Showing Posts For Sazgo.9842:

'client has lost connection' story mode only

in Account & Technical Support

Posted by: Sazgo.9842

Sazgo.9842

Getting extremely frustrated with wasting many hours redoing story mode parts over and over.
Especially long parts of the personal story or the HoT prologue for example.
I get booted to the character select screen with ‘client has lost connection to the server’
It always seems to happen during the end or 3/4 through usually after or before a cutscene (or as the reward popup but not giving credit)

I have no lag during the storymode instance, i also normally have a video/twitch stream on the other screen so i know my own connection has not cut out. Nor have i experienced any disconnects with any non storymode content including groups/ large events / pvp (or any other game)

Just storymode solo. Its blocking progress on my characters, i would like to know how to fix this. Its taking me sometimes 3-4 tries to get past a single part and when it keeps doing it on the end cutscene i feel like deleting the game.

Heart and Minds [Final Story Step Bugs]

in Bugs: Game, Forum, Website

Posted by: Sazgo.9842

Sazgo.9842

I think there is something wrong with the servers this morning, i’m trying to do a part of the old personal story on an alt. Twice i got the game client has lost connection quite far into it. I gave up now. Wasted a good hour on it (its a lengthy part in orr)
Didn’t have this issue yesterday.

Edit: also other people reporting of server issues

(edited by Sazgo.9842)

Routing issues who is to blame/responsible?

in Account & Technical Support

Posted by: Sazgo.9842

Sazgo.9842

Ive been unable to play guild wars 2 for over a month now due to massive packet loss. Ive been through all i can with anet tech support and dont blame them for not being able to help because the issue is not to do with their servers however;

on my ISP tech support forum we have a post there since 30th april still no real response, all of us on that ISP can no longer play guild wars 2 yet it seems no one will come forward to fix it. Is it my own responsibility to find a way to contact whichever company maintains the fault or what normally happens in these situations? We have a large selection of pingplotter results all showing the same problem IP so it is known where the issue is.

More Chest RNG Weapons

in Guild Wars 2 Discussion

Posted by: Sazgo.9842

Sazgo.9842

Theres already enough RNG in the game with precursor drop rates and the mystic forge.
I hate that they have settled on this rng system for items that use real money. I felt last month i was scammed when i bought alot of dye packs and got no themed ones. I prolly wont buy anything from the gemstore again.

Im for supporting the game with my money but not on these scams. If they want to keep it rng atleast give us some sort of fixed reward for amount of gems spent in store so my money doesn’t completely evaporate if im unlucky. I would gladly pay increased price on some of this if it was fixed rewards also not random.

Extreme lag on specific characters only?

in Account & Technical Support

Posted by: Sazgo.9842

Sazgo.9842

Same issue for me, since start of april patch after playing since release.

But i think its just random not character based. example i did 3 pvp matches other day on same char and 2 of them were 10sec+ lag spikey unplayable. People complaining of map chat about me warping around. Yet when i returned to mists its perfect and 1 of the pvp matches perfect.

I got same issue with dungeons doing cof runs. sometimes im totally lagged out and cant do anything which lasts until the end of run then next run it can be fine.

This started since sab patch and my connection isnt being used on anything else.

Severe lag since servers came back up

in Account & Technical Support

Posted by: Sazgo.9842

Sazgo.9842

i havent been able to play since the start of april when sab was released. After playing this game since beta with no problems.
Now when i enter any instance or new zone i often get a lagged out zone where everyone is running into walls and warping back and my character is lagged out and unplayable. It seems totally random upon entering a dungeon or pvp match whether it will work or not and upon leaving that area/going to heart of mists all the lag mysteriously disappears.

Unplayable instance lag

in Account & Technical Support

Posted by: Sazgo.9842

Sazgo.9842

bumping this again. I tried to play the game again last night. By doing pvp daily to get my laurel.
0 lag in heart of mists but 2/3 games i had 10sec+ laspikes as soon as enter and massive skill lag.
Person on enemy team complained of me warping around. Upon game ending and going back to heart of mists suddenly i am perfect smooth attacks and no lag/movement problems.
i really hope this can be fixed soon as the game is UNPLAYABLE for me since start of month.

200g for pre-cursor attempts, what're you at?

in Guild Wars 2 Discussion

Posted by: Sazgo.9842

Sazgo.9842

Been playing since release. Never had anything of worth drop.
I put around 450g into forge by crafting rare greatswords and selling the exotics to get more gold to use on rares. Still no precursor :-( i kinda got to the point now that i just wont bother unless a precursor drops for me, the farming gold to throw away is horrid.

Unplayable instance lag

in Account & Technical Support

Posted by: Sazgo.9842

Sazgo.9842

I have been playing this game since beta and never had issues before but since your latest patch:

When i enter an instanced area be it a personal story/dungeon/fractal/sab.
Many times my client is extremely laggy for the duration of that instance. I have constant 10 sec+ lag spikes in which my party just run into walls then suddenly catch up. I cant activate any skills just queue them. And in between the lag spikes my attacks are not smooth at all with an out of sync castbar etc. Dodging during lag doesnt drain endurance and if i dodge 3 times in a row it kicks me to login screen.

As soon as i exit the instance into game world i am back to fine gameplay with no lag.

It seems to be random right now on everytime i enter a new area, i did many story parts a day ago with a friend some were laggy and unplayable where he had to basically do everything for me some were not. Tried to CoF run last night first 2 runs fine 3rd i got this lag and became useless. I havent attempted fractals since this started.

Other people in my guild report same issue. But our countrys are not the same. As far as i read others have same problem since SAB came out. Right now the game is basically unplayable for me, as all i can do it my daily achieves then have to logout.

Achievement Leaderboards: Truth behind them

in Guild Wars 2 Discussion

Posted by: Sazgo.9842

Sazgo.9842

They have increased the gain from monthlys alot starting this month also now with the new optional ones worth many extra points…

I would rather see a proper achievement system for real achievements like other games. We have the basics here but the points rewarded are messed up (5 for a legendary?)
Peoples argument against is that the leaderboard would all be on same points but no:
Afaik no one has obtained all legendarys
No has many of the wvw title tracks (the time it takes is currently broken)
No one has all the spvp class specific titles
Would make for a more interesting system imo.

Right now i have no reason to work on any achievements in this game because most take along time and reward less points than a daily login and as i didnt do every pvp and pve daily the leaderboards & other peoples scores are irrelevent to me and always will be.

Experiencing Lag / Spikes in game.

in Account & Technical Support

Posted by: Sazgo.9842

Sazgo.9842

Also have massive lag since patch.

Massive Lag Spikes

in Account & Technical Support

Posted by: Sazgo.9842

Sazgo.9842

Having same issues, i played alittle this morning was fine.
But last few days during primetime its not working anymore, just massive lag spikes.
Im in a guild dungeon group right now. totally lagged out and if i try to dodge it doesnt take my endurance and if i dodge 3 times in row = booted to login screen.
Just got booted again trying to run back, this is useless.

My guess it has something to do with super adventure box. Servers cant handle the amount that came online to try it / mass farming.
Not sure if this helps either but im from england (incase theres a routing issue)

PvE Leaderboards - Latecomers have no chance.

in Guild Wars 2 Discussion

Posted by: Sazgo.9842

Sazgo.9842

I would still rather see the leaderboard be about ‘achievements’
A guy with all legendary or a WvW title/high pvp rank should be at the top not someone who logged in each day and did all the dailies..
And about newcomers, its not just about the leaderboards its the whole system. In other games you can have fun trying to get all the achievements, its an extra part of the game which makes doing other stuff such as exploration more fun. Here there is an invsibile 2k+ points that aren’t obtainable making the system pretty useless.

I cant catch up with some in my guild cos i missed quite alot of dailys so things like grinding 5k shield kills/giants kills/extra legendarys for 5 point seem broken and worthless.

Monthly pvp laurels

in Guild Wars 2 Discussion

Posted by: Sazgo.9842

Sazgo.9842

Guessing by the lack of dev response there wont be any fix to this. 10 laurels is a big deal, especially to those who play alot and have multiple characters – which are generally the people who did the 2 monthlys before the patch.

Monthly pvp laurels

in Guild Wars 2 Discussion

Posted by: Sazgo.9842

Sazgo.9842

I am pretty annoyed that because i play both aspects of the game i missed out.
My guild is almost entirely PVE players yet all went to do the monthly pvp the last few days, many who never played an spvp match before. All are getting 10 days worth of laurels for free :-(

WvW Advice

in Necromancer

Posted by: Sazgo.9842

Sazgo.9842

I use an almost glass cannon power build using mainly staff and the ground targeted wells in wvw.
The problem you might be having with dieing in zergs is down to scepter being shorter range than most classes. So to get in range you will pretty much be targeted by a large amount of people.
Also i cant stand condi builds in the current meta of almost everyone playing a thief or ele. Those classes have to be burst down or just leave and against zergs well, theres alot of condi removal and regen around.

How does outmanned work?

in WvW

Posted by: Sazgo.9842

Sazgo.9842

On my server this week we are heavily outnumbered. One server has more than double our point sand almost double that of the 3rd server.
We try do anythnig in EB we are met with what appears to be 100+ man zerg and steamrolled. We rarely own anything in our own borlderands due to ridiculous size of zergs enemy has. But no outmanned buff ever
RIght now in EB i counted maybe 30 tops people on our side yet enemy team just steamrolled the 1 keep we took with 100+. We had no outmanned.

Do we never have outmanned because the 3rd server has small numbers like ours also? It currently makes no sense at all. We are often over 4:1 outnumbered by the leading server yet never have the buff. It would be nice to gain something other than repair costs for trying to do wvw

(edited by Sazgo.9842)

Where is the optimal place to farm now?

in Guild Wars 2 Discussion

Posted by: Sazgo.9842

Sazgo.9842

You forgot the main one: getting lucky with drop or in mystic forge.
Im pretty sure all the people with alot of wealth in this game had a precursor drop or forge for low amount of trys. They didnt grind cof for 5-6g an hour for months or do word events for a couple of rares.

They buffed the elementalist

in PvP

Posted by: Sazgo.9842

Sazgo.9842

The problem is they arent working on separating PVE/PVP. Which they learnt(or atleast i thought they did) that was the only way to balance in gw1.

They cant suddenly give a big buff to warriors when all you have in PVE right now is 4 warrior cof groups and ‘LF2M heavy prefered’ in anything else.
So we have both broken pve and pvp instead..

Thoughts on the March 26th Patch

in Guild Wars 2 Discussion

Posted by: Sazgo.9842

Sazgo.9842

So their way to help fix the problem of people wanting only heavys in pve was to buff banners?

Guild Wars 2's Trinity

in Guild Wars 2 Discussion

Posted by: Sazgo.9842

Sazgo.9842

Thieves seemed a good choice in fractals so i wouldn’t call that a bottom tier class. They have solid dps and can cheese some parts of fractals with stealth. They also have a projectile block and stealth rez.

For me the worst classes are ranger and necro. Neither has projectile manipulation/useful utility or good damage.

HotW Explorable mode questions.

in Players Helping Players

Posted by: Sazgo.9842

Sazgo.9842

Its the most boring dungeon in the game. I get the feeling path 2/3 were never finished and just rushed.
It features bosses with highest hp ingame that have no mechanics. Some of the bosses even do so little damage you dont have to dodge at all and can alt tab with autoattack going for 5 minutes.
Path1 has a ‘speed run’ and is quite popular its also possible avoid mobs on the other 2 paths so shouldn’t be an issue to get tokens fast.

Agony resistance and the necromancer

in Players Helping Players

Posted by: Sazgo.9842

Sazgo.9842

I definitely have Agony Resistance in Death Shroud. Just finished level 28, and the Agony did not tick down my Life Force bar noticeably faster than usual (30 AR; 1% life lost on ticks). I have no idea where you guys got it in your mind that Agony Resistance wasn’t working in Death Shroud— it would empty in seconds if that were true, and even at level 38 I’m able to stay in Death Shroud to mitigate all Agony damage.

Are you in deathshroud when you get hit by the agony or after.
I went back and did a 10 daily a few days ago. I have the agony resist so that i should only take 1% hp damage a sec. However cliffside end boss during his lowest hp phase i notice if i get hit by agony during deathshroud the whole bar is drained in 2-3 sec.
Afaik the boss ability has no dot damage just an initial damage that take the bar to 75% on the white flash and then you get some agony ticks. It should not be taking my full bar.

If i take agony dot and then transform to absorb it seems to do very low damage to the bar like to my hp outside of DS. But the other way around the bar is drained in few ticks. Maybe there is something here in the way it works, and it is not actually ignoring AR.

Mystic Forge for precursor

in Crafting

Posted by: Sazgo.9842

Sazgo.9842

I spent ~400g into the mystic forge
Crafting rare greatswords and selling any exotics back.
It seems like ive had every named 5+ times. No idea how many pearl swords. But still no precursor. It just feels like all those days spent farming are erased and it sickens me everytime i see someone get a precursor in a few trys at the forge or from a lucky drop with minimal effort . The RNG is disgusting i should of just kept saving and bought one for 750+g but now i have little motivation to regrind the gold back.

Tips for a power necro on fractal lvl 20

in Necromancer

Posted by: Sazgo.9842

Sazgo.9842

I would drop the PVT gear, go for knights if you want extra survival. Vitality just increases the damage you take from agony and causes your heal to not scale well.
Even from non agony damage it is really unnecessary when a necro has around 19-21k without any vita. Feels like a wasted stat. You shouldn’t be taking several big hits in a row from a boss anyway and the toughness alone prevents any hard to avoid 1 shottings when combined with the high hp pool you naturally have as a necro.

With crit chance you can increase your dmg and survivability alot. You could go for blood magic for some life leach, and with crit chance you can make good use of a damage sigil such as flame/air/leeching.
It shouldn’t be about taking as much damage as you can. The sooner you get the grubs down the less damage they will be dealing.

Precursor: If you had 700 G, would you...

in Guild Wars 2 Discussion

Posted by: Sazgo.9842

Sazgo.9842

Don’t even think of gambling on forge you will put 100g in not get it and then become addicted and keep pouring all your gold in.
I wasted 400g so far but cant stop using any gold i gain as i feel it must be due soon. If i had started with a large amount i would of just saved to buy it off TP.

Achievement Leaderboards

in Guild Wars 2 Discussion

Posted by: Sazgo.9842

Sazgo.9842

Majority seem to be in favour of keeping daily/monthly points for some odd reason.

I would rather see a leaderboard that is deceided by completionist things. 100% is going to take an immpossible amount of time to get especially if they add more monthly. Some of the WvW titles are basically undoable right now.

It would be great if the leaderboard is contesting over achievement points earned by things like PVP rank/Tournament wins/WvW/unique legendarys etc. Not just whoever logged in daily, those give too many points to play in a fixed way. 9 missable points for a daily, 5 points for legendary?

Achievement Leaderboards

in Guild Wars 2 Discussion

Posted by: Sazgo.9842

Sazgo.9842

Halloween and Winters day were also missable achievements.. Should we take those away as well? In my game life I have only missed 2 of my dailies and I for one think that’s a great achievement. Alot of people put in some hard work to make sure they got those points so it seems illogical to take those points away from them.

Events tend to be repeated yearly. Atleast we can assume that from other games. And are giving only a small amount of points.
The problem with GW2 is that you have alot of missables that are rewarded for just logging in daily and playing alittle.

Right now a casual player who just logged in for an hour each day and did his daily perhaps never doing dungeons/fractals/pvp/world completion etc. can have several thousand ‘achievement points’ over someone who is perhaps a hardcore game/plays alot who is doing lots of fractals/wvw high pvp rank etc. experienced in most content of the game but started playing a few months later. This doesnt sound like an achievement ranking at all..

Its literrally ‘pointless’ to have the current achievement system for newer players also as despite working hard to complete everything they will always be 2k+ behind most people no matter what they do.

You can argue that achievement points are useless anyway, but when it displays it on your character in party .. well , im sure we have all seen some of the ‘LFM CoF 3.5k+ ap’.

Achievement Leaderboards

in Guild Wars 2 Discussion

Posted by: Sazgo.9842

Sazgo.9842

Hmm did i misread perhaps.
Would ‘Daily/Monthly achievements won’t be changed.’ Mean the missables are kept. Or did he mean they are keeping the current system of daily/monthly but capping the amount of points its been possible to earn if you did every daily/monthly since release.

Achievement Leaderboards

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Posted by: Sazgo.9842

Sazgo.9842

I dont understand the point of adding this but keeping the ‘missable’ daily monthly. Ive never understood why those even existed.

You are basically excluding people who:
1. Didn’t start playing from day 1
2. Took a break from the game at certain points
3. May play alot but cant login daily 7 times a week

Achievements have always been an issue for me because i missed a few monthlys when i took a break at the end of last year. Some members of the community has started using achievements as a sort of gearscore to invite to groups. Which is wrong but nevertheless. i managed to complete the majority of PVE achievements when i came back so people didn’t immediatly assume i’m a beginner with my low score.

The achievement system in this game wont equal anything until all the meaningless daily/monthy/infinite points are gone. I haven’t encountered anything to the extreme we have in gw2 in other games.

Vampire/power build

in Necromancer

Posted by: Sazgo.9842

Sazgo.9842

Life leeching effects all do damage but it is invisible in combat log much like conditions and hard to see if you only used blood magic with a condi stacking build due to the floating numbers so people often assume they didn’t do dmg. The on crit siphon is an extra number seperate to the normal siphon life aswell kinda gets hidden if you have 15 bleed stacks + poison.

Precursors... People Chill Out Please

in Guild Wars 2 Discussion

Posted by: Sazgo.9842

Sazgo.9842

‘worked hard to get one’

Is the problem here. as its just a lottery. Some people probably got them with putting under 20g into forge or a lucky drop – others grinding gold 10+ hours a day and wasted 400+.
I guess you can argue that just grinding the tp price is a goal. But i dont think such a big rng is fair. We are talking 500+ hours of gametime requirement deceided by rng.

Vampire/power build

in Necromancer

Posted by: Sazgo.9842

Sazgo.9842

I run a full zerker / celestial ascended build: 30/10/0/20/10
Taking the siphon life on crit and 50% more effective traits in blood. It heals for a fairly significant amount over time. But you should also not forget it deals damage but just doesn’t show it. On the fast attacking axe and dagger it will add significant damage so overall i think that trait line is well worth the pts.

Necro seems lacking (PVE)

in Necromancer

Posted by: Sazgo.9842

Sazgo.9842

There is no way you can be doing damage close to a warriors unless they are running full soldiers with a mace/shield or something very defensive.

The only good aoe we have is dropping 2 wells combined with DS autoattack cleave. But this is not constant due to very long cooldowns so isnt good ‘DPS’ at all. Only alittle aoe burst for few sec. Afaik epidemic is based on your condi damage so with knights gear that is unlikely to be worth taking over a well either.

The only good DPS a necro can do is autoattack with a dagger which is single target and risky against some bosses. Its very easy to compare classes/weapons on dummys. You may be surprised how bad axe sustained dmg is, only worth using as vulnerability stacker.

Agony resistance and the necromancer

in Players Helping Players

Posted by: Sazgo.9842

Sazgo.9842

Bumping this.
I noticed deathshroud wasnt helping me much in the maw despite having resist but i assumed others were getting wrecked aswell and doing something else to survive seems not..
On a class that is already lacking any defensive utility in favour of higher HP+DS which dont do anything , it would be great if the bug could be fixed. Instead of buffing autoattacks on classes that are already wanted and have a ton of strong utility (mesmer)

Necro seems lacking (PVE)

in Necromancer

Posted by: Sazgo.9842

Sazgo.9842

You did not read a word i put.
This is not about pvp or open world.
This is about grouping. In fractal as the level rises enemies do increased damage.
Necro is given no defensive utility as it is designed to be able to take a few more hits than other classes than avoid them and i guess ‘outlast its opponents’.
The problem is this doesnt fit into the way fractals work as you reach a point where you can no longer take any hits from enemys. So therefore you are of little benefit to your group when you give no utility and are just as squishy due to increased vitality and deathshroud being worthless.
Where other classes can dodge more, block attacks & destroy/reflect projectiles to negate incoming damage you have nothing at all.

Necro seems lacking (PVE)

in Necromancer

Posted by: Sazgo.9842

Sazgo.9842

I notice in fractals my necro must be the worst defensive & utility class.

No immune
No block
No stability (elite form doesn’t count)
No reflect
No projectile block/destruction
No vigor
Stunbreakers on super long cooldown and not worth taking

I’m starting to feel very selfish being there. Running a glass cannon power build my dmg is still behind others(massively in aoe) yet im not assisting the group at all in utility. People say we stack vulnerability. Well other classes can do that. Warrior for example has it on GS autoattack which hits 3x as much dmg as axe autoattack.

Having 5-10k more base hp than others doesnt mean anything when the damage is just increasing per level and agony is hp based anyway. Avoidance is the only survivability that matters and we have none to offer the group. DS can take 1 hit but it doesnt work with bundles and is my only cleaving damage. If i play well i dont get downed, but others can do more things in the group and stay alive the same.

Alternative way to salvage besides clicking?

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Posted by: Sazgo.9842

Sazgo.9842

Just wondering, if im trying to salvage large amount of items say 100+ for monthly. Is the only way to do it by clicking on each square. Is there any other way to do it perhaps with the keyboard. As it feels my mouse is getting ruined fast as well as my finger.

Cultural armor 'metallic coating'

in Sylvari

Posted by: Sazgo.9842

Sazgo.9842

This is on a female sylvari light armor.
I bought the T3 chest piece expecting to fit it into an armor set made of non cultural, but sadly the armor is reflective like seen on preview so it seems no other armor can fit it.
I dont have abyss on this character but i guess that wont make it not reflect?

I wanted to dye my full armor dark green ‘midnight yew’ color but when i leave any dark areas the chest and any T1 parts just turn into a white color like they are made from metal reflecting the sun. Its a shame because the character looks so nice in indoors areas.
On the character creation i can see a similar combo to what i use on the necro character but like mine that wont work ingame due to the reflection.

I also have full T2 on this character which doesnt suffer the problem but i cant stand the way it looks as my character runs

It feels like 30g was wasted on the T3 chest
Why are the T1 & T3 so shiny :/

(edited by Sazgo.9842)

Anything to do with a lot of tokens?

in PvP

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Sazgo.9842

I’m just wondering. i salvaged alot of gold r20 chests to try get mats to use in forge but its left me with 100’s of ‘dolyak token’ is there anything useful i can do with these such as a mystic forge recipe. I don’t need gear of that rank and only wanted things like slivers.

Why is spectral armor 90 sec cd?

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Sazgo.9842

Isnt it the same here, just they have made slow progress splitting skills PVE/PVP.

Atleast from memory im sure the guardian skill save yourselves is totally different pvp/pve. The boons have half duration in spvp. Im trying to think of others that are split but forgot right now.
They certainly have the capability to split skills.

Berserker vs. Soldier and Knight

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Posted by: Sazgo.9842

Sazgo.9842

Definatly avoiding taking much vita. 1-2 soldiers max imo. You have 20 in bloodmagic on your build so already have +200 vita. Maybe avoid soldiers altogether.

Vita isnt a good stat in PVE. You get a bigger health pool but your heal still heals for a small amount, in a long battle this wont help much. Getting damage reduction from toughness is a much better idea. Heck even healing power seems more useful than a big hp pool. As someone also said agony is based on % damage. Atleast 1 of the fractals has unavoidable agony so having a massive hp pool will be a burden for survivability.

I would recommend going mostly berserkers with some knights. If you plan to buy with karma to save gold there is cavaliers accessorys.
Your build already seems kinda defense so i wouldnt take many defensive stat items. Try to learn to use deathshroud better and when to avoid attacks with dodge.

It maybe best to learn the hard way. Going into a low level fractal with 30k hp and high toughness you may feel you can facetank stuff but that will quickly change as you do higher levels. And if you arent doing good dps you are kinda slowing your group down. Better to go in normal gear and learn from those times you get downed.

Why is spectral armor 90 sec cd?

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Sazgo.9842

Well i dont think it is strong when compared to ignore pain and elixir S which provide full dmg immunity with 60 sec cooldown(untraited)
I forgot about the wurm, but the places i need the stun breaks it would die in a few seconds to aoe effects so i guess its pointless and not really an ability you can use when you get stunned.

Why is spectral armor 90 sec cd?

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Sazgo.9842

Just wondering,
AFAIK It and spectral walk are our only utility stun breakers. Spectral walk has other uses so i think perhaps 60 seconds is fair but
Spectral armor, stun breaker, short duration protection and possibly some life force gain. 90 second cooldown is too much. It feels like a wasted slot due to it taking so long.
Other classes get stun breakers on ~30 seconds cooldown UNTRAITED. That also come with other effects.
Other classes get strong stun breaker + immunity abilitys on ~60 seconds cooldown UNTRAITED.

It feels like necro is the most vulnerable class without traiting 30 into soul reaping i have no reliable stun breaker/stability. Also necromancers are the only class that cant generate vigor.
I find in PVE as i start doing higher levels, death shroud is becoming worthless as survivability tool due to taking 20k+ dmg if you take a hit. So immunes/blocks and dodges are the only survivability in this game. And areas with lots of stun its not even worth taking a 90 sec cooldown ability.

New WvW progress, character or account bound?

in WvW

Posted by: Sazgo.9842

Sazgo.9842

Guess its time to gear up a thief

Why does everyone hate Trahearne?

in Guild Wars 2 Discussion

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Sazgo.9842

Trahearne disgusts me, every time i completed each part of orr zone personal story on a character instead of just handing me the reward there he would always ask you to go back to fort trinity costing 2s in waypoints. I’m sure he is having a great retirement with all the gold he took now that he has finished his cleansing.

Guild Missions [merged]

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Sazgo.9842

OK coming from a 5-10 member online during primetime guild.
I don’t mind only being able to do tier1-2. We worked around the influence cost, it actually gives you some incentive to do open world events/wvw together in small groups and makes influence feel like a valuable resource again.

My biggest problem is:
If you want to get commendations faster you need to join several guilds. Being forced to joining other guilds to get ascended gear many weeks faster is pure wrong. Some of our members guested with bigger guilds on the server and we added a new guild mission guest to our own rank system…

Remove the 2 commendation each event per week per account ‘PER GUILD’ and leave it as just per week per account.

If i do guild missions with my own guild for reward i shouldn’t get duplicate chests for each guested guild i join..

"Solo" Que

in PvP

Posted by: Sazgo.9842

Sazgo.9842

In my last 2 hours i havent had a single 5v5 game.
Its always 5vs4. And i have yet to be on the 5man ‘free win’ team.
Also it seems 50% of the games are vs full guild premade…
I was hoping the solo queue would give an incentive to pvp more as hotjoin is just an aoe zerg fest but seems no…

Comfirmed- Nothing being done re: conditions

in Guild Wars 2 Discussion

Posted by: Sazgo.9842

Sazgo.9842

As others said, if they cant increase cap due to server issues then reduce amount of stacking happening.
My necro needs atleast space for 15 stacks personally to be doing its normal damage. 25 is cap and you have 5 people its obviously a flaw in the game and its sad to hear they wont change anything anytime soon.

Remove useless bleeds from class / move them to higher traits to make them a optional not automatically taken.

For example warriors and mesmers, remove their useless bleed stacking from non-condi damage builds. Most non condition builds are applying many bleeds still.

They could go over alot of attacks aswell. And remove multiple applications of bleed, maybe shorten times overall and increase potency this would help bridge the gap between condi and power builds aswell.
Example – Warrior 1hand sword burst will add 20 stacks aoe bleed. why not make it 5-10 with higher damage then it would be useful in a group.

I hope they balance some of the power builds of classes better if they dont intend to make condi builds more viable. People consider anything other than GS war/guardian/mesmer as just deadweight.

Achievement points as GW2 gearscore/rating...

in Guild Wars 2 Discussion

Posted by: Sazgo.9842

Sazgo.9842

I see increasingly achievement points are being used as a filter to groups especially via the site gw2lfg
For example just now looking at it i see a ‘LF4M 3.5k+ Don’t bother if you have less’
‘LFG have 4k achievement points’

Now my problem is this. I played this game alot before the fractal patch took a several month break. Before then i had done alot of achievements and ingame things including:
100% completion on a char
Most dungeon paths completed included several orr.
All jumping puzzles
Rank 20+ in pvp with multiple tourny wins.

However when i returned i was sitting at 2.6k points simply down to missed dailies and monthly and how much points they give.
Now im treated like a beginner in groups because im supposed to be at 4.5k-5k achievement points. When all these achievement points are daily logins… Such a fail system to use to judge player ability.

The current system makes no sense especially as it is displayed on your character in parties people are using it as a sole judge of you being worth bringing or not. I was considering convincing some friends to return to the game but they will also encounter the same problem many are less than 2k despite doing harder dungeons back then, we are organised good players with correct gear/knowledge but didn’t login to do meaningless dailys..

Shouldn’t the current system just not include the daily/monthly if the community is going to use it like this. It also makes some of the lengthy achievements completely ‘pointless’ such as getting 5k kills with a shield.