Really? The language used in the game is American English, and not British English. Use of the UK flag would therefore be inconsistent with the actual language used.
Note also that the flag commonly associated with the UK is not the English flag, but rather the British flag. The English flag is a simple red cross on a white field, and would not be recognized by most people outside of England.
The usage of an American flag to denote the English language is also nothing new; in fact it is pretty wide-spread, and nobody should be confused by it. It is also to be fully expected in an American product, created by an American company, in the USA.
Reading the statements of some of the above posters, I do believe this topic is just more America-bashing.
The gender bias which permeates the living story was intentionally created.
Hi there, I thought you said you aren’t talking to me any more?
Again, you don’t provide any evidence in support of your claim. Furthermore, you aren’t paying proper attention to the conceptual difference between an author’s intent, the work of the author, and your interpretation of that work. In essence, you have … an opinion. Thank you for making it known.
My opinion is also fact. Yes, Opinion can also be fact, which I’m sure you don’t know. Your Mathematics are irrelevant and wrongly applied. I guess that is what happens when you get an online degree and lack the general education that is associated with actual academics.
Please provide a sample large enough to beat the problem mentioned in my post.
“there is a gender bias in the game” is a fact, not an opinion, you should be able to provide evidence. Looking forward to it
Aaaand we are back to step 1.
Throwing a coin five times and getting one ‘heads’, four ‘tails’, isn’t indicative of bias. It’s just a random sample with a probability (37.5%) that doesn’t even reach the 1-sigma level of statistical significance. If you had thrown the coin ten times without getting a single ‘heads’ then you would have a case. Here, not so much.
In oder to see a bias, you’d have to be used to a crooked coin that comes up ‘heads’ nine times out of ten.
You really don’t get it, do you? There is a major difference between random occurrence and intentional occurrence.
Statistical significance is the probability that an effect is not due to just chance alone. In any instance where the effect is known to not be due to chance, an evaluation of statistical significance is both unnecessary and wrong. You’re example with the coin is absolutely correct, because you are evaluating a random occurrence.
The LS story, however, is not a random occurrence. the main npc’s are not random creations. The story, and the npc’s were intentionally created the way they are. Nobody rolled a die to see whether they would create a female or male character. That decision was an intentional act by a thinking individual. No randomness involved. This is where your reliance upon mathematics fails, and why I have been telling to that the answer is not to be found in mathematics, but in real life experience.
What you are effectively saying is that murderers should not be convicted until they have killed 10 times, because hey, maybe it is just a random occurrence and not intentional. You are failing in the worst possible way.
The characters in the Living Story were intentionally created. Their gender, personality traits, and actions were thought out and planned. The Living story in general was create with forethought and intent. The gender bias which permeates the living story was intentionally created.
The female characters in the Living story are actually well represented in quality as well as quantity. They are shown to be intelligent and thoughtful, decisive and competent. They are likable, well-designed characters. The male characters, however, are reduced to grunting, uttering monosyllabic responses, and whining. They are shown to be stupid, ineffective, and self-serving. They universally have extreme character debilitating issues.
The gender bias in this game actually goes far beyond being a simple bias. It is misandry. Some of the replies from the those in this thread intent on defending the status quo of this game are also extremely misandrous. You should be ashamed of yourselves.
I know things, totally without math.
I believe you do. However, ‘bias’ in this context is a statistical concept, a property of the underlying distribution, with an exact definition. You cannot meaningfully discuss its presence without a mathematical framework.
Unless you intend to invoke mystical solipsism, the only relevant thing you have demonstrated so far is that you don’t seem to know what ‘bias’ means in the context. There was earlier this one ‘lad’ who thought that it’s synonymous with “there are more women than men.” I’m not quite sure what you think it means since you haven’t provided any relevant reasoning whatsoever in favor of your claim. If I had to hazard a guess, I’d go with “this game doesn’t cater to my favorite male power fantasy” — but I might be wrong. Say, why don’t you tell what you believe it to mean?
Yes, you’d be wrong with that guess, but that just means you’re batting a thousand, since you’ve been wrong on everything else.
What do I think bias means? I think it means to cause to feel or demonstrate either inclination or prejudice toward or against someone or something. I also feel that your absolute inability to accept points of view other than your own, your incessant need to attack others who oppose your point of view, and your over-riding and unforgiving belief that only mathematics can interpret the world demonstrate an extreme and unhealthy bias on your part.
Seriously? Bias is not only a statistical concept. Stop pretending that it is. It exists outside of any mathematical framework. Can you truly not see that simple fact? Can you really be that inept at real life? You keep trying to bring it back to mathematics, but this isn’t a university class, it’s a forum for a game. Try to figure that out, okay? Bias exist outside of statistics, outside of mathematical frameworks, in the real world (and even in the not-so-real world of Guild Wars2).
Edit: I won’t be bothering to reply to you anymore since your extreme level of bias renders any discussion pointless. It’s like discussing philosophy with a calculator.
(edited by havoc.6814)
What was your Ph.D. in?
Please check yourself
Still your own biggest fan?
I do know.
Then you can perhaps quote a number, preferably with an established procedure of derivation and a three-sigma error estimate. Because otherwise you only think you know but you don’t.
Your feeling may be sincere and heartfelt, but it doesn’t constitute knowledge. Two different things.
Really? Maybe you should google a definition of knowledge, because it definitely does constitute knowledge. Here are a couple very common definitions for you:
- “Knowledge is a familiarity, awareness or understanding of someone or something, such as facts, information, descriptions, or skills, which is acquired through experience or education by perceiving, discovering, or learning.” -Wikipedia
- knowl·edge noun \?nä-lij\
: information, understanding, or skill that you get from experience or education
: awareness of something : the state of being aware of something
-Meriam Webster Dictionary
Again you are constrained by your faulty belief in the god of mathematics. You need to get out more, experience life, and leave your calculator at home. I know things, totally without math.
There is a gender bias in this game.
Simply stating that doesn’t make it so. Bias is not a matter of bellyfeelings, which is the only supporting evidence you provide.
Is there a gender bias in GW2? I don’t know, but neither does anyone else. As I have explained several times, there simply isn’t enough data to establish the presence of bias.
Bellyfeelings? Really? That’s not even a word. What was your Ph.D. in? I’m glad to see you are now at least admitting that you don’t know. I do know. Whether you understand that or not, whether you agree with it or not. I know this. I know it because I don’t need a mathematical construct to interpret the world around me.
For example, I just ate a wonderful bowl of vanilla ice cream with chocolate sauce and chopped hazelnuts. Delicious! I know I ate it, and I know that it was delicious despite the fact that it was only one bowl, and therefor not a large enough sample size to determine if it was really delicious. Amazing though it may seem, I need no calculator to make that determination.
Most of us do not live in a mathematical framework, and although they can sometimes be wrong, our perceptions are very real to us. Stop belittling them just because they don’t fit into your skewed view of a mathematically perfect world. There is a demonstrated gender bias in the game. Just because you can’t quantify it, does not mean it does not exist. It does.
4 to 1. Basic math proves ya wrong lad.
I would like to politely point out the very basic mathematical fact that for the distribution B(5, 0.5) the value P(|X – EX(X)| > 1) = 3 / 8. Therefore, the null hypothesis holds and there isn’t any statistical evidence of bias. I have proven my case.
4 is a higher number than 1 lad.
True. Fermat’s Last Theorem is also true. Neither of these true statements has anything to do with the topic in question. I wouldn’t want to be impolite, but quite frankly, you are not qualified to have this conversation, and therefore it is a waste of time and effort.
I have explained this already, in detail.
Yes you did attempt to, but your logic is flawed.
See, that’s the issue. I have a Ph.D. in theoretical physics and do advanced data analysis for living. The facts I have tried to explain above, especially about bias and sample size, are about as basic as 1+1=2 , and you still insist that my logic must be flawed because you disagree with the result — when any elementary book on statistical analysis could tell you otherwise. What you see as condescension is just that I happen to know what I’m talking about.
You cannot claim that there is a gender bias in newborn childen after examining one random infant. However, after examining tens of thousands of infants, you can find out that there is indeed a bias (about 107 boys to 100 girls born). This should be so bleedingly obvious as to not even require an explanation.
So nice to see that you are your own biggest fan. I really think you should get off of your theoretical kick and get involved in reality. What your statistics and perverse mathematics can’t resolve (because your sample is too small) is readily apparent to those of us who can see and interpret things without resorting to a calculator.
There is a gender bias in this game. Maybe when you have gotten a large enough sample to overcome your calculator handicap, you will be able to agree. Until then I would suggest that you stop with the condescending attitude. Telling people that they are not qualified to discuss this, while outright admitting that you lack the data to have an opinion yourself is ridiculous to say the least. Guess what, that means you are the one who is unqualified.
There is a gender bias in the game. I don’t really feel it’s a problem personally, but I can understand that some feel it is. I would also really hate to see Anet try to create a “man’s man”, because I don’t believe they are capable of it.
uhm, Don’t you know who you are?
yep. Game is pretty full.
Why do I ignore orders? You haven’t paid me yet.
Sounds more like you have not bought a tag because you don’t understand that they are actually useful for people that know how to use them in WvW and or PvE, or you are just trolling.
You bought the tag but I am trolling, lol, such fail. I understand perfectly well how useful they can be. I even understand that they are most useful to the person wearing the tag. I’m absolutely not believing the whole “I’m just doing it for others” argument.
For a game that prides itself on beautiful graphics I am not a fan of having more stuff on my screen that distracts me from that.
I’m not a fan of your distracting tag either. Just turn it off. I haven’t bought a tag because I feel that they are annoying. Why should you be allowed to pay to disrupt my game-play and yet be immune from its effects?
This wasn’t the ideal solution (which would have been giving me a way to opt to not see your tag), but it is a bit fairer than the old system.
Wasn’t EOTM tested over several months by many large WvW guilds? Why didn’t they pick this up?
Normally it’s easy to blame Anet for any perceived bad design but when they finally let the players test it then those testers really have to take some of the responsibility too.
Don’t blame the testers. I tested EotM, and I brought up the problem of bridges being so easily destroyable. I wasn’t the only one, there were multiple threads on their test forums that mentioned this. The same is true for the relative ease with which some classes can push/pull characters off of some of those bridges, and the long running distances to get back into action. Anet just chose to ignore that feedback. Testing is pretty much worthless when the feedback of testers is ignored.
Survival is all about dodging/evading at the right time. Learn when to dodge/evade. If your having trouble, remember that greatsword whirlwind is an evade and off-hand sword and shield both have a block . No gear will fully protect you from boss one-shot mechanics. Learn to dodge/evade at the right times, don’t waste dodges, and keep your health up through regen and on-crit health gain food if needed.
For dungeons, rifle and balthazars armor are bad (really, they’re bad for everything).
Go with knights armor and berzerker trinkets for dungeons until you learn when to dodge to avoid the big hits then go with full berzerker gear. For runes go with Superior Runes of the Scholar if you have the cash, and Ruby Orbs if you don’t.
Weapons should generally be axe main hand (for the damage) with offhand being either mace(vulnerability), axe (more damage), sword or shield (block) or warhorn (party support). The alternate weapon should be a greatsword for hundred blades and whirlwind.
Use healing signet, signet of fury (or might), a banner (ask your party which one they want), For Great Justice, and Signet of Rage (your party may actually want a Warbanner)
Traits:
30 Strength with Dual Wielding, Slashing Power, Berzerker’s Power
25 in Arms with Rending Strikes and Forceful Greatsword
15 in discipline with Signet Mastery.
Don’t forget sharpening stones and food (Bowl of Curry Butternut Squash Soup for damage, Omnomberry Ghosts if you still have trouble staying alive.)
(edited by havoc.6814)
F1 skills do not generate adrenaline unless you have the furious trait and you crit.
Anet also believed this was the case and nerfed the longbow without any reason.Also, no D/D eles are not melee. D/D ele is range 300, melee weapons are range 130.
Warriors only have 1 semi viable ranged weapon, the longbow. Rifle is…unfortunate:(
And yes, while other classes can go melee as well, its the warrior that defines the melee playstyle.
Cleansing ire, that is the source of your adrenal regen. Because you’re pretty much constantly being hit in a fight adrenaline just fills right back up. I’ve played warrior enough to understand adrenal mechanics and how easy and quickly the bar refills.
Are you really saying that 300 range isn’t melee range? Try and maintain 300 distance from another ‘melee’ player, as in theory you shouldn’t get hit at all, record it and come back. Should be easy since 300 is such a huge distance in this game apparently.
If you’re saying being able to do 15kcrits at 1200+ range every 7 seconds or so is unfortunate, then you’ve not played any other classes have you. I’m sure being able to instakill players in the time it takes for a full adrenal must really be hard going.
If you ever, ever, ever get hit by killshot, one on one or a small skirmish, the problem is the player, not the skill. Block it, reflect it, aegis, blind it, you know when its coming because a giant red circle appears below your character which means youre the target of a channeled skill. It really cant get more obvious than that. And even if the burst is great, it doesn’t amount to the other 5 bad skills of the rifle. Even longbow outdps the rifle in the long run. The only use rifle has is against stealth thieves, but most warriors wont even carry a rifle to combat one single class.
Now, I sure wish I had that extra 170 range on my melee attacks, every warrior would give his right leg for it, because if you play melee long enough you would know how much of an advantage that would give you. Im guessing you never played melee as you claim, if you think that those extra units are nothing.
Yes, cleansing ire produces most of the adrenaline, but the conversation is about adrenal health, and like I said, warriors DO NOT sit on their adrenaline. They use it as much as possible which makes adrenal give only a fraction of the regen.
This. D/D eles are not melee range. The have more than twice the range of a melee character. That is more than significant – it is huge. Stop calling D/D Ele’s melee, it’s ridiculous. Lol at the Killshot rant; that totally destroys your credibility.
The post is actually about warrior weaknesses, and you are all way off-topic. Try to get it together….
Havoc, he exaggerates a touch. Full glass is about 22k HP, and 2400 armour. Which is still pretty kitten ed tanky for any other class. Plus the strongest passive heal in the game – exceeding even the potential healing from an AH guardian.
There is something completely inbalanced about warrior – the fact that they give up pretty much nothing to get incredible numbers being one of those things.
No, the full glass build for maxing rifle damage is 21, 027 hp and 2113 armour. A strong passive heal, but a worthless active, and no condition removal traited. Exceeding the healing from an AH guardian? Just no. The person playing this build will be destroyed in seconds by any serious player who halfway knows what he is doing.
-A bunch of nonsense-
A full glass warrior with 20k hps and 3k armour. You are so full of it, it’s almost funny.
Just going to say it’s annoying that I posted the answer to the OP’s question and it got ignored in favor of LB’s use in WvW.
That’s because the people here aren’t really interested in improving their gameplay or finding ways to beat the warrior. They are here to cry because they are really bad at the game, and hating is easier than improving. It’s a sign of the times, people nowadays prefer crying and hating to problem solving and reasoning. Good post by the way. I could probably add a few points to it, but why bother.
If you check, the people crying here are how OP the warrior is also cried in the posts about how warriors were always running away from them and they couldn’t stop it. So why does such a supposed OP profession feel the need to run away so often? An OP character doesn’t run away, he smashes your face. Running away shows that the warrior is not OP. People are just too stupid to get it.
To everybody else that’s crying. I main a warrior. I know their weaknesses. They do have them. I also play Thief, Mesmer, Guardian, and Ranger. I eat warriors on those professions. It is really easy. You truly are bad, and nerfing the warrior class won’t make you better – you’ll still get beaten by them, because bad players are always gonna get face-planted. There is no hope for you. Sorry.
I would be dissapointed if they made tenth the next race to be played in general. Give us a cool race, not some ugly one please.
This!
How about having the Watchknights break free from Scarlet’s control and rebel against her, becoming a free, and the next playable, race?
Failed to a Kill Shot. So pro….
I feel like you are very biased about warriors. Hey, I play one too, it was my first toon, but don’t act like kill shot is impossible to hit. When I played greatsword/rifle for fun, it really was not hard to land kill shots if you weren’t being focused. However, mine never hit that hard. This is way out of line.
It’s not out of line. It takes a lot of specialized building to reach those numbers – the warrior sacrifices a lot to get there. The skill has an incredible telegraph, and the warrior is a sitting duck while channelling it. I don’t like the skill either, because every warrior I’ve seen building for it is terrible and easily slaughtered.
I’ve actually been hit by it also, but I just laughed at myself for not seeing it, because it is really telegraphed, what with the long wind up, the going down on one knee, the neon sign over the warriors head, etc. Coming here to QQ about it is kinda over the top.
I’m not at all biased about warriors. I just hate all of the troll posts from people who cry nerf to things that are easily avoided just because they don’t understand how to fight the profession. I main a warrior, but I also have all of the other professions but necro and ele (couldn’t talk my self into buying more character slots since having lots of alts is punishing in this game). I kill warriors easily on thief, mesmer, and engineer. Really easily. Super easily. Ranger not so much, but that’s because I suck really bad on my ranger.
Mabye this is because I was playing an ele, and I have to work my rear end off just to survive(being this was a group fight). He saw that my endurance was gone, and I didn’t have my air 4(reflect projectiles) available. I’m not really complaining about the warrior necessarily, but the fact that this can happen.
Wait what? Your mad a character geared and built for full out damage was able to one shot another squishy player after having seen him use his reflects and evades? Its called counter play.
Really? So why can’t I one shot him in the same circumstance?
You might be able to. Those warriors are pretty squishy themselves and really bad players.
And?
Pretty much every class has the ability to hit really high numbers if they spec for it. Warriors shouldn’t be an exception.Examples or it didnt happen.
You can get some really absurd ‘nado shower crits if you go all out for it, there’s videos of that in the ele subforum. Thieves can spec for all-out backstab damage and hit some really high numbers, and mesmers can get some crazy shatters off. Necros can do pretty well for themselves in Lich Form, though power necros are an endangered species. I don’t think engies or rangers can hit the same raw numbers, but engies make up for it in other ways, and rangers have that whole pet thing sapping their damage.
The ele thing doesn’t really work in spvp. The thief, I’ve never been hit for more than 5k at a time; but yes it can be spammable, but its much more gimmicky than 1 ability, hitting for more than your health pool.
I dunno, I’ve squashed quite a few people using meteor shower in PvP.
You’re absolutely right. I’ve been squashed by a couple of meteor showers, melted by a Necro, and hit for a lot more than 5k by a backstab. Of course, I’m a warrior, so just wiggled my HS and laughed about it. (I know, bad joke….)
Well I’m not going to argue in favor of the warrior, but in this build that you linked it does in fact take 2 traits (neither in a power line) and a specific heal to maintain the level of vigor as the current 5 point minor trait which lies in a precision/crit line.
Oh, You so did just argue in favor of the warrior! Finally, some love! Fanfare! Adoring minions!!!
On topic: Nerf Mesmer! …but maybe also give them something more to do in a zerg.
I would suggest actually giving them an additional weapon (main hand pistol?) and loading it up with zerg vs zerg goodness. Maybe an auto-attack that bounces around the enemy zerg at random and creates a clone at the final hit. A second skill that does an AoE hit in a conical projection with a cripple and a confusion stack or two (think shotgun). A third skill that does something phantastic… O_o
Failed to a Kill Shot. So pro….
I feel like you are very biased about warriors. Hey, I play one too, it was my first toon, but don’t act like kill shot is impossible to hit. When I played greatsword/rifle for fun, it really was not hard to land kill shots if you weren’t being focused. However, mine never hit that hard. This is way out of line.
It’s not out of line. It takes a lot of specialized building to reach those numbers – the warrior sacrifices a lot to get there. The skill has an incredible telegraph, and the warrior is a sitting duck while channelling it. I don’t like the skill either, because every warrior I’ve seen building for it is terrible and easily slaughtered.
I’ve actually been hit by it also, but I just laughed at myself for not seeing it, because it is really telegraphed, what with the long wind up, the going down on one knee, the neon sign over the warriors head, etc. Coming here to QQ about it is kinda over the top.
I’m not at all biased about warriors. I just hate all of the troll posts from people who cry nerf to things that are easily avoided just because they don’t understand how to fight the profession. I main a warrior, but I also have all of the other professions but necro and ele (couldn’t talk my self into buying more character slots since having lots of alts is punishing in this game). I kill warriors easily on thief, mesmer, and engineer. Really easily. Super easily. Ranger not so much, but that’s because I suck really bad on my ranger.
. You are also forgetting that if they want to run they can…
It always kills me when trolls come here and QQ about how incredibly super OP warriors are, and then also cry that they are running away. Why should a class that is so OP run away? That’s just so funny, but hey, it’s ArmageddonAsh, the original warrior-hate guy, so we have to expect him to troll the thread with dumb stuff rather than hold a constructive discussion about the actual topic.
On topic, I think there are some good ideas here. Keep in mind that the actives should not improve the warriors sustain in any way.
What about adding a small AoE poison (melee range only) to the active to sabotage everybody’s healing while also putting his own on cooldown – kind of a put up or shut up mechanic?
Failed to a Kill Shot. So pro….
Mainhand pistol for Mesmer please
Kinda boring, or? Go for a sawed-off shotgun!
Could any experienced and/or knowledgeable Warrior fill me in on this one; what is wrong with the suggestion of toning down the skill in its’ current state (and in fact improving the active) while increasing the healing power coefficient? I feel like I am only going to get flamed for this suggestion, even though I am not the only one who has made it, but to me personally it would make for a very fun and active type of bunker build… Based on kiting and crowd control rather than blocks and evades to make the most out of the passive healing. Something like a hammer/mace-shield type of character.
Really? If you take that question to the warriors forums and ask it nicely – as you just did – you will get your answers. I actually started to answer it now, but it would be a long post and would be very off-topic.
The topic here is how to change the active to get the warrior to use it instead of sitting on the passive. This is in accordance with Anets stated desire to increase the active in such a way as to get warriors to use it without increasing their sustainability, and their request for suggestions.
If you have some creative suggestions to get the warrior to use the active without increasing his sustain, and without rewriting the whole skill (which just isn’t going to happen anyways), then we would love to hear them. Thank you.
Yup! More weapons plox! I want a double-handed axe, a glaive, and a wheelbarrow. Give everybody else what they want also, after all, it’s only a game, or?
The warrior has to land his burst skill to get that condition removal – which wouldn’t be to hard against those who come here to whine instead of learn to dodge highly telegraphed skills.
Since when were Eviscerate, Arcing Slice, and Flurry “highly telegraphed?” Well, Flurry is, but by the time you see it, you’re already immobilized, so dodging is no longer an option.
Then there’s Combustive Shot which doesn’t need to hit anything at all to trigger Cleansing Ire.
Cleansing Shot is the only real problematic one, and it just had a series of nerfs, one of which was to it’s radius. It also most definately has to hit something, it just usually does so because, yeah, AOE…. Eviscerate is highly telegraphed and easily dodged. Flurry is very easily dodged ( I run a sword/hammer build and Flurry very rarely hits even if not dodged, since it immobs me before it immobs the target.) Arcing Slice just doesn’t count because no warrior would ever use it, it is a dps loss in any situation. Warriors who use Arcing Slice get kicked out of dungeons, parties, guilds, and the whole internet.
So, as far as I am concerned, my point still stands.
The Quickness would have a noticable drawback – no passive healing until HS is recharged.
Burst recharge would be really nice, but I can already here people crying about double eviscerates. They can’t even dodge one of them O_o
Maybe an auto crit on the next attack(s)? I could see warriors hitting that to guarantee a big burst, and with crit rate getting nerfed, it might get warriors to use the active.
Conditions.
Remove berserker stance. Make it do 25% more damage and reduce armor by 25%.
Attach condi immunity to healing signet. Slowly drains available adrenaline until out of adrenaline. Immune to condis while it’s up. 3 adrenaline a second drained.I’ve solved the Warrior class.
0.o
Have you seen how much adrenaline generation warriors have? With this they would quite literally be permanently immune to conditions as long as they are either hitting or being hit if they took cleansing ire and signet of rage, and possibly one other generation trait. I don’t think this would really make them weak to conditions…You’ve never actually played a Warrior I take it?
1 to 3 conditions removed every 8 seconds somehow makes Warriors immune :/
Berserker’s stance and 98% movement condition reduction would be the ~immunity.
But on a side note, what other class do you know of that can remove 3 conditions every 8 seconds with a single skill and trait?
Ranger gets 3 every 10.
Guard gets 2 every 10.Since I am not sure about the Guardian due to a sheer lack of experience with the profession, I can not give feedback on that. Though I can tell you as much that the Ranger’s condition “cleanse” is in fact a transfer to the pet, uncontrolled (it is on a timer…) and requires 30 trait points.
Kind of hard to compare that to a 20 point trait that gives you on-demand condition removal.
Back on the subject of the Warrior’s weakness. +1 to who said criticism. I lol’ed
On-demand condition removal?
The warrior has to land his burst skill to get that condition removal – which wouldn’t be to hard against those who come here to whine instead of learn to dodge highly telegraphed skills. Note that it also only removes three conditions if he has full adrenaline, which you falsely assume is always the case.
Berserker Stance only lasts for 8 seconds and goes on recharge for 60 seconds. I would hardly call that immunity. It is also currently more effective than it should be because it is bugged (which Anet should fix). You don’t balance around a bugged skill, you fix the bug.
98% movement condition reduction comes mainly from runes and food that are available to any class. The trait Dogged March only decrease the duration by 33%
You apparently know nothing about Warrior. Your facts are untrue and your arguments invalid because they are based on fantasy. You are really just here to QQ.
Warriors weakness is criticism? What you, and the original poster call criticism is nothing more than a campaign of hate by people who can’t learn to deal with the most simple, straightforward class in the game. Don’t deny it. Here in a thread about warriors weakness, you are raging about the skills and traits, and food and runes that you think are OP. Not at all off topic. Cry more.
Don’t forget to go cry about how that OP warrior is running away from you. OP Professions always run away….
Yes! Totally working as intended, as is the reduced range of those skills that come with cripple and chill – but you conveniently forgot to mention that part, didn’t you?
Which is really nice when you’re up against a warrior with dogged march, melandru runes, and poultry soup.
You conveniently forgot to mention that part, didn’t you?
What the warrior isn’t allowed to use his traits, and the same runes and food that you have access to? Go cry somewhere else, please.
Pointing out a severe flaw in your argument is nothing more than me crying? Well, thank you for enlightening me.
Glad I could help you out there
-cut out all the crying and rage and misinformation to leave the valid points only-
So your saying that the devs and the warriors are clueless here. Wow. The people who actually do the balancing/designed the game and the people who actually know the profession through constant playing don’t know the profession as well as a rage-filled forum whiner. I would never have guessed that. And as far as the majority of people agreeing with you – I think you would find that the majority of the people on these forums (which isn’t the majority of players) just want you and your fellow haters to stop creating countless QQ threads.
Enough already.
I think they were referring specifically to the boon, Protection.
They don’t have it because it is not needed. That simple. When you have an Overpowered passive heal, highest health, highest armor, Blocks, Invuls, insane mobility and plenty of CC you don’t need protection.
You forgot to mention the multitudes of adoring fans that we warriors have.
Now this was created as a thread for positive input for the active part of the new Healing Signet. Input for which Anet has asked. Why must you show up with your warrior-hate and ruin that? Please take your poison elsewhere if you cannot be constructive.
On topic: The warrior needs a reason to use the active, and that reason should not improve his sustainability. If properly done, the warrior will be hitting the skill to gain the active benefit, and the passive will be all but forgotten by everyone the extremely rage-filled ArmageddonAsh.
It would seem to me, that warriors like beating on things above all else, so I would suggest an active that helps him to do this. The warrior then sacrifices some of his sustain for more damage to foes. This is very much in line with the warrior tradition. I would therefore suggest an offensive boon such as might or quickness, the ability to cause torment on the next attack(s), or even a full adrenaline bar be the reward for pushing that button.
Yes! Totally working as intended, as is the reduced range of those skills that come with cripple and chill – but you conveniently forgot to mention that part, didn’t you?
Which is really nice when you’re up against a warrior with dogged march, melandru runes, and poultry soup.
You conveniently forgot to mention that part, didn’t you?
What the warrior isn’t allowed to use his traits, and the same runes and food that you have access to? Go cry somewhere else, please.
Water Trident: Added 3 seconds of regeneration to up to 5 allies in the radius. Don’t even get me started on this. Why should this class get all the regen? I mean if they take the water grandmaster trait this means they can remove another condition from their group after waiting 5 seconds from elemental attunement. Seriously overlooked, this class has enough sustain already and does not deserve it.
I think the regeneration for allies should prioritize warriors before other professions, because they have such poor sustain….. O_o
I’d be all for having NPC champions (such as the Lords) not be rezzed by any skill in the game.
That aside, War Banner is an elite skill, and as such shouldn’t be compared to likes of Signet of Undeath, Toss Elixir R, and Renewal of Earth.
Yes! Totally working as intended, as is the reduced range of those skills that come with cripple and chill – but you conveniently forgot to mention that part, didn’t you?
Wow, it seems that there is no limit to the number of people who quite simply can’t play and come here to cry for nerfs instead of getting better at the game.
Yes, I main a warrior. I get taken out quite often. Any PU mesmer can take down a warrior while half asleep. A well played necro will melt a warrior even faster. Grenade spamming engineers also have an easy time with warriors.
If warriors were truly so OP, they wouldn’t spend their time running away – something else that all the babies come here to cry about…..
So it requires a Necro playing WELL to beat any Warrior? What about other classes and other builds? You mention losing to Mesmer the class that is a dueling class shows nothing about how strong/weak they are as they are fighting a class that is MEANT to be a dueling class.
“Grenade spamming engineers also have an easy time with warriors. " would this be against Naked warriors with no weapons, traits, heals, utilities and elite? Rather than just saying they would have an easy time how about going abit more in depth – is the warrior in your situation good? bad? decent? what weapons would they be using?
Also ANY warrior that can’t CC spam a necro to death is a bad warrior – seeing as how Necro have like the lowest amount of access to stability in the whole game, cant run, and has like 2 defense options…
Any DECENT warrior will MELT a Necro in seconds spamming the Hammer on them.
What, a Necro can’t dodge hammer attacks – they’re only the most telegraphed attacks the warrior has. Mesmer get’s a free ride from you for being able to beat a warrior? You know it’s true so let’s just overlook the fact with a snide comment about how they are “supposed” to beat warriors, right? And Engies, sheesh, I know you run one, and that you don’t believe they can handle a warrior speaks volumes about your skill level (or rather the lack thereof.)
You know, I’ve seen you here crying all over these forums about how big and mean and nasty warriors are. You always bring out the same ridiculous statements that have no basis in reality. You obviously know nothing about the warrior class, or for that matter the classes you play, since you obviously get man-handled so badly by every warrior you run across. Maybe this game just isn’t for you? You could try your hand at Farmville, I hear that’s pretty easy.
The weakness of the warrior are many and have all been listed above by someone with more patience for your idiocy than I have. (Thank you Sin Stonestrike and Harper!) You just can’t comprehend them because you are so filled with hatred towards the warrior class. There is no having a reasonable discussion with you, or the rest of the warrior-hate zealots that swarm to these thread to spit out your bile. You should be ashamed of yourself for turning what could have been a very useful forum section into your personal crusade ground.
If warriors were truly so OP, they wouldn’t spend their time running away – something else that all the babies come here to cry about….
Wow, it seems that there is no limit to the number of people who quite simply can’t play and come here to cry for nerfs instead of getting better at the game.
Yes, I main a warrior. I get taken out quite often. Any PU mesmer can take down a warrior while half asleep. A well played necro will melt a warrior even faster. Grenade spamming engineers also have an easy time with warriors.
If warriors were truly so OP, they wouldn’t spend their time running away – something else that all the babies come here to cry about…..
Super OP? No. Better at dealing with conditions than most other classes? Yes.
Talk about misquoting.
I’ll just refer you to the following link since you seem to have no idea what the various professions have for condition removal. You will note that the warrior actually has fewer skills and traits for dealing with conditions than other professions. You can count, can’t you? Go count them then….
http://wiki.guildwars2.com/wiki/Condition_removal#Skills_that_remove_conditions
Talk about misquoting? I have misquoted no one. That is your little trick.
I am implying that the devs wanted warriors to have that choice, and again, the dev’s never, ever stated that warriors “should” always be weaker agaist conditions than other professions. Please stop putting words into their mouths. What they stated is clear and perfectly understandable. You do not need to rephrase it to understand it. Any time you start changing the actual words (from “may” to “should” for example), you are attempting to alter what they said to make it meet your personal desires. This is simply rediculous.
Warriors are weaker (against conditions) than other classes with the same investment in countering conditions. Keep in mind that many professions get automatic condition removal (when traited). The warrior does not. He has to trait for it, then also successfully use other skills for the condi removal.
- Dogged March only reduces the duration on cripple, chill, and immob. It does not remove them; it does not affect other conditions.
- Cleansing Ire allows a warrior to remove conditions only if his burst skill hits. This means that a well-timed dodge or blind will cause the warrior to fail to remove those conditions.
- The high health of the warrior has been in the game since the beginning thereof and has no place in your argument.
- Healing Signet cures no conditions and while it grants the warrior a little better sustain, it can be very quickly overpowered by conditions ( I can overpower it with just 4 bleed stacks on my warrior, and I can stack dozens of bleeds really quickly)
This is the reason why so many warriors also run additional condition cleansing on utility skills, Melandru’s or Lyssa’s runes, and condi-reduction food. If warriors were really so super OP against conditions as you seem to claim, then why would they bother with the overkill? They wouldn’t. They would run with some offensive runes and food instead.
On the side note, I don’t give a kitten whether I look good or not. I also find it hard not to be condescending to those who simply refuse to understand the simplest of sentences, and insist on misquoting others to back up their claims.
You would think that it is fairly obvious that the use of “may” in this context implies possibility and not permission, but apparently I need to spell it out for you.
I have never claimed that the word "may was being used to mean permission. I claimed that it was being used to denote a possibility. Do you have any capacity for deductive reasoning at all? You wrote all that tripe based on an apparent inability to deduce what I was writing? Do I have to use smaller words for you?
On topic: Warriors are fairly well balanced right now. The constant cries for nerfs by those who are unable to recognize this simple fact are just cries for help because those people can’t be bothered to learn to play properly. Anet has largely ignored, and will continue to ignore, the mass negativity that these people bring because, like the OP of this topic, the make such ridiculous suggestions and fabulous claims that the devs quite simply can’t take them seriously.
I like your points concerning the two shouts, and would suggest you add specific suggestions for the changes your requesting. Changing them to include a benefit for party members as well as the Ranger would maybe help Rangers get into dungeon groups.
Also, I think a trait to allow the knockback on LB to become an immobility instead would help Rangers be better received in parties.
It looks to me like all of the current balancing effort is going into well used skills and traits. I think that build diversity would best be served by buffing skills and traits that are seldom or never used until they begin to see some usage.
Doing so would incourage build diversity and may just solve some of the current balance issues, or at least make them less of a wide-spread issue.
-snip-
…and that warrior’s weakness should be conditions
-snip
This is the part of what you just said that I disagree with. The dev did not use the word “should”, but “may”. All is well with that. The warrior must spec 20 points into a defensive trait to get the ability to strip some conditions provided that his burst skill actually hits. That is not an auto-strip of conditions as most classes get, it is a conditional strip of conditions, and costs 20 points to get. Obviously, the warrior is weak against conditions and must trait to balance this. Hence the warrior may have trouble with conditions, but may also not have, depending wholly upon whether he throws points at this weakness or not.
I am right; you are wrong. It’s really that simple.
Most of the racial skills are terrible or very situational. I actually wish the would rethink them, since they are just a waste right now.
I do think that vigor should be reduced, but so should the amount damage one can receive from multiple one-shot champions in-game.
Immobilize stacking needs to go. Controlling your character in a fight is fun, having your character controlled is not.