Showing Posts For Theplayboy.6417:

Lost potential

in PvP

Posted by: Theplayboy.6417

Theplayboy.6417

However you sugar coat it, the only reason why you play GW1 is to be famous.

No bullkitten things as “i play a high skill cap game and i think im better than anyone” kitten.

All right, even though I think this is wrong, I will grant you it. Let’s first drop your points about HoH because this post wasn’t made with HoH in mind.

Anyone should be able to walk into a game and get a good understanding of WHAT they need to do and then they spend the time learning HOW they will have to do it.

I agree somewhat with both posts. I think that Alcopaul has some very valid points. There is no fame to be had in sPvP. If I take the portal from Anvil Rock HotM into LA you’d be very hard pressed to find someone who’s heard of Ostirch Eggs or know what kind of a person Saatarconey is for example. In the sPvP NA Community people know these players. More importantly even if you do find somoene who’s heard of more popular players such as Caed or Cruuk or Jumper X in PvE you won’t find anyone that actually cares or would be impressed by their sPvP resume. sPvP means nothing to 95% of the player base. Many PvE’rs don’t even know that there is a /rank command or what the different animal ranks mean/are. There is no fame and there is very little prestige to be had in GW2. In GW1 just walking around with my Nuclear Launch Detected [Nu] tag people recognized me and would often say something about it. It’s sad really that the most skill oriented portion of this game is the most ignored. Nobody cares, really, nobody cares.

Aside from what I stated in my first paragraph I think the most important aspect that Alcopaul didn’t mention from what’s truly missing from GW1 vs GW2 is that the PvP isn’t nearly as much fun. Conquest only is bland and boring. I’m not saying it doesn’t have a place and that Conquest shouldn’t be in the tournament rotation but it can’t be the ONLY rotation. I remember playing with some GW1 players and after winning the 3 round tournament it ended and everyone was like "That’s it?!‘. That’s ALL there is to the tournaments?! Now it’s even worse thakitten ’s a single one and done round. Doesn’t feel like much of a tournament to me. I don’t know how you feel about it but I’m guessing you feel the same. Nothing. You feel nothing win or lose.

In an attempt to make the game more casual friendly the new trait and skill system is absolutely fail when compared to the original GW. In GW1 you could seriously theory craft some insane builds. Not just builds but team compositions. I remember having groups of people in GW Team Builder coming up with some sick team comps. And you actually thought about skills and how they complement the rest of the team to accomplish the overall goal. It could be anything from Spike, Hex Condy Pressure, Direct Damage Pressure, Anti-Caster E-Denial Pressure, etc… What are you going to have in your backline? Midline? Frontline? Are you even going to have a traditional frontline? Etc… GW1 was epic. GW2 is fail. You rarely think of team comp because there are multiple professions that fill the few basic roles that are needed in an all Conquest game type. Bunker, DPS, Roamer, or Support. That’s all there is. When you theorycraft in GW2 you come up with profession specific builds. On top of that theory crafting in GW2 is a ton of MATH. No pun intended. A ton of math. Theorycrafting in GW2 is like studying to become an actuary with all of the variables and the “possibilty” of them proc’ing. Power, Crit %, Crit Damage + modifiers, Combo Field Finisher %, Different Finisher Types, Toughness, Healing, Armor Rating, Rune Types, Rune Special Effect %‘s, Amulet and the Different Jewel Impact, Weapon Sigils and their % Possibility to take effect, the increase effects of the sigils that “add to” with each kill, etc… It’s absolutely miserable. This is why everyone Carbon Copies good builds of which there are an extremely limited number of.

I don’t know what happend at ANet or what they were thinking but the PvP in GW2 is fail when compared to the original game. There isn’t a single player of the hundreds I knew from GW1 still playing GW2. Most of them quit within the first two weeks of release and are never coming back.

(edited by Theplayboy.6417)

Game modes

in PvP

Posted by: Theplayboy.6417

Theplayboy.6417

This is old news and old requests. You will not receive a response. I believe 95% of the community or more are hoping to see more game modes and a true tournament like HoH/HA in GW1.

I doubt it will ever happen. Anet has basically dedicated zero resources towards PvP. PvE is their one and only focus in GW2. They don’t care about PvP or how fun it isnt. They only want money and PvP Players aren’t spending.

(edited by Theplayboy.6417)

How to Make Warrior Viable

in PvP

Posted by: Theplayboy.6417

Theplayboy.6417

Warrior needs some work yes. But the problem is that they are already uber in PvE and are currently the most played profession. How do you increase their viability in PvP without making them better than they already are in PvEasy? That’s the real problem the development team faces.

My suggested quick fix. In sPvP Only move Endure Pain and Frenzy into the F2 and F3 utility slots. Should be a rather simple change and will help the Warrior class out dramatically.

Crabtacular Achievement

in Last Stand at Southsun

Posted by: Theplayboy.6417

Theplayboy.6417

I got it and I confirm its mostly luck based. You have to get lucky and be in a match with PvE players that lack skill. Good players don’t chase after the crab holder. They move to cut the holder off often times, use a fishing pole from range, and know how to dodge avoiding the Karka rolls altogether. Good luck all. Hope it gets changed for you.

Ranks are too slow to acquire

in PvP

Posted by: Theplayboy.6417

Theplayboy.6417

Fully agree. Ranking up takes way too long and takes away all incentive to keep playing spvp. Everyone I know has also quit spvp, because it just takes too long for anyone who has other things to do than play games. In fact, many of those people have quit the game entirely because of how slow it is to rank up. And sadly, the game has nothing else going for it. Everything else in the game is even more repetitive than spvp and gives no rewards.

Can’t believe you Necro’d this thread. Your friends, assuming they are your friends and not just some people you met online, didn’t quit because they are ranking up too slow. They quit because the sPvP isn’t very fun. You can attribute that to the Conquest Only map rotation and lack of a real Tournament (such as HoH) or GvG.

However, sPvP isn’t played for the rewards but also is played for the rewards sort of. If you made the grind the Tiger in GW1 you know what I’m talking about. You end up playing HoH long after you’d had your fill just to get r9. However, getting max rank shouldn’t be an easy process. I’m okay with lowering the rank requirement dramatically but only if they implement a system where Rank Glory can’t be gained via Hotjoin, thus making it tPvP Only AND if only the Winning Team receives Rank Glory AND every player on both teams must rank within the top 500 of the tPvP Ladder. Do we have a deal? Thought not……..

Fun Fact: I know of only one single player who ever reached r15 in GW1. That’s the highest rank a.k.a Dragon. His handle was Starcraft I believe. Regardless the PvP is already dilluted enough as it is in GW2 when compared to the original. The last thing the game needs is a bunch of horrendous no skill PvE Hotjoin Heroes running around with Dragon /ranks.

(edited by Theplayboy.6417)

Why some people don't like conquest

in PvP

Posted by: Theplayboy.6417

Theplayboy.6417

Are you trolling Ahuba? Fun Fact: The GW2 devs chose Conquest because it’s the most simple game type there is and is more casual friendly than any other game type.

Crabtacular Achievement

in Last Stand at Southsun

Posted by: Theplayboy.6417

Theplayboy.6417

Please do something about this. It’s extremely frustrating to almost have it a million times only to see that 1 single AFK guy, or noob that isn’t going after the crab, or other good player that knows when to dodge. I can’t get this achievement because of everyone else, not because of my own personal skill.

May 14th 2013 update

in PvP

Posted by: Theplayboy.6417

Theplayboy.6417

This again? The honest truth is that that there are only 2 people at Anet who care about PvP. Everyone else just cares about PvE, Codes for a Paycheck and doesn’t care about the game, or is only concerned with making items to sell in the Cash Shop.

Everything we have now and everything we’re going to receive over the next 6 months are extremely over due. All of this stuff and more should have been in the game at launch. Imagine what would happen to you at your job if you were 9 Months behind on a project.

All of this is just fluff. People may be more interested than before but it still won’t go anywhere. The entire skill system, trait system, queue system, targeting system, and scoring system needs a complete overhaul. On top if that this Conquest Only BS has to go. It’s trash and everyone has called them out on it. The tournaments aren’t tournaments. They are one and done single round win or lose. When you win you feel nothing, when you lose, you feel nothing. And finally, they need to add body blocking. It’s a joke that I can walk right through other players.

When it’s ready my kitten

You have to realize that they don’t care about us or PvP or features. Anet has one single goal and they are focused entirely on that goal. That objective is to take your money. That’s all they want. They are a for profit company and all they want is your money. They don’t care if your happy, sad, or content. They only want your money and when they pretend like they care, its just a maneuver to get more of your money. All they want is your money. Never forget that. They do not care about their product, they just want your money.

(edited by Theplayboy.6417)

please no kylo in tournament map rotation

in PvP

Posted by: Theplayboy.6417

Theplayboy.6417

Khylo is literally the only map they got right. Just remove the portal+repair kit mechanic.

Question: PVP Rank / Title

in PvP

Posted by: Theplayboy.6417

Theplayboy.6417

Bonus Glory that you earn from winning tournament matches does not count towards your overall PvP Glory title.

Former rank 1 GvG GW1 talks GW2 competitive

in PvP

Posted by: Theplayboy.6417

Theplayboy.6417

The two problems that will stop this game from taking off are the Combat System and the Conquest Only map rotation.

The combat and skill system is epic fail when compared to the original game. Conquest maps should be a part of the map rotation, but not the ONLY rotation. It gets old really fast.

The ultimate bottom line is that the game simply isn’t fun enough.

(edited by Theplayboy.6417)

is thi game runing yet?

in PvP

Posted by: Theplayboy.6417

Theplayboy.6417

If you need Progression in PvE or PvP in order to enjoy the game you’re playing you’re doing it wrong. I suggest you look elswhere. Maybe a Korean Grind fest game? I suggest trying Aion on DWO.

And FYI this game is doing just fine. Also, dungeons and PvE in general is weaksauce. More food for thought; nothing will dethrone WoW. WoW 2 won’t dethrone the original. The WoW phenomenon is just that, a phenomenon. PC gaming unfortuantely is on it’s way out the door anyway. A Next Gen Cross Platform Console MMO will have the best chance of mimicing WoW’s success.

Damage too kitten "hgh"?? :)

in PvP

Posted by: Theplayboy.6417

Theplayboy.6417

I don’t mind the damage as much. What irks me the most is the an Engineer can hand toss grenades further than a warrior can shoot a longbow. How does that make sense?

Phantasm mesmer, unbeatable in 1v1?

in PvP

Posted by: Theplayboy.6417

Theplayboy.6417

I just rolled a phantasm mesmer.

Fact:

I tried really hard. I put every single drop of energy in this task, but nothing. No avail.

I failed.

No matter how hard I try…

… the game won’t let me lose, as long as I am a mesmer.

Tried standing still. Tried screwing up every single Blurred Frenzy I launched. Nothing. I still killed people in 1v1.

And I am NOT skilled.

All lies…..except for the part about you not being skilled apparently.

Phantasm mesmer, unbeatable in 1v1?

in PvP

Posted by: Theplayboy.6417

Theplayboy.6417

Pretty basic. You kill their Phantasms, ignore their clones, avoid their blurred frenzy burst, and DPS the Mesmer in between. Condy damage on the Mesmer normally works best. If you ignore the Phantasms and just focus on the Mesmer you’re doing it wrong.

Why is Spvp not taken seriously?

in PvP

Posted by: Theplayboy.6417

Theplayboy.6417

I fully agree Kasama, they focus on PvE because most people do that..

Yes PvE i soooo balanced…..
And that because obviously they consider PvE ans the most important part so PvP is unbalanced to preserve PvE balance…..

Infact they keep buffing warrior that is UP in PvE thus resulting in being OP in PvP.

Same with ele that is OP in PvE/WWW but then became UP in PvP.

._______.

Warrior OP in PvP?
Ele UP in PvP?

What?

Anyway the point of the thread is: Compared to GW1, the Spvp in GW2 is trash in comparison. Still better than many other games. But compared to GW1 it is far from where it should be.

I’m all for personal opinions and all that jazz, but GW1 was as clunky as an MMO gets. It might have had some interesting game modes in pvp, but the rest of the game…….. GW2 is so many light years ahead it isn’t even worth discussing.

You have completely lost your mind in my opinion. GW1 is light years ahead of GW2. The only thing great about GW2 that’s missing from GW1 is the ability to jump and the level of graphics. GW2 is a gorgeous game but the game play sucks compared to GW1. The combat and skill system in the original game blows the doors off of this Dynasty Warriors hack and slash of a game that is called GW2. It took a lot of time and practice to play at a very high level in GW1. In GW2 any super noob with the right class/build can click “play now” and be extremely effective.

(edited by Theplayboy.6417)

Dat Curve!

in PvP

Posted by: Theplayboy.6417

Theplayboy.6417

You have Bear and Tiger in the incorrect order. But I like the chart! Makes me feel very small and insignificant. Maybe I’ll just come to this thread instead of searching for “humiliation” on an adult website next time I feel the need to do so.

(edited by Theplayboy.6417)

Do chicks sPvP

in PvP

Posted by: Theplayboy.6417

Theplayboy.6417

Yes. All the Victoria’s Secret Models throw lingerie LAN parties and sPvP in GW2………

The underdog classes?

in Guild Wars 2 Discussion

Posted by: Theplayboy.6417

Theplayboy.6417

It’s funny reading some the posts. It’s really just a “Learn to Play” issue for people that think that Ranger, Necro, or Engineer are underpowered.

The Shiny problem

in PvP

Posted by: Theplayboy.6417

Theplayboy.6417

Find a minimum wage paying job. Work for 1 hour. Buy gems for character expansion slot.

If all you do is PVP, you don’t really need much gems. Selling dyes alone I am able to buy multiple character slots so far. That or go run the SAB for skins they sell handsomely.

Time is money. You can grind it out or spend a few well bucks on Anet.

No. No true PvP player should ever come out of RL Pocket for this sorry excuse of a Tournament. When they bring HA and GvG then I’ll spend money. Until then no kittening way.

John where can I get that hat

in PvP

Posted by: Theplayboy.6417

Theplayboy.6417

I bet he’ll agree to buy you one if you reach Rank 80.

New Condition: Disease

in PvP

Posted by: Theplayboy.6417

Theplayboy.6417

I thought disease only transferred between creatures of the same type in GW1? Will it transfer between Sylvari and Asura?

Matchmaking needs to be fixed

in PvP

Posted by: Theplayboy.6417

Theplayboy.6417

Probably because he solo queues and plays for fun. Playing noobs is not fun. Put a Level 20 Glory Rank Requirement on Tournaments and the problem is solved.

Desperate attempt of a PvPer to make money

in PvP

Posted by: Theplayboy.6417

Theplayboy.6417

I did this with 30ish dyes and got 3 white and a midnight fire dye, nearly 30g. Luck of the draw i guess.

proof – http://i.imgur.com/nX1TnuO.jpg

Wow dude which god did you sacrifice your firstborn to? :O.
I bet it was Grenth!

In all seriousness, I only Spvp in GW2 and I’ve never had more than 3g. There’s no way I’ll spend any on cosmetics from the shop, because most are unusable in the Mists and I simply can afford them…

It would be nice if you could earn gold in sPvp from anything besides RNG dye drops, I’d like to buy more character slots from my time in tournaments.

That’s actually pretty brilliant. Buy a character slot with Glory! I did PvE and have 9 slots I bought with gems I traded from gold. My PvE main Mesmer and 8 Female Humans. 1 for every class

Could we make this a community centic game?

in Suggestions

Posted by: Theplayboy.6417

Theplayboy.6417

I would love to see more diversity between classes and I am a huge fan of the GW1 combat and skill system. However, I don’t think it would work in GW2. Everyone will go Mesmer or Thief just for the stealth. And it will turn into Stealth Wars.

Idea for a game mode.

in PvP

Posted by: Theplayboy.6417

Theplayboy.6417

Well, GW2’s combat relies a lot on terrain control, so conquest should always be there, even if as a secondary objective only; or if not, something similar.

In my opinion, future pvp maps should either have another objective to be “equally” important as hold points (see: spirit watch), giving to the player’s the choice about which objective they would like to focus on; or have holding points as the secondary mechanic, as a means to acchieve a primary objective (for example, holding points to open doors in a kill the lord or base assault mode, holding points to make carrying orbs spawn in a ctf game, etc).

I disagree about how GW2 Combat relies a lot on terrain control. The fact that conquest is the only game type it pretty much dictates the combat and builds. I think that in a full tournaments a conquest map should be a part of the rotation. Not the only rotation. Spirit Watch orb ctf mechanic is a joke. A real CTF map with 2 flags and 2 bases would be ideal. Capture the Present Wintersday PvP was 1000x more fun than Spirit Watch.

Idea for a game mode.

in PvP

Posted by: Theplayboy.6417

Theplayboy.6417

I think at this point anything new would be a well received and welcome addition to the current Conquest+Secondary Objective game type.

An idea to improve the current meta!

in PvP

Posted by: Theplayboy.6417

Theplayboy.6417

You cant say deathmatch is wanted more. till its out there, people try it out, and actually do or don’t like it. its possible that people want deathmatch in theory but , if it actually went live would quickly find themselves not in love with it.

I think it all depends on how it’s implemented. If you take the current conquest maps and do a score limit TDM it probably won’t be very exciting. However, if you put in say….6 Teams in a new map that is partitioned off to make the teams go head to head in 2’s and then as teams and the NPC that rezzes them wipes or when only 3 teams remain walls go down or floor shifts and slides all 3 remaining teams players into a pit and the team with the last player standing wins and moves onto the next round. They had a couple of maps in HA that were like this. Not the floors moving and dumping players but with walls that came down when a team wiped and their priest was killed.

An idea to improve the current meta!

in PvP

Posted by: Theplayboy.6417

Theplayboy.6417

It’s a long read. No shooting you down as new game types and objectives are sorely needed. However, what you are proposing is similar to GvG in Guild Wars 1.

Short answer: Bring back GvG.

GvG and HA FTW

Desperate attempt of a PvPer to make money

in PvP

Posted by: Theplayboy.6417

Theplayboy.6417

How did it go? Not good I’m guessing. Guild Wars 2 doesn’t like PvP Players…….. Which is extremely ironic considering the fact that PvP’ers are the reason Guild Wars 1 was a successful game. Without us there never would have been a Guild Wars 2.

Since Anet is so into PvE these days maybe they should have just stayed with Blizzard and Activision and continued their work on WoW. It’s a shame they forgot where they came from.

(edited by Theplayboy.6417)

A Simple Yes or No From the Spvp Community

in PvP

Posted by: Theplayboy.6417

Theplayboy.6417

Bring back HA and GvG. Keep conquest for devs and the handful of current players that enjoy it.

Why is there no GvG in "Guildwars"?

in PvP

Posted by: Theplayboy.6417

Theplayboy.6417

This game needs GvG and HA badly. The conquest mode is a joke and will never be a hit. Even with the new excitement of custom servers and cheaterboards it’s still never going to take off.

GvG
HA
FA
JQ
AB
RA
CA
TA
HB

GW1 skill system vs GW2 skill system

in Guild Wars 2 Discussion

Posted by: Theplayboy.6417

Theplayboy.6417

The Guild Wars 1 combat system, skill system, and trait system is better than what’s in Guild Wars 2 in every possible way. Guild Wars 2 is more like a Hack a Slash than anything else. They really created something special with the original Guild Wars and it’s a huge shame they abandoned it in Guild Wars 2 to cater to lesser skilled individuals. Just look at the quality of players Guild Wars 1 had over Guild Wars 2.

And FYI if you were staring at your skill bar the entire time in Guild Wars 1 you are an absolute fail of player…………

Champion-Ranks paired with visible Ratings

in PvP

Posted by: Theplayboy.6417

Theplayboy.6417

Only if they implement it now or at least start recording the title track now. One of my biggest complaints with GW1 that caused me to quit for about a year was the non-retro active Champ Titles they introduced long after release. I spent 4 or 5 nights a week doing GvG in the top 25 for months. Made the season playoff NA back to back. Our core team quit and we could never find valid replacements for them. Champ titles were introduced and none of my accomplishments in GvG counted towards the titles. One of the most frustrating things I’ve ever experienced in a video game.

Any plans to have warrior stop sucking?

in PvP

Posted by: Theplayboy.6417

Theplayboy.6417

Lol I am ranked like 410 in overall wins now I am not going to get into a kitten match with you guys but I have prolly won more matches than you have played. Instead of QQing on the forums maybe you should figure out what you have been doing wrong and fix it.

http://www.gwshack.info/?region=na
http://www.gwshack.info/?region=eu

????

It’s not good to lie about stats that are easily visible to the public

He said “Overall Wins” which has nothing to do with Ratings or his real rank. He’s able to log into the leaderboards and sort by Wins which is something the internet doesn’t have crawlers becuase it’s meaningless.

Back to the original topic I think Warriors are in a poor place but it’s not because of their damage output. Longbow, Rifle, and GS all do great damage. You can run into and Hotjoin and WvWvW and merc all sorts of noobs and PvE’rs. What it really comes down to is their survivability and mobility. It’s simply too easy to kill a warrior and avoid/mitigate their damage in high level play. The heavy armor they wear isn’t heavy enough. But how can you increase the Heavy Armor rating without turning Guardians into God mode? How do you give Warriors mobility and escape ability and keep their burst high without making Thieves obsolete?

Warriors are in a really tough spot.

(edited by Theplayboy.6417)

why ditch gvg in favor of conquest?

in PvP

Posted by: Theplayboy.6417

Theplayboy.6417

Because GvG and HA were just too much fun and had too many people playing it. They want Guild Wars 2 to be a PvE Only game.

Gib's Tutorial on PvP Necro Condition builds

in PvP

Posted by: Theplayboy.6417

Theplayboy.6417

Very nice Gibbly. 45 minutes long! I am at work and was able to watch only the first 30 Minutes. Well done sir. I’ll tweak and test my Hot Necro and tell you what I think!

Quality of Life Improvements - Please devs!

in PvP

Posted by: Theplayboy.6417

Theplayboy.6417

Awesome post. I’m on board with everything but #7. I think the pop up should be bigger and play a noise.

Can we get clarification on rating gain/loss

in PvP

Posted by: Theplayboy.6417

Theplayboy.6417

Its a mystery. It may not even be averaged. The ratings could be summed, they may use the median, the range, or they could all be calculated independently.

Turn off "Titles" below Nameplate

in Suggestions

Posted by: Theplayboy.6417

Theplayboy.6417

As with any change we are aware of the concerns about titles, nameplates, and screen clutter and we are investigating what we can do about all of these things to try and improve the experience now that you can see so many people on screen.

Keep the forced titles on! It’s funny how everyone complained about not seeing titles and now we have some of the same people complaining about seeing titles. My guess is that most of the complainers don’t have a legit title to display and are embarrassed.

You can only see a lot of players in WvWvW……. Anyone with half a brain already turns team colors on and nameplates off in large fights anyway.

I also agree with another posters brilliant comment in this thread. If the title ability is allowed to be toggled then make it so that players who choose not to see titles unable to display a title.

(edited by Theplayboy.6417)

Leaderboards & Decay

in PvP

Posted by: Theplayboy.6417

Theplayboy.6417

I would personally prefer a decay system in place to encourage people to play to stay on top. Otherwise you have people that would get high up and just quit to maintain that. Make it so that it only affects people above the baseline. LoL used to use a decay system in their elo ratings.

Reverse decay systems are pretty cool too, but I don’t think that would work here. SC2 is an example of this.

I don’t think its needed. Good Players and New Good Players and Teams will naturally increase their ratings. The line is always moving until the next reset. If you don’t play you will continually drop in rating. If you do play and don’t consistently win you will move all over the place.

Thats not really how it works. One person’s rating gain is another’s loss. When you are at the top you have much more to lose then you have to gain.

Against anyone, the top rank player would lose more total rating points from a loss than they would gain from a win. However if that top player quit, they really wouldn’t be going anywhere from that position. They might drop some spots, but nothing substantial.

Incorrect sir. It is not a 1 to 1 ratio. The line is certainly always moving. It’s just like the GvG Rating in Guild Wars 1. Players and teams that consistently win will consistently increase their rating. I have an example of the line moving already. One of the people I frequently play with was in the 70’s when the boards were released. He has not played any sPvP and his rank has been steadily decreasing. He’s not even in the top 100 in a matter of days.

The top rating is not a static line. It moves. There is no need to punish people because they don’t play as frequently as some….

(edited by Theplayboy.6417)

Leaderboards & Decay

in PvP

Posted by: Theplayboy.6417

Theplayboy.6417

I don’t think its needed. Good Players and New Good Players and Teams will naturally increase their ratings. The line is always moving until the next reset. If you don’t play you will continually drop in rating. If you do play and don’t consistently win you will move all over the place.

"Gasmask Rank One"

in PvP

Posted by: Theplayboy.6417

Theplayboy.6417

Haters gonna hate…..

Question about the future of this games PVP

in PvP

Posted by: Theplayboy.6417

Theplayboy.6417

ANet does not care about PvP in Guild Wars 2. It’s odd because PvP is what made Guild Wars 1 a successful game. I think ANet realized that all of the PvP players would buy Guild Wars 2 expecting more of the same awesomeness that was present in GW1. So they knew they had our money right out of the gates. It’s the PvE players money they needed secure thus they dedicated all of their resources to PvE and hung PvP out to dry.

I certainly feel cheated……Guild Wars 2 is borderline Vaporware in it’s current state.

(edited by Theplayboy.6417)

Lets talk Progression

in Guild Wars 2 Discussion

Posted by: Theplayboy.6417

Theplayboy.6417

How about No Progression period? The new skills will come with new weapon sets. But it won’t really matter because everyone is pretty much 100% invested in and dedicated to their build at this point. You can’t switch it up like you could in GW1.

More weapon and armor skins? Yes. Tiered weapons and armor skins? Absolutely not. The game is already on the decline with release of ascended gear. If another tier gets introduce I’ll take my time and my money elsewhere. And the game has too many tiers at it is: White, Blue, Green, Yellow, Orange, Purple, and Red. We could seriously get rid of 4 or 5 of them.

More zone? Sure.

(edited by Theplayboy.6417)

These leaderboards are bad..

in PvP

Posted by: Theplayboy.6417

Theplayboy.6417

I couldn’t care less about these leader-boards.

What we really need are custom arenas with lots of different server settings available so that we can create our own game modes by changing respawn timers / amount of respawns / points to victory / team size / which nodes are turned on or off, NPCs etc.

Make the game fun again by ourselves, as apparently the devs are incapable of doing so, at least within the next year. It seems to take months to make even the smallest changes, only to see it abandoned a few months later.

SOTG is a joke – just here’s a basic description of the professions and we know Ele has too much healing so we’ll fix that by nerfing quickness and therefore burst damage.

Totally agree. I wish people would stop demanding superficial crap that makes them feel cooler for having a rank next to their name. We need content.

That makes no sense.
If they Reset K/D today, but don’t reset ratings. You will see the exact same thing.
Those with high rating will be up there but with low crap like 12 wins.
Just how it goes if you reset a statistic and leave the others the same.
I guess you could say the rating should’ve decayed more to prevent that.

I dont think you get it…Thats the problem…and your last sentence there is a good idea which is what this thread is about. In the same paragraph you said you didnt understand what the problem was, stated the problem and then stated something they couldve done to make it better/prevent the garbage.

Cheaterboards….. It all depends on who does and who does not alt+f4 before a loss.

Does that actually work? And if so…Wtf?

Yes it works. Try it. Go into a tPvP match and write down your tourney games played and games won. Just before the match is over alt+f4 it and close out the client. Wait a minute or two until you’re certain the match has ended. Log back into the game. Review your stats screen again. Your matches played will remain unchanged. The win loss stats are updated at the end of a round and only at the end of the round.

It’s really sad because there are some decent players that deserve to be on the boards and many players that I recognize on the leaderboards that certainly do not belong there.

(edited by Theplayboy.6417)

These leaderboards are bad..

in PvP

Posted by: Theplayboy.6417

Theplayboy.6417

Cheaterboards….. It all depends on who does and who does not alt+f4 before a loss.

Leaderboards... for real this time

in PvP

Posted by: Theplayboy.6417

Theplayboy.6417

It appears that the Leaderboards are all based off of tournament results from a specific character. It does not take into consideration the tournament results from the entire account. Is this accurate?

(edited by Theplayboy.6417)

Ode to the State of the Game

in PvP

Posted by: Theplayboy.6417

Theplayboy.6417

Nice. I think a second ode is order. Can you do one each month?

Network Lag [Merged]

in Account & Technical Support

Posted by: Theplayboy.6417

Theplayboy.6417

Super Duper Lag Fest for me today. Not my internet. East Coast, N. Florida, Anvil Rock Server.

Please Fix.