Showing Posts For Strages.2950:

fractals really suck compared to dungeons

in Fractals, Dungeons & Raids

Posted by: Strages.2950

Strages.2950

One hour and half to play at best ? That’s hard to handle. If I were in your situation, I would just quit playing games altogether.

Honestly, I cam’t imagine a life so devoid of family and activity that an hour and half seems like such an insignificant bit of time that it would not be worth trying to do anything with it, while here I am thinking that if I can get 30 mins to escape and play I won something.

I think you missed the sarcasm.

What they’re saying is that you dont need to do all 8 fractals in a day, you can do one a day for 8 days which is enough to get the final reward as its a repeatable achievement (not a daily).

I used to be a dungeon player and I geared up all my toons by doing dungeons back in the day. I also got most of my gold from them (CoF farm in particular). When the economic nerf came most people left dungeons, and when they rectified it, the damage was already done (in spite of rewards being pretty decent now). A shame indeed.

I used to vow never to do fractals; hell I didnt even want to craft ascendeds (legendaries were a joke to me). I did, however, start doing fractals on my zerker ele. It took a while to learn the mechanics, and I died a LOT (particularly cause of my class and build). Once I realized that I could gear up to ascended with fractals, I started doing the dailies everyday. Also the gold is quite good for the amount of time spent inside.

Eventually, I worked my way up to level 100, learned the encounters to the point where this so called “twitch play” sounds ridiculous to me. Yes, you have to pay attention, but reaction time in all fractal encounters is quite forgiving once you know the tells. This “turning your head off” phenomenon described in this thread is what happens to me when I do fractals.

I urge people to be patient with this; there’s plenty of wikis, youtube guides, and helpful community members who will explain and guide you through any particular encounter. Do your research.

Things to know:

T4 pug groups are, in general, very proficient. Moreso than lower tier groups and are rarely elitist. All fractal daily combinations can be done in under 45 miutes with a decent group.

You’ll identify the elitist groups because they require pots and food in their LFG. These are usually the ‘speed runner’ groups that want to finish dailies in 30 mins or less.

T3 is the hardest tier imo, a lot of pug groups still havent perfected mechanics and the Last Laugh instability is just sadistic. It might take you a while to get through this tier, especially if you dont have friends who can carry you to T4.

If you are having trouble identifying tells, lower the animations to minimum in your graphics settings for a bit less clutter. Once you know the tells, you can push them back up.

If you’re color blind, you can use overlays such as Reshade 3.0 (look into GW2 Hook, search Woodenpotatoes recent video on Youtube) that can tweak the color scheme of GW2 allowing for more contrast on those red rings.

TL:DR – Yes its a shame dungeon community died out due the (brief) reward nerf. Yes fractals are harder until you learn the mechanics; do your research and be patient with yourself. Visual clutter can be reduced by reducing animations in settings, color blind people can help themselves by looking into Reshade to tweak the game’s color combinations.

Vote for arrow to commander

in WvW

Posted by: Strages.2950

Strages.2950

I wouldnt mind that. Kinda like “quest markers” would move to the side of your screen when not facing them. Would have to be available only if you’re in squad with that commander though, cause i dont want 5 doritos all over my screen.

Gliding balance proposal

in WvW

Posted by: Strages.2950

Strages.2950

I really do like gliding in WvW, but I dont think you should be able to actually open your glider in combat. Its proving to be way too easy for people to escape off cliffs and if you’re a melee character, there’s no way you’re “shooting them out of the sky”.

Yes if you’re in combat and you get hit with something you should retain your glide (unless actually knocked back or w/e). But just running away by gliding is ridiculous when the opponent just can’t follow.

Is this true?

in WvW

Posted by: Strages.2950

Strages.2950

Tier 1 is the exotic armor you get from the reward track. Tier 2 is the first ascended version and has no rank requirements to purchase. It takes 1310 tickets to get the full set and can be turned into legendary armor.

You DONT need the T3 armor (with rank requirements) to turn it into legendary.

Player thoughts on Gw2 reflex requirements

in PvP

Posted by: Strages.2950

Strages.2950

A lot of what you’re describing tends to be situational. If you can’t read and react in a 1v1, you’re just not practiced enough with your class (or the other person’s class).

In team fights, yes its chaos. But it becomes more of a situation of what you and your team are doing than what the other team is hitting you with. Knowing where to stand and knowing when to pull out of a lost fight, knowing which fights to engage are all crucial to survivability and your chances of succes.

For example, if the opposing team is DH heavy, and you see the DH’s standing on a point, make sure you have blocks or dodges and run over there and set off their traps, then attack. If you’re facing thieves, bait their evades, time your reveals and CC’s carefully.

In WvW, if the enemy team/zerg is frontline heavy, stay out of the hammer train. Positioning is crucial, you have to kill their damage dealers without letting their frontline catch you. There are several strategies for this, but essentially its “peeling an onion”. Its a war of attrition.

Important things I miss if I dont buy hot

in Guild Wars 2: Heart of Thorns

Posted by: Strages.2950

Strages.2950

Two key things that make HoT worth it (particularly now that it’ll be discounted with PoF)

Elite Specs: Now that we’re getting our second batch of elites, the notion is that they should (eventually) be toned to be on par with HoT elites, in the sense that you’ll have two very viable and powerful ways to play each toon.

I say eventually because its evident that they will be OP at first, but a few months after release its expected HoT traitlines to be on equal footing, just a different way to play each toon.

Gliding: Because… gliding

Thanks for reminding me, why I hate PvE

in Living World

Posted by: Strages.2950

Strages.2950

If your reason for hating PVE is that you have to do a bit more than press skills off cooldown, I have a suggestion: Dont play PVE.

The puzzles were relatively simple, and even if you had a hard time with it, the solutions were posted after a few hours on Dulfy and in these forums.

Seeing how you came all this way to kitten about it, you could’ve just read it or waited for someone smarter than you to figure it out and posted a solution for your lazy kitten

Devs please dont listen to these mutts, they dont want to play the game, they just want to complete it in the simplest way possible.

"Death" in WvW should be more significant.

in WvW

Posted by: Strages.2950

Strages.2950

Short answer, no.

(Why are people proposing such blatantly ridiculous ideas as of late?)

Decay timer?!?! Are you kidding!

in WvW

Posted by: Strages.2950

Strages.2950

I played this system last night for several hours on a mostly dead map because of the login issues, and this is what I found.

  • It is not that hard to get and maintain participation on a dead map, but if you encounter even small groups of enemies that kill you before you can do much, especially when you have to run a long way to find an objective you don’t own, you’ll decay in spite of being actively playing. If this system is designed to encourage participation rather than winning, it is missing the mark.
  • The system encourages people to make dumb decisions, like killing an enemy NPC rather than focusing on objectives.
  • Any prolonged siege is going to be hard on the members of the zerg. There will be pressure to disobey commanders in order to keep participation up.
  • The timer for escorting yaks should at least equal the time it takes to escort the slowest yak on the longest path.
  • Most importantly, if this was designed to reduce people afk-ing at spawn to run down their decay timer, it doesn’t work. When I got done playing at T6, I still had a long time to sit around and wait before that participation meter decayed enough for me to stop getting rewards. Maybe it was less time than before by one tick, I don’t know, but it hardly makes the issue go away.

WRT the whole issue of the #GAMEPLAYPURITY being threatened by people wanting rewards…first, get over yourselves. Second, what I honestly don’t get is why the devs were (and in some ways, continue to be) so reluctant to reward this game mode in the first place. I mean, before reward tracks and pips and all of it—if they’d just given good rewards from events and killing lords and give more rare gear and stuff from just, yanno, doing the gameplay like normal, at least to match boss trains in PvE when those rewards were first added, then we wouldn’t be in this situation.

That they conceived of a gameplay mode that was supposed to be “endgame” in nature, more or less, but then continuously drag their feet about rewarding it on even a casual level…well, it just boggles my mind.

I second this completely. Its not impossible to keep participation up, but it side tracks you from having fun and/or from doing what you actually want/need to do on the map.

And absolutely true on the fact that once a player gets T6 and wants to head out, he will still most likely AFK until his participation drops to “unpipable” levels.

What Anet has created is a participation problem instead of an AFK solution.

Retaliation

in WvW

Posted by: Strages.2950

Strages.2950

Well, with the condi meta now, its arguable that the condi clear on light fields is better. Backline staff power eles that spam on you are so rare now.

Retaliation

in WvW

Posted by: Strages.2950

Strages.2950

Lol now you have burn on block guards that hurt as much if not harder than retal if you dont watch yourself.

Question about wvw chats

in WvW

Posted by: Strages.2950

Strages.2950

/m is your current map (Green/Blue/Red Bl’s and EBG individually)
/t is your whole server (all borderlands and EBG – ie. cross map chat)

WvW patch notes July 11th

in WvW

Posted by: Strages.2950

Strages.2950

I mean.. it sucks that they can’t seem to reward ‘actual play’ compared to tagging mobs and/or zerging. I’m not looking forward to running around constantly searching for something to tag to keep participation up.

… but

We used to pvp for NOTHING. Remember Glory? You were pvp-ing because you liked the gameplay. That’s all.

We used to roam wvw for NOTHING. Before reward tracks, you’d roam wvw for the excitement + challenge of small fights. It was just fun.

I think people in this game are a little too hung up on rewards. Play because you enjoy it?

Agree heavily with this, we used to just play for fun.

On the other hand, if they put rewards in they need to consider how the mechanics of obtaining them will affect gameplay. Tbh, even in T1 NA Prime, last week and this week the queues on maps were not high enough due to AFK’ers to be so drastic in the measures they have taken.

Honestly Anet, these “tweaks” are like knocking on a door with a wrecking ball instead of just using your hand.

Decay timer?!?! Are you kidding!

in WvW

Posted by: Strages.2950

Strages.2950

Just do the decay timer kick in after 5 minutes, and make it decay 33% faster than before. That would’ve been enough.

Honestly I dont think the Devs have any idea how long it takes to walk a borderland from south to north while evading groups that outnumber you to get to your own group/tag.

"Are you ready" Window QoL Change

in PvP

Posted by: Strages.2950

Strages.2950

That might be just a problem with your resolution or something as mine ‘Ready-window’ does not get even close to Chat window. Not even with 20 people on the server

It could be. My resolution is 1360 × 768. Could that be why?

I’m gonna say yes, its probably that.

Thieves in WVW

in WvW

Posted by: Strages.2950

Strages.2950

The dramatic increase of thieves in WvW is a clear sign that the class is a very strong roamer at this point. I dont think anyone can argue that really. Does it need to be tuned down a bit? Perhaps, mostly in their ability to disengage so freely.

My biggest gripe about thieves happens near the water though, I dont think a thief should be able to tank 5+ players head on in the water through evades indefinitely.

This video was taken 2-3 minutes after the thief had gone into the water, with around 6 players casting freely on it while it proceeded to evade and heal basically indefinitely (and still managed to do damage as well):
https://www.youtube.com/watch?v=BqFLlsflgcE&

Im not sure if the balance patch was before or after this was taken, but I’ve run into the same kind of thief as recently as last week. I know underwater combat is not balanced and is not focused on, but this needs to be addressed as its just… ridiculous.

CREATION of mini WVW in new PVP LOBBY.

in PvP

Posted by: Strages.2950

Strages.2950

As much as I’d like to agree, this presents a number of issues.

• PvP doesn’t allow the gear and hence the builds that teams use in WvW.

• WvW fights are usually based around particular comps. Choosing randomly is pointless.

• This is what Obsidian Santcum is supposedly for.

Was Warrior ever "balanced" in PvP?

in PvP

Posted by: Strages.2950

Strages.2950

Yeah, in season 6. It was decent.

This.

Warrior skills being highly telegraphed and slow, going “all-in” for a burst in the current situation is no longer “high risk, high reward” but more like playing a clunky thief with no evades, stealth or disengage. (yes im exaggerating a bit)

The survivability nerfs really hurt the way Warrior plays atm. Those were the only moments when (at least power) Warriors could burst freely and they’ve been cut in half, their combo skills even more telegraphed and their survivability stunted in general.

What pains me the most is that Anet’s promoted a condi meta throughout almost all game modes now, making gameplay more about about sustain and clears than about watchfulness, evading, landing particular skills and combos.

Lobby Design - NPC Placement

in PvP

Posted by: Strages.2950

Strages.2950

Ok, first and foremost: well done on the new lobby. At the very least its more interesting to navigate and mess around in it than the previous one.

I have a small (yet annoying) issue with NPC placements. The last lobby had a fair amount of open space, which made it easier for players to “wait in line” as they tested out rotations or builds against the different NPC classes. Currently, these NPC’s are stacked so close together in a small island that its actually hard to fight one without hitting the others, not to mention if there’s more people there you’ll most step into each other’s fights.

Much in the same way is the situation with the new placement of Svanir and the Chieftain. While its less likely that you’ll aggro both with aoes, people who are waiting for the respawn nearby will most likely get hit. This simply because the area is surrounded by cliffs. So you can’t move out way easily without falling.

Space out the NPC’s some more so people can test without being cramped, and for the creature fights, put some floating rocks a little ways off the fight area. Perhaps a jump pad or something would allow you to make it far enough away so that people dont accidentally get put into the tester’s way.

Pips for commander

in WvW

Posted by: Strages.2950

Strages.2950

IMO, the cap should be raised to 10+ people for the commander to get an extra pip, if there’s gonna be a bonus at all.

While I do feel tags need to be remunerated for their services (I would’ve gone with a higher participation bonus instead of pips, personally), I think the restrictions should be high enough that Trolly Mctrollface can’t bring 4 of his plebs and benefit from tagging NPCs in a competitive PvP mode.

After being gone nearly a year.. lol

in Guild Wars 2: Heart of Thorns

Posted by: Strages.2950

Strages.2950

As everyone already noted, you’re misinformed OP.

Condi necro is literally the go-to class for T4 fractals due to their survivability and (especially when stacked) their ability to obliterate any group of mobs in a couple seconds (epi). Yes they might be a bit slower on single target bosses, but a good necro can arguably solo any boss in Fractals.

As for rangers, they’re good to have around, I dont really think they’re discriminated against. Tbh, I dont think ANY class is really discriminated against, although what I rarely see around are Revenants and Engis, sometimes Guards are missing too.

But I think its mostly cause people geared up other toons that USED to be significantly better at fractals (for example, before retal changes on symbols, and instability changes in fractals, guards were kitten in T4) and haven’t bothered to get 150 AR on other classes.

Sound issues LWS3 Ep. 5

in Bugs: Game, Forum, Website

Posted by: Strages.2950

Strages.2950

I’m starting to play the latest episode and in Taimi’s lab, the stereo sound seems to be inverted. I play with headphones on, and when Taimi is say, talking while standing to my right, I hear her on the left. And vice-versa.

A few guild mates have noticed this as well, or only the right side stereo sound working and not the left.

Cant Load Fractal Map

in Bugs: Game, Forum, Website

Posted by: Strages.2950

Strages.2950

Not you, its’ on Anets end. Lots of posts here now.

Yeah it seems to be the case. Thanks mate.

Cant Load Fractal Map

in Bugs: Game, Forum, Website

Posted by: Strages.2950

Strages.2950

I apparently can’t load the fractal lobby or the fractal maps for some reason. Every other map seems fine. There was one other person in my party with the same issue, I tried asking him a few questions but he/she left before I got any answers. Tried rebooting the game, rebooting the machine, rolled back drivers… nothing. The only thing I haven’t tried is rolling back the Creators Edition, which I really dont want to go through the hassle of doing.

Recent changes to my rig:

Updated to Windows 10 Creator’s Edition
Updated Nvidia Drivers to 381.65 (GTX 1070 Gaming X)

Thaumanova Reactor - Aggro problem

in Fractals, Dungeons & Raids

Posted by: Strages.2950

Strages.2950

Is it still possible to stand between the 2 consoles then manually click on each one before interacting to set interact priority? I haven’t used a teleport/condi cleanse in years.

I have no idea, tbh i never really tried it. I always managed with clears or teleport depending on the class.

And I was on necro when this happened, but had no minions out. Nothing was being aggro’d anyway.

Thaumanova Reactor - Aggro problem

in Fractals, Dungeons & Raids

Posted by: Strages.2950

Strages.2950

While running Reactor last night, we encountered an… “inconvenience” of sorts. I was at the third (last) set of switches in the golem/turret maze. Couple of my teammates were dead, and the other two at their respective first/second switch locations.

Now, none of us were fixated by the remaining Golems, there was no fighting going on, and we were all at full health. The problem being, I was still in combat for some unknown reason at the third switch. This creates a problem if you can’t switch skills to solo the last switch (condi clear or teleport) and your teammates can’t spawn either.

Maybe it has something to do with being within a certain proximity of an enemy that was at SOME POINT fixated on you? (Golems kept walking around nearby, but no aggro).

I dont know if this is a bug, or it was intended, but if nobody is fixated by an enemy, taking damage from enviornment, players need to be able to get out of combat to switch skills and allow respawns.

''Invisible tag'' inclusion (roaming)

in WvW

Posted by: Strages.2950

Strages.2950

I don’t see how a group of 8 people can’t ’’roam’’. Spread out to capture camps, kill yaks, capture ruins, tap structures, do guild missions in general… A group of 8 doesn’t have to ball up necessarily.

That said, if you’re getting stuck on nomenclature you’re completely missing the point of the thread.

We’re talking about a feature that would allow groups to highlight a member whilst not using the targeting feature that is usually necessary for targeting players outside the group.

''Invisible tag'' inclusion (roaming)

in WvW

Posted by: Strages.2950

Strages.2950

Some groups enjoy running closed roaming groups with 8 or so people and situations arise where you need to know where the leader or person calling out the shots is at.

The current solutions are tagging up, or targeting the leader. These two solutions have their own problems: tagging up makes the person visible to the whole map, usually adding pugs to the group, or in worst cases alerting tag spies.

By targeting the leader, you lose the ability to target something else without losing the highlight on your leader. This sucks when you need to move away quickly and follow directions.

Possible solutions:
can we have an option to toggle the visibility of your tag to people outside these squad?

OR

Can we enable squad markers to be used in a tag less squad?

What do you guys think, anyone else think this could be helpful?

Consider Fractal, not just level

in Fractals, Dungeons & Raids

Posted by: Strages.2950

Strages.2950

Agree 100%, but already posted EXACTLY what you said here:

https://forum-en.gw2archive.eu/forum/game/dungeons/Instabilities-need-more-planning

Instabilities need more planning

in Fractals, Dungeons & Raids

Posted by: Strages.2950

Strages.2950

Let me start by stating that I appreciate what the Devs tried to do tweaking the instabilities we had before. That said, I think there were some rash implementations when thinking of the combinations of instabilities that were applied to certain levels.

Take for instance, Cliffside lvl 82. We got Toxic Trail, Social Awkwardness and Mists Convergence. In other maps this can be less punishing, but when the majority of your fights are in a small platform or railway where its already hard to move (much less kite), this combination of instabilities is not challenging… its just not fun.

What ends up happening is that your team gets cornered by the toxic trail, taking damage from Social Awkwardness while frantically fighting hard hitting mobs and getting bombed by random effects from other fractals… the hammer mechanic is not even in the corner of my mind at this point.

Please ANET, rethink the combinations of instabilities you use for certain map designs (I did Aetherblade, Furnace and Reactor just fine earlier). We want a challenge of course, but we dont want it to be a royal pain in the keister to do a level.

Chat blurred out due to protect minors from intense profanity.
http://s22.postimg.org/ebd3xko9d/gw282.jpg

The new Swamp [Merged]

in Fractals, Dungeons & Raids

Posted by: Strages.2950

Strages.2950

Bloom is pure hell at T4. Grossly overtuned.

Can’t help but agree. Its a little much. But with a few tweaks (projectile speed, wisp times at the end being a bit longer considering the poison) it could work.

Chaos Fractal - Well done!

in Fractals, Dungeons & Raids

Posted by: Strages.2950

Strages.2950

I have to admit Bloomhunger at T4 is over the top. Particularly the time you have to get to the wisps at the end seems low considering you have poison everywhere.

The damage or speed on the projectiles could be addressed as well, I usually play at around 150-220 ping due to my location and those things are basically undodgeable.

Chaos Fractal - Well done!

in Fractals, Dungeons & Raids

Posted by: Strages.2950

Strages.2950

Amidst the complaints and usual kittening we’ve come to expect from every update, I’d like to congratulate the Arenanet dev team on the new fractal, and the revamp on Swampland and Snowblind. The mechanics were well executed and proved for varied and more team driven fights.

When I first read that it was gonna be a mix and match of previous fractals I thought “Oh kitten this is gonna suck, what a lazy method of implementing a new fractal”.

Fortunately, I was proven wrong, the mechanics merged together well, the fractal itself was lengthy and fun. Not overly difficult to figure out and yet tough enough that it took my team at T2 (yeah they’re kinda noobs) a few tries to figure out how to complete it.

What did everyone think of the new fractal addition and the new modifications to Snowblind and Swampland?

Regarding Dungeons.

in Fractals, Dungeons & Raids

Posted by: Strages.2950

Strages.2950

Well, I just see the whole scrapping of dungeons as a waste really. I know, you can still do them but by making them less profitable they’re essentially scrapped (its difficult to find runs in LFG).

I enjoy fractals very much, dont get me wrong, I just think that all the hard work put into dungeons by the dev team should not have been so readily overlooked.

Question about Dark Harvest

in Necromancer

Posted by: Strages.2950

Strages.2950

So I"accidentally" salvaged my Reaper’s greatsword. Am I still able to gain the Dark Harvest, even if I don’t have a Reaper’s Greatsword anymore?

Yeah, once you complete the collection it is automatically given to you, so you don’t even really need to keep the collection items.
P.S. Just got mine last night

Question about the Necromancer cache:

“Complete a map in Heart of Maguuma with a Necromancer.”

Is this just ONE map, or ALL the maps in HoT?

GS needs massive buff

in Necromancer

Posted by: Strages.2950

Strages.2950

Death Spiral – Add a 600 range leap and combo finisher: leap.

this wont ever happen because of thematics.

There’s ways around that, could just increase the range to 600-900, make it a physical projectile with a small delay/tell?

Kinda like Bladetrail for Warrior, although hopefully a bit faster since bladetrail seems to be useless cause its so horribly slow you can walk out of it.

Question about Infusions

in Fractals, Dungeons & Raids

Posted by: Strages.2950

Strages.2950

Not really oversight when you consider you can, technically, get Agony Infusions up to +22 (each). On x2 Infused and Attuned Rings that’s 98 AR alone (with the +5 Fine Infusion of your choice per ring).

Obviously, these infusions would take a ridiculous amount of time to craft and a preposterous amount of gold to craft. So if you wanna go for Fine in all your gearset, you can its just not, like you said, “optimal”.

As for the necessity of maxing out AR, one of the achiements you need to do for this collection is beat Lvl 100 Mai Trin Challenge Mote for which you need 150 AR. Although, I’ve seen people sell this instance on LFG and advertise it as “no AR needed”.

Elitism, a growing concern.

in Fractals, Dungeons & Raids

Posted by: Strages.2950

Strages.2950

I dont mind running T1 and T2 with people with “low” (under 3K) AP, but I also usually ask them if they know the mechanics to the Fractal, I volunteer to explain it to them. Even if they suck you can usually carry them without a hassle at those levels and they’ve at least (somewhat) learned how to do the Fractal.

There’s much less leeway on this at T3-T4 however where having 1 downed player early on can make a fight very difficult or long.

Nerf Conditions

in WvW

Posted by: Strages.2950

Strages.2950

Condis are way op in small group scenarios, i know this being in a small havoc group running condi necros. You just dont have the sustain from power as there is far too much negation in the game for power damage compared to condi.

Warriors with berserker stance and high uptimes on resistance and Malyx Revs have access to some decent anti condi, apart from that tho theres not a lot of resistance floating around. Having said that it usually just gets corrupted by condi necros.

Condi clears are not intuitive in that they clear 2 stacks of vuln and your 1 stack of poison rather than those 8 stacks of torment and those 12 stacks of confusion. On top of this application happens far more often than you have clears.

The negation of power damage in the game atm is what mainly generates the problem, protection straight up is a 33% dmg reduction. Most small groups will have 100% uptime for this unless it gets corrupted(lol condi necros). On top of this you have things like rite of the great dwarf 50% negation, Bulwark Gyro 50% negation and all the invulns floating around out there. Invulns are useless vs condis, self regulating defence is sometimes a death sentence when dealing with them, u just tick out to death with no access to ur skills.

I dont understand this talk about bursting being only a power thing, you can condi burst just fine.

This. READ THIS.

This man makes sense.

Alternative option to an SSD?

in Players Helping Players

Posted by: Strages.2950

Strages.2950

I’ve only ever used a HDD. Load times are have never been that long. On the other hand I am not using windows 10.

I’m using Win 10, 64-bit client and HDD.

Seriously load times should not be more than 2 minutes TOPS. Usually between 30 secs and 90 secs, even for LA.

Alternative option to an SSD?

in Players Helping Players

Posted by: Strages.2950

Strages.2950

I used to get this a lot, I actually used to get stuck in loading screens as well. Repairing the game file might work.

Just need to add the command to the shortcut path: -repair
You can find more info on that here: https://help.guildwars2.com/entries/28148006-Repairing-the-Game-Client

Do it once, then take it off and replace it with -maploadinfo

You can keep that one there, it will show you the map load process, and the elapsed time, etc.

Hope that helps!

signet BUG

in PvP

Posted by: Strages.2950

Strages.2950

Ironically, I posted this and not a MINUTE later, the patch comes out. I should do this more often.

signet BUG

in PvP

Posted by: Strages.2950

Strages.2950

BUMP^

C’mon we need this fixed.

Raid teaching runs: Proving accessibility

in Fractals, Dungeons & Raids

Posted by: Strages.2950

Strages.2950

I’ll jump into this. I can probably bring some people along as well. Never even stepped inside raids, but I was running people through dungeons before the reward nerf basically every day.

Also consistently run lvl 40+ Fractals with pugs without much trouble.

Have a fully Ascended Ele, Warrior and Guardian available.

I’ll add you when I get on tomorrow. Cheers on the initiative.

Colin on future balance patch

in PvP

Posted by: Strages.2950

Strages.2950

I dont know if what I’m gonna throw out here is stupid or not but I think its worth a shot.

They completely ignore us here, and the Reddit threads are being edited/deleted since they moderate them to their convenience… Arenanet is so focused on their ESL campaign, why are we not making our voice heard at the ESL forums?

http://forum.eslgaming.com/categories/guildwars

The equivalent of “I’m gonna go tell mom” might be the only resort that might actually get our voices heard?

Too much condi spam, game is unplayable

in PvP

Posted by: Strages.2950

Strages.2950

I also noticed everyone has purposely not talked about week 2 of EU pro league.

How many times did you hear Jebro say “The condi pressure”

And why is condi pressure a problem? Sounds to me like it’s exactly what DoTs are supposed to do. Condition builds are supposed to wear you down.

Part of the problem with conditions in my opinion is the delayed feedback from being hit by the skill. For example warrior’s pin down. People do not connect this skill as being a huge threat outside its immobilize. But it does 9k damage over time from a properly setup condi warrior build.

I don’t think for a lot of people get the idea that they need to dodge pin down. They may think- I have to dodge or I’ll be immobilized. Instead of- I have to dodge pin down or die.

Compare that to kill shot where you have the immediate feedback of that huge hit.

I don’t think it’s a fixable problem.

This is 100% truth. I’ve been saying it for a long time; conditions seem overpowered to the uneducated because there’s no big damage number that pops up when you get hit, so you don’t recognize how much damage you actually just got hit for. They don’t recognize any particular skill as being a heavy hitter, so they don’t see any issue until the stacks are high, but then they don’t know where to attribute it.

I used to see it all the time back when I ran condi necro: people ate attack after attack without even attempting to mitigate. I’m positive that once I start running condi Reaper (I’m enjoying Power too much atm), I’ll see the exact same thing still.

When you facetank a few dozen attacks, don’t you think you should die?

While I do agree that condi damage is out of control due to the sheer amount of condis that can be applied at once on a single toon and how high they stack, there is an actual solution to the problem you are stating and it is, in fact, very simple: greyed out or colored HP bar/circle. You could even go as far as color coding the damage according to the type of condi.

You have 10K Hp, you get hit with 3 conditions that will sum up to a total of say 5K HP (if left uncleansed)… grey out 50% of the HP circle and begin to tick down. Its that simple, there’s a visual queue equivalent to big numbers or the HP circle dropping when you get hit with a power build.

Should be simple to implement, and its been suggested before. Why it still hasn’t been applied is beyond me.

Log in issues 11/24 [Merged]

in Account & Technical Support

Posted by: Strages.2950

Strages.2950

I logged in the first time tonight with no real problems, just continuous loading. Then I logged out and keep getting this:

(Picture below)

I know 100% for a fact that my log in is correct because I’ve never changed or altered it, yet for some reason it’s saying my info is incorrect. What’s the problem now?

I got this error about seven times on two different accounts, even typing out the password in notepad and copy+pasting it just be sure. Eventually, this error was replaced with

Same exact error. It happened a couple times this morning and now its been going on for at least 10 minutes. (just tried logging 10 mins ago)

Unable to Login/Disconnected After Map Change

in Bugs: Game, Forum, Website

Posted by: Strages.2950

Strages.2950

Same issue as everyone else here.
-Maploadinfo suffix will show me that no textures load at all, it all stays at 0% and the status is State_Server_Wait.

Stuck like that for about a minute then gives the internet connection error.

Good job adding boss timers for raids....

in Guild Wars 2 Discussion

Posted by: Strages.2950

Strages.2950

I despise raid timers which is why I don’t play FFXIV but I think with tuning they can allow for non speed run groups to complete the raids while preventing fully safe Soldiers and Nomads geared groups from completing the instance. While I hate them, I recognize that GW2 is a nightmare to balance with the amount of evades and immunity and healing available.

I believe you still gotta admit that it’ll be great if gw2 had the cool controller support from FFXIV. It’s sad but im playing it for that xD

I play GW2 with a controller. Xpadder + a few tweaks and you’re set up. And its a very smooth experience too.

Message me if you’d like to know more

Ascended Gear to be Required for Raids

in Guild Wars 2: Heart of Thorns

Posted by: Strages.2950

Strages.2950

I hate crafting with a passion. I’ve played this game since launch and finally quit for about a year. Upon my return about a month ago, I discovered SW and realized Anet went out of their way to teach us to fish. At first I began farming gold just to build my bank back up, then I after I purchased some cool dyes I’d always wanted I was back to trying to decide what I wanted to focus my game time on. I read this post and decided what the heck, let’s craft our ascended gear since SW essentially removes the cost in crafting.
At that time I had @50 Google in the bank,so I made my very first gem purchase with a whopping $35 to cover the costs. In about 4 hours I had my mesmer from 0-500 in tailor and weaponsmith, finally upgraded my sclerite back I got in the Southsun event years ago to ascended, crafted the Anomaly (another item I have wanted for years, and built my ascended GS. I should have full ascended gear by hot. I would say that there is not a very high barrier with crafting as it was early in the game, no real excuse not to get the gear if you want it.
For me, that 4 hours was some of the most rewarding game time I have had in a very long time. I am seriously considering going for the hot legendary since an entirely new portion of the game has been opened up.

This.

I hate crafting as well, it kittenes me off to grind. I dont even do map completion because I hate spending time in game doing stuff I dont find fun (ie. walking around).

Getting full ascended armor can take hours if you buy some gems or it can take you 18 days and around 8g a day (for Tailoring). That’s due to time gated materials and I’m using the most expensive material as an example (Bolt of Damask).

I honestly don’t think that’s a HUGE grind. I did it for my warrior and for my ele, and while not incredibly fun, it literally takes 3 minutes a day to craft the time-gated materials. The grind for mats is done automatically with WHATEVER else you’re doing in the game, pvp, wvw, pve.

Yes you may have to buy some silk, and a few other cloths for tailoring, but basically anything else is thrown in your face for you to craft ascended.

My advice for people just starting, enjoy the game, play what you like and you’ll find that pretty soon you have enough mats to gear up your toon for raids. Also, do dungeons, there are very easy and fast paths to do, they give good gold and can be a very good source of gold and other valuable mats (ecto’s).