Showing Posts For Super Riceman.8702:

Scepter needs condi damage?

in Elementalist

Posted by: Super Riceman.8702

Super Riceman.8702

  • I think Fire 1 should count as a channelling skill so that it can take advantage of obsidian focus and mitigates lack of defense when you don’t use celestial amulet.

Besides choosing celestial amulet, you can get condi dmg with high toughness and low hp or high hp with low toughness. Making Fire 1 count as a channeling skill will allow you to use carrion amulet and still get decent amounts of toughness, that way celestial isn’t the only amulet that is survivable for condi

  • Piercing Shards can be changed so that you apply bleed when you apply vuln, this would work with Shard of Ice and Shatterstone that way you can maintain bleeds outside of earth attunement
  • And like everyone else said Shatterstone needs to be casted faster since there is already a delay to the explosion
  • They can also rework Freezing Gust so its like Burning Speed but applying chill instead of burning. its really weak right now since its only single target chill and not a very long one. It will give focus some mobility but not to the degree that other weapons have and it would also be another high power dmg skill for a berserker build. Its also another evade that will help ele’s without celestial or soldier amulets survive
  • If that isn’t enough they could add swiftness on Fire Shield or make it clear movement conditions
There is only one god and its name is nerf. There is only one thing we say to nerf, not today

[PvX] [Ranger] Pet Skills

in Profession Balance

Posted by: Super Riceman.8702

Super Riceman.8702

Right now there are four buttons you can use to control your pet, F2 is the only pet skill you can control when it occurs.

Attack my target (F1) should be changed so that when you use it to pick a target, it then switches to Return to me (F2) and vice versa. It will toggle to become attack or return depending on which you used last

This frees up the third button (F3) so that it can be used to control another pet skill which makes most pets more useful in most areas of the game.

  • For canines and pigs (F3) can be used to control Brutal Charge
  • For Ravens and Owls (F3) can be used for Quickening Screech
  • Moas can use (F3) for Harmonic Cry [Also their F2 skill should be changed so you can aim which direction you want them to face, similar to skills like Whirlwind attack]
  • Bears can use (F3) for Defy Pain, which would be totally cool for when you send them to revive someone/yourself
  • (F3) would also be good for Drakes so that you can control their Tail Swipe
  • Cats can use (F3) for maul
  • Devourers can use (F3) for Tail Lash
  • Spiders can us (F3) for poison gas

Beyond the F3 skills, their are two changes that could make ranger better

  • Heal as One would be greatly improved if it is classified as a survival skill since it could have the lowest heal cooldown and cure two conditions if traited
  • Guard should be an instant cast because every other shout in the game is instant cast

and a final minor visual thing that would be cool is if your pets could grow as you play the game.

In PvE and WvW you tame juvenile versions of your pets, it would be totally stoked to the max if they started to grow in size as you level up, (EX: juvenile wolf grows until it is the size of a Dire Wolf when your ranger is lvl 80) In PvP you could unlock the larger versions by getting the Champion Hunter title.
No huge effect on balance but it would be a cool thing to see

There is only one god and its name is nerf. There is only one thing we say to nerf, not today

(edited by Super Riceman.8702)

PvP reward tracks

in PvP

Posted by: Super Riceman.8702

Super Riceman.8702

You level faster in EoTM but some pvp reward tracks guarantee exotics and mystic clovers

There is only one god and its name is nerf. There is only one thing we say to nerf, not today

[PvP/WvW] Spirit Weapons

in Profession Balance

Posted by: Super Riceman.8702

Super Riceman.8702

This game needs less AI skills
Spirit Weapon should be changed to be like conjure weapons but using the same skills as the guardian equivalent and only summoning it for the guardian
Hammer of Wisdom should last for 20s and the skill that destroys it should be banish
Sword of Justice can give a Greatsword should last for 30s and the fourth skill should destroy it if used without eternal spirits
Shield of the Avenger Captain America should use a mace in the primary hand, last for 20s and destroy if you use shield of absorbtion

Since Bow does not exist for the guardian yet, can have unique skills
The auto attack should function like the bomb skill on thief short bow but it does minimal damage and heals for a reasonable amount
The second skill can be the fan of fire from warriors bow
the third skill should be a single arrow that pierces and knocks down for a second
the fourth skill can be like Rapid fire but it steals health and doesn’t apply vuln
The fifth skill can be like barrage but it destroys the weapon without eternal spirit, and instead of damaging it heals allies and cures conditions
and the weapon can last for 25s

Allowing the guardian access to more than 2 weapons allows them to play more than one role like equiping staff sword/shield but still having a greatsword for burst
The Grandmaster trait in Zeal should be changed so it doesn’t make the damage to easy to rek foes fast

There is only one god and its name is nerf. There is only one thing we say to nerf, not today

Profession Unique Finishers

in PvP

Posted by: Super Riceman.8702

Super Riceman.8702

I want for guardian a finisher that the whole maps explodes and is not accessible until the next living story update.

Or it can be Karl saying wait for next patch

There is only one god and its name is nerf. There is only one thing we say to nerf, not today

How to fix suck maps

in PvP

Posted by: Super Riceman.8702

Super Riceman.8702

good suggestions 10/10

No doritos 9/10 -IGN

There is only one god and its name is nerf. There is only one thing we say to nerf, not today

[PvP/WvW] Thief P/P traps and venoms

in Profession Balance

Posted by: Super Riceman.8702

Super Riceman.8702

P/P has a terrible auto attack which gimps the entire set since its completly reliant on initiative to hit harder than a wet noodle

The auto attack should be a dual skill so it can change when P/P is equiped it can change into a pure power dmg skill that steals a small amount of health, this is to make it useful and provide defense to the set in a way that doesn’t involve blinking or evading

Unload should grant super speed for 1s that way you can kite enemies way better with the skill without blinking, leaping, or evading

Traps aren’t good enough to use in a pure trap build
There is no condition removal on this skill type which can be remedied by changing ambush so the summoned theif pulls two of your conditions to itself
It can be made better for 1v1 fights if each trap also applies 3s cripple and 1s revealed, that way a trap thief can fight a foe that is more elusive and stealthy
Corrosive Traps or Master Trapper can also be buffed by making one of those traits turn the traps into the circular shape that rangers have

Venoms are in a similar situation because they lack condition removal and a stun break
this can be remedied by reducing Spider Venoms stacks to four but making each remove a condition from the user
Ice Drake Venom has a redundant use since devourer venom immobilize
It can be changed to break stun and give the user 3 attacks that steal boons, gives stability for 2s if the enemy has no boons
Skelk Venom should be changed so that the attacks steal health so the attacks heal more the higher damage you do

There is only one god and its name is nerf. There is only one thing we say to nerf, not today

[PvP] Warrior Hammer Rifle Banner Physical

in Profession Balance

Posted by: Super Riceman.8702

Super Riceman.8702

Physical skills lack a way to remove conditions and are weak in some aspects
Throw Bola should transfer a condition to the enemy so a full physical build is possible
Stomp should be ground target-able like the rampage skill that way it cannot be interrupted if the warrior moves during casting
and Rampage skills should count as physical skills so the elite can be useful

Banners are better for their stat buffs rather than their skills, they shouldn’t over shadow the buffs but they should be worth picking up once in a while
The auto attack should have a longer range than most melee weapons so it can have a poking advantage by not having to as close to the enemy to hit
Staggering Banner should be castable on the move like hammer 4 but also reflect
Brutal Banner should cripple for .5s
Sprint should cripple so the banner can be better used for chasing as well as synergize with leg specialist
and plant standard should be casted faster or ground targetable

Rifle has a bleed for some reason on the auto attack which makes it so that it cant to high enough power dmg
The bleed should be moved to the second skill so it could possibly be longer in duration and higher in stacks and allowing the auto attack to be buffed with power scaling
Brutal Shot should stun 1s that way it that way it benefits from unsuspecting foe

Hammer, i think the only thing that should be changed is making earth-shaker a leap finisher instead of blast so it doesn’t stack might for a group that easily

Whirling Axe should count as a movement skill so that it can be more like Juggernaught from dota and less like krap

There is only one god and its name is nerf. There is only one thing we say to nerf, not today

Profession Unique Finishers

in PvP

Posted by: Super Riceman.8702

Super Riceman.8702

The game has too many finishers that can only be earned through gems or gold to gems.
There should be more unique titles for each profession that unlock unique finishers so the game has more stuff that can be earned rather than bought

The warrior should have a title called “The Good, The Bad, The Rekt” thats earned by killing a thousand players as a warrior, each time killing them in less than 7 seconds
The finisher can be colin johanson’s head in a warrior helmet dropping on the enemy and saying “I swung a sword”
or Warmaster Fergal striking the body with whatever weapon you are using

The necromancer can have a title called “3spooky5me” thats unlocked by killing a 1000 players while continously disabling them until they are in the downed or defeated state
The finisher can have a fleshgolem run over and gangam style dance on the enemies body

The engineer can have a title called “sniper 360 noscope legend” unlocked by striking 3600 killing blows to enemies with a rifle while jumping
The finisher can have a floating tybalt 360 noscoping over the body while you hear soundbites of people cheering during mlg matches

The Elementalist can have a title called “Master of none” which is unlocked by killing 4000 enemies without a celestial amulet
It can unlock four finishers; a fireball smashing the dead body, a earth elemental crushing the body with both hands, a whirlpool, and a huge lightning strike- all performed by Magister Sieran

The Mesmer can have a title called “Clarice Ferguson” which is unlocked by activating a stomp, having the enemy move a way and still finish them by using blink, and doing this 1000 times
The finisher can have a phantasm that uses portal to teleport backwards and then blinks forward to finish the stomp

The Ranger can have a title called “Heal as one” unlocked by reviving 2000 allies or yourself with your pet
The finisher can be a dire wolf howling over the dead body

The thief can have a title called “Rogue Knight” unlocked by killing 1500 enemies without using stealth in the fight that kills them
Its finisher can be three order of whispers members; the requisitioner, master of whispers and tybalt dropping around the body and saluting while saying “See what can not be seen and fight what can not be fought”

The guardian can have a title called “Wildfire” which is unlocked by downing a foe with a torch or through burning
Its finisher can be an angel that lands on the body surrounded by a ring of fire, all of which explode into a bright light shortly after

There is only one god and its name is nerf. There is only one thing we say to nerf, not today

How to fix suck maps

in PvP

Posted by: Super Riceman.8702

Super Riceman.8702

Its well known that Skyhammer and Spirit Watch have balance problems that keep them out of team queue but are somehow kept in solo queue

Skyhammer deals massive damage and is undodgeable
To remedy this it should have to be supplied with ammunition like the cannon in capricorn after every shot. These skyhammer ammunitions can be placed in areas that don’t see much action like under and behind point B as well as the platform behind A and C.
Also there should be walls all around the map, except behind point B. That way the only way to get a enviromental kill is to drop someone through the dissappearing floor panels and it will actually require some skill
Finally there should be a cooldown on the portal to prevent accidentally entering and immediately exiting

Spirit Watch rewards too much points for the orb, it should be changed that the orb summons animals to help fight on the points
If it is brought to a team or enemy controlled point, a wolf should run on point and fear off enemies, raven should cripple enemies, and bear should cleanse conditions from allies
If it is brought to a contested point it should summon one of its respective animal to fight on point which has identical skills to their ranger pet counterparts

There is only one god and its name is nerf. There is only one thing we say to nerf, not today

(edited by Super Riceman.8702)

An Idear for instanced dragon fights

in Living World

Posted by: Super Riceman.8702

Super Riceman.8702

Right now you have to fight champion dragons of jormag kralk and zhaitan in the open world and a lot of people get pushed out of the fight because of the megaserver system.
Rather than altering the existing open world fights i think there are certain areas where

you could add an instance that x number of players have to queue up for before you all get sent into an instanced fight with them.
You could restrict it to queue up only with friends or guild mates(including those in unrepped guilds) or even allow one member or a few more to queue up and have them only joined by people they invite

Their could be an instanced fight with tequatl on claw island, an instanced fight with jormag’s in honor of the waves, and the shatterrer next to steeleye span

There is only one god and its name is nerf. There is only one thing we say to nerf, not today

unload: a step in the right direction.

in Thief

Posted by: Super Riceman.8702

Super Riceman.8702

they could make vital shot a dual skill that switches to pure power scaling when you are p/p

and they could make unload cleanse cripple/chill/immobilize to make up for mobility without being like the other dual skills

There is only one god and its name is nerf. There is only one thing we say to nerf, not today

[Suggestion] New Weapons Ideas

in Profession Balance

Posted by: Super Riceman.8702

Super Riceman.8702

I hope thief gets land spear that focuses on interrupts and condis

There is only one god and its name is nerf. There is only one thing we say to nerf, not today

Ranger skill "Guard" should break stealth

in Profession Balance

Posted by: Super Riceman.8702

Super Riceman.8702

I think its better to put reveal on under used pets like pigs and moas since their skills hav reasonable cooldowns

There is only one god and its name is nerf. There is only one thing we say to nerf, not today

Unlocking new traits and sigils

in PvP

Posted by: Super Riceman.8702

Super Riceman.8702

Right now you pay gold and maybe some skill points if you want certain sigils or new traits

I think a better way to handle their unlocking is tying them to certain ranks like 30 40 50 (or 25 35 45, etc.) so that ranking up is more significant and people can unlock the new stuff just by playing the game, at rank 80 you could get a custom arena kit/decorative items and decals for your custom arena.

in pve they could do the samething but with regular levels, that way you only have to pay money if you are on a new account or are impatient with ranking/lvling up.

There is only one god and its name is nerf. There is only one thing we say to nerf, not today

Krait runes

in Mesmer

Posted by: Super Riceman.8702

Super Riceman.8702

There is only one god and its name is nerf. There is only one thing we say to nerf, not today

[PvX] Stop ignoring Guardians

in Profession Balance

Posted by: Super Riceman.8702

Super Riceman.8702

I love how everyone here is fighting over whether or not a class should be receiving more or less attention as if their favored class were a child competing for moms love over their siblings. Every class has problems, that’s why this forum section is here. I don’t begrudge the warrior who wants a better great sword or offhand axe any more than the ranger who wants stronger bow mechanics or signets.

So in the name of civility, please:

Step 1: Don’t act like your class has more problems than the rest. At this point in time, all classes are going to have to evolve to fit whatever the new meta turns out to be. We don’t know that quite yet.

Step 2: Don’t be afraid of others suggestions. No matter what people ask for, the Devs attempt will always be to balance a class in a balanced way. They may fail, but they will try. Ask yourself why a class having more viable yet balanced options is bad for you? Is it because you don’t play that class, or even like that class? Do you believe that it will somehow get changes and your favored class won’t? Is it simply jealousy?

Step 3: Be constructive. No one ever fixed anything by tearing everything apart. There is a reason they call it DEstructive.

Thank you for your time. May this thread die and better one take its place.

Nice try but everyone knows that class you play gets way more attention that class I play and buffing my class will make everything balanced

There is only one god and its name is nerf. There is only one thing we say to nerf, not today

Include a Starting Tutorial you skritts

in PvP

Posted by: Super Riceman.8702

Super Riceman.8702

Idk if this has been suggested before or if its ingame since i dont have free character slots but, I think Players should be able to start a character in PvP and go through a better tutorial mission thats like the tutorial for each of the races, at certain points it should go through things like how to stomp and contest points. Instead of the wide open tutorial area it would be a little more linear and the mechanics would be taught in a sequential order. And instead of a boss at the end, you and 4 other players should have to fight against 5 ai or other players in a conquest map with a simple squarish layout. The map could even be repeated so that players can practice without risking their mmr rating.

It can even have a story to each of the sections
“Zomg scarlet fell and she can’t get up, go up to her and press f to stomp, kill those fools finna tryta rez her”

There is only one god and its name is nerf. There is only one thing we say to nerf, not today

Necromancer and combo finishers/fields

in Necromancer

Posted by: Super Riceman.8702

Super Riceman.8702

Axe 2 can make a smoke or lightning field to give us stealth or swiftness for our slow butts

And signets could be made better if they somehow be combo finishers

There is only one god and its name is nerf. There is only one thing we say to nerf, not today

Utilities Overhaul

in Ranger

Posted by: Super Riceman.8702

Super Riceman.8702

Sharpening stone should apply torment or cripple

I like guard seperate cause you can take advantage of the shout GM every 12 or 15 seconds, guard just needs to be instant like the other shouts

Sic’ em should target an area not an entity

your new trait could fill the space of the missing shout elite skill

There is only one god and its name is nerf. There is only one thing we say to nerf, not today

I want new spirits, but what?

in Ranger

Posted by: Super Riceman.8702

Super Riceman.8702

Hopefully a spirit that requires more thought in using, something to deal with vigor/endurance regen on the enemy if it can hit them with something

There is only one god and its name is nerf. There is only one thing we say to nerf, not today

bearbow ranger is overpowered

in Ranger

Posted by: Super Riceman.8702

Super Riceman.8702

ever heared of this class ?

Oh, the one that just received nothing but nerfs, 5 grandmasters that aren’t worth taking over anything that already exists, suffered the highest overall DPS loss of any class from the ferocity change, and had their only viable rune set in competitive PvP (Lyssa) nerfed? No, I haven’t heard of them. Please elaborate on how they’re OP.

okay! how about being the only rogue class on record that can stealth every five seconds in combat and this is called balancing thief. thief has been the hardest per hit damage class in the game since launch. blind spam, perma stealth aka infini-condi cleanse.

http://gw2skills.net/editor/?vMAQNBjYD7kRF6F0aBxnF4axAy6heEI9xrws4eAKjSIWwmK-TsAg0CnI4SxljLDXSuscN+YJymAA
This build can do the thiefs job at 1500 range

There is only one god and its name is nerf. There is only one thing we say to nerf, not today

bearbow ranger is overpowered

in Ranger

Posted by: Super Riceman.8702

Super Riceman.8702

this build is unbearable

There is only one god and its name is nerf. There is only one thing we say to nerf, not today

Mesmer Hunting Build

in Ranger

Posted by: Super Riceman.8702

Super Riceman.8702

I have developed a build where you stand 1500 and make mesmers miserable so we can have our revengeance on them

http://gw2skills.net/editor/?vMAQNBjYD7kRF6F0aBxnF4axAy6heEI9xrws4eAKjSIWwmK-TsAg0CnI4SxljLDXSuscN+YJymAA

Just stay on the outer edges of a fight and pick mesmers, thieves, ele’s or engis. Kill them with auto attacks, barrage and Rapid Fire. Use point blank to create distance or get someone of point
Well is to help allies and take advantage of the warhorn blast finisher
Shouts are because reasons

You are very survivable cause you can kill everyone and if enemies are dead you are safe
Condi classes never suspect the berserker inquisition, suprise them and they are more likely to die

The website hasn’t been updated to the recent patch but bow should have sigil of energy and accuracy

There is only one god and its name is nerf. There is only one thing we say to nerf, not today

(edited by Super Riceman.8702)

Does Stone Heart apply when using Tornado?

in Elementalist

Posted by: Super Riceman.8702

Super Riceman.8702

its because its a transform which is a shame, it would be good if you could keep utilities and attunements

There is only one god and its name is nerf. There is only one thing we say to nerf, not today

Moa morph question

in Profession Balance

Posted by: Super Riceman.8702

Super Riceman.8702

If you live and they are alone, they have played their strongest hand and you can sometimes heal and kik their rump again. Its frustrating to die as a Moa but to me I don’t find it too bad unless I’m bunker MRW i escape moa death

There is only one god and its name is nerf. There is only one thing we say to nerf, not today

(edited by Super Riceman.8702)

Who is the best guardian?

in Guardian

Posted by: Super Riceman.8702

Super Riceman.8702

One day I saw Evan Lesh play guardian and then I realized the truth, that Evan Lesh is the one true god.

There is only one god and its name is nerf. There is only one thing we say to nerf, not today

Synaptic SD Rifle Burst sPvP

in Engineer

Posted by: Super Riceman.8702

Super Riceman.8702

You can swap gadgeteer for Power Wrench for using toolkit more often, take accelerant packed turrets instead of Forceful explosives, take speedy kits instead of speedy gadgets, and take rifle and thumper turret in place of the gadgets to serve as knock backs and blast finishers
I’d also take rifled barrels instead of sitting duck so you can net shot from longer range to open up or put 2 in alchemy for protection injection if you feel a bit vulnerable
Switch Forceful explosives with incendiary power so you can apply burn
I use energy and accuracy for sigils

There is only one god and its name is nerf. There is only one thing we say to nerf, not today

(edited by Super Riceman.8702)

[PvX] Stop ignoring Guardians

in Profession Balance

Posted by: Super Riceman.8702

Super Riceman.8702

Those are some interesting ideas, but Anet will never implement them. At this point they wont make radical game changes, only number and maybe trait merges.

They won’t? They don’t make radical changes? Changes like revamping engineer turrets almost completely? Changing like rebuilding ranger pet control AI’s? Changes like adding multiple GM traits to every profession in one update? Like rebuilding some of the professional traits so that the have a all together different function and concept?

Sorry, but your self created frustration and hostility you developed toward Anet to allow you to ignore the drastic and needed changes throughout the game since release, does not change the fact that they have consistently done precisely what you are suggesting they will not do.

Stop preventing me from getting angry,
Raaaaaaaaaaaaaaaaaaaaaaaaaaaah!

There is only one god and its name is nerf. There is only one thing we say to nerf, not today

[PvP] Free the Ele from awful traits

in Profession Balance

Posted by: Super Riceman.8702

Super Riceman.8702

[The point of putting your own is so that you can see the change you want in the game, unless you want to keep worthless minors longer, they wont know what you want till you say it. If you wait for them to read your mind and keep getting dissapointed, you will die an old man.]

They probably won’t know even if I tell them because they don’t read everything. Why, you may ask. It’s simple : a good part of those threads are made by clueless players.

Many people have asked for more survivability. They’ve given us one GM trait that is good for that purpose, reduced the CD of Earth Armor, and buffed Celestial amulet. They’re doing okay, I’m not disappointed but I have no doubt that you are. I have nothing against the idea of dying while being an old man, btw.

People ask and they at least got something, If you never ask the answer will always be no. Words will always have a chance to do nothing, but doing nothing is a guarantee that you won’t get what you want. I will always be disappointed every patch that ignores things like Flame Barrier and Mortar.

[Its not proccing only on ranged attacks I meant in the situation that ranged attacks do enough damage, its not an alignment of the stars for ranged attacks to trigger it and in that case it would help, its not like there is a class with only melee skills, obviously it wont help as much in melee but reflection has never done anything to that. Not all attacks will be projectiles but it shouldn’t be a guardian elite on a 15s cooldown]

What you fail to consider is that if you have two people on you chances are one of them is not using ranged attacks. So you can still get damaged and interrupted…hence the trait is worthless. Let’s not get into why there are better traits because there is a lot to be said about that, too.

What you fail to consider even if one is melee, the other is ranged and your atleast potenially protected from half the battle.
I considered that one would be melee but few things should shield against both. Defense from 50% of the fight is not worthless even if it doesn’t protect against everything under the sun, One of them is being less effective and its not like you will suddenly lose control of your keyboard and be unable to fight back (even when stunned you can break out). It shouldn’t suddenly protect from everything like mist form if it isn’t as huge of a choice as a utility skill choice

There is only one god and its name is nerf. There is only one thing we say to nerf, not today

[PvP] Free the Ele from awful traits

in Profession Balance

Posted by: Super Riceman.8702

Super Riceman.8702

Very brave to call someone else on their suggestions but your too much of coward to even put out your own, if you think you know what is better than you can prove it.

Why would I bother putting my own? devs hardly ever read this subforum and no wonder when it’s filled with threads like this one. Everybody knows there are worthless minors on every class, it’s nothing new. Some day ArenaNet may reredesign them but until then (if they even ask for feedback), we can but wait.

[The point of putting your own is so that you can see the change you want in the game, unless you want to keep worthless minors longer, they wont know what you want till you say it. If you wait for them to read your mind and keep getting dissapointed, you will die an old man

If it triggers by ranged attacks (not melee) that its likely that the enemy is fighting at range using projectiles, even if they dont attack it can buy 3s to heal like ether. and its not a chance, if a requirement is met it always happens not 50 chance to happen.
Good luck with your insults but I hope no one ever reads anything you put on the internet because you dont have the balls to try and make a better suggestion

You should try and read my posts : I didn’t insult you. Your knowledge of the class and/or game seem rather weak, though. Just the fact that you consider using a 3s random proc to use your heal (which would require the stars to align) speaks volumes in that regard : in case you don’t know, if you’re taking damage from 2 or more players, channeling ER is a bad idea since you’ll probably take more damage than ER will heal. Unless you’re being a wall but then no need for reflect…

EDIT : I just noticed you want it to proc only on ranged attacks. Aside from the fact that you didn’t specify that at first and that it would be annoying to implement (since there are no similar traits I can think of), do you think those two players wouldn’t have some close range non-projectile skills they could use in the meantime? unless you’re only fighting rifle engineers, that’s not happening. Even then, they would have some attacks that aren’t projectiles so yeah…

[Its not proccing only on ranged attacks I meant in the situation that ranged attacks do enough damage, its not an alignment of the stars for ranged attacks to trigger it and in that case it would help, its not like there is a class with only melee skills, obviously it wont help as much in melee but reflection has never done anything to that. Not all attacks will be projectiles but it shouldn’t be a guardian elite on a 15s cooldown. ER might not always have enough time to get it off but it is atleast partially channeled and the ele has 3 other heal options]

If you want to believe that Obsidian Focus, Soothing Winds or even Flame Barrier is made worse by this then I’ll just stop reading a post when I see its you

The only good idea you had was Flame Barrier, because you kept it simple. It seems that whenever you think too much about a trait, it has to become something that is extremely passive and/or useless. Maybe you enjoy that kind of gameplay, but I don’t.

You could have put out your post with out being a kitten by saying something like (I think it would be better if it trigger on a skill like focus skills) However, you decided to insult me so you can think you won some battle. If you think putting down others will put you above them, you are lower than dirt.

Again, I didn’t insult you. I just didn’t go through the trouble of answering it all as I considered it a waste of time because you obviously are very much new to ele. If you intend on answering this post, you should have the courtesy to present it like I just did so that one can answer back easily (your previous posts look absolutely disgusting, that’s another reason why I won’t read them, there is no way to tell where you’re quoting me and where you’re typing). I would also appreciate it if you stopped trying to defend those traits.

There is only one god and its name is nerf. There is only one thing we say to nerf, not today

(edited by Super Riceman.8702)

[PvP] Free the Ele from awful traits

in Profession Balance

Posted by: Super Riceman.8702

Super Riceman.8702

almost all your changes are crap and irrational/no logic. well. not almost. all. dont listen him devs, he doesnt know what he is talking about.

I’d like to ask what about each individual change you don’t like but you’re probably so angry that you’ll just tell me I don’t know what i am talking about again and just leave it at that. It is very Irrational to call someone out on something and not even explain why, thats like pressing charges and saying its because reasons

If you think flame barrier is better only triggering in one attunement, I can’t see the logic in anything you are saying

There is only one god and its name is nerf. There is only one thing we say to nerf, not today

[PvP] Free the Ele from awful traits

in Profession Balance

Posted by: Super Riceman.8702

Super Riceman.8702

“Magnetic Aura provides 5s of reflection, two less is not useless.”

I stopped reading there. Magnetic Aura is a skill, you choose when you activate it. Of course it’s not useless. Your idea of a trait is RNG, lasts 3s, and you pray there are projectiles at that time. Good luck with your theorycrafting but I sure hope no dev ever reads your post because the whole deal is beyond terrible.

Its great that you judge entire post based on the part you want to stop on
Very brave to call someone else on their suggestions, if you think you know what is better than you can prove it by posting what you think it is.

If it triggers by ranged attacks (not melee) that its likely that the enemy is fighting at range using projectiles, even if they dont attack it can buy 3s to heal like ether. and its not a chance, if a requirement is met it always happens not 50 chance to happen.
Good luck with your insults but I hope no one ever reads anything you put on the internet because you dont have the balls to try and make a better suggestion

If you want to believe that Obsidian Focus, Soothing Winds or even Flame Barrier is made worse by this then I’ll just stop reading a post when I see its you

You could have put out your post with out being a kitten by saying something like (I think it would be better if it trigger on a skill like focus skills) However, you decided to insult me so you can think you won some battle. If you think putting down others will put you above them, you are lower than dirt.

There is only one god and its name is nerf. There is only one thing we say to nerf, not today

(edited by Super Riceman.8702)

[PvP] Free the Ele from awful traits

in Profession Balance

Posted by: Super Riceman.8702

Super Riceman.8702

You’re right actually, I misread the description.
Still, the trait is already weak enough already without a sort of silly proc chance. On the off chance that I am being focused enough to take three critical hits within two seconds and somehow survive, the last thing I would want is a guaranteed five critical hits, whereas the current proc, while still passive and mediocre, lets you get the effect at a point in time where you could actually use it, and even lets you have some degree of control over when you get it.
Making traits more passive on the class that is supposed to be the most active doesn’t make very much sense to me.

Engi is more like the most active because it has so many alternate skills and the kits are the more effective version of conjures. If ele has to take that spot they need to change skills so the have secondary activations like the earth dagger immobilize or make conjures much better

The only other avenues I could see it trigger is on stun breaks or gale/ride the lightning

There is only one god and its name is nerf. There is only one thing we say to nerf, not today

(edited by Super Riceman.8702)

[sPvP]Thieves: gameplay, concerns, possible solutions [merged]

in Profession Balance

Posted by: Super Riceman.8702

Super Riceman.8702

directions unclear; engis do not enter into GC mesmer or GC ele division.

U gotta flip them on their back and attack their weak point for massive damage
(its not like GC mesm or ele but it still works since the auto attack can crit for 2k, you just have to get the jump on them to get shots of and use your toolbelts, You also have block, evades and knock backs.)

There is only one god and its name is nerf. There is only one thing we say to nerf, not today

[sPvP]Thieves: gameplay, concerns, possible solutions [merged]

in Profession Balance

Posted by: Super Riceman.8702

Super Riceman.8702

There is only one god and its name is nerf. There is only one thing we say to nerf, not today

[PvX] Stop ignoring Guardians

in Profession Balance

Posted by: Super Riceman.8702

Super Riceman.8702

I have an idear

Amplified Wrath can be changed so that it makes the passive of Virtue of Justice also grants Swiftness for 5s every 8s. That way guardian may be able to roam like other classes but the trait is positioned so that it cant easily be in a tanky build.

For Kindled Zeal, it can maybe life steal on burn ticks, that way a dmg build can sustain itself like a support build.

As for Spirit Weapons they can be changed from AI to something like conjured weapons but the skills would be based on the existing guardian weapons (EX: Spirit Hammer has guardian hammer skills but only has x amount of charges and Banish is replaced by the skill that sacrifices the hammer like it currently does)

Shield of Judgement on the Spirit Shield would be the current skill that sacrifices the shield

Sword of Justice is replacing flashing blade except that you still teleport to the target

Bow of Truth can have an ability like Fan of Fire that applied bleed and an ability like Point Blank Shot that applies poison, a version of Barrage that heals and cures conditions rather than damage enemies, a version of shadowshot that burns, and an auto attack that targets like cluster bomb
This spirit weapon change would hit 6 birds with one stone (including guardians lack of other condition ticks)

Radiant retaliation can be changed so that when a condition is applied to you twice or more within x secs, it will transfer that condition to the sender.
That way Zeal can be defensive and Guardian can apply conditions it doesn’t have access to and it discourages spam

Communal Defenses can be changed so that Purity also affects allies every 15s

Force of Will can be changed so it gives you x% of toughness (or %damage reduction) per missing health

Purity of Body can be changed so that nearby enemies are dazed .5 sec every time you cleanse a condition

There is only one god and its name is nerf. There is only one thing we say to nerf, not today

(edited by Super Riceman.8702)

[PvP] Free the Ele from awful traits

in Profession Balance

Posted by: Super Riceman.8702

Super Riceman.8702

[In a fight the ele is targeted as much as an anet employee is in these forums, projectile reflection is in fact not useless and the # of dmg to proc it (just like any other # here) could be changed]

Projectile reflection is not useless but 3s is a short time and the trait is passive and random. That’s why it is useless. You get focused by a thief or another ele or a mesmer or whatever, the chances that they use projectiles in that 3s time window are so low it’s laughable. And more than 3k from 1+ ennemies in 1s? Do you want passive gameplay in case you’re focused? Do you even like passive gameplay? I sure as hell don’t.

[Magnetic Aura provides 5s of reflection, two less is not useless. When your being focused there may be times where the main attacker or others utilize projectiles (engi is mostly projectiles) even mesmer has the pistol illusion that uses unload. Returning this damage is not useless and the dmg taken to trigger it may always change. You might even block ranged stun projectiles. Even if they open with a stun, its not like they’ll just stop using them later. And if you have an idea for a more active trait than you can share it, otherwise one more passive trait will not destroy the universe]

[There is never a time when you want conditions but it will be more frequent than having full endurance if your not traited to get it]

That would be nice if you didn’t need to dodge in pvp. Since you need to dodge, you’ll rarely see a build without either II in arcana or +50% endurance regeneration when using a scepter. Not to mention the possibility to use Sigil of Energy with any other sigil now…there’s room for timing your burst with that 25 minor. Hell, if you can manage to open someone and burst him, it’s working. If you know how to position yourself, you won’t be focused immediately and you may get some nice use out of the minor.

[You do need to dodge but the traits in other trees should be fixed so that arcana II or +50% endurance isn’t as necessary, and even if it isnt conditions, something else should be able to trigger the bonus so that endurance traits and buffs are less necessary. Plus if it remains condition triggered it could be something like triggering when the same condition is reapplied to you 2 or more times within x seconds. It would deter condition spamming.]

Now as I said, when you have 4 conditions (which is rather rare, hopefully) it’s likely there’ll be burn or stacks of bleed and you’ll want to remove that asap, not damage the ennemy. It’s just a very bad idea given the base hp of elementalist. Maybe on a warrior? even then, meh. Not to mention that having 4 conditions doesn’t rely upon you at all…that would be okay-ish for a necromancer trait I guess (their new GM + the signet that transfers conditions to the necro).

[It was already a passive trait, The healing power increases the heal before the health is lowered so depending on the #s of each you will still live, that isn’t preposterous at all if the right #s of each are given]

The healing power increases the heal, that sounds very nice and all but what about poison? and how would that work, you gain hp per condition on you? Past the initial tick you’ve gained nothing and your hp is going down anyway. That would be a terrible GM trait no one would use.

[You are speculating based on numbers you are thinking of in your head, I don’t know what the exact numbers have to be but there can be a balance to where you do gain health despite lost vitality]

[It may not be as essential if the fire and air trait lines dont have to completely forgoe any survivability]

You didn’t offer anything for the air EA and again, water EA is amazing and truly needed for some squishy builds. Hell, it’s been nerfed by 50%. Do you really think ArenaNet would consider changing a trait that people are still running after it’s been nerfed to the ground?

[Air is already a blind although it could be changed to a weaker version of Windborn Speed/Gust/Lightning Storm/Wind Blast or just create a lightning field. Water EA is good but if Air and Fire become good enough it may be less needed for squishy builds. And even if it is changed, frozen burst chills and functions as a blast finisher (same as Earth EA). A blast finisher over a combo field like water or lightning is not nothing.]

[/quote]

There is only one god and its name is nerf. There is only one thing we say to nerf, not today

[PvP] Free the Ele from awful traits

in Profession Balance

Posted by: Super Riceman.8702

Super Riceman.8702

  • Elemental Attunement
    Move the current boons to other skritty traits, add might to Lava Tomb, add swiftness to Soothing Winds, add protection to Obsidian Focus, regeneration to Arcane Abatement

No thanks. This would be a nerf to pretty much EVERY class, just in different ways. So this would be a a big no from me. So you want to make swiftness which is a VERY important boon connected to a trait that i dont think anyone even uses? In fact, i don’t use ANY of them traits. I don’t think you will find anyone that uses them all, you might get a few that uses Obsidian Focus but that is with ONE weapon (Scepter)

[The point of putting it on those traits is to give people reasons to use them, taking those traits would still grant the boon for switching attunements but the other function of the original trait is just a cherry on top]

Change its current effect to create an attack when you switch to a certain element
Fire would trigger Fire Grab, Water trigger frozen ground with untraited AoE, Air Gust, Earth trigger Dust Devil.

You talking about the 15 point traits or Evasive Arcana? Which ever it is, it is another terrible idea that would do nothing but nerf the class. So again, this would be a big no from me.

[Its the 20pt trait which currently grants boons when switching attunements]

  • Conjurer
    Also add an effect that reduces the recharge of conjure weapons by 7 sec when you swap to fire attunement, cooldown 20 sec

Another pointless change. Most of the Conjure Skills are used for one specific attack and then dropped. Until they make Conjures VIABLE then no one will use them except in very specific situations which after using 1 skill they drop it it is rather pointless.

[Thats considering it if only that was changed rather than if the other changes were there too

  • Persisting Flames
    Change effect so that it grants stability when blast or leap finishers are triggered on your fire fields

In place of the Fury? No thanks. Most that take that trait is because of the Fury Why would you add a defence boon in a grandmaster slot in a damaging trait line?

[The point of adding defense to a offensive trait line is so that water/arcana is less necessary for people who just want damage, it also means dmg builds can still support somewhat]

  • Flame Barrier
    Allow it to trigger in all attunements

This i agree with, It is only 20% proc chance and in melee so i think it should affect all attunements. It could actually do with a buff, i would say combine “One With Fire” into the 5 point trait. Make it so that it is a 10% Increase every 5 seconds or make the base 50% chance and it having an increase of 10% every 10 seconds while in Fire. Make it so that you have to switch to Fire to keep the proc chance going as well or leave it and be happy with 50% chance

  • Stone Splinters
    Change effect to grant bonus damage when you are vulnerable, crippled/chilled/immobilized

No thanks, this would be yet again another nerf.

[I agree that conditions may not be the right trigger, but changing it so it can trigger by something other than 600 range will make it better for scepter/focus and staff, the defensive traits would be less necessary if you dont have to be close]

  • Strength of Stone
    Change effect to grant projectile reflection for 3s when you take more than 3k damage in 1s from 2 or more different enemies, cooldown 15s

No. No. No. As a condition build this would be a HUGE nerf to me and every other condition ele. Strength of Stone is fine the way it is. Plus that would like proc never.

[taking dmg from multiple people is not as rare as a legendary weapon and the #dmg to trigger it could always change]

  • Enduring Damage
    Change effect to grant 10% bonus damage when you have 4 or more conditions on you

I would rather have a MUCH higher damage increase seeing as we want as few conditions on us to begin with, having the lowest health in the game and this triat do NOT go well together.

[I think having conditions on you is a more frequent occurance than having full endurance, the # of conditions could change but it would more often give the ele bonus dmg than it does now]

There is only one god and its name is nerf. There is only one thing we say to nerf, not today

(edited by Super Riceman.8702)

[PvP] Free the Ele from awful traits

in Profession Balance

Posted by: Super Riceman.8702

Super Riceman.8702

Frankly your changes make the vast majority of traits much worse, so no. Especially the “when critically hit” or even worse “take x damage from 2 or more enemies in 1s”, which pretty much make any trait automatically trash.
Seriously, as an example, the arcane retribution change. You doubled the CD, and made it so it would just pretty much never proc. Doesn’t sound like you’re getting rid of any useless traits there.
You pretty much also made all of the traits you changed about five times more passive.

I didn’t realize that 50s is double 45 seconds or that taking crits in a team fight is rarer than mr clean with hair
And its not like #dmg cant change

There is only one god and its name is nerf. There is only one thing we say to nerf, not today

[PvP] Free the Ele from awful traits

in Profession Balance

Posted by: Super Riceman.8702

Super Riceman.8702

I won’t bother commenting it all, but there are some very bad ideas here.

[but you did comment]
"
Strength of Stone
Change effect to grant projectile reflection for 3s when you take more than 3k damage in 1s from 2 or more different enemies, cooldown 15s
"
That will never proc and if it does it might be useless, why take it?

[In a fight the ele is targeted as much as an anet employee is in these forums, projectile reflection is in fact not useless and the # of dmg to proc it (just like any other # here) could be changed]

"
Enduring Damage
Change effect to grant 10% bonus damage when you have 4 or more conditions on you
"

Is there really any time at all when you will want 4 conditions on you? chances are among the 4 there will be burn or bleed, so probably not.

[There is never a time when you want conditions but it will be more frequent than having full endurance if your not traited to get it]

"
Diamond Skin
Change effect to grant bonus vitality and healing power per condition on you
"

What? like the rest it’s passive and doesn’t make sense but this one is awful. Let’s say you have conditions, you remove them, and then the lost of vitality could kill you..that’s preposterous.

[It was already a passive trait, The healing power increases the heal before the health is lowered so depending on the #s of each you will still live, that isn’t preposterous at all if the right #s of each are given]

" Evasive Arcana
Change fire effect to lava font, water to Frozen burst
"
You do realize most players love the EA effect in water?

[It may not be as essential if the fire and air trait lines dont have to completely forgoe any survivability]

There is only one god and its name is nerf. There is only one thing we say to nerf, not today

(edited by Super Riceman.8702)

P/S still the stereotypical way to go?

in Engineer

Posted by: Super Riceman.8702

Super Riceman.8702

You can definitely make it with the rifle but you have to remember you dont have the shield and you cant play as if you had the defense of the shield or the conditions from mainhand pistol.

In a power build you can force someone away just through auto attacks and you have a immobilize and launch to keep your distance.
Plus many people can be caught off guard by a rifle power build cuz they dont expect it, you can also help in by fights by locating the thief/ele/mesmer and auto attack them the whole time.
There are always other people built to do damage and you must hunt them down to win the fight since they are easiest to kill but have a huge impact on the fight.
They will also hunt you down so you have to remember to keep distance and not charge in if there is no reason to.

This is the build I use
http://gw2skills.net/editor/?vcAQFAUlUUpmqlcxyKseRSM6RnJtoBpQv+VUB9/pAdB-TkAg0Ecp4yxlhLJXWuGEc+A

You can get around being squishy by shooting from the edges of the fight or using toolkit/exploding your turrets.

You also get many interupts which help in preventing revives or stomps.

You also dont sacrifice on support since you can create a huge heal through the healing turret and blast finishers.

The toolkit can save your life, pull an unsuspecting enemy and crit for huge dmg on just the auto attack which cripples when traited

The most important part of playing rifle is to get the jump on the enemy and not the other way around.
Shield is better when ambushed because it has defensive abilities, the rifle has gap creaters but cant defend as well when the gap is crossed.
Ambushing the enemy allows you to get in more of your attacks and can bring down the enemy to very low health so you wont be in a situation were your on the defensive

Stats will be different since its a pvp build and you play in WvW but the playstyle is the same. You can even swap speedy kits for deployable turrets to have a ranged knockback/heal

Rifle is viable but you have to build to its’ strengths, not build or play like you have P/S

There is only one god and its name is nerf. There is only one thing we say to nerf, not today

[PvP] Free the Ele from awful traits

in Profession Balance

Posted by: Super Riceman.8702

Super Riceman.8702

Honestly I think Elementalists need a baseline trait-setup change.

The whole idea of having a class who’s class mechanic is to swap traits, but then have four out of five traitlines be about specializing into a specific stance… just not a good underlying setup.

Rather, the five lines should be about five different concepts. Offence, Debuffing, Buffing, Defence, Swapping.

I dont think it requires that drastic of a change, Fire Air and Earth just need better traits/existing ones fixed

There is only one god and its name is nerf. There is only one thing we say to nerf, not today

Fix tooltips to help newbs

in PvP

Posted by: Super Riceman.8702

Super Riceman.8702

The game lacks an ingame tutorial method beyond getting your kitten kicked over and over
By changing some text, new players can greatly benefit from it

When on capturing a point
include text saying more than one player does not increase cap speed
cap only continues if enemies are off the point

When a point is captured
include text saying to always hold at least 2 of the three points and that 2 points are worth more than kills

When running around
Include text saying to only enter fights that you are more likely to win

Include information about a map’s secondary mechanic in the loading screen

Add a Balthazar Finisher that a custom arena owner can use as long as their arena still has time in it

Add a title that can only be used if you own a custom arena called “Pillar of the Community”

Give karma and badges of honor when you donate time to someone else’s custom arena

Add purchasable gem store items that put your guild insignia on your home base in each map (EX: on the side of the blimp in temple)

There is only one god and its name is nerf. There is only one thing we say to nerf, not today

(edited by Super Riceman.8702)

[PvP] Free the Ele from awful traits

in Profession Balance

Posted by: Super Riceman.8702

Super Riceman.8702

Their still exists traits that are objectively skritt at what they try to do, no class should have to suffer a lack of options due to bad designs

  • Elemental Attunement
    Move the current boons to other skritty traits, add might to Lava Tomb, add swiftness to Soothing Winds, add protection to Obsidian Focus, regeneration to Arcane Abatement
    Change its current effect to create an attack when you switch to a certain element
    Fire would trigger Fire Grab, Water trigger frozen ground with untraited AoE, Air Gust, Earth trigger Dust Devil.

Splitting up the effects incentives the use of bad traits and reduces reliance on the arcana tree. The changes to the current effect would also work like kit refinement on the engi.

  • Conjurer
    Also add an effect that gives 5 extra charges when you switch to the respective conjures element while wielding it. Make auto attacks not count as charges

This allows the ele to field weapons more often in a more active way

  • Water Arrow, change the heal area to be around the caster not the target
  • Crippling Shield, make it count as a projectile finisher
  • Deep Freeze, remove the self rooting and change its targeting from target to directional targeting like whirlwind attack

It is no longer as accurate but you can still hit the enemy even when they are stealth if you aim right

  • Fiery Eruption, make it remove a boon
  • Fiery Rush, make it daze 1s if hit on the side or back
  • Signet of Fire, change the active to 2s of quickness
  • Glyph of Elemental Power, change it so that reduces attunement cooldowns by x%
  • Glyph of Lesser Elementals, change the summon when you switch attunements but the new summon has the same health as the one you swapped from when you swapped from it
  • Glyph of Storms, make it stun like Static Field if an enemy exits
  • Water Trident, make it also transfer 1 condition
  • Persisting Flames
    Change effect so that it grants stability when blast or leap finishers are triggered on your fire fields

This allows dmg focused ele’s a way to contest points and support allies, making 30 in fire not a joke

  • Blinding Ashes
    Change effect so that when one of your fire fields expires a 4s smoke field is left in its place

This allows the fire ele to defend themselves without relying on earth or water traits. It also allows them to stealth themselves and others

  • Flame Barrier
    Allow it to trigger in all attunements
  • One With the Fire, Make flame barrier guaranteed but only once every 10s
  • Sunspot
    Change it to daze 0.5s in 300 AoE

Strengthens new air GM trait

  • Fire’s Embrace
    Change effect to grant 3s protection when Flame Barrier triggers or when flame shield is activated, cooldown 9s
  • Tempest Defense
    Change effect to cast updraft whenever you take more than x% of max health damage in less than 2s, cooldown 6s
  • Serrated Stones
    Change effect to bleed an attacker when they critically hit you

The toughness from this tree allows you to survive critical hits and the condition damage strengthens the counterattack

  • Stone Splinters
    Change effect to grant bonus damage per bleed stack
  • Strength of Stone
    Change effect to grant projectile reflection for 3s when you take more than x% of max health in damage in 1.5s, cooldown 15s
  • Enduring Damage
    Change effect to grant x% of condition duration reduction per % of missing health
  • Diamond Skin
    Change effect transfer a condition is stacked on you 3 times or more in 8s
  • Arcane Retribution
    Change effect to grant arcane power when you break stun cooldown50s
  • Evasive Arcana
    Change fire effect to Dragon’s Tooth, water to Frozen burst
There is only one god and its name is nerf. There is only one thing we say to nerf, not today

(edited by Super Riceman.8702)

After almost 2 years why not TDM?

in PvP

Posted by: Super Riceman.8702

Super Riceman.8702

TDM would require a complete reworking of so many class aspects that it’s beyond happening

Even if balance isn’t greater in TDM than in conquest, the inclusion of it as an optional arena to queue for can bring in lots of players into the pvp side, some of which who will move to conquest.

LoL has its main mode as well as a less serious mode in which the matches are quicker and there is less tension between players, the inclusion of both modes hasn’t killed the game

There is only one god and its name is nerf. There is only one thing we say to nerf, not today

Thief/Ele Hunter Build

in Engineer

Posted by: Super Riceman.8702

Super Riceman.8702

http://gw2skills.net/editor/?vcAQFAUlUUpmqlcxyKseRSM6RnJtoBpQv+VUB9/pAdB-TkAg0Ecp4yxlhLJXWuGEc+A

10/20/0/10/30
Rifle w/ Energy/Accuracy, Heal Turret-Rifle Turret/Tool Kit/Thumper Turret-Supply Crate

Runes of Scholar/ Berserker’s or Celestial Amulet

Highlights

  • 50%+ Crit Chance
  • 206%crit damage
  • Up to 2k auto attack from 1200
  • 4 knockbacks,1 pull, 1 stun,1 launch
  • High healing through multiple blast finishers
  • Deal the damage of a melee class at a long range

With Celestial Amulet you deal slightly less damage but are tougher to kill, its better to play berserker’s though because killing the enemy is better support than surviving regular attacks, plus you have access to snares/CC, blast finisher heals, and a block on a 16s cooldown

I have had lots of success with this build (this maybe because of the influx of new players) even against necros and spirit rangers.
They cant defend their AI’s well and once they are dead, the main target is much weaker, Auto attacks and suprise shots/Static discharge can quickly kill their AI.
Even with Celestial amulet you are still not tough enough to tank, the only reason you should get close to the enemy is to interrupt enemies, especially when they go for revives since you can knock them back multiple times.

The key to winning fights is to engage on the enemy rather than the other way around, you never want to be the one ambushed since sneaking up on the enemy gives you time/space to put out your combo’s. Even against heavy armor you can crit for 1.5k on your auto attacks. The tankiest opponents can still be killed as long as you are not the focus of damage

If you are ambushed,

  • break stun with thumper turret toolbelt if you are stunned
  • swap to toolkit, use block skill and suprise shot
  • If they are ranged, pull them with toolkit or stun them with supply drop, then launch them with the 4th rifle skill, then net shot and auto attack/suprise shots
  • If they are melee, swap back to rifle and use the launch skill, then net shot and then start auto attacking/suprise shots

When you are assaulting a point, you can walk into it using the toolkit block, then rely on your turrets to push the enemy off the point
Realize that other players play this roaming dps role and its always best to kill them first (look for players shooting from the outside of points)

There is only one god and its name is nerf. There is only one thing we say to nerf, not today

(edited by Super Riceman.8702)

Are Those All The Balance Changes?

in PvP

Posted by: Super Riceman.8702

Super Riceman.8702

How long will it take to do nothing about engi’s downed skill 2?

There is only one god and its name is nerf. There is only one thing we say to nerf, not today

You dare compare Scarlet to Game of Thrones?

in Living World

Posted by: Super Riceman.8702

Super Riceman.8702

People hate Scarlet like they hate Joffrey.

But Joffrey did more than just show up every few weeks. And even though I hate him, its because he is a well developed villain not a poor attempt at a trope.

There is only one god and its name is nerf. There is only one thing we say to nerf, not today

[PvP] Necromancer needs some changes

in Profession Balance

Posted by: Super Riceman.8702

Super Riceman.8702

Dhuumfire: Change so when a condi is stacked on you a third time, you apply 3s burning to its sender. The necro will become green like spectral walk (but no particle trail) to indicate the next stacked condition will trigger burning.

While there are things like retaliation and protection to discourage power damage, the same cannot be said for condi because there are very few things that can deter it besides strong counters like berserker’s stance and automated stance. I think this would still be a good trait and accomplish the goal of deterring the use of conditions.

Minions: Change them require 8% life force to summon and make them lose 1% hp they are not in combat, and they would gain back 1% health every 1% life force gained. Flesh Golem and Flesh Wurm would be exempt from these changes

This makes it so that you can’t start battle with them up have to remain in combat to maintain them. It also makes it so that the ways to maintain minions are mostly outside of staff and condi traits so that you make a choice between minions and condi because you can’t trait for both. Also makes axe a better for minion master without actually touching its skills.

Spinal Shivers: Change remove to steal

It is very slow w/ casting. Stealing would give necro access to boons they can’t easily apply, justify the slow cast time and give incentive to use Focus, Chill of Death, and Spiteful Talisman

Spectral Grasp: Speed up projectile

This skill moves slower than development of pvp, it might have use if it can actually hit things.

Death Into Life: Change to heal yourself when you reach 0% life force, cooldown when you gain 40% life force

There should be more trait interaction w/ the class mechanic outside of soul reaping, this would also give necromancer other ways to heal, the cooldown would reset when you reach 0% then gain back up to 40%.

Dark Armor: Change to give 400 toughness when below 40% life force

This would give incentive to playing with a low amount of life force rather than building to 100% or only using Death Shroud when you are being bursted. It would also mean the necro isn’t as weak without deathshroud.

Tainted Shackles: Remove the initial torment and delayed immobilize, only torments if bind is not prematurely broken

The risk vs reward is not there for torment, immobilize also doesn’t make sense on this skill if torment only damages when moving. It might have been there if the necro has to maintain distance the entire time to get any torment

Deadly Strength: Change to 4% dmg for each condition on you

Like the dhummfire change, it would discourage heavy condition use

Signet of the Locust: Reduce cooldown to 40s

The effect doesn’t seem strong enough to ever go w/ out the speed boost for 60s, something lower would seem reasonable

Thoughts?

Attachments:

There is only one god and its name is nerf. There is only one thing we say to nerf, not today