Showing Posts For carlos the dwarf.1038:
Seems like retaliation is more effective against condition builds that need to keep hitting to reapply bleeds etc. than it is against power/burst builds, which is what I thought the original intention behind retaliation was.
As a long suffering necro, this thread might just be the best and worst thing I’ve ever had to read on this forum
Avoiding illusionary leap
If you see an illusionary swordsman (it’ll appear right in front of you and do a leap attack), dodge immediately. More than likely they’ll follow up with illusionary leap+blurred frenzy+shatter.
Elementalists
If you see an elementalist approaching in air attunement, he’ll probably open with rtl and updraft, try to dodge this. If you get updrafted, you have to wait til you’re on the ground before using stunbreak, otherwise it’ll do nothing and you’ll get hit by burning speed.
Stealth
Channeling spells like rapid fire will track thieves and mesmers if you start channeling before the stealth. Rapid fire is especially useful for finding thieves in stealth.
Also, a thief has to stay in a shadow refuge for the entire duration otherwise he’ll be revealed. Spam aoe or try to knock him out of it. A shadow refuge over a downed enemy probably means he’s trying to revive him and is a good opportunity to hit them with hundred blades etc.
Some engineers carry the stealth when immobilised trait. Ignore this, if they disappear, they’re still immobilised.
Never question the logic (or lackof) of hotjoiners
Press f on a downed ally and you can revive them, press f on a dead ally and you are a kitten /p>
Have you tried focusing more on a vampiric minion build? With the new change to bloodthirsty affecting vampiric master, they siphon around 110 per hit. Add that to the near perma regen from staff2/focus4, dagger life siphon and the buff to the blood fiend and it makes a pretty good spvp tank.
What runes are you running on your armour? I’ve got dwayna’s to keep regen active, but I imagine there’s a better alternative
I’ve had my flesh golem chase somebody running into the water and drown. Not cool…
Sounds like a lotta fun, would love to join. Mostly do spvp, so I guess still dead would be for me. Don’t really do tpvp, most my builds would do poorly against the current meta. Might consider getting back into pve and dungeons to gear up for wvw
Seeing as they’re supposed to be the master of spreading conditions to large groups of players, it seems like plague form is highly susceptible to conditions themselves since we literally have no condition removal options.
Bleeds/burns etc. are tolerable I guess since the high health makes up for it (although makes you a good target for epidemic just like lich form..) but when you’re crippled/chilled/immobilised, it’s just painful.
As a moving virulent plague, shouldn’t you have some condition resistance or have some options available to clear conditions?
True story, bless those non time warp/portal mesmers
#3.5 This patch had virtually no effect on the necro unless you’re underwater, which is practically never in wvw and sPVP, and didn’t really need the buffs anyway. Change to defiant is annoying, sig locust buff is decent but we have easy perma swift so really not that useful. I’ll stick with the necro for now for the epidemic lulz in dungeons and wvw
If you move Foot in the Grave down to Master, then we’ll also have access to Close to Death (Grandmaster trait) giving 3s stability (plus boon duration) on 5s CD, so that’s probably not the right solution. Either give us stability on spectral armour or increase the duration.
Pretty much all our minor traits need an overhaul, except last gasp and maybe furious demise. All our adept minors are worthless, even gluttony post-patch. Blood to power should change to something like increased siphoning when health is below xx%
There’s supposed to be some risk associated with stomping someone. You’re essentially spending 2-3 seconds in a completely vulnerable state. With stealth and stability stomps, even if you can’t aoe cc or strip stability to cancel it, at the very least you and your allies can still punish the stomper by beating the crap out of him and even down him if he’s low on health (hence the risk factor). Invulnerable stomps on the other hand remove the risk entirely and leaves you and your allies helpless to do anything, unless of course you can revive before the stomp finishes.
Also, you can’t even attack when you’re invulnerable, how is it possible that you can stomp people? Necros can’t even stomp in DS, eles really shouldn’t be able to stomp in mist form etc.
All skills go on full CD even when they miss or get blocked, do they not? The self poison should probably not be applied if it misses, but applying self conditions can be beneficial anyway if you’re planning on transferring them or healing.
Reaper’s protection is a strictly defensive trait, you need to be cc’d for it to activate so you can’t really be killing anyone while they’re feared, and it’s on a 90s cd. Increasing the duration of this fear is not really useful and nobody takes the 50% increase fear duration anyway since it’s not powerful enough on our 1s fears to justify wasting a trait point.
Thieves get 3 second AOE fear 45s cd without the need to invest in any trait points. Necro’s AOE staff fear lasts 1s and has 40 second cd untraited. Even with max condition duration necro, I think it only ever goes up to 1 1/4s, and now I hear the thief power line which most thieves take anyway can increase it to 4s?
5v5 would be nice if people didn’t constantly quit mid-game. Very rarely have I been able to play a 5v5 for the full duration of the match, usually someone rages when their team is losing making it 4v5 so their team loses even more, then more people rage etc. Even if I do manage to play a 5v5 for the whole match, by the time the next round starts, at least 2-3 people have left making it unbalanced all over again.
Yeah, I agree with the above post. I’d say the best way to tank would be to abuse DS and staff perma regen/chill/condition transfer/fear with life force gain from staff marks. Investing 30 in soul reaping also helps your survivability a lot with last grasp and close to death.
Personally I think running spectral skills does a lot more to improve survivability than wells. Protection from spectral armour/wall, swiftness and teleport from spectral walk and life force gain from armour and walk are much more useful than 3 second protection from wells and hoping they stand in your well of darkness.
Necro underwater isn’t as bad as people are making it out to be. If you’re running a power build, use spear 4 to pull enemies close to you and then use 2 for massive damage to whatever enemies you pulled.
Spear 5 also does massive bleed, and all the trident skills are pretty useful for raid of the capricorn. Trident 2 is one of the best skills for gaining life force, though 5 probably takes too long. Popping DS 3 every now and then is more effective underwater since it’s aoe, though that’s about it, the 1 and 4 are pretty garbage.
Agreed, rallying is a pretty pointless mechanic. About point #2, from the other perspective, there’s absolutely no point downing someone when an ally is about to get stomped since they’re just gonna get rallied anyway. I can’t count the amount of times I’m bleeding out or getting stomped and my allies ignore me to go down someone even though he immediately rallies when I die.
While we don’t have access to stability unless we pour 30 into soul reaping, I think we’re the only class that can REMOVE stability from other players. Even another necro in plague form can have his 20 seconds of stability removed with focus 5 or corrupt boon. This would also make us the only class that can prevent stability stomps
I agree focus 5 probably takes too long to cast, but considering it strips 3 boons and applies chill, I can live with it. I’d say it’s a situational move to remove important boons (stability, protection) rather than something you’d spam for the chill condition
Popping DS with Spiteful spirit also works quite well, especially if they catch you by surprise. I probably should’ve specified, running spectral walk and signet locust was just to kite for fun, not so much to kill them quickly, but they do die eventually. Even so, they are still ridiculously easy to kite.
Tried playing a mesmer and a ranger (probably not a good idea) but I keep coming back to the necro. Ridiculously high base health plus a second health bar if you can keep your life force filled up.
It’s been said before, there are a lot of bugs, but certainly not unplayable. Once these bugs get fixed (corrupt boon/spectral grasp/gluttony etc. working properly), necros will be pretty kitten good I reckon.
I don’t know about you but I always have at least 15 into the soul reaping tree for last gasp. Soul reaping ain’t that bad, the whole tree adds a fair bit to your survivability
Drop reapers mark on yourself when you see them coming
> Rush → feared
Trait reaper’s protection
> Rush → feared
All else fails
> Rush → F1 Doom → feared
I believe you can also stunbreak out of rush.
I was defending a point against 1 player the other day, when 2 of his friends showed up. I hung around a bit longer but as soon as I was below half health I just abandoned the point.
Anyways, one of them calls me out on it, saying he didn’t run when there were a whole bunch of us on him. I just told him I don’t care what he does, but everyone else started arguing about it.
There seems to be 2 schools of thought on this:
If you’re dying and you don’t run, you’re an idiot
If you run, you’re a noob
I personally don’t care for being a hero and giving them 5 points while I wait for up to 20 secs to respawn since I’m not a bunker ele/guardian that can hold for that long against several players anyway, but if it’s a 1v1 and I’m losing, I’ll be willing to fight until I die. It is pretty annoying having noobie thieves just stealth running from a 1v1 cause they know they lost.
I’d like to hear other people’s thoughts on this. Is it ever okay to run?
They’re just so easy to kite, it’s hilarious. I even ran scepter/focus and staff with ghost walk and signet of locust for a while just to piss them off even more.
Love removing stability as well, I didn’t even realise focus 5 removed boons, but converting to fear with corrupt boon is even better.
I even had one complain I had too many fears even though warrior’s fear probably lasts longer than all of necro’s combined, though I’d rather lots of short fears than 1 long one anyways