Showing Posts For Threepsie.3248:
Another update:
- When logged in on my level 5 ranger, no box appeared (after doing a few adventures today).
- After emptying a lot of incoming items from the Black Lion Trading Delivery box the reward boxes suddenly popped up! (on the wrong character, but hey!)
- Could it be related?
Not willingly want to bump this bug report, but here are a few additions:
- Seems to mainly occur in Verdant Brink, adventuring in Auric Basin immediately rewards me the chests and the achievements.
- Extremely frustrating due to the loss of mastery XP gain (2.500 XP on my lvl 8 ranger now compared to the 28K mastery XP I would normally get.
- Trying to submit an in-game bug support ticket is impossible, since no category falls under it! Any tips here would be appreciated!
Pretty sure they are. Probably linked to the unreachable login server we’re all experiencing right now!
See also
Greetings,
Starting the ‘Return to Camp Resolve’ living story mission fails. The error I keep getting is:
“InstanceCreate Failed. Error=42; Product=5; Module=18; Line=1540”.
I was playing the SilverWastes Finale, got a quick disconnect (don’t know why), logged in and thought “Oh, hey. I’ll just continue my story mission then!”. And then the error occurred.
Restarted client, did not solve issue.
- When completing an adventure event on my lvl 80 ranger/ele/warrior I’m not immediately receiving the rewards.
- Once I log on with my level 2 ranger (storage character) the reward chests pop up and only grant me 700 xp and the proper reward!
- Mastery point unlocks through adventure chests are given to my level 2 ranger, but after opening said chest the total amount of mastery points remain the same!
- Mastery point unlocked through achievements (which pop up after opening a chest) increases the mastery point pool. (Thus works as intended)
I’m unsure if the last two points are related (unfamiliar with the way how MP are given to players).
This goes for all adventures done in Auric Basin and Verdant Brink. Can’t check if this also occurs further in-game since I haven’t progressed that far.
Overall, losing out on much mastery progression XP and (probably) some MPs as well due to this.
(edited by Threepsie.3248)
Well, toxic is also contageous, hence the title. But I see your point and will adjust the title (hope it fits in the 45 char limit) q:
Hello all,
It has come to my (and probably some others too) attention that players get very hostile towards individuals or small groups who participate on different events or interfere on some events on the same map and then get called at as ‘trolls’ and ‘noobs’ since these smaller groups deprive the ‘larger groups’ of potential loot.
A clear example of this is the Mad King’s Labyrinth: if you are running around, slaying enemies at random, and a nearby door pops up, you get immediately called at if you open the door and finish the objective (when a commander tag is far away). To give some real life examples (including typos!) of some callings of today:
- “NOOB STUPID trolls”
- “let opening dors for commander omg”
- “the point of a Commander is so all players on a map follow him”
- “ill report u for trolling”
- “go to another map and solo there”
There are numerous other examples on different maps where players get scolded for when they (unknowingly) participate in normal gameplay and thus break the ‘tag group farm’ tactics (i.e. cursed shore, etc)
Surely I have to admit that there ARE trollers and griefers out there who get their kicks on depriving larger groups of loot, but they are rare. But, isn’t the whole point of the game just to play the game as you want it?
As a seasoned player who has played the game since beta (24K+ AP) this is a very sad thing to see, especially towards the ‘newer players, who seem to take over the above ’philosophy’ and are often more toxic in their responses than the seasoned ones.
This topic is not intended to discuss the situation where PvE commanders are needed, but rather to discuss where players who just roam around and enjoy doing stuff get called at by larger farming groups. Is this justified by any means? What are your thoughts?
(edited by Threepsie.3248)
When doing the adventures there is no reward chest given at their completion.
However, when logging in on a low level character (and only on one), the reward chests appear and the rewards are given. An additional problem here is that some rewards include mastery points, and those are NOT added up to the global mastery point count!
Greetings,
As a player from the good old beta, I am wondering why XP and loot of enemy NPCs is currently still disabled for the new living story instances?
I assume the original reason for doing this was that players exploited this feature in some original story missions (i.e. where infinite enemy NPCs spawned and the player was given the means to kill them easily and thus had access to easy loot), but with the current LS content I fail to see why the XP and loot drops should not be reinstated in the episodes?
I do appreciate that at the end of each episode you get a reward chest with specific content, but this is only obtainable once per character and does not add to an episode replayability. Additionally, the majority of the content contains a lot of dialogue, which makes it impossible to ‘rush through’.
Thus the question remains: why don’t we receive loot / XP and will this be enabled in a future update?
Many thanks!
— Threepsie
http://forum-en.guildwars2.com/forum/support/bugs/Bell-choir-Joining-bug/
Same issue there! But it’s not limited to joining mid-game only!
I’ve taken the liberty of adding your thread to my original post. Hope you don’t mind!
Hm, let me clear something up before this original bug report goes in a completely odd direction.
The bug I am reporting has nothing to do with lag or players who are missing notes due to lag. These things happen in an MMO and are often ISP-related. So please do not derail or if you disagree: create your own thread ! (-;
The bug here is that when this occurs the game always interprets the pressed buttons as a miss, even when they are pressed at a correct time. Additionally, if no buttons are pressed, the player lives through the round and the score goes +100. Under normal circumstances he would also lose health since he missed the note and then gets thrown out of the choir wheel. But in this scenario, he does not. And that is a bug!
To put it in other words: I assume that the game thinks that the wheel fragment is empty, and starts playing the tune. Since the computer plays the notes, all notes are played correct (and would thus explain the +100 points the player sees). The player then gets put on top of this wheel, but some internal mumbo-jumbo prevents the player from being assigned to it. Hence the game still thinks the wheel is empty and thus does not recognize the player’s input
This bug sometimes (not always) occurs when joining the Choir Bell event. Sitting it out and waiting for the next restart fixes the issue.
Some other things I noted:
- It is not related to a specific position on the wheel. High, Middle and Low are affected.
- Playing during the interludes does heal you!
- Free play also works fine (i.e. no health loss)
- Switching to another position (NW, NE, SE, SW) has no effect, the bug still persists
Hope that this helps in tracking down the issue!
Well, the bug is still present. That’s for sure.
And regarding the sometimes not hitting bit, consider this tip:
- Imagine that the server you play on has a lag!
- Do not hit the notes when they cross the line!
- Only hit the notes when the notes have hit you physically.
- This gives you about 1s of time to hit the correct note.
If that does not solve your issue, then you have the same bug I am encountering while joining a game! and you just have to sit it out untill the next round (it fixes itself).
Greetings,
Just wanted to point out that there is currently an occasional bug during the Bell Choir Event. Basically once you join, every ‘correct’ hit damages you (and you don’t get credited for it) and if you do nothing your health will not decrease at all. You will get
100 points for each round though, but will not receive a present (which makes perfectly sense!)
Exiting and re-entering the event does not solve the issue.
Waiting for the event instance to reset solves the issue.
//update 25-12-2014
Several other threads reporting the same issue:
- http://forum-en.guildwars2.com/forum/game/lwd/winterday-bell-choir/first#post4650169
- http://forum-en.guildwars2.com/forum/support/bugs/Joining-the-Bell-Choir-Midway
(edited by Threepsie.3248)
Hello,
There is still a small gap to fill in my mind regarding this bit of text in the Feature Pack news:
Any minis currently in your bank or bank collection tab will still be in your bank when you log in. You’ll need to take them out individually and choose whether to unlock them for your account or dispose of them some other way. In order to make this easier, all minis of the same type now stack in inventory.
You will no longer deposit minis into bank collections. Once a mini is removed from the bank, the collection space for that mini in the materials area of the bank will disappear. Those collections are being moved to the Wardrobe. New achievements will also now be available for completing Wardrobe account unlocks for the series 1, 2, and 3 minis.
While reading this I was wondering what would happen in the case of, for instance, 10 identical minis. If one mini was moved to your inventory and unlocked to your wardrobe, will the remaining 9 miniatures be removed from your vault? Or will the bank icon only disappear after all duplicate minis are extracted?
Just want to be sure what happens here. Does anyone have any idea?
Many thanks!
— Threepsie
Well, I’m in-game and have no problems playing. It only occurs within the BLTC, so my guess would be it’s on ANet’s end.
Additionally, you suggest changing channels, assuming I’m using Wi-Fi. However, I am playing the game on my desktop PC which is plugged in using a physical network cable! Thanks for the suggestion, though!
Edit: Oh, reminds me: I’ve also tried clearing the gw2cache under /users/<name>/temp/gw2/
(edited by Threepsie.3248)
Hello,
Please see the attached image. Everytime I access Items I’ve Sold or Items Bought in the BLTC, I see this error pop up. Repeatedly selecting the Items I’ve Sold will eventually return the list of items sold.
This error started to appear since the last mega-patch.
Best,
— Threepsie
P.S.: This error code is also not listed at http://wiki.guildwars2.com/wiki/Error_code
(edited by Threepsie.3248)
The casual PvP’er that is not interested in any ladder form gets punished by the implementation of this.
I can understand to limit tier progression by introducing a cap limit. Fine. But then do so per day. Last time I played PvP was 3 days ago. Today I played another match and noticed no progress at all (not even the daily achievements progressed!). So even after 2 days of PvP inactivity there is no way to increase that tracker for players that casually play PvP.
Great! Well thought, devs! You made a casual PvP’er (and probably many others) leave PvP.
One thing that strikes me as very odd is that you force people to head into soloQ/teamQ to progress not only the reward track, but PvP rank point progression as well! Very odd for a game that claims to attract casual players!
Today I tried to acquire the No More Tricks achievement at the Scarlet’s Prime Hologram event. Note that I don’t mind the challenge, but I do mind if it’s not working properly…
During these attempts I sometimes got hit by the laser (or by any other attack from Scarlet), which does not trigger the achievement. That part is working fine.
To me the fight is done in 3 parts:
- Part 1: Hologram shoots Prime Light Beams
- Part 2: Hologram splits in 3 sub-holograms
- Part 3: The apparition of mini-bomb holograms
The issue I’m having is always at the start of Part 2. On several occasions you get hit by a ‘prime light beam’ attack a few seconds after the holograms popped in. Below are two screenshots that show this occurring. The combat text log reads: Unknown hits you for xxx using Prime Light Beam
At Screenshot #1 (warrior) I got hit by Scarlet attack (but not the one from the hologram) attack, which would possibly disqualify me from obtaining the achievement. However, in my most recent attempt (Elementalist – Screenshot #2), I’m very positive I did not get hit by any other attack at all during all 3 phases. We even cleaned out all mini holograms at the last phase, so the big laser did not get triggered at all! However, once again at the start of Phase 2, once the holograms spawned into place, Unknown hits me using PLB and in the end the achievement did not trigger.
Possible explanations could be lag, etc. But if that would be the case, then there should not be an ‘unknown’ in the combat log, since all damage done by the Prime Hologram to you is labelled as such! Therefore I think this is a bug.
If this was/is an intended mechanic, then I will rest my case! q:
So, reading up on the replies posted above we can safely conclude the achievement is not working as intended and is bugged? Bit odd, since we’re already halfway the LS event.
I personally did not complete this achievement yet, even though I was/am pretty sure that during a few attempts I did not get hit at all (with exception of the scarlet shield push attack).
Lasers Lingering Effects Still not Fixed
in Battle for Lion’s Arch - Aftermath
Posted by: Threepsie.3248
Had something similar. Avoided all lasers, up until the 2nd or 3rd phase of the fight (3 hologram fight). Just when the blue hologram was spawning in, I got hit by something (and no, the ground nearby was not lighted up by the normal main hologram laser attack). Combat log mentioned a : “Unknown hits you for 3.703 using Prime Light Beam” instead of the Prime Hologram. Even got screenshots proving this.
But then again, this thread probably belongs in the bugs section and not here.
Every character can ‘use’ a recipe as long as he/she hasn’t unlocked it. You don’t need to be a Jewelcrafter to unlock a Jewelcrafting recipe. Even when the requirement level is (for example) 250. Happens to me some time as well, so beware.
General tip: better drag recipes towards your bank and do not double click!
Reporting two bugs:
1) In an overflow we escorted the lighthouse survivors 3 times in a row to the end, but to no avail. Quest reward did not trigger.
2) On Gandara main the event is completely bugged:
- map starts with a full miasma bar
- no events are triggered at all
- occurred at 13h10 and 15h10 GMT+1 timezones on 20/02/2014
Edit: added timeframe
(edited by Threepsie.3248)
Sorry for re-opening a two-months old thread, but this has also occurred to me. Unlocked the BLTC chest, placed it in my bank and in the meantime the character that opened the chest got deleted.
Or in other words: the unlocked BLTC chest cannot be opened anymore. How much effort would it be to make these things account bound instead of soulbound?
Occurring here as well, and do remember that not everyone plays on wi-fi. I always play through a physical network connection.
The disconnects seem to occur more frequently in the WvW and PvP zones (and most commonly in the Snowball Mayhem Activity zone).
I would then refer back to real life, where some people trade in their Wintersday/Christmas gift back at the store and ask for something new. I’m sure there are merchants somewhere in town that will accept your ‘junk’ rewards! Or you can donate them to the Yak Funds in LA to convert your virtual Wintersday Greed into Wintersday Joy, which is then given to Scarlet’s victims !
Heh. Similar issue. Got the meta, but so far I haven’t been able to start the ‘Snowblind’ and ‘Molten Might’ fractal. And I’ve been doing a full fractal run per day (on nearly all days). Gotta love RNG sometimes.
I’m game with increasing the end-reward a tid-bit, but only one one single condition:
add an internal ticker that also keeps track of a person doing all 3(+1) fractals. If that check is OK, then the player gets the (increased) reward.
Otherwise you’ll get situations where people get booted from pugs and end fractal places are sold (like they do with Arah paths), which is truly one of the few things I really dislike.
Probably because the monthly achievements also resetted today.
Old thread, but the problem is still occurring. Right after logging in you get the message that you can’t join any parties. Yesterday was fine, today I am having those issues.
Huh. Thanks for the follow up reports guys. Both our embedded QA tester and myself spent about some time this morning trying to reproduce transcribing an obelisk and having combat interrupt us at various points. We weren’t able to get to a point where the transcription process completed, but it didn’t count towards the achievement. Based on the reports I’m seeing about people logging in and having the achievement update, it sounds like there might be something else going on.
Not here. Since I was aware that the 23/24 obelisk bug appeared, I kept the achievement in my ‘tracklist’.
The only time it didn’t add up was when in Timberline Falls (the obelisk in the water, north of the Witch’s location). A hero was attacking a krait, the krait poisoned me (the poison ticked on me, but did NOT interrupt the channeling!). And after completing the channeling the achievement tracker still showed 22/24 (the last two obelisks for me to grab were on this map). So I’m positive that this obelisk was causing the issue!
Greetings,
Two things have come to my attention regarding profanity filtering:
- the ‘Polla’ accessory becomes [————] when you link the item in chat. I do get the reason behind it ( http://www.spanishdict.com/translate/polla ). Suggestion: rename this item to ‘Polly’ or ‘Pollea’ or something equivalent.
- Typing in the word ‘reputation’ ends up in ‘re————tion’. So something is off there in the filter (even though puta is once again, a bad Spanish word!)
Best,
— Threepsie
Since the latest patch my connection seems to frequently ‘disconnect’ while WvWing!
- Keep in mind this ONLY occurs when in a WvW map!!!
- This never occured on any other PvE map (so far).
- My character models are set to lowest, etc to minimize graphical lag and I’ve been playing fine with these settings months.
- Very often I am immediately able to log back in.
- I do not notice the ‘lag’, since I am still dealing damage to players/towers. So it does not seem to be a connection timed out.
On one occurrence my whole router got messed up and broke the full internet connection, so I could possibly blame that one on my ISP (but since I saw another thread about someone else who experienced the same, I am wondering… ).
Keep in mind that it is not fun for your playerbase to get booted from a long queued WvW map (30min+) when only being able to play 5-10 minutes in it! Would be great that there is a system in place that gives players a 2 minute time to re-enter their WvW map once they encounter any disconnect error!
If there is any other information you need, please don’t hesitate to let me know.
Can confirm that this achievement is bugged. I tried combining 2x 5 key pieces (not bought on the BLTC) and as you can see the achievement still does not trigger!
See also screenshot
Hm, I’m just wondering that if there is an excessive use of transfers, wouldn’t that make the current WvW server rankings inaccurate? Is anything done to prevent this?
Yup. 2 levels is way too high for a ‘casual’ player. Optionally this could be changed to ‘gather 1.000 WXP under any form’, since this would then also reflect the other WvW daily categories such as:
- 5 sentinels : 5x 100 WXP
- 3 camps: 3x 200 WXP
- 1 tower: 1x 400 WXP.
- 20 players: (1-20) x 60WXP
Anet seem to be hoping the new League rewards will be the incentive that starts to level out the servers. Unfortunately, Anet have announced rewards that will increase the effectiveness of winning servers and in doing so further exaggerate the gaps between rungs on the ladder. This seems destined to aggravate the problem of bad match-ups rather than help it (the only exception is likely to be where dedicated WvW guilds have chosen to stack on a different server.)
^ This. That’s the main problem that urgently needs to be addressed.
‘Rewarding’ the better server is a bad idea. Especially since ‘better’ in WvW terms means: ‘has more people online than the other servers and thus can hold more lands’. So it’s mostly not about skill (not talking about the tier 1 servers), but about numbers of active WvW people.
Additionally, the outmanned buff should be critically revisited, since it does not offer any ‘incentive’ for players to assault map objectives like towers (you get killed by a big zerg anyway, as is happening now in the match up mentioned in the OP). Or it could be the other way around, that the ‘opposing’ army gets an overmanned buff, where they receive a reduction in all stats! That would be more beneficial!
Please send an invitation my way:
IGN: Zora Storm
I am agreeing with you. But keep in mind that the tool is still in beta and will be improved in the future.
However, some mechanics are already in place, but are not implemented in the tool: i.e. when you join a party then that party needs to accept your invitation. This is something that needs to be implemented as soon as possible. Additionally, it would be great if you can only inspect the class of the person joining you. Or create an selection box where you can tick off which classes can join your party.
Putting in additional filters like ‘minimum of xxx AP’ etc is a bad idea, since there are also good, new players out there that want to learn the game and are not skipping content, rushing through stuff or ragequit in the middle of a run (those are the three most annoying things encountered while pugging). On the other side there are also a lot of people with a huge amount of AP who play their class very poorly. So having high AP is not directly related to ‘skill’.
If you want to do a speedrun / rush content / etc, then put it in your LFG message. I usually just do the opposite and mention that the group I’m creating is non-rushy, etc. Makes it a lot easier to remove those people afterwards from your party, but so far this hasn’t happened at all. The one rushy person eventually dies and falls back in line when they notice that the majority of the party is not rushing through content. This always makes me chuckle! (-:
Just my two cents…
You’re completely right! I had forgotten all about that! My apologies!
Hello,
I recently decided to level up my lvl 400 artificer towards 500, but noticed that I was unable to invent inscribed dowels (i.e. the ones that cost 5 Orichalcum Plated Dowels + 5 ectos + 5 T6 materials). The Dowels are NOT visible in the ‘Discovery Tab’
Additionally:
- Screenshot 1 shows the available ‘discoveries’ after double clicking an ecto. You can clearly see that the 10 Orichalcum Plated Dowels (which I have in my inventory on the left side) is not showing up in the discovery list.
- Screenshot 2 shows that I only have 3x Orichalcum Imbued Inscriptions available (Apothecary, Celestial and Givers), but not the other inscriptions.
I do not assume that these inscriptions are available to level 80 only characters (my current artificer is level 31), since the crafted exotics are not soulbound.
Is anyone else experiencing the same issue?
Same here. Lost a few mails with random lvl 76-80 yellow loot in it. Support is unable to retrieve these items due to them “needing a specific list of items you believe are missing”. That question popped up in a ticket after nearly a month! (-;
I was able to provide them with a pretty accurate timeframe and information about the person who returned me my mail, but apparently that’s not good enough.
Anyhow, it’s a game and it’s just virtual stuff that has no actual value! As such, I would like to express my thanks to the CS team for their friendliness and willingness to look into it and do understand that there is a need to provide this information (otherwise everyone can claim to have lost a random item). But I still remain slightly disappointed that they were not able to help me further even with the accurate details provided.
Thumbs up! (-:
W2-2: Bauble Collector impossible in NM
in Super Adventure Box: Back to School
Posted by: Threepsie.3248
There are clouds (not the infantile ones) that you can jump into to get on roofs.
Ran around the area for 10 minutes searching for these clouds at this particular place, but could not find them. Sure, you can see one cloud (also on the screenshot), but to me that cloud was unreachable.
You can backtrack in normal mode to the shortcut eagle….
Not once you reach the last checkpoints (teleporters that only work in one direction, high jumps that you cannot make).
While doing the infantile mode of World 2-3, I noticed that there is one cloud that fails to trigger (see screenshot). Restarting the instance twice solved the issue.
Edit: This has no effect on acquiring the achievement “Baby’s Second Super Adventure”. Was able to finish the achievement without triggering this cloud.
(edited by Threepsie.3248)
W2-2: Bauble Collector impossible in NM
in Super Adventure Box: Back to School
Posted by: Threepsie.3248
Many thanks for the quick player response so far.
y it is a problem if u follow a guide to do it in infantile mode (like dulfy’s) while trying it on normal.
But it doesn’t mean it can’t be done, all u have to do is take the shortcut 1st when u have access to it, collect the baubles, then die to go back to prev checkpoint and continue on the regular path from there.
This would work, but then again: if you fall off or die on the eagle before he reaches it’s end-point you get teleported to another checkpoint in the world and as such cannot backtrack from that point on.
I would be more in favor of a solution that is not dependant on using tricks to get there. Baubles should be reachable by doing a series of jumps that the player has to figure out, not through a mechanic that’s triggered at the (near) start of the map and requires you to lose a life in the end.
W2-2: Bauble Collector impossible in NM
in Super Adventure Box: Back to School
Posted by: Threepsie.3248
Hello,
While trying to go for the ‘Bachelor of Baubles’ achievement in World 2-2 I noticed that you are essentially screwed if you do this in normal mode (NM):
The final 5 baubles are on top of the bell before the boss/cage fight. You need to head back to the shortcut eagle, ride him up until the end to grab those 5 baubles. However, there is NO WAY for a player in NORMAL mode to get to that spot, since backtracking is NOT possible once you reach that point and there is no way up. I’ve tried the ‘checkpoint jump’ (i.e. if you trigger the checkpoint you get flipped up in the air), but the highest I got was midway the bell (see screenshot) …
Therefore, I would like to ask the Dev(s) to add a solution (i.e. add a few mushrooms, clouds, etc) so that people who don’t want to use infantile mode can finish this achievement as well (unless this was really intended (and then I would be really disappointed…)). It’s a bit sad to encounter this after 1h of playing this world.
Many thanks in advance.
(edited by Threepsie.3248)
Tribulation Mode/ Glutton For Punishment bug
in Super Adventure Box: Back to School
Posted by: Threepsie.3248
Hey, finished mine yesterday as well. I think you have to wait for the counter at the end of the level to reach 0:00 before you get the achievement.
However, what I also noticed is that you don’t get any ‘extra’ baubles for completing the level (as opposed to the baubles appearing around the chest in 1-1 and 1-2.
Pfoe. Finally did it on my staff Ele on her 10th attempt.
Spec: 30/0/0/10/30
Fire Magic: V, VII, XII
Water Magic: V
Arcana: VI, V, XI
Skills:
- Ether Renewal: Great heal and also removes any lingering conditions on you in part 2. Downside: You need to run around a bit to have it’s optimum effect.
- Mist Form: A last live saver. Speaks for itself.
- Arcane Shield: This is a general protection skill. The shades explode off to this shield without damaging you at all. Also works (I thought) with the Shadow stuff dropping down.
- Signet of Air: For the 25% movement speed buff.
- Elite: Had Elements, but that doesn’t matter.
Gear type: Berserker/Carrion mix.
Weapon: power/prec/cond dmg staff
I’m glad to have finished her, after trying on a:
- mesmer (issues with health right after phase 1)
- guardian (damage issues in phase 2)
- warrior (damage issues in phase 2)
- ranger (great mobility, but barely any condition damage available)
The hardest part was phase 1, where Liadri’s auto-attack gets your health down rather quickly. Staying alive is crucial here (switch between water and earth to keep you alive and dodge the autoattacks). Keep in mind that earth skill 3 reflects these and offers some protection!
Phase 2 is pretty straightforward: stand a few feet from the center and start running circles. Cast the nice AoE circles (Fire – Skill 2 // Earth – Skill 2) on the floor right before you run into a ‘clean’ bit. Liadri will teleport to that location and get the dmg (+ condition damage). Turn around, burn her (Fire – Skill 3), run to safety, heal, and repeat.
Additional tip: if she’s close to the other shadows, then the basic lightning attack also deals some nice dmg (Air – Skill 1).
Best of luck!
The dev’s response assumes we’ll be grinding 24h/24h.
I’ve been working my way through the invasions as well and am missing Gendarran Fields. So far I’ve seen a LOT of Fireheart Rise, Lornar’s Pass, Frostgorge Sound, Bloodtide Coast and Iron marches pass by. The other (unmentioned) maps were active only once during my logged time.
This from someone who has done nearly up to 20-25 invasion events… /-:
Edit:
A cool feature would be that you would get an in-game announcement about when the map you still need to complete will be active. This will only trigger when your achievement is 11/13 or higher.
(edited by Threepsie.3248)
Hello,
With this report I would like to inform the Lions’ Arch council that during the (storyline) mission “Retribution” the almighty Norn Tournament Winner Fibharr Ygosson reported for duty after having consumed too many beers. As such, this selfish act has reduced his physique status from veteran to non-veteran.
As a consequence, it affected the global performance of the team: during every small skirmish with undead, he was always the first that fell down after being spit upon by the undead. This in contrast to his protective companions (well-seasoned veterans), who are very much resistant to this undead flumen and can even survive a few well-struck strikes.
Therefore, it is my wish that the Council investigates this issue further and sees to it that this never occurs!
Best,
— Warmaster Threepsie
— Or —
Fibharr Ygosson is a non-veteran during the story mission “Retribution” and dies a lot, whereas his companions are all veterans!