Showing Posts For Science.6709:
I agree with the OP. GW2 is a fun game, and thankfully I do fine and have a good time playing while completely ignoring the cash shop RNG stuff. But it’s kind of shady to have this Vegas-style system which relies on the old adage “there’s a sucker born every minute.” In reality those suckers can’t always help it.
The concept of “intermittent reinforcer” applies here. A quote from an article to explain it:
…under continuous reinforcement, every time the rat hits the bar, it receives a food pellet. Under intermittent reinforcement, the rat might be required to hit the bar 50 times to get the pellet, or the rat might be reinforced only once every five minutes, or the rat might be reinforced only when you are in the room, or in accordance with some other pattern, but not every time. Any pattern of reinforcement other than continuous reinforcement is a form of intermittent reinforcement.
The fact that intermittent reinforcement produces persistence or resistance to extinction is an important insight for parents. Parents try to discourage a child from throwing tantrums, but some parents tire under the onslaught of the child’s rage and “cave in” by reinforcing the child. In effect, they are putting the child on an intermittent reinforcement schedule. This makes the tantrums harder to stop in the future.
It’s pretty much a proven psychological condition, and there is money to be made by those who choose to take advantage of it.
SWG (pre-NGE) wasn’t a perfect game by any means, but player cities were cool. Not sure if there’s enough space in GW2 for it though.
1. Dwarves
2. Dwarves
3. Dwarves
Lore? I too have a keyboard!
“A rift in time has allowed the Dwarves to return to Tyria!”
Viola! You can now create a Dwarf character in GW2.
Hi everyone,
If you witness behaviors that could be assimilated as exploits, please report them via the in game report tool, or send a request to our Customer support with all necessary details like screenshots or videos.
We remind you that posting exploits here won’t help us as the moderator team does not investigate those issues.
Thank you.
THIS MUST NOT STAND. People don’t transfer to BG for this type of thing.
The only thing I cannot understand is why we’re funneled to Kryta and Shiverpeaks.
—creates overflows
—map chat is spammed with “any events?”
—if an event does spawn, it’s over in 10 seconds
—completely ignores the world map in favor of two lowbie zones
I can live with the dailies as they are, except it would be really nice if I could venture out of Kryta and Shiverpeaks.
Edited to add: This is a great place to throw out your ideas of what you’d like to see any of them do encounter wise to make them more exciting.
Add more mobs along with the scaling. For example, Maw: instead of 2 Grawls that 50 people have to furiously try to tag during the Scholar Brogun escort, maybe there can be a few more.
Two Grawls spawn just as SB leaves Krennak’s Homestead, two more spawn when he nears the foot of the mountain, and then two ice elementals spawn near the shrine. This is a bit sparse, to say the least, when there are dozens of players trying to tag for at least a bronze.
During the portal phase, most players start running back towards the shrine before the phase is done because the Shaman goes down about 2 seconds after saying “wut.”
Arenas…raids…is there a Blizzard logo hidden somewhere?
There’s no buyback? There’s buyback on (nearly) all the vendors. People make mistakes.
SWTOR also used an engine that couldn’t handle the game. My impression is that our technology isn’t yet able to create an MMO that runs smoothly.
To have huge delays or even complete unresponsiveness when I’m trying to play the game the way it’s meant to be played…this is a pretty grave matter.
Just wondering, did Teq three times this week and got no chest. I know what you’re going to ask, the answers are all yes. About half the people at the event got a chest and the other half of us stood around waiting for it to spawn, to no avail.
This has happened to me twice this week at Teq. The first time, I thought maybe I had forgotten that I had done it recently. But I did it again just now, and I haven’t logged on for over 48 hours. I did enough damage to Teq to get a gold medal.
About 15-20 people had the same thing happen at this particular event. We thought maybe the chest was taking a long time to load but it never showed up. Others got the chest.
How about adding many more items/loot and distributing it throughout the world. So that players are not all bunched up in the few locations that offer one single loot item players want?
Exactly. The world is so huge, and yet there’s always a huge concentration of players in Wayfarer. As I run around the Maw event, desperately trying to tag anything at all to at least get a bronze for each step, I find myself wondering if there are similar events in different areas that I’m not aware of? I’d be happy to hang out in other zones if there were similar events to the Maw.
Still, people are funneled to and corralled in Wayfarer or Kryta for the dailies. We can usually bang out the daily in no time at all there, and as a result it’s way too crowded.
friendly fire.
Did you play Fallen Earth by any chance? Let’s just say it becomes a problem when players get a bunch of AOE skills and then take them to the battlefield in a video game with a bunch of people who may or may not be coordinating with one another.
Please forgive any redundancy my post may contain. I’m at work and a meeting is about to start. Just wanted to put in my two cents:
Participated in my first guild bounty last night. I was lucky enough to be in the right overflow/actual-server to fight one of the two targets. Most of the guildies participating were either too far away to reach the target or sent to different overflows.
My target was near the Jormag area, which was packed with people waiting for that event to start. It’s no wonder that our guild was split up onto different overflows. With a world map as large as GW2, why wouldn’t guild bounties be placed in more remote areas?
On the positive side, it was pretty exciting and the rewards are good. You just have to be really lucky to have any success with it. Even if you’re in a large guild, the time window is small and you still might be excluded by being pushed onto an overflow.
It’s not even like lag in these fights now, it’s more like perpetual d/c limbo.
Nice! I may actually complete a monthly
I got an idea while watching Family Feud (which, as we all know, is almost identical to WvW). During the later rounds, point values are increased. I thought, what if point values in WvW were tripled on Thursday or something? A losing team could rally.
Of course, the winning team could just win by a bajillion more points, but at least it would add some incentive.
Did they happen to say what time loot drops?
Maybe the “queue” is actually “Q” from Star Trek TNG? Would account for the randomness.
1. make server transfers cost gems
2. “queue bug” gets worse
3. ????
4. profit
Any spot with downed NPCs are now heavily camped, and since the WvW queue bug is preventing me from getting in, I can’t do it there.
Possibly not a great addition to the daily process.
If the devs allowed this to happen a few times and stopped, I’d say no harm no foul. But after allowing hundreds, even thousands of these types of exchanges to take place, they had to know they were exploiting.
Can’t move them around. It was rough for me at first, but now I just rebind. You’ll get used to it.
Dwarves are my favorite race in any game
/signed
Here are some little things that I’m still hoping are implemented:
Keymaps Unique to Characters: I’ve got to remap almost every time I log from one toon to another. Some profs use just F1, some use F1 to F4. As such, I rebind F2-F4 on profs like Thief, Necro or Warrior and then have to rebind once again for Mesmer or Ele.
“Randomize” at Character Creation: In other games, this has always been a easy way to find cool appearance combos that we might not have found on our own.
TP preview: a redundant request, but Andy Dufresne got his library books from writing a letter a week.
LFD: Andy would also like LFD
It’s pretty funny considering the fact that we’ve been asking for a TP preview since launch. Apparently that’s hard, but snap your fingers and you get this.
GW2 is the anti-WOW. No holy trinity, not grindy, and updates will not under any circumstances be late morning/early afternoon on Tuesdays. This is next level and updates are during US prime time.
Something like the MK Labyrinth to roll around in.
(is there something like this?)
That was a good 5 hours of questing. I really should go to sleep….but first let me do a small bit of crafting with the resources I gathered. Should only take 10 minutes and I’ll refrain from using TC….
(edited by Science.6709)
Been reading this thread this morning, and a funny thought: what if GW2 failed as a FTP game and became a sub based one? Because my position is, I’d pay 15 a month to play this without the gem nonsense.
I didn’t DC but rather fell onto the lower level of the cave when the final battle started. As a corpse that no one could see, I watched the champion karka’s health reach zero after participating in the whole event. So, glitchy terrain was responsible for my missing the chest. Once I respawned, the chest was gone. What a waste.
If people are going to put in the work of a long event like this, only to dc or die at the end, you can’t just reply “oh well.”
I died in the cave at the end and apparently nobody could see me to rez. By the time I reaspawned, the Champ was dead and chest was gone.
WoW mailed stuff to us in situations like this. Here you go homey—this got lost in the twisting nether!
A one time event, OK, I get it. It’s kind of messed up, but I get it. But I actually participated, as did many who completely wasted their time.
I’m not a Charr IRL. It sometimes gets me in trouble too, because RL Charrs who play GW2 are often attracted to my avatar and get really creepy when I tell them that I’m not really a RL Charr.
The only thing that really bugs me is that you can’t make separate key binds for each character.
I hate to say it, but the best explanation is that making your character look good is what the gem store is for, not the TP.
Transfer every Friday. Got it.
downed skill damage increased by .25% near crafting stations
Recipes that are available on vendors do not offer any details as to what is made from them, other than the title of the item. This is keeping me from buying them. What is required to make the item? What are the stats of the item made?
In before “look it up on the wiki.” Sorry, no.
seeing as you can already see what they look like through the use of 2 websites I really dont see how this impacts anything at all.
Right, because I want to alt tab out of the game and type in manual searches for images instead of right clicking once.
I know they said we’ll be able to preview items in the future, but go with me on this…
In other games, I’d often buy items from the auction houses based on what they looked like, especially since you could transmog in some way or another. Time after time, I wished the same could be true for GW2. Then it hit me…cosmetic items cost gems.
If we could preview items, that would bring the cosmetic aspect to the BLTC, which would cut into the gem market.
Necro, by far. I’ve been having fun with all of the classes, but my Necro is the clear main character. There are just too many ways to have fun and be effective, I love it.
Soon! You’ll be able to pay $$ to arena! Content forever.
Paid tournaments: gems required to participate
WvW: no gems required to participate
From a business standpoint, it only makes sense to devote the majority of development resources to the profitable aspects of the game. I’m having a vision of empty WvW maps, and it’s a bit worrying.
We’ve seen countless other games with empty maps/zones because developers simply gave up on large scale pvp. I really hope that doesn’t happen to GW2.
Absolutely. No doubt.
I played “that other game” for 8 years and tried all of the others that attempted to emulate it. GW2, thankfully, has the courage to be different, in a way that I’ve always been looking for.
Before “that other game” I played Star Wars Galaxies (until the NGE). Yes, I was a bit late to the game but the fact remains that it was my first MMO. For all its faults, SWG encouraged players to work together and had great open world PVP (player driven) that would last forever. It was some of the most fun I’d ever had playing video games.
“That other game,” and its clones, encouraged players to work AGAINST one another, and at best tolerate one another in the name of raiding for lewt. That just wasn’t me, so I’d either do it because I wanted to participate with my buddies, or I’d just do the battlegrounds and try to relive the SWG glory days. It never felt the same.
That is, until now. GW2 encourages players to work together and has great large scale pvp. I feel like I’m home again.
To the people who are disappointed, just remember how much “that other game” changed over the years. I have faith that the imperfections of GW2 will be improved once the launch issues have stabilized. It’s all part of any MMO’s evolution. As for now I’m having a great time.
A few names that I’ve always used throughout the years:
Science – Been using this name for mains since Star Wars Galaxies. Was originally going to be a little human droid engineer, but when I found out there were no nerdy glasses in SWG I just made a Wookiee. Science the Wookiee. Went to my male asura engineer (Science One) and female charr ele (Science Two)
Nordie – My niece’s nickname. Goes to blonde female toons, and is my human thief in GW2
Moriu – Slight alteration of a randomly generated name for my female Orc warrior in WoW. Goes to random female characters, and is my asura guardian.
Chili – I love chili. Human male warrior Chili John.
Morgan Dolby – One I came up with for my human male mesmer. Morgan is one of Thomas Dolby’s middle names and is also mine.
Our guild narrowly escaped buying a Commander’s Compendium once we found out it wasn’t what we thought. I’m not convinced that we need bigger grouping systems though. Guild influence is kind of vague…“do things together.” Well do we need to be grouped in WvW? And would a bigger group garner more influence? Or do we just need to be near each other? Or?
Other than that, the only real advantage to being grouped is to be able to see dots on the map. We don’t have to be grouped to receive heals or boons, or to revive/be revived. I think the concept is that we’re all in the same group. That said, I’d like to see more dots on the map. Preferably all of them. The first thing everyone seems to ask when they zone in is, “where’s the zerg?” I’d at least like to be able to see guildies’ dots so I can get to them asap.
not my thing
There it is right there.
I waited for this game for years because of the frenetic chaos that WvW brings. That is my thing. Other games shy away from it. A dozen other games or more have arena type play, so why is it so important that GW2 has it?
If they are indeed working on some sort of competitive ladder for this game, I at least hope that the gear stays in the arenas, and that it doesn’t disincentivize WvW to the point that the maps become ghost towns.
I bought a red shirt from you. I demand you make it blue.