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Can I retrigger the reward for a collection?

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Posted by: Terra.8571

Terra.8571

I’m confused. Out of the shadows is mastery of Bloodstone Fen. The first item in Siren’s Landing Mastery is for doing 36 Siren’s Landing’s achievement. Is that a typo?

If you meant you have finished mastering the Siren’s Landing achievement then no, you don’t need to redo collection. It should automatically be recognised. If it hasn’t either:

1. You haven’t opened the box yet and thus game has not unlocked the skin.
2. It’s a bug and you should file a report.

Glint Mallyx or Glint Shiro?

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Posted by: Terra.8571

Terra.8571

If you have a Mesmer with 100% quickness up-time, then there really isn’t any reason to take Shiro, which makes Mallyx a better choice because of the 10% increase in stats on top of quickness.

This, although 100% quickness uptime is really hard for Mesmers – realistically its 80-90% for the whole group. 80-90% is higher than the 45% a rev achieves solo. In exchange, the rev keeps facet of nature passive on 100% of the time. If he took shiro he could never use IO and keep the facet on.

In addition, as has been mentioned, the 10% stats boost is a decent dps boost for revenants.

It does depend on party compositions but what’s fast becoming the meta – 1 chrono + 1 PS war + 1 Rev in one pt. 1 PS war + other rev in other pt. These 5 will provide perma fury, 25 might, very high (read almost 80-90%) quickness uptime and lots of other boons depending on other classes.

The rev in the mesmer pt will definitely want mallyx/glint. The rev in the other pt has a choice – sometimes shiro is preferred e.g. if he’s going to be splitting off to take care of adds but he could easily run glint/mallyx too.

Obal had a guide out but that is for fractals and dungeons. Raid meta for rev isn’t the same (nor is the rotation). It all depends on party composition. If you are running a static, the 2 PS wars, 1 chrono, 2 revs is an excellent base for any team for potentailly all bosses (definitely good enough for the first wing). You can add a druid to that list meaning the last 4 positions (dps) will be made up of whatever the fight determines e.g. condi’s for VG, tempests are good against gorseval, high solo dps vs Sabetha etc

Beat Chak Gerant but no Mistward Helm Casing

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Posted by: Terra.8571

Terra.8571

I’ve managed to complete Chak Gerent meta earlier today(all 4 lanes killed boss) – but I was not rewarded with the Mistward Helm casing.

My guildie who was in the same party as me received it. Our map killed the boss in all 4 lanes.

I suspect it may be due to that I have alot of unopened chest(bottom right of screen).

I hope I can get the reward somehow as this boss is not easy! Been trying for weeks.

The mistward helm is from the chest (statue by Leyline Confluence Waypoint). It is not in any of the chests you get from the meta.

Long ago when I first killed the Gerent I didn’t loot the chest. It despawns after only a few minutes. So make sure you loot the chest by the waypoint. If you did loot the chest, then it’s now rng but I have not known anyone not to get the helm if they looted the chest and had the collection active.

Tangled Depths maps closing with no warning

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Posted by: Terra.8571

Terra.8571

When did this first happen? I’ve spent a ton of time in TD and never seen that happen.

This is not something you will see by just playing normally and allowing the game to allocate you a map. It specifically occurs when players are taxied into maps.

The way communities organise group events like TD meta is to get 80+ people on ts (HoT maps seem to have an 80 cap) and then jump onto a TD map at same time. By doing so, we try and trick the game there are lots of new people coming and open up a “fresh” map. In HoT this is much harder than normal tyria because there can be a dozen open maps at any given time (core tyria rarely has more than 4 of any given map).

Sometimes a fresh map isn’t found so a low tier map as possible is sought. However, when people are taxied into one of these potential maps, they are given no notice they are closing. As such, we can be booted out after the 1hour timer has elapsed with no warning.

The simple fix is to not allow players to join closing maps – long term though, AN needs a better system to allow large groups of players to enter their own maps as this is really hurting communities who try to organise said events. I know there are huge issues with wvw and pvp matchmaking but please can AN devs at least acknowldge there is an issue and that they are looking into both solving the short term issue of maps closing with full populations and the long term issue of a better system to create new maps for large groups of players.

Nevermore IV progress Bugs

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Posted by: Terra.8571

Terra.8571

Defeat the Svanir hunters before they kill all the owls quest has nothing to do with any of that, once this part of the quest starts the shaman and his totem are irrelivent. the problem is the two quests are mixed up, the defeat jormags minion quest rewards the trophy for the hunters quest so we assume the hunter quest awards the jormag minion trophy but it dosent.
Ive done every single quest in both chains several times and have not received the owl spirit trophy.

I have nevermore, if you don’t want to listen/ not doing what needs to be done to get the trophy then it’s not a bug.

So for the last time, if you do the chain I have posted you will get one of the trophies (the one which most people are [rightly] qqing about in all the threads about needing events to fail).

The wiki has many errors in it, but if you do the 2 events I have posted (which only start when the shaman builds the totem) you get the trophy at the end of destroying the totem.

Nevermore3, Chase the Spirit from the Ruins

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Posted by: Terra.8571

Terra.8571

Use this site: http://lootballs.com/?blog/NevermoreRavens

The grendith ruins ones should be easy to find – just wanted to check you have the right raven. If it doesn’t work then keep submitting bug reports I guess >.<.

went to the site you linked, ya i has the right raven.
siiiigh i’ve already sent in 2 bug reports on top of a ticket..
i mean sure i can keep sending them but i shouldn’t have to?.. :/

That sucks and many of the nevermore collectors are probably past that stage.

https://www.reddit.com/r/Guildwars2/comments/3vfeu3/letter_of_introduction_and_lets_talk_about/

This guy is now in charge of legendaries, post in this reddit thread letting him know about it. Hopefully he can get it fixed asap.

Tangled Depths maps closing with no warning

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Posted by: Terra.8571

Terra.8571

Was there a notification within the 60 minutes that you were on the map?

No – none of the 70 people on ts got the notice.

Tangled Depths maps closing with no warning

in Guild Wars 2: Heart of Thorns

Posted by: Terra.8571

Terra.8571

Lelling is putting this nicely – the example we just had was this:

Find a map 1hr 30mins before Chak pops. Do events to get 200% participation and t4 map.

30 minutes before Chak Gerent we all get kicked. We decided to continue and find another map, (note we have all lost our 200% participation) and then we scramble to get as many people into this map.

10 minutes before Gerent we all get kicked AGAIN. Now we cannot get everyone onto a t4 map whilst the t1 map will fail as nuhoch has no jumping shrooms. We just cancelled the event and we all lost 2 hours of our time. That’s almost 100 disappointed people, please fix this AN. This is not effecting a handful of people, it’s effecting dozens of communities each with hundreds of players.

Nevermore3, Chase the Spirit from the Ruins

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Posted by: Terra.8571

Terra.8571

I have tried to get this for 3 days now. Tried with different char too but nothing. I have both the Subtle Spyglass and Spirit Containment Unit in my inventory. I sent in a bug report but did not hear anything so a friend suggested to send in a ticket via GW2 web so i did but the GMs were not very helpful, told me it was not a bug. I linked them a thread from reddit ( https://www.reddit.com/r/Guildwars2/comments/3uqeth/nevermore_iii_chase_the_spirit_from_the_ruins_bug/ ), shows that other ppl are having the issue too

1st GM replied:
“Either way, the bug report system is truly the best option for these king of reports so please feel free to report any other anomaly using this system.

Thank you for your report! If you have any other questions please feel free to let us know."

uh, okay.
I then told them i had already sent in a bug repot and they can see from the link i provided earlier that there are other people with this issue and i asked if they could look into it for me.

2nd GM replied:
“Sending the bug report sends detailed information about your character and your position directly to our Quality Assurance Team and will help us kitten the issue as promptly as possible. You’re also welcome to report a game issue in the Bugs sub-forum of the Guild Wars 2 Forums (https://forum-en.gw2archive.eu/forum/support/bugs). You may include your screenshots with your forum report, if you wish to do so. While we are unable to respond directly to each bug report that we receive on the forums or through the game interface, each report is reviewed and escalated, when appropriate.

Any new information of future changes or updates will be posted in the news and updates page."

Srsly?

So here i am making a thread on the forums. I’m not sure what else I can do. I just want to finish my staff Q_Q

(edit) I was able to get most of the other ravens without the Spirit Containment Unit in my inventory. just thought someone from anet might want to know (/edit)

Use this site: http://lootballs.com/?blog/NevermoreRavens

The grendith ruins ones should be easy to find – just wanted to check you have the right raven. If it doesn’t work then keep submitting bug reports I guess >.<.

Nevermore IV progress Bugs

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Posted by: Terra.8571

Terra.8571

The shamen builds his totem and the next event starts where you have to kill the hunters, you kill the hunters and get credit for the quest but you dont get the owl spirit trophy, ive done the event twice and both times i didnt get it and neither did the other 5 people all wasting their lives for this “fun” game mechanic.

If you look at Orozar’s post, he’s absolutely right about keeping the totem alive. Furthermore, the next event after the totem is built does not start by itself. It’s an orange circle about 3000 units away fro the waypoint. There you will find an npc – talk to her to start the chain.

This one: https://wiki.guildwars2.com/wiki/Protect_the_Owl_shaman_as_she_purifies_snow_owls

She will start by helping the owls slaughtered by the shaman, she will then confront the shaman. You kill the shaman THEN kill the totem.

https://wiki.guildwars2.com/wiki/Protect_the_Owl_shaman_while_she_banishes_the_Dragon_totem

As you can see there is a healthbar for the totem and one for the shaman. If the totem was destroyed prior to all the events in the chain being done, you do not get credit.

Assuming you did all the above and still did not get the item, then file a ticket support.

[PVE] Rune of Ogre vs Rage?

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Posted by: Terra.8571

Terra.8571

PS.: I don’t like scholar runes because you raids/high lvl fractals you are never above 90% hp, at least not the majority of time..

In raids you are >90% for virtually the whole fight against Gorseval and Sabetha. Against VG, it depends how good your team mates are removing the seekers. I have a rev but am currently the druid in our raid group – so I have probably the best view of other classes HP.

Our revenants all rerolled and are still learning the class but they do not struggle to stay above 90% – our team skill level is just above average. Good enough to beat the raid at least.

Scholar’s for rev’s in raids is a definite imo, not being able to maintain the >90% hp shouldn’t be an issue. Furthermore, Scholars unlike flame legions or strength, add ferocity as their second stat, not might duration (which is unnecessary in raids). That results in an even bigger dps boost over the two.

If you cant afford scholar’s, then consider flame legions (assuming you have one condi with burning). They are very cheap and offer a bigger dps boost than strength in raid scenarios.

On a side note, the only class I have seen struggle with maintaining HP are elementalists on Gorseval (because of retal and stray hits from trash/ Gorseval while trying to clear orbs). Outside of that, pretty much all classes will be getting their scholar bonuses and a decent druid will always top people off to make sure they are.

Nevermore IV progress Bugs

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Posted by: Terra.8571

Terra.8571

Protect the owl spirits from Jormag’s minions rewards the defeat the hunters trophy, and protect the owl spirits doesnt reward any trophy.

Ive stood here for days waiting for the protect event to happen because the preceding event never fails and when it does finally happen it doesnt give any trophy. This is very bad game design and very frustrating and makes me want to stop playing.
please send me the friend of the owl spirit trophy item.

Do you mind explaining exactly what you did to try and get the second trophy (The one which requires the shaman to build the totem). Reason being, a friend of mine did it and he got the trophy so I just want to see if it’s a bug or you may have missed a step.

Why do we promote this behavior? Nevermore IV [Merged]

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Posted by: Terra.8571

Terra.8571

Update: after another 3 hours of waiting and begging with other players in the zone we finally got the shaman event to complete on my map. I participated in the kill the hunters event, the owl purification event, and the killing the totem. Guess what?! I didn’t get credit for the Nevermore collection! I am not waiting another 3 days for this on the off chance I might get credit next time. Anet please, this is terrible.

You killed the shaman then the totem? The totem must die as the last thing when the event completes. As long as no one touched the totem (it is destructible even before the event pops) you should have got credit. As such, file a support ticket.

Herta - "Item not found in Inventory."

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Posted by: Terra.8571

Terra.8571

I just aquired Herta.

When I try to double click the item in my inventory to interact with it. I get a “Item not found in inventory” message. In which I cannot use the item, This is frustrating because it took a lot of work to get it.

Please help fix this.

I can’t see a bug – you need 250 Bloodstone dust in your inventory. It’s not Mawdrey that feeds on various amounts of bloodstones in 50 chunks. Hertha eats 250 in one go. Get 250 n your inventory and it should work.

Nevermore IV progress Bugs

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Posted by: Terra.8571

Terra.8571

That makes no sense, why wouldnt it be the last item in the collection if you’re supposed to do it last it says bring your primed raven and a vision crystal it doesnt mention having to do all the other stuff first, anyway the trophies for the owl spirit are the wrong way round so its the never failing event i need to fail that needs doing for that.

Another event thats bugged is the herd the pygmy moas, its frozen half way through with no more moas about so i cant finish it.

For the moas – its a known bug, only work around is map swapping.

If you read the description of each collection item then they do make sense.

For the final one (the one in the middle you think is bugged):

“Take your primed raven and a vision crystal to the Raven Shaman’s power source hidden within Darkhoof heights in Snowden Drifts and use it to meld your Raven with the tamed Spirit you have cultivated

You have no tamed spirit so you cannot fuse the raven with it. The spirit is obtained by finishing the lower half of the collection. The collection makes sense, AN can’t do anything if people misinterpret/ don’t read them.

What they can’t be excused is some poor game design (requiring events to fail) and bugs preventing progression. Currently, nevermore can be completed but I wouldn’t be surprised if things like the harpy feathers event gets bugged.

(edited by Terra.8571)

Nevermore IV progress Bugs

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Posted by: Terra.8571

Terra.8571

Combine raven and spirit is bugged, no option at the heropoint to meld.
Also friend of the owl spirit is bugged, i did the event but it didnt give me the trophy it gave me the friend of owl trophy. also the event for friend of owl never happens because the pre event never fails.

The combine raven step isn’t bugged – it’s the last step in the collection. If you look at the collection, from top left to this item, you are making a primed raven. From bottom right to this item you are making a cultivated spirit. You cannot do this final step (of combining the two) until you have done all other steps.

The owl one’s just got the two trophies the other way round. You got the minion of jormag one so need to now (probably through a closing map) get the shaman event to fail to open up the chain for the other event.

Not condoning the game design but there are no bugs (since harpy feather was fixed) that I am aware of with the collection just frustrating game design. Good luck with nevermore.

The Dreamer. Sell on tp and get another?

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Posted by: Terra.8571

Terra.8571

I take it this is mainly for PvE?

If you plan on raiding, you should really aim for full ascended (including armor) – especially as you appear to have the gold for it.

Once that is done, if you want to equip your herald, sword is the most important legendary (i.e. Bolt). Also, out of the list you have, sword is used in a lot of other professions:

Thieves – For trash mobs in Dungeons
Power Ranger/ Druid – Highest dps weapon
Condi Warrior – Used with a torch
Mesmer – weapon of choice in pve

Personally, if you are going to use the shortbow, keep it. If not, sell it and get ascended gear if you don’t have it or craft a weapon you will use a lot. As you said, Herald is your main now and their weapons for raids are normally sword/axe + staff.

Nevermore IV progress Bugs

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Posted by: Terra.8571

Terra.8571

Guys send a ticket about it to support if thats all you’re missing they are gonna send you the item.! Nevermore, litterally! :P

How long have you been waiting for your answer?

I’m waiting for 6 hours now.

I got mine in 5 minutes but I was one of the first people to request it – literally took a punt on a reddit post that paid off. I think there are probably a few thousand at least who are on volume 4 of nevermore. As such, might take them a while t work through the backlog.

I will say though, for AN support to do this made my day. Hopefully everyone will get there gifts and thus be able to craft nevermore soon ^^. And a big thank you to Arenanet.

Dec 1 Release Notes no fix for Nevermore?

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Terra.8571

Hmm you are correct, my apologies

odd you would expect the steps/blocks to be done in sequence but it seems this hasn’t been done which has now resulted in this blocking alot of players progression.

/sigh……….

It kinda is in sequence. Like I said, follow from the first box in top left of the collection from left to right. You will eventually stop at the primed raven.

Now follow from the last box in bottom right corner of collection from right to left. You should end up with a tamed spirit.

The last step with the vision crystal should combine the 2.

But just to confirm, after 90 minutes, rabbits still not popped so likely bugged.

Dec 1 Release Notes no fix for Nevermore?

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Posted by: Terra.8571

Terra.8571

FYI

1: Crystal still bugged
2: Pups still bugged

What?

Vision crystal won’t work until you have the tamed spirit. You can’t have the tamed spirit until pups and rabbits is fixed. Pups IS fixed. Waiting on rabbits.

After that, we should be able to meld the spirit and finally use the crystals.

So in conclusion – currently waiting to see if rabbits event is still bugged.

it didn’t work for me couldnt buy it from vender in CF had to redo it 3 times for the vender to give me it… so that in itself is a major bug

and if you look at the tool tip Combine Raven and spirit……..

Take your Primed raven and vision crystal ……….

I have the primed raven
I have 1 vision crystal in my bag

where does is say there I need the tamed raven ? in the tool tip for combine raven and spirit ?

Read the whole description:

Take your primed raven and a vision crystal to the Raven Shaman’s power source hidden within Darkhoof heights in Snowden Drifts and use it to meld your Raven with the tamed Spirit you hae cultivated

You don’t have a tamed spirit yet. If you look at the collection the first hald is the primed raven, the last half is the tamed spirit and in the middle they meet at this step for combining the two.

You do not have a tamed spirit to combine yet because rabbits is still bugged.

With regards to you requiring the vendor not offering it to you initially, might be because the whole patch was not downloaded yet. Not sure, that’s the first I’ve heard but glad you got it at least.

Now they just need to fix rabbits and hopefully everything else will work.

Dec 1 Release Notes no fix for Nevermore?

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Posted by: Terra.8571

Terra.8571

FYI

1: Crystal still bugged
2: Pups still bugged

What?

Vision crystal won’t work until you have the tamed spirit. You can’t have the tamed spirit until pups and rabbits is fixed. Pups IS fixed. Waiting on rabbits.

After that, we should be able to meld the spirit and finally use the crystals.

So in conclusion – currently waiting to see if rabbits event is still bugged.

Sigils for druids?

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Posted by: Terra.8571

Terra.8571

Sigil of Water – Pretty decent heal and good for charging AF
Sigil of Transference – 10% increased outgoing heal (best sigil for healer as healing % scales much better than healing power).
Sigil of Renewal – Good for non staff weapon as will be a decent (usually 1k) heal when weapon swapping

Nevermore IV progress Bugs

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Posted by: Terra.8571

Terra.8571

This is not true. For instance, in volume 4 (Guide to raising a raven – first item in the collection) – not only do you need it, but it has to be in your inventory when you try and speak to Moda the Quick in raven lodge (Prepare Raven collection item) or she doesn’t offer the dialog for the collection.

Guess you made something wrong, the first time you tried to get the dialogue. Just my Raven was with me, no other collectibles, and i got the dialogue option for the collection.

Topic Bump, still no clarification? Disappointment is growing bigger and bigger.

Can’t make anything wrong – the collection lights up if it’s done correctly – there is no grey area.

Literally, did all the items in the collection before speaking to her (was going in order) and the option would not come up. Saw Vol 4 was not in my inv, took from my artificer who had it and option appeared. Nothing else changed.

This is actually a known issue (this guy’s edit 3):

https://www.reddit.com/r/Guildwars2/comments/3tjps9/nevermore_iii_the_raven_staff/cx6r7x0

So guys, do not delete your collection items unless you want to risk running into a brick wall.

Nevermore IV progress Bugs

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Posted by: Terra.8571

Terra.8571

You don’t need all of those items. If they have shwon up in you collectin, you can definately delete them.

Btw: Topic Bump!!!

This is not true. For instance, in volume 4 (Guide to raising a raven – first item in the collection) – not only do you need it, but it has to be in your inventory when you try and speak to Moda the Quick in raven lodge (Prepare Raven collection item) or she doesn’t offer the dialog for the collection.

You may be able to buy some of these back (there is an options in the npc for legendary’s dialog list for misplaced key items). Personally, just keep the items until you have the gift of nevermore and the pre, then delete them all.

As others have said, I too am stuck on getting the last 2 items from volume 4 so please AN fix this asap >.<. Thank you.

gift of mastery

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Posted by: Terra.8571

Terra.8571

Does anybody know how to disasseble the gift of mastery? I remember Anet promised to install a feature to do so after HoT launched.

The following have been tried:

- throw it into the mystic forge
-legendary weapon npc’s
-try to salvage it
-wikipedia

Any help/suggestions are welcome!

AN never mentioned this. The only thing mentioned was being able to disassemble the Gift of Fortune. Probably because many components in it (T6 mats, mystic clovers) are needed for the new legendary gift (mystic tribute).

That doesn’t mean that they may not include a recipe to disassemble other gifts but there is/ has never been any word on this from a dev.

Nevermore Collection

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Terra.8571

Tequatl was fine for me but DS seems bugged.

And I dunno how to do the protector of the great tree in TD

If you ever ran the Chak Gerent TD meta, you will know that their are 4 lanes (SCAR, Ogre, Rata Novus and Nuhoch). At the end of each lanes, the pact are trying to build a huge cannon to blow kitten in the wall to get to DS. But to do so, it needs ley line energy, lots of ley-line which attracts chak. In this case, a big bad boss named the chak gerent.

Anyways, to prep for this phase, each lane can do an event chain (normally 6-8) events to unlock things to help them with the fight e.g. hammer egg smashers in ogre.

Each lane has it’s own prep chain and you want to do the “Ogre” chain. It’s the very last event in the chain which will give you credit for Nevermore.

How do you know when it’s on? You want a low tier map (if you are in a tier 4 map its done). When you find the map, way point to Ogre Camp Waypoint (if it’s contested it’s a good sign as it means the event chain is on the first event).

When you get there, check the orange text in the top right corner, if it says something like “Ogre Lane has unlocked everything and reached max strength” then the event chain has finished and you will have to wait until map resets or try and map change.

When you find the chain, just follow the npc – careful, the first three events are easy to follow but you end up jumping down into Ogre lane for one event. The one that follows this is back at camp (you need to waypoint to get back – the orange text does say, return back to outpost but most player’s don;t realise this). Then continue the chain – I believe there are 3 more events from the waypoint, the last being the one you need for nevermore.

Sorry for the long winded answer, but hopefully it will help you and others unfamiliar with TD.

Some new armor recipes too rare

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Posted by: Terra.8571

Terra.8571

Commander stats are found at the vendor at the END of Dragons Stand Meta event IF completed. Can find it on the wiki. Same goes for Wanderer stats.
They aren’t rare just sorta expensive since they need 50 crystaline ore.

He’s asking for the weapon/ armour recipes – you can’t make these items by discovery, you need recipes.

They all seem to drop from chests in the various maps. I don’t know if they are map specific but I have opened chests on all 4 and have gotten (rarely) exotic and ascended recipes for armours and weapons for viper, wanderer and trailblazer. So I’m pretty sure commander stats will also be in these chest.

To give you an idea, I have opened 1000 chests (air ship cargo, exalted chests, crystallised supply cache and noxious pods) amongst all maps and gotten 9 exotic recipes and 4 ascended. So it’s not a huge drop rate.

[Guide] DPS Revenant for PVE

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Posted by: Terra.8571

Terra.8571

Just something I haven’t seen mentioned – the icd for Shared Empowerment (give 1 might to allies when you apply a boon) is 1sec. Your herald boons sync with the server and refresh every 3s so you are effectively getting 1/3rd of the potential from the trait. If you stagger your utilities a little you’ll get better might sharing. If you run sigil of strength you can get, on average, a sustained 4 extra might shared to allies (tested in the mists). While this is a loss in personal dps from an air sigil and you will easily cap at 25 might, it’s definitely worth noting you can get some insane might sharing for such a small price.

Here’s the breakdown if anyone is interested:

baseline (just facet of darkness and nature): 4-5 might
w/ Facet of Strength: 10-11

w/ Sigil of Strength: 9-10
w/ Sigil & Facet: 15-16

w/ Sigil & Runes of Strength: 11-12
w/ Sigil & Runes & Facet: 18-19

*all tests had 86.85% crit chance and had facet of darkness and nature maintained. Number range is the amount of maintained might applied to a nearby ally. This was against the indestructible golem in the mists. Note that more enemies will allow more sigil procs so the sigil might actually average 1 or 2 might higher in multiple enemy scenarios.

If you’re in a pve scenario where your party has little might or you are the sole might provider, definitely consider sigil of strength and maybe strength runes! Or if your war doesn’t want to run PS!

Thanks Obal for the guide.

Roxtar brings up a good point and I wish I had considered it before I switched out my Sigil of Strength for Sigil of Air. I pug 99% of the time and the vast majority of groups don’t bother to stack might. I’m assuming the extra 4 stacks of might on the group from Sigil of Strength is better overall DPS than Sigil of Air but can someone confirm before I switch back to Sigil of Strength? This would be in conjunction with Strength Runes.

If your party isn’t giving you 25 might stacks then strength is better. However, in optimal parties, Rev’s should be getting might from the group and in return give the group 100% fury uptime, a dozen might stacks and 50% boon duration for half the fight. As such, you run night or 10% vs [insert enemy] in dungeons or air if it’s daytime. Frailty is another option if mob doesn;t have 25 vuln stacks (but this should be rare).

I use strength for soloing, but air/ night in fractals. With the upcoming raids, between 10 people, you should be getting your 25 might. As such, air will be recommended.

spider farm

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Terra.8571

I’ve checked there is fireworks with a 10% most have only 5% though…

Second I might have false values of base . but I do know I get 4.3K XP whe boosted.
And I do not run candy corn food, an inscription or the 10% fireworks, so I lose about 30% (I am at 345%) somewhere??? where max should be (correted) 375%….

The fireworks people use give this bonus:

https://wiki.guildwars2.com/wiki/Ram's_Reward

All of which are 10%.

Like I said, I’m not saying you are lying, but you may have 25,000 achieve points or something = 30% exp boost.

If you look at how exp is calculated for mobs, you get 0.25% of the foe’s level. At level 80 this should be 0.25% of 254,000 but as these are HoT mobs I think they boosted that base to around 280,000. This means all vet should yield around 700 base exp. Then boosters yield the rest. The one thing about the 50% exp booster (from all types) is that it gives you bonus exp of a set amount (regardless of mob living time) which may push you to the 4k amount you state – I didn’t test this but did notice bonus exp on mobs I recently killed which could not be accounted for by living time as they had just spawned.

Bottom line though, is the exp/ hr is good (and probably the most sustainable for long periods i.e. 2 hrs +) but there are other ways to get more if you put effort into killing mobs off the beaten track. To each his own I guess.

[Guide] DPS Revenant for PVE

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Terra.8571

For Devastation adept traits, how much better DPS is Vicious Lacerations over Ferocious Strikes?

It’s a little over 900 dps better.

Hey Obal, is this assuming 100% uptime for Vicious Lacerations. I’ve been testing this, in boss fights/ static fights I can manage 80%+ uptime of 5 stacks. When hitting mobs in events/ solo play, I have only around 60% 5 stacks uptime. At what point does the lack of stacks uptime become relevant?

Edit: Also, against trash which dies in <8s, the build uptime 2-3s from my testing seems to be less dps than perma 150 ferocity. So unless there are huge trains of them, I find myself using the +150 ferocity. Thoughts?

(edited by Terra.8571)

spider farm

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Terra.8571

GAINS

  • 1 Cycle should kill up to 30 spiders , for 1.5-5k XP a piece giving ~ 45-150k XP (~2.5-3min) a cycle

Base exp with no boosts and 7% exp from account yields 754 exp per veteran spider for me. So it’s roughly 704 exp per spider with 0 boosts. I’m not sure how you are getting 1.5k per spider with no boosts. Max per spider I ever got (with full boosts – 377%) was 3400 ish. You can get more per spider if it has bonus exp for not being killed, but this won;t be happening on a farm.

  • fireworks 5% (BLTP)

Fireworks are 10% exp bonus.

Don’t get me wrong, this is a decent way to farm HoT exp though (provided there are not too many people) but it’s a lot worse exp/hr than CoF even with full boosts. 1.5million exp/hr with full boosts is much more realistic than 3mil+.

I finished my masteries a week ago and would say this isn’t a bad thing to do to break up solo mob killing for exp, but if you find some routes (and you will need quite a few) off the beaten track, you can yield more exp than spider trains, roughly 2.5m+/hr with full boosts, but it requires more effort. The plus side is you get much better loot and you get much better skill wise against lots of different mobs (Hint: esp Chak).

Tangled Depths is a nightmare for me

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When I first started, I got lost all the time. I really disliked this map. After spending many hours farming, I started getting use to all the intricacies. Having nuhoch wallows and waypoints definitely helped.

Eventually, though, I became so use to the map it became second nature to me. I absolutely love it now. It’s one of my favourite maps in the game. You basically need to take a few hours taking a tour and getting use to the general layout. After that, you can use Teku Nuhoch waypoint and the wallows to get to half the places on the map. Most of the other half can be gotten via waypoints directly. It’s actually pretty logical to navigate after a while..

[Guide] DPS Revenant for PVE

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For everyone arguing for/against condi builds remember that there is a lot about the raids that we don’t know, as we’ve only seen 1 boss. And that boss happened to require at least some condi builds. The one thing we know for sure is that condi builds will be viable since nothing is going to be zerg-able in the raid. How well Rev stacks up to other condi builds does not have to only include their dps but how well their utilities stack up comparatively as well.

Until we know more information, this is a guide PURELY for the highest possible dps, and should be treated as such.

The guide was made for current content and as such is completely valid for current fractals and dungeons. I’m sure Obal will tweak it for raids when they come out.

Rev condi dps isn’t high enough for PvE, regardless if raids require it. When other classes can do 25-30%+ more condi damage than you in a timed fight, the low dps hurts. Using condi Rev’s in non timed fights should be fine but for timed fights may not be viable. Also, the best condition for PvE is burning, Rev’s have low access to that which makes it more difficult. We’ll have to see if torment becomes a thing but right now condi Rev’s in PvE is more of a niche build. We’ll see if things change I guess.

I got a question for those who’ve played rev for a while already; any idea if a staff-centric build would work ? For some reason S/A bores me to death, and the staff animations look too good to pass up

Staff dps is really bad unfortunately. If you have fun with it though, feel free to use it. The 5 skill is a must for break bars and 4 is an ok heal, but compared to sword, the dps is night and day. You may have more luck using a staff in hybrid build or just use it in general PvE because you like it. Obal’s build is just a guide. Feel free to play whatever you find fun.

Revenant vs Warrior - PvE

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Terra.8571

personally I prefer rev for might stacking.

Warrior specced for pure dps using berserker should out dps a rev. Numbers havent been crunched yet, and many of us warrior players dont like the spec, but for pure dps with strength and arms it should do more, or strength and tactics

Its not even close.

http://www.dtguilds.com/forum/m/6563292/viewthread/12497977-dnt-warrior-build-102815

DnT have updated their warrior guide but even with the dps boost for zerker line, it still can’t compete with Rev. The reason Rev dps is so high is because of a strong AA combined with 45% quickness uptime. The high quickness uptime is what make Rev’s dps shine. Engi, ele and rev are in the top tier of dps. Warriors are still someway behind.

Like I said, if you bring a warrior it won;t be for dps, it will be for the added benefits it brings to group dps. Banners and empower allies are difficult to replace.

I’m not sure where condi zerker will fit in but none of the big PvE guides people have not yet suggested it will compete with the engi.

(edited by Terra.8571)

problem with facets and legend swap

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Terra.8571

Thank you for this Roy, works a charm now. Only issue I ave is I got in the habit of waiting for Shiro to become ready, I need to break that habit!

On a side note, why does axe 4 have such a low range (600). I know this is the same as sword 2 on a thief, but thieves can spam that ability, Rev’s can’t do back to back axe 4’s. Basically, I can;t use it as a decent gap closer, instead relying on shiro 8. If it could be increased to 900 that would be amazing.

[Guide] DPS Revenant for PVE

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Nice guide, but full berserker is not optimal since you go past 100% crit rate most of the time under permanent fury.

You can’t go past 90% without outside help or food/ infusions/ nourishment/ sigil with precision in them which will be a dps loss. The outside help requires both banners and spotter for 100%.

Optimal means the best for a given situation. In PvE, full dps is still best for fractals, dungeons and open world. Even in raids, I think full zerker will be the way because of how much damage a rev can do.

@Obal I’ve been running this build since HoT launched and the damage is really good. The toughness from upkeep though makes Rev’s really tanky for a full glass build. Have had little trouble in the jungle even though some of the mobs hit really hard.

Sea weed salad makes a noticeable difference to dps and I think will be the recommended food for raids. In raids, night sigils won;t work and frailty will be a waste with 10 ppl so am using Air on my axe (force on sword). Just wondering what your thoughts will be?

Sure, I said “optimal”, not max dps. At some point vit becomes more interesting then precision. It’s a little bit OT maybe, but I didn’t go against your statement

Well, the definition of optimal is best or most favorable. The guide is an optimal DPS build hence will want to max dps – anything but zerker’s is a dps loss usually (there are exceptions but this isn;t one of them).

Anyways, you can run some valk or cavalier if you are struggling but that wouldn’t be optimal. Obviously if you are dying, dead dps = 0 dps, but I haven’t found a boss yet where you can’t run full zerker including the raid first boss. We will see what happens as raids progress I guess.

BTW, I’m not arguing you can’t have alternatives/ variations of this build as you suggested.

Revenant vs Warrior - PvE

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Terra.8571

Rev is much better at dps than warrior. Like 20-30% depending on build (DnT had some graphs and Obal made one for Rev’s).

In a raid fight, that will be hundreds of thousands of hit points. You would still bring a warrior for might stacking, empower allies and banners. But in terms of dps rev’s are much higher plus they’re a boon factory.

Crazy Ascended Armor price hike

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Terra.8571

All they did was normalize the price to that of the light armor set.

Light armor didn’t change at all.

Leather and Heavy armor price was increased to cost about the same as light armor.

Welcome to what light armor wearers have spent for the last 3 years.

Ummm… they all increased. The 3 additional elonian leathers are needed for Insignias now. As such all insignias cost 20g ish more to craft. So even Light Armor users have to pay the extra 20g for their zerker zojja insignias.

You are right, leather wearers now pay what light armour wearers use to pay. But light armour now pay 120g over what they use to pay too.

[Guide] DPS Revenant for PVE

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Just wanted to ask a mod if this guide could be stickied to the top (especially as it’s starting to get lost). I note Obal previous guide on DPS Guardian was stickied and don’t see why this one can’t be. Thanks.

(edited by Terra.8571)

Unplayable Solo

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Terra.8571

I play 90% of this game solo, 10% with others including large events e.g. TT with community guilds. HoT maps in general (getting around, map completing) are perfectly soloable just harder because the mobs have more soft cc and hit a lot harder.

That being said, it’s more a case of know which mobs to run past and which ones to run through.

With regards to things like hero challenges, I currently have 38/40, will finish the last couple in Dragon Stand later. I have almost map completed and if I find a boss I can’t kill, I use map chat – there’s nothing wrong with that. They have also made it easy now to get your elite that I got my druid in 2 hours from scratch.

This zone is only a step up in skill for most solo players, not an impossible obstacle. When it comes to map events, obviously you will need people but even then, some can be soloed like defending camps (if you pick the right ones) or escorts.

Bottom line, there’s is nothing for AN to fix with regards to difficulty, you either get better or find friends to run with.

[SPOILER] Last Boss way too broken

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Terra.8571

I soloed the whole PS including the final boss. Found just gliding around the edges in a circle was good enough. If it’s really that bad, just grab a few people and finish it, someone will survive (and since they fixed the ending) you will complete your PS.

Natural Stride Clarification [Answered]

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When I wasn’t affected by swiftness I was even slower than them.

If that’s correct then there is likely a problem. The only thing that should be faster at running than a Druid with Natural stride is anyone with super speed.

Normally, when you have multiple movement speed buffs only the most powerful applies at a given time. I believe this also applies with movement impairing conditions or effects, only the most powerful applies at any given time. A Signet of the Hunt Natural stride Druid should be 33% faster than a normal player and 25% faster than a crippled player.

A Quickdraw, Natural Stride GS/Staff Druid is hilariously difficult outrun.

Max speed is capped at 33%, even superspeed will only give you 33%. Where superspeed is useful is if you are in combat and crippled. Combat = -30% speed, cripple = -33%. Superspeed will make you run as if you had swiftness even when in combat and crippled, this is very useful e.g. getting hit by mobs whilst jumping doesn’t effect you.

Remove phase traversal cd

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Admit that it was a little op… You was capable of teleport to 2400 range in two seconds and having 30 energy at the end…. Need a little cd to me.

Little op? It sorely main reason why i would pick up Shiro. To make sure nobody will run away and kite me. You competely missing the whole picture here. Thief has many ways to gain mobility depending on what they run;

shortbow 5 – shadowstep 900 range
steal – 1200 range, require target
sword 2 – SPAMABLE 1200 range teleport with return ability, partially require range
shadowshot – spamable 900 range shadowstep, requires hit
heartseeker – you may laugh but it cover quite a bit of distance when spammed
staff 5- another spamable 600range leap
shadowstep – 1200 range teleport with ability to return back
Infiltrators signet – 900 range shadowstep

On top of that stealth so prevent you from chasing. Tons of way to have mobility. And then we have revenant..

Axe 4 – 900 range shadowstep, require to hit
phase traversal
…? That is? Do we have any other way to gain mobility?

Tell me. Whats the point of energy again? Well give you freedom in ability to use your utility skills without cd, all balanced around energy management.. Oh but you still have to manage cd’s and be a sitting duck. We like to double punish people, so why not.

Lets slap cd on everything, starting from 10cd on riposting shadows. Instead of balancing around energy, all we gains is slapped cd. The “balance” is real.

Thief sword 2 is 600 range (does have 1200 return though). I do miss hitting mobs left and right as I traversed maps. sigh.

problem with facets and legend swap

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This is a major problem for me too, I now wait 1.5-2s (not kidding) before hitting shiro 9 for dps because of the skill lag. I have stopped using Heralds F2 (i.e. using active before switching to shiro) because many said that was the cause but it hasn’t solved the issue. It’s a really big dps loss and that 1.5s delay is just so frustrating. Switching between any of the other legends except Glint does not cause this problem. Please fix.

[Guide] DPS Revenant for PVE

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Terra.8571

Nice guide, but full berserker is not optimal since you go past 100% crit rate most of the time under permanent fury.

You can’t go past 90% without outside help or food/ infusions/ nourishment/ sigil with precision in them which will be a dps loss. The outside help requires both banners and spotter for 100%.

Optimal means the best for a given situation. In PvE, full dps is still best for fractals, dungeons and open world. Even in raids, I think full zerker will be the way because of how much damage a rev can do.

@Obal I’ve been running this build since HoT launched and the damage is really good. The toughness from upkeep though makes Rev’s really tanky for a full glass build. Have had little trouble in the jungle even though some of the mobs hit really hard.

Sea weed salad makes a noticeable difference to dps and I think will be the recommended food for raids. In raids, night sigils won;t work and frailty will be a waste with 10 ppl so am using Air on my axe (force on sword). Just wondering what your thoughts will be?

Out of Combat Astral Force Loss

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CA form only lasts 15s too now (use to be 20s).

Since we need 400 Hero Points...

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Our place in raids

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I’m not trying to say Guardians can’t heal, I’m trying to say Druids can do it easier/ better.

I mostly agree, but I’m still not convinced that guardians are worse at (practical) burst healing specifically. :p
I suppose whether or not the range restrictions on druid burst healing are a problem or not will only be able to be truly seen once the expansion hits.

Verdant etching is instant whilst seed of life is only 10% of a 14k heal. Group healing is definitely not out of the question, watch this Lost Vale kill:

He pretty much keeps up his whole party and if you look for reddit threads, they attest to that.

Druid heals are mainly 300 radius which is enough for everyone around the boss. Stacking was originally used when group huddles in a corner to LoS mobs into their territory. Simply grouping around a boss (like in the video) isn’t really stacking. Given the above scenario, druids can definitely group heal. Just keep them in their own party so they can hit members outside their party and you’re set.

With regards to landing moves like healing seed, you’ll need some coordination with the tank who can easily move the boss over the seeds.

That’s true, coordination helps a lot, although I don’t think grouping together that tightly is always going to be a viable strategy. At least I know it isn’t in stuff like PvP and even in some fractals. Perhaps (all? some?) raids are different though.
I don’t recall Verdant Etching’s seeds exploding instantly.

You have to count the cast time, same as when calculating dps. The cast is 2.25, then the heal starts which is 3s.

I’m pretty sure I would’ve noticed Healing Breeze having a longer cast time (in total) than Signet of Courage. The actual healing effect starts at around 0.3-0.4 seconds. From what I counted, it doesn’t seem like that “3 second” breeze is 3 seconds long either, so I’m assuming the tooltip is incorrect unless the breeze persists after the cast.

Overall, like I’ve mentioned, it’s too early to say whether Guardians can or cannot fill the healer spot. However, Druid’s have higher burst and higher sustained healing. Both theoretically and practically. My long posts, sorry for that, wasn’t to disregard your opinions, but I wanted to point out factually that druids can heal more than any other class in terms of raw healing than everything else by some distance.

You are right though, whether that kind of healing is necessary is another question and that’s why you are getting posts like should druids use zerkers, clerics or zealots.

I think it’ll be recommended in raids, at least. I don’t believe guardians have the sustained healing to keep a whole group up indefinitely, but I still do believe that they have the most practical burst healing, so maybe they’ll fit in as zealot DPS/supplemental burst healers or something. Overall I do agree that druids generally outheal guardians pretty hard.

My whole rant/ posts was because you said:

I honestly don’t believe druids have better burst healing than guardians

I simply wanted to show some evidence and reading back it’s turned into a long tirade :P. Anyways, as mentioned, if you like guardian healing builds, give them a go.

It’s k. I was wondering on the details of this matter anyway, and your posts helped me realize that I was underestimating/miscalculating how much healing druids can put out, although I never really thought their general healing was weaker in the first place. :>
I plan to use both a guardian and a druid. I don’t see the need to “reroll” to be honest.

Lol, I don;t think any Guardian needs to re roll, the only thing that might be changing is they won’t be near the top in terms of first picks… maybe (depends on contents).

You’re right verdant etching does have a delay, I was sleepy when I wrote that because I saw Seed of Life/ Verdant etching and mistakenly took that as Seed of Life/ Cultivated synergy as in you were saying the both additional heals to the main heal had a delay and only the seed does, my mistake.

I also forgot to add a further 25% heal boost druids get from glyph of power in CA form so that takes healing up to 65% and hence theoretically (and it’s not too hard to perform practically), a druid could do a 17-18k single heal. However, that would probably be overkill and wasting the 25% healing from glyph of power when it should be used for the 3.5% dps boost to the party.

PVE alternatives to Zealot's

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Terra.8571

The only way I see a healing druid doing useful dmg (one of its weapon is lol staff) is maybe condi traps lol. Apothecary.

It comes down to, healing power/x/x stats. Power builds use 3 stats and conditions use 2stats, one of which is only found on giver’s weapon/runes/sigils/traits/foods/utilities.

thinking:

axe/torch, staff,traps
generate af with staff/use traps and swap to axe/torch, pop into celestial form.
leave celestial form and drop bonfire/split blade and swap into staff/use traps.
generate af and swap into axe/torch and enter celestial form.
leave cf and drop bonfire/split blade and swap to staff/use traps.
on and on and on

I tried this, a condi/ healer because o the exact same logic – condition damage needs 2 stats, power needs 3. However, when testing it, sustained dps was non existent because of one key factor, not being able to weapon swap to the second torch meant no second bonfire = really hurt dps (much lower than pure zerker power builds). Since CA form now has a 10s cd means you don’t want to waste it as a weapon swap to get that second bonfire.

The fact that the vale Guardian and I assume future bosses don;t sit in the bonfire also hurt dps.

The biggest weakness though was the staff having no condi damage on it. You basically need the staff to get into CA form. So much so, you spend 90% of fights with either staff or in CA form. The few times you get to use a condi burst, the dps is average but really suffers from not using condi foods and condi runes = duration’s are not capped.

If they don;t add conditions to the staff, then power builds are the way to go. I was trying a bleed short bow variant too but had to take Ancient seeds to get some decent dps. Given that ancestral grace is now pretty much mandatory in groups, again I don’t think a short bow druid will work.

I’m pretty sure CA triggers quickdraw. If using the staff trait with a staff using a sigil of geomancy you can apparently proc aoe ancient seeds.

Using both staff and CA as swaps you should be able to drop a bonfire every ~10sec.

Geomancy/earth, same difference ;-)

That’s just it though. Normal A/T rotation is getting bonfire every 10s because you could go Bonfire -> Some other stuff > Weapon swap -> bonfire. If you are switching to CA form or the Staff you can no longer get that second bonfire as you will not have the torch equipped and be locked in CA/ with a staff for 10s.

In the beta you could not get enough astral force without the staff (so it was and I think still will be mandatory) and it was hard to get into CA form with just the A/T.

Bottom line, A/T does not work without quick draw + having torch on both weapon sets. Otherwise you will have 10s intervals (either on staff or in CA form) with low to zero dps.

Try it this weekend, but as it stands, condition dps isn;t high enough without the 2 torches sadly.

As I mentioned, the new GM grace of the lands which will give your party a 15% dps boost is much better than any personal dps we could offer and will become mandatory in groups meaning ancient seeds will not be used in raids/ fractals. Thats just my 2 cents.

https://youtu.be/i4J3O1dqkrQ

I did not know that trick, thank you.

I am calling the next legends now

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Terra.8571

  • Kormir – Specializes in leaching off others.