Showing Posts For Science.6709:
How does sPVP not provide a viable alternative to this?
Since Revenant channels the powers of ancient Dwarven kings, it only follows that Dwarves will be the next added race.
“Excuse me, those are my powers.”
While we’re on the subject, a UI saver as well. We shouldn’t have to switch keybinds every time we switch toons this far in the game.
Some transfer over, like warr/necro/thief, and ele/engy for example, but still.
Heya—
I have a new Macbook Pro, OSX 10.9.5. I made sure there was 25 GB of disk space, as reported by the info of “Macintosh HD.” However when I ran the installer, the program informed me that there was 13 GB available and it wasn’t enough.
I deleted more files to the point at which there was 30 GB of space reported by Mac HD. When I ran the installer again, it told me I only had 12 GB available.
Any ideas?
I like the new dailies. They add diversity in the way they’re completed and through the rewards gained.
The only thing I’d recommend is buffing the zone events. Mobs die too fast, even the champs. By the time an event is called out map chat, it’s almost done.
There’s a party in your instance? Lucky
Sorry for the snark but didn’t we used to be in a queue for the main instance when in the Lab overflows? I’ve zoned in and out 6 times now and there’s nobody in there
The experiment yielded the following valuable results: we now know how to drive people away from playing. If that’s the goal, then sure, make all encounters like this.
They need to overcome their fear of adding conventional raids. Why not? Everything else that wasn’t supposed to be in GW2 has been and is being steadily added. Just make instanced raids already and let the open world wanderers have the old style dragon bosses with loot that is inferior to the raid loot. Because skill and all.
This isn’t what I personally want, but at this point it’s like, just do it already. Stop dancing around it. My raiding days are over and I’m happy to relax and have fun with mildly challenging PVE content that people actually show up for. Let the raiders raid.
“Ok Kenny, add Eyes of the Beast to your hotbar”
This idea may have some holes in it so feel free to find them. Two of the biggest issues with WvW seem to be queues and coverage. This idea would address both.
Battlegroups. We can come up with a new name but it’s based on the battlegroup concept from [another game].
Top tiered servers would be grouped with the bottom tiers, with two servers being grouped all the way down the line to the two middle tiered servers. For example:
JQ/AR vs SOR/DR vs BG/GOM
TC/ED vs MAG/DH vs SOS/SF
etc
To address queues, each map would have overflow servers dedicated to the servers in that match. So everyone plays, coverage is addressed, queues are addressed. Points are still assigned from main servers and overflows.
Cons: Server pride and rankings may be affected. Not sure if this is compatible with Leagues. Overflow populations may not be perfect. And….???
All I know is that the queue system is really bothering me and just about everyone I come in contact with. As are coverage disparities.
5 is a blast finisher! Just hit 5 if you pick one up by mistake and everyone wins.
Cost of legendary: $600-$700
New tier of weapons introduced, rendering that legendary obsolete: Priceless
Mesmer: Swiftness Signet.
Engineer: Swiftness Signet.
I’ve posted this a few times, but Andy Dufresne didn’t get his library books by asking only one time
Keymapping should really be saved to each character on an account. Currently we have to reassign our keybinds for each character when we switch. Please give us the option to save keymaps to each character.
Every time I want to sell a large number of items in a row, I get the message “error attempting to sell” on about the 7th or 8th transaction. Then it persists every 2 transactions or so. It also seems to repeat the most times on the more expensive items. Eventually the error goes away on all items after repeated attempts.
Diminishing returns? Gated auction content?
I never played it so I have no reference.
Players could build their own cities, with ranks according to population. There was a “politician” profession where you could become a mayor at the highest rank (profession points were refundable in this game, so one toon could be anything, but had limited points to spend. Which was good because you only got one toon per server).
Best part though, was that players could build bases in or around their cities that could be attacked and destroyed by enemies. So if you were Rebel, Imperials could come and destroy your base and vice versa. It was a real motivator for guilds and alliances to plan offense and defense. The open world battles would last hours on end.
And yes, there was GvG in SWG
GW2 with a housing system, GvG halls for those who are into that sort of thing, and a better definition of how the heck WvWvW fits into the lore and why PvE folks should even bother with it.
That would be the closest thing to perfection for me at least.
If GW2 implemented the player city/player base system that SWG used to have (Pre NGE), that would be the perfect MMO.
At the end of the day, humans are still mammals. We need an achievement pellet for making it through the maze. We can’t appreciate the maze itself, no matter how nice or fun it is.
A pellet without a maze? Inconceivable. The maze gives the pellet meaning. The pellet gives the maze meaning.
/last20minutesof2001aspaceodyssey
The idea is that there is a set of daily or even monthly achievements for every zone. i.e., when you zone from Queensdale to Kessex Hills, your daily achievement panel changes with a set specific to the zone. Obviously the WvW and other achievements that are not in the open world wouldn’t be affected.
The purpose is to spread players out and give us more incentive to explore every zone. I’d love to have Orr-specific daily achieves, or Mt. Maelstrom etc. Remember though, every zone has their own achieves, so if someone hates Orr they don’t have to do it! Go to your favorite zone and you’ll be set.
Let’s all make guilds of 1 and 1v1GVG! 1V1GVGWVWGW2PVDPVTCOF on a stick!
Surfing the overflows, organizing pugs and camping for random amounts of minutes/hours/days isn’t designed for casual players.
The 15 minute event itself? Easier than any raid boss of actual raiding games.
“Sargasso Sea” by Salt Tank, or a looping playlist of the music from Phantasy Star Online.
Obedient is the exact word i’m looking for. This event is war, war needs a commander, you obey your commander. Fun comes when you obey commander and you beat teq along with 150 or so well organized and obedient people and you get your title and your cheevs. that’s fun or i wouldn’t have done teq 7 times now. Teq is hella fun for the obedient
Not sure if
I logged in last night after a 2 week break and orbs were back. Top server of the match, who would’ve won anyway, had all three orbs (yea I know, “bloodlust”) and a considerably higher score than they would’ve typically had on a Tuesday.
Didn’t we all agree it was a bad idea?
IOW, manipulate game mechanics and you might get lucky.
HARDCORE!
I agree with this idea but we shouldn’t just hand this hard earned, skill based achievement to any ol’ casual who logs in. It should be a multi-tiered daily or even a monthly.
Title shouldn’t be awarded until a player enters 1000 overflows in a certain time period. Only then will we know who is the most hardcore, who is the most skillful and dedicated.
And while we’re on the subject, why are we giving people valuable loot simply for participating in a 15 minute event? So what if it’s “hard.” You know what’s hard? Finding one pixel in the entire world of Tyria and standing on it for 48 hours, and you can’t look away from the screen. Which pixel is it? Better start looking! You’ll know when you’ve stood on it for 48 hours. HARDCORE.
Plus a normal and heroic mode. And fishing. And Dalaran.
Hello mudda
Hello fadda
Here I am at
Camp Tequatl
We have launch pads
We have fish heads
Wonder if this overflow will make him be dead
I’m glad overflows can’t do it. It punishes those that refuse to work together. If you want faceroll meta content, do kitten or Jorlag.
Teq is for the hardcore, dedicated and competent. If you don’t want to dedicate any type of effort to it, you will lose, and justly so.
I’m sorry, I missed the part where I was asked how much effort I planned to put in to the encounter before attempting to zone into Sparkfly Fen. Good to know there is a fair assessment of player quality going into the instancing process.
In case no one has noticed, this is an instanced event. The instance is called “Sparkfly Fen.” Unfortunately there is only one viable instance per server, and if it’s full you might as well forget it.
Overflow servers contain people from multiple servers, correct?
How are these people supposed to “hop on mumble” and organize within 15 minutes? This is where I see a huge gap between home servers and overflows with this event.
Even with the Group invite bypass I was not able to get in to main server it got so full.
Right. This is nothing new, we’ve been doing it to get into events for a long time. It doesn’t always work. Result: spamclick lottery pseudo raid.
I’ll be impressed when an overflow does it.
Actually I have a MUCH better idea. There should be a daily/weekly laurel reward for retaking EACH orr zone. That would solve it all! No nerf would be necessary and new players would get to see all of Orr as they should see it. That way the “purists” wouldn’t see a nerf to the zone and would give people reasons to go there.
And get people out of Queensdale? Why on Earth would anyone want that?
Doing so would invalidate the time people spend acquiring that gear. I think the heart of your post is in the right place, but what we would rather do is make possible for people to get the gear by playing WvW with a sprinkling of PvE, rather than the other way around.
Ah, people who grind should be able to one shot those who don’t.
Well, that’s that then
Would be funny if you bought the code on Ebay and then received an actual box with a “chance” to have the code in it.
Jumping puzzles on a Norn. Jumping puzzles on a Norn. Jumping puzzles on a Norn.
—what Jack Torrance actually typed in The Shining.
Is there a gear vendor outside the pavilion? I have a few stacks of gears and, due to time constraints, my path towards getting back into the pavilion has been slow going.
Even when you get into an event, the portal scanner doesn’t work.
How is this done? I was just at 10 portal closings and nothing seemed to be happening. On the last one, Vorpp’s voice acknowledges a scan completion.
Hey guys what’s the score?
This thread is like, really bringing me down man.
I broke the cardinal rule the other night: never make important purchases late at night when you’re exhausted and just hit 80 after a marathon run. Result: I bought a set of Knights armor by mistake when I intended to buy a set of Invaders. Then I bought two Invaders boots. It was a mess.
Not a huge deal though, I have like infinity jugs of liquid karma, boosters and banners to spare. I’ll just throw the Knights in the mystic forge. But…the Knights won’t go in the mystic forge. The Invaders boots will go in the forge though. Can’t salvage the Knights either.
Why the Invader’s and not the Knights?
Having to remap the keybindings every time I switch to another character.
I have to say though, if someone was doing insanely high DPS in wow, you could peek at their stats and see how they were doing it.
If someone was doing insanely high DPS in WoW, a boss would also turn around and wipe the whole raid in seconds. Fortunately, GW2 isn’t WoW.
GW2 isn’t WoW, correct. Aggro and aggro management are not the same in GW2 as it was in WoW.
What I’m saying is that there are good points of DPS meters, one being that they’re an effective tool for improvement and analysis. Don’t get me wrong, I’m not one of those people who look only at numbers and want to kick people from groups if they aren’t perfect. Far from it, and that’s why I ultimately don’t mind if DPS meters never show up in GW2.
Pro: DPS meter for yourself that others can’t see
ABSOLUTE Con: DPS meter that lets you compare your DPS with others.
Great idea.
The DPS meter addon for wow made me a better player, plain and simple. Being able to parse every aspect of what I was doing, and then compare it among different builds and talk about it with fellow players, was informative and great fun.
I have to say though, if someone was doing insanely high DPS in wow, you could peek at their stats and see how they were doing it. That was cool. But I have to agree that it’s too much of a bummer when people get all crazy and grief others who might still be learning how to improve their stats.
And it’s just a game, people shouldn’t have to feel pressured to play a certain way. DPS meters would definitely do that. It’s a double edged sword.
During early development, I remember reading that dungeons were going to scale. Solo dungeons! Do them with one or two of your friends! Different every time! Stuff like that.
Of course this was also back when it was going to be a “grindless” game, so…..dungeons quickly became srs bsns.
While people are dueling 1v1 in some remote corner of the map, being all skilly and stuff, the rest of us are working as teams and actually creating differences in the scoreboards.
There are no substantial rewards for 1v1 fighting, so it really doesn’t matter if the classes are perfectly balanced.
- Lack of reward
- hackers
- Lack of reward
- Boring stale maps
- Lack of reward
- No ascended gear
- Lack of reward
- Too many gold sinks
- Lack of reward
- Skill lag
- Skill queueing/dodge queueing
- Lack of reward
Reward? How about we waited a decade for a game with viable large scale combat that the developers actually want us to participate in, and now we have it. That’s the reward: fun.
The only major flaw is loot bags. Very tired of having to double back for them, I’d rather keep moving forward.