I never read a negative thread post. I will delete. However it does seem that your posts are very one sided and you constantly rush to defend Anet in any decision that they make. I want GW2 to be the greatest fuxking game of all time. That’s why I post on these forums.
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We need a small vertical progression.
The Difference Between Medicine And Poison Is In The Dose.
No we don’t. The sickness exists only in your head. Guild Wars is not F TW (Farm to Win)….
It is now…
Ain’t that the truth. Too many bad players dependant on gear instead of skill to carry them through content and WvWvW.
We need a small vertical progression.
The Difference Between Medicine And Poison Is In The Dose.
No we don’t. The sickness exists only in your head, it’s not real. Thus, no medicine is needed. A little therapy session is all you require. Guild Wars is not F TW (Farm to Win)….
Yeah wolf finisher is so much more epic than tiger or bear, but I don’t feel right using lower tier finishers. Makes me sad I have to wait until level 60 to get another decent finisher (might never even get there).
Agreed. The tiger looks more like a small panther than anything else. And the roar is weak. I do have to admit that I like the low rumble at the end of the Bear finisher though. However both finishers need to be re-worked. I have several more ranks to go be before I hit Bear but I’ll probably stop playing before I get there.
There is. The Tigers roar actually happens right as its jumping into the frame so to speak. I think pretty much everyone agrees that the Tiger and Bear Finishers are poorly done. They are supposed to get bigger and better with each finisher but the Wolf Finisher is clearly much better than the two following rank finishers of Tiger and Bear. The Shark finisher is okay and the Phoenix Finisher is actually pretty legit. Nobody will hit Dragon rank for at least another year or two and then only if they earn 20k Glory every day of the year. So Anet will wait at least a year then start working on the Dragon Finisher visuals.
“Gear Trumps Skill”
“Paper Rock Scissors Lizards Spock < Ascended”
“I Farm All Dayz and Nightz”
“Get Your Grind Right, Get Your Mind Right”
“In Game Winner, Real Life Failure”
“Rabbit”
“Carrot Chaser”
“Want Shinnies!”
“Stupid like Skritt”
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Not just you OP. I have a powerful rig too running eyefinty. The smoke turns Guild Wars 2 into a complete Slide Show until it is cleared.
And you don’t have to be a brainiac to understand the difference between 3.5 Million copies sold and an Active Player base of less than 400,000…. Things will get very very interesting and show abysmal numbers for GW2 in the Q3 Reports if they don’t manage to turn on the GW2 China Pre-Purchase.
Where did you get the ‘less than 400,000 active players’ figure from? You aren’t getting it mixed up with ‘concurrent’ are you?
Yeah I think he has to be, because to think that if there were less than 500,000 players in the game AND the fact that there is 400,000 concurrent. That would lead to the conclusion that no one logged off.
For reference:
—————————————-
conĀ·curĀ·rent
k?n?k?r?nt,-?k?-r?nt/Submit
adjective
1.
existing, happening, or done at the same time.
“there are three concurrent art fairs around the city”
——————————————
So, Active players does not equal Concurrent players.So you have a fallacy in that there are less than 500,000 players and there are 400,000 concurrent players.
Given a fallacy has been found that leads your entire post to be proven false. Which means you are wrong in saying that there are millions of players that left gw2.
Not trying to be for or against your posting. But throwing out numbers with no proof is a great way to have your entire post disregarded.
I know what concurrent means…..Please provide the date and time when these 460,000 players were online.
And you don’t have to be a brainiac to understand the difference between 3.5 Million copies sold and an Active Player base of less than 400,000…. Things will get very very interesting and show abysmal numbers for GW2 in the Q3 Reports if they don’t manage to turn on the GW2 China Pre-Purchase.
Where did you get the ‘less than 400,000 active players’ figure from? You aren’t getting it mixed up with ‘concurrent’ are you?
The concurrent is over 460,000. They didn’t put a time stamp on it and one can only assume that number was generated in the games earlier days when the servers were all much more populated. I heard it on a podcast or sotg or interview. I’ll try to find it.
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snip
Could you answer my post above. I would love to read the article about how millions of players left guild wars 2. I did not think it had gotten that bad, but seeing how it is the backing to your post i really want to read it.
Yes ma’am. All the information you are asking for can be found here: http://global.ncsoft.com/global/ir/quarterly.aspx
And you don’t have to be a brainiac to understand the difference between 3.5 Million copies sold and an Active Player base of less than 400,000…. Things will get very very interesting and show abysmal numbers for GW2 in the Q3 Reports if they don’t manage to turn on the GW2 China Pre-Purchase before the end of the month.
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There are so few players left in fact that they were able to remove culling. Had they attempted to do that a year ago GW2 would have been a slide show and completely unplayable. The player base has thinned out so much its depressing.
Ahahah, this has one of the most misguided posts I’ve ever heard. It seems that you are unfamiliar with overflows and how they work. Read up the wiki, think about it for ten seconds, then come back and try to doom and gloom in a more credible way.
I think you are the one that needs to do some research. Specifically on server shards and resource allocation. You clearly have no clue what you are talking about.
Just because you didn’t like the skin doesn’t mean that everyone else doesn’t like it as well. Conversely, just because you like it, doesn’t mean everyone else will.
You didn’t like the ascended skin, so you transmuted it to a skin you like. Now, you’re unhappy because ‘everyone else won’t know!’ Honestly, how many people do you think care? Sure some do, but I think the majority of players probably don’t. As long you are happy with your level of stats (given what is attainable) and with the looks you chose, that’s all the truly matters, or should anyway.
No one makes a legendary weapon for themselves. It’s for others to ogle at. If you just want to keep yourself happy with gear, why play an MMO? A solo game would be better. The sole reason to play an MMO is to show off to other players. That’s the only reason why other players exist – to admire each other’s gear.
This couldn’t be further from the truth. You need to clarify that the only reason YOU play an MMO is to show off your virtual gear that you grinded away for. And then you can explain to everyone how you have self esteem issues and aren’t successful in real life and what not so this helps ease your emotional problems a bit.
I think a majority of people who play online games is specifically to play AGAINST other players. That is get real competition that AI simply cannot provide. Also, I don’t think anyone really cares about your legendary or you farm farm farm gear. I think it only impresses small children the same way doing a simple math equation in your head does to them. Adults aren’t impressed.
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GG ANet you win again……………. I spent my entire time logged in after the “Ascended” BS Patch playing the Super Adventure Box. At the same time I had to continually watch all of my Guild Mates link new “Ascended” Crafting Materials and what not. I chose to spend my time learning and completing World 2 and World 1 in Tribulation mode. Only now to find out that I could have spent the entire time running around farming for your recently introduced “amazing end all keep everyone happy up the ante imbalance WvWvW grind fest farm farm farm farm purple weapons” instead of doing SAB. Then after this patch started SAB and completed everything I just completed in a 1/4 of the time. Thank you ANet for continually testing my faith in your organization and the direction you’ve taken my beloved GW Franchise. Let me guess the next thing you plan to do is nerf sPvP Ranks into ground allowing everyone to get to Rank 40+ in a single day…….. That is without the use of a Custom Skyhammer Farm Server. Poor design and poor implementation all the way around.
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@PrivateSoftcore your almost there sir. And yep, your right. You only need enough levels to get you used to the mechanics of the game. 80 is too much. But its more tolerable than the recent things they have added because it doesnt take as long to achieve.
Now your probably not a game designer and you probably shouldnt be. It takes imagination and creativity. Im not one either and I dont believe I should be but its not hard for me to imagine a game that is fun to play without verticle progression. Imagine a game that were built around the invasions of the last content patch. Except the invasions dont just happen on random maps, and the enemies dont spawn in random locations. And they dont just stand there waiting for you to come along and kill them. They have a purpose, and theres a story behind them and that purpose. And there are consequences for not beating them other than not getting a reward.
If you can begin to picture that, and not think focus on the limitation and the reasons why it would be hard to do, then you are on your way to expanding your mind and starting to think out side the box your mind is currently in.
Lots of games are fun without vertical progression – for a few weeks. They are single player games that you beat and throw away only to pick up again a few years later when you are bored.
Very few games survive on mechanics alone – even COD, a game which is nearly 100% about gameplay, is forced to have a progression system in order to keep people interested.
Games like LoL are only able to remain profitable with constant evolution. New champions and a ladder system keep people playing the game. And that’s a game with very entertaining mechanics and gameplay which is easily repeatable.
Games like World of Tanks remain profitable only because they have a constant advancement grind, and that game has very entertaining mechanics and gameplay.
This game doesn’t have the mechanics and gameplay to survive on its own. Instead of improving the gameplay, they just shove new content down our throats to get you to forget about the major fundamental gameplay flaws.
I disagree again about the vertical progression and the single player games. There are still people actively playing Oblivion, BF1942, COD: UO, Civilization, etc….. The problem you are referring to is the story line. Those single player games are meant to end. They are meant to be beaten and then put aside until the next installment. People don’t stop playing Uncharted 2 because of the lack of gear progression. That makes no sense at all. GW2 has the ability to keep the story going, to evolve and add more content. Farming and Grinding is not content. Gear progression is nothing more than a time sink. You are clearly smart enough to understand that. This game would be just fine without vertical progression as long as they give us fun things to do, which dare I say it, they have with SAB and Bazaar of the 4 Winds, and Aetherblade Dungeon, and Halloween Activities, and Christmas activities.
I think what is missing most from this game is fun and inviting PvP. Bring back HoH / HA, GvG, Bodyblocking and watch the number of players soar.
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Sure, and it is different – but that doesn’t mean you have to be 100% different. It throws away the core mechanic that makes MMOs successful. No vertical progression is laughably bad.
gw1 had no such stupid thing. But I guess you need a carrot to have fun.
Awesome post and an even more awesome attachment. +1
Farm is fun, we get it.
It is. It’s the core of MMOs. MMOs can’t survive on gameplay alone. They make sacrifices in gameplay and mechanics in order to be an MMO. The exchange is constant character progression. Right now GW2 has made sacrifices in its gameplay to be an MMO, but offers nothing in return. You get to the level cap and your progression for the most part completely ends. It’s a little silly.
No it isn’t. You don’t get it. MMO’s can survive on game play alone. There was a very successful game that sold 6.5 Million copies that had zero progression. I can log on to that game today and still be maximum efficiency and on on equal footing as my peers stat wise. The name of the game is Guild Wars. Ever heard of it? It’s a shame the developers stopped supporting it.
All joking aside it’s been my experience that people who enjoy vertical progression have Social Anxiety issues, are unemployed or work less than 20 hours per week, use MMO’s as an “escape” from real life because it gives them the opportunity to be successful, which is something they feel they can’t accomplish in the real world. Additionally since they have so much time on their hands they make up the majority of all forum post counts. Its funny how thick these people really are. They gear up, then a new tier is released, then they get that gear, then repeat, then repeat, then repeat, then repeat…..zzzzz. Then finally they put the game down never to play it or log on ever again. The true result is that they’ve wasted literally thousand of hours grinding and farming for virtual goods that they’ll never see or use ever again. It’s a lot silly.
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W1 Z3 tribulation completed, no achievement
in Super Adventure Box: Back to School
Posted by: Theplayboy.6417
It’s certainly bugged. I did this 3 times and got the achievement on the last run. The trick is that you have to hit King Toad before he dies AND you can’t die before the zone completion timer runs out. For example if you beat King Toad up and then die, and then your party kills King Toad after you’ve died but before you’ve hit him again, you will not get the achievement for beating the final zone in tribulation mode.
The first time I was in a party and my group member got the achievement but I did not. I died and then my party member got the final hits in before I could hit him again. The second time I solo’d it and killed him but died from a monkey attack who was on the ledge just after he died. I spawned and looted the chest and the timer ran out exiting me to next zone and I did not get the achievement. The third time I solo’d it and made certain not to die after I killed him. This time when the timer ran out I was given the achievement.
Its crazy. I’m messing around in the SAB for hours and all my guild mates are linking ascended item mats…..Play how you want alright…..Im severely falling behind my peers.
Wonder if devs play wow
Anet is founded by Ex-WoW developers. They didn’t like the direction WoW was going so they formed Arena Net and started working on GW1. This took place before WoW was released. Do a google search for some early alpha GW1 Screenshots. They eerily look like WoW. It seems however that those developers are not working on GW2 or had very little input in it’s design. I believe this is the reason why GW2 is so vastly different from it’s extremely successful predecessor.
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Best post ever Dioga….You nailed it completely. Well played sir.
Thoughts on the insane amount of Materials and Time Gating to acquire a single Ascended Weapon? As if this is what GW2 really needed in order to survive its second year on the market……
Hey GW2 you should consider paying a salary to all of your customers because playing GW2 is a full time job. For anyone who actually enjoys acquiring all this virtual non-sense can you please acquire and mail me the items in this below list? Thanks….
http://dulfy.net/wp-content/uploads/2013/09/gw2-ascended-greatsword-crafting-32.jpg
The problem lies with the RNG Aspect and Immense Grind that is required to the reach the highest tier of gear. Getting a Precursor is completely luck based. Plus when you’re going for a Legendary why would you ever waste your precious resources on an Ascended item or Unique Exotic item? Also, I am okay with people being able to sell everything they acquire in-game but now that Legendaries are getting a bump and since you can buy Gold with Real Money Guild Wars 2 has honestly become a Pay to Win Game.
Ultimately I feel that The Guild Wars franchise has gone to complete trash. I can admit that I used to be one of Anet’s biggest fans and supporters. It’s a shame because Guild Wars 2 really is a beautiful game and Guild Wars 1 is easily one of the best games I’ve ever played.
Let me break down Guild Wars 2 for you in four very simple ways:
PvE = Grind Wars 2 #zerkerwars2, #moremoneylessproblems
tPvP = Asuran Wars 2 #smallestcharacterspossible, #cantseewhatimdoing
sPvP = Condy Spam 2 #aoespamconditionsallday
WvWvW = Zerg Wars 2 #biggestzergwins, #noskillorstrategyrequired
Any person who thinks more game modes is wrong or is bad is clearly not the sharpest tool in the shed. Also, to any person who thinks WvWvW is real true PvP honestly just enjoys easy mode and like roflstomping mouse skill click PvEasy players………
More PvP games modes have been needed in GW2 for over a year.
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Worst “achievement” ever. Like many others I approached this with pen and paper only to realize after I cataloged 10 completions that I only received credit for 9 of them. I spent the next several days in misery repeating every stupid event in an attempt to find out which one of the 10 maps that I had completed bugged out on me. Racing home from work, scheduling things so that I can be logged on to figure out which map was in the rotation next, etc…. It is not healthy.
I finally finished it tonight but I can honestly say that this one drove me crazy. I have completed every single event and LS Story achievement to date and because of an out of town wedding this weekend I honestly thought I wasn’t going to get this one. I seriously contemplated quitting the game entirely yesterday for the first time. Playing was no longer fun for me. That is not good…. It is clear that the achievement system is too time consuming and too random. Please do not do anything like this ever again. Keep them simple and stupid at least for the temporary content and do not put RNG time constraints in place.
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I’ve been reading these forums for a while, and responding to a few, and it seems the general consensus is that Anet can’t do right and there’s a lot to complain about.
Personally I really enjoy this game, I’ve tackled the content that took my fancy and ignored that which didn’t. I’ve more than got my money’s worth from what I paid and I really enjoy the social aspect since I joined a guild.
I come on here to share opinions with other players and I find it really disheartening to see constant negative threads. I do see the occasional positive/constructive one and I appreciate those, so thumbs up to those!So really it boils down to one query from me:
If this game is really so bad then why are you people still playing ? It makes the forums less enjoyable for players like me who genuinely like the game.“Democracy is the worst form of government, except for all those other forms that have been tried from time to time.” —Winston Churchill
“GW2 is the worst MMORPG, except for all those other ones that have been created over the years.” —Me
Just because something is the best doesn’t mean it’s perfect. Look at America today: a morass of corrupt politicians, extremist interest groups, and entitled citizens. Yet it’s still the best form of government that’s been tried so far, by most accounts. People play the game because they enjoy some aspects of it, but enjoying the game doesn’t mean you can’t have criticisms. It’s not black and white; there’s always room for improvement, and as it stands GW2 would benefit from quite a lot of improvement. But it’s also true that there are many things that set the game far above what’s come before, at least for a certain demographic that’s grown tired of things in other MMOs.
Best……..Post……….Ever……..
I think most of the people that post on these forums (including the Negative Nacy’s Vayne) truly enjoy a lot of what GW2 has to offer. As Equinox stated in his post however, there is always room for improvement. Many of us define “improving GW2” in different ways though and I’m certain there are more than a few internal debates on this subject as well. I will be the first to admit that GW2 is a good game. A good game, not a great game. I consistently attempt to get all the internet gamers I know to play. I also attempt to get everyone that I know that quit to return. As it stands out of the many players I know from GW1 and other MMO’s I am the only person left playing the game. OP if anything this is what you should consider to be disheartening. I think many players signed up for something that Anet just didn’t deliver upon. The bottom line is that that is massive room for improvement in GW2.
To be honest I think the change in philosophy had a lot to do with the decline from GW1 to GW2. In GW1 is was all about making a great game. The best game they could with the tools and the infrastructure they had to work with. GW2 on the other hand does everything they can to milk their customers of money. Its no longer about “Let’s make a great game for our customers to be enthralled and proud of”. It’s now about “How can we take the most amount from our customers”. I don’t blame them because they are a for profit company but in reality hoe much milk do you honestly think the cow will provide if you don’t care for it properly?
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I’m not sure why everyone is up in arms about new ascended gear. The stat upgrades are minimal at best.
This would be a problem if this game had difficult PvE (except for high level fractals) where you HAD to get the very best gear in order to complete the content. That’s not a thing in GW2.
Don’t get me wrong, I’m not a huge fan of this going live either. I can see why Arena Net is doing this though. Players go nuts to get the best gear in game, even if they don’t truly need it (to complete content). This is going to force players that have this mentality to play daily.
The only actual problem that arises out of this is WvW where little stat upgrades could cause imbalance and force people to gear one character. I really, really hope that T7 mats drop from completing objectives there so those players have a viable option to gear up.
As for me, I’ll gradually work towards getting this gear. I do all content in this game, and I don’t feel like I’m shut out of any PvE content. I carry two sets of armor on my characters – Zerker and a set with 1 defense stat on it. I carry many weapons on my characters too. I don’t feel like I’m going to be forced to use a particular weapon/armor just because it’s ascended since I use these those for difference scenarios, not stats.
Its more about 1v1’s in WvWvW or 2v1’s in WvWvW. However, all future content will be designed with this level of gear in mind. Hence the word treadmill. You think you increase in power but you don’t because the newer content scales accordingly. So you’re effectively the same.as you were before only it took you a lot longer to get back to there.
That being said though if gear doesn’t really matter in PvE like you said and that you can do everything there is to do….. Would you be so kind as to point me towards a video that shows someone getting 8 Orb Liadri Achievement in ALL Green Gear or lower? Thanks….
Exotic gear is easy to acquire so your argument about doing Liadri in greens/blues doesn’t hold much weight behind it. Solo achievements like that are more about what class you have than gear…. but that’s a whole different topic.
Also I would like to see a source on all new content will consider having ascended gear in mind. The two new dungeons that we got this year weren’t anymore difficult than the toughest ones at launch (when there was no ascended gear).
Liadri was built in all Exotic plus Ascended Trinkets Game World. Do you seriously think the Testers were Testing Liadri in all Yellows? Do you think that future Dungeons Testers will be testing in them in nothing but Oranges? And solo achievement are NOT based around Class. They are accomplished by skill, gear, build, determination, and a little bit of luck. I got the 8 Orb Achievement and I can tell you right now there is no way I would have been able to DPS her down before the timer expired while hitting her with 8 orbs had I not had a full set of Ascended Zerker Trinkets at my disposal.
You may not have thought the Aetherblade was difficult but let me guess you were playing with all Ascended Trinkets + Exotics right? Of course……Go back to the Sky Pirates Living World Forums and read all of the pleas for them to Nerf everything about that dungeon. The Aetherblade dungeon is my favorite Dungeon in GW2. And yes I have the DM Title.
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I’m not sure why everyone is up in arms about new ascended gear. The stat upgrades are minimal at best.
This would be a problem if this game had difficult PvE (except for high level fractals) where you HAD to get the very best gear in order to complete the content. That’s not a thing in GW2.
Don’t get me wrong, I’m not a huge fan of this going live either. I can see why Arena Net is doing this though. Players go nuts to get the best gear in game, even if they don’t truly need it (to complete content). This is going to force players that have this mentality to play daily.
The only actual problem that arises out of this is WvW where little stat upgrades could cause imbalance and force people to gear one character. I really, really hope that T7 mats drop from completing objectives there so those players have a viable option to gear up.
As for me, I’ll gradually work towards getting this gear. I do all content in this game, and I don’t feel like I’m shut out of any PvE content. I carry two sets of armor on my characters – Zerker and a set with 1 defense stat on it. I carry many weapons on my characters too. I don’t feel like I’m going to be forced to use a particular weapon/armor just because it’s ascended since I use these those for difference scenarios, not stats.
Its more about 1v1’s in WvWvW or 2v1’s in WvWvW. However, all future content will be designed with this level of gear in mind. Hence the word treadmill. You think you increase in power but you don’t because the newer content scales accordingly. So you’re effectively the same.as you were before only it took you a lot longer to get back to there.
That being said though if gear doesn’t really matter in PvE like you said and that you can do everything there is to do….. Would you be so kind as to point me towards a video that shows someone getting 8 Orb Liadri Achievement in ALL Green Gear or lower? Thanks….
I do. They answered the original post. They designed the game that way and just blew it by not letting people know. Everyone (right or wrongly) went about the game has exotics and legendary weapons are it. Equal stats, different textures. Maybe the thread is still around, try a search. I mean, maybe that is why they gated the release? Maybe that is why they added the laurels? I don’t work there, I can only tell you what I recall from reading, and participating, in the thread.
I disagree. They’ve had ten months to study the reaction, how many people stopped logging in afterwards, how many returned since then, etc. I can’t imagine a meeting where something like this happens:
“According to our research, if we go ahead with plans to introduce new Ascended gear, approximately 40% of our current players will quit in disgust”
“Sounds great! The servers are too crowded anyway. Go ahead with the plan.”
There are a lot of people who are very vocal on the forums about hating the temp content and the pace of Living Story updates, too. But Anet hasn’t backed down from those plans, either.
The forums are naturally attractive to players with an axe to grind about something, and also tolls who just like to stir things up. I’ve been playing MMOs and reading the forums for over 2.5 years now, and EVERY change to the game brings a wave of outrage from people who seem to feel the devs made those changes just to kitten off those individual players.
They don’t spend months developing content on a whim, and they don’t change direction just because some manager who likes bunnies and unicorns declared that all new content will be bunny and unicorn related. They study every aspect of the game carefully and consider changes based on how it will affect everyone, not just you.
Actually the current release of gear and time gated everything points to the exact opposite. The numbers are out there and you can look at NC Soft Reports and Reports specifically on NC Soft to clearly see where GW2 is headed. 3 Million Copies sold Worldwide with an “Active” Player Base of around 500,000 Players. However they always manage to fluff the later number so its true Active Player Base is probably closer to 250,000 ~ 400,000 and most of these players are in Europe, not in the Americas. These numbers are not bad by any means but when you compare them to the Original Guild Wars that had an Active player base in the Millions one year after release you see why NC Soft and Top Anet Employees are concerned.
Anet has realized that they have failed in the West and are now focusing specifically on the Eastern Market in their game updates AND philosophies. Asian MMO’s are famous for their Grind and Time Consuming Content. Think of it as abandoning the ship, then the lifeboat, hoping to make it to that island in the distance and live as long as possible, maybe even get rescued. As it sits right now I don’t think NC Soft will provide funding for an expansion or an Add On Game to GW2.
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Sorry but ascended weaponry will be a requirement if you don’t wanna lag behind others in WvW… It’s already bad enough you can feel slightly hampered being in exotic trinkets if your enemy has ascendeds… Imagine if the gap is enlarged by weapons as well which are the biggest chunk of effectiveness when it comes to gear.
I have eight characters with multiple weapon sets. Even if I were to fork over 50 bucks for enough transmutation crystals to keep their looks (which I’m not happy about), the time-gating component means that it’s going to take an eternity just to get my characters up to par again.
What about this was supposed to be fun, exactly?
Nothing……At no point did they ever attempt or promise to make GW2 fun. GW2 is designed from the ground up specifically to separate you from your money and nothing else. I used to be ANet’s biggest Fanboy too…..
I have 9 Characters and only 1 Level 80, specifically for the reasons you mentioned above. There is my main that I PvE and WvWvW with and then I essentially have 8 sPvP Characters that also serve as Bank Space. Although, I don’t really have anything to store on them. I have to admit with the release of more Ascended Gear I can’t wait for GTAV, FIFA14, AC:Blackflag, BF4, COD:Ghosts, Wildstar, EQ Next, Titan and we’ve got the X-Box One and PS4 coming out this year. Going to be great for gaming and I think I’m ready to move on. Its still crazy to me that I spent 6 Years playing GW1 but will have only played GW2 for 1 Year. What happened?
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My rankings from Most Fun to Least Fun:
Elementalist
Thief
Mesmer
Engineer
Necro
Ranger
Guardian
Warrior
depends on the skill.
sometimes moving will cancel it
sometimes turning away
sometimes dodge (this is my go-to)
sometimes using any other skill will cancel it. healing seems to be the top-tier skill that will cancel any other skill, as not all skills will cancel other skills
Mystic is dead on, it depends upon the skill. Some skills queue and some skills don’t.
That being said though the default cancel action key is the ESC key and you CANNOT re-map it. Its poor design really. I usually end up burning a dodge which sucks when I am playing a class/build that has poor dodge regen. My other go to is to use my #1 skill which normally works. I have to add that I hate how some and only some of my skills cancel some and only some of my other skills. It really messes me up sometimes especially when I think I’ve used a skill but didn’t because used another 0.05 seconds too early. It really makes a big difference in sPvP against other highly skilled players.
Wait, are you telling me that I have played this game for 1 year without knowing I can leave SPvP without using the portal to LA?
…
isn’t just relogging the character putting you back into the PvE-world?
All you have to do is open the sPvP window, crossed swords, and click the giant “Leave the Heart of the Mists” button and it will take you right back to where you were in the PvE World.
OP I don’t understand how you can have any sort of difficulty whatsoever in Orr……..
Go on ANet, nerf the class that has basically zero sPvP presence so that they’re balanced in to being even more useless.
How hard is it to watch for the clearly choreographed phantasm summon, count to 1 then dodge?
What game are you playing?..mesmer for the last year has been the second most represented profession in spvp. Thief being number one.
Your statement is completely inaccurate. Clearly you don’t tPvP. Thus, the question now is what game are you playing?
I think they messed up from the start when it comes to player recognition, then in an effort to fix this they implemented a half kitten AP Reward system that they could easily retroactively dish out.
I like the AP Reward chest idea though but make it so you get a chest at every 2500 points and fill the chest with stuff we actually want. Like some gems, gold, a character expansion slot, bank space, a bag slot, etc…..
Additionally I feel they should add badges or ribbons under the player names for major accomplishments that only load and show when you select another character. For example if you think of a Private in the Marines he may have one ribbon if he’s lucky. Then look at a Sargent Major in the Marines and he walks tilted to the left because he’s got so many ribbons and medals on his chest. You think to yourself “wow that guy has been places and seen some kitten”. Could have worked in GW2 and solve the vertical / horizontal progression problem at the same time. Right now I have a million titles and can only display a single one. Nobody knows but me that I have multiple champ titles, dungeon master, sanctum sprinter, clock tower, Liadri 8 orb achievement, ranked top 250 in sPvP team Leaderboards, etc…..and nobody will ever really know but me. It would be awesome if I could select another player go “Dannnnng that guy has done it all…” Now all I think when I see someone wearing Radiant or Hellfire armor that he’s completed dailies everyday and agent of entropy + cof p1 dungeon frequenter…..
(edited by Theplayboy.6417)
Agree in a way.
tPvP = 500 Glory and Rank for a Win
solo PvP = 300 Glory and Rank for a Win
Losing team = 0 Glory and Rank
Disable sPvP Daily achievements progress in Solo Queue.
Its the constant updates too that screw everything up. All the queues and the matches and restart your client etc…. It’s absolutely miserable.
The people arguing against dodging aren’t making any sense. If we say “mesmer don’t have a lot of damage if you can dodge it” then we could say the same for almost anything. “s/d thieves don’t have a lot of damage outside larc strike, make it undodgeable” “GS guards don’t have a lot of damage outside whirling wrath, make it 600 radius and undodgeable”. Why should any class get unavoidable skills?
Well,
Why do you believe it makes any sense that you should get two chances to dodge our attacks (At phantasm spawn and their actual attack) when we should only get one chance to dodge yours (When your damage occurs)?You’re supposed to dodge the damage, not the setup.
It is that way with every profession.Maybe i dont understant what you tried to say. Are you saying that is fair to have to dodge two times when you only use 1 skill/utility? Did i get this right?
You did not get that right.
It is fair the way it is now, as you get one opportunity to dodge damage (The phantasm’s attack), just like I have one opportunity to dodge damage applied by you (Your attack).If you could dodge the summoning of a phantasm to negate the spawn entirely, you would have two chances to dodge the same attack. As you would be allowed to miss dodging the summon and still avoid damage by dodging the first attack.
Ok. If only the attack of the phantasm can cause damage to the other player thats fair for me. Thanks for the answer.
But the phantasm should only attack once.Mine usually get shattered or killed before they get a second attack anyway, so it wouldn’t be as big of a problem as it sounds.
But I still disagree.
Phantasms are pretty much the only damage we get if we’re letting them attack multiple times (Since they die the second we shatter), a mesmer that relies on Phantasms for damage pretty much drops the phantasm (Maybe swaps weapons and drops the second one) and then has nothing to do but CC or survival for at least the next 15~20 seconds until the CD is up.In a scenario such as you describe, a mesmer would have nearly zero damage output for 20 seconds just because their phantasm’s attack got dodged. This is already the case for a lot of mesmers when their illusions are killed (Which is a far cry from hard to do with all the AoE in this game, especially recently). A mesmer’s value to fights is greatly diminished when all they can do is kite or teleport for half of it.
So if we are talking about – i use one skill that you can dodge once, CD is aplied to the skill and i cannot use it again until the CD is over (if i hit you thats good, if not to bad) and you have the same oportunity as me with the same sistem, that’s totaly fair to me.
Every class (except thiefs) have CD and mesmer is no exception. They should reduce the CD for those kind of skills to be on par with other professions and they should only hit once.
This way is fair for all.
LOL. Silent are you seriously having a super hard time beating Phantasm Mesmers? Or do you just hate all Mesmers in general?
I believe everything about Mesmer is fine ATM. All of other skill from Mesmer weapon skill, save Phantasm and Blurred Frenzy deal so little damage. All the Phatansm have the timeframe in which they can attack again. So, if you got it right, dodging Phantasm attack is not so impossible. Plus their Shatter on Phtasm build is weak anyway, I don’t feel the need to dodge that. The only things I feel out of whack right now is just the dams is a bit higher than it should be. Plus the idea of sitting behind Phatansm and let them do all the dams does not sit well with how Anet want the game to be.
My suggestion maybe :
A/ Lower the dams of Phantasm (10% to start with)
B/ Can only have one type of Phantasm at a time. If the new one being cast, replace the old same one.
C/ Make the Phantasm disappear as soon as the skill to summon the appropriate Phtasm off CD.Just a few quick brain-storming.
Your post started off good but then went completely in the wrong direction…
A – They should do more damage actually. Phantasms do only decent damage when you’ve spent all of your traits points specifically to make them that way. Thus you’ve given up everything for decent easily avoidable damage.
B – This is quite possibly the worst idea I’ve ever heard regarding Phantasms and Mesmers. Additionally it would severely kitten Phantasm Mesmers in sPvP and PvE.
C- Meh…This idea might work in sPvP Only but the Phantasms don’t disappear they Auto Shatter and AOE Mind Wrack Plus AOE 5 Stacks of Confusion or 5 Stacks of Terror.
(edited by Theplayboy.6417)
The issue is that Phantasms are one of the only attack skills where you have to actually “hit” your target twice. Once to summon, then again for their extremely predictable attack. I don’t think it would be right for us to have two chances to avoid a single skill.
Where does it sat that World Completion is a PvE Achievement? It doesn’t. I think the Map Completion WvWvW requirement is fine as it is. I do feel that they need to do a better job with the Server Matchmaking though.
This is a sick joke. If Phantasms get nerfed again it will make even having Phantasms entirely useless. Thus, they’ll have to completely redesign the class. Condition Mesmer builds are a joke to deal with and Shatter Builds are already weak and extremely telegraphed when compared to other classes DPS builds.
I think Ascended gear and Legendries are the biggest mistake ever. The problem is that they aren’t super easy to acquire. Now don’t get me wrong I love the Lengendary Skins idea, but it doesn’t work in GW2 because skills are specifically tied to weapons. If you have a Legendary you’re going to use that Legendary. Most players acquire Ascended Gear that compliments their Traits/Build. So what happens? You then have players using the exact same build, exact same weapon, and exact same skills for 1000+ Hours…… It baffles me that ANet developers are scratching their heads wondering why players are getting bored. Seriously you can have your way with a VS Super Model of your dreams for 1000+ hours and I promise you will get bored.
Variety my friends, truly is the spice of life.
Razer Naga – Green LED
Razer Black Widow Ultimate – Green LED
The MMR system is backwards. Your MMR should decide who play AGAINST not ALONGSIDE. An elementary school student could figure this out.
Additionally the people you play with and against should relatively be no more than 10+ or -10 Levels of Rank. I’m not stupid I understand that bad players can Rank up in Hotjoin but under no circumstances at Rank 43 in tPvP should I get stuck baby sitting 3 or more Players who are <10.
(edited by Theplayboy.6417)
I don’t think the legs are long enough. We should be able to make the legs longer, waist smaller, feet smaller, and chest bigger…… It’s a fantasy world, why can’t we make them perfect?
Liadri for me. It took me a lot of attempts to get the 8 Orb Achievement. I had the Clocktower Pretty much mastered in hour. I think Aldun Belcher Bluff was even more difficult than the Clocktower even.
I think the time it takes to rank up is fine. In GW1 less than 10 people hit max Fame Dragon Rank 15 and they dedicated over 5 years to get it. What I don’t appreciate is the fact that people can rank up in Hotjoin win or lose. I believe you should have only been able to rank up in tournament play AND only gain rank points when you win. Only the truly sPvP dedicated should hit the higher ranks.
I watch all of the live streams and SotG and no point have they ever mentioned Rank Progression. They only talk about the rewards in general. I think they are specifically referring to items and gear that can be used outside of the HotM and sPvP in general.
And even less for max Gladiator title. Matter of fact, I don’t think anyone maxed Gladiator. Highest I’ve ever seen was r10. I think the “Rank” system in this game is fine. I said it in another thread earlier, but PvP Titles/Rank isn’t something you just get in a week, month, or a year. It’s not something for casual players, it’s for those that are going to stick around for awhile, if not the long-haul. It’s these players that deserve it, not someone who plays 1-hour a day farming nodes through matches.
If this bothers you, then you should probably look elsewhere if the way PvP is handled here irritates you. It’s probably not going to change, and I hope it doesn’t.
Did you even read my post before responding? Doesn’t appear that you did….. You even bolded where I said " I think the time it takes to rank up is fine". If anything maybe you should be the one to look elsewhere, it doesn’t appear you’re adding anything here. I don’t think people should be able to gain Rank in Hotjoin Period. I believe rank should be a prestige tPvP Incentive Only.
Gladiator in GW1? Who gives a flying kitten about the RA title? Are you high? The only meaningful PvP Titles are the Champion and Fame Titles. Gladiator titles in GW1 are about as impressive as Legendary Weapons in GW2 (meaning they aren’t impressive at all).
You took that what I wrote in a way I didn’t expect. I was pointing that out to the OP, more so than someone else who believed the ranking was fine along with myself. It’s nice to know that people will automatically assume one is always trying to patronize or come off as aggressive. I bolded the important part to expand.
And yes, I agree that Glad wasn’t “ranked” as highly as GvG and HA Titles. Regardless, it took a long time to get, and while based on luck, ( or a good sync ) was still impressive near the 7 year mark. It was nice to see players who stuck with it through the years.
For those that don’t know, RA ( Random Arenas ) was the equivalent of HotJoin+Team Death Match-nodes with it’s own exclusive Title track. Well, not really exclusive, as you could gain points for Gladiator through Team Arenas, but they did away with that.
Ahhhhh. Sorry, please disregard my post!
I think the time it takes to rank up is fine. In GW1 less than 10 people hit max Fame Dragon Rank 15 and they dedicated over 5 years to get it. What I don’t appreciate is the fact that people can rank up in Hotjoin win or lose. I believe you should have only been able to rank up in tournament play AND only gain rank points when you win. Only the truly sPvP dedicated should hit the higher ranks.
I watch all of the live streams and SotG and no point have they ever mentioned Rank Progression. They only talk about the rewards in general. I think they are specifically referring to items and gear that can be used outside of the HotM and sPvP in general.
And even less for max Gladiator title. Matter of fact, I don’t think anyone maxed Gladiator. Highest I’ve ever seen was r10. I think the “Rank” system in this game is fine. I said it in another thread earlier, but PvP Titles/Rank isn’t something you just get in a week, month, or a year. It’s not something for casual players, it’s for those that are going to stick around for awhile, if not the long-haul. It’s these players that deserve it, not someone who plays 1-hour a day farming nodes through matches.
If this bothers you, then you should probably look elsewhere if the way PvP is handled here irritates you. It’s probably not going to change, and I hope it doesn’t.
…
(edited by Theplayboy.6417)
Pretty much anyone that thinks that GS is a bad weapon choice for Mesmer does not understand the game mechanics or is just is plain bad player…. That’s the truth. If your playing Sword/X + Sword/X and think you’re doing right I feel very sorry for you. What’s worse is that there are even more of you so now we’ve got the blind leading the blind.
I would absolutely love to duel any of you Sword/X + Sword/X with my GS + Sword/Pistol Mesmer. I’ll show you first hand what sort of DPS a real player behind the wheel of a Mesmer can do. And I didn’t get <200 on the Team sPvP Leadeboards by not knowing how to play Mesmer as a part of high level team. If you honestly think GS for Mesmer is a poor weapon choice then please sit down, you’ve got a lot to learn.