Showing Posts For gibzy.7329:

Skeletal Lich attempt

in Blood and Madness

Posted by: gibzy.7329

gibzy.7329

trying to get a thing going on Aurora Glade right now. come all!

Azazel Guild – Casual Russian PvX guild on Ring of Fire
http://azazel.enjin.com/

Why Skin Wardrobe should be a high-priority

in Suggestions

Posted by: gibzy.7329

gibzy.7329

Well, I have some good news for you, guys. It looks like ANet are aware of this issue, and are thinking about doing something very similar to what I suggested with this thread. In the recent interview Colin Johanson even mentions a wardrobe and how collecting skins should be supported. Here’s the link to the video with the timestamp on that question:
http://youtu.be/Jy7CcwnfUdU?t=19m40s

So cheer up, hopefully it won’t be long till we can close this thread.

Azazel Guild – Casual Russian PvX guild on Ring of Fire
http://azazel.enjin.com/

Why Skin Wardrobe should be a high-priority

in Suggestions

Posted by: gibzy.7329

gibzy.7329

A wallet for tokens is coming! That’s the step in the right direction. Hopefully soon the topic of this thread will also be implemented. Fingers crossed!

Azazel Guild – Casual Russian PvX guild on Ring of Fire
http://azazel.enjin.com/

Why Skin Wardrobe should be a high-priority

in Suggestions

Posted by: gibzy.7329

gibzy.7329

New blog post from ANET about plans for second half of 2013, with a lot of awesome additions, but unfortunately no mention about any king of skin storage…

Azazel Guild – Casual Russian PvX guild on Ring of Fire
http://azazel.enjin.com/

Cyrillic

in Suggestions

Posted by: gibzy.7329

gibzy.7329

The main issue is that there are no specific Russian servers, and this could be a rather major issue with people using Cyrillic letters on European servers.

This problem was solved long ago, since this request for Cyrillic has been floating since beta. All they have to do to prevent any drama, is to restrict cyrillic to just guild/party/whisper chats. Easy

Azazel Guild – Casual Russian PvX guild on Ring of Fire
http://azazel.enjin.com/

Why Skin Wardrobe should be a high-priority

in Suggestions

Posted by: gibzy.7329

gibzy.7329

Thanks everybody for all the positive feedback on my thread, I’m really glad there are many who feel the same need. I don’t like bumping my own threads when I have nothing to add, but I just wanted to say that.

It’s been more than half a year since I’ve made it, and things have only gotten worse. Right now I have all the bank tabs unlocked, and there’s nothing there but skins of armor, weapons and town clothes. 5 of my alts are acting as mules for things like badges, boosts and whatnot. And still my bank is filled to the brim. If I want to change my skin right now, I have to craft myself a new exotic gear set with the stats I need (and boy, these berserker sets ain’t cheap) and transfer the new skin on that, all the while storing the whole of my old set in the bank. I can’t even begin to explain how incovenient this is.

So while it’s been disheartening to see no feasible aknowledgement to this thread from the devs, I still have to hope that they saw it, or will see it with enough supporters. And maybe implement it very very very soon (I have my fingers crossed for the blog post detailing their plans for the next half year, which was promised to come out soon).

Azazel Guild – Casual Russian PvX guild on Ring of Fire
http://azazel.enjin.com/

Why Skin Wardrobe should be a high-priority

in Suggestions

Posted by: gibzy.7329

gibzy.7329

If this were incorporated into the Hall of Monuments they could go through a process of having the Hall repaired and populating it with multiple NPC’s, etc. A grand reopening of the Hall.

While I was thinking personal instance, this is also a great idea. Hall of Monuments is an awesome and nostalgic place!

Currently once you have the gear you want your likely to stop running it (unless its for fun/friends/guildies) untill you go there with an alt for the same reason (having only the need to run it with a single character and unlocking the skin, reduces the amount people will be going there).
If you unlock it on an account you only realy need to go with one charcter per armour type (or even just one character).

Yes, this could be the biggest problem with it being account wide. My reasoning for suggesting it was that there’s so many skins in game right now, and new ones are constantly added, that it’d be kitten hard for any regular player to run out of skins to collect, even on one character. As for the problem of people running a dungeon just enough times to get the skin and never returning to it again – well, first of all, there are still legendary skins, that do require dungeon tokens. While that is also a finite incentive to go there, it will keep the players busy for quite a while. Also, a simple “dungeon of the day” thing with x2 karma and gold reward will easily fix that problem for good.

Azazel Guild – Casual Russian PvX guild on Ring of Fire
http://azazel.enjin.com/

Respawn rates

in Suggestions

Posted by: gibzy.7329

gibzy.7329

I agree. At first, while leveling, I thought this had to do with the huge ammount of players in the starting zones. But even now, if I go to some secluded area, the respawn time is still crazy. Definitely need tweeking. Support!

Azazel Guild – Casual Russian PvX guild on Ring of Fire
http://azazel.enjin.com/

Why Skin Wardrobe should be a high-priority

in Suggestions

Posted by: gibzy.7329

gibzy.7329

I love this idea too! That would be wonderful, but I guess there should be some exceptions (like legendaries) that couldnt be “saved” and applied to a different weapon

Why do you think so?

Azazel Guild – Casual Russian PvX guild on Ring of Fire
http://azazel.enjin.com/

Additional Game Version: Pay Per Month.

in Suggestions

Posted by: gibzy.7329

gibzy.7329

How about instead of breaking down people’s ideas, you offer your own suggestions to
solve this major problem. And how on earth do you get to the conclusion that I am
trolling? The definition just doesn’t apply at all to my OP.

As i also said above, I don’t see the problem. I don’t personally see any huge amount of buggy or underpowered skills (you still haven’t given any examples). And I also am sure ANet is getting enough money.

Azazel Guild – Casual Russian PvX guild on Ring of Fire
http://azazel.enjin.com/

Additional Game Version: Pay Per Month.

in Suggestions

Posted by: gibzy.7329

gibzy.7329

I have a ranger main, and that class feels just fine, albeit some tweaking needed on trait trees. Also I have warrior and mesmer alts. Out of those, only mesmer feels a bit weak on early levels, but he offers such tremendous support ability, that it more than makes up for it.

So do specify which skills exactly you’re talking about, that are bugged or underpowered?

Also, where did you get the information about two people working on coding, bug fixing, and balance?

And also answer the above post of mine which specifically breaks down why your idea is bad (and no, I didn’t have fun writing it, although you’re right, it was easy, but only because your idea is that bad). Otherwise u just trolling, mate.

Azazel Guild – Casual Russian PvX guild on Ring of Fire
http://azazel.enjin.com/

Additional Game Version: Pay Per Month.

in Suggestions

Posted by: gibzy.7329

gibzy.7329

Bad idea, and here’s why:

1. No subscribtion is one of the core design elements of the game, and ANet’s phylosphy. Can’t go back on that.
2. You say there will be no disadvantages to non-paying players, and while that could in a perfect world be true, that will still mean that they will feel like second-class citizens.
3. So how exactly do you see this working? Subscribers will be playing with the new, balanced ,not buggy skills, while the free players have the old ones at the same time (getting the new ones only a couple month later)? Or are you proposing dividing the player-base in two, with different servers for each? Both are horrible ideas.
4. ANet is doing fine, and the game is very profitable, even without subscription. No change needed to their business model.

Azazel Guild – Casual Russian PvX guild on Ring of Fire
http://azazel.enjin.com/

Why Skin Wardrobe should be a high-priority

in Suggestions

Posted by: gibzy.7329

gibzy.7329

Thanks for all your support, guys. Some great constructive criticism from many of you, and I really welcome it. Keep it coming, as I’d love to debate some more on this.

I’m very aware of a few other similar threads that had great ideas in them and died (some were mentioned here). Let’s not allow this to happen. I really want ANet to aknowledge this problem, and tell us their vision for it. So bump this thread from time-to-time, ask this question on the AMA’s and QA’s the devs from Arena often hold, send this question to game talk shows and podcasts.

So cheers guys, and thanks again!

Azazel Guild – Casual Russian PvX guild on Ring of Fire
http://azazel.enjin.com/

Why Skin Wardrobe should be a high-priority

in Suggestions

Posted by: gibzy.7329

gibzy.7329

I already have a second tab JUST to store things like siege equipment (soulbound, so different chars=different stacks), dungeon tokens (max stack is only 250), etc.

Thanks for you support! A pro tip in return: you can actually transfer siege equipment between your characters, and even between your friends. This is how you do it. Log in on your alt, get a friend, and go to WWW. Take out a schematic (so that the box appears in your hands) but instead of pressin 1 or 2, press the little green arrow that drops the bunde you’re carrying. Now your friend can pick it up, and then you can log in on your main, and he can do the same process to give it to you. It’s clunky, yes, but it’s the only workaround available.

Funny story about this actually. The way I discovered this, was when fighting some guys, I ran behind enemy lines to destroy some siege, and saw a guy carrying a box, about to build something. So I started nuking him, he panicked, and instead of putting the schematic away by pressing 2, he must have hit the switch weapon button, and dropped the bundle. Which I than picked up after killing him, and ran happily home carrying a trebuchet box in my hands)

I do like the concept of this system.

A few sugested changes:
Make it character based, it makes for armours not to be cluttered for those that couldnt use them anyway (as others have mentioned). It also means that players will keep going to places, rather than just unlocking the skin and never going to that dungeon/area again on any further characters.
It also stops people wearing armour of a faction (Vigil, Whisper, Priory) they arent actually part of.

We dont realy need a higher cost in transmutation stones given there are 19 different weapon types and each armour set has 6 pieces, for 18 armour pieces. Multiply that by the number of skins.
Just on basic weapons alone there are atleast 5 skins (Ascalon, Steam, Glyphic, Basic and plant, possibly more I cant recall) and then the legendary/unique/faction skins.
So if we assume just those skins thats some 95+ basic transmutation stones(the 1-79 stone) used and 19 of the normal ones (the 80 stones), before we take into account armour (which has many more skins sets than weapons).
If made per character (like dyes, as its basically the same concept), that makes for allot of used transmutation stones.

I’m sure few people would use even close to that amount of stones in the current system. (I personaly would be lucky to have used 5 stones total and I have used only one basic stone).

Account-bound skins would mean you need to collect them only once, that’s true. But I truly can’t imagine a person collecting all skins on his main, then switching to his alt and starting to collect all skins there. Only because it’s such a huge undertaking (consider the legendary skins). 99.99% would just focus on the main, and for the alt they’ll just get one or two skins they like the best. So that doesn’t really add anything to replayability. But it does take away from player happiness.

I suggested a higher cost on transmutation stones just in response to those, worried about ANet loosing money on this (which I don’t believe they will, even if it costs 1 stone per 1 unlock).

Azazel Guild – Casual Russian PvX guild on Ring of Fire
http://azazel.enjin.com/

Why Skin Wardrobe should be a high-priority

in Suggestions

Posted by: gibzy.7329

gibzy.7329

I definitely support this idea. There are a few ‘issues’ in your prototype I’d like to address though (not sledging, just considering):
-Items destroyed when added to the gallery: Not many people would want to destroy their legendaries that they’ve strived so hard for in order to add the skin to their library. Maybe learning the skin soulbinds the item so they cannot resell it.
-Anet could possibly add a ‘rarity’ requirement as well, so that alts in white/common armour aren’t walking around like they could pwn the kitten out of anything. (this is a thought, not certain i like my own idea)
-Unlimited remodelling and costly ‘learning’ of the models seems to go against anet’s “gem store is not mandatory” idea- If I want to collect the 500 or so skins I shouldn’t have to buy ~5000 skins (based on your idea of legendaries and rarer items costing a ton) as this removes the accesibility of the mechanic of players who don’t use the gem store. Perhaps the charge should be sustained when remodelling your items from the library. This would mean Anet still gets a constant flow of people buying the stones in order to dress up all their characters, but it doesn’t lock out players from getting every skin.
As I said, though, this is a great idea and it should be a given (considering the ‘dye’ tab works similarly).

Thanks for the positive reply, and for constructive criticism – I’m always happy to discuss it.

- Well, I suggested that the item is destroyed on skin-saving just so that you can’t buy an item on TP, get the skin from it, and then resell it. Soulbinding it is definately a viable alternative. Also, loosing a legendary sword when you get the skin from it is really no big deal. That’s just a value of a couple gold, since it uses the same stats as exotics. So you can get the skin from Twilight, destroying it in the process, then go buy yourself any exotic sword with the stats you want, and slap that skin on it, and BAM, you’ve got a new Twilight.

- Sorry, I didn’t really understand that second suggestion of yours.

- Yes, that seems to be the most debatable thing about this suggestion. For me personally, it’s not a dealbreaker. Although I still believe it’d be better as a one-time fee, instead of per-use. The main reason – psychological. It feels better to pay a one time fee for unlimited use, instead of paying every time you want to use something, that you’ve already worked hard on getting, and that is already yours.

SUPPORTED!! this is something i’ve always had in mind and would love to have. : )))
mentioned it another old thread before.. just thinking out loud again.

  • this wardrobe could perhaps be implemented in our home instances to increase people frequenting back to these gorgeous cities that ANet has created. though for convenient’s sake, might be a better idea to have it in the hero menu
  • at the same time, adding on to the idea of having it in the home instance, i once envisioned an armoury, plus a weapons rack.. and as you gained more skins, you could choose a few sets to display on a mannequinn (sp?), mix and match and “show-off” your skins collected. same with weapons you could hang ’em on the wall, mount them, etc.. and this is kind of just for fun, you can invite others to check out your displays as long as they are in a party with you and you trigger the instance. they will only be able to look and not interact with your armour / weapon skins.
  • skillpoints or other “currencies” could be used to get more display options, have your “armoury” become more embellished, etc. just another fun, vain thing to work towards – of course, your wardrobe (perhaps, as per the PvP locker rooom) will always be available, so these armour / weapon displays and upgrades would be purely optional, but awesome to have!D

Great suggestions, completely agree with all of the above!

Azazel Guild – Casual Russian PvX guild on Ring of Fire
http://azazel.enjin.com/

Why Skin Wardrobe should be a high-priority

in Suggestions

Posted by: gibzy.7329

gibzy.7329

Something definitely needs to be done to help out those of us who love skins. I know there was a thread on here a while back that also suggested a method for this and his idea was pretty good too.

I would even be ok with this just being character specific. Maybe you could create two separate ones. An account wide storage option for town clothes and a character specific one for armor.

To be honest, I think your idea has one flaw. You propose using the t-stones to put the skins into the skin saver, but then being able to always put any of the skins on any item for free after that. Well, I don’t think that’s going to fly because that means that (before more skins get put in) you could actually reach a point where you are no longer using t-stones. Why is this an issue? Because they’re on the cash shop and so are obviously one of the ways Anet counts on to make additional money.

Instead I think it would be better to use something to save the skin (it could be a t-stone or it could be a new item) and then when you withdraw the skin from your collection it pops out as a white item with no stats that you can use the t-stone on to convert it. So, now you’re still going to be using t-stones every time you want to give yourself a new look.

Thanks for a positive response!

Let me explain why I’m against character bound stuff. Just one reason – it restricts you from playing you alts. For example, if I ever get a legendary weapon on my main, I’d want to always run with it. Swithing to my alt with a simple berserker’s greatsword of something instead of twilight would really suck.

As for the transmutation stones: there is an easy fix for the problem you’ve mentioned. Just make it so the amount of transmutation stones it takes to save the skin depend on it’s rarity. In that case, ANet can actually make it more profitable for them, if they, for example, make it cost 100 stones to save a Legendary.

This has very much to do with psychology. It doesn’t feel right paying for using something that you’ve worked for and got already. While paying to “unlock” something forever is usually perceived positively.

I agree, except on the part of it being account bound. The skins should be character bound. There’s no reason for a Medium armour class to have to sort through Light and Heavy armours. That’s one of the main gripes of the TP, don’t implement that limitation it in another system.

If that’s your only gripe with it being account bound – I mentioned in the OP that there should be different tabs for Light/Medium/Heavy armor. No sorting needed)

Azazel Guild – Casual Russian PvX guild on Ring of Fire
http://azazel.enjin.com/

(edited by gibzy.7329)

Why Skin Wardrobe should be a high-priority

in Suggestions

Posted by: gibzy.7329

gibzy.7329

Just, one more thing to add: a tab for town clothes/costumes. The only reason that I haven’t bought any of them from the gem store yet is because I don’t have enough storage to keep the skins around!

Yes, totally forgot about those! Edited, thanks

Azazel Guild – Casual Russian PvX guild on Ring of Fire
http://azazel.enjin.com/

Why Skin Wardrobe should be a high-priority

in Suggestions

Posted by: gibzy.7329

gibzy.7329

This is not as simple as you think. Yes, primarily, a skin wardrobe is a quality of life thing. But it can influence PvE a great deal in a way, you might not realize.

The following is how I see it implemented (this is just my vision, which can obviously be improved by smarter people than me)


Why it’s needed: Keeping armor/weapon skins in the bank is messy and very inconvenient. It’s also impossible, due to space limitations, and a high price of buying new tabs. That’s why we don’t see anybody collecting armor skins extensively. Also, GW2 has an appearence-based progression. As in skins. As in the end-game boils down to getting more skins. /nuff said


UI: A new window, with 5 tabs: Light Armor, Medium Armor, Heavy Armor, Weapons and Costumes. In each tab should be a list of all of the available skins in game, corresponding to that tab. They should be organizable alphabetically by name, by type (chest, hands, axes, bows, etc.) and by set name (applicable only to armor and costumes tabs), and should be greyed out at first.

As a skin is added (unlocked) to your collection, it should be available to use by any character on your account. There should still be limitation on light classes not being able to wear heavy skins for example, but any class should be able to add any skin to their collection, so that their alt can use it.

The process of unlocking skins can be done in different ways. My proposition – use transmutation stones, as they are already in the game, and are currently not used at all. Make it cost a different amount of transmutation stones, depending on the rarity of the skin. And make the original item be destroyed as you add the skin, to prevent people buying items on TP to just get the skin and re-sell the item. Using the skin that you’ve already unlocked however should be free and infinitely available for any character on your account, as it’s done with the HoM rewards.


Good things this will do for A-NET bank account: People will start buying transmutation stones, and using them up. Plus, all of the following directly profits Arena.


Good things this will do for players: Provides a new type of goal, to collect all (or as many as possible) skins. You’ll be amazed how many ppl are obsessive completionists, just eager for a new check-list to fill. It will also allow for people to change their appearance more easily and frequently, meaning a more visually pleasant and varied mass of players, instead of everybody wearing CoF armor.


Good things this will do for PvE: Throw more people in different dungeons. Right now, everybody is running 1-2 most profitable/quick dungeons. This will urge people to collect tokens from different places, to get different and eventually all dungeon armor sets. This is especially important now, since with the introduction of Fractals, the normal dungeons are turning into ghost-towns (not that Ascalon).

Also, it will create a new use for karma, as currently, people are just banking it in hopes to get legendary weapons one day. Now they can use it to buy skins for karma

You can even go a step further, and add zone-specific skins that can drop only from mobs in a certain zone (make it zone-specific instead of mob type-specific, so to prevent farming hot-spots). Those drops should be soulbound, so that people can’t buy them on auction house, and should have a small (but not frustratingly so) drop rate. This will throw a huge wave of players to all of the zones of the game, if each of the zones has a unique-looking set that drops only in that zone. No more complains of the world being deserted.


Show your support for this topic, so that we can get some attention to it from the devs. I honestly believe it can be a great benefit to the game.


TL;DR
Skin wardrobe is good. Convenient way of keeping and organizing unlocked skins. A new goal at endgame – collect all skins. More people will do unpopular dungeons, and other areas of the game, if they can unlock a new skin out of it. Unlocking the skin should destroy the item, but make the skin permanently available and free to any character on account.


NEWS
Well, I have some good news for you, guys. It looks like ANet are aware of this issue, and are thinking about doing something very similar to what I suggested with this thread. In the recent interview Colin Johanson even mentions a wardrobe and how collecting skins should be supported. Here’s the link to the video with the timestamp on that question:
http://youtu.be/Jy7CcwnfUdU?t=19m40s
So cheer up, hopefully it won’t be long till we can close this thread.

Azazel Guild – Casual Russian PvX guild on Ring of Fire
http://azazel.enjin.com/

(edited by gibzy.7329)

How will the new map effect 100% world completion?

in The Lost Shores

Posted by: gibzy.7329

gibzy.7329

Although there are waypoints, points of interest and new areas to unlock, these do not count towards map or world completion at this time.

I think that’s not the best route to go… If no new zones that are gonna be added will count towards 100% map completion, then pretty soon everybody will be running around with that lil star by their name.

If, on the other hand, more and more stuff is added for the requirements, as new zones come out – that will mean that only people, keeping up with the game, and playing it extensively will be the ones with the star, which is I think how it should be. If everybody has it – what’s the point? It’s only visual clutter at that point.

Azazel Guild – Casual Russian PvX guild on Ring of Fire
http://azazel.enjin.com/

Improvements for Collectors

in Suggestions

Posted by: gibzy.7329

gibzy.7329

While I disagree with some of the OP ideas, it’s still way better than what we have now. So UP!

Also, here are a bunch of great ways how to go about this subject: https://forum-en.gw2archive.eu/forum/game/suggestions/Let-us-save-our-armor-skins/

Azazel Guild – Casual Russian PvX guild on Ring of Fire
http://azazel.enjin.com/

Let us save our armor skins!

in Suggestions

Posted by: gibzy.7329

gibzy.7329

Well, the big update came, and still nothing of the sorts. So I though I’d up the thread a little.

There has been a ton of new costumes added with this patch. How, I ask, how are we meant to store them? Especially considering that each costume consists of about 5 pieces…

There are 3 types of engdame (yea, bad word I know, but whatever) in GW2. There is sPvP, WvW, and for PvE the ONLY endgame is appearance skin hunting. I would love to put my head down and start working on getting each of the dungeon sets, each of the karma sets, and maybe in 10 years when I have enough gold (lol)- each of the cultural sets . Same with weapons, and costumes. That’s an insane amount of content (repeatable, yes, but if there is a goal – it’s hardly noticeable), that tons of people would dive into, if only they had a little window, which would allow them to organize and store it all! Instead, most people just choose the one single skin they like the best for their armor and weapon – and get that, and only that. Nobody uses the transmutation stones more than once or twice. This is just so obviously needed. Make it buy-able from cash shop, make it requiring transmutation stones, whatever you want, but just MAKE IT! Pretty please:)

Keep this thread going people, we ought to get an official answer here sooner or later!

Azazel Guild – Casual Russian PvX guild on Ring of Fire
http://azazel.enjin.com/

Let us save our armor skins!

in Suggestions

Posted by: gibzy.7329

gibzy.7329

Couldn’t agree more. For the game, in which progression is centered solely on skins – this addition is an absolute must! Any of the above suggestions will work. I’d myself prefer the suggestion that FateOmega.9601 put out. Cuz requiring a transmutation stone to use the skin that you’ve already spent enough effort getting (which most require) is kinda unfair. But I’d even happily accept the option with transmutation stones and some sort of organized dye-like system, instead of the mess that is now.

Please, please, add this to your already awesome game!)

Azazel Guild – Casual Russian PvX guild on Ring of Fire
http://azazel.enjin.com/

Show "Last Online" on Guild Roster

in Suggestions

Posted by: gibzy.7329

gibzy.7329

agreed, a definitely needed addition

Azazel Guild – Casual Russian PvX guild on Ring of Fire
http://azazel.enjin.com/