Showing Posts For ThatDamnRat.1236:

Moon King

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ThatDamnRat.1236

Um…..huh……Why?

Tribal armor set

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ThatDamnRat.1236

Prestige is meaningless. This game should be about character customization, not arbitrary exclusivity.

This isn’t communism online.

If it were you’d be forced to do whatever the game says, which in communism would be lots of work for practically nothing which is why communism sucks.

By that highly inaccurate definition, GW2 is already communism online.

Untradable weapon skins

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ThatDamnRat.1236

There is nothing special about this set

That’s not true.

Evon Gnashblade thinks it is, thus he displays several pieces at once in his company, isntead of only one like with the others.

Evon Gnahblade is an untrustworthy scoundrel, take his opinion with a grain of salt. The only thing special I can see about this set is that they aren’t garishly over-designed for once.

Untradable weapon skins

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ThatDamnRat.1236

I’d like to reply to those who are saying that making this set account-bound is “a money grab.” Please keep in mind that we make the same amount of revenue for each BLC weapon skin that enters the game through MTX regardless of whether or not that weapon skin is later resold on the trading post.

The currency exchange is a player driven market and as the gem-to-gold exchange rate has increased, the trading post value of BLC weapon skins hasn’t kept pace. That leads to the common complaint that it feels bad to buy Black Lion chests for gems, because it seems as if they’re full of things that you could have bought more cheaply by converting your gems to gold instead. It’s not our goal to make you feel like a chump for buying chests. After all, by buying chests, you’re supporting the creation of the content that everyone plays. So it’s nice for there to be account-bound things in the chests in addition to the other tradeable items. With a lot of the chest contents, it’s not possible for them to be account-bound, because for a lot of things you’d be screwed if you got dupes and couldn’t off-load them to friends or onto the Trading Post. By putting the skins on the Black Lion Weapon Specialists we support those who have stored tickets and still have a combination of account-bound and non-account-bound items in the chest, as we did before today’s release.

This set of purely cosmetic skins still can ultimately be acquired either by purchasing them or by earning gold in the game and trading it for gems. If you like getting skins from the chests that can’t be obtained more cheaply through the trading post, use your claim tickets on these weapons. Or if you prefer tradeable skins, use your claim tickets for the other weapon sets, or acquire those weapon sets by trading for them with other players who bought them with claim tickets.

We on the dev team want to thank you again for taking the time to share your views with us.

By what sort of insane eldritch logic does making one of the (barely) possible rewards less useful and flexible increase the value of a chest? People feel like chumps for buying keys because they are chumps, it’s almost never worth it because they are filled with worthless crap.
Your entire argument make no sense and your first statement is clearly misleading. Yes you get the same return whether a skin is used or sold, but if a skin can’t be sold then the person who would normally buy with gold is forced to open their wallet if they wish to gain the skin. By the same token the person who speculates on chests in hope of landing high values skins to sell is out an opportunity and is thus left feeling LESS rewarded than normal by opening chests, a thing I didn’t even think was possible.

Your response is insulting to both my intelligence and sensibilities and I hope you feel ashamed.

How would you redesign the BL Chest?

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ThatDamnRat.1236

It’ll never happen, but what I’d like to see is keys cease to exist, and BL chests removed from the drop lists and instead sold via the Cash Shop. That way they will only afflict those who choose to buy them and no-one will ever have to contemd with having a loot drop from a mob held hostage until you pay up, which is aggravating to the point of incoherent rage on it’s own without adding the insult to injury of finally opening the box and finding it’s full of worthless crap.

Gift of Battle Feedback [merged]

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ThatDamnRat.1236

Can I give you a quiz on the current patch notes without looking? What adjustment was made to Mai in the last patch? No looking.

Her wall teleport funkiness. That I know from actually doing fractals and paying attention to my game mode

Keyword: your game mode. The people negatively affected by this are people who don’t play WvW (you know, most of the playerbase) either due to disinterest or having long ago abandoned it for irredeemable dumpster fire it is. So logically they would not pay much attention to a patchnote section they don’t think affects them as they’re not psychic and can’t be reasonably expected to find the one bit that affects them in the wall of bad decisions that is a Guild Wars 2 patch Note update.

Legendary weapons

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ThatDamnRat.1236

This went through my mind today

First they came for the dungeons, but I didn’t say anything because I don’t play dungeons

Then they came for world v world and still I said nothing because I didn’t play world v world

Then they came for player v player and still I said nothing because I didn’t play player v player

and then they came for legendaries and I said nothing because I don’t want a legendary

And when they came for my content, there was no one left to stand up for me.

As much as I disagree with the development direction GW2’s taken in the recent past, I’d hardly compare it to the Holocaust.

I wasn’t comparing it to the holocaust.

https://en.wikipedia.org/wiki/First_they_came_…

yes, yes very nice gotcha there, but it doesn’t at all invalidate the original point. There has been a track record of under-delivering and frankly bizarre decisions over the course of this game, which try as Anet might to spin it otherwise point to deep structural and leadership problems within their company. I don’t blame people for being disillusioned or alarmed by this turn of events as it begins to look very much like the writing is on the wall for this game….

Stories not Account Wide - Should Be

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ThatDamnRat.1236

I’d just settle for the option to turn the personal story indicatior off. I’ve finished twice, before they kittened up the order of the last bit, I don’t really want to do it again.

Don't own HoT; please remove Forsaken Thicket

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ThatDamnRat.1236

Its supposed to help entice you to purchase the expansion. Its called “marketing.”

And there was me thinking it was supposed to be an aid to players to find content, you know it’s stated purpose. There’s no point showing me content I can’t do, and subverting a tool in game for marketing is annoying, transparent and does nothing to aid their cause. The tool is already kind of irritating in the fact we can’t remove notification s we’ve already seen/or have no interest in, this just serves to highlight how limited the interface in this game is and how much basic functionality is missing from it.

Legendary Armor - raid bound

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ThatDamnRat.1236

Who cares about stat swap. 99.9% of players will put it on Berserker’s/Vipers and leave it there. Even if it’s something like a Warrior that wants to be able to play Burn warrior or PS warrior, you’d still have to replace the runes and you still would have to change runes each time. It’d be cheaper and easier to just get an ascended set for each stat type you want.

And from what I’ve gathered of the raid mechanics, you will have to make multiple ascended sets to get through it. Meaning that you obtain the Legendary Armour by proving you don’t need it. Unique skins might have been a better reward, with legendary armour being linked to collections/quests somewhat like the new legendary weapons.

Ncsoft's earnings 4Q 2015

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ThatDamnRat.1236

Question is, why do people care so much about how much profit NCSoft makes or doesn’t make? Let’s face it. With the current state of the game and the engine it’s built on, I reckon within the next 2 years tops GW2 will be about as popular as Kim Jong Eun’s hair style. Which is pretty fab if I do say so myself.

Because if it isn’t profitable enough NCsoft may kill it, even if it is still making a profit. It happened to CoH and it can happen to you.

Please add item to unlock all wp's

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ThatDamnRat.1236

Nope. /15 charrs

Real compelling counter argument you’ve got there.

Can we please be able to mystically flush…..

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ThatDamnRat.1236

Those went into my bank and now clog my bank inventory.. I get way more ascended mats than those things can eat. I just right click delete about a stack of each every other day

You fall into my category 2: “14% of players end up with too much of two or more of the mats.”

I have all these. I’m still drowning in my two bank tabs full of Empyreal fragments.

And you fall into category 1: 38% of players end up with stacks and stacks of one unrefined mat, far in excess of what the ‘eater’ can consume.

Not everyone has too many though; there are plenty of people who don’t have enough when they need them.

Some people may well not have enough, but that isn’t actually relevant to the issue in this thread, there is an overabundance for a lot of people, and the current sinks are inadequate. This is a fact as the two posters you’ve quoted attest to this. Adding new sinks that actually produce something vaguely worthwhile aren’t going to hurt those without an excess.

No ferocity item?

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ThatDamnRat.1236

It’s not exactly what you’re after but did you consider Valkyrie (Pow/vit/fer)? Mix in a bit of Carrion (Cond/pow/vit).

Ok now it's a fair game !

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ThatDamnRat.1236

I’m actually not happy about some of the fractal changes. Sure, the increased gold yield is nice. But there’s also the following:

First they offer the opportunity to buy fractal weapon boxes for 20 pristines. So I buy fractal weapon boxes. Now I have the fractal skins, and they start dropping random fractal weapons almost daily for me. Instead of the Stabilizing Matrices that I need lots and lots of.

When you’re cursing your luck for getting a fractal skin instead of a measly single Stabilizing Matrix, it’s obvious that something is not right. These skins should drop in addition to the regular reward, not instead of it, because they’re drops of limited appeal. Even if you enjoy occasionally getting one of these skins as a drop, that elation will quickly pass when you keep getting skins you’ve already unlocked, again and again. Especially when you need hundreds of the drop they replace.

I do not agree with you. First of all these boxes are available when you complete lvl 50 fractals. Which means that you already are a high lvl player. At this point Rewarding you with a fractal weapon seems fair.
Then stabilizating matrice can be bought everywhere, TP, daylis…

Finally are you seriously crying about having awesome rewards?
That is really weird my friend.

I am actually really thankfull towards arena for finally giving us back good rewards in 5 man group content. It took some time, but in the long term we will all forget the 2 first months

If you actually read and comprehend Manasa’s post the thing is, they already have all the fractal skins unlocked (or at least all the ones they wanted anyway), so further fractal skin drops do literally nothing for them, it’s a waste of a reward slot. I’m sorry but Manasa’s 100% right random drops should never be account bound or gods forbid soul-bound, this just leads to players being stuck with items they can do nothing with.

Precursor crafting. I don't get it . . .

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ThatDamnRat.1236

precursor crafting was never meant to be a way to get the precursor cheaper than the tp it is just a way to get a precursor out of RNG something you can work towards rather than hoping it would randomly drop.

get it through your thick skulls devs never ever mentioned it to be cheap or free it was stated multiple times it will retain the cost of the precursor in the market.

How about you get it through your thick skull that people were expecting this to involve hunting specific materials in challenging in world content, not a brick wall of materials in volumes that are impractical to farm personally and need to be bought from the TP at prices that are as much or more than buy the precursor directly – and then to get stone-walled by insurmountable RNG barriers. Add to that developing the mastery involves grinding kitten-loads of xp that could be used for other more practically useful, and it becomes a fool’s choice to craft it over just buying them.

People wanted them to replace numbing grind with gameplay, they chose to replace it with even more numbing grind, stop defending this.

Salvage Legendaries

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ThatDamnRat.1236

Why on Tyria would you ever want to salvage a legendary?

One would ask the same question about ascended equipment, yet there that is in game…

With ascended the answer is obvious, it’s quite easy to end up with ascended items you don’t need, I’ve seen screenshots of people who regularly run fractals that have whole bank tabs full of unused rings. Hell I started build a set for my ele before the latest new trait system murdered that character, and I would like to reclaim the resources I spent in that project.

Please Gods Anything But SAB.

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ThatDamnRat.1236

On the list of things to spend developer time on SAB is at the bottom of the list.

Well that can’t be true because that would mean something rated lower than dungeons.

Stop Putting Everything On TP.

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ThatDamnRat.1236

No it’s unrewarding because of the absolute abortion of an equipment system Anet used. It has in no way achieved it’s goal of horizontal progression, just stepped vertical progression, with bland items that don’t do anything interesting except look garish.

So you’re simultaneously saying that there is no horizontal progression, just stepped vertical, while saying that the gear does nothing except look garish?

That’s horizontal progression, my friend…..

And to further contradict yourself, you say they items are bland by describing them as garish? Like seriously? LOL

By bland I mean bland mechanically-they no real effect on gameplay. And no cosmetics aren’t horizontal progression, they’re cosmetics. Horizontal progression would be the ability to unlock things that give you different abilities in game, without simply being numerically superior. For example if the game had horizontal progression, getting a hold of Volcanus would alter your weapon skills, to have fire themed abilities something like the firey greatsword skin it’s based on.

Stop Putting Everything On TP.

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ThatDamnRat.1236

Ok, the fact that you can buy Shards of Glory and Memories of Battle on the TP is annoying already. I thought the thing about Precursor Crafting was that players instead of spending a lot of gold could just put a lot of effort in to the game and still being able to get a precursor. But not only does do you lose gold on finishing the precursor tiers (counting the costs of all materials needed atm it’s cheaper to jsut buy the precursor directly from TP.) it’s also still much easier for people who are willing to spend a lot of gold to get it much faster than people who actually wants to work for it. I can understand that some things which are needed for the precursor is on TP, like elonian leather for example, which is also something you need to craft other things. But to put shards of glory and memories on battle on TP is just totally unnecessary.

And now I’m even more annoyed since even the fractal ACHIEVEMENT chests can be sold/bought on/from the TP. I thought they wanted more people to do fractals, now you can get a skin without even having to enter the gate in LA. :S

And just a note, personally I think that it is much more encouraging to work for something I know everyone else that wants the same thing has to work for aswell, rather than knowing some people can just buy everything they need.

I can’t support your viewpoint at all, a lot of people in this thread have boosted the buyer’s view on this, but the more effective argument against your position is that of the seller. Whoever put those fractal chest on the market clearly weren’t terribly attached to them, no doubt already having any and all fractal skins they want or desire, they instead seek to trade a thing they DON’T want for a things they want, or at least for currency that can be exchanged for things they want. Take away the ability to trade things just leaves you with a bunch of people lumbers with kittens they don’t want. This game is already completely unrewarding as it is. I am of the view that no random loot should ever be account-bound or soul-bound as it just again leaves people with inventories clogged with stuff that they don’t need or want.
So in conclusion, no it not worth causing massive inconvenience to the playerbase of the game as whole to satisfy your utterly baseless sense of elitism.

“This game is already completely unrewarding as it is.”

And this is because of that grind gold to buy what you want mentality. So you praise what creates what you despise.

No items feel rewarding this way. When you kill a hard to kill boss and get a reward for that, that you can only get that way, that feels rewarding. When the same item is owned (because they got it from the TP) by people who grinded Silverwaste while watching the latest episode of The Walking Dead on their second screen, that does not feel rewarding.

And the nonsense elitism excuse again, as if people feel entitled to things they should not be. Maybe people should not feel entitled to things for brainlessly grinding away. How about that? Maybe the real elitism players in GW2 are the ‘casual’ hardcore grinders that think everything should be available for them.

No it’s unrewarding because of the absolute abortion of an equipment system Anet used. It has in no way achieved it’s goal of horizontal progression, just stepped vertical progression, with bland items that don’t do anything interesting except look garish. Combined with miserly drop rates and the fact that when you get to 80 anything other than exotics just becomes something to be ground up for materials – to the point where I just wish they’d drop the pretense and just have 3-6 ectos in the world boss chests.

And you’ve ignored my main point which is that the person selling the item clearly doesn’t have a problem doing this and will lose any sense of achievement from doing this mythical ‘hard’ content, because under your idea they aren’t being rewarded.
Destiny got blasted, and rightly so, at launch for having no trade mechanic so in the unlikely event that you got a rare item and it was one you couldn’t use it was literally useless to you.

Don’t get me wrong, I’m not pro-grind -I have no patience for it – I really dislike how grindy making money in this game is but don’t for a second think that you’re better than someone who ground their way up to a legendary, because that took work and dedication on their part, hell the whole point of grind is that it’s a chore, thae challenge lies in not dying of boredom at the keyboard.

Stop Putting Everything On TP.

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ThatDamnRat.1236

Ok, the fact that you can buy Shards of Glory and Memories of Battle on the TP is annoying already. I thought the thing about Precursor Crafting was that players instead of spending a lot of gold could just put a lot of effort in to the game and still being able to get a precursor. But not only does do you lose gold on finishing the precursor tiers (counting the costs of all materials needed atm it’s cheaper to jsut buy the precursor directly from TP.) it’s also still much easier for people who are willing to spend a lot of gold to get it much faster than people who actually wants to work for it. I can understand that some things which are needed for the precursor is on TP, like elonian leather for example, which is also something you need to craft other things. But to put shards of glory and memories on battle on TP is just totally unnecessary.

And now I’m even more annoyed since even the fractal ACHIEVEMENT chests can be sold/bought on/from the TP. I thought they wanted more people to do fractals, now you can get a skin without even having to enter the gate in LA. :S

And just a note, personally I think that it is much more encouraging to work for something I know everyone else that wants the same thing has to work for aswell, rather than knowing some people can just buy everything they need.

I can’t support your viewpoint at all, a lot of people in this thread have boosted the buyer’s view on this, but the more effective argument against your position is that of the seller. Whoever put those fractal chest on the market clearly weren’t terribly attached to them, no doubt already having any and all fractal skins they want or desire, they instead seek to trade a thing they DON’T want for a things they want, or at least for currency that can be exchanged for things they want. Take away the ability to trade things just leaves you with a bunch of people lumbers with kittens they don’t want. This game is already completely unrewarding as it is. I am of the view that no random loot should ever be account-bound or soul-bound as it just again leaves people with inventories clogged with stuff that they don’t need or want.
So in conclusion, no it not worth causing massive inconvenience to the playerbase of the game as whole to satisfy your utterly baseless sense of elitism.

Where is the luck bar?

in Guild Wars 2: Heart of Thorns

Posted by: ThatDamnRat.1236

ThatDamnRat.1236

It’s down in the bottom right corner of the achievement pane of your hero screen these days.

Should i get HoT or FO4?

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ThatDamnRat.1236

HoT. Your on a gw2 forum, and as such you get a gw2 answer, lol.

IF you look at the response here, you actually don’t. While this is hardly a representative sample it seems like HoT has gone over like a lead balloon.

Should i get HoT or FO4?

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ThatDamnRat.1236

I mean, you guys know FO4 is going to be a big grind too, right?

If you want to max every SPECIAL, sure. But if you play Bethesda games the way they’re intended, where you concentrate on the world and don’t over-think the leveling, you don’t really notice it. Also the way the Bethesda games tend to scale, level differences aren’t as big a deal, and equipment isn’t level locked so it’s not as big a deal.

Should i get HoT or FO4?

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ThatDamnRat.1236

I’m going for fallout 4, As I can play Bethesda games for months on end, whereas you’ll be lucky to get three weeks of actual new content out of HoT (although by the sounds of things there is months of grind in HoT).

Elite Specializations & Hero Point Feedback [Merged]

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ThatDamnRat.1236

OMG something you can’t get in one day of playing. OMG. It’s the end of the world. Why don’t they just hand you everything. Cause that’s all I see when I read this post

Then I suggest you work on your reading and comprehension. There is not point in these elite specialistions if by the time they’re unlocked you’ve exhausted all of the expansion content. This is the point of endgame content, to give you something to do with the abilities you earned getting to max level.

Luck Sink past 300%

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ThatDamnRat.1236

Greed knows no bounds.

There are 2 scenario’s which allowed you to cap mf to 300%

  • You are filthy rich and bought your way to 300% mf through ToT bags or whatever means
  • You salvage items bought from the TP to resale the broken down materials for a profit

There is zero reason to give people gold (because that is what this sink is about, turning something you have no use for into something profitable) for essence of luck, non.

But here is an idea:

  • Turn in a stack of exotic essence of luck for a stack of bloodstone dust/dragonite ore/empyreal fragments

Okay, this argument annoys me. Regardless of whether or not someone rushed their progress on magic find, the fact remains it has a finite ceiling. After which the items it was created to give a point don’t have any use again. So there has always been a need for a sink for luck. I could see this when the system was introduced so why couldn’t Anet?

Elite Specializations & Hero Point Feedback [Merged]

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ThatDamnRat.1236

I have to say I don’t understand the forums.

Previously: Everything is too easy! We have nothing to do! Give us something, anything to do!

Now: OMG! You want us to do stuff??? This is uncalled for! Way too much to do!

Poor Devs.

Not equivalent things, OP is bemoaning having to retread ground to gather resources to access new content, it in fact exacerbates the lack of new content because they have to wait even longer to experience it. Given they’ve been spruiking HoT for the entire kitten year surely a little impatience from the hyped is understandable? After this is somethin Anet has engineered with their constant hype-machine, they can’t complain that people are getting antsy this close to drop.

Disincentivizing Dungeons

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ThatDamnRat.1236

remove the money in dungeon will actually INCREASE the money in dungeon, selling path will get even more hardcore. what is that 1-3g means compare to the 6-20g people are selling dungeon for? did they really think it over? did they really understand how people really “farm” dungeon? they don’t do it for the loot, they do it to SELL it.

it would only make legit run less favorable to selling them.

Maybe, but buying dungeon paths becomes less attractive as the gold isn’t there to offset the cost, which will force path sellers to lower their prices, or better yet eff off entirely.

Economy Questions Repost

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ThatDamnRat.1236

@ArenaNet, you’re taking the game we paid for away. Do you really think people will keep paying long-term for this? Or have you become like EA – just interested in quick moneygrabs no matter what great games and stories you ruin?

Please tell me that is sarcasm. Updates in mmorpg often involves them fading/removing older content (Dungeons was highly neglected from updates too). Ultimately, you got what you paid for, the value of “time spent playing”. They’re not deleting dungeons, dungeons will still exist.

While I wasn’t one of them, there were a lot of people excited for the possibility of new dungeons when HoT was initially announced, and they are no doubt feeling abandoned right now. Furthermore people have been clamouring for revamps of dungeons since launch, and right now there are some unfulfilled promises right now on that front. So this disenfranchisement seems quite justified to me, the aspects of the game they like are being neglected.

Economy Questions Repost

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ThatDamnRat.1236

If they can’t support dungeons, why do they continue to exist? This is a blatant attempt to cajole people into buying HoT. This is a big screw you to people who bought the original game but haven’t bought HoT.

What? Fractals are part of the original game.

But the new features they’re adding to them are dependent on HoT

Economy Questions Repost

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ThatDamnRat.1236

Q.
why are you nerfing the income of players who prefer your old content over your new content? I for one don’t care much for raids but really enjoy dungeons..

A.
We don’t intend to nerf income, just shift where most players derive their income. You won’t be forced into raids in order to earn value though.

Players who enjoy playing dungeons will have either lower income or will have to play content they do not enjoy as much in order to maintain their existing level of income.

The only way you can accurately claim that you did not intend to nerf their income is to state that you intended to reduce their enjoyment of the game instead.

Edit for clarification: I did not mean you personally, but rather the collective of those who made the decision.

This is called false dilemma. I think you should probably restate this.

Is the intention to deincentivize dungeons

Is the intention to reduce targeted liquid gold earning, or are you putting that liquid somewhere else thats targetable?

What type of instanced content do you see offering marketable rewards that players can take part in on a regular basis?

do you see players seeking to earn main methods being through open world and tp trading

Is the intention to deincentivize dungeons
Yes

Are you seriously saying you don’t want players to play a part of the game?

Is the intention to reduce targeted liquid gold earning, or are you putting that liquid somewhere else thats targetable?
The intention is not entirely to reduce liquid gold earning, we’ll be using up the slack we generate in other locations[/quote]

So in other words, if you don’t have thousands of gold in your wallet bank already, you may as well uninstall.

What type of instanced content do you see offering marketable rewards that players can take part in on a regular basis?
Fractals

And ANet continues to try and shove Fractals down the playerbases’ collective throats.

do you see players seeking to earn main methods being through open world and tp trading
I don’t understand this one[/quote]

How do not understand this? Ashen is asking whether you think that more players will turn to TP flipping to make up their income shortfall.

At this point I’m beginning to think you want this game to fail.

Moving to remove dungeons?

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ThatDamnRat.1236

I don’t see how anet thinks dungeon rewards are bad, I mean most of them only give 1 gold. And the most is 3 gold from Arah, what they need is to fix lupi os so everyone can’t just go in os lupi and get 3 gold. Here I was thinking they would buff the 1 gold from some paths to 2 gold or something. Seriously dungeon rewards are already so Low.

the purpose is not to balance dungeon earning, its to remove them, in a soft way. Its meant to be legacy sideshow content now.

Oh btw, both raids and fractal progression tie into masteries, which you only can get if you buy hot! only 49.99

Exactly, they clearly are trying to push people who want to grind out of old content and into HoT. Clearly they aren’t happy with the level of HoT take up among older players. And because Anet are the masters of bad decision making, they seem to think further antagonising their playerbase will somehow endear them.

Asura and the Raiment of the Lich

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ThatDamnRat.1236

The Pit fighter heavy armour top also make the chest of feme-asura fully visible. But it’s quite clear from both that Asura do not have breasts at all, not even vestigial nipples, they wouldn’t feel any shame about it. It’s also fueled my belief that Asura are marsupials and have a pouch.

Druid Healer Confirmed - Feedback [merged]

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Posted by: ThatDamnRat.1236

ThatDamnRat.1236

Why take any other profession in the support role when I can just take a druid who can apparently support 20-30 people according to the live stream. Are there any other classes who can do this? I don’t understand why it went so over the top, doesn’t this defeat the idea of “balance” at all??

Of course the majority of classes are viable in the damage dealer role, whereas in the healer role, the druid seems to surpass all the rest.

Nice that you got to test the Druid before it even was released in game.

I didn’t, I’m taking the word of an arena net developer. Lose the sass.

And why don’t you stop making wild speculations and wait for the beta before you diss the druid.

It’s not a wild speculation it is a logical extrapolation from their own description of the specialisations abilities. Granted Anet’s hype and reality have a tendency to diverge but it is all we have to go on so far.

Druid Healer Confirmed - Feedback [merged]

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Posted by: ThatDamnRat.1236

ThatDamnRat.1236

Everyone’s complaining about the healing focus of Druid, and I’m just here wondering why the hell they have a celestial form and what the hell that has to do with the druid theme?

Ban "Efficiency" Website

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Posted by: ThatDamnRat.1236

ThatDamnRat.1236

It’s 100% opt-in. Don’t like it, don’t use it.

And potentially be excluded from content if you don’t reveal your gear via this site.

It has the potential to be very dangerous and divisive.

Why do even want to be in a group with the kind of kitten that asks for that kind of Gear check anyway?

Legendary for HoT leaked? (possible spoilers)

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Posted by: ThatDamnRat.1236

ThatDamnRat.1236

I don’t know. They say its new and legendary. This makes me think it actually might be a new legendary. However, on the other hand, it looks offaly similar to Frostfang. I would think if they were adding a new legendary axe that it would have a different color scheme.

1. the word you’re looking for is awfully, offal is the intestines of slaughtered animals.

2. Go and look at Frostfang again, because really don’t look anything alike.

3. The second picture in this thread looks nothing like the thing in the initial post either.

Salvaging Kit for Ascended Gear

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Posted by: ThatDamnRat.1236

ThatDamnRat.1236

why dont you just reforge the ascended pieces to what ever you want mate

this, its very handy

Because all that does is change thes stats, what I want is to recoup part of the time gold and materials I wasted on items I no longer want.
If you need the full context I was working on a set of celestial ascended for my elementalist prior to the new trait system. The new trait system torpedoed my build and has led to that character being effectively shelved, so I no longer need or want those ascended pieces, and would prefer to return those assets to a more liquid state.

Salvaging Kit for Ascended Gear

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Posted by: ThatDamnRat.1236

ThatDamnRat.1236

there’s already ascended salvaging going to come in HoT

There is but it’s tethered to fractals and seems to be more about getting materials for the new legendary system than just reclaiming materials from ascended pieces you regret making, which is what I would like and may be more what OP wants too.

Patch Today: Key Farming Impacted

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Posted by: ThatDamnRat.1236

ThatDamnRat.1236

You keep giving this history lesson and I think people are sick of hearing about it now. Okay we get it, the chests when FIRST released had a totally different purpose – to give random items from the pool of other items you could just buy directly. With that the chance to get some super rare items you could not buy directly – Tonics, perm bank contracts etc. I would say that the people were buying the keys for these items and not the other random junk because they could simply just buy them directly anyway.

Then Anet decided to add their frist skin set in the gem store, I can’t remember exactly how it went but I remember there was a LOT of anger over it because of the RNG and cost in the long run. So Anet then decided to shift them to the chests. I would say at this point the whole focus of the chests changed, and yes in Anet’s eyes.

So please, can we stop pretending that the purpose of these chests NOW is for a random thrill of getting boosters, dyes, minis or anything else that you can buy directly. Obviously this has changed not only in the eyes of the players but also in Anets. Why else would they advertise keys and chests as the way to get the new weapon skins every time a new set comes out? They certainly do not say:

“buy some keys now for a random item that you could get directly if you want, but just buy these keys now for the fun of getting one of them randomly – you will get a surprise everytime!” “oh and btw you may also get some scraps to turn into tickets to buy these new skins, but that’s not the main point here, go for the random fun of it all!”

The purpose from ANet’s perspective has not changed. If it did then they would have substantially alter the chest’s drop table. They haven’t. They’ve tweaked it from time to time, adding one kind of “junk” to replace another. They’ve modified some of the drop rates. They’ve added items you can no longer buy directly from the Gem Shop. But it still is fundamentally a sampler whether you are willing to acknowledge that or not.

Do people buy chocolate samplers because they only want chocolate Turtles or ones with coconut fillings? No, of course not, they buy a box of what they want. So yes, if a player wants something particular that a chest drops that’s also in the Gem Shop that of course they will buy it directly. Yet boxes of chocolate samplers still sell in greater volume than boxes with only a specific kind.

Ever play a CCG? CCG booster packs are another example of a random collection where you don’t know what you are going to get, a sample of cards. Yes MTG and other CCGs became a battle of wallets with players buying cases of display boxes of boosters to get those desirable rares but that doesn’t mean the rest of those cards are junk or the intent behind the distribution method wasn’t sound.

But you all are so goal focus, your blinders don’t let you even acknowledge that there is another purpose for BLTC than a means to get tickets. They aren’t broken, your view of them are.

Your chocolate sampler analogy doesn’t hold because if I only want cherry centered chocolates, I don’t have to buy samplers with flavors I don’t like inside. I can buy cherry centered ones alone. You can’t do that with scraps/tickets. You can’t buy them alone from the gem store. They are “held hostage” within the sampler box and that’s the only way to get them. People must buy the “chocolate samples” box with chocolates that they don’t want to get those “cherry centered chocolates.”

That assumes that they sell boxes of cherry centered ones but if they don’t, samplers are your only choice. Lets face it, any analogy is never going to be 100% accurate. And chocolate samplers aren’t a blind random collection either. And CCG booster packs normally have a guarantee that one card is from the rare or uncommon set. But if all you cared about were Moxes and Black Lotus (yes I go that far back) you aren’t going to care about whatever else is in the rare pool.

Let’s try another analogy

Let’s say there is only one place that you can buy a car. You go to the dealership and they sell you boxes with a random chance to get one of a 10 part ticket. Inside the boxes are also other items such as cigarette lighters, car wax, tire pressure gauge, a coupon for a new tire. etc.. The dealer claims these items are the real purpose of the boxes and the car scraps are just the bonus. You must buy a variable, unknown number of boxes until you finally get enough car scraps to get the car you want.

If someone tried to convince you that the reasons you bought all those boxes was to get the random items inside and that this sampler was a good way for you to buy a car, would you believe him?

The people buying the keys are trying to get the ticket. They are not trying to get the other items and this is why your analogies fail. You’re looking at it from the “dealership’s” perspective. Not from the people who are trying to “buy the car” and have to buy boxes with cigarette lighters inside instead.

Except that’s not the case and you know it. You may not believe that all that “junk” is worth the gem price of a key on average but it is. As long as that is true you are getting your gems worth of goods then it’s not gambling. Doesn’t matter if you don’t want fuzzy backpacks, minis, BLSKs, Total Makeover Kits, or a butt ton of boosters.

It doesn’t matter what you delude yourself into believing the garbage in those boxes is worth it’s not why people open them, they open them for the tickets/scraps and you kitten well know it.

Africa server Needed.

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Posted by: ThatDamnRat.1236

ThatDamnRat.1236

Speaking as an Oceanic Player, I wouldn’t hold your breath waiting for that to Happen. We just have to accept that the world ends at the American coastline and no-one beyond that actually matters.

Patch Today: Key Farming Impacted

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Posted by: ThatDamnRat.1236

ThatDamnRat.1236

You keep giving this history lesson and I think people are sick of hearing about it now. Okay we get it, the chests when FIRST released had a totally different purpose – to give random items from the pool of other items you could just buy directly. With that the chance to get some super rare items you could not buy directly – Tonics, perm bank contracts etc. I would say that the people were buying the keys for these items and not the other random junk because they could simply just buy them directly anyway.

Then Anet decided to add their frist skin set in the gem store, I can’t remember exactly how it went but I remember there was a LOT of anger over it because of the RNG and cost in the long run. So Anet then decided to shift them to the chests. I would say at this point the whole focus of the chests changed, and yes in Anet’s eyes.

So please, can we stop pretending that the purpose of these chests NOW is for a random thrill of getting boosters, dyes, minis or anything else that you can buy directly. Obviously this has changed not only in the eyes of the players but also in Anets. Why else would they advertise keys and chests as the way to get the new weapon skins every time a new set comes out? They certainly do not say:

“buy some keys now for a random item that you could get directly if you want, but just buy these keys now for the fun of getting one of them randomly – you will get a surprise everytime!” “oh and btw you may also get some scraps to turn into tickets to buy these new skins, but that’s not the main point here, go for the random fun of it all!”

The purpose from ANet’s perspective has not changed. If it did then they would have substantially alter the chest’s drop table. They haven’t. They’ve tweaked it from time to time, adding one kind of “junk” to replace another. They’ve modified some of the drop rates. They’ve added items you can no longer buy directly from the Gem Shop. But it still is fundamentally a sampler whether you are willing to acknowledge that or not.

Do people buy chocolate samplers because they only want chocolate Turtles or ones with coconut fillings? No, of course not, they buy a box of what they want. So yes, if a player wants something particular that a chest drops that’s also in the Gem Shop that of course they will buy it directly. Yet boxes of chocolate samplers still sell in greater volume than boxes with only a specific kind.

Ever play a CCG? CCG booster packs are another example of a random collection where you don’t know what you are going to get, a sample of cards. Yes MTG and other CCGs became a battle of wallets with players buying cases of display boxes of boosters to get those desirable rares but that doesn’t mean the rest of those cards are junk or the intent behind the distribution method wasn’t sound.

But you all are so goal focus, your blinders don’t let you even acknowledge that there is another purpose for BLTC than a means to get tickets. They aren’t broken, your view of them are.

No, the tickets are what people are after so they are the point of the boxes, and anet has changed. When the game first started no-one cared about the boxes because they contained absolutely nothing of value and only served to clog your inventory with crap. So Anet started baiting them with valuable items like the permanent Bank/makeover et al. to get people to buy them, and then the added tickets. Prior to the addition of tickets chests were all but worthless selling for about three copper on the trading post. These days they go for about 2 silver, all on the back of the weapon skins. Don’t kid yourself Anet added these thing deliberately to make people buy keys, and this change can only indicate people haven’t really taken the bait. And of course they haven’t, the drop rates are bad, why would they pay real money for this?

Patch Today: Key Farming Impacted

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Posted by: ThatDamnRat.1236

ThatDamnRat.1236

People keep typing up speculations as if they are facts. We just don’t know what’s going to happen.

  • How much will BL keys drop in open world?
  • Will ANet also adjust the drop tables and rates of the contents?

The main thing we know is that the distribution of keys will be more spread out — previously, they were only available to those willing to pay for the excitement of opening chests or those willing to farm for it; now, keys might be available to everyone.

How the market will adjust… well, we aren’t going to see that today. We might see it in a month.

If you honestly believe the drop rate increase will make up for this or be noticeable at all, then I suggest you seek immediate psychiatric aid as you appear to experiencing a serious delusional state.

Patch Today: Key Farming Impacted

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Posted by: ThatDamnRat.1236

ThatDamnRat.1236

Do people really think the increased drop rates are going to make up for it? Not that I keyfarm a lot anymore (not since they changed it to have a level requirement) so it won’t really impact me, but people thinking that they’ll get more keys from just doing regular content are out of their gourds. They could double, triple, even raise the chance by 500% and it won’t even be noticeable because the chance is so small.

Actually yes I am hopeful the drop rate returns to what it was in the first year! In the first year I had over 40 keys and over 80 chests! All doing just normal play, events, mobs, champions, world bosses. That was FANTABULOUS! After the second change they made to the drop rate a while back they have all but disappeared and seemed to drop less often than a precursor would. Hence the volume of players that took to key farming.

Shame the chest contained absolutely nothing worthwhile back then.

Patch Today: Key Farming Impacted

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Posted by: ThatDamnRat.1236

ThatDamnRat.1236

The logic is they don’t want us to play the game to get keys any longer. They want us to buy them with gems. End of story.

That’s how it has always been tbh. All other forms of getting keys were merely put in as the odd advertisement now and then to entice you to buy them with gems.

Just wait and see, next they will nerf being able to get them from map completes. As I suspect many key farmers will just turn into map complete farmers instead. Anet will see the spike in keys being obtained this way and go into emergency nerf mode again.

As that would be the dumbest thing they could do, yeah it’s the most likely course they’d take. Because bugger actually making chests worthwhile and keys worth buying, although the holding loot ransom method of selling these things is disgusting and needs to stop.

Patch Today: Key Farming Impacted

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Posted by: ThatDamnRat.1236

ThatDamnRat.1236

Seems like an awesome change to me. Key farming was never intended, keys are supposed to be a major contribution to their gem store sales, but were being significantly undermined by key farming.

Hopefully with the restrictions in place they can increase the drop rates in the chests now so people will buy keys again.

The only thing that could significantly increase key purchase rates is to make them actually worth buying, and they aren’t. Odds are a BLC is just going to yield worthless crap, and in a game that is already stingy with worthwhile loot, getting drops that are behind a paywall is just a slap in the face.

The only effect this change will have is to further aggravate an already disgruntled playerbase.

Only 4 new armor sets (per armor type)

in Guild Wars 2: Heart of Thorns

Posted by: ThatDamnRat.1236

ThatDamnRat.1236

Dont forget gw2 is not like other games .. we always keep getting new stuff !

Sure, sure. In 3 years, we got in game:

  • Illustrious armor (the ascended one)
  • Glorious armor (the PvP one) and its reskin, Glorious Hero
  • Carapace and its reskin, Luminescent
  • Hellfire armor
  • Radiant armor

Meanwhile, the Gem Store got:

  • Aetherblade armor
  • Primeval armor
  • Braham’s armor
  • Phalanx armor
  • Flamewrath armor
  • Zodiac armor
  • Rampart armor
  • And 24 (!!!) outfits

So yeah, we definitely keep getting stuff… In the Gem Store. We got even less armors in-game than in the Gem Store, and that’s considering how ArenaNet said they would focus the Gem Store in outfits, not in armors.

They made that statement after they started doing outfits. You can’t make their statement retroactive and then accuse them of lying.

in GW1 we had in one year more new armors in-game then we have gem store armor skins in GW2, in my eyes they have become extremely lazy.

In GW1, you had only humans to play as which is much different than what we have in GW2. More work is required to create GW2 armor than GW1 armor.

That might be a valid argument if Anet put any effort into redesigning the armours for the different races, but the don’t, hell, they can’t even be kitten d to tick whatever box it is that turns of the rendering of Asuran feet so that their toes don’t clip weirdly through their boots. There’s a handful of boots that do it so clearly the capacity is there, they just seem to lack the care or attention to detail to do this. Charr players will go on at length if you let them about tail accommodation.

Guild Wars 2 HoT Release Date? [merged]

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Posted by: ThatDamnRat.1236

ThatDamnRat.1236

seriously. i dont know how hard this gona be? they announce HOT. since Jan 24. 2015. before that. they took 3 month long break. this suppose to be preparation for HOT.
and since Jan 2015 there is NO living story updated.
well they do updated the licons arch. i dont know u guys. but i am not a very big fans of it. and some mini and outfit.

let said they started the project on last year Sept. that’s almost a year. not even finish. God…

Well ACTIVISION release COD every year, Ubisoft release Assassin’s Creed every year.

IS HOT more graphic, more game play, more storyline then those game?

very disappointed.

You should never aspire to be Activision or Ubisoft. And yes HOT will involve more work than CoD and probably more than kitten Creed too, and without the enormous budgets and huge temp staff pools those companies can pull in with their bloated budgets. And I’ll remind you that the last Assassin’s Creed game was a barely functional mess.

New teaser is up (Warrior this week)

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Posted by: ThatDamnRat.1236

ThatDamnRat.1236

The purpose of a torch is to light one’s way through darkness, so I’d like to see them named something like delver or explorer, and have a dungeoneering vibe.