TIL Tarkus and Magikarps are intimidated by a small PvX guild that half the members of are running MF builds.
Nope, the last thing I think is “oh kitten its OCX”, more “get ready for thier CC, as they are going to run”, I think NYS/SONG are the only SEA guilds that deserve respect for what they do on field (very good comp, don’t yolo it and also will fight with even numbers and don’t run to their ACs and call in a few more guilds like OCX or HIRE). Regardless, trying to win an argument on the official forums is pretty much kitten ing into the wind, so I’ll knock it off and do something more productive at work lol.
LOL @ HIRE and OCX calling for help, Okay… Go call WM, ND or TKG to stay on you and to crash even fights
I know you spent a night crashing GC’s fights against TKG, cause you love it when you have bigger numbers
Also. You have no right to say ‘run to AC’s when its all you basically do. Stay in your towers!
Since when are crosses on the map at your home tower a GvG that can’t be crashed – and if GC can cause crosses by themselves it was an equal fight as /supplyinfo indicated 24 people on me in SEA last night (yeah I blob really hard). Usual pattern of engagements are that HIRE/OCX PvDs a tower, we defend with equal numbers and they wipe the first time, half your numbers log due to being incapable to cope with dying in PvP. You just run away from that point on. Also if we tried to blob with TKG (I wouldn’t do that because we are more effective in seperate forces), Flake would probably slap me upside the head and ND/Urge/XF are always on other maps so are you supposing we cross map blob?
If you’d like me to printscreen/record your blobs so you could eat your own evidence, I would gladly do it.
The way usual pattern of engagements actually work is – HIRE or OCX joins a map, we catch MERC in open field, MERC wipes. Then you lead them into a tower or keep, make roughly 7-15 Arrowcarts, then when we push in with roughly 18-20, cause we obviously never have more than 20, since MERC runs a staggering 23, yet looking at your guild roster, you had over 33 people in WvW. Thats usually how it happens, you hide in your choke points, and claim to be better from that
Also, GC runs ~15 of just GC, I could show you the teamspeak photos to prove it too, TKG is mostly very similar in size, so 15v15 + MERC with 23, then “additional pug friends lets say to be ezmode, an additonal 2, make it a flat 25” 15v over 30? Thats your usual fight
Ahaha Magikarp! Please! I cant control myself with that powerful serenation!!!!!
We’re only wiped by HIRE when they run in the late NA map zerg when we are still getting our numbers in (~5-6pm GMT+10), and since is defending against consistent PvD “running to towers” is because we always are defending open field near towers. You’re just kitten that we can’t let you guys fight against doors on a consistent basis. Defense is more important than defense, and if yo have less numbers ACs are acceptable – but often as not when fighting HIRE/OCX that isn’t the case.
And we’re only wiped by MERC when you guys get SEA to log in and enforce you, so we are hit by over 45 ppl. Ya, AC’s are acceptable with less numbers, however even if you have more, you will still retreat to a choke and build more AC’s than we have numbers.
Don’t worry, One day i’ll call for support to even out our numbers, and ofc, you’ll be in your tower
We already know you need a full map blob to port to save anyway, its how we so easily distract you to recap something, We send 15 ppl to go hit bay on your bl, you port ~45 ppl over, and we cap something with the other 20 since you left something unguarded!
You really have no clue do you about what goes on in oceanic do you