[DW] Dynasty Warriors, [TNA] The Northern Assembly
http://www.farshiverpeaks.com
Now that guild events are part of the game we now have our first bit of content requiring …..well the guild. Any time you have events requiring larger #‘s of people you need an easy way to say “Hey, be on at inset time for X event” not like it wasn’t needed before but i would argue the need is growing now and becoming more important.
You mean like, guild chat?
You can’t ask the guild on monday in guildchat, if they’re going to show up in an event on thursday. (“Type yes/no if you’re going to show up!”). That wont work in a fairly structured guild.
With the arrival of guild events, i believe a calendar, and larger groups would be in good use.
They have a higher chance, it’s not guaranteed but now it’s decent.
Yesterday Destructor gave me 3 yellows, and Tequalt 1.
Enjoy before whiners mass want nerfs.I know it’s fun to get 3 yellows with no to little effort. But do you know what would be even more fun?! Getting 3 yellows after a relativily difficult fight!
In my humble opinion!
I’m done with temples fight with only greens or blues after 30 min of wipes.
Surely there’s a fine line between greens and blues, and 3 yellows!
But oh well. The RNG gods can’t please everyone
They have a higher chance, it’s not guaranteed but now it’s decent.
Yesterday Destructor gave me 3 yellows, and Tequalt 1.
Enjoy before whiners mass want nerfs.
I know it’s fun to get 3 yellows with no to little effort. But do you know what would be even more fun?! Getting 3 yellows after a relativily difficult fight!
In my humble opinion!
If like… 40 people are around, the boss should be expected to have alot more HP.
No no no… not larger HP pools. This is the root of the problem. World bosses are nothing but hp pools. No challenge, no excitement!The boss should be expected to have mechanics that at least kills you if you’re not paying attention. And it should be able to wipe whole “raids”. Work for the chest
Once you get that, larger HP pools could be done.
OT:
The change in peoples behaviour could be in the grinding mentality. Everyone is busy to just slap the world boss, get their chest and loot, and move on. You don’t have to think about anything else but yourself.
(edited by Winfernal.9208)
guild missons just got added…. thats kinda a big deal ((why has no one pointed this out))
also if you sever is still feeling dead. gest to a more active one like TC or i think SOR?
Fixed most (99%) of the bugs
.
Come on, be realistic now. :p
PS. All games have bugs…
I know, i know
I’m playing ArmA 2.
I just thought 99% was a bit too much, hehe
guild missons just got added…. thats kinda a big deal ((why has no one pointed this out))
also if you sever is still feeling dead. gest to a more active one like TC or i think SOR?
Fixed most (99%) of the bugs
.
Come on, be realistic now. :p
Anyways, it sounds as if there are no plans of making changes to encourage gameplay, and that was really my only question
Mate.
People have over 2000 hours played in the game.
You must understand that things are relative, especially fun. The world isn’t shaping itself around you.
there was less encouragement to communicate as there is no requirement to form an actual organized group.
I agree on this one!
The first time I played Guild Wars 2 I was blown away at how amazing and innovative it was until I got to high level and realized that there was no incentive of reward for playing the game.
Out of curiosity has this changed? Have they added a dungeon queue system, any incentives for grouping with other players, or significant and meaningful rewards for logging into the game and playing?
The last time I played GW2 even leveling a new character seemed irrelevant as you didn’t feel anymore powerful at level 60 than you did at level 40, and if you wanted to make “PVP” your end-game then your level really didn’t matter at all unless you enjoyed the talentless zerg fest WvWvW — I personally didn’t like this. Large-scale PVP is historically not popular even in other MMOs (Uldum, Isle of the Conquest etc.).
Have any changes been made to remedy these problems? Because I would love to play this game again without feeling like I’m investing a large amount of time to accomplish nothing.
Calling it now:
GW2 will never be like the mmos you are used to.
Large-scale PVP is historically not popular even in other MMOs (Uldum, Isle of the Conquest etc.).
The last time I played GW2 even leveling a new character seemed irrelevant as you didn’t feel anymore powerful at level 60 than you did at level 40 .
Because I would love to play this game again without feeling like I’m investing a large amount of time to accomplish nothing.
What MMOs have you played? And in what games do you accomplish something else than pixelated rewards?…
We all accomplish “nothing” in games. What we accomplish, is enjoying ourselves. And since fun is relative, we have different mmos. (thank god).
(edited by Winfernal.9208)
If they made all these chests and rewards once per day per account then they might as well just erase 7 of my characters and give me 7 more bank slots since that’s all they’d be good for. I shouldn’t be punished for having worked hard at making alts.
^^Agree. If you worked and leveling alts, then you should be able to reap the benefits, not be punished for it.
ITT; leveling alts is hard guiz
Massive healthpools and spending a lot of time. This is the definition of difficult content. Right?
Auto attacking boss; not deserving of welfare rewards
Leveling alt; not deserving of welfare rewards
See a theme here?
I sure do! Hence my post being a bit sarcastic
sadly subtle sarcasm doesn’t always work through text without “/sarcasm”
True dat
I agree. There should be dailies for all aspects of the game. Currently we have PvE and sPvP. WvW missing!
If they made all these chests and rewards once per day per account then they might as well just erase 7 of my characters and give me 7 more bank slots since that’s all they’d be good for. I shouldn’t be punished for having worked hard at making alts.
^^Agree. If you worked and leveling alts, then you should be able to reap the benefits, not be punished for it.
ITT; leveling alts is hard guiz
Massive healthpools and spending a lot of time. This is the definition of difficult content. Right?
Auto attacking boss; not deserving of welfare rewards
Leveling alt; not deserving of welfare rewards
See a theme here?
I sure do! Hence my post being a bit sarcastic
If they made all these chests and rewards once per day per account then they might as well just erase 7 of my characters and give me 7 more bank slots since that’s all they’d be good for. I shouldn’t be punished for having worked hard at making alts.
^^Agree. If you worked and leveling alts, then you should be able to reap the benefits, not be punished for it.
ITT; leveling alts is hard guiz
Massive healthpools and spending a lot of time. This is the definition of difficult content. Right?
If they made all these chests and rewards once per day per account then they might as well just erase 7 of my characters and give me 7 more bank slots since that’s all they’d be good for. I shouldn’t be punished for having worked hard at making alts.
Yeah. Spending time is hard.
It’s obviously designed to work like this when it is CHARACTER bound. How is it exploiting?…
Fair point.
Maybe ‘abusing’ would be a better word then ‘exploiting.’ Still it’s kind of stupid that this guy did this all day and then came here to complain about it. Some of us don’t have a lot of time to play every day, so it’s nice to know that if I catch one of these events, I might actually come away with something nice.
He wants it account bound. And i think it is fair and square for everyone.
Omg if you don’t like it then don’t do it. Problem solved. I swear, you people whine just to hear yourselves whine.
Wow…. did you even read anything in this thread?
Posts like these aren’t worth anything for anyone. Don’t do it, please. It’s trolling.
I would agree that it is too much IF these chests weren’t limited to once per day per character. This alone prompts people not to sit all day at the same handful of events and encourages players to do other events.
Well said!
You can camp your character and not move them, but then you’re not getting any other loot. The way it’s done now is fair and balanced, I like that I can hit these events once per day and have a shot at some half descent loot for once.
I wouldn’t mind as much if they were account bound. But character bound? No way. I have 3 80s, and all my guildies have quite a few. We were just cycling through our characters doing behemoth/maw/fire elemental/jormag on 3 servers until I felt super silly.
So let me get this straight..
You abuse the hell out of the system, then come here to complain and ruin it for those of us that are using it as intended? Because you choose to exploit it, you would see us all punished?
Nice dude.
It’s obviously designed to work like this when it is CHARACTER bound. How is it exploiting?…
With this change, you can be doing anything in the game, and earn the around the same amount of rewards, regardless if you’re doing dungeons, Fractals or world events. I for one, welcome this change, and hope Anet doesn’t nerf these world event chests.
But you don’t get the same amount of rewards.
I no longer have a motivation to do fractals for loot. Why bother, when you can get the same amount of rares easier and faster?
Dungeons too. The only dungeon paths remotely similar to profitability to this new event-spamming is CoF 1.
With fractals/dungeons, at least you had to work for it. (Not CoF1, but that’s also a problem.)
I just did Maw in like 1 minute, with all the people zerging it, and got a rare for it. The reward/effort is completely out of skew.
To be quite honest, Fractals is really done just for ascended gear, not loot, so lets leave that out of the equation.
Most dungeon paths can be done in 20-30 minutes with a good-average group. That’s 60 tokens worth two rares, plus 25 silver and other chests along the way. Most events like Claw of Jormag, Shatterer, etc, take more than 15 minutes when you include the pre-events. You spend even more time if you’re just waiting for the event to start, so time it takes for completion ranges to like 1-45 minutes, for one chest with 1-2 rares and chance of other loot.
If you think about it, the rewards are really roughly the same. The game is just now making it more encouraging to do stuff other than fractals and dungeons all the time.
Amount of time spent does not equal difficulity. You can basicly go AFK on most of the world-bosses, auto-attack, and get just as much loot as the rest.
Can you do that in dungeons?
Too much loot and too much content. Did someone start a contest to see who can make the most rediculous thread?
Too much loot for too little effort*
I’ve wanted upped difficulity on world-bosses since release. All they got now, are large health pools…
[cut]
OT:
I do like the new daily system, but i still believe it needs work.
I like the concept of having guild events. But the way it is now hurts smaller guilds.
I like preview in TP, and the new preview window.
(edited by Moderator)
Dredge and Kittens!
Who could foresee such betrayal from the proud kitten race?!! I WILL HAVE MY REVENGE!
I disagree with everyone in this thread.
99% of the game can be done reasonably without the kits, but dat 1%. dat 1% where the situation/fight was dumb, and it was not the fault of you or anyone else in your party, where kits allow you to correct the inherent dumbness of the game, dat 1% is why i rage.
anet has made an infuriatingly bad habit of fixing the communities solutions to the games problems without fixing the reason we needed a solution (the games horsekitten).
He says what we’re all thinking!
Hell no!
Justifying possible exploits of most of the PvE content, only because of “1% being dumb”?
Have you looked at it carefully?
You have a lot of daily to chose from. How the heck are you forced to do the aquatic one?
I have 9 dailies to choose from. I don’t use mystic forge because i have nothing to forge , i don’t do wvw, i’ve done my story quests and i have no idea what keg brawl thing is. I’m pretty much forced to do the 5 left.
It’s not the system fault that you don’t like the dailies as it has plenty to chose from.
To be realistic here.
You need 5 dailies to complete the daily quest. And you have 9 to choose from. How is that plenty?
I kinda expected a larger pool when they first gave us the news about “choose your own dailies!”.
Question:
Do the pool of dailies change every day? Or can you change from the full pool every time? I haven’t tried it yet.
And i don’t think OP has clearly understood the new system. So that’s why i’m asking.
The pool of dailies change everyday!
So basicly. It’s the same as the former system, but you have a bigger chance to get dailies you like?
Since you can choose from a set amount of dailies. And that set amount is larger than the 5 set dailies we had in the system pre-patch. It has improved…
But. The pool should also include something for everyone, and i mean EVERYONE. If i’m forced to choose between dailies where there are activities i usually never do, it’s already flawed.
This was the philosophy of the new system. Do dailies with the activities you like? Make if fit your playstyle, etc?
(edited by Winfernal.9208)
Question:
Do the pool of dailies change every day? Or can you change from the full pool every time? I haven’t tried it yet.
And i don’t think OP has clearly understood the new system. So that’s why i’m asking.
To OP:
You don’t really give us an opinion about what aspects you find awesome in the patch. I expected this, as i haven’t tried it yet. Please don’t open threads if you plan to include 9 words in the opening post.
Or was it purely to answer the “this patch is awful” thread?…
The OP there explains what he finds awful about it.
Making threads 101
I think we should use the hundreds of excisting “endgame” threads, instead of creating new ones.
It doesn’t matter what you write in the thread, if you type “Endgame” at the title, the same things will always happen;
It’s like we’ve been hypnotized. Even by looking at the word “endgame”, something clicks in our brain, and the same neverending discussion will happen, without any conclussion, in other words… a flamewar.
Atleast it’s a time-waster.
(edited by Winfernal.9208)
In Guild Wars 1, you had instanced areas, not persistent areas. It makes all the difference in the world. Because enemies never spawned in Guild Wars 1, they couldn’t patrol. Naturally, in instances in Guild Wars 2, like dungeons, enemies do patrol.
But when you add in the respawn rate in the open world with what a patrol would do (hint: people already complain about the respawn rate in certain areas), then patrols are much harder to predict.
At any rate, there are some creatures that patrol, including the giants in Orr.
It doesnt. GW2 was advertised as a living, breathing world. It isnt. Just a few scripted events here and there, nowhere near enough to give that feeling.
All games are “scripted events here and there”…
In some ways, i agree. But what did you expect? Skynet like AI? Learning NPCs?
I’ve both recruited people to the guild, and made “friends” with people via dungeons and map-chat. When i do dungeons, i either find people in the mapchat of the dungeon, or i go with guildies/friends i’ve made from former runs.
And i’ve never walked for an hour without seeing anyone, no matter the zone.
Might be your server.
But starting the thread like you are doing here, it only promotes flame-wars.
It’s safe to say that it is a walk in the park at the moment.
I know, i know… it isn’t supposed to be super hard either, and behemoth & friends shouldn’t be wipefests. But should you be able to go afk and auto-attack the boss until it eventually goes down?
Right now, they’re practically “rare piñatas”.
People check their timer. “Oh, Shatterer i 5 minutes!”. He arrives, and they stand in the same position auto-attacking for a few mins, get their reward, and moves on.In my opinion. Meta-bosses in every zone should have their difficulity upped to a state where they’re not “piñatas” anymore. Their abilites should be able to kill us if we’re not paying attention. The fights should require some sort of “skill”. We should feel satisfied after downing a meta-boss. Not just for the loot, but for the challenge.
After all… they are a part of the “end-game”…
What do you think?
I’m curious in regards to the shatterer….are you playing a full geared out level 80 or are you playing on its level without the max gear?
Also, how many players are participating?A poor level 50 character that’s meandering around the area with a a friend or two may not find the shatterer so “easy” to defeat.
Lets be honest here. With the timers and all..
Are there ever people with the intended level only at the scene when bosses are up?
No. It’s packed with people wanting to farm, lots of 80s.
Maybe the meta-event should scale as well?
I think you should pay a visit to Grenth
I’m talking about all the meta-events here. Not one.
It’s safe to say that it is a walk in the park at the moment.
I know, i know… it isn’t supposed to be super hard either, and behemoth & friends shouldn’t be wipefests. But should you be able to go afk and auto-attack the boss until it eventually goes down?
Right now, they’re practically “rare piñatas”.
People check their timer. “Oh, Shatterer i 5 minutes!”. He arrives, and they stand in the same position auto-attacking for a few mins, get their reward, and moves on.
In my opinion. Meta-bosses in every zone should have their difficulity upped to a state where they’re not “piñatas” anymore. Their abilites should be able to kill us if we’re not paying attention. The fights should require some sort of “skill”. We should feel satisfied after downing a meta-boss. Not just for the loot, but for the challenge.
After all… they are a part of the “end-game”…
What do you think?
(edited by Winfernal.9208)
What would be so gamebreaking about dueling? We’re not talking about changing the entire face of the game here.
As i said. It’s already happening lorewise.
It’s a small feature that would make many players happy.
Of course duelling would not be gamebreaking, I never said that. This is a feature I would not happily see to come into this game and in my previous comments I tried to explain why. Tastes differ, you know, and dueling is something that is not important for me at all. I would certainly accept it, should it ever be implemented, but not happily.
As for your statement that this feature would be rightly fit into the lore, I’d argue here. I hope you don’t think that killing NPCs in the open world as part of an event or a personal story is a duel. This game promotes co-operation and team effort. Defeating Zhaitan is after all an ultimate fruit of orders and races working together. Based on that, the only “duel” I would think right – lorewise, I must add – is a charr battling a human. It is not an accident that PvP and PvE are so tightly separated. It has its lore background as well. So the only place I would place duels – if ever shall it get implemented – is the Mists. And custom arenas I was talking about earlier will provide just that.
As for your comment on the suggestion part of the Forum, well, I don’t really get what it has to do with our discussion here.
About the lore part.
There are several hearts where you have to fight other allies, for training. Especially charr hearts. And why do they do this? To get better at fighting.
Why would i want duels? To get better at fighting.
I left a game that had this, it was hugely irritating to be endlessy spammed with duel requests. It was one of the many things that drove me from the game.
It was not that everyone wanted to duel, but those who did…never stopped challenging people. A complete PITA.
So personally I hope it does not become a similar system where I must put up with endless interuptions from people wanting to duel.
Would at least need a preference to auto decline duels.
Which game was this that didn’t allow you to automatically decline all duel requests?
“The Game of Arguments”
@Winfernal
GW2 set out to go along a slightly different path than other traditional MMOs. And seeing the latest patches it seems that they are dedicated to keep that track. The forthcomig scavanger hunt and guild missions, and the unfolding Living Story are all following the traditions of GW1 and this is good, imo.Why would you want to have it transformed into the face of a traditional one then? I don’t say that it does not lack features and content, it certainly does, but in my eyes they are not those “standard” ones many of you want to have here. “Standard” features would make this game more a “standard” MMO.
What would be so gamebreaking about dueling? We’re not talking about changing the entire face of the game here.
As i said. It’s already happening lorewise.
It’s a small feature that would make many players happy.
Please.
No more dumb/easy content with a 0,05% chance (final rest drop rate).
I’d rather do a hard content where only a few can overcome (based on skill and tatics) than just farming easy places over and over again for the something.
I’ll give you tactics, but there is no skill in video games. “Skill” is just faster reaction time.
Wow…
That is the most ignorant and black&white comment i’ve read on these forums for a while.
You know, I don’t really get why you guys want duels, mounts, inspect and whatnot implemented into this game. If you do miss those features so dearly, maybe you should pick another game with those already added. This game is good as it is, IMHO.
Having said that, I am sure that the custom arena feature - once they are implemented – may be a good place for anyone whishing to hone their skill in 1v1 battles.
Why would i pick another game?
I LOVE GW2.
Why would i change MMO instead of asking for features? This game lacks features and content. And if you’re not blindly loving GW2, you would see that. And that’s fine, because the game is fairly new. And the devs are developing and adding features in patches.
But don’t tell people to change games, or just sit down and play the game without asking for anything if there are certain (standard) features they’d like in the game.
I want this game to get better, i want to to survive for years! That’s why i’m asking and voting for features and content that would make it happen. I’m doing it because of my love for the game.
Why do you think there’s an “suggestion” part in the forum?
(edited by Winfernal.9208)
In my opinion.
We’re in 2013. Consoles aren’t what they used to be.
Sure. Give them GW2, M+KB and an headset. Why not? Whats the difference? No one would notice any difference if i decided to play GW2 on an console with M+KB one day.
Unless you’re an ignorant elitist that is in the mindset where console players are “ruining everything”. (PS: My last console was an Playstation 2, so i’m not playing on consoles.)
I’d love to introduce more people to the glory of MMO gaming.
(edited by Winfernal.9208)
I left a game that had this, it was hugely irritating to be endlessy spammed with duel requests. It was one of the many things that drove me from the game.
It was not that everyone wanted to duel, but those who did…never stopped challenging people. A complete PITA.
So personally I hope it does not become a similar system where I must put up with endless interuptions from people wanting to duel.
Would at least need a preference to auto decline duels.
Yeah. Surely hundreds of thousand of people must’ve left games like WoW and RIFT because of “getting spammed by duels”. You could also click the magic “Auto-Decline duels” button. But then again… some people would complain about them getting forced to click a button. (Seriously, i saw this in another duel thread.)
Is it true though…? Did you really leave a game because of getting spammed by duels? What game?
Because it seems like some people will spew out the most ridiculous arguments to fight the features they personally don’t like. (Like mounts)
Another argument is that duels would cause “visual pollution”. Really? So hundreds of people fighting NPCs isn’t visual pollution? Duels are done by NPCs already. Heck, you have to duel certain NPCs to finish hearts. Why? Because it’s training. You get better. The NPCs lorewise, and you when you duel other players.
There is absolutely nothing in this game that would make dueling an “unrealistic” feature to have. Both lore and gameplaywise.
(edited by Winfernal.9208)
Well Diablo3 is going to be released on PS3 and PS4. It would not surprise me if GW2 did as well.
What?
I don’t think D3 and GW2 can be compared in terms of console release. I mean… GW2 is an MMO, D3… is far from it.
But.
Looking at the current skillbar design, etc. I wouldn’t be suprised.
Why did i even buy this game? 60$, and no real life rewards.
:(
gw2 killed all competion between players in pve.
for better or worse.
(imo there need to be some, a few, element that indicate “this guys good”, but i can live without it i guess)
Is it neccesary with competition between PvE players here?
We have no PvE equaliant of WvW ingame (Raids, for example.) So i can’t see the reason why anyone would want to showboat. There’s not much to brag about.Other than your skill of dodging, or staying out of red circles.
Yep totally agree here in fact this game is built on cooperation rather than competition in pve
This is true.
Infact. The whole game is about “staying together”/cooperating. The lore, guilds and WvW, out in the world.. and PvE.
So i don’t think they’ll add reasons for players to compete. Wrong kind of game.
gw2 killed all competion between players in pve.
for better or worse.
(imo there need to be some, a few, element that indicate “this guys good”, but i can live without it i guess)
Is it neccesary with competition between PvE players here?
We have no PvE equaliant of WvW ingame (Raids, for example.) So i can’t see the reason why anyone would want to showboat. There’s not much to brag about.
Other than your skill of dodging, or staying out of red circles.
Yeah. What is the point of making this thread? I mean… the title makes it seem like you’re using a tactic that childs are using against their parents to get what they want.
“But MOM, everyone else in class got an iPhone!! I want one too!”
Did you expect them to include everything other MMOs have/had at release? You can’t just copy/paste features from other MMOs when you release a new one.
They’re using different game-engines. You have to spend time and money to make said feature. A simple fact MANY people seem to forget (or ignore.)
Also, in my opinion. Prioritize other things Anet.
A clear cut list of aspects that make this game very homogenized, casualized, boring, and anti-social:
- No direct trade
- Multi-Guild
- No roles
- Poorly designed combat, skills, traits, combo fields, down state (shallow)
- Encounters are braindead
- Events are zergfests that require no mechanical strategy or player skill
- Players have no reason to actually group in the open world because of class structure.
- No LFG tool
- Can’t bring PvE gear into sPvPMany other reasons…feel free to add to the discussion.
My opinon on this.
- No direct trade
I want that. But how does it make the game less like an MMO?
- Multi-Guild
I’m on the fence on this one.
- No roles
Disagreed. Me, like so many others, are tired of the “holy trinity” formula EVERY.SINGLE.MMO before this one had. Nice change!
- Poorly designed combat, skills, traits, combo fields, down state (shallow)
- Encounters are braindead
No, they’re not braindead.
- Events are zergfests that require no mechanical strategy or player skill
Does “Kill 10 Boars” require skill? These are GW2s version of quests, and they’re not meant to require strategy or player skill.
- Players have no reason to actually group in the open world because of class structure.
Bring the player, not the class.
- No LFG tool
Really? How does it make it less like an mmo?! Either, join a guild/community. Or stand otuside x instance and type “LFG/LFM” in /m. It’s that simple, all it takes is some communication.
- Can’t bring PvE gear into sPvP
For the visual, i agree. But stats? Nope. Equal grounds.
1.Guest in a populated server.
2. Click a dungeon waypoint. Type /m [Insert profession/lvl] lf a group.
3. Enter dungeon.
4. Wait for an invitation during min. 1 sec. Max. 10min.
5. Profit.If you can’t do that then you are mentally lazy.
Alternate 2.:
Click a dungeon waypoint. Type /m “LFM x instance /join me”
Click a dungeon waypoint. Find another player. Type /m “LF3M x instance”.
Yes, it’s this simple OP.
You could also join a guild.
BTW.
You can walk to the instance entry, and look for group there (like most people.). Why are you staying in Lions Arch…?
Oh, alliance-claims again.
Poor GH…
(edited by Winfernal.9208)
Hi.
I am a supporting guardian.
When i do WvW, i probably get 2/10 of the lootbags my DPSing guildies get. Oh well, atleast i keep people alive for them to get the loot. Why do i deserve it anyways?
/sarcasm off
Do you mean like the WoW dungeon finder?
“Click – Teleport – Clear – Teleport”
Buy 5 movies. Watch them. That’s 10 hours for you, at the same price of GW2.
A game where he got 1500 hours played. They’re both for entertainment, they’re both for you to enjoy. For FUN.There is no subscription on this game. So you can sure as hell get your moneys worth with 1500 hours played.
What about if those movies were terrible and i forced myself because i bough them.
Subscription has nothing to do with this, now your implying because there isnt any, if you play more than x hours must be a total ‘’moneys worth’’ and are trying to bring the -FUN- thing when is so obvious someone is going to play a game for fun….but what does that had to do with ‘’moneys worth’’
So i ask you again…which is the limited time which you can play so you can come here and have a little ‘’complaint/suggestion/critic’’ without getting bashed because you have so much time or little ammount of time.
Im typing this from my iphone sitting in my Ferrari having a nice view of the stars, while you think in the limited ammount of time for not getting bashed and why ‘’invested time’’ in x is equals to ’’money’s worth’’
When you’ve played this game from 6-8 hours a day since release, you’re bound to get bored eventually.
You could also narrow that post down by 5-6 lines instead of repeating yourself, to strengthen the point you’re trying to prove.
Cool story. No one does anything for 1500 hours without enjoying it.
Try again.If you spend 1500 hours in an entertainment device, it must’ve been entertaining. And “casual gamers” are not spending 6-8 hours a day on games.
You both arent very smart apparently.
CobaltSixty.1542 your -Cool Story- was ‘’you got your moneys worth because you played/used it much, you should be satisfied so dont complaint’’
We arent talking about ‘’if he enjoyed the game and got addicted/played much’’ we are talking you are labeling something with ‘’moneys worth’’ with a delusional argument.
Whats ‘’money worth’‘? something you use for so much time? what about if i buy a Ferrari and use it once a month? what about if a buy an alienware and last less than my previous own build? i hope you dont use your ’’moneys worth’’ philosophy in everything…because that would be sad.
And people in this community is hilarious too, apparently posting your gameplay hours is a bad idea because they will either tell you ‘’so much time, go away dont complaint’’ or ‘’small ammount of time you should go and play more’’ so i wonder which is the gameplay hours for someone to be able to post without getting bashed, and that is one of the points.
Why dont -You- try again? I like to try as you can see.
Buy 5 movies. Watch them. That’s 10 hours for you, at the same price of GW2.
A game where he got 1500 hours played. They’re both for entertainment, they’re both for you to enjoy. For FUN. You can’t compare a game to a CAR.
There is no subscription on this game. So you can sure as hell get your moneys worth with 1500 hours played.
(edited by Winfernal.9208)
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