Showing Posts For Smoosh.2718:

Thank you Anet for an NPC.. named after me??

in Guild Wars 2: Heart of Thorns

Posted by: Smoosh.2718

Smoosh.2718

This Smooshatron really made me chuckle when I saw it! May I say.. Best named NPC to date!?

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Adjustments to Tactics minor's

in Warrior

Posted by: Smoosh.2718

Smoosh.2718

Minor traits in mind:

Determined Reviver
Reviver’s Might
Inspiring presence

Proposed changes:
Determined Reviver becomes —-> Determined Survivor:
When struck down to 50% gain Protection
Reason:
Currently if you want to pull of a quick revive in PvP this trait will not save you from pressure, and does nothing for the warrior while not reviving, making it essentially a useless trait.

Reviver’s Might becomes —-> Might or Purge
When using a heal skill, grant 5 might to all allies around you for 6’s if you don’t have conditions. Radius: 360
Cleanse 2 conditions to allies around you if you have more than 2 condition’s applied to yourself. Radius: 360
Reason:
Suffers from the same issue Determined Revival has, totally useless when not reviving another player. This would allow the warrior to play a more supportive role in pve and pvp.

Inspiring Presence becomes —-> Inspiring Presence
While under the effects of might, grant allies swiftness.
Range: 600
Reason:
Warriors who were fighting along side strong champions/kings/banner bearers would have a greater moral and were more likley to charge into battle. Thus meaning if a warrior gains might , they will grant others swiftness around them inspiring them to charge into the fray.

10 healing power per might, do I really need to even justify why that is utter pants?

Tell me what you think of these changes to make Tactics feel more appealing (lets face it, getting people up off the ground isn’t exactly a warriors speciality (ignore the banner) and it isn’t really fitting to the trait line, ‘Tactics’.

Discuss.

Dear Devs

in PvP

Posted by: Smoosh.2718

Smoosh.2718

Example, the build im running currently uses Rune of the Tempest (im a warrior) Also running the trait Rousing resilience, which gives a total of 5k HP per stunbreak! This rune is seen by many to be totally rubbish. But works for this one build

CONDITION RAGE!!

in PvP

Posted by: Smoosh.2718

Smoosh.2718

I honestly cant stand the condition meta.
All it encourages is bad plan, spam your skills till the foe dies from an unstoppable assault of conditions.
Conditions are meant to be damage over time right? taking 3-5k damage every second is not true to speak over time, that’s the same if not more than a physical attack.

Condition damage across the board needs it’s damage lowered.
Why? because you can combine Conditions with being tanky, you can not pull off the same effect with a power build as you lower your total damage dealt by taking tankyness, which is what it should be!

Condition damage only needs Condition damage to be the king
Power needs, precision, power and ferocity to be top.

With this current meta of condition spamming monkey’s I might as well be attacking them with a wet sausage asking them if they’d like to burn it for me since they already applied the last 100quadzillion conditions on me already.
(In other games condition damage, AKA Damage over time skills, had a set amount of damage and played a lesser role in the game, they weren’t over powered and you could counter them (since you CAN’T spam them in those games))

TLDR:
Condition meta is boring, unfun, lacking in fun play, less counters (Vitality makes next to no difference in this game due to the high damage of conditions), it also becomes tiring to face the same builds that are stupidly strong in the current balance that play on cheap play.
STOP pushing for conditions to be a thing in pvp, it really ruins the fun in this game.

FIX THIS

in Warrior

Posted by: Smoosh.2718

Smoosh.2718

’ it always hits AT LEAST 4 times out of 8 projectiles’
‘I fought an engi earlier who wasn’t even strafing and every single projectile missed.’

Apparently it doesn’t always hit 4/8 times :P

But anyways this skill can be used defensively, if i recall rightly this skill should destroy all projectiles coming at you when you use it (I presume only in the line of fire though).
What bugs me most about this skill, is that the sword is meant to be a hybrid Power and Condition damage dealing weapon, yet the physical damage on this burst skill is horribly low! Granted Condition damage is higher through burns.

As for shattering blow, really this should be remade into a skill where you pick a rock up from the floor forming a rock shield in your hands, then press the button again within the skills duration (3 seconds) to shatter the shield, blasting shards of rock in a cone infront of you. You are able to move during this time (same as shield block)… That way we have a Rage skill that is actually USABLE in pvp! Granted the CD would have to go up to say 20s due to it being a block… But, will this happen?
No.. So really from what we’ve learnt on the forums, what ever we suggest as a change gets ignored no matter how good it is.

Here is for another wasted suggestion anyway :P

Shattering shield / Shattering blow / Rock Guard

Pull up a rock from the ground to form a rock shield which will block incoming attacks for [3s] During this time you can shatter the rock with your fist breaking the rock shield shattering small shards of rock in a cone infront of you inflicting bleeding.
Block Duration: 3s

*Shield Shatter: *
Damage: 631
Bleeding (10s): 880 Damage
Stability (2s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared or taunted.
Adrenaline: 10
Number of Targets: 5
Reflects Missiles
Range: 600

This version of Shattering blow.. I would happily use, not the current one which sets you up to be utterly destroyed after the animation.

One glove option

in Guild Wars 2 Discussion

Posted by: Smoosh.2718

Smoosh.2718

Is it possible to add in a one glove option, so you can pick which glove you wish to display.
Left, Right or Both

Me personally I’m a fan of the miss match gloves, one big one small, but I would also like to play around with one glove on one glove off depending on the weapon I’m using.

As an example of this, for the rifle I’d remove the right hand glove and leave the left hand gloved up. This would then give the char a more unique appearance. + more customisation on our looks!

lol berserker stance nerf

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Posted by: Smoosh.2718

Smoosh.2718

Conditions in this game really ruin the gameplay for me. Now with the change of Zerker stance it encourages the worst kind of play around!
If you are faced against a necro, all they now have to do is spam all skills putting all their conditions on you then just keep auto attacking with scepter till you die of the condition bomb which you now cant remove due to resistance being remove constantly.

Sure you can say ‘But they need a fighting chance’ but being that now you cant actually stop the condition bomb its made it a little lopsided.

Revert the change to Zerker stance!

Change the boon you gain on using stances as well, Vigor on Defy pain… seriously o.O you wont be taking damage while that’s up, so you don’t need to dodge so much, make it a boon appropriate for each skill.
Example:

Defy pain : At the end of the skill gain protection for 6s
Zerker: Gain Swiftness upon skill use 6ss
Balanced stance: Gain Vigor on skill use 6s
Frenzy: Gain Fury on skill use 6s

And add a kitten cooldown reduction on these skills!
Ranger/Druid has a far superior defy pain on an almost same cooldown (traited)

Easter Egg?

in Guild Wars 2 Discussion

Posted by: Smoosh.2718

Smoosh.2718

This Easter egg is actually called ‘Two players waiting for a real balance patch’ as you can clearly see however, both of them died of old age.

Piercing on rifle auto (Fierce shot)?

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Posted by: Smoosh.2718

Smoosh.2718

I rather like this, before I didn’t take piercing shot trait due to losing a better trait (imo)

Aye, I always picked sprint over Crack shot, however in PvE you can trait the rifle to stack vuln then use 1 to rapidly! and i do mean rapidly gain Adrenalin. 3 adrenalin per shot! 10 shots and you’re full.

Piercing on rifle auto (Fierce shot)?

in Warrior

Posted by: Smoosh.2718

Smoosh.2718

BUT! you gain 3 adren on auto attacks.. made me laugh when i tried it out

lol berserker stance nerf

in Warrior

Posted by: Smoosh.2718

Smoosh.2718

It’s a buff in that if you have a ton of condis on you already and you pop it.

Sure you can stop the conditions from doing damage… but with resistance conditions can constantly be applied to you non stop! meaning 1 boon strip on you and your HP will sky rocket down, and to add to this, these conditions will begin to hit hard once zerk stance has ended allowing the conditions to munch down that HP.

Before this change we would have no conditions applied to us throughout the duration of the skill. So I would rather have the old zerk stance back!

Try before you cry

in Warrior

Posted by: Smoosh.2718

Smoosh.2718

Yeah.. but Boon corrupt on auto attack?

Blood Reckoning, Worst change made.

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Posted by: Smoosh.2718

Smoosh.2718

Before I was able to easily sustain myself back up to full Health with this skill, Gunflame into a mass of mobs ore a quick DPS combo to make the most of the 25% damage to healing effect + 25% crit rate and double adrenalin per hit. This gave me 6s of damage time to regain my health back

Now, its been nerfed to 10% damage to healing for 5s but you get double the health on initial use, ~1800 buffed to ~3,200. No bonus crit rate, no double adrenalin per strike.

This skill was fun to use before, but now it just feels like a pile of garbage.

The only bonus it has is that it refreshes your f1 skill, resets the cooldown, allowing you to pull off a double gunflame at once or kill shot… But with the nature of the berserker and the 2.2s Cooldowns on burst skills… what’s the point of the refresh? This change to the heal skill is a huge step backwards.

I loved the way this heal worked with powerbuilds.

Something on Chill needs to go

in PvP

Posted by: Smoosh.2718

Smoosh.2718

Here is another way around it, Chilled foes 600 range from the reaper will take damage every second while within range. (under chill)

Something on Chill needs to go

in PvP

Posted by: Smoosh.2718

Smoosh.2718

Currently Chill is doing too much for one condition.
I get it, its meant to be a rare condition so it does more, but its not.
It has become the most common condition in PvP now.

Chill:
Decrease movement by 66%
Increase Cooldowns by 66%
Damage over Time (under reaper).

That’s three conditions 1 condition does!
Compare it to its previous competitor, Cripple.

Cripple:
Decrease movement by 50%

Yup, that’s it. No damage no cooldowns boosted. So why does it seem Chill has gone overboard and become one of the most potent conditions ticking for high damage (as far as conditions go per stack) making you even more crippled than a crippled player and then to finish it off higher cooldowns.

Something on this condition needs to go or get lowered.
Cripple needs to be the go to condition for making people slower not Chill.
What if we saw a change like this as an example:

Chill:
Increase cooldowns by 66% (Maybe down to 33% with the coming nerf to Alacrity)
Decrease movement speed by 33% (Lets face it when its cold outside you can still run.. just not as fast as normal.. You aren’t crippled (lul))
Damage over Time (reaper) [Reduction in damage to something like poison, currently we’re having burn like damage off of Chill]

TLDR:
It’s too common, does too much and something needs to be changed or removed on it.

Hawk wings - Gliding

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Posted by: Smoosh.2718

Smoosh.2718

Hawk wings, simply put, I like them! A+
The most realistic looking wings so far.

When gliding I’d love to see the wings tuck when pressing down ‘W’ like an actual hawk when diving. This would make the wings feel and perform much greater while also looking amazing in flight!

Example dive on ‘W’:
http://www.groundworklawrence.org/files/images/imce/peregrine%20diving.jpg

Valkserker - Bunker Buster

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Posted by: Smoosh.2718

Smoosh.2718

Tbh I underplayed this build when I rated it, after a few more matches it does seem to perform quite nicely! Had an ele going from 70% to 100% for a bit of the fight till i landed my stun and let loose a full 100b combo followed up by a gunflame , killing the ele on the spot.
I am so glad that this isnt a cheesey condi build, that stuff shouldnt be in this game.
(first time I’ve used my rifle in pvp mind you, always stuck with Axe Shield before due to that extra stun and 3s sustain on block.)

Rating redone:
Bad
-
-
-
Okay
-
- <———
-
Good

Valkserker - Bunker Buster

in Warrior

Posted by: Smoosh.2718

Smoosh.2718

Been trying out this build myself in a few battles, must say I do like the fact I can finally bring my predator into battle!

In a way saving your bursts and damage skills for stun moments does make this more of a skilled way of playing, but relying on only headbutt for these stuns and fellow allies makes your DPS window 3s out of 20s, that being said burst skills always critting, does hit nicely!
The sustain is… ok at most, but I still find a heavy reliance on Defy pain and Zerker stance, without these two skills health just goes faster than you can say Gunflame.

Getting used to no fast hands as well is a bit of a hurdle being that I’ve personally become so tuned into fast 5 second switches and always changing weapons depending on my position and circumstance. In many ways this holds back the warrior due to the nature of the weapons balanced around fast hands, however that being said ANet stated they are going to try make the weapons self sufficient with cooldowns and effects so swapping weapons isn’t so needed, so only time will tell how well this build performs in the next patch.

Running both Traited Signets and Signet of might really does dominate classes which rely on blocks to survive! Bunker Mesmer after patch will be annihilated by this combo! Dragonhunter too is another class whom will fall to the unblockable burst skills or headbutt 100b combo.

Overall the build is a fun build, bit gimmicky with the current rifle state, which should improve massivly with the future 4 skill evading backwards creating a weapon of sustain giving the warrior a total of 4 dodges including GS Rifle and Endurance dodges.

My biggest issue with this build however, is trying to chase and catch up to a foe… super slow! Move at the speed of a tank but take hits like a wet sausage. The fault is not the build but the warrior design as a whole, which hopefully we will see a change in soon! (we must have HOPE .. (not the weapon… but maybe at one stage we will!) but hope the changes on the 26th address this.)

From a rating
Bad
-
-
-
Okay
- <——— Build would go here, but after patch we may see it rise up higher!
-
-
Good

[Suggestions] Future Elite Specializations

in Guild Wars 2 Discussion

Posted by: Smoosh.2718

Smoosh.2718

This one has probably been stated before, but nether the less id love to see it in game!

Warrior:
Bounty Hunter

Concept:
This elite specialisation is designed around fast play and high mobility, giving the player the new option to use the burst skill to either attack or move swiftly with the new grappling hook. The bounty hunter will be able to purge and transfer conditions against their foes, or lower all forms of incoming damage towards them.
The bounty hunter will use all the tools around to get the job done!

Class combo:
Warrior + Engineer = Bounty Hunter

Skill type:
Gadgets

Weapon:
Main hand Pistol

Pistol skills:
1. Double Tap – Rapidly fire a two round burst at your target (total damage of both rounds will be the same as if one projectile).
Cast time – 1/4s -1/2s
[Idea behind Double Tap, you are a bounty hunter who is set out to take down foes who play dirty i.e. blind counter, at least one of your rounds will land.]

2. Flare shot – Fire a flare at your target location which will cause damage on initial hit, blind and burn for a short duration at the target location.
Burn + Blind Duration – 3s
Cast time – 1/2s
[As a bounty hunter, you are trained to play dirty so you will use any means necessary to win.]

3. Suppressing Withdraw – Rapidly fire your pistol while rolling backwards evading attacks for the duration.
Evade duration – 1/2s
Cast time – 3/4s
[Evade frames will count from the moment the skill is pressed but has 1/4s vulnerability time at the end of the skill, where no evade frames are present.]

Burst:
F1. Bounty Hunters will – Fire your pistol rapidly in front of you causing mass damage in a cone like AOE. During the skills duration you will ignore all incoming crowd control skills.
As burst level increases, the range and area covered will also increase. If the foe is under 50% HP the condition slow will be applied.
Cast time – 1 1/4s
[This burst will encourage high risk, high reward style play, the caster will be rooted during its duration alike to 100 blades.]

F2. Grappling hook – Fire your grappling hook to gain access to pull yourself to the target location or if fired upon a foe pull the foe towards you stunning on a successful pull and causes damage. Range increases with burst level.
Cast time – 1/4s
Stun – 1s
[This skill will allow the bounty hunter to either gain access to grounds above and previously not accessible, allowing them to take the more direct route (simular to Theif’s shadow step or Mesmer’s teleport). Or to use their adrenaline to pull the foe back towards them.]

Skills:
Healing skill:
Stim Pack – Jab yourself in the leg with a stimulation shot. Over the next 10 seconds heal 800 health points per second while gaining Fury and Swiftness for the duration of the skill. If inflicted with poison or bleeding cleanse 1 condition every 2s instead of gaining Fury and Swiftness.
Boon interval – 2s
Cast time – 3/4s

Utilities:
1. Reactive armour – Reflect 25% of all damage back to the attacker (based on full damage) while taking 25% less damage from conditions and physical attacks for the duration of this skill. While this skill is in effect you are immune to blind.
Duration – 5-6s
Blind immune
Breaks Stun

2. Purge and Detonate – Purge your conditions you suffer from into an explosive devise and throw it at a target location, after a set time it will detonate and transfer these conditions to the foes in its proximity. (Detonation can not be blinded)
Conditions removed – 6
Fuse timer – 1s
Cast time – 1/4s
Blast Radius – 200
Blast Finisher

3. Hunter Drone – Pull out a hunter drone which will fire a net shot at your target followed by a tranquilliser dart, inflicting slow and cripple. The drone will then return back to you for recharge.
Slow + Cripple duration 3s

4. Powered Armour – Infuse your armour with ley energy granting you strength to inflict more damage through both conditions and physical damage, upon skill completion self cripple is applied.
Duration – 4s
Self cripple duration – 3s
Damage increase – 25%
Breaks Stun

Elite:
Tripple the Bounty – Order an airship to strike the targeted ground by firing a flare into the sky, three rockets will then be shot into the target area inflicting massive damage and knockback to all foes within its proximity, if fired upon downed foes, this skill will finish them.
Cast time – 1s
Rocket delay – 1s
Knockback – 400
Finishes downed foes

Traits:
– Soon to follow -

Explain this warrior update plz

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Posted by: Smoosh.2718

Smoosh.2718

When I heard of this new rifle change I instantly thought of my own post:
https://forum-en.gw2archive.eu/forum/professions/warrior/The-Rifle-The-shotgun-Proposal/first#post5597531

Oh please, please be true!
‘Rifle has also seen a bit of a rework, gaining a more defensive nature…’ A shotgun is more of a defensive weapon. By the six be this true!

Smite now pwned even dota2 in twitch viewer#

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Posted by: Smoosh.2718

Smoosh.2718

I thought you quit?
‘nah, just delete this account and let me rest in peace. if you know how anet buff & nerf things, you will never say that. I just want to quit permanently.’

Your own words, if you plan not to play. Then plan to not post on the forums with non stop Gw2 hatred.

We get it, you dont like Gw2 any more! Point made, now stop making it over and over again like a druggy trying to get their fix on a high, but rather drugs be it attention.

Stop the fuzzing about "no war in pvp"

in PvP

Posted by: Smoosh.2718

Smoosh.2718

Me personally, I like the warrior plays so I’m not going to reroll my class because someone has a pre-match judgement of the other player before seeing them in action.

As shown here (See attached screenshot), its not selfish for me playing my class which I enjoy to play in ranked matches (as you can clearly see there is a lot more won than lost). If however I wanted to throw matches, then yes that is selfish but I’d never dream of doing that (or playing condition damage in PvP, detest that cancer!).

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Pact Fleet Dry docks.

in Guild Wars 2 Discussion

Posted by: Smoosh.2718

Smoosh.2718

Where on earth (lul – Tyria) does the Pact make these airships, they have what seems like 30 + airships but no location in Tyria on where they are built or stored. Will we ever see the dry docks in future Living story, because it would be really nice to be able to walk in and around, seeing these airships being constructed ...Again....

Would be a nice touch to see the airship base (Maybe as a new ‘Fort Trinity’, Just bigger and more kitten!).

Stop the fuzzing about "no war in pvp"

in PvP

Posted by: Smoosh.2718

Smoosh.2718

Every time it happens (Well almost every time), the whole ‘Warrior Reroll’ statement.
It is almost like asking someone to stop having fun and do something boring. Simple answer, No I shall not reroll at the whim of someone else.

(Side note: Yes I’m going very slowly through the PvP ranks due to not finding it as fun as before).

Attachments:

Swordsmaster Faren...

in Guild Wars 2: Heart of Thorns

Posted by: Smoosh.2718

Smoosh.2718

YES YES YES!! We need more of Lord Faren in this game! His Humour is one of the best in this game… Besides who will forget his famous line ’I’m rich you know.’.
I do hope he plays a good role in Season 3, I hope to see him battling bandits or worse… Steve!

ESL Final Twitch Views

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Posted by: Smoosh.2718

Smoosh.2718

True, ok then, lets compare with Vain Glory and freaking MOBILE game, 4k views. Uh oh.

Did you just quote … a post… from… 2 years ago?
Guys… He is a real life necro!!!

Where is Dougal Keane?

in Guild Wars 2 Discussion

Posted by: Smoosh.2718

Smoosh.2718

Wicked, will have to check it out, miss that guy!

Where is Dougal Keane?

in Guild Wars 2 Discussion

Posted by: Smoosh.2718

Smoosh.2718

Before the big LA patch, Dougal was near all the dungeon merchants, but afterwards I have no idea where to find him.
does anyone know where Dougal is now?

Is warrior really not worth playing in pvp?

in Warrior

Posted by: Smoosh.2718

Smoosh.2718

‘Warriors are not good in pvp’ It’s almost as if people who say that didn’t play more than 5 minutes of the class before rage quitting.
Sure, sustain is low once that HP starts going down, work around that, take something to prevent HP loss, Zerker stance + Endure Pain (x2), try to prevent health loss before it happens ( we aren’t good at gaining back once its gone(unless you run)).

When I’m not fighting Condition cancer builds (Reaper + Revenant) the class actually plays quite well… so yes, I am going to be one of these people now.
Get Good.

Attachments:

WHAT THE HECK ANET

in PvP

Posted by: Smoosh.2718

Smoosh.2718

I vote in favour of a balance patch, I really don’t care if its mid season. No balance kills the fun.

Edit: Not another Tool tip fix… that’s not balance, that’s like scraping the poop off the rim of the toilet but leaving the rest sploshed all around the bowl… and on the floor.

Astralaria III - Sheets of Aurillium

in Bugs: Game, Forum, Website

Posted by: Smoosh.2718

Smoosh.2718

This one item is still bugged preventing progression. (bought from the Exalted merchant in Tarir).
No currency is shown other than a Padlock, (I have max HoT masteries).

Dec 1 Release Notes no fix for Nevermore?

in Guild Wars 2: Heart of Thorns

Posted by: Smoosh.2718

Smoosh.2718

I was waiting eagerly to progress my Axe collection today, but to then find out its still bugged, and to then notice there were no balance changes what so ever.
What’s wrong with doing micro patches on a weekly basis to fix bugs that pop up than wait 1, 2, 3 months to fix things. Constantly playing this waiting game isn’t fun, its like waiting for a date who never shows up.

TD META [LUCK] Guide to succeed!

in Guild Wars 2: Heart of Thorns

Posted by: Smoosh.2718

Smoosh.2718

Hard to argue with DeadlyCuddles when he manage to kill TD meta with almost 3 minutes left on the timer… 3 minutes of standing idle hoping you don’t get disconnected, never thought I’d see that on Chak Gerent

I do like this boss, shame you do have to wait for it though, Great fun fighting it. But when My map killed it, we had over 7m remaining on the timer. Not even joking, super fast kill!

What has happened to your manifesto!?

in Guild Wars 2: Heart of Thorns

Posted by: Smoosh.2718

Smoosh.2718

There was no real point to begin with. OP has no clue what grinding really means. He also does not seem to understand that end-game rewards do not come easy.

I played Aion for a long time, that should cover the topic of what grind is (since everything in that game was grind and RNG to the max(Gets old fast.. you kinda feel a bit of your brain die as you do it for that hour longer too.)).
Look at it this way, its now more work for a player starting now to make ‘ascended’ gear than it was for us a few months back.

What has happened to your manifesto!?

in Guild Wars 2: Heart of Thorns

Posted by: Smoosh.2718

Smoosh.2718

If there’s nothing in it for you, why does it matter how much it takes? Just ignore it.

Well there is something in it for me, and everyone actually, and that’s a thriving community and a game that draws people in rather than push them away. I’d rather have more people playing the game than quit because its become too grindy for them.

Also, if we all do ignore this, you’ll see requirements slowly escalate upwards, ‘100 Silk too little? now 200 per damask.’

Anyway I presume we all will see a huge change on a few of these things on December the 1st.

What has happened to your manifesto!?

in Guild Wars 2: Heart of Thorns

Posted by: Smoosh.2718

Smoosh.2718

TLDR; I want the new end-game stuff NOW and I also don’t wanna work much for them.

Compare what you need now to what you needed before. Compare launch to now, Title of this topic was not ‘I want this, give me this’, this topic was addressing the across the board increase in materials, level EXP and gold required to carry out X* objective, which clearly goes against the manifesto on launch.
I myself already have ‘Endgame stuff’ what ever you want to call that, but I’m thinking more for the newer players, or the ‘mid term’ players. You don’t want to turn them away because later down the line they find out they have to grind away their time to get X items or level up by X amount to get to X.

  • Replace X with anything appropriate: e.g. X = level up mastery to get Mushroom jumping or X = Craft your first bit of armour (which now costs more than it did before.)

EDIT:
See the new craft as an example, Scribing, 5,000 Gold to get to 400, for very very very little in return ( Lets have a look at Tyrian Globe: https://wiki.guildwars2.com/wiki/Tyrian_Globe Now go have a look at it, all that grind for nothing back essentially)

(edited by Smoosh.2718)

Warrior Specializations Rework

in Warrior

Posted by: Smoosh.2718

Smoosh.2718

I do like many of the core changes here, and would personally love to see them in game,

‘Second Wind (Replaces Axe Mastery) – When you strike an Enemy with a Level 3 Burst Skill, enter into Berserker’s Stance. Duration: 8s. Cooldown: 60s.’

Sounds like a strong contender for PvP, and a worthy grandmaster (due to the high number of condition players nowadays).

Lets hope the balance patch has a lot of stuff like this in it rather than, ‘reduced CD on Shattering blow’ as that would just be an insult.

Will you prepurchase next expansion?

in Guild Wars 2: Heart of Thorns

Posted by: Smoosh.2718

Smoosh.2718

I thought Anet broke off from NCSoft and now work on the game independently. It seems some NCSoft tendencies remained in Anet though.

Pro tip, scroll down the page to the bottom.

What has happened to your manifesto!?

in Guild Wars 2: Heart of Thorns

Posted by: Smoosh.2718

Smoosh.2718

To clarify I’ve been playing for over a year and a bit, have 4 legendary weapons and put in over 3k hours into this game. This topic isnt just about the legendary weapons but more about the actual manifesto for the direction of the game. Why has the no grind policy been thrown out the window?

What has happened to your manifesto!?

in Guild Wars 2: Heart of Thorns

Posted by: Smoosh.2718

Smoosh.2718

Ok, picture yourself as someone who has just hit level 80 been playing for 3 or 4 months and wants to get the new legendary weapon. How on earth are they to get the gold or materials without resorting to heavy heavy grind?

What has happened to your manifesto!?

in Guild Wars 2: Heart of Thorns

Posted by: Smoosh.2718

Smoosh.2718

Quoting your own manifesto carried out in 2011, you stated (sorry Colin for dropping you in here) ‘We just dont want players to grind in Guild Wars 2’.
The old way of making legendary weapons was fine, so why was there a need to go completely over the top with the time gating of materials along with a stupidly high number of the same material you can only make one of per day, just for the new precursors. Surely with a system like this in place you should remove the daily craft restriction on all T7 materials.

Looking at the new list of what is needed for the new legendary weapons this is the most grindy thing I’ve seen in this game, which goes against the 2011 statement on what direction you guys wanted this game to go in.

https://youtu.be/FU1JUwPqzQY?t=1m22s

Would this small change break the balance*?

in Warrior

Posted by: Smoosh.2718

Smoosh.2718

or did I misunderstand when you said, “Balance is already broken”.

Aye, it was about the balance in PvP in its current state. ^^,
But yes, pretty confusing when there are two things called ‘balanced’.

It does puzzle me as to why the warrior doesn’t have access to this ‘boon’ as it seems the most fitting.

Would this small change break the balance*?

in Warrior

Posted by: Smoosh.2718

Smoosh.2718

If on the skills Berserk [F2] – Fatal Frenzy and Last Stand – Balanced Stance, were changed from Swiftness to super speed to allow the warrior to have that gap closing ability, possibly restricted to Fatal Frenzy if it is too much on Balanced Stance.

With this change it would allow the warrior to pop Berserk and dash up to the foe you wish to attack, which in turn would give you that warrior in the thick of battle sense.

As a class which has no gap Breakers / Closers like other classes do; such as teleports. It makes sense for the warrior to finally have access to more types of boons/movement changing abilities such as super speed (which seems to only have love for Engineer, Ranger and Tempest.)

*Disclaimer – Balance is already broken, but ‘break’ more so than it currently is.

Berserker is great Q.Q less.

in Warrior

Posted by: Smoosh.2718

Smoosh.2718

When kitted out in Viper gear and rune of Balthazar + 33% trait on burns, you can maintain a strong 20+ stacks of burn in PvE with the longbow, you just need to position yourself right and have a good rotation. Damage ranges from 3k-5k-15k damage. If King of fires was changed to burning does X amount more damage ontop of the 33% + spread would that break it?

How many ppl have dropped warrior for now?

in Warrior

Posted by: Smoosh.2718

Smoosh.2718

So many weapons (besides friggin’ Greatsword) need tweaks and enhancements to match Scrapper and Revenant.

Physical skills are a joke.

Rage skills are a flaming joke.

Berserker burst skills don’t seem to add enough to justify the elite spec.

A lack of reliable stability means warriors are chumps against the constant no-cooldown charging/rolling-knockdowns of every dinosaur in Maguuma.

Warrior weapons are as they always have been, good for different reasons. Revenant Hammer does need a tone down on skill 2 and a few tweaks here and there, so there is no need to call for a power creep on the warrior skills to be ‘OP’ because there is a slight imbalance currently.

Physical skills I have to admit have very little role in this game, its hard to find a place for the skill ‘Kick’ and Rampage fits more into PvP/WvW than PvE. So really super situational.

Rage skills, Right first off, some of them are actually kitten right amazing! Headbutt in PvP WOW! Seriously amazing! Blood Reckoning, Far better than healing signet on power builds for open world PvE/Events, haven’t tested it in WvW. Outrage, amazing stunbreak on a 10s CD which links into your last point which I strongly disagree with. The other Rage skills are very situational and clumsy to use, so there is that.

The new F1 skills, sure its not like getting a whole new way to play the class, essentially its still the same, however some of the new Rage Burst skills are just simply amazing!
Example:
Arc Divider + Blood Reckoning = Huge AOE heal.
Gunflame (traited) + Blood Reckoning = Huge Line AOE heal.

Before this spec I hated the rifle, (sure id like to see some changes to its skills 2&4 are the ones in need of some love.) but now with the rifle traited and the mobs kindly lining up for you, this weapon packs a punch!

Now its this last point which is horribly wrong. we have a trait, Eternal Champion. If you are fed up with being knocked down put Outrage on your bar and that trait! You’ll have all the stability you’ll ever need period! 15s of stability with F2 and stability on demand with Outrage (after being CC’d) Each stun break now gives you 3 might with this trait. The berserker now feels to me powerful when hitting F2 which surprise surprise makes us stronger the longer we are in combat!

The berserker brings a lot of damage when you do hit that F2 button, if you trait to go full on glass cannon you can get 7% + 9% + 10% just through the traits, can go higher with the fero trait.

Anyway’s its not up to me to make you like the berserker but I can say right now I’m happy with where the berserker is in terms of damage and new builds (DEF|DIS|ZER Doesn’t feel so bad now due to this damage rise).

Complete list of Warrior buff!

in Warrior

Posted by: Smoosh.2718

Smoosh.2718

Why doesn’t Torch 5 pulse 5x (1 per second) 1 condition cleanse instead of 2 condition cleanses at the start.
Torch currently is used more as a pre leap burn set up rather than a Condition cleanse, but with a change like this it will allow conditions to be burnt off during the skills use.

Could take this a step further and allow the torch to also carry out this cleanse to any friendly in the fire field as well!
As currently torch does feel like a very selfish weapon that only puts out a bit of burning.

I don't have HoT how much weaker am I?

in Warrior

Posted by: Smoosh.2718

Smoosh.2718

GW2 is a pay 2 win game, yes.

We all paid for the game (Its Buy to Play, Ignore the Free To Play as thats more of a trial than anything)… So how does that make it Pay to win?

Pay money (to buy HoT) = be able to compete seriously

Gw2 doesn’t have a sub fee, so I consider buying HoT as a thank you to the company and access to 4 new huge meta events with lots of shinies!

But if this is in regards to the PvP issue, its just been over a week since launch, balance wont be perfect… but soon I hope.

I hate Mordrem Snipers

in Guild Wars 2: Heart of Thorns

Posted by: Smoosh.2718

Smoosh.2718

….Modrem Snipers….
….Also, seriously, reduce that damage. That damage. . .

Its kinda in their name, what is a sniper without damage?
They are fine as they are, and quite fun to fight, as you need to take them out first!

I don't have HoT how much weaker am I?

in Warrior

Posted by: Smoosh.2718

Smoosh.2718

GW2 is a pay 2 win game, yes.

We all paid for the game (Its Buy to Play, Ignore the Free To Play as thats more of a trial than anything)… So how does that make it Pay to win?

Could we please have a Dev response.

in Warrior

Posted by: Smoosh.2718

Smoosh.2718

Regarding the topic of the warrior in its current state.
Could we please have a response from Anet addressing the warrior and its elite specialisation the Berserker.
What am I asking a response for? How Anet perseveres the class to be, where its exceeding (Obvious PvE but lets face it all classes do well in PvE.), what the class brings to a party (Aiming at the Berserker here.), what does the class lack.

The warrior players ever since the Berserker came out have been asking for Fast hands to be base line, its one trait, its been done to Mesmer so why not warrior? At least then this gives the warrior more options than being locked into 1+2 traits constantly:
STR|DEF|DIS
TAC|DEF|DIS
ARM|DEF|DIS
OR
STR|DEF|ZER
DEF|DIS|ZER
ARM|DEF|ZER
TAC|DEF|ZER
All of the Berserker builds suffer due to the nature of the core warrior and its core skills, being that the warrior has been designed around fast weapon swaps to carry out your combos, it makes it rather hard to play effectively as a Berserker.

Furthermore there is a strong trend in all of these builds, they all require Defence and (in most) Discipline. Discipline is taken mostly for its fast hands trait.

What would be the harm in making Warrior Sprint the new minor of Discipline (gives you a reason to take this line for the rifle trait and burst), and make fast hands baseline to the core warrior, replacing the Warrior Sprint trait with a new Adept (old) such as:
Thick Skull – Reduce stun duration by 25% (Possible to replace thick skin with this trait?)
OR
Slayer – Increases critical hit chance by 5% (Most fitting for Discipline)

This brings back some old traits and will have some use with the class.

What will be done in regards to the totally useless rage skills which are currently in the game such as:
Headbutt for PvE, PvP it misses about 50%-80% of the time due to only having 180 range.
Wild Blow for PvE, I seriously thought Utilities were meant to be utilities and not another attack skill.
Shattering Blow, this skill needs a total redo, where in the world are you going to use a 0.5s reflect? What about, Gain might per foe hit by this skill?

The other do have uses, but PvP speaking these skills find little reason to replace Stances which are (currently) Heavily needed more so to survive the insane bursts by other classes. (Looking at the Revenants Sword skill 3 with Shiro’s Unblockable attacks… Shield stance does nothing to stop this as well.)

Another suggestion was made by another player, making Rifle skills 2 and 4 the same skill, give it a slightly higher CD and give us a new skill 4 which brings some utility to the rifle which I requested within:
https://forum-en.gw2archive.eu/forum/professions/warrior/The-Rifle-The-shotgun-Proposal/first#post5597531

^I would rather have this personally but anyways, please rather than leaving this whole section in the dark, could we have a developer response regarding the warrior and its current state.

Thank you,