Heck yeah! Can’t wait for all the new stuff.
Also looking forward to the great wailing and gnashing of teeth regarding anything that can be used in WvW. Everything will “ruin the game mode and be proof that the devs don’t care about WvW™.”
In counter to the “run away” complaints, gliding also encourages people to fight against superior numbers in situations in which gliding can be used to improve positioning. Gliding adds an additional layer of complexity in fights which is a refreshing addition.
Military deployments typically last 6-18 months. So kick people off servers while they’re serving their country?
I like playing in Orr for quick and fun loot. One event nets you a gold easy and there are a wide variety of events.
The OP is just another post proclaiming how others should play the game.
This. 15 characters
Best looking, I’d have to go with Dreamer. Close second is Frostfang, the Iceps look awesome on an Asura and the footfalls are really distinctive. Frostfang pairs well with Howler and the two together look great. Kudzu, Bifrost, Bolt and Rodgort (Fireceps) are nice. Twilight not so much to me, same with Incinerator.
I’ve got a question. How may people here have legendary weapons? Out of those, how many would be okay if they put out a new RNG box in the gem store that dropped legendary weapons, and then prices on said items dropped by 90%+? I can’t help but think that a lot of people were okay with this only because it didn’t happen to their stuff.
I have 17 legendary weapons. But the comparison is off because the legendary weapons have been consistently available with the random drop of a precursor since release (and later with quests). The limited availability of the jet pack created an artificial rise in price. I would have preferred the jet packs be related to a drop rather than a gem store box, but unless the drop rate was ridiculously low, the price still would have dropped. This kind of thing has happened to pretty much all my stuff (including the Mystic Forge drops of the Greatsaw and such), but there are positives to it as well. And when you consider the ease with which gold can be generated now as opposed to 3 years ago, that something like Howler is cheaper now than then, comparatively legendaries are much cheaper now. If there had been a consistent stream of jet packs, the price would have been more consistent and not reached the ridiculous levels it did. I paid about 40 gold for it IIRC and 400 or so for the two I bought recently, so it isn’t like it dropped below its initial value.
The focus on beige in new maps is really a drag. Snow used to be my least favorite, but it seems everything has been more beige lately, even the jungle maps in HoT.
You can always flip the tickets by using them to buy skins when they’re first released and selling them to early buyers on the TP, then use that gold to buy fused skins. I treat the fused skins like a longer term thing, focusing on the specific ones I want and trying to get one each time they become available.
Colin’s post was straightforward in stating the items were intended to be limited and valuable. That being said, I’ve never been a big fan of content being gated behind other players, whether it be on the trading post or requirements to be in a guild or certain type of squad. Back at the beginning, there was discussion of people who engaged in “economic PvP” and blocked off items. And really, with the TP being the equalizer on RNG for stuff, reintroducing stuff in some quantity to prevent that is a good thing.
I’m not a big fan of making some of the items so easily attainable from the boxes – but I’m really thinking more of the halo and horns potions, which took significant work to get and weren’t random, but instead a time investment. I’ve never been one to want things excluded from coming back or being available, but making them available for less time and effort is kind of a bummer.
I don’t mind the jetpack, and previously the greatsaw, coming down a bit in price. It let me get them for my alt on FA, so I look like “me” all the time. I was also able to get a greatsaw and now jetpack for my nephew, and that is worth more to me than any exclusivity they ever had. I’d really like Mad Memories to become available at some point, preferably by completing the quest from the first Halloween.
Not doing the first Halloween quest for Mad Memories.
What do you guys think about forging them?
Assuming they can be put into the Mystic Forge…
Honestly I’d prefer a vendor – turn in X number of kits and buy a specific dye. I have 33 of the first kits, 19 of the second and 2 of the third so far and 6 dyes from a single kit that I don’t have. Depending on how the forging would work, most likely I’d be somewhere between throwing them away and it not being significant compared to actually picking dyes I’d want, but it would work better for others at least.
You’re pretty much out of luck if you collected dyes in regard to the birthday gift. At least they’ve added some other stuff like the backpacks and weapon skins. I collected all the dyes up until Jormag, after last year having everything and getting nothing from the birthday gifts and figuring I’d pick up the last few at least. But with that out, I’ll just wait until next year. The current ~1500 gold expenditure with the possibility they’ll do what they did with the shadow dyes and put them in the gem store for forever and a day at some point kind of takes the fun out of collecting things. I get the “you got to enjoy them longer” thing, but it was only 4 months for one of the kits this year, and I think last year it was about a month between one of the kits being released and it being included. That’s not a lot of benefit for buying compared to getting them for free.
I like underwater combat enough to have all three underwater legendaries and 11 ascended breathers. I wish they’d add the water back to the WvW maps.
This is the the greatest degradation of skilled play I’ve seen suggested on the forums.
I was really happy to get these. Having had all the dyes, birthdays have been kind of meh (and this year, skipping a set didn’t work since Jormag dyes weren’t in there). But the backpiece (and being able to get the Grove this year after getting the Charr backpiece last year) makes the first day’s gift something special. I really like these skins, just have to decide how to split it so one character can use them and be fully equipped. Want to use the greatsword for sure, not sure what to do about the other.
Leaning toward axe though, because there really aren’t a lot of nice axe skins. Sword is nice, but there are a lot of nice sword skins.
Love the projectiles as they are. Kind of an odd start to a thread though.
A change in tagging mechanics wouldn’t be a bad thing. It was done in PvE back when Penet/Shelt and Plinx was a big thing. People weren’t getting credit for loot, especially those not in parties. A similar change to normalize the damage contribution to tag for all allies, in or out of squad doesn’t seem unreasonable. Would normalize for two or more squads fighting together too. Unless my understanding of this is off – it has been a long time since tagging issues on my ranger in Orr.
I have friends and family I play with. So I bought it to be sure I could keep doing so and wouldn’t be in a position where I couldn’t do something with them.
I’d like all-black fur. That’s the biggest thing for me.
This should’ve always been a checkbox like gloves, shoulders and helms. But, maybe they’ll make a HoT random box and put it in and the price will drop 90% like the Decorative Molten Jetpack.
Yeah, it was nice when these were just a little simple thing.
Gliding in combat is a great feature. It adds another level of complexity and requires a change in tactics and builds to compensate. And “braindead pew pew rangers” having a place in WvW is bad? Is the need to tell someone else what to play so strong that people are going to argue against classes and builds having a place in WvW when there is one?
Also, man siege, especially catapults. Knocking down walls on towers is WXP equal to 30-45 percent of the tower itself (15-22.5 percent of a keep).
Wealth is relative…
Wallet: Gold 2 g 83 s 10 c
Account Value: 275,567 g 41 s 24 c – Rank 134
You are higher than 99% of 137,218 accounts.
Liquid Gold (sell): 3,253 g 32 s 46 c Liquid Gold (buy): 2,027 g 92 s 35 c
But none of that liquid gold is stuff I want to sell. And the majority of the value comes from unlocks, especially stuff that is just valuable because it is older. So I don’t feel rich. I feel more like one of those noblemen with all kinds of stuff, but no money. Except I don’t have to pay taxes, so I don’t have to rent out my home instance to annoying tourists.
Positive change. It isn’t 2013. Move your guardian up on tag where you can more effectively provide support, mitigate AOE damage and screen the tag.
That’s not accurate. Look at the patch notes from the change. Short bow was nerfed to make long bow more attractive because it wasn’t being used. Then long bow was buffed because nerfing one thing to make another thing attractive predictably didn’t work. But short bow never got it’s range back. I was also a ranger main at launch, until the range nerf, and the short bow/greatsword gameplay was the most enjoyable in the game with rapid fire and frequent dodges as you floated around the battlefield. Range 900 isn’t like being ranged at all.
900 range is a crappy range and both axe and short bow don’t qualify as long range weapons. Really your only long-ranged options are staff and longbow. Reverting the nerf to Short Bow range and putting it back to 1200 (at least when traited), would be welcome.
More power to you if you want to do this, but the starting areas being gutted and the leveling changed from how it was at release is what makes low level gameplay tedious for me. I support the option for people who want to do it, but I’d really like the option to include the original versions of the low level zones and leveling system, unrealistic as that may be.
There is nothing wrong with DBL from a fighting standpoint, it just requires playing differently. If a better DBL is making it as dull and featureless as EBG and the Alpine BL’s, that isn’t better IMO.
Now I feel bad for having focused on the legendary back instead of going for the armor.
If I knew this would be coming, my decision would have been different.
Feel you. Forged shoulders, gloves and boots to change stats. Only dumb luck that I didn’t forge the helm too. Kind of a screwed either way thing with that – either pay twice as much in tickets to get the Mistforged version or pay a bunch of gold again.
I have 51 level 80 characters on my main account. Mostly for cosmetic purposes now. I have 8 sets of ascended armor, 17 legendary weapons and 35 ascended weapons I swap between them. Gets dull looking at the same character for hours at a time. Each has a distinctive look that I use when I play them and I’ve invested heavily into skins, dyes, minis and auras. Part of the fun for me.
I try to glide every time I run out of spawn. I can’t wait for this. But then, I thought the STUN/FLOT Golem Raid was a blast during Golem Week too.
Fluffy pink charr warriors are awesome. I’d like this for my mesmers as it is, but I don’t play them enough to spend 2000 gold for it. And awesome as fluffy pink charr warriors are, I don’t want one.
I kind of get the idea behind the Bolt thing, the thrown weapon looks great on Twilight because of the trail. If you look really close, you can sort of see the lightning on Bolt. But the effect is just too small, even if it is to scale. Maybe increase the intensity of the lightning on the Bolt, so it looks like something other than just the frame of Bolt, which looks like something pulled out of somebody’s porch railing.
I have Bolt too. Do the projectiles really only show the frame and not the lightning effects?
Have it, actually sold it once for like 88 gold for mats to finish my first legendary iirc, then was kind of bugged I had to pay 117 to get it again so I soulbound it to remove temptation. Like that it isn’t ubiquitous I guess, but adding a bit more supply to bring the cost down a bit doesn’t bother me at all. 6000 seems crazy expensive IMO.
Thanks for the hi-res pic. Stuck at work. Just got this day before yesterday and was hoping for a projectile update and BOOM!
Disconnects and loot rollbacks in Orr trying to get through Arah event.
I enjoyed the Asura stories more than all the others. And, before the Asura starting area was gutted as part of the New Player Experience I played in it just for fun. There are some nice pieces i the other stories, but nothing that I consistently enjoyed like the Asura.
Only 2% of the total population (115k players) of gw2 has rank 2000. The average rank of all players is rank 47. You could craft 3 full sets of legendary armor from raids faster then you could go from rank 0-2000 with no boosters. Please address this Anet.
Nothing to address. I hit 2000 today. I’ve been playing WvW for about three years.
Your proving my point, it took you 3 years to get rank 2K. This grind is too much for one item for people just starting out.
No, read the whole post. I got 100 ranks in a week. If you want rank, you can get rank. Your selective attempts to justify lowering the requirement are the reason I posted, they’re disingenuous. Which you proved by selectively quoting my post and claiming it supported your point.
Yes 100 ranks, in 7 days. With boosters. +160% WvW rank then? So without any boosters you would’ve gotten 38.5 ranks in that week for the exact same ammount of work you put in. At that pace rank 0 to 2000 would take you 52 weeks..
But then if you’re running around defending camps from roamers, or sieging up a keep, or scouting, or do those other important but severely underrewarded things you can do in WvW, you don’t get those 38 ranks in a week unless you put in a LOT of hours. Took me over 2.5 hours to gain 2 ranks tonight.. If I look at this matchup (so over 4 days) I’ve averaged less than 1 rank / hour. 28 ranks in 33 hours to be exact. All comes down to what job you perform for your server. Would be nice if people doing the crappy jobs also got rewarded by WvW XP but they don’t as things are now.. xP
If you limit yourself to only participating in a small portion of the game mode, you should expect to be limited in the extent to which you earn rewards in the game mode. I was defending camps from roamers, sieging keeps and towers and performing various other unrewarding tasks along the way. I just do other things too.
If you only perform limited functions, you get limited rewards. And even there, there is a mechanism to get rewards for things like scouting and sieging – shared participation. And I’ve never bothered with that and still got by.
Boosters are easy to get. Anet hands them out like candy. I didn’t bother to even use the guild hall bonus, saving it for the reward track instead. There is no way that you would maintain 0 to 2000 without boosters unless your’e doing it deliberately. Even a new player (who, by the way, has a head start compared to leveling and rewards compared to veteran players) would increase his leveling over time with accumulated boosters. And veteran players have a crapton of them, unless they used them for other things. And complaining about that is like complaining because you spent gold on things that were previously available and not want something just released.
1500-2k to me is reasonable, any lower is begging. Get off the easy train.
agree i think 1500 would be reasonable
1500-2k is the way it is set up now:
Gloves: 1500
Boots: 1600
Shoulders: 1700
Head: 1800
Legs: 1900
Chest: 2000
Only 2% of the total population (115k players) of gw2 has rank 2000. The average rank of all players is rank 47. You could craft 3 full sets of legendary armor from raids faster then you could go from rank 0-2000 with no boosters. Please address this Anet.
Nothing to address. I hit 2000 today. I’ve been playing WvW for about three years.
Your proving my point, it took you 3 years to get rank 2K. This grind is too much for one item for people just starting out.
No, read the whole post. I got 100 ranks in a week. If you want rank, you can get rank. Your selective attempts to justify lowering the requirement are the reason I posted, they’re disingenuous. Which you proved by selectively quoting my post and claiming it supported your point.
Only 2% of the total population (115k players) of gw2 has rank 2000. The average rank of all players is rank 47. You could craft 3 full sets of legendary armor from raids faster then you could go from rank 0-2000 with no boosters. Please address this Anet.
Nothing to address. I hit 2000 today. I’ve been playing WvW for about three years. I made 100 ranks using boosters from June 6 to June 13. So if I had been working at ranking, I’d have done it in about 20 weeks, or four months. I spent a lot of that time in small groups, seizing an objective and waiting for people to come to fight for it in non-NA-Prime hours. So if you really wanted it faster, you could have done more rank worthy things by joining larger groups in your server’s prime time.
As far as boosters, I’ve never purchased one and I’ve often considered deleting them because i had so many. But with the ability to convert rewards boosters to the booster of your choice and Gold-to-Gem transactions, it really isn’t like boosters are a hardship to attain .
As noted above, the average player is not the average WvW player. At rank 1995, the rank I was at when GW2 Efficiency did its last scan, I was the 3,314 ranked person in the database for WvW rank.
Also, GW2 Efficency lists 49 as the Median for 112,041 accounts, but a Mean of 282. But using either, considering the distribution of ranks by total playtime, is so inaccurate a measure of the difficulty of reaching WvW player ranks as to be disingenuous.
WvW is a time-oriented endeavor. It runs 24/7 for a week at a time, and performance week-to-week matters. There are plenty of opportunities for achievements and rewards that can be knocked out quickly. It doesn’t seem unreasonable to have something earned by putting in time reflective of the aspect of the game mode which requires a commitment of significant time.
Quarkgluon Plasma, Asura Warrior
Triumphant Hero’s Warhelm
Armageddon Pauldrons
Dark Templar Breastplate
Dark Templar Gauntlets
Heritage Legplates
Dark Templar Greaves
Bloody Red in all dye slots
Neon Red eyes
I’ve been waiting for the helm since it was first shown.
(edited by Thelgar.7214)
Must be a taste thing. I love the Bitterfrost map and harvesting berries. It feels like just the right amount of challenge on all classes to me, as long as you are running a build suited for it.