Showing Posts For alofear.9637:
I tried a turret Engineer to see how OP they were. One Mace/Shield Greatsword warrior waltzed in, took them all out in stability then stunlocked me into a 100b. I don’t think it’s OP whatsoever tbh.
As a Knock-back-neer, I think I ran into the same warrior, I knew next time to run and hide
I think this topic was posted once before, there are two turret builds that have been floating around, there are the Knock-back-neers and the Turret-neers that have popped up recently.
IMO I’m happy that I have a new build that is fun for my play style. (I play a Knock-back-neer)
And I’ve mention before I’ve taken on 3 or more people and was able to hold my ground until the match was over. The whole point of my class is to stand my ground and hold a point (that is what bunkers are for).
BUT!! I have gone 1v1 with a lot better players who doge thru my turrets knock-backs and where able to down me easy. And its not the same class/build every time. The builds we all know (hambows, d/d eles) are easy for me to deal with, because I know there attack plans. Its the players who understand there classes so well that if i make one wrong move I’m dead.
There is no “win” all class that can take on a whole team and win. unless the team is clueless and the player knows how to counter other players.
It seems a little ambitious to try and counter a build who’s strong point is flinging you around like a sack of spuds with a class that has stupidly limited amount of Stability. You can’t apply your conditions when you’re perma CC’d.
More power to you, but I believe it will mostly be futile.
Considering I’ve been playing a knockback-neer since the April update, I hopping I can counter it via range/conditions.
I understand how annoying that build can get, but that is the point of that build.
Wait someone in the other thread actually thought turrets were too strong? Did I miss something?
Well, there are two builds that they are talking about.. I guess people don’t like our knockback-neer and some people are getting killed by turrents.
I think it is the same about the views of Necro MM, people think that the AI is to hard and is easy mode.
When it really is the people who are lazy and avoid taking down turrents
thanks for the solid build advice
Just something that popped into my head while reading this, not sure if it’d work or not.
Maybe add your other characters to the home instance so you can trade items with them (i.e. if you forgot to transfer your Salvage o Matic you could talk to the character in your home instance to collect it). This would save having to clear bank space and relog twice to transfer your gear/minis/gathering tools/etc… between characters.
I like this idea.
I love WvW i just don’t have time to play it as much as I would like. sPvP is easy for me to hop in and get a % of my Daily
So I just want to say that I love my Asuran Engi and I don’t plan on playing anything else.
Currently I’m trying to build an anti decapper engi. I’m assuming that a condition top heavy build would be a great idea, but any other tips on what I should be running?
It won’t remove afkers. Instead, it’ll create more.
The enemy has 300 points and your team has 50 points. Leaving will get you dishonorable debuff. So what now? Just afk and go onto the internet until it is over.
I really think what they need to do is get rid of the auto balance and maybe have the game auto finish early if it is that lop sided.
If the game’s went faster, and the balancing was fix correctly, I think we would have a lot more active players.
One idea I liked was if a team is lop sided, 4v5 and the smaller team was losing provide an NPC at a control point they hold. nothing crazy, but maybe it would have decent heals/boons
I don’t mind the limit of only 5 getting buffs, just wished they went the extra mile and made it work for large scale events and WvW.
Not sure if its a bug.. but it apply the boons to 5 random allies, and doesn’t have priority over who gets it.
Could it be a self-range buff > Party > Guild > random person
or make it AoE like the wall spells
Really wish it gave you the boon first then party
Do Healing Bombs heal you? I’ve never really messed with that trait.
Fear is CC, so let’s not even go there.
Over CC-ing is the same as a Mesmer using Moa, in a 1v1 – It’s just plain dumb.
It removes any skill (Save perhaps from the amount of skill it takes, to remember a rotation…) because you can basically juggle your opponent.
I’m even beginning to see unblockable knockbacks (Not sure if from engi, or warr), which makes stability the only counter to a knockback – And unless I’m miss-remembering, knockbacks almost always have a shorter CD than stability skills.
If it were possible to make reliable perma-stability speccs, I’d see CC as less of and issue, but that would also make the game less responsive…
I truly and firmly believe that Engineers and Necromancers suffer from the devs being unable to balance them probably, thus making them either under- or overpowered (Depending on their specc).I’d love to see this game getting a lot of its CC removed, or maybe have diminishing returns on the skills, so that you become immune to similar skills, once you’ve been hit by it enough.
I almost think instead of de-buffing or removing things, maybe add more functions to skills we already use.
I can’t speak for every class, but it was mention in the engineering forms that glue shot could buff your team with stability (since it glues you down) (Edit: Just an idea)
So in PvP I use Experimental Turrets to buff myself and the team, but is it limited to only 5 people?
I was in PvE last night and it seemed like I was getting almost zero boons from my turrets.
I play a 2/0/6/6/0 build (turret knock-back/force field/buffs) I do almost no damage.
The main goal of my build is to do knock-backs and CC, with area heals/buffs for my team. Can I decap and hold a point vrs 3 people? Yes… does that make me OP? … big NO..Then you are a part of the current problem with PvP… A CC-centered build was NEVER a good idea… It’s poor game-design and only serves to take the actual fighting out of the fight.
There is way too much CC in this game, and people who develop builds around it, are just trying to make their opponents rage-quit.
Why is having a player’s focus on CC a bad thing? If that is the case then going full DPS or Bunker is a bad thing.
Do I want the other players to rage-quit? maybe :P
Its the same as getting feared locked down, or condition melted. Its a game, and if you can’t figure out how to counter situations then whats the point in playing PvP
Can I decap and hold a point vrs 3 people? Yes… does that make me OP? … big NO..
In a conquest game mode, yes it does. Maybe you can be balanced all you want at Courtyard, everywhere else it’s easy mode faceroll overpowered.
How?
Skyhammer I’m feared/pulled/knocked off almost 50% of the time (then again I think that is everyone)
Battle of Kyhlo I guess I can hold the clocktower ok, but a siege could knock me out fast
Forst of Niflhel / Legacy of the Foefire / Spirit Watch are very open and easy for me to die vrs any skilled player.
Temple of the Silent Storm is the map I excel at (not sure why, maybe the points seem to only have two ways in and I can always stealth run away and hide if the fights not going my way.
I feel like there are different “Decap” turret versions for the Engi that are being put into the same boat.
I play a 2/0/6/6/0 build (turret knock-back/force field/buffs) I do almost no damage.
The main goal of my build is to do knock-backs and CC, with area heals/buffs for my team. Can I decap and hold a point vrs 3 people? Yes… does that make me OP? … big NO..
It really depends on the skill of the players I’m going against that really makes this build seem OP when it’s not.
If you’re a player who rushes up on a point and have no clue what the person holding it is going to do, then you’re going to lose. I have no stun breakers, I’m squishy, and have almost zero instant conditional removal. If I’m playing right (and not button smashing) I might pop up and hide under a chain of force-fields. Then you need to pop up stability and try and come get me. Or knock me out of my fields and watch me run around while my 20-40sec cool-downs on my turrets recharge.
I’ve played some decent players and in 1v1 they have taken me down without a problem. I accept the challenges of going against me. And TBH if I’m in a match and I know a player can take me on, I will try and avoid them 1v1.
Evade is your friend, I always lose to the people who don’t button smash. I know I button smash sometimes, and it always gets me killed.
So I’ve been running the basic 2/0/6/6/0 build full turrets/knock-back Engi for a few weeks.
At first I avoided the force field trait and thought it wasn’t the best trait for sPvP.
but when you see posts like this
https://forum-en.gw2archive.eu/forum/pvp/pvp/Turrets-decap-engi/first
you know you’re doing something right
I’m not a decapper or a DPS zerker, I’m the guy who makes the other team rage quit
Anyone else enjoying this build?
(edited by alofear.9637)
I think one thing that would be great is to give users a bonus reward for sticking it out in a match.
Maybe a special reward track that rewards fair-play over rage-quitters.
also, force random teams, and to make auto balancing work, they should not just move good players over to the other team, but maybe make it so that team gets a simple handicap for 30sec. Nothing insane, but something to at lest let the other team catch up.
the problem is when someone is forced into a losing team chances are they will afk, or rage quit.
one idea i liked was at certain percents of getting behind an npc would spawn to hold a zone for your team, so lets say its 400pts to 0-100pts an npc would spawn and hold a point. just something to get the ball rolling for the other team. Or give swiftness buffs after respawning.
Better solution is just to remove the scoreboard entirely as people consistently think it matters on these forums even though everyone is rewarded the same.
Who are you trying to impress? Hotjoin people? Seriously, no one cares those hotjoin people are not going to remember your name so why get upset that you’re low on the scoreboard?
I thought that scoreboard rating was also the bonus of points rewarded to you for ranking/sPvP reward track. Or am I missing something.
I agree that the scoreboard could use some work, I would prefer to see who did the most damage/healing/death/kill count.
Nope, everyone is rewarded the same. The only difference is the small rank point bonus at the end of the match, that does not increase the progression of the reward track in any way.
Making it show kills would only promote elitism and make the scoreboard worse because people will just focus on the scoreboard and end up insulting their teammates for being ‘useless’ for having a worse score.
Yeah, I guess that is a good point. I’m more interested in my stats i guess
Thank you for “correcting” me on the ranking/points it actually makes me feel better with my build, since I know holding a point actually leads to wining more points for everyone.
Maybe I should of done a wiki search before I jumped to thinking rank was important.. I guess I learn something new everyday
I really thought that rank was the amount of points you where reward extra to the win.
(FROM WIKI)
Match rewards
Rewards from structured PvP matches include rank points and coin. Players participating in a match for less than 7 minutes receive reduced rewards.
Arena~Rank points~Coin
Lose reward
Custom Arena~200 Rank Point~10 Silver coin
Solo Arena~300 Rank Point~12 Silver coin 50 Copper coin
Team Arena~500 Rank Point~15 Silver coin
Win reward
Custom Arena~500 Rank Point~15 Silver coin
Solo Arena~1000 Rank Point~25 Silver coin
Team Arena~1500 Rank Point~30 Silver coin
(edited by alofear.9637)
Better solution is just to remove the scoreboard entirely as people consistently think it matters on these forums even though everyone is rewarded the same.
Who are you trying to impress? Hotjoin people? Seriously, no one cares those hotjoin people are not going to remember your name so why get upset that you’re low on the scoreboard?
I thought that scoreboard rating was also the bonus of points rewarded to you for ranking/sPvP reward track. Or am I missing something.
I agree that the scoreboard could use some work, I would prefer to see who did the most damage/healing/death/kill count.
I agree, I feel like then we would see an even larger rise to decap builds.
What if they added a “king of the hill” type point system. So the longer your alive/rampage you get more bonus points added to your name. The points are not for you, but the enemy team for taking you down. This would help teams focus on the players decaping or rampaging.
I understand the whole afk defending.. but what I’m talking about is defending a point from the other team.
Most of the time I claim the point on the other side of the map, and defend it from 1-3 players wacking on me.
How is this supporting bad behavior, I feel like if there is an enemy on a point getting an extra 5pts every 1min I would want to focus and get them off of it.
So I play a decap Engi and I feel like I’m getting the wrong end of a stick. Sure holding and claiming a point does get me a little bit of points. Sometimes I can even get points for taking down players. But most of the time I’m maybe 4th or 5th place after we win.
With easily 50 points less than the person above me.
I was wondering if there was ever any mention of making the points “tic” every 1min-2min that would reward a player standing on point. Not something crazy rewarding, but just 5pts or something for defending a point.
Or reward players for how long they are alive (I rarely die, unless skyhammer.. darn 6s fears!)
I guess I just did a double post.
The same thing happen to me!
I’m 90% sure the item actually says “Account Bound” not Soul-bound.. so not sure what is going on with that item.
So.. Sadface
I logged into a character that I was in the process of cleaning/making room for new character and saw a “Birthday” item in its mail, seeing as it was “Account bound” I went ahead and grabbed it and put it in the bank.
Now it is saying I can’t opening it due to being soul-bound to another character.
I tried recreating the character again (same name/race/prof) but no luck.. how do I go about getting the item moved to another character?
I can’t play much (maybe 1-2 hours a week) so not sure if I need to submitted this in-game or here.
Great pointers.. now I think I might have to re-add it to my skill rotations
I guess not
Thanks for the reply, I still don’t think the belt/skill is worth it on my build, with the AoE field being so small.
Hello, I was looking into some different specs for my Engi.. I love the Slick Shoes gadget, but my question is why is the tool belt skill “Super Speed” only giving you Double Speed boon and not Swiftness boon?
The reason I’m asking this, it doesn’t appear to add anything other than a quick (5s?!) run speed buff.. I feel like if it was a swiftness buff you could use a trait like “Invigorating Speed” and make this skill more enjoyable. Or maybe add stability or something to it.
For me, the real issue is the number 2 downstate ability.. I feel like it doesn’t fit the down state at all.. I mean if I was down I wouldn’t pull you closer to me.
What if 2 had something to do with elixir type function..
Example:
You drink a expired Elixir S bottle
~same stats as Elixir S, but you return to a downstate when done
Or some other fun new Elixir..
~turns you into stone
~makes you a plant that shoots out thorns
~grow an extra arm that lets you toss an extra stone for downstate 1 with a hit chance of 33%, also reduces damage by 10% per stack.. can stack 3 times.