Duct Tape Applied [Charr Ranger]
A Roll Of Duct Tape [Human Guardian, Commander]
People saying it’s a move against WvW – I really don’t think it is.
There were occasional (not frequent, but occasional) queues because of the numbers in JPs. As someone who ran them 3-4 times daily at one point, I can also note that it was not uncommon to find 4-5 people who simply stood around to make sure their side wasn’t bullied, especially in EB.
I think this update was more focused on getting people in and getting them out. And since drop rates have been increased, it’s trying to entice more people to get badges/siege from fighting. Unfortunately, that’ll cause more zerging, but… that’s another point entirely.
Good move? Not really, but I don’t see fault with them for trying. If nothing else, I feel like they’re experimenting, because little else has worked for them so far.
The titles display for your selected target and your party members. Otherwise they are not displayed in WvW. We felt it would be a cleaner experience that way. In terms of a checkbox, we’ll look into that. It was much simpler to remove them than to provide more detailed options and we felt it was worth it to do so.
Logged in (again) just to respond to this:
Perfect solution, thank you.
If I see thirty red names, I don’t need to know each of their titles. If I see 2-3 names, THEN titles may be of more interest.
I don’t personally care about a checkbox; options are always nice, but there are MANY more things I consider more pressing than seeing EVERYONE’s title in WvW.
How’s the scores looking, anyway? Poor ol’ me has had to work overtime the past two weeks.
HOD – 209,893
FC – 196,980
ET – 177,072
First time I’ve logged in this week; from reading some comments (such as the page long comments about us being glass), I thought HoD was gradually getting crushed.
:P
It’s PvP in an MMO. :/
Sorry; it’s all I can tell you.
As a few people mentioned, it’s much nicer running with a group – you’re less likely to be as punished for having green as opposed to rare/exotic. The numbers on armor/weapons do make a difference, especially if you’re running solo.
Run supply? Psh. They should’ve been in zerg roll-stomping! If I’m not killing, I’m not winning!
/sarcasm
Even if they boost rewards, though, I don’t feel like many more people would take part in it. I do feel like the people who already do it, though, should get more reward – it does make a significant difference.
Why is no one talking about skill lag?
…
-Types ‘skill lag’ into search box-
“Found 1607 results.”
Next time please look for one of the other 1000 Commander this Commander that threads insted of making a new one… everyone complains about commanders nowadays but untill u try leading ur self you have no idea how much of a job it really is.
This, pretty much.
A good commander is just as ineffective if no one’s heeding what they’re saying because they think they can do it on their own.
It’s also a pain when your server is being squashed on all sides, demoralizing the people on your server, meaning that you have a much smaller turn out… meaning that you’re going to be dominated even more.
I can agree with you to an extent, OP, but they can be equally damaging.
Lol, we go after NSP far more than we go after HoD. We like to stomp the forum trolls XD.
Seriously though HoD, you’re just easier to hold stuff off against, when we cap stuff it’s far easier to hold against you, than NSP; on average they are just better :P, or more dedicated (whichever).
Rob, I don’t know if you were running around with your guild on reset night in the NSP Borderlands but kitten that was fun. I didn’t realize Os had so many numbers. That fight in Bay with us (PvP and Seed) versus you guys (what seemed like an infinite supply of Os bodies) was awesome. Fighting your zergs was some of the most fun I’ve ever had in WvW (yes, even when you slaughtered us).
edit: Also bleh at moving up to t6, we are having fun with you guys XD.
It’s over my head as to why – we held both GoM and NSP for the two weeks before you guys rose up (we even had a solid lead for the three and a half days prior to transfers opening, so that wasn’t the main reason, though it did help, I’m sure).
Guess it doesn’t help that we dropped to Medium (and have only now just risen to High) population since you guys moved up a tier, while everyone else has consistently remained at Very High. :/
Hmm. They haven’t spawn camped your bl perma. Like I do see days when you have a tri-WP in there.
They do it to us too, which is why we never really have WP’s. But I get on during the night shift which is the time when they start capping it all. And defend it with the rest of the NSP night crew guilds.
Either that or we reclaim it as quickly as possible after they cap it. Pic below of us golem rushing our own bl.
Its getting quite common.
Ah, maybe the focus has more on you this week, up til now. Pretty much, until late Thursday night of last week, the only place we could hold a tower for more than an hour (at least, that’s the way it seemed – this is definitely an exaggeration) was by attacking NSP BL.
EB was always locked down by SF, SF zergs circled our BL, and – occasionally – we’d get a few brave souls to take something in SF BL… for about fifteen minutes.
At this point, I’m just curious who – if either of our servers – will get pushed down next week. Hoping SF rises and GoM is able to make a comeback; miss the more even fights. SF domination is sucking the fun from WvW, to the point that I actually haven’t been in since the reset.
Ouch.
Thats gotta hurt.Yeh, that +0 point gain is not a bug
I think SF wanted your bl more than ours today.
Today?
I thought that was their plan all last week as well.
They’ve hardly targeted NSP, in comparison, since hitting T7. :/WUT?!
Here are the pics from yesterday in NSP bl
I’m saying overall, though. Not a one day comparison.
I made multiple posts about this last week (in our… how many locked threads did we get? XD) and not one person disagreed then. It was the main reason NSP kept the higher score – because we could hardly keep our BL with at least one constant 30-man SF zerg in it (and, usually there were 2-3 zergs of that size).
Ouch.
Thats gotta hurt.Yeh, that +0 point gain is not a bug
I think SF wanted your bl more than ours today.
Today?
I thought that was their plan all last week as well.
They’ve hardly targeted NSP, in comparison, since hitting T7. :/
I agree there needs to be a fix, but a population cap to balance things isn’t the right way to go about it.
Think of it this way:
Three servers – on Friday night reset, each has 200 people jump into WvW. After three hours of playing, 100 people log off Server One. Coincidentally, Server One has a weak night crew, while Servers Two and Three continue on through the night.
Well, when does it balance out? When a Server One person leaves, does it kick a person from each of the other servers? If not, then there’s unbalance again, because OFTEN one of the servers has fewer players than the other two (if this wasn’t true, we wouldn’t have threads like this). If it DOES kick someone, who does it kick? How does it decide? What if you’re just about to pick up your loot bags, or just about to get credit for capturing a keep, or just about to lay siege with your guild crew?
Then you have to wait for someone else to join in one of the other servers. And finally, after 15, 30, 60 minutes of waiting, you’re able to get in… just as someone else leaves, kicking you out again. (This part of the example is a bit more extreme than above, but would and could still hold true.)
As much as no one wants to be outmanned, no one wants to be the guy selected to get kicked out in the middle of a night of entertaining/rewarding fights.
Remember when T7 said they were gonna roll SF, lol
Well you can hardly call SF a T8 server, cant really call any T8 server that anymore. How are those higher tier transfers going?
GoM, I miss you. Can we be friends again?
You can have SM! I won’t try to take it anymore, I swear. <3
I believe there’s no dev reply yet because we’ve already had this topic and there was a rather unhelpful dev reply.
https://forum-en.gw2archive.eu/forum/pvp/wuvwuv/Commander-chat-suppression-1/first#post1695824
2.) I agree, we need to get away from the zerg mentality. However, more commanders are -not- the solution. I don’t know about your server, but we have our fair share of
stupidsenselesskittenillogical commanders. And, aside from the rare dumb luck, many of them fail, miserably. I’ve watched 25 golems and another thirty persons get into the inner of SM and fail because of a commander on our server because of horrible calls on his part (25 golems and thirty persons was considered a lot when it came to NSP-GoM-HoD).If 25 golems and 30 people to follow an illogical kitten commander to their doom that sort of says more of the group than the commander…
He maneuvered the zerg into the inner and, although it beat out GoM (that’s who had the SM at the time), he failed to notice the NSP zerg that had shadowed us in. At the time, he was the only commander online (it was before I purchased commander – and part of the reason why I purchased it), and so everyone flocked to him.
People were too tightly stacked in the hall, we’d lost a good portion of our golems during the siege…
A lot of factors. But I apologize – not trying to get off topic on this bit.
Just trying to reaffirm that we don’t need a higher number of commanders; we just need experienced commanders.
As long as commander status is only obtainable through a gold purchase then it should not provide any other advantages.
This. This this this this this this this this.
We already have too many kittenty commanders, we don’t need to give incentive for more.
Include a req for 1000+ badges, as well as 100g, and I’ll agree.
The #1 reason why regular wvw players (not pve) run in a zerg is to take advantage of the aoe cap limit. When an opposing player puts down an aoe, the best counter is not to spread to avoid the aoe but to have everyone zerg up and clump together so only 5 people are taking damage. It makes no sense but it is what it is. Unless this changes, people will continue to run in zergballs since it’s the most effective way to fight.
Pve (or casual players) running with a zerg to get karma, exp, etc is a different story. As long as the regular wvw players are running in zergballs to exploit the aoe siege cap, the pve players will follow.
I was actually going to put this, but I thought about it: if we increased the AoE limit, that gives defenders additional leverage. So, to combat that, what’ll be the answer?
Either:
1.) Logic: People will attempt to siege towers and keeps that seem undefended.
But this is the internet and we’re dealing with mob mentality – there is hardly any logic.
So…
2.) People will create LARGER, but more spread out, zergs to take a single capture point.
Honestly, I used to argue for AoE limit removal, but I sincerely believe now that it’ll just bring larger zergs to ensure a victory against increased defense.
A lot of your fixes are on the mark, I believe.
I don’t agree with more leaders, however; I’m vehemently against how easy it is to become a commander (essentially, people can enter WvW for the first time and have it), and adding to the number is just going to confuse and distract, making poor sieges/defenses.
Actually, re-reading, that’s the only one I disagree with at all. Smaller tasks need to be more rewarding, I like the color change for commander emblems, siege needs to be more effective against infantry (not INSTA-kill, but it should definitely be punishing), and – for the love of all that isn’t an eyesore – names need to be shortened.
I’m sorry that HoD and NSP have to deal with SF. Spawn camping? Really? With any luck they’ll zerg-ball their way through t7 and get to a place where this tactic is not going to work – provoking them to start their “whining posts”
Meh. I’m getting the sinking feel SF’s intentionally pushing HoD to T8 before they score T6.
Joke’s on them – the more they zerg-ball and dominate our tier, the more they have to work later because of the Glicko system. If they don’t dominate in higher tiers, they’ll get stuck in the same standstill-hellhole that they were in before, just in a different tier.
I believe you get kicked out of WvW after 10 mins afk, at least I certainly seem to.
It can be bypassed by putting heal on auto-attack.
In another thread from a week or so ago, I believe the new dev said that he was looking into it. I may be mixing my threads, though.
No it’s not going to be account bound unless ArenaNet plans on issuing gold refunds to multiple players that bought multiple commander books for multiple characters.
Which would be a simple matter for them, just send a mail with a 100g refund for each additional commander tag people bought…
Most people just pick the tankiest one :/ jeez-la-weez
When your Guardian can outtank your Warrior, your Engineer can outtank the Guardian, the Mesmer can outtank all of them at once, the Elementalist is uncatchable/unkillable and your Theif doesnt even need to tank because he is nowhere to be seen, there is a problem
Zerg/zergball Commanders often pick a Guardian or Warrior as they smash into enemy lines and hope that the rest follow the icon, I know that. Its the obvious choice.
But I dont always like the obvious choice, otherwise my Warrior would be the only class I play.After all, dont we all want to avoid the zerg mentality? Account bound Commander wont exactly hurt. More people willing to spend 100g on Commander due to it being available on any character, more options to follow smaller groups.
1.) As easy as it would be for ANet to give a refund, that’s essentially them saying “Oh, we’re wrong, here’s a legitimate fix.” That’ll never happen.
2.) I agree, we need to get away from the zerg mentality. However, more commanders are -not- the solution. I don’t know about your server, but we have our fair share of stupid senseless kitten illogical commanders. And, aside from the rare dumb luck, many of them fail, miserably. I’ve watched 25 golems and another thirty persons get into the inner of SM and fail because of a commander on our server because of horrible calls on his part (25 golems and thirty persons was considered a lot when it came to NSP-GoM-HoD).
Honestly, this boils into my “Commander needs more reqs than just 100g” soapbox, but I won’t derail with that.
Oh, /doh.
Completely misread. Ignore my post. XD
how did anet miss that ofc points will be transferred to upper tiers everytime a server moves up?
therefore the tier-advantages spread making future tier changes bit by bit less possible (not taking into account vast changes in population).
as Omne said the ony way to balance the upward movement of ranking poins is an automated infusion from to to bottom (circle of life )
The issue with top to bottom is that T1 servers often mention queueing times. At T7, the ONLY time I’ve ever seen queueing times is right after reset, in EB only.
So you’re going to take a very highly populated server, put it up against servers who have been stranded at the bottom for weeks (if not months) and expect this “circle of life” to be fair? T1 and T2 servers would absolutely obliterate the bottom tiers, keeping the bottom tiers at the bottom (and further distancing the gap that would enable the bottom tiers to rise), as well as demoralizing the bottom servers and ensuring that fewer and fewer will turn out. The servers stuck at the bottom will remain so while the top tier servers will rise quickly through the tiers once again.
I loathe, despite, and outright hate the use of the Glicko system, but as long as it stands, unless we have a complete reset every couple of weeks, the gap is just going to grow and there’s yet to be a solution that will address it.
Like the huge post above (which I won’t quote as well, since it’s going to make this a massive first page if I do), I agree that without a higher incentive to defend, it’s just a money hole. I do make the occasional purchase, but I’d likely invest more if it were less likely to be going to waste.
You’re throwing a considerable sum at something that could possibly be ruined before you ever get to enjoy the benefit. On the same hand, you actually PROFIT from having it flip and flipping it back. I’ve seen several commanders on HoD who – the week that WXP released – encouraged players not to upgrade. They then proceeded in a capping circle – zerg following zerg, flipping multiple towers in an absurdly quick fashion.
We need more incentive to invest and defend, if we want people to spend their own gold to make things better.
“Weekly WvW.”
I can dig it, but I’m in T7.
For the lower tiers, it’d be an incentive to get more people to try/participate, while rewarding the players who consistently show up – which is awesome. For the higher tiers, though, it could present a greater queueing problem and longer wait times.
They are simply frustrated they couldn’t find ANY small group action coming from SF.
I will reiterate this sentiment.
Despite my multiple posts about boycotting this week, I’ve found it very hard to stay away from WvW (I’ve played -just- WvW for about eight hours this week)… but I’ve yet to have -any- encounter with SF that had less than twenty-five.
Like a post I said earlier – I imagine that a lot of your players have skill; but amidst all the zerging, I’ve yet to be able to confirm this. I’m not looking for a 5HoD vs 1SP fight – but when my group of twelve -only- runs into 25+, skill no longer becomes a factor. It’s all about numbers.
Again (and I’m doing this for all my posts, because I don’t want this to be taken in a bad light), I’m not saying your players aren’t skillful. I’m saying that, because of your numbers, I can’t tell if they are.
Its very rare to see HoD and NSP attacking each other,in the forums and wvw,sooo looks like its SF vs WvWvWvW.
He who angers you conquers you :-)
Not sure what you’re talking about. Something I noted last page was the fact that HoD has consistently (possibly not today; haven’t checked score) kept a moderate presence in NSP BL and, for the most part, have held more of NSP territory than SF has. If NSP were able to hold off SF as well as some posters state, then I’m confused as to why they weren’t taking their BL back from HoD with their numbers.
Honestly, I was making the connection that SF, while possibly defending against NSP, has been almost entirely seemingly pushing at HoD. So… exactly what you said, except between NSP and SF, not HoD and NSP. :/
T7>
-Northern Shiverpeaks or Gate of Madness* / As Above
-Eredon Terrace / with Agg and FOE this is appropriate. (without Agg or FOE 24th)
-Devona’s Rest / good server but no match for SF or DH.T8>
-Henge of Denravi * / population dip sorry but its true :/
-Ferguson’s Crossing / lowest population server in NA but with the only server wide public TS makes us more organised.
-Isle of Janthir / all the bandwagoner’s left. also large AU time coverage but no US time coverage.
Honestly, HoD wouldn’t have any issue with staying tier 7, if not for the fact that SF seems to focus almost (ALMOST) entirely on us. For example, the majority of the past two days, they’ve had a solid presence in HoD BL and none (aside from the occasional, single camp) in NSP.
Maybe NSP has put up a better defense?
Nope – the entire time, including now, HoD has kept a moderate presence in NSP. We -are- currently down to two camps in NSP’s BL, but I imagine that it’s because our forces (the ones that haven’t been demoralized away) are attempting to push back the constant zergs in our own BL – despite us being down almost 50k points.
Even in the three days prior to the free transfers, we had the lead against NSP and GoM. The week of transfers and the week following, we maintained a solid lead. Until we were singled out by SF, we were fine.
Now, again, there are no insults. Just stating exactly what’s been going on – SF is playing the game by the rules. I’m not hating on them; in fact, I feel as if they’ll be a good contender against one of the top four tiers and may even climb to the top (good luck – serious!)… but if we fall to tier 8, it’s because our playerbase dropped from seemingly being singled out by a server with a MUCH higher population.
Also, your guild is now KoS in all JPS’s for several HoD guilds, just FYI.
I’m disappointed that there’s anyone that isn’t kill on sight at all.
Not killing enemies in the puzzle is tantamount to letting them take your keep while you stand on the walls and watch.
Meh. I just don’t attack out of common courtesy. The -sole- person I struck first, I waited until after he had opened the chest in EB. He wound up rolling away and off the platform, and I didn’t pursue – just PMed him (we’d been in a party earlier) and joked about it.
I haven’t done the JPs in a few days, though. I’m shying away from WvW for the most part until SF goes up or we go down a tier. Everyone keeps saying “fun fights, fun fights,” but it really isn’t when you double – and seemingly near triple – our numbers.
Like I said earlier, I won’t delve into insults. But I can’t have any higher respect for anyone from SF when I have no idea what their individual talent is; only their mob prowess.
Even that, though, is ANet’s fault, so I don’t fault SF for playing the game the way it’s able to be played.
Agreed about defending. I feel like a notable (though, far from the only) reason that zerging is a problem is because offense gives a much bigger bonus than defense.
And while defenders CAN get a defense award, that’s all the more reason to bring a bigger zerg – you just roll them into the ground and move on to the next one. For defenders to get the equivalent reward of attackers, they would have to be there for several cycles (upwards of ten minutes).
I think drop rate should increase a bit, but not necessarily badges. Badges are fairly easy to come by, I feel, and like others have said, if you want an increase, use AoE.
You can specialize and get a high-spike, low reward…
Or you can support, do a lower amount of damage to a higher amount of enemies for a higher reward.
You get to choose the specs, so I won’t fault ANet for it. :/
I’m okay with downed, at least for most classes. Don’t like that eles have the free movement to get back into towers/keeps, though.
What I don’t care for is dead-rezzing. If I downed you and then finished you off, I don’t think you should be able to get picked up again and immediately jump back in where you left off.
What Kurath said. GoM was a huge contender prior to HoD’s boost in numbers. This past week – I’m guessing from low morale and because of the Super Adventure Box – they didn’t make much of a showing, but I suspect they can pull their weight once again when they get used to not seeing Henge or Northern everywhere.
Score update?
Not my tier, but I’m curious how GoM’s holding out, as I don’t know how well FC and ET do, outside of fighting SF.
I never thought I’d say it, but I miss you guys.
I can’t honestly say that it’s been a good fight this weekend. I won’t disrespect myself or SF by insults, but I won’t give false praise either.
The multiple forty-man zerging is to the point that it’s truly a headache to play WvW for the time being and, as such, I’m losing interest. Before it dies altogether, I’m backing out of WvW for a few weeks – either until we get pushed to T8 or SF gets out of T7.
NSP and HoD are T7, almost T8, for a reason – they’re not heavy WvWers. Like an above poster stated, SF shouldn’t have been T8; nor should they be T7.
Good luck getting out of T7, and please hurry.
(edited by SilencedScream.2167)
I agree in dichting stupid daylight saving time… but they wont hear on my decision.
So it was hard already to start at 1.15 AM but now at 2.15 AM its ridiculous. You will loose players for this. A bit more care for youre europ gamers would be great.
That’s a bit dramatic. I don’t think anyone will -quit- playing just because of when there’s a reset. That’s an annoyance, sure, but it’s not game-breaking to the point of people quitting altogether.
Reset time will always be inconvenient for someone, no matter the time. At least it resets on the weekend when a good portion of people don’t have class/work – think if it did it Wednesday at 1am.
Edit: I do agree, though, that DST should be kicked out.
UTC is the time we use, so as daylight saving time comes on and off in certain locales it will affect when the reset hits you. Further reason to ditch daylight saving time altogether.
I’d agree, but I don’t think my workplace or college would like it.
Personally, I do not mind the current system. If you enjoy WvW, the badges add up fast anyway. I think I am sitting at 4000 badges with nothing to spend them on. Also, the current drops add a bit more strategy. Sometimes, I will see a bag that I left behind but would need to jump into an enemy zerg to get it. Is it worth it or move on? Those are fun decisions to make.
My issue is that other than badges, the rest of the drops are very poor. I have over 11,000 kills and I can’t remember getting anything good as a drop.
I don’t have quite THAT many kills, but I do believe I’ve gotten 1-2 rares from player kills. Unfortunately, I just grab bags and sell when I feel like my inventory is full, so it may have just been from a Lord or something.
I’d like straight to inventory, but I definitely prefer the current model over the PvE one – just think what it’d be like to have to check every body’s death location to get your rewards.
I thoroughly agree with your first point – the current model totally favors offense and numbers; if you can only hit five of us, then I’ll bring thirty and lessen my own chances of getting hurt, much less dying. It means that, unless I get singled out, I’m likely to storm a tower without ever getting below 75% health. Only issue I could see is massive, multiple AoEs being taxing on the servers (meaning things such as more skill lag).
The second point… I’m iffy. I agree that a zerg shouldn’t move quite as fast as a 5man, but if I have two guild parties together, that’s not quite my definition of a zerg . The 5-person limit for buffs/defensive should suffice for this; even in zergs, I’ve seen many people get left behind because of missing the boosts, leaving them as easy targets (and, subsequently, making the zerg itself an easier target).
Edited to further agree with point one.
why is there only 1 castle in WvW , like whats the point ,it is almost always contested and it can treb like anywhere on EB that is around it
If it can Treb surrounding keeps and towers on EB, then surrounding towers and keeps on EB can Treb it.
This.
As much as I like the idea of including more (most likely through new areas altogether), it probably wouldn’t sit well on anything lower than tier 4 or so – unless zergs are steam-rolling, EB’s the only highly populated area (meaning that, by including more, you’re lessening the number of people on a map, meaning it might take several minutes to find ONE ally or, possibly more depressing, ONE enemy – the same way BLs are currently).
Before they add in more, they need to give more incentive for people to play.
score update and map overview.
Thank you. Unable to play at the moment and was curious.
I typically travel with a guild group of 5-7 with the main focus of being tower defense and camp capturing. I’m not fond of zerging and usually shy away from it unless working to take SM.
I like the rampager bunker guardian build that State of the Art posted for solo-3 persons, but I also wanted to gauge for a mostly defensive build as well for when I get the slightly larger group.
Scenario:
Let’s say we’re siegeing a tower; with 5-7, it’s very possible, as long as alarm bells don’t go off, bringing people in to resist. Obscure towers, further away from waypoints, won’t get a full zerg for defense, usually – but a party or two often trickles in. I’m looking for a survivability-support build – maybe conditions (, finishers (“Stand Your Ground”), party boosts for fights/moving (“Retreat”), and heavy ability to tank, to handle these parties and the respawning NPC guards.
Looking for:
-High-to-very high survivability
-Low-to-moderate damage output
-Possible group support (speed buffs, healing, boons, etc.)
-Possible condition output
It does not have to include the skills I suggested, these were just examples.
Ideas, please?
While I certainly agree that using underhanded behavior to stay in WvW while you afk for an hour is not acceptable, you should also probably understand Anet would love for you to transfer to a lower population server. So, I’m not sure if I’d expect to see them in any hurry to fix it.
I think that was part of the ideology behind giving free transfers, to say “Hey, we’re trying to even things out.”
Honestly, if it weren’t for free transfers and I had that big of an issue with queuing, I’d just avoid WvW. That should be something ANet should be trying to prevent – the less attached people are to their game, the less likely they’ll be making future (or present, given the gem store) purchases.
Honestly, I think they could do away altogether with giving points from dolyaks. It already has enough benefits; you get WXP and you prevent the other team from getting supply.
It doesn’t make sense that an evenly played game (if it ever occurred) would be won by the team with the higher number of people, simply because they had a few more turn up than the other teams.
But I wanna be on the top teams and not have to wait to get into WvW!
-Whines-
(For reference, I’m tier 7. I’m just pointing out the only argument to what you’re saying.)
Edit: I support this, by the way. On Friday nights, when I Queue into EB after a 30+ min wait (which I know isn’t -that- long, by comparison), it kitten es me off to no end to see 5-6 people standing around in the starting area, afk. Not only does it prevent players from ACTUALLY playing, it ruins the experience for the ENTIRE team.
(edited by SilencedScream.2167)
None of which really changes the fact that NSP has a reputation as a very active PVE server and that historically(I started noticing it just after xmas) our WvW participation drops off after the weekend.
What we’re able to do once on a Monday(during a long weekend, btw) doesn’t really say much about current trends.
Anyway, my point wasn’t that NSP is “hurting badly”, simply that I find it odd we both feel the same way about our server’s situation. Maybe it points towards a more universal experience? maybe most lower tier servers have had this experience at some point?
Fair enough.
I feel like HoD is a high PvE server as well; I see more (and varied) commander doritos in PvE, to the point that I wonder why so many purchased them without ever using them in WvW.
I definitely agree with your theory – lower tiers avoid WvW for PvE more than higher tiers, I’d say.
Edit: I’d even add to that and state that, part of the reason why lower tiers stay towards the bottom is because the lack of fluidity in the tier system that ANet’s got. More people would play if it was based solely on weekly performance and not average in past weeks. Hell, it’s what’s keeping tier 8 shafted, currently.
(edited by SilencedScream.2167)
Strange, those are qualifiers(“more of a PVE server”,“strong weekend force that dries up come Monday”) that have applied to NSP for weeks now, if not months.
NSP won three weeks ago (the week before GoM’s last victory).
And, at least one (if not both) of the two weeks before that.
I only started playing two months ago, and HoD’s been in last place by Monday since I joined, until last week. NSP won the majority, and GoM only won one or two.
Not to mention, as pictured above, NSP had the man power – on a late Monday night (LAST night) – to take all of EB, even with all of HoD’s transfers.
You’re not hurting as badly as HoD was two weeks ago.
Edited to add in specifics.
What I’ve noticed is GoM has completely vanished after getting Green for a week. They just Poofed! Leading me to believe they are more PvE server. Anyways about the evenness of the teams before transfers. If you noticed way back when (like two weeks ago) HoD would usually take a commanding lead during the weekend (before transfers) We didn’t have the weekday players to hold that lead while you guys did. If the same players who played Friday – Sunday could put in the hours we did during the weekend or half of those hours we would have still held the lead. It was the fact that during the week the Outmanned buffed lived in HoD. I remember going in during the day and having maybe if we were lucky 15 people spread through all the maps. Now we simply have a week day force. Yes our weekend force got buffed. Yes our primetime force got buffed. But we would win during those times before that. The only that that has really changed is the fact that we have people on through the WHOLE week and not just the weekend.
I am in no way defending that the transfers didn’t help us. I am just saying we were outmanned and it was during the week that GoM and NSP were able to catch up to us because of that reason. Once again I would like to say Ive seen less GoM in WvW. Come back I miss you guys< Stop PvEing and more WvWing. You have a month to get those shiny backpacks!!!!!!
Love,
Kill
This.
I’ve said this a dozen times.
For the past two months, at the very least, HoD would start with the lead. We would hold the lead until roughly late Sunday night in the U.S… and then we’d drop to third and remain there for the rest of the week.
With our weekenders, we were enough of a challenge, but we simply didn’t have the week-long strength that NSP and GoM did.
Last week, PRIOR to the transfers, we held the lead from Friday night until the announcement of transfers on Tuesday, the longest amount of time that we’d held the lead unchallenged in those 2+ months, showing we were perking up on our own.
But, yes, the transfers are helping. And, as Devon stated, GoM’s been mostly missing in action this week. NSP -did- do an excellent job capping all of EB last night, though – awesome job, guys.
Good morning, GoM and HoD!
’twas a productive night indeed!
Well, that lasted long.
’twas a productive morning, indeed.
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