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sPvP Necro Wells/Crit [Video w/ Gameplay]

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Silverthorn.8576

Sorry, but that must be one of the worst “gameplay” video i have ever seen. Your opponents are awfull and this action cam make me sick.

Greatsword improvements part 2

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Silverthorn.8576

There is now “slow melee attacks” role because slow means easy to dodge, block, avoid, hard counter etc in GW2

Greatsword improvements part 2

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Silverthorn.8576

I couldn’t give less kittens about spvp or wvw – I don’t play them, nor do i think that all weapons should be equally effective in all game modes. In PVE, power necro relies on Gravedigger and its CD reset to maintain its current DPS, as pathetic as it is. You offer to turn it into reposition skill, but you either want to remove CD reset entirely, or don’t take into account how annoying constant repositioning will get when spammed. In first case, it will sink power necro further. In second, it will just be annoying.

Your entire redisign will make it so reapers are contantly positioned on top of enemy to maintain rotation regardless of their desire to do so, which can get all kinds of bad in PVE.

Who cares about skills 2 3 4 and 5 in PvE, this game mode is designed for casual players farming easy content, spaming AA being their main skill. How could you defend a spec forcing you to spam 2 50% of the fight? There is not even a proc, a buff, a ressource to manage. I think i will never understand players who only do PvE in GW2 when they are others MMO providing more PvE content, more challenge and a better gameplay…

This weapon is a complete failure because it sucks in every game mode, its dps does not compete in PvE and GS is too slow to compete in PvP/WvW

Greatsword improvements part 2

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Silverthorn.8576

you really expect Necromancer having a weapon with 3 mobility skills?

Necro should start match w/ some life force

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Silverthorn.8576

No experienced necro says they are not viable, just they are fed up of being the ragdoll of other classes.

PvP build feedback required

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Silverthorn.8576

I think you will have trouble versus condis especially from range condi pressure, so versus meta necro.

Necro lack of survivability is unacceptable

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Silverthorn.8576

what?
https://youtu.be/3xXJovG2Vsw?t=1093

They used the meta build… And for your information Necro must be the worst class to rez mates!

Necro lack of survivability is unacceptable

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Silverthorn.8576

because they have a power rev in the team? and they can’t stack classes.

Necro lack of survivability is unacceptable

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Silverthorn.8576

lol hilarity. Necros need 2 or 3 trait lines just to make their only real defensive mechanic half decent. Reading some of this stuff, you would think we get everything baseline.

And specing for a full defensive Necro make it completely useless.

Necro lack of survivability is unacceptable

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Silverthorn.8576

Mobility?

mobility is mandatory in a conquest mode where rotation are the most important part of the teamplay. We can’t really ask for more mobility because Necromancer is supposed to be the slow beast and prevent being kyte with snare.

Teleports?

Flesh wurm is useless in this meta, huge cast and CD when your opponent has instant teleport and no/low CD for rev and thief. Again even if necro could need this kind of efficient tool it does not really fit our RP of slow class.
Death Charge is ok even if we can’t really speak about mobilty there, may be when they will increase the range so … never.

Don’t let me even start on CC for necro….

Nobody asks for more CC on necro.

That must me the worst PvP i have ever seen, the necro plays badly and his opponents are even worst.

So? WvW video? most roamer are terribad and using non meta build, he wins a 1v3 as power necro…. It shows how irrelevant is this video.

LUL

I won’t start a pointless discussion about skill level of the parties involved and with this said we can all see that necro has got the numbers, you have the dmg and you have very little to complain about about this specific argument…very very kittening little

Necro is supposed to be a DPS class that why we bring no support to the team and for your information Necro has to invest for it!

Sustain?

Ok here there is room for improvement…

So all this to aggree with us that necro need a better sustain.
Necro has nothing for free like other class, if we want sustain we will have to equip “rise”, “spectra armor”, stun break etc but the fact is atm our defensive tools are ineffective and that why esport players don’t us it and maximize their corruption. And yes again we all know the build they use is not made for solo queue..

Necro lack of survivability is unacceptable

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Silverthorn.8576

Personnaly i think the only things necro need is revert HP nerf of “Rise” minion and ICD suppression of Spectral Armor.

Necro lack of survivability is unacceptable

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Silverthorn.8576

Because of corruption

What skill/effect u wanna back from gw1?

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Silverthorn.8576

Hex in general was really cool necro spell, but we will never see this because there is no Monk able to dispell it :’(

Necro lack of survivability is unacceptable

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Silverthorn.8576

I don’t heal people….*I blind/cripple/chill/cleave the enemy..it’s called offensive support

It is called soft CC and every necro build has CC and Soft CC.

you’ll see that strong blind application can change the tides of battle rather quickly and that direct dmg necro can deal unholy amounts of dmg.

I’m not saying that this is a god given build and neither that you will win every 1vs1…but they will struggle to bring you down

i don’t know what is your skill bracket but if you have fun with this build, enjoy! It is the purpose of gaming!

Necro lack of survivability is unacceptable

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Silverthorn.8576

I played mainly Necro and engie/scrapper, but i have played guard and warrior too and try other classes.

Something you will note when playing different classes is Necro is the only one providing no support at all to their team. So playing with lot of defensive talent means you are doing nothing for the team but surviving (may be) when elems (for exemple) still fart boon, heal and dispell.
So, at the end, you understand that the only thing Necromancer can efficiently bring in PvP are damage and corruption.

Necro lack of survivability is unacceptable

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Silverthorn.8576

You talk about Necromancer but think like an Elem, you should play Necromancer and try to do some build and then you will understand why Necro are ignoring the most part of their “defensive” talents and at the end you will play the same kind of build the experienced Necro have designed.

The Necromancer and why it sucks

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Silverthorn.8576

in fact, rev and necro share some of the same problems; mobility being one of them

Rev has mobility problem? are u serious? Rev has perma Swiftness, superspeed, can port to their ennemy location and has skills which make them dash farward and backward with evade frame…

Necro lack of survivability is unacceptable

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Silverthorn.8576

Necro survivability could be OK if devs did not delete all tanking amulet because of other classes.
It could be OK too if Necro has a better dps because you could may be commit in 1v1 and kill your opponent before he was +1 with no chance for you to disengage in 1v2.

I've just figured out necro PVP

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Silverthorn.8576

That’s what happens when you delete all tanking amulet because of ele and mesmer without giving the same surviving tools to necro.

I've just figured out necro PVP

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Silverthorn.8576

Power necro is unplayable because it has been nerfed before going live and then most of the nerf done to condi reaper has hurt power necro too.

MM necro is awfull, you can kill minions really quiclky and then the necro is a free +5 (and i hope it will stay like this).

Power Reaper Hilariously Garbage

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Silverthorn.8576

especialy when you nerf chill application and duration because of condi reaper and then nerf chill dmg…

Give necromancers Blocks

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Silverthorn.8576

More stabs and retaliation fits perfectly the necro/reaper RP, Reaper is supposed to be a slow monster who snares you and hits you hard. But if you are CC to death or tunel dps by class with lot more burst than you this design is ineffective.

They should clearly improve the life force regen from spectral skills to the point where hiting necro under spectral armor is as stupid as hiting Rev under infuse light.

[Video] Roaming [Lazy] team Volume II

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Silverthorn.8576

all this mithril backped!!!

I really enjoy the second team fight when you are carried by this awesome necromancer dude xD (who stomps a dead guy btw…)

What should be nerfed: Truth vs Lies

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Silverthorn.8576

Anet seems incapable of collecting sensible feedback, this leads always to overnerfs and overbuffs on professions..now you may ask yourself why this has never changed for 4+ years and the answer is quite simple.

The ideal way to ensure a sense of balance and fairness is to give everyone else someone to oppress and that “someone” is always the changing subject of nerf threads every season.

Nope they overtune some classes/spec from seaon to season in purpose, they create movement in the meta so players will re-spec/reroll and will not get bored, it is basis of MMO balance (even in MOBA).

For exemple with necromancer (my main class): the class was really strong during season 2 because it has good condition dmg, corruption buff, a perfect hybrid condi/power vita/toughness amulet and “rise” shout for sustain; meta was more condition oriented and necro is on top of condition manipulation.
Now necromancer looses almost everything it had in season 2 and becomes a corrupter victim

With that you have 2 options: you love your class and keep playing it anyway or you roll another class and enjoy a new playstyle.

The real problem atm is the powercreep environment because each classes has their weakness and these weakness make them easier to kill by their counter class/spec than before HoT.

[Vid] Condition Reaper roaming/small scale

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Silverthorn.8576

I watch half the video and i am not really impressed by the dps and healing of your build.
Parasitic Contagion is not really powerfull, you survive because of your team comp and the healing/buffing provided by your mate (perma prot, regen and lot of dispells are not carried by your build).
Moreover you have 4 necros and a condi rev and you still need lot of time to kill players, mainly because trailblazer has no power so all your dps comes from condis which are countered by team dispells, resist etc and at the end this is not the Epidemic*4 which are killing your opponent but all the boon corrupt you have.

In fact your build is adapted to your play style and team comp, indeed why would you take weakening shroud and death perception if you stay at range and use Reaper shroud as a defensive tool and for stomps? So that’s ok, but don’t make a mistake your efficiency comes from boon corrupt. You could certainly drop epidemic for well of corruption for a better result.

Resistance Equivalent to Protection

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Silverthorn.8576

Resistance need to protect people against condition damage not the attrition part. I mean movement skills already ignore soft CC and ignoring the healing debuff of poison is completely killing the purpose of poison.
Resistance is may be too powerfull (especialy pulsing resistance) and prevent spec/class which use non-damaging conditions to be a part of the meta.

Remove Gyro Stomp or Add other OP stomps

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Silverthorn.8576

I mean, people have said this already in the thread, but it bears repeating.

Function gyro is scrapper’s elite spec mechanic – y’know, like Reaper Shroud, or Celestial Avatar, or 3rd dodge. It is 95% useless in most game modes. It doesn’t even work in wvw because it is slow and dies to aoe. So .. fine, nerf it in pvp too. Hell, remove it entirely and just give Scrapper a 3rd dodge. I’d be happy with that.

Clearly! I don’t know how people can compare the utility of function gyro with its CD vs Reaper Shroud, zerker mode etc…

Remove Gyro Stomp or Add other OP stomps

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Silverthorn.8576

For me this is not the issue, the issue is the engi can set it then run off to help else where or get back into the fight and your finished regardless.

He can, but your allies should help you too so engi goes nowhere and has to secure the stomp.
Finally gyro stomp is “OP” only if players don’t care about their down mates so when every stomp is OP…

Remove Gyro Stomp or Add other OP stomps

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Silverthorn.8576

Gyro can be destroyed really quickly even with AoE, just fight a power warrior for exemple and you will see all your gyro explode in sec.
So no, gyro stomp is not OP if you care about your down mate, vs descent players i never count only on my gyro for stomping.
It make stomping safer for scrapper and can be really strong in some situation but HoT adds many mechanics really strong in some situation.

Balance around ESL classes

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Silverthorn.8576

can you balance sPvP around ESL classes if players don’t play with same rules?

Don’t forget unranked and ranked queue allow class stacking and we all know some stacked class are insane.

How to fix the game

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Posted by: Silverthorn.8576

Silverthorn.8576

Balance is not so bad actually, the big problem is the static meta. 3 Seasons in a row with the same builds (except for the RiP bunker mesmer), same weapon etc make PvP boring.
The meta is static since Arenanet does not want to break the PvE balance because of PvP, and we all know balance in MMO is there to create unbalance and healthy movement in the meta.

[PvP] Necromancer Diversity Dilemma

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Silverthorn.8576

actually condi reaper will no match MM and power necro, the first one because he has enought AoE to deal with pet quickly before switching to the MM, the second one just by kiting and perma weakness him.

Condi necro is a real threat for rev in team fight, sure you don’t want to fight rev or thief in 1v1 but as a necro you need to focus on teamfight anyway.

(edited by Silverthorn.8576)

[PvP] Necromancer Diversity Dilemma

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Silverthorn.8576

i think necro is actually in a far better state for diversity than any other class,

you can play MM, you can play condi, you can play power, you can play terrormancer.

i even do surprisingly well as a vanilla d/w wellomancer using blood/spite/soulreaping!
melts things really fast.

you can play MM or power necro in low level PvP but you can play lot of cheese build on every class there…

Mercenary Suggestion

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Silverthorn.8576

Double ele might pose a problem but I haven’t had a problem on killing eles with my build.

Me too but It is not like unranked is a good place for testing, pub game meta will be set few days after season start.

Mercenary Suggestion

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Silverthorn.8576

now as necro you only have 2 bad choices, use wanderer and have no power damage and low health pool or use carrion and have 0 toughness…
Necro is way more dependent on their defensive stats than mesmer because the class is a damage sponge ( with no block, no evade, no invul and closed to no prot) and can’t really play full condi without being hard counter by ele in team fight.

Mercenary Suggestion

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Silverthorn.8576

Players were using Merc because it was an hybrid damage amulet with good defensive stats, going full condi means you are counter by ele in team fight or high resistance application so power damage are needed.

Here's how to balance elite with core

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Silverthorn.8576

Nerf “Your soul is mine” ?? nobody uses it…

5 Ways to make PvP Engineer not-lame again.

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Silverthorn.8576

The only problem is hammer, the weapon is way too strong compared to pistol and rifle, scrapper with hammer is already a counter to his core weapons

Chillmancer Constructive Criticism

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Silverthorn.8576

I think people who are happy about the changes are only PvE players that raid

Fixed.

Chillmancer Constructive Criticism

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Silverthorn.8576

The damage in reapers shroud is really strong. The only left counterplay against it (like many people told you in this forum) is kiting the reaper when he is in reapers shroud. Now you want reaper to throw a condition, that has doubled damage if you are moving, like candy?

Kiting and running away from reaper is meant as the counter for reapers. Anet want you to stay away from them. You can’t punish running away from reapers because of that.

Giving torment to counter high mobility to the class with the less mobility and the easiest to CC is clearly the best choice there.

Chillmancer Constructive Criticism

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Silverthorn.8576

And anet stated that they don’t want it to apply poison since it is intended to be damaging only, they don’t want it to reduce enemy’s healing with it too. I guess that is the reason why they went for bleed instead of torment too. Torment would be some kind of soft cc too, since it would force the enemy to move as less as possible to not take extra damage.

That’s why torment whould be the perfect condition, because someone moving with chill + torment deserves to die.
The big problem with DC now is that we are forced to play curse for a better trait’s synergie (bleed duration etc) before patch we could play curse for more condi pressure or spite more physical damage pressure.

Current meta post Condi Reaper RIP?

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Silverthorn.8576

Necros are dead, if you get one in your team – you will probably lose.

Now, if we talk about meta, then main thing remained the same – sustain and heavy burst.

Power Heralds, any Daredevils, sustain Tempest, sustain Engineer, sustain Druid are gods. Second after them are Chronomancers and maybe Berserkers, if you have good healers in your team.

Guardians (my main QQ) and necros are no longer meta and reduce change for you to win, greatly.

Chronomancers is on top of the meta and necro is still the only guy providing corruption against boon spam so you can do something in team fight with competent mates.

Necro build since patch...

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Silverthorn.8576

diamond skin was nerfed bro.

Necro is nerfed too bro…

What is wrong with druid?

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Silverthorn.8576

kick necro out the meta all hail the boon spam classes

What are your new spvp builds?

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Silverthorn.8576

I have tested the power necro or even support necro with shout + rune of the soldier and there is no way it can be viable with condi mesmer out there.

What are your new spvp builds?

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Silverthorn.8576

Personnaly i am testing a build with ice rune and sigil of chilling for the purpose of keeping a good chill uptime vs skill spamming classes.

Season almost over - final opinions?

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Silverthorn.8576

Balance was better than season 1 even if there is lot more to do but MM was awfull, there is nothing competitive in this MM this is just a poor design made to grind pvp games; when 99% of games are stomp you know there is a problem…

There is enough farm in PvE so plz give us some enjoyment in sPvP with skill level ranking league and if the only problem is the wing farm just delete the division requirement so player will still have to farm rank point, win etc

What could be changed to improve balance

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Silverthorn.8576

a reaper making one-off comments without actually explaining anything.

good to know i can ignore your opinion in the future.

all the modification you asked for are just made to turn thief into the master race… so plz. If you play thief talk about thief not about what will turn other class in free match up for your class

I will not do a long post about every class but what says OP is fine to me even if some parts are totally irrelevant at high level PvP (like 4 traps DH, top tier DH plays with 2 traps purification and test of faith or druid tanking 3 guys).

I can talk about condi reaper because it is my main:
The class is clearly concerned about the too much AoE and CC point, why? Because of Reaper Shroud, RS gives you 2 CC, all skills are AoE and with Dhumfire all throw condis.
On one hand reaper has boosted the necromancer DPS and CC on the other hand it clearly leaves necro with the same weak spots: easy to CC, dmg sponge and no mobility.
So with HoT Necromancer becomes more and more dependent on his life force level to the point where a necromancer with full life force is really hard to kill and can do a lot of dmg and a necromancer with no life force is free meat.

Actually Reaper is force to play condi because Deathly Chill is the only good grand master trait in reaper line and with last patch scepter becomes with staff a mandatory weapon. Moreover you have to go for teamfight even if you always will be the first focus, because they are way more powerfull class than Reaper in 1v1 and being catch alone generally means you are dead.

What could be changed to improve balance

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Silverthorn.8576

A thief telling all classes sustain and dps need to be nerfed but thief…

Attachments:

What could be changed to improve balance

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Silverthorn.8576

MESMER
22) Continuum Shift is game breaking and should be removed.
23) Power build deals too much damage. Combine it with stealth, clones and other strong abilities – most of other classes can’t do anything against power mesmer. (same could go for condition mesmer, but condition mesmer have lower damage)

What?! Power Mesmers suck, it’s the condi mesmers that are the problem. Wth are you thinking here?

And how is Continuum Split game breaking other than double Moa?

I am not sure power mesmers sucks but there are certainly free meat for thief like lot of power spec out there.
Indeed Continuum Split becomes a problem when it resets ultimate CD, so may be it shouldn’t.