Any help is appreciated.
I’m looking for the highest dps/burst builds no matter how glassy. I posted 2 of them directly above this (though I swapped to… Destroyer I think? (Power/Precision/Ferocity/ConditionDamage) and moved 2 traits) that I have so far.
Why can’t we have a Power/ConditionDamage>Precision/Ferocity amulet? Finally have an all out murder stat line? Could you imagine how fun it would finally be to go ALL glass?
Edit: We are really close too. Destroyer Amulet just needs to swap Precision with Condition Damage and it is my dream amulet <3
(edited by Serious Thought.5394)
So the two builds I am using (in attempts to 100-0 people in under a second):
Thief/Daredevil
Dagger/Dagger-Shortbow
Sigil of Force/Bloodlust- Sigil of Air/Fire
Hide in Shadows/Scorpion Wire/Fist Flurry/Infiltrator’s Signet/Impact Strike
Scholar Runes/Berserker Amulet
Deadly Arts- Mug/Panic Strike/Executioner
Critical Strikes- Flawless Strike/Practiced Tolerance/Hidden Killer
Daredevil- Havoc Mastery/Escapist’s Absolution/Bound
The 100-0 Combo is 5-1 (they prob have Root from trait) into Fist Flurry into Impact Strike. I can’t get haste without trading a sigil to get it (Sigil of Force for Rage maybe?).
——————————————————————————————————————————————————————————————————————————————————————————————————————————————— Warrior/Berserker
Axe/Shield-Rifle
Sigil of Rage/Agility- Sigil of Force/Bloodlust
Blood Reckoning/“For Great Justice!”/Signet of Fury/Frenzy/Signet of Rage
Rune of the Daredevil/Berserker Amulet
Discipline- Crack Shot/Destruction of the Empowered/Burst Mastery
Strength- Restorative Strength/Great Fortitude/Berserker’s Power
Berserker- Smash Brawler/Blood Reaction/Bloody Roar
———————————————————————————————————————————————————————-
My whole goal is to have builds that can delete people really quickly. I’m not interested in dueling, tanking, healing, or long term fights. I just want to do my Spvp team a favor: Pop in, nuke someone, roam to next target. It’s why I like Thief and originally picked it WAAAAY back before I took a break (though now Thief has trouble hurting people in general =/). 1200 range helps a lot as well so I have been looking at Warrior and Ranger.
Any idea how to make my kills quicker? (No, I will not play Signet Thief. It has too many tells when you are hitting someone) Things have changed so I am not sure if I am optimal anymore. ^.^ What build would I go with on Ranger to nuke people fast? I’d assume Sword/Axe-Shortbow with a few roots thrown in to dodge around the traited stun reflect/breaks. Thanks for any help ^.^
Turns out if I want to one shot people I use Warrior/Berserker now. =/
=/ Oh my bad. Was thinking in PvP context. And ye, I’m upset that D/D is getting murdered. How does a condi set have one of the top 5 (sadly not just the top for some reason) power attacks?
I just want a Power>Ferocity=Condition Damage (3 statter).
Thinking “when I come back, maybe it will all be fixed”. I am Thief.
Came back:
Initiative damage boost got fixed…but D/D backstab took a 10% damage reduction for it.
Venom aura became baseline…but now D/D zerk rush is gone.
=/
Did D/D get compensated at all? Or the venoms give might baseline on the table for discussion? I’m not mad just really confused why they nerfed D/D zerk-rush and D/D one shot. They weren’t even viable =/. Its been a while so I may have missed some buffs if they happened to base Thief. As of now, I can only play D/D one shot by playing Daredevil which defeats the entire purpose of D/D one shot.
For reference:
One shot D/D is the old F1-5-1 combo: Deadly Arts, Critical Strikes, Trickery
D/D Zerk Rush is the haste 1-1-1 combo: Deadly Arts, Shadow Arts, Trickery
Edit: Post on bottom is asking for help to find more builds. Since I left, a lot of traits have gotten changes and skills don’t do what I thought they did anymore. If you have a chance to help, I’m looking for the fastest delete builds I really enjoy pulling off hard combos, removing people from fights to save teammates from dying, and enormous damage numbers.
(edited by Serious Thought.5394)
Debating picking this up again. Is D/D thief, S/p thief, or P/P thief good yet?
I’m playing assassin thief- do not take my vulnerability away from me. Do not. Do it.
Not quite true. Interrupt them with our torment trait, or any of mesmers interrupt trait. They all work, I’ve tested. Pulm does not.
What do you think should be changed?
Would you like the list?
Health regen is on malice. The unblockable could be nice though. Passive ferocity perhaps?
Still doesn’t work on downed targets either. Wanna instagib a downed necro or guardian, but IS is down? Well no worries, your trusty mega bugged trait will not help you.
Any chance we can chat it up in game tomorrow? I’d be willing to add anyone who mails me to talk. I mean, we know it’d never happen- but it sure is fun to dream.
Thought was no multi classes? Which btw is bad. I think we will see Scrap Paladin, Berserk Mercenary, Mercenary or Viper Reaper, Viper Revenant, and Mender Druid. Personally.
insert laughter
See if they were to balance the game, there’d be questions towards bugs. Thief alone could take a full month to DEBUG. Daredevil trait Pulmonary Impact doesn’t work on downed targets and Impairing Daggers does not trigger combo finisher projectile (hint, with shortbow 4 down you should apply 6 poison. not 3.). Maybe discrepancy in sigils, like Bursting is 6% and force is 5%? Or perhaps that not all classes can access burning and protection? Or maybe, that all classes were told that in exchange for being singularly weaker in one area they’d be the best in another?
Why balance if they know that everyone will continue complaining?
I could make lists of imbalances, outside of even my own preferneces. I could describe in detail outdated runes/sigils with possible fixes. I could bore you to death with bugs that Anet ignores. Doesn’t “lack awareness of”, just ignores. Why is Spear of Justice the ONLY reliable 1200 range pull?
My god, make it stop. This game will never be balanced when obvious favoritism and laziness can be spotted. ;-;
I just had an idea to make it “elite”:
Passive: If you would use initiative, the ability is free. ICD 10.
Active: Removed Revealed Debuff.
60s cd, no cast time.
:D Yay ideas.
Thief problem wasn’t damage, it was being able to go into the “cluster kitten”. We got more damage, wonderful. How do we deal with 14 conditions and perma cc?
(I’ve suggested giving us the active of assassin’s signet on killing a foe with an ICD, so yolo thief can transition to the next target with a punch.)
I’d love the idea of a remove revealed effect given the amount of it that’s being tossed onto professions. +1
Again, I dislike the removal of Reveal due to what I think right now is an excess of stealth game-wide, including the thief), and it lacks synergy with signet builds.
That said, this concept could have amazing potential. How about the elite signet refunds two initiative on activation and it gives a short buff effect on activation which when the thief kills a player, the cooldown resets? This could make SoP a viable trait choice for racking up lots of might after repeated kills in a short period at the cost of BV and DS, but would remove the need for stacking a full bar of utils to blow for the sake of might stacking for signet builds. This also lets signets push into sustained-fight viability or build around it with the remaining utilities instead of just being solely a burst-or-burst trait choice.
This way, cooldown could also be reduced to 45 seconds or less since its gains aren’t huge but offer a lot of niche use for a new build.
The passive is still tough to think about what would be useful and balanced.
But the thing is, no one really uses Assassin Signet. I do, but I play mad yolo PK TDM bs. Here’s what we have:
Malice- attacking heals.
Shadow- move faster, blind someone (weaker signet of air)
Infiltator- init/time with a tp
Agil- crit/dodge/endu
Assassin- damage
So we have what looks to be chase set up with some stickiness (malice just needs some help… so bad… like Shiro Heal style rework maybe?). Run after, tp to, burst. Heal if they counter burst. Signets are built to end things faster on Thief.
Passives: We have heal on hit, movespeed, init per second, precision, and power.
Actives: Heal, blind, endurance100, +15% damage over kittens.
Brainstorming hurts >.< But I still vote revealed. How does it make sense to have a signet for every line except Shadow Arts? :C Poor thing, it wants a friend.
Legitimately looking for one. The closest I got was Scholar/Zerker with Shiro dash teleport into Staff 5 and Sword 3. Is there anything faster?
So I give up an instant spike, a projectile reflect, two stuns that are unblockable, and minions for this passive/active. Why was my previous version of first crit gets 10% or first hit gets 10% not ok? It had a single revealed removal as well.
But then it is not a signet. Signet’s have passives.
http://gw2skills.net/editor/?vRAQBoYMBgBA
That one trait is my only problem. When playing as or against a Necro (not even Reaper to be fully honest) I am more terrified of being chilled than anything else. Chill means less defense and so many other bad things. What if that got Icd’d to match this trait?
http://gw2skills.net/editor/?vRAQBwoYoiBAweGA
This would be defensive too. Shadow Arts works with this (and Crit Strikes to an extent) with the Precision signet working with DareDevil (and Acro to an extent). DA synergizes with Assassin, Trickery with Infil. Movement sig needs something else (Ele’s have our signet and a stunbreak. Compare em). Malice works in CS too.
I just wanted something that might effectively bring P/d and D/d back. Maybe:
Passive: Your first critical hit on a target deals 10% more damage and applies 5 vulnerability. Cannot be applied more than once every 10 seconds (in case you spam combat disengages).
Active: Remove Revealed debuff from yourself. Your next attack transfers 3 boons from first target hit (so if you aoe, the first one to get tapped. if impossible to calculate, the closest to you perhaps?) and 3 conditions.
So essentially, an engage passive with an incentive to activate. Like Arcane Thievery/safety. Maybe? I just want an elite signet. Seems dumb that all utils have an elite, but signet for us does not. :C
Edit: Or it could remove Revealed and grant a lightning, smoke, or dark field (rng-esque).
Killer’s Verdict Signet
Passive: When entering combat, your first critical hit on a target deals 10% more damage.
Active: Remove revealed debuff from yourself.
Cooldown 60 seconds. #Discuss?
I’m inclined to disagree heavily. Reaper capitalizes on being overly tanky and putting out disgusting damage (I should know. I have my mace berserker skill on Warrior with a single skill ability that’s also aoe). Reaper is immune to making many mistakes- it has condi removal, absorption, redistrubtion, damage reduction, endurance reduction, armor reduction, cooldown murdering- all on obscenely low cooldowns and you will probably wish you were dead while fighting one. Think you can outrun one? Enjoy that chill/cripple. Think you can outfight one? Enjoy that weakness, vulnerability, and chill. Think maybe you can outsustain one and wait for help? Plenty of poison my friend.
The truth is, reaper isn’t overly powerful. Its broken. Not because the class is, but because conditions are far too overtuned (to put lightly). People say its all in the damage comparison, which is bullkitten.
Losing your endurance sucks. Losing your cooldowns sucks. Losing your tankiness sucks. Losing your damage sucks. Losing your godkitten movespeed sucks. And thankfully, all these things stay on you. From the time the start fights, to the time it ends.
Again, you’d have to be crazy to fight one. Reapers are why Scrappers, Druids, and Tempests cannot rise. The sole. Reason. But I’m not salty. Not even a tiny bit. I play Reaper too. Troll and legit builds.
Incoming balance patch: April 23rd.
http://gw2skills.net/editor/?vJAQNApfTnckCtki1kCmkCEliFjAzIAsBzZvD3k7zNJHEE+gA-TpxFABH/AAA4EAcy+DkXG48DBgBHBAA
That moment you realize you had the wrong weapon. And to those saying “oh its cuz you’re builds bad” I’d love to nuke you in one shot in a real match ^.^ Game on. But the real problem is that you cannot blind a Necro’s condi transfers. Check the mace burst, it blinds. However staff 4, dag 4, plague signet, and plague signet trait to do give a single heck. They just go “Oh I got a blind? Now you get a blind and all the other condis”. I honestly think its a bug that Anet does not care about. But again, no its cuz I’m just a shabby player with no skill right. Gotta go online and rub your kittens on the screen to make a point. I get it.
More like they forgot that I existed. Then refused to admit taking 0 stun breaks was a bad idea. Then got hit by a 17k damage (mug=2,cnd=5,bs=10) insta combo. If they had toughness, it went way lower but most of the time it was just instant-nukage.
I’d vote no super hard. The only motivator I have for that traitline is the bound dodge. Pulm impact is nice too, but no Bound means I choose a traitline for one trait. I’d say give the blind to Lotus Training as it is the condi set.
You cannot play without Trickery. Its not a question, its not an option- you cannot play a build without it. Loss of initiative, damage, a stun, and some boons. The line is Thief.
Fun things: this build looks crappy right? Try it (flee from reapers. good lord those guys are op with all the condi transfers).
http://gw2skills.net/editor/?vJAQNApeTnckCtki1kCmkCEliFjAzIAsBzZJ5ggwH8d4mcfuA-TpxFABH/AAO/QAQeZADOCAns/AAnAAA
This is cancer.
That’s my problem too. I’m sure if you look at my build, you know how easy it would be to kill it >.>
Its why I don’t listen to a lot of players, and people who call me bad make me laugh. XD
searches for star trek references, only sees star wars
When I play this.
http://gw2skills.net/editor/?vZAQNAoYVl0MhKnYpTw4Jw/EHwE1OQXuB1HGnRboTgAIDA-TpRBwAROEAkLD84IAcd/hFPAAAnAAA
And I tell them this “No competent player would die to this”. Not in a mean way, I even explain how utterly bad a build it is and how to fight it, critique their builds and styles. Like, I do tell people how to fix themselves. But having a druid rage at me for 20+ minutes and a mesmer for 10+ was probably the highlight of the day.
Anyone else running a yolo build since ranked isn’t a thing?
Off top head, no. But I can tell you tons of games with better balance
People make me laugh. Instead of being reasonable and adding something, they whine and derail. #agitateforumgoerstobumthread
This is how bad unranked is, Helseth reviewing an unranked match he was involved in. The other players are unbelievably bad:
Am I allowed to lmfao?
By doing that, you’d just enforce d/p main set. Really really hard. The only self sustainable weaponset would remain d/p. You’d kill p/p, s/p, and staff. All in one, neat shot.
Why you guys gotta be kill joys :C
Its fair. I did murder a scrapper and tempest, haven’t met a druid yet. Might work on them too. Good old gust, I love you <3.
You can apply poison with the powder shot and light damage, which means you won’t kill the test subject.
I do think its rather odd and I agree. Not sure how to test blind one short of Thief venoms and blackpowder in spvp environ.
So scepter/focus one shot ele is back. Not one shot anymore, but jesus its back. The damage is just stupid. And yes, its a core build.
Blind clears for free on transfers. Idk on Generosity, but all necro transfers clear blind for free (so basically transfers are blind immune).
Sephiroth, can you tell me you see yourself EVER taking Rune of Fire? Ever? How about Sigil of Accuracy? Sigil of Earth? Nullification, Purity, Water, Renewal, Speed, and Hobbling? These aren’t just “oh a pro doesn’t use em, mernernerner, they’re bad” its “well jeez, these are all garbage compared to any other rune or sigil”. No one in there right mind (short of a troll build) picks those sigils. I can list Amulets and Runes too, believe me. I really want them to take a good hard look. Not just on bug fixing and updating skill facts (Sigil of Paralyzation, Berserker Runes, and Mesmer Runes- I’m staring at you), but which runes/sigils/amulets see no realistic use. I rarely see anyone yolo a Berserker Amulet or a Sinister Amulet. It sounds really nice, but short of a hyper organized group no one is that crazy with Thieves/Revenants/Engineers ready to shrek your day.
I hope devs will care enough to at least make the customizations serious. Right now it makes me cry inside when I see all those bugs and inconsistencies.
Warriors aren’t underpowered, just gimmicky. They don’t have any way to be in a sustainable fight, but opening properly means a Warrior can make it work.
It’s a change most thieves frankly didn’t even want. We got it because we were getting out-DPS’ed in raids by such margins and bring no support to the table. Unfortunately it just makes the profession easier to play and reduces the incentive to play well or use the very poor skills every other weapon but D/P has, as if D/P wasn’t easy and boring enough to play.
Minus sword, it did need the buff to speed. Makes it a bit more inviting to make choices in S/X combos instead of just 3/3/3 :C Which is sad. Dagger needed no buffs to autos, buff to hs absolutely, nerf to ss no doubt. Offhand just needs some mad love. Pistols are still trash, Staff remains the highest damaging weapon (surprise, surprise. and people say p2w is not a thing).
As a Thief, I’m mad about bugs. But I still smile, log in for 30 minutes, rage, log off. Sometimes twice a day.
Or you could not take Leeching Venoms away from me. I play Power, that provides incredible burst. I’d say take the once an attack stigma off and its k.