money. Win/win for ArenaNet; PvP players are a happier, more players will at least try PvP and ArenaNet rakes in some more cash.
You’re right. When I said earlier in this thread I wanted an HA, I didn’t mean to literally port it; I want the concept like you said. Some of the ideas you listed were what made HA alone fun; the high-end chests and the recognition because your name was broadcasted to everyone. Many people liked HAing just because of the awesome rewards. The “Halls timers” and map progression were also interesting concepts that were really unique, and map progression was great.
Another thing I liked about HA was that while it was highly competitive, there was no rating to lose if you lost, unlike GvG. I just wish they’d bring back the concept of HA, because it was really, really, really fun. I hope ANet considers bringing it back.
I miss HA for a few reasons. Although I like competitive play with leaderboards, HA was unique in its own right. For example, instead of losing rank or rating when you lost a match, there was no punishment besides having to start over. The rewards were great and the idea of “map progression” and “holding Halls” was so, so great. The maps were all unique in their own right and you could even still have the same style maps all themed around cap points (because Anet seems to not want to move away from cap points).
I loved opening the Halls chest, and HA just had this really unique feeling to it. I miss HA so much and I’m not alone when I say that – I know that for sure. So many people would love the return of HA and the rewards from the chests and such would really bring a lot of attention to the PvP community. It would be really great; please bring it back! Please.
Although he didn’t say it very gracefully, I think Masternewbz is kind of right. I play a lot of tPvP and AoE damage should punish you for standing in it. Can you not see a Chaos Storm when you stand in it and move out of the way? I understand some things like immobilize or stun don’t seem very fair but honestly, in my experience, my stun breaker or condition removal is enough to deal with it.
And if for some reason you can’t just simply move out of the way, there are other ways to deal with it depending on your character (retaliation, a Ranger’s dodges, protection to reduce damage, etc). As well, the particle affects on AoE is really, really blatantly obvious so you really should realize that you’re being hit by AoE.
Please, please Anet, don’t nerf AoE. I’ve never once heard tPvPers complain about AoE, and honestly, you should be punished for standing in it when it’s so obvious that you’re being hit by it. I don’t know if you could make it any more obvious (you could actually reduce some particle effects, that’d be really nice) that a person is standing in AoE. I understand people complain because they have to stand on a point but tactically it is better to move out of the AoE and avoid being killed by the other team, kill the other team and take the point back than just stubbornly standing on a point and dying from AoE.
Still ignoring the fact, that when people start spamming all their AoE skills, in case you’re playing warrior, you end up faced with a situation where you have NOWHERE to stand. As warrior you spend most of the time disengaging and reengaging the enemy because the pressure from all the AoE is just too high. The AOE is EVERYWHERE not only on the point, so even if you’re extra careful you get harmed by it. And on most maps there is no space left outside of the cap point anyway, except on Legacy. Even on Legacy, you could see K-Pop playing warrior in one of the recent tournaments, he was struggling a lot with all the AoE pressure on cemetery. Are you all going to teach him how to play warrior and stand outside the AoE? Because it sure seems like you guys are the better players here that never get hurt by oh-so-puny-AoE.
Seriously telling people “don’t stand in the AoE” is so kittening ignorant it makes my head spin.
Next up – There’s loads of AoE skills in this game that hurt you not by standing in them, they simply pop up and Bang! Really fun playing against 2 staff necros right now that spam the whole vicinity of the cap point with their marks. Awesome. And maybe add an engi with nades throwing them from a safe distance and some other AoE nonesense. Are you still going to tell me I’m just clumsy for being harmed by all that AoE?
There’s way too much of it in this game, it’s out of control, and every time there’s a bigger fight anywhere on the map, the kitten just hits the fan and there’s AoE everywhere you go. And that’s not fun and it does not promote skillful use of your offensive skills.
AoE skills cover way too much ground compared to the size of cap points and maneuverable space outside the cap points.
Why can’t you be a bit more polite? That would be nice, thanks.
Grenades are an example of something that isn’t quite fair because you can’t move out of the way, I agree. But other characters that deal AoE (eles) really isn’t that strong if you move out of its way. And frankly, as a Warrior, I do fine against AoE because I run a longbow, I can do my own AoE back to them. I’m not saying “no Warrior ever has problems because they’re playing wrong” – I can only tell you what I’ve seen based off of my own experience, I’m not trying to act like a “better” player, so please don’t accuse me of that.
As far as Necromancer marks go, that’s up for debate. AoE that cannot be moved out of the way of is a bit harder to balance, but I’m talking purely about fields of effect that can be moved out of. Sorry if I didn’t clarify that earlier.
Well, as far as damage, not sure. But if you’re having trouble with condition damage, I’d recommend Berserker’s Stance.
I think this is kind of screwed up. It makes me feel as if ANet really doesn’t care enough about PvP ranks to ban this sort of blatant abuse.
Although he didn’t say it very gracefully, I think Masternewbz is kind of right. I play a lot of tPvP and AoE damage should punish you for standing in it. Can you not see a Chaos Storm when you stand in it and move out of the way? I understand some things like immobilize or stun don’t seem very fair but honestly, in my experience, my stun breaker or condition removal is enough to deal with it.
And if for some reason you can’t just simply move out of the way, there are other ways to deal with it depending on your character (retaliation, a Ranger’s dodges, protection to reduce damage, etc). As well, the particle affects on AoE is really, really blatantly obvious so you really should realize that you’re being hit by AoE.
Please, please Anet, don’t nerf AoE. I’ve never once heard tPvPers complain about AoE, and honestly, you should be punished for standing in it when it’s so obvious that you’re being hit by it. I don’t know if you could make it any more obvious (you could actually reduce some particle effects, that’d be really nice) that a person is standing in AoE. I understand people complain because they have to stand on a point but tactically it is better to move out of the AoE and avoid being killed by the other team, kill the other team and take the point back than just stubbornly standing on a point and dying from AoE.
Yes, and no, AK. Before I get raged at by everyone, this is all just what I’ve seen from doing tournaments and such.
I remember when the game first came out and everyone was crying “OP” about everything. Like recently, it was Necros. Now that has quieted down a bit, because people have learned to adapt a bit to the condition meta, and their rage is focused on Skyhammer a bit. While I think some poor choices have been made as far as balancing and some other things, I think you’re right about the community hating change and hating to adapt. The prime example for this one I would say is that people cry about Warriors not having condi removal when there are things you can do (Berserker’s Stance) that significantly improve your chances against condition damage…
Although I do disagree a bit with one concept that you said, about “ignoring the mechanics of every map.” Tournament maps should be random, and you shouldn’t be able to see the other team’s composition before the match start. This is just ridiculous that these things are still in place because you get things like Mesmers portal-ing to the treb on Khylo, or the other team just waiting until the last moment so they can run a perfect counter to your team composition seems a little unfair to me. Surely you’ve seen these things happening often, right?
I know. I miss the gem rewards, for sure. I understand why they did it (because the same people kept winning), but still. I’d like to make a bit of money from PvP.
And if I had a legendary, I’d be disappointed I couldn’t take it into PvP.
I’m having this issue as well. I had it in Europe, and it extends to party as well. Sometimes people are in my party (I see them talking) and it looks like I’m not even in a party at all.
On my Friends List, they don’t appear online until I click Whisper in the Friends list (of the “offline” friend, who is really online). Their location is unknown in both party and Friends. My friend says he also has this issue. The issue continued even after I transferred to an American server. We can join tournaments together fine, though.
Really annoying because it won’t work when I want to “Join Friend in PvP” and it requires me to manually see what server they are on and join it.
When I join a match in sPvP, though my signets are equipped, I get no passive benefit from them until I either die, or activate them, then wait for them to recharge fully. This gives me a huge disadvantage because as a Ranger, I am slower in the beginning of a match due to having to activate my signets so that they’ll work. It also does not matter what class it is – it happens on Thief, Ranger, Warrior – any classes with signets.
Here is a picture demonstrating the bug where you see the signets are equipped but there is no passive benefit from them (which you usually see to the right of your health bar).
They should forbid switching characters while waiting too. I have played Build Wars for 7 years, it gets quite old.
Definitely agree. Where’s the skill in it, when their build cannot possibly beat yours because you switched just to beat them? That really ruins competitive play.
Having played quite a few paids before the change to one round and afterwards, I want to make an honest suggestion…
My team and I end up facing teams that optimize their builds for the map and allows little freedom to run other things. You end up facing things you would never see if they did not know the map. E.g. it is Foefire this week and you see double Time Warp because the Graveyard is very important in this map and is prone to zergs. In Khylo week you saw three Mesmers with portals to the Trebuchet. Unless it’s meant to be this way, why can’t the map be randomized? It takes a lot of the competitive feeling out of the game, and gets boring to run only one build.
You know you can switch characters while waiting for the game to start right? Randomized maps won’t prevent ppl from setting up classes/builds for that specific map…they’ll just have to do it faster, but pretty much everyone who plays, like me, more than one class in tpvp, has all his pvp characters ready to go if class switch is needed (Personally i’ve got even 2 different thieves DPS/Venom Sharing ready)…many times you need to change char with fixed map also, depending on who are you facing atm.
Yeah. I do realize that you can switch (I’m not a complete noob), but swapping chars against the other team just feels really gimmicky. Oh well, as the guy above said, we’ll see what comes in a week.
I miss HA too. Honestly the best PvP-type ever invented, any where. I was heartbroken to see it go.
Having played quite a few paids before the change to one round and afterwards, I want to make an honest suggestion…
My team and I end up facing teams that optimize their builds for the map and allows little freedom to run other things. You end up facing things you would never see if they did not know the map. E.g. it is Foefire this week and you see double Time Warp because the Graveyard is very important in this map and is prone to zergs. In Khylo week you saw three Mesmers with portals to the Trebuchet. Unless it’s meant to be this way, why can’t the map be randomized? It takes a lot of the competitive feeling out of the game, and gets boring to run only one build.
There is a trade-off between making SPVP exciting for casual players and making it an esport. Arenanet are committed to the later, and therefore most GW2 players ignore SPVP. That’s why the SPVP player base is so small, and you can’t find team-mates. It is what it is.
The e-sport thing won’t be happening. First of in order to have a e-sport you need to have:
1. A large player base (you need a more casual player friendly game to achieve this)
2. Enough game balance to have a lot more valid builds and counters to them (currently game balance is a joke)
3. Spectator mode (could be added later)
4. Proper rewards (ingame rewards e.g. Black Lion Keys to open chests, and money rewards for winning tournaments)
5. Good leaderboard system (built-into the game, past and current rankings and lots of statistics, ability to view recent top tournament matches)Now all these things are missing.
Exactly, and I would add the fact that there is no Europe vs North America. It was always fun to watch Europe vs NA games in GW1, as they would use different tactics and the games were really interesting.
I really hope that Anet fixes these things, otherwise the PvP in this game is absolutely doomed.
Agree!! I miss the emotes – the banner ruins the /rank. I loved walking around in GW1 and ranking people. It made the game that much more competitive for me.
They still haven’t fixed this. A bit ridiculous, since it’s a known issue for a really long time… it’s happened three times to me in the last two days.
Would Ascalonian tears fit? I just read the description and it seems like it would be a clue…. “The Crystallized tears of Ascalonians caught in the foefire.”
Please, when someone finds it, post it here! I can’t bear to be left hanging. I’d rather have this weapon than any legendary any day.
Are you even supposed to get glory? Just wondering because I never did…
but if so, you definitely should get glory for it. It’s fun and there should be a reward for it (like in GW, the snowball matches would give you faction).
Player ignorance is not a problem of the developers. Do you also think they should’ve invented a “donwload the FoTM build now” button? Because obviously anyone not playing them was ruining the game. And you really think that was a big problem in RA? What about the whole monk profession? If they cared about RA, they shouldn’t have let monks play at all. And the fact that GW1 had so few legit builds is a testament to how the system just was a cluster****. I really don’t understand how that has any relevance to GW2.
So you think they screw up Guild Wars PvP and then make a new game and all of a sudden care about it? And the whole Monk profession? Very few MMO’s have ever done it differently. There’s always been a healer class, broken or not. And it’s relevant because, as you said yourself, the whole system was a “clusterf***” – and you expect that to change? Right. Dream on.
Well said. I hope they’ll consider it, but knowing them, they don’t care about PvP.
Yay for blanket statements. Of course they don’t care about PvP. Of course…
You obviously didn’t play Guild Wars. The PvP ended up horribly maintained and broken because of their direct carelessness.
Yes, this game is obviously Guild Wars 1. How did I not see it. Did you know Anet actually acknowledged that? With so many skills in the game they just couldn’t keep the balance. Hence GW2 has less skills.
Like I said, you obviously didn’t play it. There weren’t even that many skills that were useful at all in PvP – it was all based off of the meta game, so you had very few skills in circulation, and they failed to balance even the few things that people run. Like the OP said, if they cared at all, they probably would’ve just forced people to have resurrection signets.
Well said. I hope they’ll consider it, but knowing them, they don’t care about PvP.
Yay for blanket statements. Of course they don’t care about PvP. Of course…
You obviously didn’t play Guild Wars. The PvP ended up horribly maintained and broken because of their direct carelessness.
Well said. I hope they’ll consider it, but knowing them, they don’t care about PvP. I’ve also noticed that people want to gain personal points (because even if you play horribly and don’t cap the points, they want to stand on the shrines so they can rank) and not play for the team. Instead of being a team based game (which undoubtedly Guild Wars was like) this is like a free-for-all.
Besides, if people do play well, they won’t get their gladiator rank. All in all, a flawed system. Glad someone else noticed.