Spectral Legion [SL]
Jade Quarry
I highly doubt anet is listening to any of these suggestions. If they were, we wouldn’t be getting Scourged. Other than barrier, necro will be in the same spot it is now. Bunker condi with less survivability. Just cc us to death and… gg.
Death nova isn’t even a good name. The damage is pitiful.
Who knows, maybe… just maybe… the devs will read and pay attention.
im just trying to not laugh here…
i swear to my necromancer char…. IF an ACTUAL DEV not a community manager or forum moderator or soemthing like that but an ACTUAL DEV comes in here and post something Positive about this…
i go and buy gems for irl money….. at that moment…while spinning on my back…
pfffff i know it this thread will be ignored…. who needs good sensible sugestions am i right ? definetly not the devs that have no clue what to do with necro and just driving it into dirt with every update thats for sure….
The duty of a dev is not to reply to unhinged people on forums. If devs had to talk to people on the forum for every perceived problem, PoF would release in 2022.
I can tell you by experience working for bigger companies than Anet that suggestions like this thread are heard, and are considered.
Among a mountain of other feedback, including tickets, player discussions, and marketing demands. An individual thread, as nice as it reads, is just one voice among many, all equally valid.
It’s clear that the dev is not listening to the necro group since pre-hot. We continuously get the same abilities with a little different sparkle. The only difference this time is barrier. That is a joke and a horrible one at that. Necro hasn’t added ANYTHING to core game play the whole time except when necro minion bleed build was great. But that was short lived.
If this isn’t the case i would urge management to get involved because clearly there are people who have their own agenda, opinions and or values.
Wow.
Yes, in Arenanet, there are people. These people, shockingly, have opinions, values, and agendas. Even more SHOCKINGLY, these people decide what X class is about, usually in some form of design document!
Thinking that this is something that “management needs to get involved into” is downright insane. “Go see a doctor and get help” level of insane. I’m not even trying to be insulting. You have a persecution complex that you REALLY should try to get help for.Yes, necros are a selfish class by design. This isn’t new: Necros have always been more about supporting themselves than others, by design. The entire design of the shroud is pretty much the personification of this. This isn’t even a bad thing, inherently. It makes necros/reapers highly successful in two of the three main game modes.
Scourge is a bit more supporty to offer an alternative for that. That’s a good thing too, because it splits necros up a bit more, like other classes can diversify.
The idiocy is strong in this one. Someone telling devs that they have the ability to change a class for the better, is not insane. Warriors did. They got phalanx strength. Rangers did. They got druid. Being successful in two/three (no offense), is a bs argument. Forcing someone that likes a class to the same two boxes is insane. Stop rationalizing this from the devs. Maybe that’s why we’ll never be able to enjoy PvE as necros.
Also, I’m not letting this topic slide down till it gets a response.
Well while I agree with your assessment of some of the existing traits and skills, I think your prediction of scourge was completely wrong.
I’m reviewing the scourge now and I disagree that I’m completely wrong, but I am seeing some areas where I may be incorrect. So you’ll have to wait for my later post.
I’ll agree that the death magic tree is lacking synergy with scourge, but things like dhuumfire has only become an alternate approach, and much better in this case, much harder to evade, you don’t get kited or projectile blocked, instantaneous.
But with skills like F2, you don’t even need shrouded removal anymore. The problems is moreso on the death magic end rather than the scourge end.
Spiteful spirit takes a bit of a back seat now, I completely disagree that it was underpowered before though. And thanks to path of corruption, you don’t even need spiteful spirit anymore. Scourge is just so good, with the traits it does have synergy with, like path of corruption, it just bandaids over anything we might have lost on the ‘enter shroud’ department.
Lol…
Scourge, as it stands, is a burst condi build with little support that is NO FREAKING DIFFERENT than what necro has been in the past. Also, just because there’s two trait lines it synergizes with means necro will be put in a box like it always has been. Tell me… In a PvE instance, what is scourge bringing to the table different than what necro has in the past? Don’t say barrier…
" It’s clear. This profession is going to suck ass in PvE."
Do us a favor and sit down, part time PvEers might not enjoy it but for the rest of us, it’s great.
Superb, competitive damage coupled with good support, exactly what necro needed.
Scourge is okay in PvP, where it shines is PvE.
What kittening support? A fast degenerating barrier? Jebus christ…
So far from playing the Scourge, I have no desire to change from Reaper, I was hoping that we’d finally get a place in the game, but alas we seem to be left a drift for along time to come,
Some other classes got a massive boost with their new elites, but we will be left behind again sadly, there are key things we have been asking for, for years on the necro and we still don’t have them.
It looks like im going to be forced to play another class, just so I can get into higher end PvE content, to sad Anet to sad.
You complain alot but you didn’t give any example of this so-called “other better e-spec”, as well as why you dislike Scourage. You talk alot but express zero information.
It becomes a pure whine post instead of anything productive or worth debating.
The synergy of this espac is very solid. Lots of condition, good utility skills, good traits with lots of synergy with all the previous lines, massive aoe condition, etc.
It’s also an extremely good anti-boon class, and unlike spellbreaker, it actually has very high dps.
When are people going to get it through their skulls.
Self utility doesn’t get you into PvE groups. This is is the same kitten necro has had for FIVE YEARS. Self utlity, boon corrupt, mediocre dps, with minimal group support. You think scourge is worth bringing to a raid with barrier alone? That’s delusional. Also, it’s not up to people in this thread to give devs, who have had FIVE YEARS to figure out where this profession can go to synergize better with other professions. That hasn’t happened and currently it not going to happen this expansion.
how about continue developing shrouds for each elite spec and never again commit the same mistake that was done with scourge?
Bingo.
whats so bad defensively? we have the best condi cleanse we’ve ever had, with path of corruption F2 becomes OP.
This guy. How are you doing against spellbreaker and holosmith? Since you think good condi cleanse sets the bar for how a profession ranks in pvp.
Also, this isn’t just about PvP. Necro has always been middle of the road in PvP. Most of the necros screaming in here, are because Necros have been given the shaft in every other aspect of this game out outside of WvW/PvP since this game has been released. Let me know how great self condi cleanse gets you in a raid group.
Psst…
It won’t.
Do us all a favor and sit down. This isn’t about you part time Necro PvPrs. This beta is also being used to show what the profession can do. It’s clear. This profession is going to suck ass in PvE. Let me remind you, PvE is over 50% of this game. So don’t think, “they’re good in PvP so they’re good for everything” is a valid argument.
Traitline that adds damage and burns to torment? thank you…shame all classes that do torment don’t have that, much needed for pve.
Scourge looking like a very good raid spec due to lots of support. kitten it, I wanted Spellbreaker or Renegade to be the ones but now this is looking better.
Support? A barrier that degenerates fast is equal to a low ticking regen boon. That’s not support. That’s a laugh.
Preach… PREACH IT! Great post! @Anet Necro Dev. You should probably read this.
If you think Scourge has any shot of being in a pve instance outside it’s current (reaper) role… go play another demo spec. You’ll see how much of a same ole dumpster fire this is.
Scourge feels like another tacked on idea. There’s little to no synergy to the existing traits. The weapon choices feel like another reaper in the making. (Altering the great sword and the reaper grandmaster trait and making it condi so reaper would have at least one semi playable spec.) To boot, torment is now the primary condition applied with all its skills.
Torment…
Le sigh.
Barrier makes me chuckle with how ineffective it is.
This spec will be degraded to open world farm bot and Fractal/WvW/PvP debuff/ barrier kitten. The only three areas where torment and blowing all your cds is acceptable game play. But who needs Scourge for that?… Reaper was already degraded to spot.
This is sad and disheartening.
That final stake hit its mark with scourge.
Cheers my fellow Necros.
The neg of outfits are you can’t customize piece that looks bad. Also, the outfits have buttcapes too!
I get it. Majority of the player base are female humans. They just want to show butt cheek underneath their buttcape with their tatas held in by a single strap. But please… Can a male get a nice pair of pants without a buttcape? There’s only one nice pant in light armor and leather is even harder to find one. Legendary armor in both are ruined by a buttcape. Heavy has some nice looking pants without a butt cape. Can a guy get some more options in light and medium armor for legs?
That’s all a male playing a male is asking for.
Please?
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As this expansion comes to a close, I couldn’t help but reflect on how necro got to this point.
Guild Wars 2 Release
PvP: Necro was mediocre overall. Only had two powerful eras, Minion Master (was nerfed a month later), and Power Lich (nerfed after four months).
PvE: Master of open world. Brought into dungies if no one else was available.
WvW: Was always good, but not a war, guard, mesmer, or ele.
Heart of Thorns
PvP: Power was good for the first month, but was never the same after blighter boon nerf. Condi was/is the only viable spec.
PvE: Master of open world. Good in fractals. Only useful in raids when epidemic is used or when lich jagged horrors build was used.
WvW: Useful in condi heavy meta.
Overall, necro has had almost the same journey as engineer, guardian, and thief. Has had some bright spots, but has always been middle or below for past five years. I can’t help but thinking Warrior and Elementalist have a developer that is dedicated to the profession and really care about it.
The only glimmer of hope is ranger’s story. Before Heart of Thorns, it hardly shined. This expansion did amazing things to ranger. In every aspect of the game, it was useful.
Keep your heads up, fellow necros, we might see our turn September 22nd.
Feel free to debate or add.
Nothing against dps builds, but Anet keeps adding mid of the road/no utility dps builds to necros. Don’t get me wrong, we get decent builds, but then get nerfed to middle road again. The only use necro builds have is boon corrupting and condi spreading. Necros use to be a niche profession that can do that. Now, a lot of professions can do those two things.
I understand that Scourge is happening. There’s no changing that. However, I fear it’s just going to be adding on top of what necros already do.
Enters, Witch Doctor.
We already have a whole outfit named after it. (It’s also one of the better looking cloth sets, imo.) There’s different roads it could go down. It could be a healing or damage soak and Grawl have been using this spec for a while now. It’s a build just screaming to be added to necromancer. Another example, Witch Doctor Glik Glik in Bitterfrost. He looks like a necro.
Witch Doctor is everything a necro needs, like druid was for rangers. Please consider this for our next evolution. Look forward to possible discussions about adding this or other utility to this class that a lot of people love. Truth is, though, gw2’s PvE community currently doesn’t love this profession.
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Yes, well of suffering does more damage but that’s it. You’re telling me a well that has a 40s cd is a valid argument to why all other necro wells don’t need reworked. Also, necro wells were stationary for majority of the time in this game. That can’t be used to justify why the rest of necro wells are shoty and poorly designed. Also, don’t use the PBAOE bs. Traps go on cd after placement and not trigger. They can be placed again after trigger within a few seconds. LOL. Thanks for the troll.
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I like the finish those that are downed idea!
My though was:
Well of Death-Large amount of damage. Pulse daze and kills downed enemies.
Damage (3x): x
Daze: 1s every second for 3 seconds
Duration: 3s
Unblockable
180 second cd
When you look at wells, mesmers got the better deal. They have a lot more utility on top of damage. Plus they have an elite well! Necros had wells first but we don’t have a dang elite well!
Buffing/reworking them would be a good way to solidify a power necros place in pve. There’s already a good amount of synergy in the blood trait lines (reduced cd, healing, protection). However, all those things are minimal. Healing isn’t high and protection boon is short. The least that can be done is increase damage (on par with traps and mesmer wells), increase the healing, and/or increase the protection boon duration.
Finally, GIVE US AN ELITE WELL!
Gravedigger was nerfed
I hope you meant Blighter’s Boon because Gravedigger has had nothing but buffs since the first beta when the aftercast was so atrocious you could take a coffee break before it was over.
Ya, sorry. I meant Blighter’s Boon. Blonde moment and fixed it.
Power in general has become second tier for necros. Blighters Boon was nerfed. Lich form was nerfed. Wells don’t give much support and the or short boon don’t justify the cds. Heck, mesmers have an elite well but necros (who had wells first) don’t even have one. Shouts are a lil lackluster for power pve builds.
What would make wells useful is if they give necros more sustain damage over long periods of time rather than short burst. Longer you stand in a well, the more powerful you get. That sort of approach would give power necros better group support and wouldn’t destroy pvp/wvw. Wells should be about sustain damage will some utility. They should be setup just like mesmers wells.
For example:
Well of Power- Gives 1 stack of might to allies each second for 10 seconds.
20 second cd
Well of Corruption- Low amount of damage and converts 1 boon every 5 seconds for 20 seconds.
40 second cd
Well of Darkness- Low amount of damage. Inflicts blind to moving enemies. (Internal CD 5 seconds) for 20s.
30 second cd
Elite Well:
Well of Death-Large amount of damage. Pulse daze every second for 3 seconds and kills downed enemies.
180 second cd
Those are just me making them up. However, that would give necros more sustain and the elite well was me thinking of a cool elite for wells.
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LOL! This whole thread is funny. It’s sad when people say “they’re not OP but they need a lil bit of a nerf”. Sorry, that your bountiful boon and bunker meta has finally come to an end and boons in PvP are finally being put in their place. Now, you can’t just spam your boons and slowly outlast necro cooldowns. Necros aren’t OP. They’re in a good spot and should be left. Just because you’re having a harder time killing them than last meta, doesn’t mean they need nerfed; means you need a lil L2P.
For a rare recipe that uses ascended materials, it’s illogical for it to cost 30 auric dust (ascended crafting material) and 30 auric slivers (rare crafting material).
Nope. I don’t feel sorry for small guilds. Every big guild either has a bank roller or have a people donating a lot. So, you either find someone that will bank roll the guild or recruit. Not that hard. Stop complaining about how your 10 people and under can’t do anything. The upgrades are there for people that want to work towards them. Sorry, you can’t just have handouts.
I can confirm this, as well. When in decorator mode, you can not select items to place down. You’re only able to use the three different sized removers.
In order to fix it, the person needs to zone to a different map (outside of Lions Arch). Then log out to desktop, and log back in. Fixed.
I don’t know what the hell is going on. Now I’m getting this error.
Well evidently it’s a select group of people… It appears to be from the latest Windows update.
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Any update on this? Getting disconnected every 5 minutes for the past day and half. Just a tad bit frustrating.
LOL! How’s the salt now, DnT?
Before HoT it would normally take us under an hour to get a massive guild through all the guild missions. Now, we’re lucky if it’s little over two hours. Sometimes, we just have to tell people, “Sorry, you won’t get this reward this week.” It’s frustrating because our guild mission days are our guild times where 1/4 of our entire 450+ guild gets on to play. We’re from multiple time zones and it’s convenient. I’d hate for people in our guild not show up because they don’t want to partake due to not getting rewards.
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I don’t know what happened from pre-expansion to HoT, but missions are atrocious.
Trek- Only guild members that interact with a trek location or are within a small area of it get credit. Not only does that make it so it’s not really go out and look for these spots, it’s everyone go to one location while leadership get the rest. That’s the only way to secure that everyone gets credit.
Puzzle- Sometimes the guild gives ZERO credit for everyone and sometimes it’s a select few. Have no idea the though process for rewards on this.
Rush- Buggy! You have to first get across the finish line and hope you get transformed out. If you don’t before the timer ends, you don’t get credit. The guild then has to wait the remaining
Challenge- Works.
Bounty- Works.
One thing that still NEEDS to be implemented is a guild rank requirement to trigger guild items/missions. As of right now, a lowest rank of the guild can trigger a guild item (Trek location point) and guild mission (Puzzle start). We, as a guild, had to implement “If you’re near a point before an officer and it triggers, we instant kick you for the remaining missions”. That’s silly and ridiculous that we have to threaten people. Also, these missions at the present moment are not kind to (400+) large guilds. We constantly have to run each mission 2 or 3 times in order to get everyone credit.
Fix them, Anet. There was hardly anything wrong with the PvE missions pre-xpac. There’s no excuse for why they’re like this now.
Mallyx got destroyed. Just put the nail in the coffin and go shiro/glint power like everyone else. This has been a repeated topic over and over again. Dev doesn’t care and certainly isn’t listening.
Rev condi just can’t put up the dps as a sinister engi or even a rabid ranger. You can’t take rev condi for pve and not get laughed at. If you burn your entire energy you’ll get 20+ stacks of torment (useless condi for pve atm). The mob takes more damage from constant 3-4+ stacks of burning from a sinister engi or rabid ranger than 20 stacks of torment from a short out of energy condi rev.
Mallyx was fine in BW1 & BW2… When they changed it aka nerfed it into the ground BW3. GG it’s no longer a viable spec. Go to power like everyone else and maybe the dev will get the hint.
PvP, no necro should be using CPC. It’s suicide to use it in PvP and isn’t worth slotting when there’s better options. Especially, for signet cele build and power necro being top atm. Speaking purely about PvE, this skill gives necros much needed group utility. However, at the cost of your dps. Until condi is up to par with power, condis are unwelcome and don’t sync with the cleansing meta.
I pressured down 3 people including a ranger using CPC and well of darkness a few days ago. In the same match killed a pew pew ranger at full hp while I had less than 20% and no DS thanks to cpc. so saying cpc is suicidal is quite dramatic.
CPC right now is the hero we deserved.
It’s a little suicidal. You kill your dps for 6s. Is an ok reset, yes. That’s with any anti-projectile field. I’m just stating that CPC would be better as a well. Remove the self-harm bs.
PvP, no necro should be using CPC. It’s suicide to use it in PvP and isn’t worth slotting when there’s better options. Especially, for signet cele build and power necro being top atm. Speaking purely about PvE, this skill gives necros much needed group utility. However, at the cost of your dps. Until condi is up to par with power, condis are unwelcome and don’t sync with the cleansing meta.
Don’t bother with condi rev. Unless they fix Mallyx and do something with torment damage. You’ll be mashing buttons and going through all your energy to get 20 stacks of torment to do the same amount of damage as 3 stacks of burning.
Lily, you’re missing the point. Yes, this is a useful skill but it’s not giving us the full utility Necros need in PvE. As CPC is right now, it’s better to have a mesmer and guardian deal with projectiles than it is for a necro. It destroyes projectiles (would could increase dps… if you don’t think so see Lupi fights), decreases our damage, and applies low amount of poison and weakness to enemies and ourself? What good does that do? You’re using two instances in fractals, which is more of a bug than what’s intended, to justify this skill in its current form. If you use CPC in PvP, I’d laugh at you and run around you for 8s. You don’t do much damage, the poison is low duration, and the weakness put on me is shorter duration than it is on you. Putting CPC in the well category would decrease it’s cd (not that big of a deal increase the cd if anet has to), applies protection, and causes 110damage/110 healing. Now that would give CPC and necros what they need to get a spot in PvE, ESPECIALLY with raids coming up.
Vampiric wells is more useful than master of corruption atm. Also, 6s weakness is too much. That’s why.
Master of Corruption or self-debuff/condi send-out will never be a play style. Mallyx rev was a perfect example of what will happen. Devs will complain it interferes with the cleansing condi meta and will remove it. I like the play style. It’s unique but will sadly never get its day.
I believe Corrosive Poison Cloud (CPC) would be better suited being under the wells category than corruption. It’s everything that a well is with a tacked on 6s self-weakness. The self-weakness is a little overly taxing. You destroy your dps for 6 out of the 8 seconds aoe duration. I mean, corruption skills are exactly what Mallyx revs were until devs changed it because it didn’t mesh with the cleansing meta. Devs need to make up their cohesive mind. Is self-debuff/condi sendout part of the game or not?
Other aspects of CPC is the poison and weakness condi. It’s alright but that isn’t what sells the skill to be used as an utility slot in pve. It definitely won’t be used in PvP anytime soon.
CPC gives necros a better chance to being used in PvE. I greatly appreciate it. I just wish the skill would change to a well, as it should be. Seems to not fit the “corruption” category or the self-debuff meta that clearly isn’t wanted in game.
Agreed! Well done Robert Gee!!!!!! Us, Necros, love what you’ve done. Thank you!
Just comparing Mallyx to power, it doesn’t have the group synergy as it did before. It doesn’t have as much condi output. It’s frustrating. I fell in love with the Mallyx play style before the changes and now it’s just another condi build. It isn’t unique or stand out. Definitely feels that power glint/shiro revs is the better spec for pve and pvp. Much more group support, better damage, and more overall fluidity.
When it comes to revenant, Mallyx isn’t viable. Mallyx is laughable in PvP. Don’t dare use Pain Absorption or you’ll just bring a bunch of condis to yourself. Since you no longer able to send them out. What’s the point? If you remove that fun aspect of the build, why keep that part of PA? Also, the condi damage is no where near where it should be. EtD is a laughable elite. 10% stat increase and pulse 3 stacks of a horrible condition. For PvE, the second worse condition to stack in a pve setting is torment (behind confusion). PvE mobs hardly ever move. Meaning, in order to do as much damage as 3 stacks of burning; a rev needs to stack 13+ of torment. Suggestion, revert the changes. Change UA to a knock down and leave it as a pulse torment/chill field. The whole idea that mallyx conflicts with cleansing metas in game is a horrible argument. Metas change, they’re suppose to change. You killed a really interesting and fun play style.
It’s garbage now. EtD is worthless to use and barely contributes anything. PA has high cost for very little reward. Instead of destroying UA it should of kept the field but replace displacement with a knock back. The whole Mallyx legendary lacks cohesion and fluidity. Roy did a horrid job.
Since so many are asking for condi cleanse I’m sure it will be considered. Shiro+Glint has none.
Revenant as a whole is designed to not have much condition cleanse. That’s not to say there won’t be any tweaks for removal, but it won’t be any large changes. can’t have everything.
Besides conditions, what other weaknesses do you expect there to be, Roy?
Well Rev is weak to condis and physical CC since it has pretty much zero stab. Good to see Shiro/Glint/Jalis power specs are becoming more cohesive. However, Condi rev, should rename Mallyx the Unyielding to Mallyx the Outlier.
Much to your dismay, Revenant’s do need a weakness.
I do agree each class needs to have a counterplay. Don’t you think that it also doesn’t have to be he should be virtually helpless against it though. Conditions are no longer like they were when the game first launched, they are now more prevalent, easily reapplied (in matter of seconds). Especially in PvP when virtually every classes do condi now, it means that non-Mallyx will be weak against everyone. I do think condi removal on legend swap should be increased to one, each legend should have at least one way to remove condition, be it a weaker one than other classes.
I don’t think that is entirely true, as an example engineers don’t run much condition removal in PvP as they have limited options similar to revenant, but still aren’t helpless in PvP.
Did Roy not watch the Scrapper poi? Engineer doesn’t have much condi removal now, but upcoming, they’ll have way more than rev. With a gyro that passively picks condis off for 15 seconds on a 25-35 sec cooldown and a gyro that whirls fields spreading poison and fire bolts (two of the hardest hitting conditions) everywhere for 15 seconds. Sounds good, let me know when you stop thinking Mallyx is op and messing the whole spec up.
Here. Education is everything. http://www.twitch.tv/guildwars2/v/16638404
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RIP Mallyx. It was unique and a great play style! Just because it was a strong condi counter doesn’t mean you nerf the living hell out of it and alter it completely. Now every rev will be a kitten glint/shiro power rev. GG Roy. Really screwed this one.
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