So you’re telling me highly coordinated GvG is your usual ZvZ? It ’s not.
You cannot focus on synergies and your acompanies builds as much in ZvZ as they vary greatly and switch really fast from situation to situation. You have many more unpredicted situations there and need a build more realiable on your own skills but then on a whole team that backs you up i. E. abusing certain game mechanics to their purpose like combining 5 Earthshaker Warriors to stunlock, 5 AH-Hammer Guardians to outheal any damage and pull the enemys Zerg in place .
Concerning Eartshaker:
It ’s stun is ONLY at 2 seconds after you have fully build up your adrenaline which requires a build soley to focus on specifiy traits AND another weapon like the axe to build it up really fast to put it out any 10s. Dont forget the weapon swap cooldown is there too, that way you will never ever put out a 2s group-stun every 10 seconds at the most time being ALONE (yes if you have 5-10 people using the same build you can do a stunlock of course but what of it is skill?). And that is taking aside the fact that it has flawed targeting mechanics and you have mastered working around it (have fun with a minion necro counterbuild).
On the other side you have the Mine. 18s cooldown untraited (14.4s traited), unblockable, launch (ok that isn’t perfect and requires readjusting sometimes) and boon removal (i. E. removes protection or aegis) and can be remote controlled (!!!) meaning way better tactically used. Aside from that you do not see it comming that good because it ‘s missing a big red AoE circle. Edit: Oh and it’s a Blast Finisher.
That given it ’s NOT bound to any specific traits, kits OR weapon-skills it ’s ONLY a utility skill. You take a hammer -> you are bound to 5+1 skills. You take a mine -> you are bound to 1+1 skills and still have place for two more weapon kits meaning 6+6+5 skills that can be combined and have greater synergys and combo fields that any hammer warrior can offer (lol not counting the blast finishers they don ’t have). Also warriors have really up to none reliable utility skills they can use to counter you when YOU stunlock / CC or Conditionflood them. 8s Stability on a 40s Cooldown yeh … Medicore Condition removal … yeh. They are forced to run in a group with synergies that protect them – that ’s where they shine.
Also you should do your research – Meteor shower is really useless nowadays (not like it was in the first days). Not only because its limited to a 5 person hit a the same time – no also it ’s meteors need to phyisically hit their target meaning not everyone just standing in the big red circle will get hit. Maybe it ’s ok as an backline support skill but nowhere near Grenades are.
Also static field will not always trigger to anyone just standing inside of it. You need to actually be forced to move outside/inside of it and could just put up immunity (i. E. Elexir S) before getting stunned by it.
Edit 2:
Deniara knows exactly what he/she is talking about.
Even down tier, half of my utility is eaten by the stability chaining from guardians, and the perma-stun crap is amazingly prevalent there as well.
Every profession has that one thing that they do, and do well. Except engineers. Again.
So you ‘re telling us balance-abusing meta builds in a horde is what you’d like to do as that defines skill and fun of gameplay for you? Well then why dont you just roll the currently overpowered meta-profession of the week / month then?
But don’t come back here whining about why it isn’t at easy as you thought it would be and gets fixed soon after you finally aquired all of the gear for it.
Trust me it will be always like that. In an endless circle until the game-economy falls apart and everyone moves on (ab)using the next game to their purpose.
Bascially why most of you lose is not only because you are either a good or a bad player that doesn’t think about what he ’s doing but believes in every little word he ’s heard or experience he ’s made and holds true to them.
You think theory, plain numbers and predefined metas decided anything forgetting about the whole fact that another human being is sitting behind that godly character which isn’t mathematically perfect. If there ’s a human then there ’s a way beating them – but beware they all more or less tend learn fast that ’s why it continues to be a challange and continues to be fun (if it ’s not move on or do something else).
On the bottomline it ’s fun to see how every single engineer should be able to solo groups of multiple enemys of any kind with any kind of build with any kind of skill and without any reasoning
Especially when there are few ones already doing it thought …
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(edited by imaginary.6241)


