Showing Posts For funky fat thighs.1267:
Remember the time engi first got elixir gun and we didnt have to slot nades for every build? Yeah, those were the minutes.
Dont forget that you can get some pretty valuable stuff from the ToT bags. After opening about 600 i got a teal gemstone, which people tell me was worth 1k in gold before halloween
im not a patient guy but if i hold on to it the price should rise after halloween.
Also if mystic forging is your thing, there are many exotics to be found inside the bags, especially in the personal ones. If you get unlucky, at the very least you can sell the corn you get on TP, it is a loss at the end of the day but i cant personally resist the chance of rare shinies
Only downside really is clicking one bag and it filling your entire inventory -.-
As a pve player it was a pretty underwhelming patch, but im unfazed by the changes. Yes i was hoping for some more buffs for the glorious engi master race but at the very least maybe fire bomb can somehow be part of the power rotation now.
As for rev and mes changes, i do play both classes & anyone who says their class is now unplayable must be joking. Naturalistic resonance got nerfed by 13%. 13%!!! Its so minor that i seriously doubt it will cause a shift in the meta: probably only at the highest levels or organized / guild play. As for mesmer i dont personally agree that the signet can only share one stack of might now, but it can still be used to prolong the quickness that everyone was so bothered about: from what ive seen it can still provide around 1/3 uptime if combined with the inspiration trait. The buffs on auto attack were pathetic to be honest… But hey, theyre buffs at least.
Cant honestly speak for the rest of the classes but it doesnt seem that the changes were wholly unfair. The only thing im really puzzled about is of the changes have actually stopped the issue in wvw?
Some people have said without the dragons that a trip to cantha would be impossible: but remember that in cantha there are no charr, sylvari, norn or sylvari: supposedly the last known emperor of cantha was xenophibic and shunned what he considered to be ‘lesser’ races. Imagine going over to this version of cantha where you are spat on depending on your character’s race, being segregated from the general population or having them seek to kill/ enslave you. ANet know how to make interesting villains, which could unify the continent in order to take them out or smth. Long story short there is no place in the world i would love to see more than cantha in gw2
If gw2 wasnt around, i wouldnt play MMOs. Hell if it werent made i probably wouldnt play games, period. GW1 was a fantastic game for its time, but I for one am so happy that instead of ANet making an improved version of the original that they decided to go in a completely new and original direction!! I will never tire of the combat in this game, evading is so responsive and it feels great to mitigate damage in this way, along with blocks etc that you have on your weapon & utilities etc.
Before gw2 i was a WoW player and i gotta say that its playstyle and many other MMOs like it are so old an stale. Mitigation based on chance, executing the same rotation for almost every situation and having to take hits constantly, with the mentality of ‘kill it before it kills you’. It just doesnt interest me anymore , and according to what i look for in a game ANet and their creation are the only ones doing it right. As you say, the game is well polished and an absolute blast in many aspects – i only wish that there was more of it!
I agree, there are too many engineer utilities that arent used because they are pointless compared to a kit in the slot instead
Going around this map for the first time was the only moment i felt i was truly exploring in this game…. Its a real shame that it gets so much hate, people only seem to want boring flat landscape maps where its immediately obvious where things are. I dont know about you guys but i cant stand vanilla maps for this exact reason.
Not sure what possible use anyone would get out of mounts when there are waypoints everywhere. Also mounted combat, while an awesome idea would never happen sadly
Yeah what is that upgrade remover in the gem store all about anyway?? It should be 1/10th of its current price, i assume theyd make alot more sales that way…
Well i know what im gonna be doing when i get back on the game
HoT Hero Points need a severe nerf
in Guild Wars 2: Heart of Thorns
Posted by: funky fat thighs.1267
I don’t understand why you can’t solo. i can solo them all
Depends entirely on the class, build and mechanics of the character i’m using..
I’ve a couple of characters that can solo virtually anything and then others that are just not as capable for it..
HoT is a lot easier to solo for certain classes and playstyles and a lot harder for others..
suffice to say taking different classes and builds through the same content has different results..
Yeah… Classes like rev, warrior anf thief are a blast to solo on which is why im not really in favor of this change… It actually feels rewarding to take down these enemies on your own. Personally i hated the vanilla HPs where every ‘challenge’ was an absolute doddle to take down. I dont like ones like the balthazar HP where it seems the only solution is to zerg it though. Maybe the solution is to add in another tier of enemies that still have the hard hitting attacks, but with reduced health to help along classes that dont have as much sustain?
Ive had it too but have never killed an anomaly type boss – though i have completed ls3 thus far. Its creepy as hell and i wish theyd expand on it somehow!
First time i saw one of these it spawned almost on top of my toon, scared the crap out of me
A jumping puzzle is in the next map! Source: http://dulfy.net/2016/09/06/gw2-lw3-episode-2-arrives-sept-20-with-ring-of-fire/
Ooh i cannot wait for this
hope the JP is decent and we get to see the mursaat again!
Thanks for all the replies guys, i do wish that the JPs in new areas were recognised as achievements for example, however i am glad i can still get my JP fix in the new maps
Aside from gathering the content in HoT is super rewarding, lots of stuff to salvage and you can end up getting a lot of gold after a few hours
So riddle me this anet, you have new maps with new design which are very much vertical in geography… You now have GLIDING, masteries which allow easier travel but you chose to leave jumping puzzles out? Unless im missing something, ive spent a good amount of time on the HoT maps and found zilch, just checked the wiki now and i cant find anything resembling a jumping puzzle…
Yesyes, you could argue that the entirety of the map is a JP; i personally think that it would be seriously awesome if you got all the way above the trees in auric basin and found exalted style platforms, or if you fell all the way down to the bottom of verdant brink and saw a gap in the vines….i know you get flack for almost everything you guys do nowadays, and i know the JP in silverwastes wasnt exactly a hit (I for one was amazed to find that the ground was hollow!) but i would love for you guys to try something like this sometime… I just remember that i never had more fun in GW than when i stumbled upon that puzzle in meta province
thanks for reading!
I think a rather easy fix to turrets is to make them medium health, highly damaging but have crap range. That way they could be used to control space in competitive game modes and introduce a new play style for engie, also giving us a rest from the mind numbing boringness that is grenades in both pve and pvp
Played since beta, 2500+ hours. I ain’t mad tho punches wall
Engineer for me, love that there’s so many skills & so much to keep an eye on. Close runner up would probably be thief as I find with many classes you run out of evades…. not with this one
I side with what most people are saying here; as a veteran gw1 player, its strange to think that something almost purely cosmetic would take so much excitement away from the game… I created my first human character about a year ago because yes, they are the most boring and uninteresting race of them all… Especially since the game hasnt clung to traditional fantasy races such as dwarfs, elves etc as playable races. Honestly, like a lot of people i am disappointed with the amount of skins in the game & especially the pitiful number that came out with HoT release.
Okay so charr are obscenely difficult to armor in some cases (god help those medium pieces), but i couldnt imagine the game without them – same with asura even though i, not particularly fond of them. I just hope that anet can deliver on the skins in the near future
PS sylvari master race! Forget them asuras
pippi peppermint … sylvari engineer
hat-festive hat
coat- sneakthief
legs- firstborn leggings (sylvari cultural)
boots- magitech
gloves- nightmare court
Error 404: pants not found
Agreed, the only medium chestpieces I can stand are t3 human & glorious, everything else is just so much buttflaps….
When will Anet understand that people like armors like heavy armageddon leggings, council heavy legs & t1 asura legs? Nobody except for female chars wants to wear a kitten skirt….unfortunately that’s 90% of armors in gw2. One thing (among many things) that the original Guild Wars got right is armor sets…
Is there any reason why these are so ridiculously overpriced right now?! Just going around Snowden Drifts for a while netted me about 6 gold including the iron ores i got.. Currently im in the process of crafting an ascended set & i see no reason why i should bother earning money in the new areas as the rewards are rubbish since people discovered a bunch of the materials to be pretty useless, this stuff is currently on par with orichalcum / ancient logs!!
Thoughts?
Apparently not
Anyone know anything about when the Zodiac sets are going back on the Gemstore? need those pants so bad :’(
I feel your pain – all male characters here & while I think they did a great job with the sylvari racial sets (which most of my characters wear a combination of), I can’t help but feel I really struggle making my medium armor wearers look good. Hell I was actually forced to grind PvP which wouldn’t usually partake in, to get the medium glorious chest piece … which is incidentally, the only medium chest without some sort of skirt in the game… The. Only. One.
Would definitely welcome some armor designs which aren’t trenchcoats/ skirts
So I just thought I’d throw in my two cents here about a concept relating to (from what I’ve seen) one of the hottest topics regarding the expansion; dungeons & instanced gameplay…. the community looks to be split in two on the matter, with seemingly more people on the side of bringing more open world gameplay with the expansion… however there are a lot of people coming from previous MMOs / the original Guild Wars (myself included) that would like to see more or drastically changed instanced modes return with HoT.
There are a sizeable amount of concerns around Dungeons and instances at the moment, main ones being the stale zerker meta / bugging / stacking & the fact that ANet doesn’t seem to want to carry on with the formula as it disagrees with their vision of challenging the usual conventions of an MMO; so what I thought of is this: Large dungeon-style instances with an unlimited player cap.. at first the idea might seem similar to what we already have with open world bosses (i.e. Silverwastes), though these already have their own handful of problems, e.g. auto-attackers , AFKers, limited contribution…the list goes on. But what if these ‘dynamic dungeons’ were designed around the idea that if you die inside them, you are kicked out & returned to the open world?
I haven’t done too much thinking on the idea, I just think it would be awesome if you started with a party of say 100… or whatever a map limit is, and your numbers are slowly whittled down by challenging encounters & difficult bosses… maybe even environmental hazards! It could create extremely tense situations where you & a few others are the last ones standing after withstanding all the area had to throw at you, & you risk losing a huge reward on a final boss if you don’t pull through: Of course it could be beginner friendly at the start so casual players could partake, but gradually get steeper & steeper in difficulty for the hardcore players (such as myself :p). Apart from weeding out auto-attackers if they’re not on their toes & AFKers if they don’t progress throughout the instance, I feel it would be a very unique experience, which of course would fulfill ANet’s idea of keeping away from the conventions of a traditional MMO.
It may be a dumb idea when you look into it, & it’s probably too late anyway at this stage considering the beta testing has already started… just thought it was a cool idea I’d share with you guys & see what you think. Thx for reading!
Lol, it’s hard to hit a thief when you’re getting headbutted by unicorns :p
Nice video anyways. Thieves are real good in that fight due to their abundance of dodges – I’m usually the last man standing when it goes bad, but the prison he casts always gets me eventually
Shadow arts is still totally viable imo, but is now completely stifled by Acro. I now find I can run out of fights much easier than I can stealth out of them, and that just didn’t used to be the case. The healing and mitigation options you get in Acro are so much more consistent thanks to our SA friend revealed…now 33% stronger!!1
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Right. I still believe that the damage increase on quickness is not to be sniffed at if you want to burst
I’m a pve guy so you’ll have to bear with me. Usually either this or sigil of rage will trigger within the first few seconds of a fight..
A huge fan of quickness, this does really suck but let’s not forget this is still a 50% damage increase. I still wouldn’t trade it for any of the other t2 traits.
I’m so relieved that they didn’t do the whole stealth stacking Nerf, but at the same time pretty tired of consequent nerfs to PvE. I’m sure quickness was a real problem in PvP for classes like thieves against warriors, but was it in PvE? No, no it wasn’t. Anet’s excuse for this is ‘we don’t want people to feel as though they are playing a different class’ in regards to balance changes. So the intention is good, but in reality all they’re doing is giving random and needless changes to classes that don’t warrant or require them. Necessary, right…?
I’ve always been a fan of Anet and supported their ideas, but they could really stop this balancing nonsense now. PvE, PvP & WvW are all completely different environments and should be balanced accordingly. They realised this in the original game, so they need to stop this kittenry and realise it NOW.
Because of the disparity between what people have witnessed in dungeons, it appears no one knows whether thieves are actually good in groups xD I can definitely vouch for them in terms of DPS and believe if GC does even better than a warrior; if not alongside a warrior. Yes they are renowned as being squishy but… that’s a pretty easy counter. With a decent health pool and something like 15 in Acro you may find this class has much more survivability than others in certain situations. Yes you may never have had to spec into extra vitality on other classes, but you do with this one…
I don’t think they would ever let people have OP combinations like tough/vit/healing. But additions like a cavalier’s armor set would be nice!!
It’s strange as some of the more obscure prefixes are already out there – like rabid & soldiers, from TA & AC respectively.
So what we’re basically saying is that most classes are viable if not better than warriors in this instance.
But tbh I can tell people who are absolute morons apart from people who are half-decent…most of the time. On a couple of occasions I’ve had parties who say ALL RUBY ORBS, OR KICK!!! Even though there’s runes out there with 3-4% flat damage increases. Honestly it goes to show just how much they understand this game… treating it like WoW all the time. You will get nowhere with these people.
Can’t say the bug in question has ever happened to me on a champion…. it was primarily skill points.
I don’t mind this change in particular – I often found it quite amusing that you could sit on the enemies agro after CNDing out and they would not even attempt to come for you…
What I fear is that although this change seems innocent enough, stealth will repeatedly be struck with nerfs – and through no fault of PvE’s! Apparently shadow refuge eventually will not be able to stack with itself, so theoretically… you would be revealed by standing in it the full duration…..!?
This is just what I’ve read from the SoTG thread but honestly guys, it doesn’t seem like stealth is going to be worth the effort in time (PvE wise). Ofc I use all the weapons so I won’t stop stealthing entirely – I just don’t focus my build around it anymore. Mega-dodging w/ 15 Acro, withdrawal & SoA + SB is still incredibly good for survival. I’ll just miss my former play style I guess.
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I guess it’s just a sure bet that your warrior will be a big hand to your group, but with a thief it’s more considered 50\50 if they’ll be kitten hot or abysmal.
How do you cure that kind of player mentality? For starters I would’ve said that thieves needed to begin with something more than 10,850 health. It’s just not enough to play around with, whereas if you played with certain other classes you may not need to spec into those defensive stats at all.
After the patch I’ve had to stay above 20k hp to endure most onslaught moments in dungeons, and had to give up SA in favour of acro for super-dodges. And although I can’t nip in/out anymore I can still achieve everything I need to in combat, without deaths. If I had a standard amount of hp, I’m pretty sure I wouldn’t be able to do any of that.
But it’s true what people say – stealth will only get you into trouble now, and there’s no explanation or excuse for it. If it was for the benefits of not losing agro when doing a skill point, ‘overzealous’ might be a word to describe it…
What confuses me is that there are plenty of posts about warriors HB not being effective – even posts about axes dealing more DPS. And what I find is that it’s the same everywhere: there seems to be a great delusion going on in these forums where everyone’s class that THEY play sucks against everyone elses class. Which of course, makes no sense.
In my opinion, thieves are the very best at DPS in PvE, but not without a host of disadvantages. They deal dps better because of the insane damage multipliers they can achieve – with 25\30 in DA&CS, You can get up to a 45% damage increase on top of the 3000 atk power you’ll probably have. And to my mind, no other class can hope to get that much additional damage.
Now, this would probably mean the warrior is still ahead in dps due to their buffs, which is why a thief really shines when used in conjunction with a warrior, because that might will only make your multipliers stronger.
Also, anyone who thinks thieves have no support, and I mean NO support has to be a joker. Granted they will have less than other classes, but their support is of the offensive type – cripple, weakness, blind, stun. These conditions are completely viable for PvE – anyone who thinks they are ‘above’ these beneficial conditions and refers to the game as ‘ezmode’ will never be able to deny that they HAVE wiped in the past. It won’t have just been on bosses.
I’m not trying to say that they are indisputably the best class: there are better options out there for support. But I do believe they have some things going for them, and are the best in certain factors. Finally, I don’t really believe at all with my experiences that thieves are just ‘OK’ in PvE…
Puts his cursor somewhere on the screen, and disables reticle targeting :p
Man, that would be hard.
I hate DR too like most others do, but others are right in saying that it is absolutely necessary – and the OP was a perfect example. However, the loot system overall in GW2 needs to be changed slightly – because I don’t see how it could hurt for open world champions to drop rares or even exotics once in a while, especially if you had the balls to take it on yourself. certainly gives you a sense of accomplishment rather than disappointment when you find you just put your time & effort into nothing.
In terms of raw, burst single target DPS, you can’t beat a dagger. You will always deal more damage with a dagger/dagger thief. However, sword attacks cleave so you’ll see quite a bit more damage with your regular old auto attack on a sword/dagger thief which will make you feel extremely powerful in face to face skirmishes assuming you don’t die incredibly fast, but even with that your damage is not on par with that of a dagger/dagger thief.
Technically, sword/dagger offers a tiny bit more survivability than dagger/dagger because of the condition removal/stun break attached to Infiltrator Strike, and the blind/daze attached to your tactical strike. Your Infiltrator Strike also immobilizes targets which makes landing your Cloak and Dagger significantly easy.
With dagger/dagger, you trade that for just straight up damage.
Anyone know why thief dagger is the only melee range weapon not to cleave?
We have 100B Warrior cleaving and Whriling Attack hitting everyone in its path. Not sure why…Thief is the only class that actually melees with dagger mainhand (ele doesn’t count since it’s all spells) the trade off is higher dps/burst but hitting only one target.
Our highest burst rotation consist of 3 abiltiies. Of which, 2 of them do not come from the dagger main hand.
Mug is a trait. CnD is offhand dagger. Backstab is the only mainhand dagger ability in that chain. The view of thief’s burst is taking a holistic view of the class and what offhand weapons and traits provide the best dps.
We have the perception that the dagger has the highest burst but in reality it doesn’t. The warrior mainhand axe has as much dps as the thief mainhand dagger. In the meanwhile, their axe mainhand burst skill does as much damage as backstab. Additionaly, axe cleaves thus potientially doing the same dps as a thief but hitting up to 3 targets.
In my opinion, dagger needs to cleave like all other melee weapon but keep backstab single target.
It’s a strong argument but I would beg to differ on one thing – in a single target fight, a Thief will be able to deal much more dps than an axe towards the end due to Heartseeker. Whereas warrior are limited by their burst cooldown, Thieves can continually spam this skill resulting in substantial burst damage. It’s also worth noting that a Thief can trait into many damage multipliers, Executioner being key to a D/x surpassing most other player’s DPS. Granted it’s situational, but in my opinion it puts Thieves slightly ahead of other classes when it comes to single targets.
Well I threw away my zerker set a couple of weeks ago after getting one shotted one too many times, in exchange for a mix of POW/TOUGH/VIT gear & Valkyrie. Crit damage took a slight blow, but the great thing about it is that sharpening stones and maintenance oils alike will benefit the more toughness and vitality you have. So a boost in power, but yes it does suffer from low crit chance. Not so much a problem in dungeons but even then signet, sigil of accuracy & aforementioned maintenance oil will buff your crit to a decent amount.
Orbs are a good cheap choice – I think you are quite right in saying that not many runes can beat them for the damage they bring. Personally I use runes of the ogre, which give me more power and a summon. It has a flat 4% damage increase, but depending on how much crit chance you have, you may find the crit damage found on the ruby orbs more viable. In any case, they’re pretty much the cheapest, most effective thing out there for DPS.
I would probably advise you to start dungeons when you are a higher level than the requirement. Almost every dungeon run I ever had was pretty smooth….but it’s only because I stopped trying to do them as soon as they are available :P
As a result this became what I would call ‘endgame’ – running the dungeons to the best of my ability at 80, and along the way picking up some rewards that are even awesome at max level. When I was 35 with my Thief, all I can remember doing is map completions + dailies for fast leveling, and constantly respeccing/traiting to explore the class. I’d recommend you do the same, because yeah, you do get your butt kind of handed to you when you have entry level gear + minimum level. It doesn’t bode well for Thieves that they’re one of the squishier classes, either.
The whole content thing is a matter of opinion, really. I’m 800 hours in though, and still going strong since release
Been using both for a long time, and always have gotten at least 5s of quickness every 45s. What I can say though, is that Haste (the skill) doesn’t stack too well with other quickness buffs. If you ever use it, particularly with the Improvisation trait, I suggest letting your traits & weapon proc before you use Haste – the durations just seem to overwrite one another.
if you’re lucky enough to have Improvisation generously take the haste CD off, gratz! You can get a whole 13s of quickness – a build I’m quite fond of for CoF speedruns & bosses in general.
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I don’t really understand why people keep comparing IS to HS. They both move you toward your target, but they are incomparables. HS is only really useful for the damage it provides, as mobs in PvE don’t really give you a hard time in engaging with them. Infiltrator’s strike functions more like an ‘OH SHI-’ button, and I would never spam it in the way I do with Heartseeker.
a bit off topic, but as for heart seekers effectiveness in PvE? I strongly suggest you try it on boss encounters, and discover that no other class can match THOSE numbers in single target :P
Apparently, in this next patch single target gets some limelight, whilst AoE drops in effectiveness. So whatever this patch yields, Thieves will still retain a good place as single-target kings.
Hopefully….
Well let me just say that if stealth was entirely removed, that would be it for my thief. I do play games and quite avidly, but I’m not the type to be super dramatic about minor changes that are made to the game, and yes, they have ALL been relatively minor. A major change would be something like say, removing stealth? Something like this would totally eradicate the class and take away their compensation mechanism – having mobility & control over raw power, and high HP\armor, etc.
The one thing I can take solace in is that ANET would never make such a dramatic change to their game, even if stealth granted complete invulnerability. I know this because it has happened before: I’m a long time GW1 Player, and even though that game was different in many ways, there was shadow form. A skill that would render a player virtually invincible for a period of time. Was obviously never supposed to be in a MMO from day 1, but I bought GW1 a year after it’s release, and even by the time I had finished playing it still hadn’t lost it’s mighty tanking ability. Even now I don’t think it has.
This was in a game where professions could be cross-combined, and where there were hundreds and hundreds of skills! GW2 has neither of these attributes and much easier to balance because of it. So no, stealth won’t be totally removed any time soon, and I don’t believe it ever will be. Undoubtedly mechanics may be modified, possibly in a similar manor the OP has described. But whatever it is, ANET will please both crowds.
They may have made mistakes, but I’ve absolute faith ANET always have the best intentions.
Specific weapons? Tbh I swear I’ve had it happen on all the chars I’ve levelled – warrior, mesmer, thief. Could be wrong though.
What’s particularly annoying about ‘glitch-roll’ is that it rarely happens against easy mobs, and prefers to happen vs a mega-death-AoE boss. At least in my case.
People will say that Thieves aren’t so great in dungeons because they are squishy, but they have the tools to compensate. Evasion is high, they have plenty of ways to blind & disengaging + stun breaking is an absolute breeze.
I leveled my Thief alongside a Warrior and to be honest the damage of the Thief is a bit behind some Glass Cannons… but personally I just love the playstyle – and playing medic when my team is in bad shape
I’ve been running TA recently, and this is a place where you can’t afford to be disabled for too long. I’ve had no problems than I’ve had in any other dungeons I’ve ran, and stealthing your party is great for getting past all the timesinks.
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