Showing Posts For cygnus.8913:

Do you regret pre-purchasing HoT?

in Guild Wars 2: Heart of Thorns

Posted by: cygnus.8913

cygnus.8913

I have no regrets – I think Scrapper is my favourite class now – but I think the rewards in the expansion are poor, which doesn’t motivate me to play as much. Dungeons are largely dead and Fractals give poor loot. HoT metas are good (besides TD’s as I can’t get along with that map at all), but it’s tricky finding dense enough populations on those maps to get them completed.

I wish they hadn’t abandoned dungeons. I’ve been playing MMOs for a long time – I can’t think of one that launched an expansion without a single new dungeon. Raids could be fun, but the ascended grind is grindier than ever and seems intended to gate access to them for as long as possible.

Dragon's Stand event timer

in Guild Wars 2: Heart of Thorns

Posted by: cygnus.8913

cygnus.8913

IMO, this could be helped a bit if the timer only starts counting down once enough players have presented at the command posts.

Client Crashing constantly [Merged]

in Account & Technical Support

Posted by: cygnus.8913

cygnus.8913

Getting this issue too. Dragon’s Stand is impossible to finish.

I have 16GB RAM, a 780GTX, and a quad core 4770k processor. My guess is that this is caused by a memory leak.

  • Crash <—*
    OOM: Heap, bytes=168640,
    App: Gw2.exe
    Pid: 15208
    Cmdline:
    BaseAddr: 00180000
    ProgramId: 101
    Build: 54779
    When: 2015-11-01T15:07:33Z
    Uptime: 0 days 1:02:15
    Flags: 0
  • System <—*
    Name: CLARE-PC
    IpAddr: 192.168.0.9
    Processors: 8 [GenuineIntel:6:12:3]
    OSVersion: Windows 6.2 (64 bit)
  • System Memory <—*
    Physical: 8886MB/16267MB 54%
    Paged: 10374MB/19211MB 54%
    Virtual: 208MB/ 4095MB 5%
    Load: 45%
    CommitTotal: 8837MB
    CommitLimit: 19211MB
    CommitPeak: 10359MB
    SystemCache: 9654MB
    HandleCount: 45695
    ProcessCount: 90
    ThreadCount: 1524
  • Process Memory <—*
    Private: 3430MB
    WorkingSet: 3308MB
    PeakWorkingSet: 3311MB
    PageFaults: 9696470
  • Memory Category Usage (Inclusive) <—*
    [Category] [Size(MB)] [Count]
    VRAM 1476.26 23111
    Root 1108.60 1308293
    Art Assets 550.98 13407
    VRAM – Prop Tex 462.12 987
    Programmer Data 420.04 401039
    Anim Import Models 250.09 854
    Anim Import Packfile 250.09 854
    Engine 188.02 217809
    VRAM – Character Geo 183.32 758
    VRAM – Composite Tex 159.08 168
    VRAM – Effect Geo 154.41 822
    Game 145.85 122114
    Character Models 134.68 2034
    Map Assets 130.07 7276
    VRAM – Gr Postproc 124.81 20
    Prop Models 117.98 3247
    Gr 115.29 139509
    Prop Packfile 114.85 633
    Uncategorized 101.61 858827
    Content 96.50 37301
    Composite Models 84.36 1356
    VRAM – Gr Geometry 70.74 474
    Collections 58.51 10220
    Dictionary 55.58 1786
  • Memory Category Usage (Exclusive) <—*
    [Category] [Size(MB)] [Count]
    VRAM – Prop Tex 462.12 987
    Anim Import Packfile 250.09 854
    VRAM – Character Geo 183.32 758
    VRAM – Composite Tex 159.08 168
    VRAM – Effect Geo 154.41 822
    VRAM – Gr Postproc 124.81 20
    Prop Packfile 114.85 633
    Uncategorized 101.61 858827
    Content 96.50 37301
    VRAM – Gr Geometry 70.74 474
    Dictionary 55.58 1786
    VRAM – Prop Geo 54.88 164
    VRAM – UI Textures 51.57 1161
    Gr 51.49 7427
    Character Packfile 47.96 239
    Composite Packfile 45.78 1146
    Composite Tex Pool 38.51 78
    Text 36.48 7746
    Effect Packfile 32.15 393
    VRAM – DirectX Geo Buffers 30.56 1520
    VRAM – Terrain Tex 29.12 41
    VRAM – DDI Shader 27.02 16457
    Map Zone 22.75 9103
    Audio 19.13 1755

[DbgHelp.dll is C:\WINDOWS\SYSTEM32\dbghelp.dll]
[DbgHelp.dll version 10.0.10565.0 (64/32-bit compatible)]

  • ClientContextThreadProc Thread 0×2988 <—*
  • Trace <—*
    Pc:0048d92f Fr:078ff2a8 Rt:0047ed9b Arg:00000000 00000000 010e3bcc 00000295
    Pc:0047ed9b Fr:078ff2cc Rt:00e0ad61 Arg:000292c0 00000000 00000000 010e3bcc
    Pc:00e0ad61 Fr:078ff2f4 Rt:00cf53ba Arg:00000000 00000002 0000083c 9896e010
    Pc:00cf53ba Fr:078ff328 Rt:00cf91ec Arg:668219a8 00000000 87dc88dc 00000e40
    Pc:00cf91ec Fr:078ff378 Rt:00d7ff54 Arg:87dc88dc 00000e40 87dd6f6c 000000df
    Pc:00d7ff54 Fr:078ff42c Rt:00d81e65 Arg:87dc602c 87dc60bc 00000007 87dc62c4
    Pc:00d81e65 Fr:078ff574 Rt:00d8436a Arg:81da5c90 63dddf90 00001000 63dddf90
    Pc:00d8436a Fr:078ff58c Rt:00d8701b Arg:00000000 63dddf90 63dddf90 078ff5e0
    Pc:00d8701b Fr:078ff5a0 Rt:00d882a4 Arg:3cfb4d9c 00000000 00000000 00001000
    Pc:00d882a4 Fr:078ff5e0 Rt:00709815 Arg:00000000 00000000 078ff618 00000000
    Pc:00709815 Fr:078ff660 Rt:0070900b Arg:81da5c90 00709f12 81da5c90 00708816
    Pc:0070900b Fr:078ff684 Rt:00703d24 Arg:3c87ff99 078ff6c8 078ff6d8 00702199
    Pc:00703d24 Fr:078ff694 Rt:00702199 Arg:3c87ff99 078ff6c8 00000010 00000010
    Pc:00702199 Fr:078ff6d8 Rt:007c6750 Arg:3c87ff99 078ff764 07c6dab8 04987854
    Pc:007c6750 Fr:078ff708 Rt:007c8dbf Arg:3c87ff99 0063c803 04987810 04987c60
    Pc:007c8dbf Fr:078ff7b0 Rt:0063a77e Arg:04987810 00000002 00000002 00000010
    Pc:0063a77e Fr:078ff82c Rt:0063b992 Arg:08e18473 01d114b7 f2a13141 00000001
    Pc:0063b992 Fr:078ff86c Rt:00639f51 Arg:047f3d30 023232a0 0048ef78 005e07dc
    Pc:00639f51 Fr:078ff88c Rt:005e0730 Arg:047f3d30 f2a131e9 005e07dc 023232a0
    Pc:005e0730 Fr:078ff8c4 Rt:005e0858 Arg:005e07dc 078ff8e4 74693924 023232a0
    Pc:005e0858 Fr:078ff8d0 Rt:74693924 Arg:023232a0 74693900 6a5868fb 078ff92c
    Pc:74693924 Fr:078ff8e4 Rt:773b2d30 Arg:023232a0 67eb4e46 00000000 00000000
    Pc:773b2d30 Fr:078ff92c Rt:773b2cfb Arg:ffffffff 773d4134 00000000 00000000
    Pc:773b2cfb Fr:078ff93c Rt:00000000 Arg:005e07dc 023232a0 00000000 00000000
  • Thread registers <—*
    eax=078fee10 ebx=078ff264 ecx=00000000 edx=078ff264 esi=74698bb0 edi=00000000
    eip=0048d92f esp=078ff240 ebp=078ff2a8
    cs=0023 ss=002b ds=002b es=002b fs=0053 gs=002b efl=00000246

eax-32 078FEDF0 00000000 00000000 00000000 00000004
eax-16 078FEE00 00000010 078fee6c 74ad63d8 078fee10
eax 0 078FEE10 80000003 00000000 00000000 74ad63d8
eax
16 078FEE20 00000000 00000000 00000000 00000000
eax+32 078FEE30 00000000 00000000 00000000 00000000
eax+48 078FEE40 00000000 00000000 00000000 00000000
ebx-32 078FF244 010e3bcc 00000295 00000000 000292c0
ebx-16 078FF254 00000001 00000000 00000000 00000001
ebx 0 078FF264 70616548 7962202c 3d736574 36383631
ebx
16 078FF274 77003034 f2a13b51 078ff2a0 0047ed9b
ebx+32 078FF284 00000000 00000000 010e3bcc 00000295
ebx+48 078FF294 00000000 00000000 66821754 f2a13b89
edx-32 078FF244 010e3bcc 00000295 00000000 000292c0
edx-16 078FF254 00000001 00000000 00000000 00000001
edx 0 078FF264 70616548 7962202c 3d736574 36383631
edx
16 078FF274 77003034 f2a13b51 078ff2a0 0047ed9b
edx+32 078FF284 00000000 00000000 010e3bcc 00000295
edx+48 078FF294 00000000 00000000 66821754 f2a13b89
esi-32 74698B90 d8f7c01b 04c25d48 cccccc00 cccccccc
esi-16 74698BA0 0b0825ff cccc7470 cccccccc cccccccc
esi 0 74698BB0 032425ff cccc7470 cccccccc cccccccc
esi
16 74698BC0 8b55ff8b 25ff5dec 747005d0 cccccccc
esi+32 74698BD0 cccccccc cccccccc cccccccc cccccccc
esi+48 74698BE0 8b55ff8b 4cec83ec 730000a1 89c53374

  • Code <—*
    0048D90F 806a0e01 8d45bc6a 4050e8e2 68ffff83 .j…E.j@P..h…
    0048D91F c4108d55 bcb90500 00006a00 ff751453 …U……j..u.S
    0048D92F e85c9400 008b55b4 8b45b88d 5a178b75 .\….U..E..Z..u
    0048D93F 1883e3f0 8bcb8843 fa8ac32a c2668973 …….C…*.f.s
    0048D94F f88843fb 0fb6c02b c8897bfc 3bca7414 ..C….+..{.;.t.
    0048D95F 68e50300 00bafc69 0e01b990 6a0e01e8 h……i….j…
  • Stack <—*
    078FF240 0048d934 010e3bcc 00000295 00000000 4.H..;……….
    078FF250 000292c0 00000001 00000000 00000000 …………….
    078FF260 00000001 70616548 7962202c 3d736574 ….Heap, bytes=
    078FF270 36383631 77003034 f2a13b51 078ff2a0 168640.wQ;……
    078FF280 0047ed9b 00000000 00000000 010e3bcc ..G……….;..
    078FF290 00000295 00000000 00000000 66821754 …………T..f
    078FF2A0 f2a13b89 f2a13b85 078ff2cc 0047ed9b .;…;……..G.
    078FF2B0 00000000 00000000 010e3bcc 00000295 ………;……
    078FF2C0 00000000 00000000 66821a50 078ff2f4 ……..P..f….
    078FF2D0 00e0ad61 000292c0 00000000 00000000 a……………
    078FF2E0 010e3bcc 00000295 0000083c 66821710 .;……<……f
    078FF2F0 00000002 078ff328 00cf53ba 00000000 ….(….S……
    078FF300 00000002 0000083c 9896e010 3f6bebd0 ….<………k?
    078FF310 be9e9eb4 be86869c 66821998 66821988 ………..f…f
    078FF320 0000001c 66821710 078ff378 00cf91ec …….fx…….
    078FF330 668219a8 00000000 87dc88dc 00000e40 …f……..... 078FF340 87dd6f6c 000292c0 87de5bdc 0000083c lo.......[..<... 078FF350 00000008 0000075d 9898ad30 0000083c ....]...0...<... 078FF360 8d063010 0000083c 00000a74 87dd6f74 .0..<...t...to.. 078FF370 87dc60bc 0000075d 078ff42c 00d7ff54 .`..]...,...T... 078FF380 87dc88dc 00000e40 87dd6f6c 000000df ....…lo……
    078FF390 87de5bdc 00000000 00000000 0000075d .[……….]…
    078FF3A0 9898ad30 0000083c 9896e010 00000007 0…<………..
    078FF3B0 98982970 0000002b 078ff490 00000001 p)..+………..
    078FF3C0 63dddf90 014725ea 40000000 63dddf90 …c.%G….@…c
    078FF3D0 00000001 0048d9c2 adb70a20 00000005 ……H. …….
    078FF3E0 010f5af8 000041d8 98982150 00000038 .Z…A..P!..8…
    078FF3F0 00000000 b7f42580 0000083c 9898ad30 …..%..<…0…
    078FF400 0000002a 0000083c 87ddcdc4 00000024 *…<…….$…
    078FF410 00000004 98982170 9896e010 98982970 ….p!……p)..
    078FF420 00000002 7b028890 63dddf90 078ff574 …….{…ct…
    078FF430 00d81e65 87dc602c 87dc60bc 00000007 e…,`…`……
    078FF440 87dc62c4 078ff56c 078ff460 078ff490 .b..l…`…….
    078FF450 7e988710 078ff478 00000000 00d81645 …~x…….E…
    078FF460 7e988710 00000000 00000000 00000000 …~…………
    078FF470 00000000 00000000 00000000 00000000 …………….
    078FF480 00000000 00000000 00000000 00d81631 …………1…
    078FF490 51726630 517266f0 00000000 00000000 0frQ.frQ……..
    078FF4A0 00000000 00000000 00000000 00000000 …………….
    078FF4B0 00000000 00000000 00000000 078ff574 …………t…
    078FF4C0 00000000 00d81627 63dddf90 00000000 ….’……c….
    078FF4D0 00000000 00000000 078ff490 00000000 …………….
    078FF4E0 00000000 00000002 00000007 0000003f …………?…
    078FF4F0 00000001 840594d0 00000001 00000001 …………….
    078FF500 00000040 00000000 00000000 00000003 @……………
    078FF510 00000000 0000003c 00000006 87e6d124 ….<…….$…
    078FF520 00000000 8049eeb0 00000001 63dddf90 ……I……..c
    078FF530 00000000 00000001 87dc652c 078ff460 ……..,e..`…
    078FF540 00000001 00000001 00000000 0000000a …………….
    078FF550 87e6d114 00000070 078ff490 078ff450 ….p…….P…
    078FF560 00000001 87dc62c4 87dc602c 00000001 …..b..,`……
    078FF570 f2a13c59 078ff58c 00d8436a 81da5c90 Y<……jC…\..
    078FF580 63dddf90 00001000 63dddf90 078ff5a0 …c…….c….
    078FF590 00d8701b 00000000 63dddf90 63dddf90 .p………c…c
    078FF5A0 078ff5e0 00d882a4 3cfb4d9c 00000000 ………M.<….
    078FF5B0 00000000 00001000 00000000 00000000 …………….
    078FF5C0 078ff618 00000000 00000000 8049eeb0 …………..I.
    078FF5D0 00000000 00001000 000000a5 3cfb4d9c ………….M.<
    078FF5E0 078ff660 00709815 00000000 00000000 `…..p………
    078FF5F0 078ff618 00000000 00000000 00000000 …………….
    078FF600 078ff648 00000005 00000002 04991310 H……………
    078FF610 81da5c90 57602e50 3f7fffff 00000000 .\..P.`W…?….
    078FF620 00000000 00000000 00000000 3f7fffff ……………?
    078FF630 00000000 00000000 00000000 00000000 …………….
  • Error Logs <—*
    permutation
    Model ‘0×1284b8’: Permutation ‘nopaint’ not found, auto selecting permutation
    Map load hang on STATE_MODELS_STREAM detected: MapId: 1041, Position: (14896.099609, 12708.900391, -2536.739990), Completion: 0.000000
    Model ‘0×102293’: Permutation ‘armorbracers’ not found, auto selecting permutation
    Model ‘0×102293’: Permutation ‘armorhood’ not found, auto selecting permutation
    Model ‘0×12854e’: Permutation ‘nopaint’ not found, auto selecting permutation
    Model ‘0×1285bb’: Permutation ‘nopaint’ not found, auto selecting permutation
    Model ‘0×1284b8’: Permutation ‘nopaint’ not found, auto selecting permutation
    Model ‘0×102293’: Permutation ‘armorhood’ not found, auto selecting permutation
    Model ‘0×102293’: Permutation ‘armorbracers’ not found, auto selecting permutation
    Debug token ‘0xeb017’: Lightning ran out of space for new bolts.
    Model ‘0×1284b8’: Permutation ‘nopaint’ not found, auto selecting permutation
    Model ‘0×102293’: Permutation ‘armorbracers’ not found, auto selecting permutation
    Model ‘0×102293’: Permutation ‘armorhood’ not found, auto selecting permutation
    Model ‘0×1284b8’: Permutation ‘nopaint’ not found, auto selecting permutation
    Debug token ‘0xeb017’: Lightning ran out of space for new bolts.
    Debug token ‘0xeb017’: Lightning ran out of space for new bolts.
    Debug token ‘0xf1059’: Lightning ran out of space for new bolts.
    Model ‘0×1284b8’: Permutation ‘nopaint’ not found, auto selecting permutation
    Model ‘0×102293’: Permutation ‘armorhood’ not found, auto selecting permutation
    Debug token ‘0xf1059’: Lightning ran out of space for new bolts.
    Model ‘0×1284b8’: Permutation ‘nopaint’ not found, auto selecting permutation
    Model ‘0×1284b8’: Permutation ‘nopaint’ not found, auto selecting permutation
    Model ‘0×1284b8’: Permutation ‘nopaint’ not found, auto selecting permutation
    Model ‘0×1284b8’: Permutation ‘nopaint’ not found, auto selecting permutation
    Model ‘0×082244’: Failed to resolve AimIK bone indices.
    Debug token ‘0xf1059’: Lightning ran out of space for new bolts.
  • DirectX Device Info <—*
    VendorId = 0×10de
    DeviceId = 0×1004
    Version = 10.18.0013.5598
    Description = NVIDIA GeForce GTX 780
    Compat = 0×00100000
    VidMem = 3072 MB

250 HP For Elites [Feedback][Merged]

in Guild Wars 2: Heart of Thorns

Posted by: cygnus.8913

cygnus.8913

Everyone complaining about 400 being too much. Tell you what, i was happy with 400. I felt i was going for something, not just click and boom everything is done. I was woking towards something.
Stop nerfing stuff because average low skilled players can not do it. Really, if you wanna do something endgame, you should work for it, and i dont mean grind, i mean you have to get good and do stuff which requires skill.
All devs should understand that there are a lot more of negative posts because every player who can not do something because he is incapable of doing it and doesnt want to learn to do it will come and complain to get stuff “for free”/easy way. Players that are having a good time and are working towards hard content and so on dont have time to come and complain, they stay in game and play, they get better and they manage to do what they want.

It requires no more skill than levelling up in any other MMO to get an elite spec. I concur with other posters that the word “elite” just masks a basic progression path. People found it too time consuming and alt unfriendly.

Levelling is not something players can’t do.

All Maguuma masteries done

in Guild Wars 2: Heart of Thorns

Posted by: cygnus.8913

cygnus.8913

How did you even…

Now you can grab the HP from the “you’re not worthy” frog. Give him a punch on the nose from me.

Feeling Rorted - Anet wasting my time?

in Guild Wars 2: Heart of Thorns

Posted by: cygnus.8913

cygnus.8913

I had nearly unlocked my chronomancer before the change hit. Another day would have done it.

But I am really happy about this change. I did have fun doing it the first time around. The thought of unlocking alts though was really off putting to me. There are characters I would have left to rot with the old requirement – for instance I wanted to unlock a Druid at some point since I’ve always played a healer in other mmos, but don’t overly enjoy the ranger class, and I’m not the only one. Next time you’re doing difficult content in the jungle you might get a few heals thrown your way. Druid is not a spec I’ve seen much of so far.

With the change, every new unlock will bring a fresh experience of the new content. I can take my fiancé without world completion through the content. I can get my mother in law to give the game a fair shake, and there are some shinies in the gem store I was holding off on buying I’m getting this weekend because I can now see myself unlocking all the mastery lines and eventually going back to old content with fresh skills.

I think it’s brilliant.

HoT Players: New Info for you

in Guild Wars 2: Heart of Thorns

Posted by: cygnus.8913

cygnus.8913

I really think you guys are so grateful for a change – any change – that you’re missing a few things that point to this not being much of a compromise.

1) Hero points are still account bound.
2) They are still gated behind some masteries.
3) You are still forced to spend Hero Points on ALL your skills and utilities before you can even unlock the elite spec.
4) The elite specs are all earned in a linear fashion – which means you MUST spend your hero points on traits AND SKILLS that you may never even use.

As it is, 250 HP is easier to swallow versus 400 HP, true…if you only have 1 or 2 alts to grind. But once you hit 4-5 alts and up… this is still a HUGE amount of grind.

It’s not. With a Dulfy guide (yay for Dulfy guides), you’ll be up and running in no time for 25 challenges.

Thank you ANet! I had nearly unlocked my Chronomancer and was put off unlocking my alts…but now, I can start to work on each one in turn. This is a great compromise.

[SPOILERS!] Ending opinions

in Guild Wars 2: Heart of Thorns

Posted by: cygnus.8913

cygnus.8913

What’s up with that egg? (I guess I missed its significance). And who the heck is Glint?

did you play LS2 or listen to the exalted? they go over it in pretty deep detail…

I played some of it (the free episodes). But if I missed it, it’s not that surprising. The only stories I’ve been able to follow in MMOs are the WoTLK lore (because Arthas was a cool character), and FFXIV’s story (which is my favourite). And I played WoW for about 7 years. I guess I like the gameplay more than the story most of the time.

Elite Specializations & Hero Point Feedback [Merged]

in Guild Wars 2: Heart of Thorns

Posted by: cygnus.8913

cygnus.8913

sigh I don’t know how to feel about this. I am a super-causal player having only 78 hero points with 44% map complete (this is not a whine just a bit of perspective).

On the positive hand I am enjoying the HoT content a 100% percent. I love the events, the masteries, the story is magnificent. I still need to do fractals whom look promising with the new changes. All of this “distracts me” from getting my elite spec.

On the negative hand I wish I could be doing all these events, masteries and story as a Scrapper. But I can’t. I will have to do all the hero points in the jungle which impossible to do solo. I’m sure A-net will “fix this” so I will wait…..or more accurate I will keep raising my masteries.

I don’t know why posters think that world completion is so common. None of my characters have world completion. My main only ever intended to do it if she got a precursor, and she never got one, so she’s about 55% world complete. Otherwise, there was really no point I could see in doing the whole map, besides the completion rewards, which weren’t enticing enough for me to attempt map completion on some maps anyway. My main is the only profession I have (Mesmer) with enough points to unlock the weapon out of the gate.

Had I known that full world completion might have made things smoother to this degree, I’d have given more thought to doing it. I believed (which is true) that you could get everything you needed in the jungle. The only issue with that is that there are only 40 points in the jungle across all maps, so you either need 100% jungle HP completion if you start without enough to unlock the spec (which leaves you with nothing new to do by then, pretty much), or you have to go back to the old world and fill out enough HPs to make it more bearable (but, as we know, they only give one point each).

I just thought I’d add my thoughts to yours, since map completion shouldn’t be taken as a given when calculating how time consuming the unlocks are.

(edited by cygnus.8913)

[SPOILERS!] Ending opinions

in Guild Wars 2: Heart of Thorns

Posted by: cygnus.8913

cygnus.8913

Yeah I loved everything up until the ending. Absolutely no closure. It just… ended. No aftermath or anything. No talking to your friends, holding a ceremony, a funeral/memorial for the lost ones, nothing at all. Just stabby stab Trahearne, THE END.

Was one of those “Is that it?” moments. I mean, what happened? Every story we’ve had so far has had a conclusion, yet nothing here. Very unfulfilling.

Stabby-stabbing Trahearne was worth its weight in gold, though. ANet knew he was considered a glory, story hogging salad, and gave him a dignified end. Bye bye, salad hogger.

The boss fight was very buggy and I completed it in a party. I died from a flying piece of debris on the airborne phase, though, and had to spend the rest of the fight (as the party leader) shouting random things while watching the others fight. Then the portals to stun Mordy didn’t work, so the group wiped. We go back in and the fight hadn’t entirely reset (yay us), but the dialogue starts again from the beginning. Very odd.

Things I don’t know..

Is Zojja ok?
What’s up with that egg? (I guess I missed its significance). And who the heck is Glint?

[story spoiler] chapter 14 doesn't progress

in Bugs: Game, Forum, Website

Posted by: cygnus.8913

cygnus.8913

I had the same thing happen (not in a party, though).

I started the story and the first set of tracks would update, but the second wouldn’t. I then started the previous chapter again, went back to chapter 14, exited the map and other tricks people have used…and I’m now stuck on the first set of tracks. Nothing I can seem to do will update it.

Elite Specializations & Hero Point Feedback [Merged]

in Guild Wars 2: Heart of Thorns

Posted by: cygnus.8913

cygnus.8913

I’ve been trying to think of why HoT is different for me. After all, I’ve played WoW, FFXIV, AoC, Archeage, TERA, WAR online, SW:ToR, TSW, Neverwinter Online, and other flashes in the pan.

These games make you level to access new abilities and content in particular areas of the game, and I couldn’t have found it too much of a slog, because (in those games I enjoyed) that’s exactly what I did.

The one difference between HoT and the others, though, is that there’s nothing to break this up besides WvW. There are no new dungeons in HoT to run when you want to take a break from the areas. In other games, when I get tired of new zones for a while, I’ll run instanced content for a ‘break.’ For a PvE player who wants their elite spec and masteries in this game, there is nothing but the jungle. It’s like being force fed chocolate cake.

It would be nice to have more ways to accomplish the same goals.

Elite Specializations & Hero Point Feedback [Merged]

in Guild Wars 2: Heart of Thorns

Posted by: cygnus.8913

cygnus.8913

1) Hero Challenges that you don’t have the prerequisites for should be in RED not green.

2) Hero Challenges that can’t be realistically soloed should be renamed GROUP Challenges and have a different symbol.

3) All events should be visible from everywhere in the zone… with mouse-over tips that includes the event progress info.

4) Every event needs a rally point so players can get back to the event without having to run back across the map from a waypoint thereby losing credit for the event. Contested waypoints should be reconsidered in HoT for the same reason.

5) Diminished Returns should be removed from the HoT maps. Because of Masteries, experience gain should not be diminished on any maps throughout Tyria.

6) Newbie PvP player lockouts conflict with participation in guild pvp missions. There needs to be guild-wide unlocks for guild pvp missions.

7) Elite Specialization grinding and Masteries grinding would be fine IF the expansion wasn’t about playing with those Elite Specializations and Masteries instead of earning the content players paid real money to get. Players paid for this content, but now they have to endlessly grind to earn it in game. The grind wall is too high for content players just paid for. I will be sick of the new maps before can play them with the Elite Specializations and Masteries.

1 to 4 are great ideas for players on both sides of the fence.

Elite Specializations & Hero Point Feedback [Merged]

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Posted by: cygnus.8913

cygnus.8913

My suggestion. Keep the 400 point cost for the first play through, but reduce it by half for alts.

Elite Specializations & Hero Point Feedback [Merged]

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Posted by: cygnus.8913

cygnus.8913

The maps are a lot more fun once you’ve unlocked mushroom jumping, gliding and updrafting. I’m about 38% complete on my Chronomancer (who started with about 100 points) after about 10 hours of play. That might be slow compared to others, whose mileage may vary.

Having said that, the mastery requirements to unlock everything including story progression means that players are zerging mobs with stacked XP boosters and ignoring events to unlock these as quickly as possible (not all of them of course, but there are player trains that just run around bashing mobs).

Elite Specializations & Hero Point Feedback [Merged]

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Posted by: cygnus.8913

cygnus.8913

The mastery system as only been available for 15 hours. Your complaining about it being forever is just pure over dramatization. Congratulations on being awarded the William Shatner award for dramatic excellence.

First, thank you for saying, in your first sentence, my very thoughts: “It’s been less than 16 hours, and that’s ’forever?” Secondly, thanks for a smile. I’d love to see the statue that goes with that award.

I know you’re just trying to inject some levity, but in a thread full of unhappy players, a response like that is like a drunken Facebook post – if players still feel the same way a week from now, two weeks from now, about this system, you’ll never live that kind of flippancy down in the community.

First rule of dealing with complaints – you can acknowledge how a person feels about something without agreeing with them. Try it, you’ll get people on side.

I think Gaile does a grand job most of the time of what is frankly a thankless task of listening to and appeasing two groups who want different things whilst having to answer to the third who pays her rent – but I saw this type of thing before in the Traits thread and its really soured me after months of patiently calling out issues – I only hope peoples unhappiness with this is not going to be a repeat of that debacle.

Myself – ive read around, ive not been able to play today because of lag and it seems that slow though it will be my best bet is to gather enough Hero points in WvW then move into the Jungle only when I have enough to at least be able to move around the map with Glider and Mushroom help as vertical maps tied to content blocks dependant on hero points locked within said maps is a total turn off to me.

People should be able to move around without having to cover most of the expansions maps to be able to become the spec they want to play as – crikey even WoW wouldn’t pull this sort of rubbish.

It is a thankless job and as the forum ‘face’, you’re going to be the pinata. There’s no response that will make everyone happy and it’s not in your power to make the sort of decisions that will make people happy. I do understand, I’m engaged to a game dev who has as you can imagine interactions with community people.

But on the other side of the coin myself, as just someone who plays games and has read a lot of forums over the years, humour is just misplaced as the first thing to use when players are complaining in these numbers. It just says to the readers that you took the time to read the posts but didn’t think they were worth addressing. And perception is everything, not what you intended.

Elite Specializations & Hero Point Feedback [Merged]

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Posted by: cygnus.8913

cygnus.8913

Ok, done some farming of hero points in WvW and here are the results:
- Time spent: 4h.
- Way spended: Pure PvD optimized farming (karma train, killing all guards, trying always to get catas or rams…).
- Bonus: I have the celebration bonus which gives +100% WvW experience.
- Hero points gained: 41.

Doing maths, I will need 80h per character of pure PvD farming, or 40h with WvW experience boost.

I need to get, at least, 2 full elite specializations, which will require 80h of pure farming. I’ve played about 2500h since the game started, so I need to spend more than 3% of the time I’ve spent in this game in intensive PvD farming to be able to use skills and traits.

This is blatantly ridiculous and there’s no way this can be considered character progression.

I don’t think 40 hours is too bad (I know your example is with a booster) to max out the spec. I’d be happy with that – it’s pretty much what a traditional MMO would have you do to obtain ten levels.

Why are the zones so empty?

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Posted by: cygnus.8913

cygnus.8913

Verdant Brink has a lot of people. Some of the other zones, especially the nooks and crannies, have few people there either because they don’t have the mastery to get there, or they haven’t found the path.

I’m sure they’ll fill out more in time.

Elite Specializations & Hero Point Feedback [Merged]

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Posted by: cygnus.8913

cygnus.8913

The mastery system as only been available for 15 hours. Your complaining about it being forever is just pure over dramatization. Congratulations on being awarded the William Shatner award for dramatic excellence.

First, thank you for saying, in your first sentence, my very thoughts: “It’s been less than 16 hours, and that’s ’forever?” Secondly, thanks for a smile. I’d love to see the statue that goes with that award.

I know you’re just trying to inject some levity, but in a thread full of unhappy players, a response like that is like a drunken Facebook post – if players still feel the same way a week from now, two weeks from now, about this system, you’ll never live that kind of flippancy down in the community.

First rule of dealing with complaints – you can acknowledge how a person feels about something without agreeing with them. Try it, you’ll get people on side.

masteries are pure content streching

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Posted by: cygnus.8913

cygnus.8913

So is leveling.

Levelling can be done almost anywhere. If you don’t like one option for grinding, you can go do another instead.

Mastery points require you to grind specific piece of content to get the point. Then go grind somewhere else.

Then there are the pay to win elements. Masteries are a mechanical benefit to your character. Some mastery points require living story achievements. So if you don’t have the living story, you have a choice:
– Miss out on the mechanical benefits
– Buy the living story in the gem store.

I agree that masteries would be a more fun system if they weren’t region locked, but I can’t honestly think of a way to do that that doesn’t also make old content obsolete as new content and masteries are added. Like, let’s say we go forward in time to another expansion, and you could do all the materies with XP from anywhere. Now you can completely skip all the magumma jungle progression by getting XP in the new expansion, meaning magumma becomes a ghost town people only go to to click hero points or farm special mats.

They tried that approach when they made southsun, and as a result southsun in usually completely unpopulated, and thus not very interesting to run around. It becomes obsolete, wasted content just like low level zones in more traditional MMOs, and it gets even more wasted the more content is added to the game. That’s a problem, as it makes the early game extremely unfun for new players, and you see a lot of mmos getting around this system by giving people instant high level characters, effectively making that already barren content even more barren, basically giving in to the problem rather than attempting to fix it.

Masteries being region locked ensure there’s always some sort of legit reward for playing all the parts of the game, no matter when you start playing it. I’d love a different solution but I honestly can’t think of one.

Players will play in zones they find fun. Southsun is a ghost town because it’s pretty boring imo. Masteries act as a funnel because if you could get mastery points by doing content in the core game, those players who prefer more ‘vanilla’ maps and world variety would drop the jungle like a hot rock.

I like the jungle, but I’d spend less time there if I had more of a choice. If you could level HoT masteries in the core game, and the jungle became a ghost town, it wasn’t good content to begin with.

Elite Specializations & Hero Point Feedback [Merged]

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Posted by: cygnus.8913

cygnus.8913

Well, the good news is that there seem to be plenty of hero points. The bad news is that many of them are locked behind masteries which require multiple ‘levels’ to unlock. At least masteries are account wide.

The maps are slightly annoying to me as I’ve never been a fan of verticality/maze-ness to this degree. I like the jungle, but dislike not having a choice but to play there for progression (barring some PvP) – your choices are green, green, and green and brown. I already miss the diversity of the core game.

Submit your refunds

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Posted by: cygnus.8913

cygnus.8913

No thank you, I’m happy you are enjoying or looking forward to enjoying the game. I wish you all the best but for those that are unhappy because they are being sold an incomplete product, well we have every right to expect a refund.

Enjoy your HoT Expansion, I hope you have many hours of entertainment.

Do we know when raids will be in? I plan to do those, but figure it’ll be a while before my chrono can play them. I am disappointed with the HP requirement but figure tomorrow I can get a very rough idea of how long it’ll take (or not if it’s very walked behind masteries.)

Submit your refunds

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Posted by: cygnus.8913

cygnus.8913

At least try the game first? Could be the upset with hero points won’t actually take that long. Also, not sure how raiding will go down without elites and let’s face it, nobody will be able to jump straight in with those anyway.

Playing Nice and Exploits

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Posted by: cygnus.8913

cygnus.8913

If I find a bug
I will post a nice haiku
To explain it all

Most considerate,
Though if you find an exploit
Please don’t post it here

Elite Specializations & Hero Point Feedback [Merged]

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Posted by: cygnus.8913

cygnus.8913

I have officially lost interest in this thread. Reading a laundry list of useless ire is accomplishing nothing. Off to other threads. GLHF!!!

I imagine ArenaNet is reading it laughing at how with HoT they are really pulling one over on the more casual players. I’m sure if you hounded them they would probably refund your money for the expansion at this stage but I don’t expect them to change their view. It’s clear they no longer care about the casual player base and their aim is to maximize profits off items like gem store XP boosters by providing mastery’s that require XP and reinforcing the need for those mastery’s by tieing the Elite Spec unlock to them (you have to have the mastery’s to get to certain points in the map where those beefy 10-pint hero challenges will be and you’ll have two a do a lot of HoT map competition as well). Want to do HoT casually? You can meet your Elite Spec sometime in 2016. Meanwhile the group you play with are on-line 24/7 grinding away for theirs as you go out of sight and out of mind. I believe Heart of Thorns is an expansion designed to flush the casual players from the game or to push them out of the PvE part of the game.

Whoever set the rules for Elite Unlock

  • must have all core specialization trait lines maxed
  • must spend 60 hero point just to unlock (no traits get unlocked with those 60 points, that’s just to make the panel available with zero elite traits)
  • No ability to use Spirit Shards or other items to contribute to Elite Spec

Whoever set this up hates the casual GW2 player. Their new mission is to make you give up the things you love outside the game to grind. It’s no different from other MMOs but it is a very different message than what they were preaching in their pre-launch 2012 manifesto. It signifies they have sold out the casual player to the hardcore player demands.

I can’t see that being their intention. Hardcore players are only a minority of the playerbase. You go too hardcore, you wind up like Wildstar.

Anyone not buying HoT and still playing ?

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Posted by: cygnus.8913

cygnus.8913

Most MMO Xpacks are mandatory for continuing to play the game

For WoW, you don’t need to buy xpack to play the game.

Sure you don’t NEED it but you will be playing a single player game after about a week. Also like 99.9% of the content in WoW Xpacks are for Xpack only.

True, but this is probably not the reason why many people are not buying HOT. It seems that many people are not buying because they don’t think there is enough content in HOT. The amount of new content in a WoW xpac is really much more. I think people do have to play other MMOs to conclude that the content in HOT is less than a normal xpac.

Honestly, after reading the posts here, I start to wonder whether I have made a bad decision on preordering the game…

My most recent experience with an Xpack was FF14 and I can tell you the content in that Xpack is so much less than what is in HoT. They did the same thing with releasing Alex raid after the original Xpack launch, in addition they added less skills, less character progression (bigger numbers only), what looks like the same amount of story content and nearly ZERO for non xpack purchasers or casual players. Also its worth noting that most of the content in Heavensward and WoW Xpacks are maps and zones meant to level you up that you will NEVER go back to again, except on a new character for their levels.

Imagine of HoT was just adding 500 to each of your stats in exchange for ~20 hours of grinding through a couple linear story maps 10 or so times each.

This is what I meant by people here clearly don’t play MMOs typically, to say HoT has no content is a total lie. Every new map is endgame here and none of them are sacrificed for pure level grinding.

Heavensward:

  • Four(?) new dungeons
    *One raid with two tiers thus far
    *Three new classes
    *Upgrades to existing crafting/gathering disciplines
    *Flight
    *One new continent

HoT:

*No new dungeons (fractal changes only)
*One raid
*One new class and new skills and a new weapon for each class (elite spec)
*Gliding
*The jungle – size unknown.
*Upgrades to existing crafting

I also personally loved the story in Heavensward. Not to mention FFXIV already had ‘elite’ specs – they’re called jobs. All classes/jobs can be unlocked on a single character, they have downleveling for their ‘dynamic events’ and having a max level character gives you a boost to leveling alts.

If HoT gives me as much as Heavensward, I’ll be very, very pleased.

Elite Specializations & Hero Point Feedback [Merged]

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Posted by: cygnus.8913

cygnus.8913

For me, this isn’t about the requirement, but how you’ll have to achieve it.

Some folks are saying ‘but you had to level in the base game, so what’s the difference?’ Those people are 100% right about the first part, but there is a difference in the second part.

In the base game, you could take a level 79 to Queensdale and ding 80 by doing the events there. The elite specs force players into the jungle as it’s the only efficient way to max them.

The core game isn’t like WoW (despite the comparisons, and thankfully) in that you can take a max level toon and still enjoy early content. The jungle in this expac seems like not an addition to a huge and varied world, but a funnel. And yes, I know other MMOs do it like this.

Now the jungle might be great, but unless it’s absolutely huge and varied, like the base game’s world is, I’m going to view leveling elites on my alts as a chore. A real chore.

The real question is for those saying it’s no big deal, is it going to be fun? That remains to be seen.

Elite Specializations & Hero Point Feedback [Merged]

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Posted by: cygnus.8913

cygnus.8913

Can we stop calling people who went out and did entire world completion on their alts just to prepare for this “casual/lazy/want everything handed to them/whatever.”

I think the disparity here is what’s really awkward and shocking. It’s like, what’s the point of doing normal hero challenges now when one challenge in the jungle gives you more points than entire non-Orr maps in central Tyria

Anet is deliberately making the real world into a free-to-play realm, minimizng it’s value to veterans.

Which is a silly thing to do with 90% of available content.

Their goal is to make the old world unattractive so veterans buy the expansion. Levelling alts, however, can only be done in the old world. Perhaps they dislike altitis?

The jungle does look awesome. But it does seem really odd to give ten times the HPs in the jungle. It introduces a vertical progression typically reserved for trinity MMOs to GW2, which was all about horizontal progression – the HPs are just levels, essentially. Pre expac, I could go nuts in Queensdale for days grinding out events if I wanted (Queensdale is still one of my favourite areas of the game).

What if I don’t like the jungle? What if I like it for a while and then prefer the mustiness of the old world to the endless greenery? Why can’t I get the same progression in the old world at even an approximate pace? It’s jungle overdose time.

(The jungle could be awesome, but as Fawlty Towers put it):

BBasil Fawlty: So, uh, this is your new menu.
Colonel Hall: [reading] Duck with orange; duck with cherries; duck surprise.
Mrs. Hall: What’s duck surprise?
Basil Fawlty: Er… that’s duck without orange or cherries.
Colonel Hall: I mean, is this all there is – duck?
Basil Fawlty: Umm… yes… done, of course, in three extremely different ways.
Colonel Hall: And what do you do if you don’t like duck?
Basil Fawlty: Ah, well, if you don’t like duck, uhhh, you’re rather stuck.

The basic argument is that the jungle is harder content, and many of these may require masteries to reach. In addition they may be just plain harder to obtain in a mechanical sense compared to core tyria. Fights or jumping sections could be harder, etc.

The theme of HoT is “PvE that doesn’t suck” compared to core tyria where literally everything in the open world can be accomplished by hitting 1 and rolling your face across the keyboard. It’s basic risk/reward mechanics at work.

How well anet balances challenge with the HP payout remains to be seen, but that’s the general idea at work.

Also keep in mind that hero points are a finite resource, but elite specs are not. Elite specs are an ongoing system, and that necessitates a relationships between the specs and offering more hero points. This means that hero challenges are considered, like mastry points, an ongoing advancement system to make sure new maps, expansions, etc. have content in them that players need to do for the sake of horizontal progression so that there’s a compelling sense of ongoing character progression throughout new content.

Lol @ “PvE that doesn’t suck.” I think GW2 did the best it could without a trinity, and I didn’t see any indications in the last BWE that anything had changed significantly (the wyvern was cool, but the content didn’t seem harder, just longer – my very initial impressions).

As a comparison, FFXIV recently had a new expansion called Heavensward. Parts of it were great, fabulous – other parts were ‘oh gawd, I have to do this again.’ They had one zone in the expac which was practically designed for flying – lots of verticality and places hard to reach that weren’t easily visible from the ground. I viewed it as a chore to play through that zone on my characters.

GW2 is great in the base game because there are some zones I really like (Queensdale, Gendarran Fields, etc) and other maps that I personally don’t rush to do (Orr is one of them, though I do some champ farms there). I can get progression in the base game by doing events anywhere I want. Now I have to get progression in the expansion by doing events in the expansion only unless I am prepared to work ten times as hard/ten times as long for it. Remember ‘the entire game is end-game?’ That’s one of the best draws of GW2. Now the entire endgame is endgame. It’s not innovation.

Elite Specializations & Hero Point Feedback [Merged]

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Posted by: cygnus.8913

cygnus.8913

Can we stop calling people who went out and did entire world completion on their alts just to prepare for this “casual/lazy/want everything handed to them/whatever.”

I think the disparity here is what’s really awkward and shocking. It’s like, what’s the point of doing normal hero challenges now when one challenge in the jungle gives you more points than entire non-Orr maps in central Tyria

Anet is deliberately making the real world into a free-to-play realm, minimizng it’s value to veterans.

Which is a silly thing to do with 90% of available content.

Their goal is to make the old world unattractive so veterans buy the expansion. Levelling alts, however, can only be done in the old world. Perhaps they dislike altitis?

The jungle does look awesome. But it does seem really odd to give ten times the HPs in the jungle. It introduces a vertical progression typically reserved for trinity MMOs to GW2, which was all about horizontal progression – the HPs are just levels, essentially. Pre expac, I could go nuts in Queensdale for days grinding out events if I wanted (Queensdale is still one of my favourite areas of the game).

What if I don’t like the jungle? What if I like it for a while and then prefer the mustiness of the old world to the endless greenery? Why can’t I get the same progression in the old world at even an approximate pace? It’s jungle overdose time.

(The jungle could be awesome, but as Fawlty Towers put it):

BBasil Fawlty: So, uh, this is your new menu.
Colonel Hall: [reading] Duck with orange; duck with cherries; duck surprise.
Mrs. Hall: What’s duck surprise?
Basil Fawlty: Er… that’s duck without orange or cherries.
Colonel Hall: I mean, is this all there is – duck?
Basil Fawlty: Umm… yes… done, of course, in three extremely different ways.
Colonel Hall: And what do you do if you don’t like duck?
Basil Fawlty: Ah, well, if you don’t like duck, uhhh, you’re rather stuck.

Elite Specializations & Hero Point Feedback [Merged]

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Posted by: cygnus.8913

cygnus.8913

Honestly, I think this is a very good thing. This system encourages you to fully explore the jungle while still allowing you to make up some of the difference with central Tyria mastery points.

They’re called ELITE specializations for a reason guys. It’s part of the progression. I’d much rather have this than some stupid gear grind. This way, instead of just powercreeping up, you’re gradually unlocking some new skills, traits, skins, and runes.

No, you won’t have your Elite Spec fully completed on day 1 (well, maybe you will if you go hard enough), but I’m pretty sure that’s the POINT. It gives you something tangible to work towards while still enjoying the expansion. If you people consider this grind, it means you consider simply playing the game a grind. If that’s the case, why are you still playing?

For one character I’m sure it’ll be fine. But it depends on how much content there is in HoT – we have four new zones and no way of knowing how much landmass we’ll actually have to play with. The cynic in me thinks this requirement is to compensate for what isn’t going to be a lot of content by time-gating access to elite specs with this many HPs.

You need 60 hp after all is unlock on your character. level 80 already nets you all that more or less. any extra goes towards the other. so if you just did level 80 and that it, you can easily do 6 jungle hero challenge and bam elite time. True, unsure how easy 6 will be, but in the beta, I recall at least 3 in easy reach, though I explore more then worry about them.

You could be entirely right. It’s all speculation until we dig in, I suppose.

I do have the HPs on some of my characters to unlock, and I don’t mind the requirement as such, but in the original game I had well, the whole game to run around and unlock things – a lot of world. I know HoT’s maps are multi-tiered, but it just doesn’t look like much to me right now. They have disincentivized going back to the original content because the challenges give you ten times the points, and given that they aren’t launching with any new dungeons, I suppose I’m concerned about the content becoming rather stale after doing it with all my alts.

But again, you could be right.

Elite Specializations & Hero Point Feedback [Merged]

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Posted by: cygnus.8913

cygnus.8913

Honestly, I think this is a very good thing. This system encourages you to fully explore the jungle while still allowing you to make up some of the difference with central Tyria mastery points.

They’re called ELITE specializations for a reason guys. It’s part of the progression. I’d much rather have this than some stupid gear grind. This way, instead of just powercreeping up, you’re gradually unlocking some new skills, traits, skins, and runes.

No, you won’t have your Elite Spec fully completed on day 1 (well, maybe you will if you go hard enough), but I’m pretty sure that’s the POINT. It gives you something tangible to work towards while still enjoying the expansion. If you people consider this grind, it means you consider simply playing the game a grind. If that’s the case, why are you still playing?

For one character I’m sure it’ll be fine. But it depends on how much content there is in HoT – we have four new zones and no way of knowing how much landmass we’ll actually have to play with. The cynic in me thinks this requirement is to compensate for what isn’t going to be a lot of content by time-gating access to elite specs with this many HPs.

Elite Specializations & Hero Point Feedback [Merged]

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Posted by: cygnus.8913

cygnus.8913

The requirement doesn’t bother me as much as the thought of doing that on all my toons. I have all professions besides Thief and Warrior at 80.

As an altoholic, if this requirement does turn out to be too grindy, it will put me off playing the game somewhat, as I can’t ‘stick’ with one profession for long periods.

I suppose the unknown is: is it going to be as fun to level up in HoT (this system is essentially another form of leveling) as it was/is in the base game? If it is, then I won’t mind. If it isn’t, then this will ruin the game for me.

Not complaining, as I have no idea how much content is in HoT, or how much enjoyment I’ll get from it. Disappointed there weren’t any new dungeons, but that’s by the by.

Random thoughts: why I just can't enjoy GW2

in Guild Wars 2 Discussion

Posted by: cygnus.8913

cygnus.8913

I remember having some of the same first impressions of the game as the OP did, that the game was unintuitive mechanically – like what stats should I pick for my gear- how much do they actually give me DPS wise, so I know that a condi build is better for me than a zerker setup? The game could make this more transparent imo.

For dungeons I sort of agree. I’ve always been a dungeon runner in MMOs – GW2 dungeons are fun, but poorly designed. Skipping big parts of the dungeons is related to mob aggro and I agree that’s pretty borked – really, mobs should ‘stick’ with you in a dungeon instead of running back. But it’s been this way for so long that people would complain (a lot) if it ever did change, and it’s not going to be changed at all now that dungeons are being put to one side. (I’m not saying it would be more fun to fight your way through all those mobs, but I don’t think the dungeons were ever intended to be played that way). So yeah, you do get scenarios where people expect you to know when to run and yes, plenty of groups will leave you where you fall and if you’re a new player who doesn’t know when to do that, it’s a very strange experience (and an unpleasant one in your friend’s example). I also agree that dungeons aren’t as cooperative as the rest of the content because their focus is on speed vs reward. A large chunk of the playerbase only run them for their rewards and newbies or lowbies get in their way. Maybe that’s part of the reason ANet aren’t supporting them any more.

Having said that, I am disappointed that there are no new dungeons in HoT. For me, dungeons are such a staple of MMOs that I struggle to imagine an MMO expansion without a single added dungeon.

SPvP I can’t speak to because I don’t do it very much.

Now that I’ve said all that, if you can overlook some of the issues above (or join a good guild/make your own groups and be very specific about the type of person you want/all welcome) then the game can be a lot of fun. It has its own charm and niche.

Economy Questions Repost

in Guild Wars 2: Heart of Thorns

Posted by: cygnus.8913

cygnus.8913

Hey, John Smith. I have some questions.

1. Why do you hate PvE so much?
2. Why does Anet have to make so many bad decisions?
3. Why are you trying to force Fractals? They’re not fun.
4. Why don’t you add real dungeons and just remove Fractals from existence.
5. Why is your response to #4 a bullkitten answer? :^)

Here, ladies and gentlemen, is a brilliant example of how not to get questions answered. Stellar peevishness slathered with smarmy entitlement. Really first rate.

Yeah, because these garbage changes warrant anything else. Not.

They don’t warrant abusive posts. I wouldn’t want to field posts like that as part of my day job – I imagine devs and related people don’t either.

Maybe don’t make terrible changes that nobody would ever think wouldn’t have terrible backlash?

I know Anet doesn’t do a lot of it, but they could think about that for about 4 seconds and realize this was a bad idea.

We don’t know enough about these changes yet, is all I’m saying – and posts like that don’t encourage people to be more forthcoming about what they’re trying to accomplish.

Economy Questions Repost

in Guild Wars 2: Heart of Thorns

Posted by: cygnus.8913

cygnus.8913

Alright,

So what I can see is that not only was the community not thought of in this decision, it was completely just pushed to the side and basically told that here you go play this content, it is the only way that “you will be able to get to your goal faster” and we are making dungeons more bothersome to the point where you shouldn’t even do them…. seems logical a game that based it self of the community is deciding to mess up what the community already enjoys. they are afraid that they will have less people in the new zones so they want to just force them in it…. lowering drops and making dungeons less effective seems to be a horrible way force players into an expansion… now it is about money…. make the dungeons not as good make people buy HoT and that is going to be the main gold income…..

The thing is that people are not seeing the bigger picture. What they did should make sense once the expansion releases.

If there was a bigger picture why not be up front about it rather than saying “we are nerfing this just because”

Honestly there is no reason to nerf Salvage and Dungeons unless they really did not have faith that they put enough rewards in new zones to make players play in those zones. That is a soft incentive which retains the integrity of old content.

Right now, yes I could do dungeons to get gold but I am also incentivized in a positive way to go to places like Silverwastes event/chest map if I want more mats to use or sell rather than pure gold. What they needed to do is simply make the new zones worth it to run rather than force ppl to play it because “it is the best content we have left”.

It might be better to wait and see. Devil’s advocate here:

If (and I don’t know this to be true) dungeon rewards were contributing to a large influx of gold into the player economy causing inflation, the simplest means of removing that would be to nerf the rewards, rather than having to tune lots of other stuff elsewhere.

If (and I don’t know this to be true) certain materials intended to be rarer were much more common than intended, and certain materials intended to be more common were much rarer than intended, that creates instabilities in the economy in terms of crafting and intended value/scarcity.

I do think the dungeons could use extra token drops if their gold rewards are taking a hit, though – it would incentivise players collecting the skin sets, for one thing.

Economy Questions Repost

in Guild Wars 2: Heart of Thorns

Posted by: cygnus.8913

cygnus.8913

Hey, John Smith. I have some questions.

1. Why do you hate PvE so much?
2. Why does Anet have to make so many bad decisions?
3. Why are you trying to force Fractals? They’re not fun.
4. Why don’t you add real dungeons and just remove Fractals from existence.
5. Why is your response to #4 a bullkitten answer? :^)

Here, ladies and gentlemen, is a brilliant example of how not to get questions answered. Stellar peevishness slathered with smarmy entitlement. Really first rate.

Yeah, because these garbage changes warrant anything else. Not.

They don’t warrant abusive posts. I wouldn’t want to field posts like that as part of my day job – I imagine devs and related people don’t either.

Economy Questions Repost

in Guild Wars 2: Heart of Thorns

Posted by: cygnus.8913

cygnus.8913

I’m a little confused about the dungeon nerfs with a mind to incentivising Fractals further. Fractals are, after all, a series of mini dungeons, albeit with scaling difficulty. I say potato, you say potayto.

My concern is that the Ascended grind will become really onerous if there is no more efficient way to obtain materials for it. For light armour wearers in particular, the materials are really expensive.

John, can I ask – given that higher level Fractals and (disputably) Raids are likely to require Ascended gear much of the time, this (more of a) ’buyer’s market’ you plan to create: will it make it easier for players to collect Ascended gear in terms of its constituent materials? If the end result is that it takes players longer to accomplish the same goal, that’s just adding extra mileage to the gear treadmill so players can reach that content. If it creates a more level playing field in terms of newer and older players, that’s a great change imo, and I can see what you did there.

Having said that, I understand if you can’t answer that, because the price of silk would probably tank if you did.

Party System, Dungeons and Leveling

in Guild Wars 2 Discussion

Posted by: cygnus.8913

cygnus.8913

Being kicked from your own party does suck and I’ve had it happen to me on one of my leveling alts.

Best way to avoid it is to be as specific as you can in the party finder. Best to put ‘all welcome, not 80s only’ in my experience. Now if you are 80 and are still getting kicked then I dunno what to tell you. I agree it’s very annoying and extremely rude.

I can’t say I share your frustrations about the other stuff, though.

Elitism and newer players

in Fractals, Dungeons & Raids

Posted by: cygnus.8913

cygnus.8913

I can see both sides of this. I see why 80s want to bring 80s in the best gear, and I see why sub 80s want to be included. Well, when I say included, I mean the ratio of 80 groups to non 80 groups very evidently favours 80 groups, which evidently makes sense given how old the game is now.

Exactly this – I would say there are more active 80s in the game than there are active non-80s. The active non-80s should be looking to become 80s and thus be a part of the “big group” so they can be included.

The idea of being 80 and having some of the best gear in the game to do AC P1 would have been hilarious to me – like ‘seriously?’ Now if you roll a new toon, you find the older players sorta pulled the ladder up behind them.

This also is largely in fact that Anet gave dungeons better rewards. And thus people came in to farm those rewards.
I don’t know if you were around before the reward revamp to dungeons ( giving any path a 1+ gold reward) but before then there was no “toxic dungeon community” – people didn’t run dungeons – and that was just the way it was. CoF P1 was farmed – the rest ignored unless you needed the tokens or achievements.

With the new rewards – came new incentive to play – and thus the farmers took over – and for good reason. At introduction the rewards were very good.

My experience has been though (avoiding the obvious 80 meta groups playing my alt) that a lot of these groups aren’t being specific about who or what they want, so you jump in and you get jettisoned out.

True – because these people playing a lot like they do expect things to be a certain way – nor do they care that one person gets kicked.
They expect that people should “know by now” how dungeons are done – because the majority does them a certain way.
And just like in most real life cases – majorities don’t care about minorities.

It’s not the end of the world by any stretch, but my argument is that it’s a bad experience for a new player if it happens frequently enough. We were all new and noobish once upon a time.

Absolutely – it must be a pretty terrible experience to join and get kicked ( possibly insulted) and never know why.

I don’t think I was around when the rewards got revamped. I played intensively at launch, took a break, and come back from time to time. I’ve been playing FFXIV for about the past six months – had a blast, but kinda ran out of content. I’m also an altoholic – I have problems deciding on a class to ‘main’ at any one time, so I have 80s now in everything but thief and warrior. I came back to the game a couple of weeks ago and only really noticed what I wrote my OP about since then, but it could be that I wasn’t paying much attention back then. I actually remember getting more shinies when the game launched, and my luck is awful for drops – 26 globs of globby goop from a S2 story chest today, among other junk items for the forge. Remember when Black Lion Chest keys dropped on a not impossibly rare basis? Those were the days…

Anyway, it will be interesting to see how the meta turns out in the expac. It’s been really good to discuss this with yourself and the other posters. You’re probably right that not much can be done about it, which is a bit of a shame. I am going to console myself by gambling on the TP in dreams of becoming impossibly rich…Silverwastes farming is sucking the marrow right outta me.

Elitism and newer players

in Fractals, Dungeons & Raids

Posted by: cygnus.8913

cygnus.8913

I do catch your drift and just to make it clear I wasn’t posting with the intent of singling you out at all, but I read about 90% of the posts on the thread so far (or at the very least, skimmed through them) and there’s quite a lot of people under the impression of how this community is supposedly awful.

It’s certainly not perfect and there are obviously a lot of problems that need to be addressed, but people on here really need to understand that elitism is something that will always exist in the world of gaming and like any MMO, there is a large spectrum of good, bad, nice, mean, stupid, and intelligent players.

In that regard, it can be very similar to real life and as such the best way to handle a situation is often times the same way— ignore and avoid those that cause you trouble to the best of your ability.

With no offense to anyone the things you’re talking about Miku are part of human psychology – it’s called hedonic adaptation.

The better off you are the more sensitive you become to issues that would be considered inconsequential in other circumstances.
You see this in games and in real life – you might think people who “have it all” live peaceful stress-free lives but that’s not actually true – simply their sensitivity to stuff that stresses them increases and their general level of stress tends to stay at about the same level.

So while some people are really worried and uncomfortable about not having anything to eat or a place to live others express similar levels of worry and lack of comfort regarding matters such as pronouns or what clothes to wear and so on.

First world problems? I dunno whether I’d apply what you’re talking about to raising a topic like this (I have a degree in Psych). If we apply this principle to every suggestion or debate on these forums, there wouldn’t be many of them. Should we not discuss these things because there are worse things going on in the world? Are we being over-sensitive in our cushy lives? Sometimes a cigar is just a cigar, you know.

We should discuss them – what I’m saying is simply that human beings adapt.
They adapt to good and bad conditions – which is an intrinsic trait that allows us to survive incredibly harsh conditions.
If humans couldn’t adapt like this past generations that were forced to live in very difficult, hostile and deadly conditions would have simply “given up” – but they didn’t – they just took things as “the norm” and pushed on.
The reverse is observable today – many things that would appear as wonders straight out of a utopia for people just a few dozens (not to go as far as hundreds) of years ago are considered “baseline” and not even given much thought. We consider them a given and thus still find room in our lives for the so called “first world problems”.

I do believe that yes – ultimately we’re being over-sensitive – we see it in many aspects of our society – humans have once again adapted and take a huge number of things for granted. The risk there is as far as I’m concerned immense.

But that’s simply a different discussion all together. I would simply like to add that gamers 10 years ago didn’t push as much to be “included” – and if people didn’t like their play style these gamers were much more open to changing and adapting – in contrast today’s gamers seem entitled( I make this claim with no intent of aiming any of it at you – you seem to be a very moderate person).

When I wanted to do The Fissure of Woe in GW1 and couldn’t find groups I tried to join a FOWSC ( speed clear for FOW) – and when I was booted for having the wrong build I didn’t flood the forums ( as many players do today) with cries of “elitists are ruining my life” – I simply looked up the FOWSC meta, got the right build – watched a youtube video on it and then went with a group. And it worked. I got FOWSC done.

Why is it that people don’t do this anymore?

Good post.

I can see both sides of this. I see why 80s want to bring 80s in the best gear, and I see why sub 80s want to be included. Well, when I say included, I mean the ratio of 80 groups to non 80 groups very evidently favours 80 groups, which evidently makes sense given how old the game is now.

But the thing is that when I started the game, there was no meta. My toon got an e-mail saying ‘hey, come to this dungeon’, I went with other newbies and we did the best we could. The idea of being 80 and having some of the best gear in the game to do AC P1 would have been hilarious to me – like ‘seriously?’ Now if you roll a new toon, you find the older players sorta pulled the ladder up behind them. Do I understand why? Sure, because it’s less efficient and players have less tolerance for ‘carrying’ people because the game doesn’t encourage or reward it. My experience has been though (avoiding the obvious 80 meta groups playing my alt) that a lot of these groups aren’t being specific about who or what they want, so you jump in and you get jettisoned out. It’s not the end of the world by any stretch, but my argument is that it’s a bad experience for a new player if it happens frequently enough. We were all new and noobish once upon a time.

Elitism and newer players

in Fractals, Dungeons & Raids

Posted by: cygnus.8913

cygnus.8913

I returned the game recently prior to HoT, after being a day one player.

I decided to level up an alt – a little Asuran Elementalist. I’ve been leveling her up with a mixture of WvW, world PvE and dungeons.

Several times in the past week, I’ve been kicked from groups, before the first boss (sometimes even before I enter the dungeon), because I am not level 80. I’ve even been kicked from my own group (one I formed to get past the ‘80 exp zerker only 4k exp’ groups). Sometimes, I’ll join a group that doesn’t specify 80s only and be kicked for not being 80. In fact I just had a lovely conversation with a most polite soul who insisted that I get my main for Twilight Arbour or gtfo.

Now don’t get me wrong, players are entitled to set their own ‘filters’ on who they want to join their group. I avoid those ‘full 80 zerk’ parties like the plague anyway. But I can only get around this insistence on top level gear to play lower level content by creating my own groups and being very specific that everyone’s welcome and it’s not an 80 only run.

This ‘culture’ of making sub 80 players feel about as welcome as a fart in a spacesuit is not going to endear it to new players. These welcome parties expect players to know everything.

Guild Wars 2 used to be well known for its community. It still has a great community, just not when it comes to dungeon runs. I half expect to see ‘Blue Moa run, 80 zerk 4k AP’ next. FFXIV beats this game hands down for genuinely helpful players. New players who come in after HoT are going to find experiences like these incredibly off-putting. Why has the game become like this?

In a game where the game starts at level 80 – and where most players are already level 80 – the simple fact that you’re not 80 means you don’t fit in.
And if you don’t fit in people will kick you.

The older the game gets the more stale the “gameplay” experience becomes – and the population in the game shifts towards a more “reward-oriented” instead of “gameplay and experience oriented” group.

Why? Because the old content is old – and people who played it for gameplay or experience got bored and moved on – so most people that are left are “reward-oriented” they stuck around because their fun is in the rewards not the content itself.
And for those players a non-80 character is a problem – because it means it will take them longer to get their rewards – which is against their play philosophy.

Well, my Ele hit 80 today (whee!). Not in zerk yet, though.

I agree with your assessment. It could just be that I forgot things were like this – I did take a long break.

FFXIV has down-leveling in its dungeon system and dailies that revolve around them (rewards only motivation). Yet I’ve seen (and been) raid geared characters paired with fresh players who were patient and helpful to a fault, with ‘elitism’ being very uncommon. I guess the difference is that FFXIV gives you no choice who you’re matched with if you want those rewards – when people have no incentive to be more inclusive then you’re right, they generally won’t be. For the benefit of new(er) players, though, the game could use a random matchmaking system with greater rewards for completion. ‘Spose I can’t really blame the players when the game mechanics encourage this sort of thing.

Having said that, I’ll try to make a point in future of taking varied groups to dungeon content so I don’t become exactly what I’m complaining about now that the alt I was leveling is 80. All I ask is full Ascended and 10k AP. Sheesh.

Random matchmaking with different players is something you can’t add retrospectively to a game without causing massive damage and uproar. People don’t like their freedom taken away – especially their freedom to associate with others.

This sort of system works with games that have it from the get-go – you start out with it and if you want to accept it you do and if you don’t you don’t – but adding it halfway through a game’s life cycle is very very bad design.

New players have to adapt – but that’s true for every game – plus matching new and old players together opens a huge door for conflict and abuse on both sides.

Imagine that with the FTP system you can make endless “newbie” accounts to troll others and with random matchmaking there’s nothing they can do about it.

I for one lean towards the other side of the spectrum – I feel people of different playstyles and mindsets should interact with each other very little – and the more filters we have in between the better – avoiding conflict and stress on both sides.

Good points, although perhaps if it wasn’t mandatory, it would be more ideal. I guess though that if the rewards were very good, people might consider it mandatory. So perhaps you’re right. In which case, maybe in time there might be better ways for groups to add criteria for runs, so it’s clearer as to what groups want sometimes – e.g. minimum gear required filters and such.

Elitism and newer players

in Fractals, Dungeons & Raids

Posted by: cygnus.8913

cygnus.8913

I do catch your drift and just to make it clear I wasn’t posting with the intent of singling you out at all, but I read about 90% of the posts on the thread so far (or at the very least, skimmed through them) and there’s quite a lot of people under the impression of how this community is supposedly awful.

It’s certainly not perfect and there are obviously a lot of problems that need to be addressed, but people on here really need to understand that elitism is something that will always exist in the world of gaming and like any MMO, there is a large spectrum of good, bad, nice, mean, stupid, and intelligent players.

In that regard, it can be very similar to real life and as such the best way to handle a situation is often times the same way— ignore and avoid those that cause you trouble to the best of your ability.

With no offense to anyone the things you’re talking about Miku are part of human psychology – it’s called hedonic adaptation.

The better off you are the more sensitive you become to issues that would be considered inconsequential in other circumstances.
You see this in games and in real life – you might think people who “have it all” live peaceful stress-free lives but that’s not actually true – simply their sensitivity to stuff that stresses them increases and their general level of stress tends to stay at about the same level.

So while some people are really worried and uncomfortable about not having anything to eat or a place to live others express similar levels of worry and lack of comfort regarding matters such as pronouns or what clothes to wear and so on.

First world problems? I dunno whether I’d apply what you’re talking about to raising a topic like this (I have a degree in Psych). If we apply this principle to every suggestion or debate on these forums, there wouldn’t be many of them. Should we not discuss these things because there are worse things going on in the world? Are we being over-sensitive in our cushy lives? Sometimes a cigar is just a cigar, you know.

Elitism and newer players

in Fractals, Dungeons & Raids

Posted by: cygnus.8913

cygnus.8913

I returned the game recently prior to HoT, after being a day one player.

I decided to level up an alt – a little Asuran Elementalist. I’ve been leveling her up with a mixture of WvW, world PvE and dungeons.

Several times in the past week, I’ve been kicked from groups, before the first boss (sometimes even before I enter the dungeon), because I am not level 80. I’ve even been kicked from my own group (one I formed to get past the ‘80 exp zerker only 4k exp’ groups). Sometimes, I’ll join a group that doesn’t specify 80s only and be kicked for not being 80. In fact I just had a lovely conversation with a most polite soul who insisted that I get my main for Twilight Arbour or gtfo.

Now don’t get me wrong, players are entitled to set their own ‘filters’ on who they want to join their group. I avoid those ‘full 80 zerk’ parties like the plague anyway. But I can only get around this insistence on top level gear to play lower level content by creating my own groups and being very specific that everyone’s welcome and it’s not an 80 only run.

This ‘culture’ of making sub 80 players feel about as welcome as a fart in a spacesuit is not going to endear it to new players. These welcome parties expect players to know everything.

Guild Wars 2 used to be well known for its community. It still has a great community, just not when it comes to dungeon runs. I half expect to see ‘Blue Moa run, 80 zerk 4k AP’ next. FFXIV beats this game hands down for genuinely helpful players. New players who come in after HoT are going to find experiences like these incredibly off-putting. Why has the game become like this?

So you say you’re getting kicked by the community and yet you tell us the community is great. You just slapped yourself. You see the community is bad to you. It’s either you go with the flow of elitism or play with your friends/all welcome/casuals/whatever. I see those kind of posts all the time getting kicked kicked and kicked blablabla.

I didn’t contradict myself – the world PvE community is fine – there aren’t any world PvE mechanics that encourage the kind of behaviour I’m talking about in my OP.

I’m also not saying that the groups who kick are ‘bad people.’ I don’t think the current game mechanics encourage people to be more helpful in this situation of course.

That you see these sort of posts all the time might indicate it’s perceived to be an issue?

Not so much in the habit of slapping myself, but thanks.

Coming from other mmo's (suggestions)

in Guild Wars 2 Discussion

Posted by: cygnus.8913

cygnus.8913

I do agree about the trash skipping in dungeons, but it’s the quickest way to beat the content, so nobody’s going to do otherwise (path of least resistance and all that). I’m a bit surprised that wasn’t fixed – I thought that was a bug way back when (or at least not intended). It does suck if you don’t know the run and get munched on by the skipped mobs running the gauntlet, but you’ll learn where those places are.

Mounts would be nice but they’d also look out of place, since they wouldn’t be faster than walking speed. There are some in the game, but they’re not designed to get you from point a to point b quickly. They’re just cosmetic.

The Trinity I agree with. I accept the game the way it is, but that is what it’s mostly missing in my opinion – I just think encounters are designed better around a trinity setup. There will probably be a ‘soft’ trinity in the expansion, which I’m very interested in.

Damage meters are not a good idea – those work in hard trinity MMOs, but it would make this community really toxic.

(edited by cygnus.8913)

Elitism and newer players

in Fractals, Dungeons & Raids

Posted by: cygnus.8913

cygnus.8913

Yesterday I played through a Sorrow’s Embrace with a party of 4 new FreePies (F2P-account holders).

It was a long and very fun run.
I had fun, because it was super cool relive how exploring a dungeon for the first time is.
And they had fun because they felt like they had super support asura on their team.
A real great time.

I really start loving all the new people that come into the game exploring everything for the first time and having loads of fun.
Looking forward to be using Scrapper’s function gyro a lot in the future.

That’s awesome. Are FTP players easily recognizable? I have seen groups saying no free players, but I wouldn’t know which ones were free if I ran into them.

Elitism and newer players

in Fractals, Dungeons & Raids

Posted by: cygnus.8913

cygnus.8913

This game is the best you can expect from a modern game. It’s not the games fault, it’s not this communities fault, it’s simply the way the internet has become. I’ll say this is not the best community I’ve seen in an MMO, not even the second best, but it’s not nearly as kittenome people make it out to be. It’s not any worse than anything you’ll see at this point.

I do miss my old EQ community, where I could let strangers just put their dungeon path purchases on a tab and pay me the next time they saw me, or even just pay me whenever they got the cash, I literally never didn’t get paid. I was worried once as the person disappeared after it was over for like 2 days, the next day I get a whisper from them to meet me in the main hub so they could pay me. Really awesome community in that game, but that was a super old game, and still had it’s negatives, on the PVP servers we certainly mastered griefing (I was a kid then so I participated my fair share, my guild even got famous at the time for one of it’s members http://www.notaddicted.com/fansythefamous.php) thankfully that was pretty much reserved for the PVP servers and left there. The non PVP servers if someone was a jerk, you simply didn’t play with them, never really had issues.

Anyways getting off track in nostalgia (if you want a laugh that link is pretty funny, note you couldn’t kill people under level 6 on PVP servers, so he did a lot of things to mess with people, some of the most beautiful trolling/griefing I’ve ever seen), but GW2 is as good as it gets now. Follow that same mentality I saw in EQ and you don’t have many problems. Treat people with respect, avoid people that are jerks (you can usually tell withing the first minute of playing with someone) and your time isn’t wasted often. I’ve personally had very few issues. The thing I find most trollish in this game is the megaservers

Interesting link, I didn’t know EQ was like that. My brother used to play it a lot. I got hooked with WoW and my future lack of productivity was history.

I definitely agree that the internet has become more trollish, but that some games encourage that more than others. A game’s design encourages certain types of player behaviour (emergent behaviour).

GW2 has done away with most of the things that encourage poor behaviour in other MMOs. It doesn’t encourage (or at least not sanction) cheating and swindling players like Archeage did because it is part of the ‘yo ho ho and a bottle of rum’ experience. It doesn’t allow for kill stealing like WoW did, so other players can help you achieve your goals in world PvE (a brilliant addition).

What the devs did for dungeon PvE was also done with the best of intentions. MMOs get older and the lower level dungeons would have become ghost towns (ish) down the line if they didn’t make it rewarding to do so. Ergo, you have a large glut of level 80s doing this content, but taking new players or under 80 players is the least efficient way to do that – naturally these players will be relatively excluded because they are now a hindrance.

I personally think this could be bettered somewhat with random grouping tools, as long as the rewards are worth it to the player. Aside from wanting to be helpful or welcoming, there is no incentive to take random 50 Joe to your nth run of dungeon x. This is one area where FFXIV did it right: have a daily linked to a random group dungeon, give extra rewards if the player hasn’t done it before, and give extra rewards for completion. Throw in some achievements around that for the achievement hunters and newer players will be less reliant upon the ‘charity’ of other players or the availability of their guildmates to run the content. It’s Pavlovian but I think it’s got potential.

Elitism and newer players

in Fractals, Dungeons & Raids

Posted by: cygnus.8913

cygnus.8913

I do catch your drift and just to make it clear I wasn’t posting with the intent of singling you out at all, but I read about 90% of the posts on the thread so far (or at the very least, skimmed through them) and there’s quite a lot of people under the impression of how this community is supposedly awful.

It’s certainly not perfect and there are obviously a lot of problems that need to be addressed, but people on here really need to understand that elitism is something that will always exist in the world of gaming and like any MMO, there is a large spectrum of good, bad, nice, mean, stupid, and intelligent players.

In that regard, it can be very similar to real life and as such the best way to handle a situation is often times the same way— ignore and avoid those that cause you trouble to the best of your ability.

I agree. The OP was because I couldn’t avoid the gits because they often don’t make their entry requirements specific. It would be a shame for newbies to run into that, especially for content that was kinda intended for them.

Elitism and newer players

in Fractals, Dungeons & Raids

Posted by: cygnus.8913

cygnus.8913

If you guys think this game’s community is terrible I’m actually kind of glad you never had to experience something like Runescape’s, where you actually had to be scared of people finding out about your Skype or any other applications you used (people would often times make names related to the ingame name they had) because they would do anything and everything they could to DDoS you so that you would die while disconnected and they could loot your stuff, both in PvE and PvP settings.

You should be grateful that there’s nothing terrible to deal with on this community other than elitism and trolling, as opposed to having everything in your bank wiped from being keylogged and having to worry about interacting with people knowing that so many people were scamming and social engineering people into trusting them so they could lure them and steal everything in a heartbeat. You actually had to be careful about letting people know you were wealthy on this game due to the fact that it would make you a bigger target for abuse/hacking. If you were wealthy, you had to worry about whether or not somebody is being kind to you to try to one day be able to snatch your stuff.

Also having tried Archeage last fall, can say without a doubt that community was horrible by comparison. The map chats were literally filled with autotypers, racism and people trash talking new players.

Seriously, this community is angelic compared to what else is out there. I feel like I’m getting too old having said all of this because it’s just like… I don’t know, I’ve experienced so much worse on so many different levels including people sending death threats over pixellated wealth, real life harassment and hacking of emails/facebooks and whatnot… and I’ve not heard of anything as remotely terrible happening on GW2 in nearly 3 years of gameplay other than getting phishing mail and kicked from pug groups from the LFG etc.

Forgive me for being insensitive to your issues, but get some thick skin. Forget the elitism on this game because it is so inconsequential in the grand scheme of things it’s just stupid to let it affect you so much. There are so many different things you can do to avoid it, such as joining guilds and making friends that you can play with for one.

I did play Archeage and yes, its ‘decent to crummy player’ ratio didn’t motivate me to play long term. I didn’t play Runescape, but that doesn’t sound like fun…also doesn’t sound like their game was very stable. If it was more hackable then Archeage then you have my condolences, as I thought that was pretty bad.

I’m not physically upset, I thought it was something worth discussing. No forgiveness necessary: I’m insensitive to your insensitivity, or I wouldn’t have made the post in the first place. I’ve been playing MMOs for 15 years, so I know what to expect on gaming forums, if you get my drift. Yes, for the sake of argument, GW2’s instanced PvE community is not the worst out there. But it’s not the best either.

(edited by cygnus.8913)

Elitism and newer players

in Fractals, Dungeons & Raids

Posted by: cygnus.8913

cygnus.8913

I returned the game recently prior to HoT, after being a day one player.

I decided to level up an alt – a little Asuran Elementalist. I’ve been leveling her up with a mixture of WvW, world PvE and dungeons.

Several times in the past week, I’ve been kicked from groups, before the first boss (sometimes even before I enter the dungeon), because I am not level 80. I’ve even been kicked from my own group (one I formed to get past the ‘80 exp zerker only 4k exp’ groups). Sometimes, I’ll join a group that doesn’t specify 80s only and be kicked for not being 80. In fact I just had a lovely conversation with a most polite soul who insisted that I get my main for Twilight Arbour or gtfo.

Now don’t get me wrong, players are entitled to set their own ‘filters’ on who they want to join their group. I avoid those ‘full 80 zerk’ parties like the plague anyway. But I can only get around this insistence on top level gear to play lower level content by creating my own groups and being very specific that everyone’s welcome and it’s not an 80 only run.

This ‘culture’ of making sub 80 players feel about as welcome as a fart in a spacesuit is not going to endear it to new players. These welcome parties expect players to know everything.

Guild Wars 2 used to be well known for its community. It still has a great community, just not when it comes to dungeon runs. I half expect to see ‘Blue Moa run, 80 zerk 4k AP’ next. FFXIV beats this game hands down for genuinely helpful players. New players who come in after HoT are going to find experiences like these incredibly off-putting. Why has the game become like this?

In a game where the game starts at level 80 – and where most players are already level 80 – the simple fact that you’re not 80 means you don’t fit in.
And if you don’t fit in people will kick you.

The older the game gets the more stale the “gameplay” experience becomes – and the population in the game shifts towards a more “reward-oriented” instead of “gameplay and experience oriented” group.

Why? Because the old content is old – and people who played it for gameplay or experience got bored and moved on – so most people that are left are “reward-oriented” they stuck around because their fun is in the rewards not the content itself.
And for those players a non-80 character is a problem – because it means it will take them longer to get their rewards – which is against their play philosophy.

Well, my Ele hit 80 today (whee!). Not in zerk yet, though.

I agree with your assessment. It could just be that I forgot things were like this – I did take a long break.

FFXIV has down-leveling in its dungeon system and dailies that revolve around them (rewards only motivation). Yet I’ve seen (and been) raid geared characters paired with fresh players who were patient and helpful to a fault, with ‘elitism’ being very uncommon. I guess the difference is that FFXIV gives you no choice who you’re matched with if you want those rewards – when people have no incentive to be more inclusive then you’re right, they generally won’t be. For the benefit of new(er) players, though, the game could use a random matchmaking system with greater rewards for completion. ‘Spose I can’t really blame the players when the game mechanics encourage this sort of thing.

Having said that, I’ll try to make a point in future of taking varied groups to dungeon content so I don’t become exactly what I’m complaining about now that the alt I was leveling is 80. All I ask is full Ascended and 10k AP. Sheesh.

Elitism and newer players

in Fractals, Dungeons & Raids

Posted by: cygnus.8913

cygnus.8913

Being kicked from yuor own group is pretty funny lol

Yeah, I suppose it is.

Well, I figure the best way to avoid it is this…if I join a group that doesn’t specify zerk/80s only, and everyone else is an 80 (like my experience today), I’ll just say:

“Hey, is this 80s only?”

And if they say yes, (like today) then I’ll just go “Okay, thanks” and leave. Beats being booted before I start.

I dunno why my experience doesn’t tally with others in this thread who report very little of this. I’m not going to pretend I’m pro in dungeons, but I certainly don’t think I’m bad at them, and I don’t think I fare much worse than anyone else. I haven’t been kicked mid dungeon – it’s either right at the start before we start clearing or just after I’ve joined, which to me says I didn’t fit the group composition they were looking for. It’s also not an issue for my 80 toons – just my little 75 staff ele.

On the upside, I’m not that far from 80 now, so I can look forward to no more of this stuff until I roll Revenant.