Showing Posts For Xyre.5429:
Actually it makes perfect sense when you consider the target to be a training dummy. I mean ele’s have cooldown on their AoE and thieves have initiative costs, whereas grenades are eternally spammable. On a stationary target that’s just steady and impressive DPS!
…What do you mean mobs move? What does that have to do with math on paper, especially as it concerns the other examples, too? Who cares about the actual performance versus the potential that could possibly be squeezed out?
Incidentally be glad they still allow you to toss grenades behind you while running. Probably the best use in small-scale PvP is to throw them at your feet behind you as if they were bombs.
Elementalist:
Fireball is staff skill #1 spammable…
Thief:
Cluster Bomb only costs 3 initiative(thief skills range between 2 as its lowest and 6 at its highest initiative costs), so it is spammable…
GC Elementalist Staff with sigils:
Fireball 2.4k-3k with splash on crit
GC Thief shortbow with sigils:
Cluster Bomb: 7k AE on crit, has ground targeting and slow flight time
GC Engineer grenade PRE-NERF no sigils:
Grenade: 3 × 900(IF ALL THREE CRIT) = 2.7k AE, has ground targeting and slow flight time
GC Engineer grenade with sigils POST-NERF:
Grenade: 3 × 600(IF ALL THREE CRIT) = 1.8k AE, has ground targeting and slow flight time
As anyone can see it was far from OP before…now it is gutted. Other professions already out damaged our AE and they had use of sigils…These numbers are tested with nearly full GC grenade build damage(Mainly Berserkers). I can say first hand how disheartening it is to spend a great amount of time and gold into getting a berserker grenade build set for the engineer only to have that gear become nearly worthless. Please be aware Anet that massive nerfs like this make people not want to play, and if a great deal of time and gold is invested in a character build that gets completely gutted, it makes them not want to buy gems or give back to Anet in any way shape or form… Its sad, but it is the truth :/
So please Anet, could you answer these two questions for the engineer community:
What is your reasoning behind this? If the response is sigils, then please compare other classes who already had use of sigils and how exactly it warrants a 30% nerf.
Do you have someone dedicated to playtesting the engineer(Current decisions have made many people, myself included, question Anets judgement and feel as if our profession is either unplayed or our advocate really does not care about his/her job and is giving bad information/results)?
Thanks for any feedback in advance.
eats some doritos munch munch munch
I know alot of people complain that two base immortal/sentry protoss is OP, and everything, but really we all know that infestors with burrow, being able to stealth and squirt out infested terrans in your mineral line while casting…wait, what? Where am I? GW 2? Oh yah…well thieves definitely, I mean come on, that much burst and players not being able to react, what kind of game makes a class with insta-kills when it is suppose to be an e-sport that promotes proper skill use over an extended fight?!?! Thats just inconceivable and reminds me of the time when Tasha Yar was randomly killed on Vagra II by Amus the sludge monster in episode 23 of Star Trek the Next…wait what? I am still in the GW 2 forums?
munch munch munch
I logged in just to say I love this post.
Well, now that I’m logged in.. My guardian doesn’t really have a problem with thieves. Only because I tend to avoid them entirely – I already know I cannot kill them, but at the same time, they cant kill me. I usually can walk away just fine, with enough of a chance to CC them the split second they are visible and generally make it to safety in time.
As it stands, if I pass by a thief in WvW, I just keep walking. There’s no point in trying to fight one.
Thank you good sir, I hope it brought you a smile <3
eats some doritos munch munch munch
I know alot of people complain that two base immortal/sentry protoss is OP, and everything, but really we all know that infestors with burrow, being able to stealth and squirt out infested terrans in your mineral line while casting…wait, what? Where am I? GW 2? Oh yah…well thieves definitely, I mean come on, that much burst and players not being able to react, what kind of game makes a class with insta-kills when it is suppose to be an e-sport that promotes proper skill use over an extended fight?!?! Thats just inconceivable and reminds me of the time when Tasha Yar was randomly killed on Vagra II by Amus the sludge monster in episode 23 of Star Trek the Next…wait what? I am still in the GW 2 forums?
munch munch munch
I am so beeping sick of seeing the same beeping beep every time I come on the beeping forums. Make a different character if you don’t like yours. It’s a very beeping simple fix. I played World of Warcraft for 5+ years and the rogue got more QQ than any other class BY FAR. Fact of the matter, people who can’t stealth, hate people who can. Its called ENVY. Get over it or roll a thief, no one is stopping you.
cough have an 80 thief, and I also had a 70 rogue in WoW, I quit before wrath. I would not draw that comparison, because one shots and instant kills only happened in WoW if someone was grossly under geared, pretty much naked and if those one shots happened they were on 3 minute cooldowns. Rogue relied on invis and stuns while doing damage over time, thieves in this rely on an instant kill burst…not the same. I did hear that paladins got OP in wrath or something though but stopped following it after that, I am sure they were nerfed.
Sneaky Alpaca: “Ohai! My alts a warrior! surprised? hehehe, no I didnt think you would be.”
You know me so well. Be sure to drop a line in the Warrior forum complaining about 100b. <3
I actually thought about making a warrior post like this, I do have an 80 of every class but necromancer and guardian…problem is with a warrior it is easy to read, bola frenzy 100b or volley kill shot, kill shot gets avoided alot, warriors struggle to get the jump on people, but this is traded with more under fire survivability as you should know. I am not saying I agree with the massive burst of either class, what I am saying is playing a thief is certainly more cheese than the warrior…and playing any other profession besides those two actually takes much more practice to be effective, besides maybe the guard to an extent.
Thief: “Oh look, this thread again!”
Here is a quote just for you Fittleluck
Sneaky Alpaca: “Ohai! My alts a warrior! surprised? hehehe, no I didnt think you would be.”
Come on thieves, we all know its true, atleast we can laugh about it…
Thief: “Ohai! wait what? you didnt die to my steal backstab combo? You playing bunker? kk hold on a sec…there we go, sorry had to hit heartseeker, darn and I was hoping my two buttons would kill you in less than a second! you made it take 2 seconds instead!…sad panda.”
Thief: “Hey you! Up on that wall! What is that? You a ranger? Really? Show me your big DPS longbow number two ability! Hmmm that only did 6k damage was strangely anticlimactic as well as easy to dodge…wait wait! No dont go back and hide from me, ok well if you are going to be like that…here let me show you my shortbows cluster bomb I can spam, see there you go 7k damage and I didnt even need line of sight! Whats that you yelling? Hmmm? You mean your AE does less damage and has a 30 second cooldown? Oh darn thats sad, just hold there for a sec though, I need to hit you with this next cluster bomb so you are dead!”
Thief: “Spinny spinny spinny! I am spinning! Wait what? everyone died at my spin party?…sad panda.”
Thief: “Ouch that hurt! Why you do that to me? Whats that? You cant see me? Really? Oh yah! I forgot to tell you I can go invis or use blinding powder to get out of nearly any dangerous situation! Then if things are too rough I will spam heartseeker or infiltrators arrow to get away from you! See! Its so easy! You know the only mistake you made was not rolling a thief like me! dont worry I wont hold it against you.”
Thief: “what do you mean I hadnt rendered?!?! wait wha?, you mean you want me to wait until I render on your screen before I can insta kill you? Wellllll…I dont know about all that, anet did give me the ability to kill you that fast so it must be gooood, right? hehehe, nah I think I just let you complain about not being able to react in time and dying in less than 2 seconds! kthxbyeeee!”
I hope some people got a laugh out of these quotes, I also hope anet understands how detrimental burst damage on certain levels is to the game
For all of you complaining about being double teamed, and this goes for my own server as well, please read the following article by Mike Ferguson released back in February of this year. As you will see, this is a game mechanic they intentionally designed as stated in the very first paragraph. Just imagine how much more this could be a game changing mechanic if guilds, commanders, ect. started organizing outside of these forums or within the game. Cross alliances between servers and/or guilds could actually bring a whole new perspective to WvW.
http://www.arena.net/blog/mike-ferguson-on-guild-wars-2-world-vs-world
What it does sadly is promotes the idea of two less organized servers ganging up on a more organized server causing the weight of sheer numbers(2 servers on 1) to force the server that was more organized to lose, which then in turn causes loss of moral and with server transfers, mass exodus. Something both DB and DH have been subject too. Sound like a rewarding system?
“Two teams can gang up to counter a more dominant third team, a dynamic that simply isn’t possible with only two opposing factions.”
I also do not think he meant it the way you are taking it, currently DB(you) are in first, not only that, but you won last week, you would be considered the dominant server in his statement, yet 1st and 3rd are still working against 2nd…that is not what his example is illustrating.
Sigh…let me correct this again
-First “does not need” to fight third “IF” third is doing them the favor of kingmaking them.
- Second MUST fight first and third IF third has decided not to fight first.
- Third CAN FIGHT WHO THEY WANT, instead of focusing on second when they are completely occupied with first, especially when there are less objectives to capture and points to be had, third could easily focus on first while they are occupied with second.Currently, NSP would rather hit DH while we are occupied with DB than mow over DB BL, which is whatever…but saying NSP just has to fight DH is silly, they should be trying for FIRST, not second and that comes by taking the easiest and most points. Currently they are fighting for the scraps of DH that DB is leaving them. I wish you would stop making it out like thirds only route to second or first is by getting points off second… You might as well just come out and say “NSP we will work on getting you second if you ignore DB in first and stay focused on DH” and there is only one thing to be said about that:
“A lame lion is a nicely controlled enemy”
I wonder if you will get that
Noted, and i did laugh at that.
DB: 73 968 +300
DH: 70 047 +215
NSP: 65 287 +180Those are the current scores as per Millenium
Whoever lands in 2nd still has to deal with both servers, 3rd still has to overcome 2nd and 1st, and 1st still has beat back 2nd and 3rd as we are all within striking distance of each other. No matter which way it goes, someone is going to get double teamed or the perception of a double team will happen at this point which was the purpose of my initial post. lol
I honestly have/had no intentions of a"cease-fire" between DB and NSP, I come from the DAoC days of “red=dead”. But that’s just me, and as far as i know a large majority of DB’s WvW population I’ve come to know and run with on a nightly basis. We have no bias on who we fight but we do have tactical priorities, any server would be foolish if they didn’t.
My first example is one server is always going to be double teamed as that is by design, my second example factors in the scoring system and how the gap in scores plays a factor on who attacks who.
I guess my examples were based on larger score gaps – but your examples apply more to the current score. Like i said before, you were absolutely right lol.
This match-up is getting hot!
Dont get me wrong, I think DB is making the smart strategic choice…much of my analysis is directed at NSP’s decision making not DBs. Fun times
Good Job Double teaming Darkhaven NSP and DB today in NSP BL. At first I didnt think it was happening, but when I heard about DB and NSP fighting our zerg instead of fighting eachother when their right next to eachother I thought about it, and when I seen 3 DB camping our natural supply camp, when their area was all NSP, that made me think too. GJ, even though we painted the map, nice try.
This is how WvW works:
- 3RD PLACE: You may have it the easiest, but be ready to get double teamed. 2nd place wants to keep you there and 1st place will take your stuff IF you’re not that big of a threat just for the sake of point advantage. 3rd will want the “help” of 1st so they can move up.
- 2ND PLACE: Be ready to get double teamed. 1st Place wants to keep you there, and 3rd place wants your spot. You’d want the “help” of 3rd to bring down 1st.
- 1ST PLACE: OMG be ready to get double teamed. both 2nd and 3rd want your spot and probably don’t like you. But ultimately, third place – if they’re far enough behind – will decide who they hate the least and become the “kingmaker”. You want the “help” of 3rd to keep 2nd place there.
So in you’re scenario, you being from DH – you fall into the second example. There is no tactical reason for DB and NSP to fight each other if they don’t have to. Don’t get it twisted, if either of us step on each other’s toes – we will fight, red does in fact equal “dead”. You may not see it, holed up in your tower/keep/garrison, but we do fight each other. The mere fact we are in NSP BL also sets up examples 1 and 3.
This is WvWvW : Be ready to get double teamed. – It’s all about point denial and point advantage. Who to fight when, and what opportunity arises to be taken advantage of.
With that said, perhaps these double teaming theories can be put to rest if they implement the crossed swords from DAoC showing which colors are fighting (e.g: one red sword, one green sword). You don’t really get THAT much info from crossed swords as they stand – I’ve run into many crossed swords where my server isn’t present. Hopefully this is one feature they’ll add in the WvW patch, would add so much tactical information to the WvW map.
Anyway, I’ve enjoyed our match-ups greatly. Props to all sides for showing their mettle in such a hotly contested match-up.
edit: spelling.
Very political of you. A little over a week ago in the first DH/DB/NSP match up it was WvWvW…no server was saying “lets leave them alone” Servers would go where there were points to be taken. After DB lost the first week two things happened for them, they had an increase in active WvWvW guilds to the server and they realized that if they attack NSP consistently for points then NSP will attack them back, and DB can not win if NSP splits their attention to them. This evolved into the new DB “lets leave them alone” strategy.
“So in you’re scenario, you being from DH – you fall into the second example. There is no tactical reason for DB and NSP to fight each other if they don’t have to.”
- Correction: There is no tactical advantage for DB(first) to attack NSP if it means third wont hamstring them out if first, but saying there is no advantage for third to try and get points off first is silly and is really you just politically affirming for NSP on the forums “We wont attack you NSP, stay strong in third while we sit in first, we need you to keep focusing on DH so we can win”.
You are the second DBer to actually say here in this thread for the most part “We are choosing to leave NSP alone” So this ceasefire tactic is obviously something shared among guilds on DB. DHers should not be upset about this at all, if anything it is a compliment for two servers to have a ceasefire on each other in order to hold down the biggest threat. I think the reason most DHers are unhappy is we have seen last week, and even more so this week, NSP and DB keeping noticable distance, and even thread affirmed distance by you and other DBers. On DH, we arent saying, “lets be nice to a server so they wont hurt us”, we are saying “We would rather lose than bend the knee to another server”, and yes, DB agreeing not to attack NSP who are currently kingmaking you, is bending the knee and acknowledging they are granting you the win. You might call it bad strategy on DHes part to keep yelling “every man for themselves!”, but I personally consider it honoring WvWvW.
For my part, I am just glad there is always something to attack or defend. So these past two weeks and even this one have been fun.
So the DB that are in there everyday with siege are just anomalies? Over the past two weeks when I go in the EB jumping puzzle it’s either people being friendly or a bunch of DB with siege. It’s funny watching half afk alts spamming arrow carts at one location in the room after the dark room. It’s even more funny when we stealth up their and wipe them and trash the siege.
I am not, never have, and never will defend anyone on my server building siege in the JP except to counter enemy siege. From some of the replies I’ve gotten from people on your own server in this thread, DB is not as notorious for camping as DH.
Yawn…another week of fending off DB and NSP. All too often I see NSP ignore DB completely and work with them on DH…its almost like NSP isnt even trying for second, but would rather play the kingmaker? I would say DB and DH are fairly even at this point in a straight up server v server fight. NSP must have some deep seeded grudges against DH from spankings in the past
We went into DHBL earlier today and took two keeps and multiple characters without a single DH player in sight. Servers will naturally attack whatever is easier to take, and there is nothing easier to cap away at than an empty borderland. On a side note, NSP rarely ever seems to attack DH in DBBL. However, whenever you guys attack NSP on our map and drive them off the map, we get less invaders to push back, and they’ll go somewhere else—perhaps your own borderlands…
Earlier in EB, DH was definitely the most aggressive server with the most holdings there (perhaps due to empty home borderlands…?) We finally got more people in EB and pushed into DH territory for a bit of a buffer. We noticed NSP seemingly trying to do the same thing up north, so we promptly asked everyone to stop attacking NSP so they could focus more on DH and keep you guys split. The enemy of your enemy is your friend.
But finally, along the lines of kingmaker, it seems there’s much more bad blood towards DH than DB (I can’t be the judge of whether or not it’s justified). Perhaps keeping a solid image as a server (keeping your own weeds in check) will make the kingmaker’s decision more random? Server image seems like just another aspect of WvW.
EDIT: I looked at the map just now. Clearly DB and NSP are faking fighting each others in order to create a screenshot.
Well, its a difficult road to win on DH when NSP consistently hamstrings us while laying down for DB. You are right though, more often than not DH forces do get split having to deal with assaults from two servers, and that gives DB a large advantage. Week isnt over yet and either way its nice that we are never lacking to find a fight. I do wish NSP and DB would atleast try to hide your romantic affair against the evil DH tyrants, maybe take a few camps in each of your borderlands or something?
Yawn…another week of fending off DB and NSP. All too often I see NSP ignore DB completely and work with them on DH…its almost like NSP isnt even trying for second, but would rather play the kingmaker? I would say DB and DH are fairly even at this point in a straight up server v server fight. NSP must have some deep seeded grudges against DH from spankings in the past
https://forum-en.gw2archive.eu/forum/info/news/A-message-from-our-Studio-Design-Director-Chris-Whiteside "We will not be adding a new tier of gear every 3 months that we expect everyone to chase after and then get the next set and so on.
Ascended and infusion rewards will be available in both PvE and WvW over time, and be made available through all sorts of content around the world including existing content. " this
Good lord shut up people it willbe in WVW it will be in old content
and there not planing on adding much more content like this.
And when will it be? You could get the best Items by all the different ways the game offers. Now U HAVE to farm a stupid dungeon and nothing but that. Everything else is completley worthless. Old Dungeons, crafting, lower maps etc….
Oh no, i have to play the game, oh what ever will i do i cant get the best gear right away QQ QQ QQ
maybe im just bios because i smack players around in PVP with my low level gear already and i role in a Guild thats not so overly obsessed with gear to do high level hard content.
Cool beans, try the new dungeon in your fly greens and tell us how far you get. Also, please don’t use WvW as a gauge for how well you do in pvp. They tried their very hardest to make sure that people who are below 80 are still semi viable so it stands to reason anyone can do WvW in merch fodder gear.
yeah so…. that last bit about WvW thank you for proving my point……
and i bet i will do A-OK for a few rounds of the new dungeon and as I do the Dungeon I will Get better and Better Gear OMG!I)#@@ than i wont be in my crappy greens any more makeing me more efective in said dungeon and in WVW
Go me
In the upcoming Fractals of the Mists dungeon, we’ll introduce a new monster condition called Agony.
This extremely dangerous condition ticks percentages of player health away and can’t be cleansed by normal means. Players who wish to delve deep into the Fractals will find that Agony makes progress increasingly difficult, until they reach the point where some defense against this condition is a must. The only way to mitigate Agony damage is by building up resistance through Infusions, a new type of upgrade component that can be acquired in the Mystic Forge.
Agony is a staple of the dungeon and can only be countered by ascended gear. You better hope your buddies like rez’ing you because the only thing you will be tackling is the ground.
It is countered by infusions not the ascended gear…if you were wearing all ascended with no infusions you would not have any resilience to agony…“The only way to mitigate Agony damage is by building up resistance through Infusions, a new type of upgrade component that can be acquired in the Mystic Forge.”
Should get your facts strait if you are going to correct someone.
And those infusions can only be put in ascended armor. Ergo, you need ascended armor to do the new dungeon.
Try following your own advice.
“Agony is a staple of the dungeon and can only be countered by ascended gear.”
You need infusions that can only be placed in ascended armor, the armor itself means nothing without the infusions…
Haha, that’s all you have? seriously? Rather than argue my point you have to resort to arguing how I stated it? Sure I’ll concede, you don’t need ascended gear to do the dungeon. What you need is infusions. They, of course, can only be placed in ascended gear to actually have any effect what so ever. But hey, maybe you can get some Tyrian velcro and stick it to your non-pink gear. It’s worth a shot.
There was no point to argue substance…there is no innate resistance to agony in ascended gear…it only comes from the infusions…what point am I suppose to argue with you about?
https://forum-en.gw2archive.eu/forum/info/news/A-message-from-our-Studio-Design-Director-Chris-Whiteside "We will not be adding a new tier of gear every 3 months that we expect everyone to chase after and then get the next set and so on.
Ascended and infusion rewards will be available in both PvE and WvW over time, and be made available through all sorts of content around the world including existing content. " this
Good lord shut up people it willbe in WVW it will be in old content
and there not planing on adding much more content like this.
And when will it be? You could get the best Items by all the different ways the game offers. Now U HAVE to farm a stupid dungeon and nothing but that. Everything else is completley worthless. Old Dungeons, crafting, lower maps etc….
Oh no, i have to play the game, oh what ever will i do i cant get the best gear right away QQ QQ QQ
maybe im just bios because i smack players around in PVP with my low level gear already and i role in a Guild thats not so overly obsessed with gear to do high level hard content.
Cool beans, try the new dungeon in your fly greens and tell us how far you get. Also, please don’t use WvW as a gauge for how well you do in pvp. They tried their very hardest to make sure that people who are below 80 are still semi viable so it stands to reason anyone can do WvW in merch fodder gear.
yeah so…. that last bit about WvW thank you for proving my point……
and i bet i will do A-OK for a few rounds of the new dungeon and as I do the Dungeon I will Get better and Better Gear OMG!I)#@@ than i wont be in my crappy greens any more makeing me more efective in said dungeon and in WVW
Go me
In the upcoming Fractals of the Mists dungeon, we’ll introduce a new monster condition called Agony.
This extremely dangerous condition ticks percentages of player health away and can’t be cleansed by normal means. Players who wish to delve deep into the Fractals will find that Agony makes progress increasingly difficult, until they reach the point where some defense against this condition is a must. The only way to mitigate Agony damage is by building up resistance through Infusions, a new type of upgrade component that can be acquired in the Mystic Forge.
Agony is a staple of the dungeon and can only be countered by ascended gear. You better hope your buddies like rez’ing you because the only thing you will be tackling is the ground.
It is countered by infusions not the ascended gear…if you were wearing all ascended with no infusions you would not have any resilience to agony…“The only way to mitigate Agony damage is by building up resistance through Infusions, a new type of upgrade component that can be acquired in the Mystic Forge.”
Should get your facts strait if you are going to correct someone.
And those infusions can only be put in ascended armor. Ergo, you need ascended armor to do the new dungeon.
Try following your own advice.
“Agony is a staple of the dungeon and can only be countered by ascended gear.”
You need infusions that can only be placed in ascended armor, the armor itself means nothing without the infusions…
Most players want some form of progression, what Anet has done is add in a specific type of high end gear built around allowing for horizontal progression. A player gets ascended gear and works on getting the infusions to be able to handle the new content. The infusions(that only ascended gear can use) allows players to deal with “Agony”, a new DoT that is specific for the new content(http://wiki.guildwars2.com/wiki/Infusion).
Hopefully 3 months from now we will have more new content and maybe a DoT called “Despair” where you will have to work on getting your ascended gear infused again to be able to delve deeper into the next new content….This is not hard logic to follow…and this system isnt a run of the mill system that anyone would expect for vertical progression…it is too unique, and it leans completely in the direction of what someone would expect out of a system built for horizontal progression.
Doomsayers can take their chances and assume that the A-net team is lying and that this system looks nothing like what would be expected out of a horizontal progression system…however, when what I have stated above ends up being the case, I hope you doomsayers ask yourselves if it was worth coming on the forums, making yourself look silly and being butthurt about an assumption?
no…no it wasnt..so please calm down…
You can hope all you want but you know as much as anyone else so please don’t act as though your completely baseless assumptions are any less likely than other peoples assumptions.
Like I said, be butthurt look silly, I actually sat down and said “Why would they make a system like this?…it is a weird way of getting to some form of vertical progression, but it actually makes sense for horizontal progression, and why would they blatantly lie about this being a form of new horizontal progression?”
The difference between you and I is I am erring on the side of logic and trusting their word, where you are assuming the worst and not even considering why this new system would be put in place.
No what you are is hoping that it won’t be as bad as all that. They haven’t given you a binding legal document vowing to not do vertical progression. You are just coming to that conclusion on your own and calling anyone who doesn’t agree with your “logic” butthurt apparently.
Gut instinct =/= logic. Logic is based on facts and established precedent. The precedent is that they are giving in to people who minmaxed and then complained about the lack of content and the fact is that they added in a whole new level of gear to combat the stagnation. If they truly cared about pure horizontal progression this could have easily been done by either creating an infusion system similar to GW1 as these sound so alike I can only assume that the Mursaat will be returning in some form. Or, they could have given us a new item slot that we could use to interchange an ever growing pool of infusions.
FACT: They have stated they are not going to do vertical progression
FACT: This new “need specific infusion to counter agony in new content” is a weird way to go about a form of vertical progression.
FACT: “Assuming” the worst in any situation and being butthurt over it is silly.
FACT: Get butthurt when you have the facts…
https://forum-en.gw2archive.eu/forum/info/news/A-message-from-our-Studio-Design-Director-Chris-Whiteside "We will not be adding a new tier of gear every 3 months that we expect everyone to chase after and then get the next set and so on.
Ascended and infusion rewards will be available in both PvE and WvW over time, and be made available through all sorts of content around the world including existing content. " this
Good lord shut up people it willbe in WVW it will be in old content
and there not planing on adding much more content like this.
And when will it be? You could get the best Items by all the different ways the game offers. Now U HAVE to farm a stupid dungeon and nothing but that. Everything else is completley worthless. Old Dungeons, crafting, lower maps etc….
Oh no, i have to play the game, oh what ever will i do i cant get the best gear right away QQ QQ QQ
maybe im just bios because i smack players around in PVP with my low level gear already and i role in a Guild thats not so overly obsessed with gear to do high level hard content.
Cool beans, try the new dungeon in your fly greens and tell us how far you get. Also, please don’t use WvW as a gauge for how well you do in pvp. They tried their very hardest to make sure that people who are below 80 are still semi viable so it stands to reason anyone can do WvW in merch fodder gear.
yeah so…. that last bit about WvW thank you for proving my point……
and i bet i will do A-OK for a few rounds of the new dungeon and as I do the Dungeon I will Get better and Better Gear OMG!I)#@@ than i wont be in my crappy greens any more makeing me more efective in said dungeon and in WVW
Go me
In the upcoming Fractals of the Mists dungeon, we’ll introduce a new monster condition called Agony.
This extremely dangerous condition ticks percentages of player health away and can’t be cleansed by normal means. Players who wish to delve deep into the Fractals will find that Agony makes progress increasingly difficult, until they reach the point where some defense against this condition is a must. The only way to mitigate Agony damage is by building up resistance through Infusions, a new type of upgrade component that can be acquired in the Mystic Forge.
Agony is a staple of the dungeon and can only be countered by ascended gear. You better hope your buddies like rez’ing you because the only thing you will be tackling is the ground.
It is countered by infusions not the ascended gear…if you were wearing all ascended with no infusions you would not have any resilience to agony…“The only way to mitigate Agony damage is by building up resistance through Infusions, a new type of upgrade component that can be acquired in the Mystic Forge.”
Should get your facts strait if you are going to correct someone.
Most players want some form of progression, what Anet has done is add in a specific type of high end gear built around allowing for horizontal progression. A player gets ascended gear and works on getting the infusions to be able to handle the new content. The infusions(that only ascended gear can use) allows players to deal with “Agony”, a new DoT that is specific for the new content(http://wiki.guildwars2.com/wiki/Infusion).
Hopefully 3 months from now we will have more new content and maybe a DoT called “Despair” where you will have to work on getting your ascended gear infused again to be able to delve deeper into the next new content….This is not hard logic to follow…and this system isnt a run of the mill system that anyone would expect for vertical progression…it is too unique, and it leans completely in the direction of what someone would expect out of a system built for horizontal progression.
Doomsayers can take their chances and assume that the A-net team is lying and that this system looks nothing like what would be expected out of a horizontal progression system…however, when what I have stated above ends up being the case, I hope you doomsayers ask yourselves if it was worth coming on the forums, making yourself look silly and being butthurt about an assumption?
no…no it wasnt..so please calm down…
You can hope all you want but you know as much as anyone else so please don’t act as though your completely baseless assumptions are any less likely than other peoples assumptions.
Like I said, be butthurt look silly, I actually sat down and said “Why would they make a system like this?…it is a weird way of getting to some form of vertical progression, but it actually makes sense for horizontal progression, and why would they blatantly lie about this being a form of new horizontal progression?”
The difference between you and I is I am erring on the side of logic and trusting their word, where you are assuming the worst and not even considering why this new system would be put in place.
Most players want some form of progression, what Anet has done is add in a specific type of high end gear built around allowing for horizontal progression. A player gets ascended gear and works on getting the infusions to be able to handle the new content. The infusions(that only ascended gear can use) allows players to deal with “Agony”, a new DoT that is specific for the new content(http://wiki.guildwars2.com/wiki/Infusion).
Hopefully 3 months from now we will have more new content and maybe a DoT called “Despair” where you will have to work on getting your ascended gear infused again to be able to delve deeper into the next new content….This is not hard logic to follow…and this system isnt a run of the mill system that anyone would expect for vertical progression…it is too unique, and it leans completely in the direction of what someone would expect out of a system built for horizontal progression.
Doomsayers can take their chances and assume that the A-net team is lying and that this system looks nothing like what would be expected out of a horizontal progression system…however, when what I have stated above ends up being the case, I hope you doomsayers ask yourselves if it was worth coming on the forums, making yourself look silly and being butthurt about an assumption?
no…no it wasnt..so please calm down…
Well lets just hope they either fix, compensate the influence lost, or tell us they arent doing anything about it so we can continue.
You are not alone, we lost the influence and it never upgraded. I hope they do something about this.