Showing Posts For Unpredictability.4086:

Fixing Necromancer- 3 Changes You Would Make?

in Necromancer

Posted by: Unpredictability.4086

Unpredictability.4086

I think it’s futile at this point.

Log in once every couple of months to get living story unlock, ignore the game till something significant really happens.

New Changes 2 Necro - Pitiful

in Necromancer

Posted by: Unpredictability.4086

Unpredictability.4086

The changes are boring and minimal at most. If anything, the class is not very fun or dynamic to play which should be priority #1. Many of the “changes” read as bug fixes as well. Being able to do things while in deathshroud, the Last Gasp being spectral… these are not changes or any form of balance, they are simply skill consistency fixes.

The balancing team of GW2 is nothing like GW1 and it deeply disappoints me. GW1 had big skill changes, reinventing the functionality of things multiple times. They also weren’t afraid to shake up the meta and/or release overpowered skills. They could always tone them down whenever they wanted (no “ONLY BIG PATCHES ARE WORTHY” rule). GW2 is way too conservative. You would never know GW2 was related to GW1 if you compared combat style.

Going from 4670K to 8350, What to expect?

in Account & Technical Support

Posted by: Unpredictability.4086

Unpredictability.4086

AMD is going to discontinue the 8350 soon and release the 8370, with slightly more clock speed (only like 100mhz at non turbo). It may be a good time to look for deals. Recently I saw it for $149.99. The energy efficient version however, the 8370E, will get comparable results to the 8350, but not as much as the 8370. Vishera is best with higher clock rates, and the 8370 being clocked lower means it performs less, until it ramps up into the turbo speed.

After GW2 (and Aion, which I hope to try), I will no longer be playing poorly optimized MMOs. They need multithreading most. I could be playing something else with better performance with cheaper hardware.

(edited by Unpredictability.4086)

Increase max render distance options.

in Guild Wars 2 Discussion

Posted by: Unpredictability.4086

Unpredictability.4086

You may also want to turn off the depth of field graphic option.

Necro fixing status

in Necromancer

Posted by: Unpredictability.4086

Unpredictability.4086

Even if the class is balanced or not, it’s not a very fun, dynamic class to play.

Guild Wars 1 necro was a beast, with so many combinations. I know it’s a different game now, but it has the same name and it doesn’t do the original any justice, or even pay a lot of heritage.

Where did blood sacrifice go? What about orders? All the different kinds of boon removal? The “above 50% enemy health bonus” skills? And the rest of the concepts like Barbs/Insidious Parasite/Faintheartedness were thrown out with the “NO HEXES” rule. They seriously dumbed down the game with that rule.

Death Magic has fun concepts in GW1 that could be brought over, like Consume Corpse that would make automatically teleport and and heal you upon death if you are close enough to corpses. Healing and movement help.

Marionette Deregulator Achievement bugged?

in Bugs: Game, Forum, Website

Posted by: Unpredictability.4086

Unpredictability.4086

I am stuck at 4/5 still. I really wish a dev or somebody would comment. I’ve got 4/5 without even defeating it, and even when I did, nope. Where is that 1/5?

Broken search function!?

in Forum and Website Bugs

Posted by: Unpredictability.4086

Unpredictability.4086

I am looking for info on the Marionette Deregulator, which as far as I can tell, is completely broken. I’m stuck at 4/5 and I"m pretty sure I’ve done them all. A search for the term, or even just deregulator, returns 0. Clearly people are tlaking about it though, as evidenced by posts like this https://forum-en.gw2archive.eu/forum/support/bugs/Marionette-Deregulator-Achievement-bugged you can find from Google.

How do you feel about GW2 right now?

in Guild Wars 2 Discussion

Posted by: Unpredictability.4086

Unpredictability.4086

PvE is really boring and tedious. I hate the design of combat, it’s just so routine feeling. Doing hearts is pure grind.

And sPvP is the worst PvP I’ve ever played. It’s just a cluster****… complete high speed chaos 100% damage screw everything else. The particle effects are also ridiculous. It feels like there is 0 strategy aside from “mash all the buttons!” and “outnumber them!” Also, as a Necro, it’s just like pinball getting bounced everywhere and not having access to vigor.

(edited by Unpredictability.4086)

[PvE] useless mechanics

in Profession Balance

Posted by: Unpredictability.4086

Unpredictability.4086

There is a huge imbalance in regards to confusion/retaliation. Some of the new Living Story enemies, and dredge of course, all spam confusion like crazy, and it lasts really long. But when we use it, it lasts very short, and is not all that effective at all. One of the biggest problems how ever, is that it isn’t fun as a mechanic. It’s just annoying. There’s not much you can do against confusion, except wait it out, or take the damage as you remove it. It doesn’t seem to encourage much strategy in PVE.

Enemies should be directly based on players then, like they were in GW1. If they can attack at the same speed, they’ll be penalized, and they wouldn’t be able to use as many super monster variants of things we do.

Traitworks: Dead Last

in Necromancer

Posted by: Unpredictability.4086

Unpredictability.4086

Where is the graph for the curses survey? And have you considered using a color scale from dark (bad) to light (good) of just one color?

"This is a skill-based game"

in Guild Wars 2 Discussion

Posted by: Unpredictability.4086

Unpredictability.4086

I don’t know, I have different memories of Guild Wars 1. Most of the game, more than 90% of it, could be beaten by looking up a build in PvX Wiki, speccing out your heroes and pretty much doing nothing yourself. There were exceptions but they were few and far between.

There were many times in hard mode I’d just walk away from the computer to do stuff and my heroes would take out patrols while I was afk.

Build Wars was a skill game if you made your own builds. But if you looked up builds (or just paid for runs) you could beat just about everything.

And we have a winner! Yes, build wars and PvX made GW1 as easy as people complain about GW2 being. They could have solved it in GW1 though by having a rotating/random set of penalties for doing certain things, environmental affects, or putting more punishing builds around (like those res paragons in the poisoned sand areas in elona… *!#^).

GW1 Nostalgia -- Why not just PLAY GW1?

in Guild Wars 2 Discussion

Posted by: Unpredictability.4086

Unpredictability.4086

Guild Wars 1 is dead, that’s why we can’t play it. FA, JQ, Alliance battles… there is nobody there. I don’t have hours to waste waiting for people who may not show up. And FA at it’s peak was the best PVP. Casual, quick to join, yet with plenty of strategy and TONS of viable builds on each side. I had a ridiculous amount of saved builds for it that were quite successful.

The reason why GW1 was so good was because of the versatility and because of the roles people took. People want control, but a bit of “cohesion” on the battlefield helps so that players can be strategic. That doesn’t happen in GW2 since healers were removed and the entire concept of lines (frontline, midline, backline) was distorted. Casters who play frontline, but only because their weapon range forces them to… or Thieves who are firing at you from afar. It sounds nice, but I think it makes fighting more of a “omg rush them!” or “run away” because there isn’t any structure. Group play becomes way too chaotic fast (I won’t even get into all the area spam and special effects going off, even when you do limit them) and feels sloppy. It is fun to play jack of all trades, and Mesmer in GW1 was quite effective at that (ignore the hordes of players just running cookie cutter Panic, Diversion Spam, Domination Hex stacking) because skills really did hit hard due to their unique natures. GW2 is just over simplified in areas like locked weapon skills, constricting trait lines, NO hexes… they went too far. I also want true cross profession team play back… it was pretty obvious what the developers were thinking with certain lines, like Blood Magic being given all the physical boosting skills (they want you to team up with physical players, or Pargons specifically so you can give them all the cracked armor they need). We just have silly combo fields now. Does anybody even remember what a lot of them do on finishers?

I loved running around not really doing a lot on my own but pumping others up via well timed control and hexes, or even just learning meta enchantments and removing them in the most contextually strategic way (FA was really good for this again).

(edited by Unpredictability.4086)

more power weapons

in Necromancer

Posted by: Unpredictability.4086

Unpredictability.4086

Yeah, I always thought they had really good underwater skills after that big underwater update; not to mention Plague Blast (I still like the old name better) removes a condition every time.

Increase of grind. Lack of new content.

in Guild Wars 2 Discussion

Posted by: Unpredictability.4086

Unpredictability.4086

Eight 80’s!? I feel like in a way you are expecting way too much… when I read what you’ve done, it doesn’t feel like you played the game, more like you devoured it instead. Really… at this point who wouldn’t be bored? I think you just rexhausted it and now need something completely new. Nobody plays the same game forever.

Anyone else LOSING Health WHILE in DS?

in Necromancer

Posted by: Unpredictability.4086

Unpredictability.4086

You’re supposed to make up for it with siphoning.

Abandoning Necromancer

in Necromancer

Posted by: Unpredictability.4086

Unpredictability.4086

I already gave up months Necro (and GW2 in general) months ago. I’m going to finish the map and then probably never return. Why should I be punished by starting another profession – I don’t want to have to redo everything again to get 100% map completion. I waited so long for a true update, that way it would be fun and more efficient when I do it, that I sacrificed when the population at large was playing PvE, and not just the Living Story of the month crap everybody cares does only for the points and items. Now Cursed Shore and seemingly all of PvE is dead, Anet has shown any interest in fixing this, and Necro still is pretty much the same. I don’t have any hope for GW2.

The real reason GW1 Necro wins...

in Necromancer

Posted by: Unpredictability.4086

Unpredictability.4086

Lets not over remember the GW1 necro.

For most of the lifespan, it could do 2 things: MM or SS. SS was a curses necro that was only good because dumb AI didn’t punish it the way it responded to regular AoE damage.

It was a gimmick.

There was more to the game than PvE.

We Do Not Want Reanimator.

in Necromancer

Posted by: Unpredictability.4086

Unpredictability.4086

I wouldn’t mind the trait if the minions weren’t linked to killing things. Why can’t something else trigger them? And why can’t they build up real moment to become mini armies like GW1?

Will We Get Our Day?

in Necromancer

Posted by: Unpredictability.4086

Unpredictability.4086

I don’t think they will. Remember, it look like a year for just the tooltip on scepter 2 to be updated to show 3 stacks of bleed. If it takes that long for a tooltip fix, the big stuff will be like molasses.

Signet of Vampirism: Facts

in Necromancer

Posted by: Unpredictability.4086

Unpredictability.4086

Maybe the reason why Necros aren’t allowed to heal that well is because they’ve been studying/obsessed with death so much that they forgot what life is like.

Diamond Skin

in Necromancer

Posted by: Unpredictability.4086

Unpredictability.4086

Ele has always been the darling profession. It gets shaken up and lot of changes. I always expect to see a bunch of stuff when for Ele when there’s a big update.

"Do not touch" Signs

in Guild Wars 2 Discussion

Posted by: Unpredictability.4086

Unpredictability.4086

I touched one in Straits of Devastation. All it did was knock my character back and say "What part of “DO NOT TOUCH” don’t you understand?"

"Antitoxin Spray" = "Consume Conditions"

in Necromancer

Posted by: Unpredictability.4086

Unpredictability.4086

Don’t forget, Antitoxin spray is an AoE heal, whereas Consume Conditions only helps you.

Marjory as recipe sheet vendor - deadline?

in Tower of Nightmares

Posted by: Unpredictability.4086

Unpredictability.4086

One time I got 19 spores from one patch… it was one that was killed when I wasn’t there, so now I’m wondering: perhaps the longer you wait before grabbing the mroe you may get?

Candidate Trials T4

in Cutthroat Politics

Posted by: Unpredictability.4086

Unpredictability.4086

Please someone help me finish these stupid trials. I’m on currently. I’m tired of only doing this event for 6 hours a day.

You could just give up on it. I did. It’s a small way I’m protesting it. Why waste time for something that gives such little reward? Besides, you probably have more important things to do in your life.

Candidate Trials T4

in Cutthroat Politics

Posted by: Unpredictability.4086

Unpredictability.4086

I posted this on another T4 forum, but I feel it needs to be repeated:

“I don’t care if anybody can or can’t complete it, and neither should anybody else. The event has wonky scaling and is unbeatable in the way it was designed to be done.

This is supposed to a horde style event, where you kill wave after wave. This is evidenced by the fact that Bronze/Silver/Gold depend on the total amount killed, not merely stopping plunderers. If the event was really about plunderers, then the reward level would be how much treasure you had left when time ran out instead. It’s also evidenced by the fact that NPCs fight and help out by putting out turrets. Even the area provides you with environmental weapons suited for the tasks at hand – chilling mine (to slow plunderers), grenades with large area control + knockback (good for zergs + plunderers), even the flamethrower’s auto attack hits multiple targets (perfect for zergs!) and comes with AoE knockback and blind! Candidate Trials is meant to be played at the back.

So when everybody who completes it has to rely on spawn camping, pure DPS, and disengagement, they are only proving that Candidate Trials is broken. All the things that you need to complete it go against the design of the area. I have also noticed a trend where everybody who has done it mentions luck (such as spawns not getting close or needing extreme timing to avoid them). And this is why bringing up proof (ie “post screenshots if you think you’re so good”) is completely irrelevant – if you play the lottery enough, eventually you will win. However to say the lottery is fair is ridiculous – there’s no skill involved, it’s only luck.

And to the people who say to complete it with less people/solo, well that goes against the design of GW2 – the manifesto was about flexibility, not “omg solo stack on the damage and then nuke!”. What about us who want to play with others and be a team player – we just get tossed out because the event scales too harshly!?"

Tier 4 is too hard for my guild group...

in Cutthroat Politics

Posted by: Unpredictability.4086

Unpredictability.4086

I don’t care if anybody can or can’t complete it, and neither should anybody else. The event has wonky scaling and is unbeatable in the way it was designed to be done.

This is supposed to a horde style event, where you kill wave after wave. This is evidenced by the fact that Bronze/Silver/Gold depend on the total amount killed, not merely stopping plunderers. If the event was really about plunderers, then the reward level would be how much treasure you had left when time ran out instead. It’s also evidenced by the fact that NPCs fight and help out by putting out turrets. Even the area provides you with environmental weapons suited for the tasks at hand – chilling mine (to slow plunderers), grenades with large area control + knockback (good for zergs + plunderers), even the flamethrower’s auto attack hits multiple targets (perfect for zergs!) and comes with AoE knockback and blind! Candidate Trials is meant to be played at the back.

So when everybody who completes it has to rely on spawn camping, pure DPS, and disengagement, they are only proving that Candidate Trials is broken. All the things that you need to complete it go against the design of the area. I have also noticed a trend where everybody who has done it mentions luck (such as spawns not getting close or needing extreme timing to avoid them). And this is why bringing up proof (ie “post screenshots if you think you’re so good”) is completely irrelevant – if you play the lottery enough, eventually you will win. However to say the lottery is fair is ridiculous – there’s no skill involved, it’s only luck.

And to the people who say to complete it with less people/solo, well that goes against the design of GW2 – the manifesto was about flexibility, not “omg solo stack on the damage and then nuke!”. What about us who want to play with others and be a team player – we just get tossed out because the event scales too harshly!?

(edited by Unpredictability.4086)

Changed NCSoft email, what about GW login?

in Account & Technical Support

Posted by: Unpredictability.4086

Unpredictability.4086

I changed my NCSoft email, however it didn’t give me any option to change my GW1+2. Will I still get updates on my old email address? I would rather they be forwarded to the same address I just changed my account to. Likewise, can I change my login details to be the new address too?

Candidate Trials T4

in Cutthroat Politics

Posted by: Unpredictability.4086

Unpredictability.4086

This is simply impossible to do with a group IME. I just gave it up completely.

I have attempted this more than 20 times. A bunch of different groups, changing strategies, using food, etc, nothing works. I honestly think it’s down to luck, not skill. When you consider how difficult completing it is, just imagine trying to get the gold (50 kills) event completion? Has this event even been tested!? Who the kitten can get do that? Robots?

(edited by Unpredictability.4086)

July 26 2013 update

in Necromancer

Posted by: Unpredictability.4086

Unpredictability.4086

Dhuumfire: In competitive PvP only, burning duration caused by this trait has been reduced from 4 seconds to 2 seconds. Burning duration is still 4 seconds in other areas of the game.

Discuss.

Speed of Shadows worthless?

in Necromancer

Posted by: Unpredictability.4086

Unpredictability.4086

I wish I knew how to video capture.

Try something like Fraps or Xfire. Be aware that video recording at high quality takes considerable CPU usage though.

(edited by Unpredictability.4086)

Candidate Trials T4

in Cutthroat Politics

Posted by: Unpredictability.4086

Unpredictability.4086

So this is a game that’s possible to solo if you abuse the spawns, but next to impossible if you actually try to do it the way its intended (the fact that your award is based on aetherblades killed and not just on gold remaining is a clear indicator that they want you to fight the enemies that spawn, not just the pludnerer’s).

Yah, sounds like a good design to me…

This is what really bugs me. The event isn’t even out for a couple days, and already people are trying for the method of least resistance or perverting it because it’s not possible as a group. It’s really not fun to do 24/7 spawn camping. I wanted to be in the area with the goodies and actually using them (flamethrower, grenades, etc).

When should I use DS #1?

in Necromancer

Posted by: Unpredictability.4086

Unpredictability.4086

To offset the long cast time, you can use that death magic trait that applies AOE vulnerability. Then when you spend a lot of time in, you are also spamming vulnerability.

Mail with support tokens vanished [Merged]

in Bugs: Game, Forum, Website

Posted by: Unpredictability.4086

Unpredictability.4086

I wish the mailbox would allow more than 10 messages. I keep some of mine! 10 is like nothing. Anyways, I too lost one of the tickets due to this. kitten , I also lost a funny personal message – and I never screenshotted it so I don’t remember who sent it And I noticed I lost some food somebody sent me!

(edited by Unpredictability.4086)

Can you let us work on Zhaitasty again?

in Bugs: Game, Forum, Website

Posted by: Unpredictability.4086

Unpredictability.4086

I found a huge stack of zhaitaffy, however, when trying to eat it, it doesn’t progress the title. Could you “unlock” zhaitasty? I don’t see why it has to be locked, even though the event ended. You wouldn’t lock things like the NPC weapon givers for living story content so people can no longer get unique skins if they didn’t trade in fast enough.

(edited by Unpredictability.4086)

Criticism on the upcoming Necromancer changes

in Necromancer

Posted by: Unpredictability.4086

Unpredictability.4086

(and now a mod changes my title and makes me look stupid by putting upcoming in it lol)

“Damage taken while in death shroud will now overflow to the necromancer’s health pool if the damage taken is greater than the remaining life force.”

So much for jumping off cliffs and high ledges and being able to survive the fall using DS. I loved that! I loved this temporary immunity. I utilized it to full effect while collecting those sky crystals, instead of being 1 shotted for every single glitch or misalignment (just there’s a lot of gratification when jumping from the top of the ship’s mast straight down to the ground all the way at the bottom level without dying). No more :*(

(edited by Unpredictability.4086)

Withdraw account achivement rewards?

in Bugs: Game, Forum, Website

Posted by: Unpredictability.4086

Unpredictability.4086

Is it even possible? I can’t find anything on this topic (horrible forum search), but I know I can’t be the only one. How do you place rewards in there as well?

Crippled condition stays active forever

in Bugs: Game, Forum, Website

Posted by: Unpredictability.4086

Unpredictability.4086

I received this too in that new area added. Don’t’ think a champion or any special thing caused it. I just did consume conditions and then it was gone.

Belching Bluff - Adnul Irongut

in Bugs: Game, Forum, Website

Posted by: Unpredictability.4086

Unpredictability.4086

Off topic but how did you get there? I hve no idea where to go for BB. Somebody else looked for 20m too.

Imbalances among Healing Skills

in Necromancer

Posted by: Unpredictability.4086

Unpredictability.4086

This game has way too little variety in healing skills. I’d rather see them make some more for all professions first before tweaking anything. Even though Consume Conditions is good for PvP, it’s a long skill to cast and I’d rather have something that slowly heals me over time, like the Blood Minion… however take that and you’ll be a laughing stock with a heal after it’s nuked to the ground.

Necromancer Bug Compilation Mk II

in Necromancer

Posted by: Unpredictability.4086

Unpredictability.4086

Anybody notice that their utility skills are gone for a second or two after exiting death shroud? I have noticed it a lot recently. the skills simply are not there – it’s nto that they are disabled, but the icons not visible at all.

Edit – see i’ts already listed. But feel like it’s happening more often now.

(edited by Unpredictability.4086)

That spectral wall with "fear".

in Necromancer

Posted by: Unpredictability.4086

Unpredictability.4086

As a necromancer myself, I never find myself running into others Spectral Walls, ever. To me, it does seem like a user issue. I liked the last version of it as well and usually found ways to get people in it.

Slight balance changes- Better Necromancer

in Necromancer

Posted by: Unpredictability.4086

Unpredictability.4086

Dhuum’s Kiss is the worst thing I’ve ever heard. Please no!

Stop making us click "Join Random"

in PvP

Posted by: Unpredictability.4086

Unpredictability.4086

Here’s an idea: an option on the scoreboard in SPvP to automatically join a random side for the next match. You enable it once, and it stays that way (not join random for hte next match only). It’s a tiny thing, but it gets a bit annoying to click Join Random, Join Random, Join Random. What do you think?

PuG Story Time! Some people can't learn.

in Guild Wars 2 Discussion

Posted by: Unpredictability.4086

Unpredictability.4086

This is a textbook example of a noob. A lot of people love to throw that word around, for people who lose in matches, those who are not OP, those who make slight mistakes, or those who have a different opinion, but those aren’t noobs at all. This is – flat out not listening and being straight up stupid. You should have kicked him out much earlier. He’s not your responsibility, you know owe him nothing. Honestly, I am most shocked by the shamelessness of it. No embarrassment? No shame!?

Auto attack loses focus and stops

in Bugs: Game, Forum, Website

Posted by: Unpredictability.4086

Unpredictability.4086

Sometimes the auto attack (the skill in position 1 on main weapons) does not activate itself like it should. A lot of times it just stops and I have to manually start it back up. I have autotarget enabled and stop attacking on target change off and and yet I still feel it happens as well. It’s like the mechanism “loses focus” and needs to be brought back in by clicking 1. It may sound trival, but it gets quite annoying.

Necrotic Detachment

in Necromancer

Posted by: Unpredictability.4086

Unpredictability.4086

Yeah, I understood what you meant, just didn’t have the word for percentage points. Not sure why I put the =0.0075%, meant to say just 0.0075. It makes more sense that way that way to me with the %points htough. I really do wish the game had concise descriptions, therefore there would be no confusion.

(edited by Unpredictability.4086)

Necrotic Detachment

in Necromancer

Posted by: Unpredictability.4086

Unpredictability.4086

Now how can we tie LF into every playstyle without shoehorning in too much change or additional mechanics/skills?

Same as they tied the elementalist to the attunements.

First, something that has been bugging me and that is kinda important: Instead of “Percent LF”, it should be “Points LF”. why? Because even with 30% bigger LF pool, we still get a maximum of 100%. Those 100% might be bigger than the 100% of an untraited Necro, but we can’t see that. By using POINTS, we can have a visibly larger LF Pool. Also this will be important in the following.
Make every Minor Adept trait benefit from LF. This however would cause most builds to just sit on a stockpile of LF and never expend it (and thereby never weakening themselves), so to balance it out and bring in some thinking into playing a Necromancer, bonusses should be given for USING LF, i.e. going into DS. This is what the Minor Master traits should be for.
This is actually kinda easy for a few traits.
The following ar ejust suggestions, but I make them to show you what I mean.

*Spite
Adept: “Increases the damage you deal by 1% for every 10 points of LF you have and by 5% while in DS” (remove the two-stage thing from Life-Blast).
Master: “While in Deathshroud, you gain 3 seconds of Retaliation every 2 seconds” (remove Spiteful Spirit)

*Curses
Adept: “For every point of LF you have, you have a 0.75% chance to cause bleeding on critical hits”
Master: “While in DS, you gain 3 seconds of Fury every 2 seconds.”

*Death Magic
Adept: “For every point LF you have, you gain 3 toughness while standing still.” (remove Dark Armor)
Master: “While in DS, you apply two stacks of vulnerability for 6 seconds on nearby foes each three seconds.” (remove Death Shiver)

*Blood Magic
Adept: “For each point of LF, you gain 0.5 points of health when striking an enemy.” (Vampiric Precision would cause the critical damage multiplier to be applied to the Lifegain as well, giving us a semi-scaling for Vampirism)
Master: “While in DS, you slowly grant life to nearby allies.” (remove Transfusion)

*Soul Reaping
Adept: (as old)
Master: “LF drains 33% slower while in DS”

I hope you also see now how the “LifeForce Points” tie into this: by increasing our LF pool, we increase the potential maximum of our bonusses, allowing us to make more of our LifeForce.
These are, as I said, just suggestions and probably horrendously overpowered (though I wouldn’t mind getting a strong nerf to my basic stats in order to balance out how strong I CAN become if finding the right balance between hoarding and spending LF), but they give a vague image of what I am trying to see in the whole LF/DS business: the key to playing Necromancer!
When is it good to hoard LF like a dragon, pumping myself full of steroids, and when is it important to use it all up?
I hope I was able to give a little bit of an idea, what we should be asking for; not stronger skills, but a mechanics that suits us more.
Necros are far from what they are supposed to be, but I belive that when the devs take this step first, the other steps will be easier.

Everything I wrote is open for discussions.

Remember percentages and numbers that represent them can be confused… 0.75% = 0.0075%. So at 100% life force, you’d only have .75% chance to cause bleeding… less than 1% (0.0075×100 points).

(edited by Unpredictability.4086)

Useful crafting for necro.

in Necromancer

Posted by: Unpredictability.4086

Unpredictability.4086

I like crafting… yeah it may not pay off, but its’ fun to go along in the game and collect items and make your own, rather just purchasing it from somebody you dont’ even interact with. When the best is so easily available, it takes away from progression.

CPU optimization

in Account & Technical Support

Posted by: Unpredictability.4086

Unpredictability.4086

You can still scale it. And the Steam survey still shows 47% with two physical cores. Does it make marketing sense to exclude potentially half of your customers?

I wasn’t implying anything.

Same could be said by not requiring Dx11, since that excludes all of your XP, Vista and 40% of your Win 7/8 customers who only have Dx10 class video cards.

Well, what if the game required DX10 and not 9? It would be a balance between the two.

Don’t forget the game is expanding into Asia shortly and XP is still 58% in China, 30% is South Korea and 16% in Japan (Vs 13% in NA).

I wish XP would die already… Vista is perfectly fine. All the hoopla about it when it was launched was mainly launch partners grossly misusing the “made for windows” seal with inadequate hardware and buggy drivers. I never have any problems with it now.

You code to your target audience and that means Dx9 and two core minimum isn’t bad when only 5% still run with a single core.

Oh, I understand why they did it, but it just kinda reminds me of Gaia’s zOMG!, which is made in flash, that way nobody has to download it. However, for a very long time, even those with really nice computers couldn’t play it though due to it not embracing new things which would make it run faster (ie not flash!).