Showing Posts For imaginary.6241:

I No Longer Care - Do You?

in Living World

Posted by: imaginary.6241

imaginary.6241

Klakk Bumm. One of the Leaders of TxS, the European Tequatl Slayer Alliance.
Click to apply for Daily EU Tequatl Kills here
My Guides: xPvP Mighty Stealth Bomber

(edited by imaginary.6241)

The Great MMO Migration?

in Guild Wars 2 Discussion

Posted by: imaginary.6241

imaginary.6241

I haven’t gone through the entire thread, but I have a serious question for those playing in the EU and USA.

Asides online advertisements, when it comes to advertising/promoting for GW2 do you have any other types of advertising where you live, or have you seen any other advertising around other than in game stores?

No. Absolutely nothing here in Germany. That I said I neither watch TV, noir especially look out for Ads in any medium at all. Thought, I don’t think they should need to do that. If a product is great – it ‘ll make the round. If not then, well … and that also goes without saying that if a product goes bad it ’ll die out sooner or later especially Games as people tend to be somewhat more jumpy then with stuff they hold in their hands. And you can’t fix a bad core with a good advertising (shell). Maybe you’re able to hide it for a certain amount of time … it ’ll still only work for a limited amount of time. Also if you do it on purpose people might loose the trust in that company …

Cheers!

Klakk Bumm. One of the Leaders of TxS, the European Tequatl Slayer Alliance.
Click to apply for Daily EU Tequatl Kills here
My Guides: xPvP Mighty Stealth Bomber

(edited by imaginary.6241)

The Great MMO Migration?

in Guild Wars 2 Discussion

Posted by: imaginary.6241

imaginary.6241

Oh, those feelings feel so nostalgic!
http://www.youtube.com/watch?v=NyGv8XtKJc4

Klakk Bumm. One of the Leaders of TxS, the European Tequatl Slayer Alliance.
Click to apply for Daily EU Tequatl Kills here
My Guides: xPvP Mighty Stealth Bomber

(edited by imaginary.6241)

Who Gets Nerfed?

in Engineer

Posted by: imaginary.6241

imaginary.6241

Your above attempt will probably end in something like this …

Attachments:

Klakk Bumm. One of the Leaders of TxS, the European Tequatl Slayer Alliance.
Click to apply for Daily EU Tequatl Kills here
My Guides: xPvP Mighty Stealth Bomber

(edited by imaginary.6241)

Any plans to revisit teqautl, again?

in Guild Wars 2 Discussion

Posted by: imaginary.6241

imaginary.6241

cought cought (points to his signature, with the apply link!)

Description: http://www.reddit.com/r/txs/wiki/index#wiki_what.27s_txs

We’re mostly guesting these days, but sometimes we still do it on an OF.

Klakk Bumm. One of the Leaders of TxS, the European Tequatl Slayer Alliance.
Click to apply for Daily EU Tequatl Kills here
My Guides: xPvP Mighty Stealth Bomber

(edited by imaginary.6241)

engi sucks ?

in Engineer

Posted by: imaginary.6241

imaginary.6241

So, then thats your group-setup and type of enemies. Regulary it ‘s more like 3.5-5k without Sigil of the Night, Bufffood, Bloodlust and only a really small amount of Might-Stacks or none at all. But it ’s still on par with other classes damage at least not like the above posts sounds like “litteraly has no damage compared to most of the classes”. And thats not even taking into consideration the damage from SD or the Rifle. Now if you speak about overall balance, usability or versatility for the average player or for example higher fractals … that would be another point to discuss (or even for example for the current LS-Tower). That said there are other builds / setups for that out there … and I don’t really wanna start a min-/ max-discussion here.

Klakk Bumm. One of the Leaders of TxS, the European Tequatl Slayer Alliance.
Click to apply for Daily EU Tequatl Kills here
My Guides: xPvP Mighty Stealth Bomber

(edited by imaginary.6241)

engi sucks ?

in Engineer

Posted by: imaginary.6241

imaginary.6241

offers nothing in term of damage(litteraly has no damage compared to most of the classes) and offensive party boons.

Erm?

https://forum-en.gw2archive.eu/forum/professions/engineer/PvE-Dungeon-Speedrun-Zerk-Build/first

The Image is from the Author of the above Thread … and an Engineer with Nades is actually the class that can stack 25 Vulnerability the easiest and ontop of that really fast. Is 25% more Damage for the whole Group offensive enought? Or high uptime of Freeze or the Posion-Condition / Debuff when tacking Nades?

Attachments:

Klakk Bumm. One of the Leaders of TxS, the European Tequatl Slayer Alliance.
Click to apply for Daily EU Tequatl Kills here
My Guides: xPvP Mighty Stealth Bomber

(edited by imaginary.6241)

Nightmare tower = Sword Arts Online!!!

in The Nightmare Within

Posted by: imaginary.6241

imaginary.6241

I liked SAO. I just wonder if the Lead-Developer here ressembles the one from it as well.

Klakk Bumm. One of the Leaders of TxS, the European Tequatl Slayer Alliance.
Click to apply for Daily EU Tequatl Kills here
My Guides: xPvP Mighty Stealth Bomber

Please stop with the gemstore armor

in Living World

Posted by: imaginary.6241

imaginary.6241

How about Gold to Gem conversion? Farm a bit and then convert it to Gems. Simple solution. It ’s around the same price as a T3 Armor so I guess it ’s kinda balanced at least.

Klakk Bumm. One of the Leaders of TxS, the European Tequatl Slayer Alliance.
Click to apply for Daily EU Tequatl Kills here
My Guides: xPvP Mighty Stealth Bomber

Please tell me that the engineer is THIS fun.

in Engineer

Posted by: imaginary.6241

imaginary.6241

I am unclear what your getting at here. You are immune to condition damage being applied while in form of elixir s.

I think he means that conditions applied before still tick and down you if you didn’t remove them beforehand – especially since you can’t trigger a condition remove as soon as you popped Elixir S / Mistform (thought Ele can trait for Conditionremoval per Regeneration Stack and getting Regeneration in Mistform).

Klakk Bumm. One of the Leaders of TxS, the European Tequatl Slayer Alliance.
Click to apply for Daily EU Tequatl Kills here
My Guides: xPvP Mighty Stealth Bomber

Antitoxic Fashion - Gas Mask Question

in Tower of Nightmares

Posted by: imaginary.6241

imaginary.6241

Yes it ‘s and crazy piece that feels a bit weird but I’d also like more then one ^^

Klakk Bumm. One of the Leaders of TxS, the European Tequatl Slayer Alliance.
Click to apply for Daily EU Tequatl Kills here
My Guides: xPvP Mighty Stealth Bomber

Rate the Charr Name Above You

in Charr

Posted by: imaginary.6241

imaginary.6241

I guess you ’re open to constructive input for your surname then?

Swiftwill sounds to constructed in my opinion. I’d try to describe more around the desired attributes or using something like a single attribute that indirectly fits with those, or even an odd name. Examples: Dusk Bridgeknot, Dusk Snarlgriddle,
Dusk Sharpwitted, Duskk the Instant, ….

If you’re are trying to follow the usual Charr name conventions, a surname consists usualy of two parts. The first part is mostly the Warband that he ‘s in and the second part is about his attributes. It doesn’t have to be one of the three big Warbands if he has his own. The prename has no rules attached as far as I know.

Btw. a good example for an odd name is actually to be found in the story:
Howl the Brazen (NPC)


Otherwhise 7/10 for having a resonable Background-Story
(and as I don’t like the constructed sounding surname).

Try Thesaurus.com for finding creative synonyms:
http://thesaurus.com

Klakk Bumm. One of the Leaders of TxS, the European Tequatl Slayer Alliance.
Click to apply for Daily EU Tequatl Kills here
My Guides: xPvP Mighty Stealth Bomber

(edited by imaginary.6241)

Rate the Charr Name Above You

in Charr

Posted by: imaginary.6241

imaginary.6241

Well it does, as the Name-Giving for the Charr-Legion is different of that Human beings. The Surname gets either choosen by his Warband and the Things he or she makes him or her special or even complete Outcast-Names without a Warband by the whole Charr-Community itself especially if those Charrs are illminded, crazy or something “else”. Their Prename doesn’t have to be given by their Parent. And in that case it has either given to them by themself or by former Charrs they are accustomed with.

Either way, it fits the whole look of both and I tried it with more regular names but crazy characters require special names. It also fits my personality somehow and playstyle well.

Not rating yours, as I already did vote previously, was just an explanation about the Naming of my Charrs … but what ’s the Story behind Silvershard?

Ah, and a Name that is not mine but of a fellow Guildmate: Skaadr Steamfury.
Charr Engineer. I like that one a lot, but I don’t know the Story about it either.

Klakk Bumm. One of the Leaders of TxS, the European Tequatl Slayer Alliance.
Click to apply for Daily EU Tequatl Kills here
My Guides: xPvP Mighty Stealth Bomber

(edited by imaginary.6241)

Rate the Charr Name Above You

in Charr

Posted by: imaginary.6241

imaginary.6241

Larisa Ironsight 8/10 – I like Iron, I like Sights. I like Ironsights.
Thaila Mistwalker 6.5-7/10 – I like Mist but Walking on Mist reminds me of getting Drunk.

Charrington Nuts the Gunfiring-Charr Engineer that went completely Nuts ever since he was has as a Kitten thrown jumped in a Barrel of 100-Year old Whiskey (thus the special Surname). His addiction for Iron has left him no choice but the Ironlegion, where he continues his crazy experiments and of course his random outbreaks … err or how he himself would say “his tests of oddity and reaction” f. e. firing off Bullets in all directions in the middle of teaching his fellow Engineer-KITTEN-Trainees just because there was a fly on his paw that “he couldn’t get by a slap!”. He also has no alcohol addiction and cut off his Horns and replaced them with Metal-Platings to look more Ironish like Iron and Irony. Those in itself are an Irony like Iron. Like he likes Iron. And Liron likes Ikrony ..lllron.

Catnipp Bloodfist the catnipped Warrior that looks like a dependable middle aged Warband-Leader at first sight, but tends to always eat a dose of Catnip before going into the Battle which mostly ends in rather odd-looking Lumps of Blood lying around. Of course he ‘s in the Blood Legion as no other Legion would’ve taken him just because of that slight bite of sweetness that sometimes makes him misstake Friend for Foe that ’s why he always needs someone bigger at his side to put him to his senses. You can see the results of his Catnip-Addiction when looking closer at his Face. Especially around his Eyes and Maw.

Klakk Bumm. One of the Leaders of TxS, the European Tequatl Slayer Alliance.
Click to apply for Daily EU Tequatl Kills here
My Guides: xPvP Mighty Stealth Bomber

(edited by imaginary.6241)

Post your Charr character!

in Charr

Posted by: imaginary.6241

imaginary.6241

Can’t believe I missed out on Charrs so much. It has to be said that mostly the pre-defined female Charrs are good looking thought. The Male ones require quite some fine tuning to look good. But I never realized that you’re able to make them look that good until I’ve seen some pretty nice Screenshots here on the Forums with great Examples. Thanks guys!

Klakk Bumm. One of the Leaders of TxS, the European Tequatl Slayer Alliance.
Click to apply for Daily EU Tequatl Kills here
My Guides: xPvP Mighty Stealth Bomber

can we go back to the in game lore.

in Living World

Posted by: imaginary.6241

imaginary.6241

What makes you think it is random?
Based on hints dropped by the devs here and there it seems to be rather unrandom.

Disconnected seemingly random and unrelated events with absolutely zero plot cohesion.

Is that better?

Suddenly out of nowhere we have the TOXIC ALLIANCE! and then we’re going to defeat them, Scarlet is going to laugh at us via hologram, and we’ll repeat it in a month with the FROZEN ALLIANCE; Scarlet’s clever fusion of Jotun who want to rebuild their lost civilization and a xenophobic faction of zealot Kodan who want to eradicate the Norn who they see as lesser. Along the way we’ll meet up with Rox (still trying to get into Rytlock’s warband!) and Braham again, as well as be introduced to a new spunky asura character. We’ll defeat the Frozen Alliance, Scarlet will shake her fist at us, and we’ll be no closer to understanding what the kitten ArenaNet is doing.

But mystery OoOoOOoOOooooo

Made me laught at first, until I realized that I feel the same, which makes me sad. Either way, I know so many Players that are tired of the forced LS from GW2 that leaves them nothing but a bad feeling as they’re just doing it to not miss out on the AP and the Rewards those give. The Story feels so random and gets put out at a speed that most People would have difficulties with even when it would be written nice and connected. Especialy since there is still no way to relive old LS-Updates like for example when you didn’t have the time to attent them or when you want to reaffirm why you’re currently fighting a certain kind of enemies.

That goes for current LS-Updates as well. Having text here on the HP is nice and stuff, and we get a Mail but this just isn’t enought. You delete that Mail and it ’s gone forever. A System that one would think, should have their Top priority before any Balance-Changes and Gemstore-Additions …

It ‘s not like they haven’t experiemented with it a bit via some Items that take up a Bank slot and are playing back a Movie on usage – but those are inconsitently put out, take up Bank spaces, can be destroyed and don’t feel like they have been thought trought well.

Add a Bookshelf and create a Book for each Theme that gets filled as the Story progresses. That way you can have multiple Storys started at once that get continued later on and you see when it has been concluded or when it leaves space for one more thing. And more importantly, finish those Books. There is still the possibility of writing a Continuing Book, but there HAVE to be some Conclusions and bigger Endings / Cuts once in a while.

They might continue like that for another year, with a switching and jumpy Playerbase but when Games like EQN show up and deliver something better they’ll break in just like WoW did – or even more if they continue this Trend of a flat forced filler Story of AP- and Reward-Farming.

Klakk Bumm. One of the Leaders of TxS, the European Tequatl Slayer Alliance.
Click to apply for Daily EU Tequatl Kills here
My Guides: xPvP Mighty Stealth Bomber

(edited by imaginary.6241)

Please tell me that the engineer is THIS fun.

in Engineer

Posted by: imaginary.6241

imaginary.6241

Yes for stomping Endure Pain isn’t that great unless combined with Stability e. g. from Dolyak Signet (8s), when you use that it has the same Effect for stomping as Elixir S and can be used for a wider range e. g. doing direct damage instead of stomping or triggering a Heal Skill. Yes Stability can be stripped and getting Damage makes you slower – but having equipped a GS you have one of the best mobilities for e. g. escaping at hand that can be combined with Endure Pain.

Klakk Bumm. One of the Leaders of TxS, the European Tequatl Slayer Alliance.
Click to apply for Daily EU Tequatl Kills here
My Guides: xPvP Mighty Stealth Bomber

(edited by imaginary.6241)

Please tell me that the engineer is THIS fun.

in Engineer

Posted by: imaginary.6241

imaginary.6241

Not to forget, they are soon also going to reduce that perma-vigor by 50% from Speedy Kits. Mist Form for example has Trait that enables it to do Damage, Regeneration, Freeze etc. while Endure Pain from Warrior is the same like Elixir S was – both are still vulnerable to Conditions but the Warrior has access to ALL his Skills and even do Damage while being Invulnerable not just Utilities or Heals. Thought he can still be disabled – then he just brings the Dolyak Sigil – Triggers 8s Stability and it ’s clearly superior and even 1s longer then Elixir S.

Nisha was playing mostly against many upleveled Players in that Video, but in addition to it, it was highlevel gameplay he showed. You’d even need to be better now, to show simliar results.

Cheers!

Klakk Bumm. One of the Leaders of TxS, the European Tequatl Slayer Alliance.
Click to apply for Daily EU Tequatl Kills here
My Guides: xPvP Mighty Stealth Bomber

(edited by imaginary.6241)

Bomb/Grenade Kit need fixed

in Engineer

Posted by: imaginary.6241

imaginary.6241

Nerfing things because YOU FEEL that they are overpowered and nerfing them will just magically open up other Builds, or what? Ah wait, after nerfing apply sugar randomly, don’t put reason behind it.

All it does is it puts out frustration on players that were forced out of this Build. Forcing players out of specific playstyles isn’t called Build versatility and Fun. Never, ever.

Also if you mean those are classwide OP, why don’t you deliver any proof or example to make your claim trustworty ? You’re sounding like the AreaNet Balance-Team sometimes does. If you have the Numbers and/or Proofs – make them Public – if not do some testing and then come back with the results and use that to put reason behind your claim.

But never ever say that your only proof is that you feel bad about it.
Others might feel different about it, especially if it ’s a Community.

Balancing should be done by theoretical numbers and comparissions first, practial testings and examples second and feelings last. And not only by feelings especially not if it ‘s only considering the feelings of a very small part of the community. If you can’t uphold that, either due to a limited time or some other reasons then you shouldn’t touch stuff that has been thought through aside from when it shows as “Game Breaking”.

But even then, “Game Breaking” stuff should either have ridiculus numbers or ridiculus examples one can show so that even the most simple people should be able to tell.

I hope you get what I’m trying to say.

I support your Idea in making other Kits more worthwhile and open up Build Diversity but those should be well thought through and not based of such simple claims, especially not when they have a high risk of decreasing viable Builds.

Cheers!

Klakk Bumm. One of the Leaders of TxS, the European Tequatl Slayer Alliance.
Click to apply for Daily EU Tequatl Kills here
My Guides: xPvP Mighty Stealth Bomber

(edited by imaginary.6241)

I No Longer Care - Do You?

in Living World

Posted by: imaginary.6241

imaginary.6241

And I am surprised that some people still seems to prefer getting content once every six months that can be completed in less than a month instead of content every two weeks.

… that will be completed within 24-72 hours and then be deserted is what you forgot to conclude that sentence with. Search L in M, Complete O Events in P, Slay R of S in T, Combine U with V and W to open X. Wait maybe that last thing was a bit to complicated replace one factor with x^x.

Now copy and paste, apply a new shell, a little borderline story with flaws that everyone will just ignore and the AP-Farmers are happy and can log off.

Maybe at some break-even point those also replace game G with game H.

No seriously I dont want content every 6 months that has been thought trought and makes fun. I mean the game was probably developed within 2 weeks as well, right? And books get written within a few days as well and the rest is just publishment …

Klakk Bumm. One of the Leaders of TxS, the European Tequatl Slayer Alliance.
Click to apply for Daily EU Tequatl Kills here
My Guides: xPvP Mighty Stealth Bomber

(edited by imaginary.6241)

[HowTo] Tequatl Video Tutorials from TxS!

in Living World

Posted by: imaginary.6241

imaginary.6241

Hey Guys,

For those of you not knowing us, we’re the orginal EU Tequatl Killler Alliance that has been founded by KehxD. Our Brothers and Sisters in US (TTS) followed our example with creating an serverwide Alliance for killing Tequatl to success many times now.

We’re still here, and we’re still doing our daily Tequatl kills at around 21:30 gmt+1 (09:30 pm gmt +1). We currently consist of three Guilds TKS, TSS and THS, that ‘s why our Guild Alliance Tag is TxS and we’re currently at around 1.000 active players.

Yes we consist “only” of three Guilds right now, but that ‘s not only due to the limit AreaNet has put out that one Player can only be in 5 Guilds at maximum (and our Hq Intel guys have to manage all those Guilds by MotD and Reddit) but also because we just didn’t want sheer numbers by statistics but real fellow teammates that join us on our ventures and have fun together and not just an anonymous mass of people.

Our awesome French Officer Veteran (Veteran Oakheart.4035, if you want to send him some donations!) made a Video-Series about killing Tequatl to success, for anyone new or anyone that wants to perfect his or her tactics.

Be sure to check it out on YouTube below! It covers the basics, as well as some special insights. If you find a misstake, feel free to post below! We’re thankfully for any help.

Tequatl Tutorial Videos:

How To Tequatl : Right attack group

How To Tequatl : East Defense

How To Tequatl : Using Hylek turrets

More videos might follow …

Do you want to join us?

If you are interessted in joining us on our venture killing Tequatl at least once a day, are an EU based player of any server (we’re mostly guesting right now) be sure to apply in the proper recruitment thread in our subreddit channel:

Click to apply for Daily EU Tequatl Kills here

Almost everyone gets an Invite, just be sure to follow the instructions, be friendly, be creative and be ready to wait a few days as we’re just humans that have other stuff to do then just check reddit every second, and will invite people in waves. It can take around 3-7 days especially when we’re managing other things in the meanwhile, like commander training and stuff.

The only thing we don’t tollerate are unsocial players that stand around AFK or lie around when they died (as in completely dead) or don’t listen to their commanders. Yes, we have some guys with a hard shell, and sometimes we sometimes have to pull the trigger but we seriously don’t enjoy that. We don’t have much rules, you don’t even have to represent us aside from when you join us on our runs but be sure to follow those as it enables us to manage all those runs for everyone to success.

We already have a small lovelydovely group that does Fractals and Stuff sometimes after our runs and you are free to join them. We are also planning to do more revamped bosses in the future (everyone is looking forward to see more of em’ AreaNet!).

We’re looking forward to meet more like minded Adventurers!

Cheers,

Klakk Bumm (imaginary.6241)

KehxD, Shehr, Agent, space, Rashka, Klakk
TxS – Hq Intel / Guild Leadership

Attachments:

Klakk Bumm. One of the Leaders of TxS, the European Tequatl Slayer Alliance.
Click to apply for Daily EU Tequatl Kills here
My Guides: xPvP Mighty Stealth Bomber

(edited by imaginary.6241)

December 10th Balance update

in Engineer

Posted by: imaginary.6241

imaginary.6241

The change to incendiary does absolutely nothing to the trait except move it up to master tier. This might seem like a good idea on paper; incendiary is too strong to maintain its position as an adept trait and would work better as a master trait. But simple reality is far different.

Quite literally the only thing that this change does is limit the viability of fringe builds that might have had a shot in the meta but nobody plays them. It doesn’t do anything to limit the most powerful build (and in my opinion overpowered build) that engis have in their kitten nal, the bomb/nade build. Simply put it pigeon holes us into going bomb/nade if we wish to do condi damage because the trait spread is unaffected by the change to incendiary.

The first example of the aforementioned nerfed builds that I can give would be HGH nades. Because incendiary powder would now compete with both short fuse, enhance performance AND explosive powder it limits the capability of HGH substantially. The only adept trait even worth looking at would be shrapnel which is simply too underwhelming and RNG to take and do as well with. As a matter of fact any build that chooses to go nades for condi damage without taking bombs with radius is going to take a hit so hard that it’ll be hard to justify running them.

The next example would be non-nade condi builds. I’ve been experimenting a decent bit over the last month with them and ALL of them go 10 up explosives to grab incendiary. Some of them even teeter on the precipice of being viable but simply do not fit my playstyle to play extensively. There is absolutely no point in nerfing these builds because they are not being used by anyone, let alone being used effectively enough to justify such a serious nerf.

And AGAIN, none of these examples do not even come close to being as strong as the monstrous bomb/nade build.

and as a final note it’s good to see vigor being addressed as it should have been a while ago. Sadly it seems like we are the only class to take such a hit to their vigor trait. The condi engineers main flaw has always been that to do adequate DPS we must make ourselves EXTREMELY squishy and reliant on skillful dodges/blinds to do well. Given the extensive set of nerfs over the last few patches to our survivability I find it very difficult to believe that this decision was made without looking at the insane numbers of dodges that many other classes can dish out without making such a large sacrifice as engis do. I agree that vigor is too strong. I agree that speedy kits and invigorating speed is too strong. But to flagrantly ignore other classes source(s) of evades to such an extent and to nerf engineers survivability further is a not-so-great balance change.

Mesmers and guardians receive something similar to invigorating speed with only five points spent on a minor trait. Rangers receive an insane amount of dodges on their weapon sets, 50% endurance regeneration from a minor trait, 2 seconds of protection post-dodge and very large amounts of vigor from trait selection. Energy sigils are one of the most popular sigils in the game for good reason. Thieves get a minor trait that returns endurance used and the ability to blow a full initiative bar for many more seconds of evade-spam than an engi can dream of.

If all of these things were addressed in conjunction with the change to invigorating speed I would be very happy to take this nerf…

You put that into words better then I could. I agree with you. +1

I think focusing on such fundamental flaws (taking the developers focus in mind) first, would help everyone. I see so many people on those forums here telling you that their build is either fine or is not and the typical stereotype of black or white telling the other side off. I mean it ’s no wonder if the developers get confused or even burned with so many people pulling in both directions ripping them appart instead of sitting on a table together discussing such things properly.

Klakk Bumm. One of the Leaders of TxS, the European Tequatl Slayer Alliance.
Click to apply for Daily EU Tequatl Kills here
My Guides: xPvP Mighty Stealth Bomber

(edited by imaginary.6241)

December 10th Balance update

in Engineer

Posted by: imaginary.6241

imaginary.6241

@theguy

Just leave Imaginary be. I tried explaining a few of the rebalances to him and the fact is he is really just too short sighted he does not even read the patch notes properly so my best advise to you is simply to ignore his ranting.

Did you even read my answer where I said that I was wrong about most parts were your critism was valid (f. e. as in not getting the changes for Warriors / Thiefs properly)?

I never said that it ‘s only those balance changes that are the problem OR only for PvE or only or only. In fact I even tried starting to explain why I think that this will only make things worse (even if it’s not as bad as for other classes yet).

I’m open for criqiue. Just keep discussing, stopping so or ignoring others (aside from random 8 word rants) will never help anyone. @TheGuy.3568: Yes you’re right that we have those, you are also right that some other classes got hit more just by that patch but that just doesn’t make basic problems we have had dissappearing like Jon mentioned above.
Edit:

Thanks for posting here Jon. Bascially it helped to see you’ve future changes for the Firearms line planned. To bad those didn’t make it yet, so I’ll look forward to them.

Klakk Bumm. One of the Leaders of TxS, the European Tequatl Slayer Alliance.
Click to apply for Daily EU Tequatl Kills here
My Guides: xPvP Mighty Stealth Bomber

(edited by imaginary.6241)

December 10th Balance update

in Engineer

Posted by: imaginary.6241

imaginary.6241

No mention of engineer turrets getting the same +71% PvE health as every other minion in the game is extremely disappointing.

Lol, man don’t joke. That reads like they’re getting it. Someone might believe that … :-/

Klakk Bumm. One of the Leaders of TxS, the European Tequatl Slayer Alliance.
Click to apply for Daily EU Tequatl Kills here
My Guides: xPvP Mighty Stealth Bomber

December 10th Balance update

in Engineer

Posted by: imaginary.6241

imaginary.6241

I’ll address that as well later, I’m still not finished and also not QQing about Vigor as I made certain valid points as to how and why other classes are fine without Vigor.

Re-read the patch notes for each class. Balancing is going to be a hell of a lot more than “My class got hit with a nerf not fair”.

So where did I say “My class got hit with a nerf not fair” ? Again, you better re-read my Explanation and give a resonable response not “My build was always fine without it”. I did even try to incooperate their changes in a new build incooperating their statement / changes and pointing out whats the problem with it in my opinion.

Balancing is going to be a hell of a lot more than “My build is fine”. Right?

And don’t forget it incooperates not only PvE, WvW, sPvP aspects but also the Basics about Build diversity both by investing in the correct Traitlines as well as the ability to switch on the fly between certain usefull Trait-Skills.

Klakk Bumm. One of the Leaders of TxS, the European Tequatl Slayer Alliance.
Click to apply for Daily EU Tequatl Kills here
My Guides: xPvP Mighty Stealth Bomber

(edited by imaginary.6241)

Dec. 10th Balance Preview - Updated Nov 6th.

in Guild Wars 2 Discussion

Posted by: imaginary.6241

imaginary.6241

Engineer:

“Why I do believe we will get a Build reduction, a Damage decrease and a Survivability Decrease on different Parts of the Game with that Balance Changes for Engineer”

https://forum-en.gw2archive.eu/forum/professions/engineer/December-10th-Balance-update/page/2#post3138971

Klakk Bumm. One of the Leaders of TxS, the European Tequatl Slayer Alliance.
Click to apply for Daily EU Tequatl Kills here
My Guides: xPvP Mighty Stealth Bomber

December 10th Balance update

in Engineer

Posted by: imaginary.6241

imaginary.6241

Post Reserved for further Details (Follow-Up)

Klakk Bumm. One of the Leaders of TxS, the European Tequatl Slayer Alliance.
Click to apply for Daily EU Tequatl Kills here
My Guides: xPvP Mighty Stealth Bomber

December 10th Balance update

in Engineer

Posted by: imaginary.6241

imaginary.6241

Post Reserved for further Details (Follow-Up)

Klakk Bumm. One of the Leaders of TxS, the European Tequatl Slayer Alliance.
Click to apply for Daily EU Tequatl Kills here
My Guides: xPvP Mighty Stealth Bomber

(edited by imaginary.6241)

December 10th Balance update

in Engineer

Posted by: imaginary.6241

imaginary.6241

Lets get to the part about not wanting Engineers to have Permanent Vigor

Firstly, Swiftness is the most usefull out of Combat as the Movementspeed in Combat is 210 u/s while OOC its 300 u/s meaning even with Swiftness you’re at around 20 u/s and slower then someone chasing you that is not even in Combat yet or already resetted himself.

Secondly Vigor that requires one to actually keep in Combat for it to work. The base Endurance Regeneration is at 5% per Second meaning it bascially takes 20 Seconds for a Full Bar if completely empty. With Vigor that is doubled meaning 10% per Second so it takes 10 Seconds for a Full Bar. Meaning you’d have to Crit every 5 Seconds for it to refill constantly.

When is Evade the most usefull? For evading spikes, especially for escaping when you have low HP. After that you want to trigger Vigor for a faster Regeneration. Do you stay still at that point and try to Crit your Enemy every 5s? Certainly not. You can only Evade or Attack. Yes it will still work somewhat, but with a reduced usability, meaning about ~1-2 seconds will be wasted if it ’s even triggering at all if you need to run.

Now toning down Vigor access for other classes like Thiefs and Warrior should be fine. As those HAVE OTHER MEANS TO EVADE OR ESCAPE SOLEY WITH THEIR WEAPON SKILLS OR CLASS MECHANICS. Like for example GS#3 or Shortbow #5.

For Engineers Perma-Vigor from Speedy Kits is one of the CORE workarounds that have been used by many of us as a replacement for those as we don’t have access to simliar evades on our weapons or class mechanics unless we’re taking up utilities for that like Elixir S or Rocket Boots. Which in return reduces our means to bring something else while Thiefs or Warriors still have access to 3 Utilities that they can choose freely from! Not speaking about that they can even bring Movement and Evade-Utilitys that increase their Movement Speed by 25% and Endurance Regenration by 50% that can’t even be stripped like Swiftness or Vigor!


Possible solutions and more details about the changes to our other utilities follow up later, as the above Text has taken so much time that I need to Pause for a bit.

Edit:

Leg Mods seem nice now. At least something done in that direction, I might be fine with the Vigor. Don’t really have time for Theorycrafting thought …

Klakk Bumm. One of the Leaders of TxS, the European Tequatl Slayer Alliance.
Click to apply for Daily EU Tequatl Kills here
My Guides: xPvP Mighty Stealth Bomber

(edited by imaginary.6241)

December 10th Balance update

in Engineer

Posted by: imaginary.6241

imaginary.6241

I’ve rewritten my post for a more clear understanding and less ranting.
It will be split up as all the whole WOT and insight is to long for a single Post.

Edit: They updated the Changelog. Leg Mods is awesome now. Mhm. Have literally no time to really get into it but now i’m more positive for the Moment. And somewhat ok with Perma-Vigor.

(Endgame PvE, sPvP and WvW)

and what would have to be done to make these changes working supporting both Build diversity as well as comparable Damage Builds to other classes when they Build for it.


Let ’s go for the most obvious Selling Point about putting 30 Points in Firearms regardless of the Build first. The change of Modified Ammunition to enable the 2% Damage Increase per Condition for Kits as well.

It ‘s basically a nice addition if it wouldn’t be a Grandmaster Trait in Firearms. Going 30 Points in Firearms is only viable for a Rifle/SD build that take no Kit or only a Single Kit at all due to Static Discharges faulty targeting system that fires off a Bolt in the Direction of where your Camera is aiming if the Toolbelt Skill isn’t automatically aimed (like f. e. the Toolkit ’s Throw Wrench or the Rifle Turrets Static Shot). Well another choice would be a modified Juggermancer-Build

Now I believe that change has been made to both up the Damage for Kits and provide more Build diversity especially when using multiple Kits. In Fact, it does the Opposite and just pushes two viable Builds even more (in terms of Damage at least not Survivability) and works against Build diversity if it ’s staying as a Grandmaster Trait.

Now imagine you would run a competive Maximum Damage Build utilizing Grenade Kit and Bomb Kit which both are in the Top Tier for both Direct as well as for Condition Damage of our class (in different Parts of the Game).

Investing up to 30 Points in Firearms instead of Tools?

Missing out on up to 30% Permanent-Critdamage, +10% Flat Damage Increase that is better controllable by yourself for a single situational based Damage increase.

Investing up to 30 Points in Firearms instead of Alchemy?

No Mightstacking, less HP, less Survivability, less Conditionremoval, less Groupsupport.

Investing up to 30 Points in Firearms instead of Explosives?

300 Power missing, No 3rd Grenade, No vulnerability stacking 10% flat Damage Increase for Explosives Missing, Increased Bomb-AoE missing .

Going 30 Explosive and 30 Firearms !

Now at first sign, that sounds like a good idea and increase in both base Direct Damage as well as base Condition Damage as you’re getting the best from both lines in addition to 300 Power, 300 Precision, 300 Condition Damage and 30% Condition Duration.

So in a list, only Damage-Whise this means …

Positive:

  • 2% Flat-Damage Increase per Condition. Maximum Increase of 24%. Which is more of like 10% especially when going against strong Condition Removal or even worse Condition Immunity.
  • Higher Precision, Crits More Often
  • Higher Base Condition-Damage

Negative:

  • 20-30% Less Critdamage
  • 20-30% Less Toolbelt CD-Reduction as of that fewer Toolbelt-Usage over Time
  • No 10% Flat-Damage-Increase from Tools 25

or

  • No Might-Stacking
  • No 30% Increased Boonduration
  • No 1% DMG-Increase per Boon

If we’re taking into Consideration Non-Damage related Aspects as well
the negative Aspects add up:

  • No Endurance Restore on Toolbelt usage
  • No Toolkit Recharge at 25% HP
  • No 50% Endurance Regen without Vigor

or

  • Less Base-HP
  • Less Survivability (f. e. Protection Injection -33% DMG)
  • Less Conditionremoval (f. e. Elixir 409 Conditionremoval)
  • Less Groupsupport (f. e. HGH Mightstacking and Elixir 409 Conditionremoval)
  • No Elixir Cooldown-Reduction if you take 1 Elixir

Now you’re left with 10 Points that you’re able to invest. Where should we put that?
Either in Tools for Speedy Kits or in Alchemy for Vigor on Swiftness.

Here the real problem begins to show with that Idea of putting 30 Points into Firearms regardless of the Build!

You’re left with choosing either of both. Swiftness on Vigor OR Swiftness when out of Combat. Either we get reliable Swiftness (finally on a longer Duration yay!) or we get Vigor on Swiftness.

Now you can choose to get Swiftness in Combat, when taking Infused Precision in Combination with Invigorating Speed to get both when doing Damage
But thats only simliar good at first glance.

Klakk Bumm. One of the Leaders of TxS, the European Tequatl Slayer Alliance.
Click to apply for Daily EU Tequatl Kills here
My Guides: xPvP Mighty Stealth Bomber

(edited by imaginary.6241)

December 10th Balance update

in Engineer

Posted by: imaginary.6241

imaginary.6241

Even if you believe some classes are OP in sPvP you also posted that there is a Hard Counter. Thats Balance. If that class has a specific role and another one a counter role it should be fine to some point unless it ‘s really over the top and can’t be countered or only countered with really strong and exhausting skillplay while the OP one doesn’t require equal skillplay in return. And I disagree with you that condi Engis are unbalanced like that.

That goes without saying that significantly weakening a key role / functionality when it wasn’t over the top and not giving it something equal in return is always a bad idea (as a basic idea, related to every balance change classwide).

Klakk Bumm. One of the Leaders of TxS, the European Tequatl Slayer Alliance.
Click to apply for Daily EU Tequatl Kills here
My Guides: xPvP Mighty Stealth Bomber

(edited by imaginary.6241)

December 10th Balance update

in Engineer

Posted by: imaginary.6241

imaginary.6241

Warrior mobility still is insane. However, the mobility is on a different weapon set than the annoying CC build (H/LB or H/M or whatever). It’s not like they get it all in one build. And hopefully the Hammer and Unsuspecting Foe changes will tone down the damage for their CC builds.

Regarding Thieves I think you are way overestimating the passive 33% buff. The passiv initiative regeneration is very slow. Right now they regenerate initiative through different traits and almost all of them were nerfed.

I’m having a hard time understanding all the commotion regarding the Speedy Kits change. You can get Swiftness from other sources to gain Vigor. You can get Vigor from other sources. It is silly to complain about that. It is as ridiciulous to complain about Speedy Kits as those Warriors who claim that Mace is dead because of an animation change and a 0.25s longer activiation time for Skull Crack.

Yes you’re right about the Changes for both the Thief as well as the Warriors, I just didn’t get them at first sight. I’ve updated my initial post to make my point more understanding about Build Diversity concerning Engineers and removed some bolt text to clear up missunderstandings.

Edit @ miriforst.1290:

Pretty good point concerning the Condition Spam that most Classes put out even with their Auto-Attack. This trait would work if the basic problem of all those covering Condition Spams from people not even going Conditions wouldn’t exist. Especially when you are focused from multiple Players at once.

That goes for Armor Mods as well. Both of them need to be PER PLAYER to make them viable for >Multi-Player< (phun intended!) and not just for non-clever duels with some PUG (or random times in fights, when you don’t need them at all).

Klakk Bumm. One of the Leaders of TxS, the European Tequatl Slayer Alliance.
Click to apply for Daily EU Tequatl Kills here
My Guides: xPvP Mighty Stealth Bomber

(edited by imaginary.6241)

December 10th Balance update

in Engineer

Posted by: imaginary.6241

imaginary.6241

Okay that was what I didn’t expect / read into at first sight which is why I asked you about that. As I said I’m not playing those two classes often so I have both to less knowdlege about them and less insight especially when having them not at hand / caring about right now. Thought I never requested a nerf for them and only used them as a introduction about AreaNets way of balancing things (even if they’re going to nerf/tone them down a little bit now).

Thought your claim about going more offensive and still get Perma Vigor isn’t right it ’s still the same as before. Especially for the Build I expect you ment (Rifle SD 20-30 in Firearms, 30 In Tools). At least the Perma-Vigor.

My Main complain is that it ‘s going against Build diversity especialy with Kits like Grenade or Bomb also in Terms of Damage as it forces you to invest at least 10 Points in Firearms for Tradeoff of 100 Power, 10% Critdamage and additional Boosts / Effects you’re missing out depending on your Build (for example 30/0/0/10/30 Bomber).

Klakk Bumm. One of the Leaders of TxS, the European Tequatl Slayer Alliance.
Click to apply for Daily EU Tequatl Kills here
My Guides: xPvP Mighty Stealth Bomber

December 10th Balance update

in Engineer

Posted by: imaginary.6241

imaginary.6241

Well, that change to Armor mods isn’t so bad if you’re f. e. up against a Backstab-Thief or HB-Warrior that jumps in the Fight. Just wonder if it ’s per Player and not globally. As that would make it somewhat Meh in Fights unless for roaming in WvW.

Klakk Bumm. One of the Leaders of TxS, the European Tequatl Slayer Alliance.
Click to apply for Daily EU Tequatl Kills here
My Guides: xPvP Mighty Stealth Bomber

(edited by imaginary.6241)

December 10th Balance update

in Engineer

Posted by: imaginary.6241

imaginary.6241

Well as I said, going 30/30/x/x/x makes you miss out on 20-30% Flat Critdamage from Tools, 10% Flat-Increase from 25 Tools, 20-30% decreased Toolbelt-Recharge

Maybe switching out the Bonus Critdamage from Tools to Firearms (and vice versa) would be better for more Build diversity if they’re going to make us going more into Firearms. Not sure about that …

Klakk Bumm. One of the Leaders of TxS, the European Tequatl Slayer Alliance.
Click to apply for Daily EU Tequatl Kills here
My Guides: xPvP Mighty Stealth Bomber

(edited by imaginary.6241)

December 10th Balance update

in Engineer

Posted by: imaginary.6241

imaginary.6241

@ Imaginary.6241 your points would be valid except for the fact everything you mentioned about warriors and thieves is receiving a nerf so ye……invalid, read ALL the patch notes.

Also why are you guys upset the only tings they have done to us that you can think of negative is force us to stop relying on Speedy Kits for vigor. It was a major crutch and i am glad they changed it, also do not forget this is a blanket nerf to all classes with endurance restoration ability’s so the playing field remains equal. (oh wait we can still perma vigor with infused precision and we all know that firearm builds are gonna be a hella popular come this patch.) The one true nerf we got was moving incendiary powder to master but even that is reasonable considering the power of the ability, just be grateful its not going GM. Despite all of this the Buffs to firearms and our defensive ability’s is looking sweet. Transmute for example is now a basicaly better version of Purity for a MINOR. purity; cures one condition every 10 secs. Transmute; converts one condition into a boon every 15 secs. I dont know about you but this trait wasnt even on the radar before this patch and for a minor this is pretty epic.

Yes, I read them, just didn’t edit my introduction out (see my statement about that @ Edit in my first post) .

Their basic statement about the Warrior is still the same. Thiefs will get HIGHER inviative regeneration (and I can only see changes to Traits in that post concerning Thiefs) and most of their abnormal spaming escape, gap closer abilities comes from weapon abilities and utilites. So bascially they ‘ll recieve a buff on that part as if that wasn’t over the top already. But maybe they’re at least a bit more vulernable to conditions now in sPvP. Thought, I’m not much of a Thief Player so maybe I did read that wrong and it ’s a more clever solution hindering them from spamming inviative?

Also Warrior only gets a nerf for their Earthshaker-Damage and redability and it doesn’t change the other facts I posted above. In addition to that I didn’t ment for them to provide a solution / change warriors or thiefs but complained about the changes to Engineer concerning Vigor as it ’s one of our few abilities to migrate Damage especially when going pure Glass (which for example Thief and Warrior are fine without that Boon as their active weapon utilities allow them for a easy Escape).

Vigor only increases the Indurance Regeneration by 100% and not magically fills the Bar out or provides an additional Escape like the above classes have. Thought you are right about getting Vigor from Firearms.

Klakk Bumm. One of the Leaders of TxS, the European Tequatl Slayer Alliance.
Click to apply for Daily EU Tequatl Kills here
My Guides: xPvP Mighty Stealth Bomber

(edited by imaginary.6241)

December 10th Balance update

in Engineer

Posted by: imaginary.6241

imaginary.6241

Exlixir Infused Bombs currently scale with HP * 0.1 so a 50% increase might either mean 0.15 or what I guess they ment a 0.1 increase so that it ’s now scaling with 0.2

Elixir Infused Bombs – Before: 0.1*HP
Elixir Infused Bombs – After: 0.15-0.2*HP

Klakk Bumm. One of the Leaders of TxS, the European Tequatl Slayer Alliance.
Click to apply for Daily EU Tequatl Kills here
My Guides: xPvP Mighty Stealth Bomber

December 10th Balance update

in Engineer

Posted by: imaginary.6241

imaginary.6241

So what “amount of damage modificators we will be able to get” are you seeing?

2% per Condition, situation based if you’re investing 30 Points into Firearms?

That has been there for eternity and is still only usefull for a Rifle/SD-Build due to the high Powerscaling of Rifle, faulty SD-Targetsystem and you not able to invest any Points in the Explosive Traitline for other Kits like Grenade or Bombkit as it ’s a Grand Master Trait.

So that ’s either up to 300 Power and Explosive Modifiers missing or up to 30% Flat Critdamage, Toolkit-Recharge and a 10% Flat Damage-Modifier from 25 in Tools missing.

So what Damage INCREASE are you seeing here? Not to forget Condition Builds have to invest now 20 Points in Explosives to get the Burning from Incendiary Powder.

Klakk Bumm. One of the Leaders of TxS, the European Tequatl Slayer Alliance.
Click to apply for Daily EU Tequatl Kills here
My Guides: xPvP Mighty Stealth Bomber

(edited by imaginary.6241)

December 10th Balance update

in Engineer

Posted by: imaginary.6241

imaginary.6241

Edit:

I’ve rewritten my Text with more Insight, minus the Rant on Page #2:

https://forum-en.gw2archive.eu/forum/professions/engineer/December-10th-Balance-update/page/2#post3138971

I’m still not finished as it ’s much to much to write into one Text.

Klakk Bumm. One of the Leaders of TxS, the European Tequatl Slayer Alliance.
Click to apply for Daily EU Tequatl Kills here
My Guides: xPvP Mighty Stealth Bomber

(edited by imaginary.6241)

Engies in late-game PvE

in Engineer

Posted by: imaginary.6241

imaginary.6241

Hybrid-Damage with some Survivability:

HGH with Nades 30/x/x/30/x

Allrounder, more selfish with limited Support.

High DD with low Survivability:

Static Discharge X/20+/x/x/25+
Multi-Kit (Bomb, Nade, Toolkit f. e.) 30/x/x/x/25+

Least forgiving, Speedrun, High Risk -> High Reward, High Vulnerability Stacking.

Support with high Survivability:

Heal-Bomber (HT, Bomb, EG, Thumper Turret f. e.) 10+/x/30/0-30/x

Most forgiving (in terms of survivability), Mightstacking, Waterblasting.


Just a rought, fast overview of some viable ones in Endgame-PvE.

Most importantly:

Switch Utilities and Trait-Skills often, depending on the situation and requirements. And optimally bring multiple Weapon- / Armor-Sets with you depending on your basic Trait-Setup (f. e. Zerker and PVT for High DD).

Klakk Bumm. One of the Leaders of TxS, the European Tequatl Slayer Alliance.
Click to apply for Daily EU Tequatl Kills here
My Guides: xPvP Mighty Stealth Bomber

good names for engineers

in Engineer

Posted by: imaginary.6241

imaginary.6241

Some pretty nice Engi names here … It depends highly on the race thought.

Klakk Bumm -> Asuran Engineer
Charrington Nuts -> Charr Engineer

Klakk Bumm. One of the Leaders of TxS, the European Tequatl Slayer Alliance.
Click to apply for Daily EU Tequatl Kills here
My Guides: xPvP Mighty Stealth Bomber

(edited by imaginary.6241)

ToN goes against what we know of Krait

in Tower of Nightmares

Posted by: imaginary.6241

imaginary.6241

It feels like the Krait are being forced to work for Scarlet as they aren’t even revived by their Human Followers and vice versa. Or maybe it was just to difficult for them to make Krait revivable … and it ’s not Lore related at all.

Klakk Bumm. One of the Leaders of TxS, the European Tequatl Slayer Alliance.
Click to apply for Daily EU Tequatl Kills here
My Guides: xPvP Mighty Stealth Bomber

Yippiee... more plant weapons -.-

in Tower of Nightmares

Posted by: imaginary.6241

imaginary.6241

I would like to get the Bow-Skins, for my Sylvari Ranger, if they didn’t had that flat like glow and the weird scaling differencies when sheathed / unsheathed.

Klakk Bumm. One of the Leaders of TxS, the European Tequatl Slayer Alliance.
Click to apply for Daily EU Tequatl Kills here
My Guides: xPvP Mighty Stealth Bomber

(edited by imaginary.6241)

Paper Bag Helm 4-Pack

in Tower of Nightmares

Posted by: imaginary.6241

imaginary.6241

I sense a high possibility of them not comming soon just like with the Gasmask Datamine from the last patch. Or maybe they just didn’t make it trought QA and will never be coming just like the Tribal Armor that got removed …

Klakk Bumm. One of the Leaders of TxS, the European Tequatl Slayer Alliance.
Click to apply for Daily EU Tequatl Kills here
My Guides: xPvP Mighty Stealth Bomber

(edited by imaginary.6241)

More beautiful Engineer Themed Armor skins!

in Engineer

Posted by: imaginary.6241

imaginary.6241

Sigh, people please refer from showing off your actual skin combinations here. It goes against the orginal reason of the Thread to ask for more clean Engineer Themed Armor Skins. There are other, more proper topics to show your combinations with the existing stuff.

If you want to provide to the Thread give it a +1 and/or post that you want more Skins or not. And if you’re that kind of person that actually doesn’t want more Skins like that put a reason behind it why do you think we shouldn’t have more of them (like we have 50 clean engineer themed skins and stuff).

Actually only showing your current Skin makes people believe you’re actually against new Skins and gives AreaNet a reason not to work on it further as “everyone” is happy with it in terms of Statistics (and we all know they recently favor their analytics for such kind of stuff).

I dont get that at all … at least we know who to blame then

Klakk Bumm. One of the Leaders of TxS, the European Tequatl Slayer Alliance.
Click to apply for Daily EU Tequatl Kills here
My Guides: xPvP Mighty Stealth Bomber

(edited by imaginary.6241)

I would like a little help please.

in Engineer

Posted by: imaginary.6241

imaginary.6241

And there goes Chaith spoonfeeding you well thought out examples of proper Builds.

Meh guy, don’t give everyone everything without them even doing as little as writing what they want to do. Let them learn for themself, not being lazy and stuff

Nice of you thought.

Klakk Bumm. One of the Leaders of TxS, the European Tequatl Slayer Alliance.
Click to apply for Daily EU Tequatl Kills here
My Guides: xPvP Mighty Stealth Bomber

I would like a little help please.

in Engineer

Posted by: imaginary.6241

imaginary.6241

Horrible in any way. Bad synergies with a mix match of everything and nothing. Rifle, Condition Damage, Dire Gear, Turret-Longlivety-Traits. Care to explain what you actually INTENDED with such a kind of Build? Maybe I just don’t get it.

And no, you don’t even have access to Burning as the Rocket Turret had it’s Burning Condition been removed as of the Oct 15th Patch. Did you even try your own “Build”?

If you’re new to creating Builds go to Heart of the Mists (PvP). You can try almost every Build out there without leveling or investing ANY Gold. Of course you can ’t reach the maximum amount of stats and damage that are possible in PvE and mix match exotic combinations but testing the basic frame there is always possible.

Fight the NPC ’s (not the Golems). If you have even trouble beating them it ’s a good sign that your Build is not really viable. With the limit of it being sPvP focused of course … so it goes without saying that it ’s not the absolute point of messure for PvE / WvW focused Builds. Especially for more more advanced ones.

Klakk Bumm. One of the Leaders of TxS, the European Tequatl Slayer Alliance.
Click to apply for Daily EU Tequatl Kills here
My Guides: xPvP Mighty Stealth Bomber

(edited by imaginary.6241)

Skeletal Lich - Impossible or Bugged?

in Blood and Madness

Posted by: imaginary.6241

imaginary.6241

Well Underworld is EU so I guess Blackgate US is not an option.

Klakk Bumm. One of the Leaders of TxS, the European Tequatl Slayer Alliance.
Click to apply for Daily EU Tequatl Kills here
My Guides: xPvP Mighty Stealth Bomber

Is Flamethrower actually worth using now?

in Engineer

Posted by: imaginary.6241

imaginary.6241

Bottomline: It ‘s still not really viable in the theoretical point of view no matter how hard you try to make it sound reasonable. On the practial side it ’s looking good, has some uses and can apply psychological pressure if your enemy doesn’t know the tools of trade or is a brainless trashmob.

Use as you prefer. But don’t complain, and don’t use it to your teams disadvantage.

Klakk Bumm. One of the Leaders of TxS, the European Tequatl Slayer Alliance.
Click to apply for Daily EU Tequatl Kills here
My Guides: xPvP Mighty Stealth Bomber

(edited by imaginary.6241)

More beautiful Engineer Themed Armor skins!

in Engineer

Posted by: imaginary.6241

imaginary.6241

Well, it would be fun and enable you to be more creative and that ‘s all that counts.
And don’t tell me GW2 is about being realistic in ANY way. lol.

Probably not going to happen, but my suggestion is still valid
and resonable without changing the whole system.

Klakk Bumm. One of the Leaders of TxS, the European Tequatl Slayer Alliance.
Click to apply for Daily EU Tequatl Kills here
My Guides: xPvP Mighty Stealth Bomber