Showing Posts For Sharkey.9805:

Bloodstone-Infused Ectoplasm

in Fractals, Dungeons & Raids

Posted by: Sharkey.9805

Sharkey.9805

PSA: If you do “Love Is Bunny” every time, there’s a 4th chest that spawns in the maze. Or so I’ve heard.

So if the chance is ~6.5% per chest (based on actual drop rate data), you’d have a ~23.6% chance of getting it every week with the extra chest, instead of a mere ~18.3% chance of getting it every week.

With 4 chests, you can expect a 91% chance to have it drop in 9 weeks. You can expect a 99.9% chance for it to drop in 26 weeks. In 52 weeks, you can expect a 99.9999% chance for it to drop.

Good luck with the RNG. May RNGsus be with you.

The Love Is Bunny chest awards ectoplasmic residue, but not a bloodstone infused ectoplasm.

Beyond that, regardless of likelihood there’s always people towards the end of that bell curve. Some wind up putting up with it longer than others. Putting that on a weekly timer makes this incredibly painful to earn, maybe not those who’ve already gotten it and forgotten about it, but a chunk of players doing the exact same content have to continue performing the same repetitive task for x number of weeks longer than everyone else for the same reward, not only separating them from their fellow players looking to move on, but discouraging that audience for no other reason than they can’t “beat RNGesus”.

It’s a move expected for a sub MMO, where they put kitten like this in to space out progression through content, but with progression not being on the line here I’m not sure what it’s accomplishing outside of frustrating the player base and frankly, there hasn’t been a satisfying developer answer for it. Those saying it makes the reward shinier, something more exceptional to earn, but tell me something: how many folks in your raid have already gotten one? Half, or more? What exactly is rewarding about beating that RNG challenge, versus the folks who’ve done the same content you have but without a lucky dice roll?

I mean, I mention sub MMOs, but even those sub MMOs have integrated token systems in place to allow their players to get items like this after a demonstrated level of effort. In fact, so does Guild Wars 2, in raids even! Every other item that drops from raids are purchasable with magnetite shards. Everything except the drops from legendary collections. That means you either get lucky and it’s a bonus, or you earn it with the shards you gain from raiding week after week. Or, in the case of the rest of the armor collection, you complete a challenge or quest of some sort and earn the token that way. That’s satisfying! It has a clear-cut goal! You know how to earn it, you put the effort in, and you get the item. Here, there’s no effort – show up in the maze once a week, get a chance at a token. No incentive to save up, no challenge involving completing the maze, just hop in, open chests, and go ‘kittening finally’ when they finally get it. Nothing earned except painful memories.

Seems strange, considering one of the major selling points of legendary collections was to give people a means of static progression to earn their precursors without having to spend weeks farming crap with no clear end or goal in sight. Not sure how many other collections force you to stay at 99% for a potentially indefinite amount of time.

At least unless they’re broken. I seem to recall a lot of RNG going into legendary weapon collections right as the expansion launched, people having to pray they got into a map that wasn’t bugged like crazy in order to complete their collections and make their legendaries. By my recollection, the base wasn’t very happy with that, either.

So maybe fix this? Make it a vendor item for magnetite shards. Set the castle chests to be per-instance instead of per-lockout. Do what you did with ectoplasmic residue and multiply the number of opportunities per item every week. Just don’t leave it as is, because it doesn’t really offer me a lot of incentive to do future legendary armor collections if I have to expect to put up with crap like this every time. Or the game in general, if this lack of effort is going to be a trend for future rewards.

Show us your Mesmer!

in Mesmer

Posted by: Sharkey.9805

Sharkey.9805

Oh man I’ve been bad about this. Uh, here’s a recap of what Sharkey’s been through over the past 5 months.

Attachments:

January 26th Update: Your feedback

in Guild Wars 2 Discussion

Posted by: Sharkey.9805

Sharkey.9805

Every week I prepare a forum report for management. For while many of us read the forums every day, a once-a-week report is helpful to the various teams as a sort of overview of what’s happened recently and as they consider what might be a focus in the future.

I’d like to ask for some help with this week’s report, because the January 26th build was huge, and it had a lot of components that touched on nearly every part of the game. Because it did, feedback could appear in any of our sub-forums instead of in an overview thread.

So could you share (or re-share) your top reactions to the build in this thread? If you’re posted elsewhere and simply want to repost in this thread, that’s fine. But if you’ve posted a long set of comments and could give the Cliff Notes here — maybe a one-liner for each of your top several thoughts? — that would be marvelous!

I’m asking for your appraisal of the quarterly build: likes, dislikes, etc. I’d like to not veer off into debates about what wasn’t included, or suggestions about what should be coming, but a snapshot, or “This was the dinner, what’s your restaurant review of the meal?”

Thanks so much to those of you who choose to post!

I love the general quality of life and content updates. Shatterer finally seems like a fun fight, the Lunar Festival is present without being as invasive as the other two festivals this XPac so far, and gliding is probably the best thing you’ve given us since the XPac itself.

I like some of the balance changes you made. Alacrity’s nerf was necessary, I’m glad micro-managing the UI is out, and that thieves aren’t terrible anymore.

I absolutely hate just about everything you did with the mesmer and chronomancer. There were so many short-sighted changes made here, all in the name of not just nerfing bunker specs, but absolutely ERADICATING them, and you took several other mesmer specs out in the process, giving us nothing to work with in return.

Malicious Sorcery still has the same problem it did when you first introduced it, in that it doesn’t affect impact the scepter’s projectile speed, meaning the move actually screws up the rotation unless you’re standing next to the mob.

And the pathetic scepter buff – seriously, what is this? you promise a significant change to scepter indicating skills, traits and general mechanics updates, and you make two minor tweaks that would only apply to a PvE mesmer if they did nothing related to chronomancer skills?

I don’t even know what the point of the restorative mantra buff was, except to trick the unaware by putting in a patch note with a big number – seriously, how is this supposed to put a dent in the hole you carved out with perma-quickness? Oh, is this supposed to bring our healing up to any other class with viable group support healing? Newsflash: IT’S STILL NOT EVEN CLOSE.

In one fell swoop, you’ve managed to shoehorn mesmers into shatter specs in PvP, and well-spam builds in PvE. What is this even, ANet? How is it that after 3 years, you still don’t get that mesmers have a serious sustained damage issue, and will continue to as long as you continue gimping our overall output in favor of clunky illusion pets that we have to frequently remove and resummon? And with your continued reinforcement of a straight damage meta in every aspect of your PvE design, that the only thing currently keeping us in that meta is two duration stacking damage buffs? Can you just fix that? Please? Without deleting us from the game in the process, if possible? I know that’s your balance team’s favorite thing to do, but if possible keep them out of the conversation for this one. The rest of the community will appreciate it, I promise.

That’s all I’ve got

The REAL issue with the Alacrity Change

in Mesmer

Posted by: Sharkey.9805

Sharkey.9805

All unhappy at the changes to alacrity? Where did you see that?

Reducing the effect by 50% means the maximum CD reduction moves from 40% to 25%. That is less than 50% effectiveness loss in a sense then. Yes, it will also be harder to reach full alacrity because some cooldowns will be higher. But it’s really not that bad.

In the coming days (hours) I’m sure some people will estimate the alacrity uptime we can reach with that. And we will then most likely see that mesmer is still viable.

Im not sure why so many people think continue to focus on how big of an impact alacrity is going to have. It’s really not what the problem is here, and for most folks upset with the nerfs are probably just fine with alacrity’s effectiveness going down.

The problem is that our sustained damage is already horrible. It’s one of, if not THE worst of any class right now. This change will make that worse.They did not announce anything to mitigate that.

Right now, and after patch, there will be only one viable way to build a Mesmer in PvE, and that way makes it so that its inefficient to build a group with more than a single chronomancer. They’re basically nerfing chronobunker, while also shoehorning all mesmers into the build.

So yeah. We’re still viable. In exactly ONE way – a way that stagnates all compositions, because every group needs one, and exactly ONE, chronomancer to provide all of the quickness and alacrity, in raids preferably a tank for the encounters that need one so they can bring another burnzerker. So that’s exactly what we’ll keep doing. Whoopdie doo.

Our only out based on their feedback would have been a significant revamp to scepters to allow us to compete, or at least be considered, with other condition builds. And what did they give us?

A 5% attack speed increase to a trait nobody uses.

But actually I perfectly agree with you. And that is also why I am happy with the nerf. Alacrity should not be the sole answer to mesmer’s PvE problems. And the fun fact is that this sustained damage problem is also a problem in PvP, so it’s not even a problem of split balance. Reducing mesmer’s burst damage a tad (shatter) and increasing mesmer sustained damage would be really helpful in PvP. And allowing illusions to benefit from damage multipliers will not break anything in PvP, but help significantly PvE.

Only question is: why isn’t it done?

That’s what I’m saying – it’s been 3 years since the game launched, and the problem is exactly the same as it was then. Alacrity was a selling point, something to mitigate the problem while they worked on bigger issues that the XPac had in store for mesmers.

Well, now we’re at the first balance patch, and what we got was… 5%.

So people might fuss about the alacrity stuff, and whatever. What mesmers are so mad about, though, is why is ANet still so bad at mes?

(edited by Sharkey.9805)

The REAL issue with the Alacrity Change

in Mesmer

Posted by: Sharkey.9805

Sharkey.9805

All unhappy at the changes to alacrity? Where did you see that?

Reducing the effect by 50% means the maximum CD reduction moves from 40% to 25%. That is less than 50% effectiveness loss in a sense then. Yes, it will also be harder to reach full alacrity because some cooldowns will be higher. But it’s really not that bad.

In the coming days (hours) I’m sure some people will estimate the alacrity uptime we can reach with that. And we will then most likely see that mesmer is still viable.

Im not sure why so many people think continue to focus on how big of an impact alacrity is going to have. It’s really not what the problem is here, and for most folks upset with the nerfs are probably just fine with alacrity’s effectiveness going down.

The problem is that our sustained damage is already horrible. It’s one of, if not THE worst of any class right now. This change will make that worse.They did not announce anything to mitigate that.

Right now, and after patch, there will be only one viable way to build a Mesmer in PvE, and that way makes it so that its inefficient to build a group with more than a single chronomancer. They’re basically nerfing chronobunker, while also shoehorning all mesmers into the build.

So yeah. We’re still viable. In exactly ONE way – a way that stagnates all compositions, because every group needs one, and exactly ONE, chronomancer to provide all of the quickness and alacrity, in raids preferably a tank for the encounters that need one so they can bring another burnzerker. So that’s exactly what we’ll keep doing. Whoopdie doo.

Our only out based on their feedback would have been a significant revamp to scepters to allow us to compete, or at least be considered, with other condition builds. And what did they give us?

A 5% attack speed increase to a trait nobody uses.

(edited by Sharkey.9805)

No details yet, but...

in Mesmer

Posted by: Sharkey.9805

Sharkey.9805

Will there be more on patch day or is this the complete list?

Today was a small preview for all classes.

Spoiler alert. Today’s preview contained 90% of the meaningful balance changes, just like every time they’ve said that in the past.

Think about it…if there were that many more changes coming, they wouldn’t have spent time revealing a 5% increase in scepter attack speed.

Oh, no cyyrix, you don’t understand! What they didn’t cover on the livestream today was a significant change to the mesmer’s scepter mechanics!

You see, they’re also going to be buffing the scepter’s auto-attack damage!

By 5%!

No details yet, but...

in Mesmer

Posted by: Sharkey.9805

Sharkey.9805

Will there be more on patch day or is this the complete list?

Today was a small preview for all classes.

Yes, fear not for there will be many more Mesmer nerfs to come with the patch!

But don’t worry, they buffed a trait nobody uses by 5% so that fixes everything .

Cannot attune infused ring of red death [Merged]

in Bugs: Game, Forum, Website

Posted by: Sharkey.9805

Sharkey.9805

Confirmed, this is happening to me too.

Guild Mission Reset Time Changed

in Guild Wars 2 Discussion

Posted by: Sharkey.9805

Sharkey.9805

There were reset issues that were addressed in Tuesday’s patch, right? Maybe this has something to do with it?

Suggestion: Pace arrow in the Mesmer portal.

in Mesmer

Posted by: Sharkey.9805

Sharkey.9805

Nah, they’ve done a lot of QoL things in the interim. A lot of which were totally awesome and fantastic! Illusionary Persona and Elasticity made baseline were pretty sweet, all of our range traits made baseline was awesome, and mimic which has gone from decent to kitten to outrageously cool… lets not be so jaded as to forget the wonderful toys we’ve gotten in the past couple of months.

But there’s still plenty of work to do, right? Dunno about you, but I think that not having to rely on the map being a specific size and shape to get a rough idea of positioning and range, and an indicator that’s only visible to you and your party, would be an excellent update for everyone’s favorite mesmer utility.

Suggestion: Pace arrow in the Mesmer portal.

in Mesmer

Posted by: Sharkey.9805

Sharkey.9805

But wait, Robert, isn’t this something that you could do through scripting? The entry Portal is placed. As we do so, the player co-ordinates are temporarily stored for its life cycle, indicating its location, then we calculate a radius from these co-ordinates while polling the players movement, to either show or hide the red line, indicating if the player has moved outside the range of which where an exit Portal will be functional?

While I appreciate the suggestion, this kind of thing isn’t scriptable. Unfortunately I can’t explain the exact mechanical reason since it could reveal sensitive information about our internal systems.

Eh, was worth a shot.

Would it help if I said that I really want it a whole lot and made this face?

Attachments:

Suggestion: Pace arrow in the Mesmer portal.

in Mesmer

Posted by: Sharkey.9805

Sharkey.9805

Is it possible to add a scripted solution for it in the interim? Perhaps some player variable pulled via API at point of the ability’s cast time to indicate the starting point and distance from that point, then something to clear markers from outside of a certain threshold in case the skill is interrupted?

Just trying to think of something similar to that portal mod cooked up a few months back, but with a catch for teleportation in the interim.

Defiance and Soft Crowd Control

in Guild Wars 2: Heart of Thorns

Posted by: Sharkey.9805

Sharkey.9805

And will on-interrupt effect proc if the CC was done while the enemy was channeling (without actually interrupting the enemy)?

Good question. Any word on interrupt traits triggering with the defiance bar?

PAX Prime Party Passes: Enter Here!

in Guild Wars 2: Heart of Thorns

Posted by: Sharkey.9805

Sharkey.9805

Feeling uncertain? Test your RNG luck yourself on a dice roller, D&D style:

http://www.d20srd.org/extras/d20dicebag/

I got four fumbles on a d20. I like those odds.

PAX Prime Party Passes: Enter Here!

in Guild Wars 2: Heart of Thorns

Posted by: Sharkey.9805

Sharkey.9805

Guild Wars 2 gives me greater agency to help out other players than any game I’ve played before. I can’t wait for Heart of Thorns!

Beta Reward Didn't appear on beta toon

in Guild Wars 2: Heart of Thorns

Posted by: Sharkey.9805

Sharkey.9805

Happened to me as well. I seem to recall rewards for placing on the leaderboards, does this have something to do with that?

Attached a screen of the item that appeared on my main account when I logged in.

Attachments:

The Robert Gee Appreciation Thread

in Mesmer

Posted by: Sharkey.9805

Sharkey.9805

This has been a fantastic patch for mesmers. Great job Rob, Skills Team and Testers!

Now for next week, can you update the shatter effect for inspiration mesmers so that our illusions shatter into tiny unicorns? I think that would be a suitable addition to the game.

And yet another Mesmer nerf

in Mesmer

Posted by: Sharkey.9805

Sharkey.9805

The 10s ICD is really only a “nerf” to this trait when used with Mantra heal, which is probably fine. It’s not like our support builds really cared that much about heal-spamming anyway.

the extra 200% base heal won’t compensate the healing lost for mantra mesmers, or anyone who took the shatter heal trait.

Does the shatter heal actually trigger effects that proc on heal skills? I don’t think it does.

Totes does. Just did it.

In the end it’s not going to mean much – it’s doing approximately what it was intended to do. But the bug’s still there, and some day when they do fix the issue… well, it’ll mean even fewer procs from healing prism :P

(edited by Sharkey.9805)

And yet another Mesmer nerf

in Mesmer

Posted by: Sharkey.9805

Sharkey.9805

More importantly, it is actually a nerf. A fix would have been to prevent the outside sources that are unintentionally triggering the trait. This is a stopgap to prevent the trigger spam – the extra 200% base heal won’t compensate the healing lost for mantra mesmers, or anyone who took the shatter heal trait.

Feedback groundtargeting?

in Mesmer

Posted by: Sharkey.9805

Sharkey.9805

Have they migrated away from traits that change the targeting capabilities of abilities? I know necros are supposed to get ground targeting baseline for wells soon, but I didn’t check into other classes. I’d suspect if they remove those as trait options entirely, then you should see ground targeting as an interface option soon after. Until then, it may still technically be a factor in game balance.

Feedback groundtargeting?

in Mesmer

Posted by: Sharkey.9805

Sharkey.9805

Well in WvW it’s easier to place a feedback by targeting the offending ranger/projectile user on walls than to have to hand place it, and sometimes that extra second saves lives. Though I would love to have the option of both, being able to insta-place and be able to target it when I wanted.

Well, you could place it on yourself instead. This way, it is casted relatively fast while having the added benefit of using the field for its full duration, if you so desire.

In addition to the trick someone mentioned earlier, you can also get the medic’s feedback trait and look for downed folks around you to get this effect. Doubly useful since Medic’s Feedback has a 10s cooldown.

Course, that’s mostly for WvW and PvP. Probably not gonna see much use in PvE unless you’re pugging, in which case you should probably just leave it on for Fractals. You may not set any world record speedruns with it, but it’ll allow you to sleep-solo any working projectile encounter where you can outlast your teammates.

Still giggle at the Volcano Fractal runs I’ve saved by tapping the res button while occasionally hitting feedback or a focus skill, and watching the boss melt themselves.

(edited by Sharkey.9805)

DPS Analysis: Permanent Phantasms

in Mesmer

Posted by: Sharkey.9805

Sharkey.9805

In ANet’s eyes, a class with excellent array of amazing utility (debatable) surpassing other classes dps even if only under ideal conditions, is a big no no…

This would make more sense if the full depth and breadth of mesmer utility was actually needed in dungeons.

Also, would be cool if they didn’t keep nerfing reflects. Seems like every time I enter a dungeon, something I used to be able to reflect just ignores it.

That, or bring interrupts back as something to use against bosses.

With defiance getting reworked, it may not be something that has the direct intended effect (kind of the point of the defiance mechanic in the first place), but a secret hope of mine is that they’ll start letting class traits trigger on effects that are normally nullified as a result of the defiance mechanic with the rework – ideally, something that would flash the “Interrupt!” message and give the other side effects, but in reality reduce the boss’s defiance bar. Double especially since we’re seeing defiance on a lot of mobs that didn’t have defiance previously – veterans, normal mobs, hordes, etc. If not on the initial hit, then at the very least trigger it for anyone who’s contributed to the defiance bar once its been depleted.

At some level, defiance is justifiable on a boss with the school of thought that there needs to be certain points in the game where familiar mechanics normally used to succeed on an encounter are thrown out of the window to get players to think outside the box. Bosses are a great place for those moments, because they exist primarily as a staple of the level leading up to them, and having those restrictions makes it that much clearer to the player how awesome they are at beating that level. But now this is going to happen for just about everything in the expansion, which will make those traits downright misleading in PvE if something isn’t done.

But yeah, reflect nerfs are annoying if for no other reason than the consistency issues it brings up. Gone are the days of visual queues signifying how to react to an encounter on the fly – just try everything the first time, see what sticks, and let folks know on the wiki/forums/youtube/anything outside of the game what the game isn’t going to show you directly.

Post your male Mesmers!

in Mesmer

Posted by: Sharkey.9805

Sharkey.9805

Male Char Mesmer – Makes hiding a challenge! :P

Tricking, not hiding. Thieves hide. Mesmers dazzle.

And that outfit’s perfect for it. Good onya for the tormented sword!

Lol Oh wow. So I think that is the best dressed Charr mesmer in a long time Sharkey. What a gentlecharr haha! But then I’m always a sucker for the pose.

Danke. I sent him out for a commission recently. I think the artist matched my vision perfectly makes me wish the heritage pants didn’t clip the tail in-game.

Attachments:

Pick your shield now!

in Mesmer

Posted by: Sharkey.9805

Sharkey.9805

My Flameseeker Prophecies is ready for the chronomancer upgrade.

Post your male Mesmers!

in Mesmer

Posted by: Sharkey.9805

Sharkey.9805

Various poses, various looks, all Sharkey.

Attachments:

Exemplar Attire

in Guild Wars 2 Discussion

Posted by: Sharkey.9805

Sharkey.9805

Female armor is very nice , male one is disgusting

Nah, male one is rockin’.

Attachments:

Asura or Charr Mesmer

in Mesmer

Posted by: Sharkey.9805

Sharkey.9805

Pick whichever race you feel like! In this game, all races are equally inferior to charr. Just pick whatever race suits you best, yah?

Charr Mesmer

in Mesmer

Posted by: Sharkey.9805

Sharkey.9805

Here’s a few more of mine..

Awesome

I haven’t been able to find a way to make the shoulder scarf look good on any of my charr. I think it’s the hair mixed with the size – there’s a certain threshold where it ceases looking like a scarf and starts looking like they don’t know how to use a blanket. Almost made it work with my mesmer, but it clips the hair.

Charr Mesmer

in Mesmer

Posted by: Sharkey.9805

Sharkey.9805

Already posted but can’t hold myself!

Is a good look love the mask.

[HoT] An Offhand & "Something Just As Good"

in Mesmer

Posted by: Sharkey.9805

Sharkey.9805

Look at me with a straight face and tell me that you actually believe the iMage buffs were impactful in any way and made the iMage anything other than still trash occupying the 5 slot on torch.

Hey now, my iMage can almost reach those slow-moving dolyaks in WvW now. Last time when I cast it right nearby, it even got a hit in before it moved out of range and the mage started running up to it and throwing a bolt just barely in its range, then the dolyak moving out of range in the time it took the projectile to reach it. That’s… something?

Charr Mesmer

in Mesmer

Posted by: Sharkey.9805

Sharkey.9805

That goes for any race with those wings, though. Cept asura, who are cute little abominations.

Those two things put charr mesmers two ahead of every other race

Charr Mesmer

in Mesmer

Posted by: Sharkey.9805

Sharkey.9805

Not at home so I’ll just have to link some existing uploads.

http://i.imgur.com/q29UZuK.jpg
http://i.imgur.com/dQgl0TP.jpg
http://i.imgur.com/RZN98RS.jpg
http://i.imgur.com/jRT4Tly.jpg
http://i.imgur.com/7XPzSyE.jpg
http://i.imgur.com/KNx6B3I.jpg

tl;dr get the heritage chest piece, then you will have all of the sex.

http://youtu.be/lWicoZQRV5Y

Mesmer Fashion: Lets see them outfits!

in Mesmer

Posted by: Sharkey.9805

Sharkey.9805

I haven’t taken many screenshots lately – I’ve set up a couple of new outfits on my mesmer, but the charred set is still my default. Mostly because that one has my centaur runes on it and I’m incredibly lazy, but still!

Attachments:

Awesome mesmer look

in Mesmer

Posted by: Sharkey.9805

Sharkey.9805

Fabulous?

Fabulous.

Attachments:

Screenshot of your Charr Toon

in Charr

Posted by: Sharkey.9805

Sharkey.9805

After getting the noble count outfit, I swapped colors on the outfit each time I logged in.

Here’s my last one before the next content update. Until next Halloween, noble count outfit.

Or possibly even tomorrow. Outfit is awesome, yo.

Attachments:

Show us your Mesmer!

in Mesmer

Posted by: Sharkey.9805

Sharkey.9805

I absolutely love the new Noble outfit and had to use it on my female Mesmer.
Goes so well with the overall theme of my character.

Freyja Discordia – Noble Human Mesmer

The noble outfit is very classy.

Attachments:

DANDRUFF!!!

in Charr

Posted by: Sharkey.9805

Sharkey.9805

No need for that.

I self-groom.

It just seemed like you have just taken the entire spotlight for yourself and your miniature Tybalt isn’t quite happy inside.

The hair was the best part for my opinion (laugh)

Tybalt’s not too happy about the tail.

Kids love him/her, though. Here’s a shot of Tybalt trick or treating the little children of Lion’s Arch whilst I threaten to stab them if they don’t give me my cut of the candy play a jaunty tune on my harp.

Attachments:

DANDRUFF!!!

in Charr

Posted by: Sharkey.9805

Sharkey.9805

No need for that.

I self-groom.

Attachments:

Harmonious mantra bugged ?

in Mesmer

Posted by: Sharkey.9805

Sharkey.9805

tested majority of it myself, standing still and transitioning between water and land dont cause the charges to drop (provided you have the mantra on your bar for UW combat as well).

Things that do trigger it.

Being Upscaled
Being Down Scaled
Way Pointing
Getting Downed
Getting Transformed (Moa or something similar)

basically anything that requires the game to run a check on your traits on the back end or recalculate your base stats causes a loss of the 3rd charge.

You can even charge your mantras, open your hero panel, go to the GM trait, click and hold on it, and then let go (basically re-equip the trait without removing it) and it will remove the third charge on any mantra although you haven’t technically removed the trait at all.

Confirmed all cases above. Also includes non-model altering transformations such as picking up or using items.

EDIT: Not all items though, for some reason – I’ve recreated it with instruments, transformation tonics, and , but items like the birthday blaster and riding broom don’t affect it. Perhaps it has to do with if the item replaces your utility skills?

(edited by Sharkey.9805)

Post your amusing charr pictures!

in Charr

Posted by: Sharkey.9805

Sharkey.9805

Oh, don’t worry, those are just some older shots.

My mesmer’s moved on to more important things now. Like finding new ways to play the lute. This time he didn’t even electrocute himself in the process.

Attachments:

Post your amusing charr pictures!

in Charr

Posted by: Sharkey.9805

Sharkey.9805

Yes, yes, it clips, but look at how happy he is.

Attachments:

Entire Charr race made a laughing stock

in Charr

Posted by: Sharkey.9805

Sharkey.9805

I dunno, I could see this being the new craze for the flame legion. I couldn’t imagine a hairstyle more literally appropriate.

Get it? Cuz the hair looks like a flame, see? Hah!

And I’ll be honest, there isn’t a race I’d rather see this sort of thing on. Think about it, would you rather see it on a charr, or on hundreds of human or norn elementalists with their own unique misspelling of the name “Goku”? Closest you’re gonna get’s the picture below. Does that look like a Goku to you?

Kudos, ArenaNet, for pulling this off in the best way possible. Now for next time, maybe some new fur options?

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Wow that 3 button really doesn't do anything

in Mesmer

Posted by: Sharkey.9805

Sharkey.9805

600 range is stupidly short too, it would be nice if they gave it like 900 range so we have a decent non-blink method to catch up to a runner. I mean that IS the whole intended purpose of this skill, slow someone down so you can melee them and yet you had one simple job and you’ve failed me so spectacularly clone, now even more…

Actually, the intended purpose was to emphasize the misdirection aspect of the class by letting players swap with the illusion, making it more difficult to decide which one to attack.

They let up on that concept around the time the later press builds and weekend betas started up, probably because

1) experienced players would be able to tell the difference between a player and the pathing algorithm, and
2) enemy players were given an obvious tell for when the mesmer was swapping with the illusion.

We got the gap-closing part when it became clear that players could hard counter mesmers by running away. First as an AoE cripple that persisted a couple of seconds around the mesmer after the swap was triggered, and eventually as a full-on root that only occurred if the swap actually worked, the illusion didn’t path away from the enemy, and the enemy didn’t move away from the illusion at all.

Thus solving the problem in its entirety now and forever more tenouttaten clase cosed

Screenshot of your Charr Toon

in Charr

Posted by: Sharkey.9805

Sharkey.9805

New zone’s up! Now to celebrate by hiding in the nearest cave.

What? There’s a sandstorm outside. Wanna know what sand does to this coat? Well nothing, I’m magic, duh, but shut up cuz sandstorms hurt

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Show us your Mesmer!

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Posted by: Sharkey.9805

Sharkey.9805

My mesmer, demonstrating the correct usage for torches. Once with the lights on, once without ’em.

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Post your amusing charr pictures!

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Posted by: Sharkey.9805

Sharkey.9805

All right fine, I’ll use the Ascalon pants GAWD

Air guitar solo.

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Post your amusing charr pictures!

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Posted by: Sharkey.9805

Sharkey.9805

It depends on the dyes. Heritage gear works when the material gives it a washed out look, like how Gnashblade wears it, but if you’ve chosen bright distinctive dyes that bring out the details in what you’re wearing there’s a significant clash between the two. I don’t have another red that works for both without sacrificing the shading the Flame & Frost dyes give under different lighting, and the Flame dye emphasizes the rough & ruffled look of the Ascalonian gear to the point that it clashes heavily with the smooth, trimmed laces of the Heritage gear. I’d prefer to just hold off until they give us another pair of non-clown pants. Or fix the heritage pants, which would be 110% best solution ANet plskthx

And I’m disappointed in y’all. Here we have a hard-working mini who spent days, if not weeks on an acceptable Tybalt cosplay, and y’all are hatin’ because it’s a BGURL? We’ve got some bonafide Flame Legion apologists all up-ins.

Post your amusing charr pictures!

in Charr

Posted by: Sharkey.9805

Sharkey.9805

I was playing on my lute, when suddenly I got star power.

I played so good that the door opened to the next part of the puzzle. Take a bow, mini Tybalt!

Err, sit. Whatever.

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Rate the Charrmor (Charr Armor) above you!

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Posted by: Sharkey.9805

Sharkey.9805

9/10. I like the aesthetic – the corrupted sword works well with the charr t3, and it’s good that you chose a primary color to match. I think it would look even better with a darker shade of blue to contrast the emblem.

Not that I have a lot of room to talk with my warrior, but eh. Linked my ranger too, for explosive torch. Rest of my charr haven’t changed much, aside from some color scheme changes and a facelift.

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iSwordsman VS iWarden VS iDuelist

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Posted by: Sharkey.9805

Sharkey.9805

Swordsman and duelist duke it out. The duelist stays in place, while the swordsman needs to move in. The one that works better depends on the fight – bosses with PBAoE’s are bad for the swordsman, while bosses that make you move with them are better for the swordsman.

Warden beats them both in a projectile fight if you have Warden’s Feedback. At least when it’s not bugging out.

Bring all 3, and choose the right weapon for the battle.