However you sugar coat it, the only reason why you play GW1 is to be famous.
No bullkitten things as “i play a high skill cap game and i think im better than anyone” kitten.
All right, even though I think this is wrong, I will grant you it. Let’s first drop your points about HoH because this post wasn’t made with HoH in mind.
Anyone should be able to walk into a game and get a good understanding of WHAT they need to do and then they spend the time learning HOW they will have to do it.
I agree somewhat with both posts. I think that Alcopaul has some very valid points. There is no fame to be had in sPvP. If I take the portal from Anvil Rock HotM into LA you’d be very hard pressed to find someone who’s heard of Ostirch Eggs or know what kind of a person Saatarconey is for example. In the sPvP NA Community people know these players. More importantly even if you do find somoene who’s heard of more popular players such as Caed or Cruuk or Jumper X in PvE you won’t find anyone that actually cares or would be impressed by their sPvP resume. sPvP means nothing to 95% of the player base. Many PvE’rs don’t even know that there is a /rank command or what the different animal ranks mean/are. There is no fame and there is very little prestige to be had in GW2. In GW1 just walking around with my Nuclear Launch Detected [Nu] tag people recognized me and would often say something about it. It’s sad really that the most skill oriented portion of this game is the most ignored. Nobody cares, really, nobody cares.
Aside from what I stated in my first paragraph I think the most important aspect that Alcopaul didn’t mention from what’s truly missing from GW1 vs GW2 is that the PvP isn’t nearly as much fun. Conquest only is bland and boring. I’m not saying it doesn’t have a place and that Conquest shouldn’t be in the tournament rotation but it can’t be the ONLY rotation. I remember playing with some GW1 players and after winning the 3 round tournament it ended and everyone was like "That’s it?!‘. That’s ALL there is to the tournaments?! Now it’s even worse thakitten ’s a single one and done round. Doesn’t feel like much of a tournament to me. I don’t know how you feel about it but I’m guessing you feel the same. Nothing. You feel nothing win or lose.
In an attempt to make the game more casual friendly the new trait and skill system is absolutely fail when compared to the original GW. In GW1 you could seriously theory craft some insane builds. Not just builds but team compositions. I remember having groups of people in GW Team Builder coming up with some sick team comps. And you actually thought about skills and how they complement the rest of the team to accomplish the overall goal. It could be anything from Spike, Hex Condy Pressure, Direct Damage Pressure, Anti-Caster E-Denial Pressure, etc… What are you going to have in your backline? Midline? Frontline? Are you even going to have a traditional frontline? Etc… GW1 was epic. GW2 is fail. You rarely think of team comp because there are multiple professions that fill the few basic roles that are needed in an all Conquest game type. Bunker, DPS, Roamer, or Support. That’s all there is. When you theorycraft in GW2 you come up with profession specific builds. On top of that theory crafting in GW2 is a ton of MATH. No pun intended. A ton of math. Theorycrafting in GW2 is like studying to become an actuary with all of the variables and the “possibilty” of them proc’ing. Power, Crit %, Crit Damage + modifiers, Combo Field Finisher %, Different Finisher Types, Toughness, Healing, Armor Rating, Rune Types, Rune Special Effect %‘s, Amulet and the Different Jewel Impact, Weapon Sigils and their % Possibility to take effect, the increase effects of the sigils that “add to” with each kill, etc… It’s absolutely miserable. This is why everyone Carbon Copies good builds of which there are an extremely limited number of.
I don’t know what happend at ANet or what they were thinking but the PvP in GW2 is fail when compared to the original game. There isn’t a single player of the hundreds I knew from GW1 still playing GW2. Most of them quit within the first two weeks of release and are never coming back.
(edited by Theplayboy.6417)
