Showing Posts For imaginary.6241:

Do Engineers get more accepted into groups?

in Engineer

Posted by: imaginary.6241

imaginary.6241

So you’re telling me highly coordinated GvG is your usual ZvZ? It ’s not.

You cannot focus on synergies and your acompanies builds as much in ZvZ as they vary greatly and switch really fast from situation to situation. You have many more unpredicted situations there and need a build more realiable on your own skills but then on a whole team that backs you up i. E. abusing certain game mechanics to their purpose like combining 5 Earthshaker Warriors to stunlock, 5 AH-Hammer Guardians to outheal any damage and pull the enemys Zerg in place .

Concerning Eartshaker:

It ’s stun is ONLY at 2 seconds after you have fully build up your adrenaline which requires a build soley to focus on specifiy traits AND another weapon like the axe to build it up really fast to put it out any 10s. Dont forget the weapon swap cooldown is there too, that way you will never ever put out a 2s group-stun every 10 seconds at the most time being ALONE (yes if you have 5-10 people using the same build you can do a stunlock of course but what of it is skill?). And that is taking aside the fact that it has flawed targeting mechanics and you have mastered working around it (have fun with a minion necro counterbuild).

On the other side you have the Mine. 18s cooldown untraited (14.4s traited), unblockable, launch (ok that isn’t perfect and requires readjusting sometimes) and boon removal (i. E. removes protection or aegis) and can be remote controlled (!!!) meaning way better tactically used. Aside from that you do not see it comming that good because it ‘s missing a big red AoE circle. Edit: Oh and it’s a Blast Finisher.

That given it ’s NOT bound to any specific traits, kits OR weapon-skills it ’s ONLY a utility skill. You take a hammer -> you are bound to 5+1 skills. You take a mine -> you are bound to 1+1 skills and still have place for two more weapon kits meaning 6+6+5 skills that can be combined and have greater synergys and combo fields that any hammer warrior can offer (lol not counting the blast finishers they don ’t have). Also warriors have really up to none reliable utility skills they can use to counter you when YOU stunlock / CC or Conditionflood them. 8s Stability on a 40s Cooldown yeh … Medicore Condition removal … yeh. They are forced to run in a group with synergies that protect them – that ’s where they shine.

Also you should do your research – Meteor shower is really useless nowadays (not like it was in the first days). Not only because its limited to a 5 person hit a the same time – no also it ’s meteors need to phyisically hit their target meaning not everyone just standing in the big red circle will get hit. Maybe it ’s ok as an backline support skill but nowhere near Grenades are.

Also static field will not always trigger to anyone just standing inside of it. You need to actually be forced to move outside/inside of it and could just put up immunity (i. E. Elexir S) before getting stunned by it.

Edit 2:

Deniara knows exactly what he/she is talking about.

Even down tier, half of my utility is eaten by the stability chaining from guardians, and the perma-stun crap is amazingly prevalent there as well.

Every profession has that one thing that they do, and do well. Except engineers. Again.

So you ‘re telling us balance-abusing meta builds in a horde is what you’d like to do as that defines skill and fun of gameplay for you? Well then why dont you just roll the currently overpowered meta-profession of the week / month then?

But don’t come back here whining about why it isn’t at easy as you thought it would be and gets fixed soon after you finally aquired all of the gear for it.

Trust me it will be always like that. In an endless circle until the game-economy falls apart and everyone moves on (ab)using the next game to their purpose.

Bascially why most of you lose is not only because you are either a good or a bad player that doesn’t think about what he ’s doing but believes in every little word he ’s heard or experience he ’s made and holds true to them.

You think theory, plain numbers and predefined metas decided anything forgetting about the whole fact that another human being is sitting behind that godly character which isn’t mathematically perfect. If there ’s a human then there ’s a way beating them – but beware they all more or less tend learn fast that ’s why it continues to be a challange and continues to be fun (if it ’s not move on or do something else).

On the bottomline it ’s fun to see how every single engineer should be able to solo groups of multiple enemys of any kind with any kind of build with any kind of skill and without any reasoning

Especially when there are few ones already doing it thought …

Klakk Bumm. One of the Leaders of TxS, the European Tequatl Slayer Alliance.
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(edited by imaginary.6241)

Pistol Condi Duartions

in Engineer

Posted by: imaginary.6241

imaginary.6241

#2: Increase the bleed duration at base from 2 seconds to 3 seconds.

WILL HELP ALLOT yeah!!

Base – 6 – will help.

You should really mark your posts at being ironic or wasn’t it? ^^
Even the Sigil of Earth has 5s of bleed on 60% chance
so I guess 4 to 5 seconds would be perfect.

2s -> 4s @ 100%
High invest -> low gain
Medium invest almost no gain

3s -> 6s @ 100%
High invest -> medium gain
Still little to none difference without focusing
on a high amount of condition duration

4 – 5s -> 8-10s @ 100%
High invest -> medium / high gain
Still usefull withouth to much focus on CD

Klakk Bumm. One of the Leaders of TxS, the European Tequatl Slayer Alliance.
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(edited by imaginary.6241)

Heavy Up the Engineer (Yes, another one)

in Engineer

Posted by: imaginary.6241

imaginary.6241

Heavy Armor:

Yes! Absolutely, as I hate all that leather fetisch their MA designer is pushing out. A little bit more armor? Brilliant. Chance that it ever happens: 1%.

More Non-Kit Weapons like Torch, Axe and so on:

No! I do not want any more duplicated skins and weapon skills that already exist. I don’t like the Leather armor and it ‘s look and those weapons wouldn’t fit to be an engineers choice of gear in my opinion. And I don’t want to be FORCED to wear an longbow like the Warrior because it ’s skills are kittening “balanced” that way.

Kits are already lovely enought. IF we get new weapon choices then as kits especially made for the enginieer. Those kits are REALLY lovely designed unlike a lot of the current weapon skins. Chance that it ever happens, they kitten up build versitiality by removing and wtfshuffeling our traits (and bring dhuum onto us): ~50%

You might be better of making an ALT Warrior or Guardian in my opinion. Heavy Armor, Torches, there you have it and there it fits the lore ….

Dervish, Ritualist, … :

Play GW 1 if you miss them. They wont be ever coming and honestly I’m really glad they dont. Even if there are players that want to play “jack of all trades” now they can do it with most classes and the proper equipment (allstat gear for example).

Klakk Bumm. One of the Leaders of TxS, the European Tequatl Slayer Alliance.
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(edited by imaginary.6241)

Acidic Elixir + Static Discharge

in Engineer

Posted by: imaginary.6241

imaginary.6241

SD and exlirs has always been buggy. Didn’t notice that it has changed up to now. Acutally, SD is unrealiable with most of the toolbelt skills aside from a few selected ones like the ones from towers for example that target automatically.

Klakk Bumm. One of the Leaders of TxS, the European Tequatl Slayer Alliance.
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Do Engineers get more accepted into groups?

in Engineer

Posted by: imaginary.6241

imaginary.6241

In huge zerg fights engineer is not wanted, because:
1) it offers nothing the other professions couldn’t do better
2) its damage using the same gear is weaker than any other profession unless engineer has might stacks (and pro zergs can have full stacks of might on most of the players, thus engi damage is still weaker)
3) many engineer CC skills have single target e.g. compare with warrior’s hammer
4) retaliation is still a very powerful counter against engineer good damage options

LOL are you trolling or is that for real?

The is no single class that can offer the same AoE-Spam Engineers can offer realiable (One skill -> 3 AoE circles -> 15 Targets per Hit). AoE-Fields are LIMITED to 5 Targets. Even Ele ’s are worse, as their AoE ’s mostly are way to slow and shiny when casted (=more evades). And dont tell me the thiefs shortbow is usefull as well lol. Way to much spread, even more slow and way lower range.

Also a laught for the lack of AoE-CC:

Big Ol’ Bomb? Mine? The first does a massive amount of damage, the least even removes a boon AND is unblockable …

You know you can only take 3 Utility Skills with you but two of them
could be big kitten AoE-CC ’s to begin a fight with …

Klakk Bumm. One of the Leaders of TxS, the European Tequatl Slayer Alliance.
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(edited by imaginary.6241)

[BUG] - Rocket Boots Movement Bug

in Engineer

Posted by: imaginary.6241

imaginary.6241

The 1 second lag is due their movement system. Using sanctum sprint 2 will result in the same lag sometimes if your connection is bad.

@bulent.7391:

Acutaly it ’s like the warrior ’s GS rush and ww ->
Evades the whole animation. :-)

Klakk Bumm. One of the Leaders of TxS, the European Tequatl Slayer Alliance.
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[PvE] A Build for Anything and Everything PvE

in Engineer

Posted by: imaginary.6241

imaginary.6241

Thanks for sharing your build. The tips about the armor, weapon and rune-combinations were really usefull for me.

Even thought I don’t share your believing that staying in grenades as much as possible is the highest DPS engineers can offer at this current stage.

Not only has it ‘s direct damage from the 1st skill (lets not call it AA) been reduced but also the spread of EVERY grenade skills is way higher then before. This fits in what I’ve been observing for underwater grenade spread a half year ago.

I’ve been running with a grenade / sd zerker build in the past and even against moving targets it was way more accurate then now. Currently when you have moving targets most of the time only a single grenade hits sometimes two but most of the time the third just vanishs.

Not speaking of grenade barrage – that one is even worse then before. They increased the spread of grenades when moving . Which might be ok for Zergs and coordinated Group-Play but not for situations where high mobility is required and where you can’t lead your target.

Also Sigil of Battle and Sigil of Strength currently DO NOT share the same internal cooldown. I’ve tested it last night at the Heart of the Mists.

Crit Might -> Weaponswap = 4 Stacks of Might and up

I’m currently testing 30/30/0/10/0 and 30/20/0/20 with Enhanched Performance instead of Grenadier. Precise Sight (50% chance for Swiftness & Vigor), Infused Precision, and Piercing Bullets. 12 Stacks of Might on Weapon Swap is nice, and you could even get it higher with FT (even thought I hate that kit) but I’m currently not sure if i’d like to take an additional Bleed or Might on Crit as a second DMG buff.

Klakk Bumm. One of the Leaders of TxS, the European Tequatl Slayer Alliance.
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(edited by imaginary.6241)

Please don't introduce wow shoulder pads.

in Guild Wars 2 Discussion

Posted by: imaginary.6241

imaginary.6241

Yeah – they seriously need to do something about that. I agree that the shoulders should be scaled correctly for different sized characters, but it looks nice all the same. Anet could learn something from WoW’s servers then, because I can pretty much guarantee that nearly every level 75-90 has particle effects on their shoulders, and the servers carry probably twice as many people as Anet’s.

As much as I hate to admit it but Blizzards Engine isn’t an updated version of an old engine but a tailored one from scratch soley it ’s purpose unlike what we have in GW2 here.

GW2 has an highly updated GW1 engine that was really improved but it just wasn’t made for an MMO of that scale and no matter how much you try to adjust a piece that wasn’t made for a special purpose it won’t ever be as good as something made from scratch (you can use a cupboard as a chair or a desk, but only to a extend).

But that ’s how the gaming industry works -> reuse code, as it ’s cost effective (which I always doubt, in the long term but oh well try to explain that to someone in sales). Oh and sometimes you actually are lazy AND | OR believe that it will be fine …
well sometimes it even works.

That said I’ve seen way more “retailored” engines, that one is actually one of the better ones.

Even though I believe their engine developers are actualy a little bit lazy lately and should continue to fix their stuff (clippings (yes you cant fix that one completely, but make it look way better), character propotions (asura weapons i. E.), effect reusage and so on …

Ever since the release they did little to anything to their core engine, it ‘s time they start working out the little flaws even if they did a great job with the initial release. A year of laziness is ok and puts you in a better point of view / distance – but you might want to improve your stuff – once in a while – if you love what you’re doing. Don’t you? Well they might have already started and it just wasn’t released and / or it ‘s in places I didn’t notice (yet) so no offense AreaNet and Kudos for your great work aside from that.

Klakk Bumm. One of the Leaders of TxS, the European Tequatl Slayer Alliance.
Click to apply for Daily EU Tequatl Kills here
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(edited by imaginary.6241)

Please don't introduce wow shoulder pads.

in Guild Wars 2 Discussion

Posted by: imaginary.6241

imaginary.6241

If AreaNet released more armor that looked like the Radiant Mantle …

I’d make a random password → change my email → print it → rip it → stomp on it → burn it → flush it down the toilet → never look back again.

Most of the shoulders are plain ugly scaled (aside from human light female … who wonders). Way to big and mostly floating somewhere in the air.

Imagine everyone with all those particle effects. It ’s really putting the engine to it ’s limits even when just a few players are wearing particle heavy skins right now.

And no, it ’s got nothing to do with the hardware or our drivers but the way the engine works right now (and probably ever will – as it ’s already at it ’s limits).

Klakk Bumm. One of the Leaders of TxS, the European Tequatl Slayer Alliance.
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Gold Find - To follow MF nerf?

in Guild Wars 2 Discussion

Posted by: imaginary.6241

imaginary.6241

I personally believe it will all be removed in one go.

Magic Find, Gold Find (on infusions) and Karma (on infusions) will be removed from equipment alltogether. Isn’t it logical? We have them all three of them in the new panel.

Klakk Bumm. One of the Leaders of TxS, the European Tequatl Slayer Alliance.
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(edited by imaginary.6241)

Magic Find [merged]

in Guild Wars 2 Discussion

Posted by: imaginary.6241

imaginary.6241

I believe the “via item” statement was ment as a way to sell new, permanent Boosters. Oh Hello again, Gemstore. If that ’s true, it ’s even worse then ASC gear ….

Klakk Bumm. One of the Leaders of TxS, the European Tequatl Slayer Alliance.
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IMO this is another jumping puzzle.

in Bazaar of the Four Winds

Posted by: imaginary.6241

imaginary.6241

I have one question for you:

What would you describe being fun in a game, especially this game?

Klakk Bumm. One of the Leaders of TxS, the European Tequatl Slayer Alliance.
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" 'New Movement' " ?

in Bazaar of the Four Winds

Posted by: imaginary.6241

imaginary.6241

This game lacks mechanics? WTF? Evade-System, Combo-System, Event-System … ok they aren’t perfect but they aren’t as usual in any kind of classic MMO (yet). Elder Scrolls Online will rip some of those features from GW2 (even tought I believe it wont succeed with it, but due to different reasons).

Klakk Bumm. One of the Leaders of TxS, the European Tequatl Slayer Alliance.
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More fire themed equipment...

in Bazaar of the Four Winds

Posted by: imaginary.6241

imaginary.6241

I just think fire+black stuff = a 12 year old’s idea of cool.

I absolutely agree with you. And now we’ll even see more black tee-candles. Brrr … would’ve liked to see more lovely skins that focus on the armor itself and it’s texture and details and not some more ridiculus glowing and shining effects for the dull-mass which mostly doesn’t care about the small details at all.

Btw. Majory wears the shoulders from the tribal armor set which got removed from the beta and is only aviable in PvP (Masquarade) right now. I doubt it will come back this time. It ‘s a really great set for necros unlikely most of the other armors aviable right now. Maybe it’s designer quit and there are some legal issues. Or maybe Blizzard forced them to remove it because it looks to much like their shaman doctor from D3. We can only guess, they ’ll never answer that one … has been asked repeatly since release and got ignored by AreaNet into oblivion.

Klakk Bumm. One of the Leaders of TxS, the European Tequatl Slayer Alliance.
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(edited by imaginary.6241)

15k Achievement Points

in Guild Wars 2 Discussion

Posted by: imaginary.6241

imaginary.6241

I really hope they put a limit or a clever system to it from the beging otherwhise we ’ll all know what will happen sooner or later … exploits, nerfs, whines …

The infinite achievements were capped months ago…

What I’m talking about are the stat-bonuses applied like magic find. But I guess its only natural that they ’ll make them add either fixed amounts or dynamic amounts and put a limit to it.

Klakk Bumm. One of the Leaders of TxS, the European Tequatl Slayer Alliance.
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15k Achievement Points

in Guild Wars 2 Discussion

Posted by: imaginary.6241

imaginary.6241

Well concerning the blogpost you’ll even get accountwide bonuses to magic find, gold find and more stats so I guess it really helps now (aside from the skins).

I really hope they put a limit or a clever system to it from the beging otherwhise we ’ll all know what will happen sooner or later … exploits, nerfs, whines …

Klakk Bumm. One of the Leaders of TxS, the European Tequatl Slayer Alliance.
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Alternate way to get a Precursor

in Guild Wars 2 Discussion

Posted by: imaginary.6241

imaginary.6241

Maybe it involves the new material which we’ll soon be able to mine daily in our home instance? Just guessing thought …

Klakk Bumm. One of the Leaders of TxS, the European Tequatl Slayer Alliance.
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15k Achievement Points

in Guild Wars 2 Discussion

Posted by: imaginary.6241

imaginary.6241

This was posted when it was possible to get unlimited points from dismantling items. There is now a limit to how much you can get, and those who got more then the limit had those points removed. This was all done several months ago and bringing this dead thread up is not useful in any way.

At least now we know that people can get their AP reduced if they do indeed use some extreme ways to achieve them.

And in my opinion it ’s better to bump way old threads when their content matches before posting 50 new threads for the same topic all over the forum like some people tend to do …

Klakk Bumm. One of the Leaders of TxS, the European Tequatl Slayer Alliance.
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15k Achievement Points

in Guild Wars 2 Discussion

Posted by: imaginary.6241

imaginary.6241

Seriously 15k achievementpoints a few months ago?

*I’m bumping this up as the achieventpoints finally get put to use. *

2 achievment-points are given each 250 salvages, so removing the usual 4k achievementpoints from that time we’d be at around 11k you did trough a repeatable task. 11.000/2*250 = 1.375.000 Million items salvaged – really!?! Even using the lowest amount of 15 copper for each item that would cost around 2062,50 Gold.

Really?!?! Nowadays it would be doubled in price … over 4000 Gold.
I can’t think of anyone doing it without using the system to their purpose …

OT:

I mean honestly – AreaNet should put a system up to stop those massive amounts of Gold made by trading the auction house like kitten as a powertrakitten

owertraders are hurting the economy for everyone – inflation happens and as a result the trading prices for gold/gems are going up and everything gets more expensive. Their only buffer right now is the gold/gem trading right now, but it ’s beging to rip apart sooner or later.

Put an limit to the amount of auctions per day/week/month and the amount of gold made per day/week/month with the auction house. I don’t mean ridicusly low amounts but limits that hurt powertraders and goldsellers. Like 250g per day traded (selling and buying included, single pricey auctions excluded, like selling one legendary), 500g per week traded (both directions, single pricey auctions excluded), 750g per month traded (both directions, single pricey auctions excluded). If the limit is up either put their tradings to hold for a short timeframe or dynamically adjust the amount of auction house fees like (>45% and up).

Klakk Bumm. One of the Leaders of TxS, the European Tequatl Slayer Alliance.
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(edited by imaginary.6241)

So where is that sustain we were promised?

in Warrior

Posted by: imaginary.6241

imaginary.6241

So you guys want to have like a 120-Condition-Removal per second added with 120 stacks Aegis and Stability for 24 hours while dealing 1kk DPS or what?

No chance that ‘s going to happen. I can’t believe how someone complains about thiefs being overpowered due to stealth. That is unless you haven’t figured out the stealth mechanics yet and found a good counter for it. Well yes, you ‘ll have problems when there ’s a bigger fish in the pond. But there will always be someone better. Just like there ’ll always be a counter build for your build. Same as with Stability and Aegis. Figure it out and don’t complain that everything should be easy like kitten.

You have a high amount of base vitality, so better gear for it propably. Warrior is the class I’m rolling last (ignoring ranger, that class won’t ever exist for me). I didn’t like it before because it was to focused on building a few metas that didn’t require a lot of micro-management – at least in my opinion. I’m feeling that this patch introduced the first step in the right direction, which was finally needed. That saying it might not be perfect yet, but I’m sure I’ll enjoy it more now than what it was before.

Well, ok I can’t say anything about it as I’m not into it yet conerning actual builds and theorycrafting, so I’ll see if I felt wrong or right sooner or later. That said, I mostly see QQing here, and no actual calculations and real-world performances that proof what you’re saying so, I guess that goes for some people too.

But the one thing I’m sure off:

Thiefs are not the kittening center of this game.
Many developers actually play Warriors.

ps. on a small positive side-note:

AoE Looting favors battle-standards, as in people not actually picking it up anymore, when using the AoE-Looting-Option as well.

Klakk Bumm. One of the Leaders of TxS, the European Tequatl Slayer Alliance.
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(edited by imaginary.6241)

Fail patch for Warriors Anet

in Warrior

Posted by: imaginary.6241

imaginary.6241

I’m glad they are beginning to remodifiy the class mechanics to disfavor AFK-AA-100B-Zerks and are making this class a little bit more diversified. Time to roll a Warrior …

Klakk Bumm. One of the Leaders of TxS, the European Tequatl Slayer Alliance.
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(edited by imaginary.6241)

What happened to Oakhearts?

in Bugs: Game, Forum, Website

Posted by: imaginary.6241

imaginary.6241

Haha, yes! I really like that. Jeffrey, the Great.

Klakk Bumm. One of the Leaders of TxS, the European Tequatl Slayer Alliance.
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Mesmer reflect and infinite clones

in Bugs: Game, Forum, Website

Posted by: imaginary.6241

imaginary.6241

No, NO! Don’t fix it I want to have my personal army asisst me in my fights … to bad that won’t work on mesmer itself … imagine the shatter damage … lol! 1-Hit-Kill-Jormag.

Klakk Bumm. One of the Leaders of TxS, the European Tequatl Slayer Alliance.
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Grandmasters training manual on warrior

in Bugs: Game, Forum, Website

Posted by: imaginary.6241

imaginary.6241

Sorry, but that made me laught a little bit … read the actual dialogue before clicking something and you’d guess why. But oh well happens sometimes … you wasted some gold but are at least double checking now that it wont happen again. If you have some questions consider the Wiki first. Using the ingame-command /wiki question will open a direct search prompt. i. E. /wiki skills or /wiki trainer.

Klakk Bumm. One of the Leaders of TxS, the European Tequatl Slayer Alliance.
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Character Creation Issue

in Bugs: Game, Forum, Website

Posted by: imaginary.6241

imaginary.6241

Er. Maybe your system files are damaged? Works for me. Try adding the -repair parameter:

http://wiki.guildwars2.com/wiki/Command_line_arguments

Klakk Bumm. One of the Leaders of TxS, the European Tequatl Slayer Alliance.
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Major bug with Bouncing skills' mechanic

in Bugs: Game, Forum, Website

Posted by: imaginary.6241

imaginary.6241

And I wondered why I got so few damage and buffs lately … guess that ’s what it was.
Funny that this is been looked into – while concetrating to balance the mesmer to more clone gameplay with this patch. Errrrr?

Klakk Bumm. One of the Leaders of TxS, the European Tequatl Slayer Alliance.
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Super Jump !

in Engineer

Posted by: imaginary.6241

imaginary.6241

Hope that it won’t get nerf ’d. Really like that,
in the combination with the new jump shot.

Klakk Bumm. One of the Leaders of TxS, the European Tequatl Slayer Alliance.
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(edited by imaginary.6241)

Should the pet have been optional?

in Ranger

Posted by: imaginary.6241

imaginary.6241

Absolutely. And then following that, remove the Greatsword and absolutely buff all ranged weapons AND make pistol and rifle work for the Ranger.

It’s funny how the WARRIOR is able to make more damage with his rifle then the trained ranger with his bow. Oh wait, yes must be because one uses gunpowder. So, lets give them gunpowdered weapons – and tadaa – warriors rifle is still more powerfull.

Klakk Bumm. One of the Leaders of TxS, the European Tequatl Slayer Alliance.
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(edited by imaginary.6241)

The Pet damage nerf was necessary.

in Ranger

Posted by: imaginary.6241

imaginary.6241

Sorry, I have 5 x lvl 80 chars, 1 lvl 21 necro and 1 open slot … there is just no chance that I’ll fill that slot with an ranger. I’ll go warrior with a non mainstream build insted …

Rangers pets will never be usefull until they make a good commandbar with movementcontrols for pets and / or a really good Pet-AI. Good luck waiting for a few years I’d say. I somehow can’t like the design of this class in this game … it ’s so unversatile.

Other chance I might make a Ranger is when there will be a build that discards pets overall. But I guess this will never happen. Oh well, I feel sorry for you thought, well even Necros Pets work better … soley because they have a bigger number of those stupid minions AND the ability to completely make a build withouth using them at all.


Edit, 3 Months Later:

I actually did level a Ranger up to 80 as I had maxed all other classes. Surprisingly it ‘s not as bad as I thought. Yes, it ’s kinda stiff, ruff and many traits / utilities / mechanics feel like they’re in beta state (even when compared to Engineer) but it ’s still fun – at least sometimes.

There are certainly many new or lazy players tempting to play that class. Those are for example the guys AA with Longbow at meele-range while walking backwards especially in sPvP or going Akitten Dungeons with their AA on …

In the right hands, they can be a tad bit of kitten too.

To put it into one sentence:
I missjudged the class, I guess.

Klakk Bumm. One of the Leaders of TxS, the European Tequatl Slayer Alliance.
Click to apply for Daily EU Tequatl Kills here
My Guides: xPvP Mighty Stealth Bomber

(edited by imaginary.6241)

99% sure shatter will get nerfed soon

in Mesmer

Posted by: imaginary.6241

imaginary.6241

Thank god I have both an condition und burst set being able to switch forth and back like they ‘re making you go. To me those patch logs seem like they want to stop that heavy burst damage – or at least intended to make us go more to interrupting and conditions. Haven’t tried them yet, thought.

Klakk Bumm. One of the Leaders of TxS, the European Tequatl Slayer Alliance.
Click to apply for Daily EU Tequatl Kills here
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Cannot Dye OoW-Armor [Merged]

in Bugs: Game, Forum, Website

Posted by: imaginary.6241

imaginary.6241

Since the patch my Whisper’s Leggings have a bright red leather belt and strap that doesn’t change no matter how I color it (guild members preview reports the same).

Skin has been transmuted if that makes a matter.

Edit: Sorry, didn’t see the question mark, and can’t remove it. It ’s a bug report and not a question.

Klakk Bumm. One of the Leaders of TxS, the European Tequatl Slayer Alliance.
Click to apply for Daily EU Tequatl Kills here
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(edited by imaginary.6241)

Can we have an example?

in Engineer

Posted by: imaginary.6241

imaginary.6241

Something tells me Jon Peters is playing the lolstacking Flamejugger and wants us all to appreciate how versatile it is…

Step two is to get the weapon stats to apply to kits as well. We felt sigils was the more important first step because it creates build diversity. Flamethrower with sigil of air? Yes please.

https://forum-en.gw2archive.eu/forum/professions/engineer/Generell-questions-about-kits-sigils/928692

Although of course, its not the king of versatility. We can’t be that versatile and not pay the price, mind you. Because:
“All magic comes with a price.”

Well we all know he ‘s playing an signet warrior. A screenshot of him wanders in the forums somewhere. I’ve saved a copy on my laptops HDD to make sure that it doesn’t get lost by accident.

Well lets summon up what builds are currently known and widespread:

1. Rilfe Burst Build:
Overly high burst in a short amount of time possible. Yes this is possible and yes it ‘s bah. I’m not going into details, but I’m sure AreaNet will apply nerfs sooner or later – this is when we will see the a high amount of engineers coming back here – crying about how unfair AreaNet is – when they didn’t care about balancing before at all.

2. Healing Bomber Build:
I would like to see some video footage of that one for myself as I didn’t try to venture into that cave yet. Theoretically it sounds fun.

3. Grenade Build Post-Patch:
I would like to see some footage as well, as I dropped that game after the latest balance changes. I was doing perfectly fine with them before, and yes the fix to their auto-attack wasn’t what was causing the high amount of damage applied in a short amount of time. That is still possible up to now, until AreaNet figures out.

4. Tankcat:
I guess we mustn’t get into details concerning that one. It ’s balanced, works for its purpose and can be tweaked to your liking.

5. Condition Damage Builds making use of the Pistol and Condition-Kits like FT and EC:
I would love to see some Video-Footage of them as well. Don’t get me wrong when starting that game I was all about condition damage as it was something different and I liked that system, but due to its flawed system it has driven me away from using it unless they are used as an additional source of damage (which you obvisiously can’t avoid with most skills auto-applying them) . 25 global stacks, overly condition-applying skills everywhere even when using auto-attacks, intransparent formulas which differ from condition to condition and so on …

6. Hybrid Builds which due to AreaNet our class would be the Top-Notch in:
That one would be my favorite. As you ready point 1 to 5 you might get the feeling that it ’s a long way for those to be anyway good to use and break mostly after each balance change as they rely heavily on special mechanics that do not work properly (for the good or the worse). To venture into that area people should at least be involved for class changes and be told what might happen before it does and not for them reading some lame changelogs like -100% damage here, +500% damage there. Theoretically fun, when planned and executed well and communicating with your community but not applied well … But feel free to post your Videos here and lets see what happens after some class changes have went out.

Klakk Bumm. One of the Leaders of TxS, the European Tequatl Slayer Alliance.
Click to apply for Daily EU Tequatl Kills here
My Guides: xPvP Mighty Stealth Bomber

(edited by imaginary.6241)

Question about Engineer's weapon

in Engineer

Posted by: imaginary.6241

imaginary.6241

At low levels you should take the rifle as it ‘s relativley good and easy scaling with power to kill off things. Also don’t forget that it’s piercing – meaning you are able to hit multiple mobs at once. Put your first 10 points into tools and choose static discharge for another way to quickly apply damage to multiply mobs at once.

Tactically you should be able to buy multiple different +power runes (make sure they are named different so that you get the first bonus from all of them) as well as the minor sigil of power fairly cheap of the TP. Better buy a bigger stack of them as you level up, and switch out your gear for blue equipment every few levels (later on use green equipment until you are at least level 60).

I would recommend not wasting your karma on that green equipment you get from the heart vendors unless you like the skins. And do not buy low level rares. They are only overpriced, and not worth the investment. Save your money and karma for the endgame-equipment (you will reach that stage fast enought).

And concerning the engame-equipment:

If you are low on money or want to try out certain builds go for the 74-78 exotics as they are usually fairly cheap (unless the have a pricey rune or sigil) and have almost the same stats as the level 80 exotics.

Klakk Bumm. One of the Leaders of TxS, the European Tequatl Slayer Alliance.
Click to apply for Daily EU Tequatl Kills here
My Guides: xPvP Mighty Stealth Bomber

(edited by imaginary.6241)

Falling in love with the Mesmer

in Engineer

Posted by: imaginary.6241

imaginary.6241

Well, the title seemed like he has made this experience recently with the (accidently) over-buffed mesmer that ’s why I made this assumption. Rolling back that patch changes would theoretically bring back the mesmer to its old stage (which I was doing fine with as well). But history tells otherwhise …

Lets wait for the january and february patches. If there isn’t a change within the reward system for PvE and WvW as well as a rework of the condition system I’m out of here for a long time.

Instagib perma-invisibility thiefs will propably get confronted with changes soon concerning that official question-thread in the thief-subforum.

Klakk Bumm. One of the Leaders of TxS, the European Tequatl Slayer Alliance.
Click to apply for Daily EU Tequatl Kills here
My Guides: xPvP Mighty Stealth Bomber

Falling in love with the Mesmer

in Engineer

Posted by: imaginary.6241

imaginary.6241

Have fun while it lasts. They already put an official statement somewhere in the forum that the latest mesmer spike was to much and they are going to nerf it with the following update (let your imagination run wild).

Trust me mesmer is only a slight different (better?) then engineer. Well at least Jon Struwelpeter is posting there – at least sometimes – when he eagerly likes to eat his soup.

It ’s not only single classes that look like this but the overall execution and communication from AreaNet recently (at least concerning class changes).

Klakk Bumm. One of the Leaders of TxS, the European Tequatl Slayer Alliance.
Click to apply for Daily EU Tequatl Kills here
My Guides: xPvP Mighty Stealth Bomber

(edited by imaginary.6241)

Engineer going backwards not forward

in Engineer

Posted by: imaginary.6241

imaginary.6241

Its christmas, they are bound to make money so they don’t have time for any concerns aside from that. Maybe in some few months you’ll see a response and a few weeks later another brainafk-changelog withouth involving the community at all.

AreaNet is now Blizzard v2
I’m joking … aint I?

Klakk Bumm. One of the Leaders of TxS, the European Tequatl Slayer Alliance.
Click to apply for Daily EU Tequatl Kills here
My Guides: xPvP Mighty Stealth Bomber

(edited by imaginary.6241)

[PvP]What's wrong with Engineer? Let's talk.

in Engineer

Posted by: imaginary.6241

imaginary.6241

There is no reason to drop the rifle turret, ever.

Yes there is – as a blast finisher and additional two static discharges.

Klakk Bumm. One of the Leaders of TxS, the European Tequatl Slayer Alliance.
Click to apply for Daily EU Tequatl Kills here
My Guides: xPvP Mighty Stealth Bomber

Stopped playing guardian in WWW. This is why

in Guardian

Posted by: imaginary.6241

imaginary.6241

So you do have tried any combination but missed out that there is a rune that puts you in Mistform when under 10% HP? While being 3-4 seconds invulernable you are able to use heal and other utilitys like snow leopard.

And yes, Mistform is the panic-button Eles have, also Engineers have Elexir S which is no difference to that mechanic. Yes, Mesmers and Eles have Blink because they are Casters. Engineers, Warrior, Rangers and Necros don’t. Thiefs invisibility doesn’t make him invulernable, neither loosing focus of channeling skills noir staying immune to AoE damage. Yes that blink with the shortbow seems a bit odd, maybe that will get nerfed soon (if they didnt do that already).

Oh wait, dont Guardians have almost a thousand different panic buttons?

Do you want the Hammerdin from D2 with teleport, casting, invulerability/lifeleach while beeing in meele range? Then go play that game instead, or learn to live with what you have.

Klakk Bumm. One of the Leaders of TxS, the European Tequatl Slayer Alliance.
Click to apply for Daily EU Tequatl Kills here
My Guides: xPvP Mighty Stealth Bomber

(edited by imaginary.6241)

Do you remember when the game is started and the areas had a lot of player? I want it back!

in Dynamic Events

Posted by: imaginary.6241

imaginary.6241

Introducing an underflow system would be quite easy in terms of usability:

1. Map needs to be low populated – meaning 10-15 active players (not counting people that are afk or doing repeating tasks for > 1 hour).

2. Trigger an chronjob that checks for the next 15 minutes if that status doesn’t change i. E. 20 additional players join that map within the next 15 minutes. Otherwise it creates an global underflow instance.

3. Creates the usual popup if you’d like to join that underflow server like it does when you are currently in an overflow server and your homeserver would be ready to join. New players will be automatically transferred to that underflow realm.

4. Add the usual icon in the right corner for leaving an instance as you get when visting a dungeon enabling people to leave that server / instance if they wish to.

5. Server checks if the underflow realm has a population of at least 5 players otherwhise prompting an automatic popup with an timeout that transfers all players to their homelands unless at least one of the declines the transfer (i. E. when currently fighting a champion or worldboss).

6. If the underflow realm is empty destroy it.

7. Repeat.

Klakk Bumm. One of the Leaders of TxS, the European Tequatl Slayer Alliance.
Click to apply for Daily EU Tequatl Kills here
My Guides: xPvP Mighty Stealth Bomber

chocolate omnomberry cream+Juggernaught

in Engineer

Posted by: imaginary.6241

imaginary.6241

Might doesn’t stack MF or any other stat then power and condition damage.

Klakk Bumm. One of the Leaders of TxS, the European Tequatl Slayer Alliance.
Click to apply for Daily EU Tequatl Kills here
My Guides: xPvP Mighty Stealth Bomber

Medium Armor

in Engineer

Posted by: imaginary.6241

imaginary.6241

Not that I believe we’ll ever get to use heavy armor but these asuran heavy armor skins ‘d look pretty sweet on my engineer. I’m using a mix of the T2 and T3 medium asuran culutral sets. Those are the only ones that are made of an high amount of iron instead of leather in that armor class and are looking like they were especially made for engineers.

I’d love to see more medium armor skins that are in favor of our class.

Klakk Bumm. One of the Leaders of TxS, the European Tequatl Slayer Alliance.
Click to apply for Daily EU Tequatl Kills here
My Guides: xPvP Mighty Stealth Bomber

(edited by imaginary.6241)

Grenade Underwater - New Hitsystem (13% loss)

in Engineer

Posted by: imaginary.6241

imaginary.6241

Well, on land you have your AoE field which makes sure that everything standing in that should be hit 100% by all 3 grenades (theoretically speaking).

It didn’t feel that different in our guilds WvW-Event today thought.
Going to do some testing about the land hit chance tomorrow
to get some hard facts about that (practically speaking).

Klakk Bumm. One of the Leaders of TxS, the European Tequatl Slayer Alliance.
Click to apply for Daily EU Tequatl Kills here
My Guides: xPvP Mighty Stealth Bomber

Engineer least played class?

in Engineer

Posted by: imaginary.6241

imaginary.6241

Some of us would even like to have a Gardening Kit that shoots flowers, rainbows and green little Asuras. Oh wait, why not make that an Legendary Kit that can be crafted?

Mesmer and Thiefs seem to dislike my grenades … hiding, lying flat, vomiting and than shortly after being dead all over the place.

I love my Engineer and play him way more then my Mesmer or Ele right now so I couldn’t care less. Took a time to even being tempted to play an Engineer at all, but I’m gald I did.

Ah yes, and for numbers:

The last WvW-Event we did with an allying guild had about 70 participants
but only five of them were Engineers including myself.

Klakk Bumm. One of the Leaders of TxS, the European Tequatl Slayer Alliance.
Click to apply for Daily EU Tequatl Kills here
My Guides: xPvP Mighty Stealth Bomber

(edited by imaginary.6241)

Underwater fight advice; grenades weak now?

in Engineer

Posted by: imaginary.6241

imaginary.6241

I just posted my calculations and summary in this thread:
https://forum-en.gw2archive.eu/forum/professions/engineer/Grenade-Underwater-New-Hitsystem-13-loss/first#post939241

Cheers
Klakk Bumm

Klakk Bumm. One of the Leaders of TxS, the European Tequatl Slayer Alliance.
Click to apply for Daily EU Tequatl Kills here
My Guides: xPvP Mighty Stealth Bomber

Grenade Underwater - New Hitsystem (13% loss)

in Engineer

Posted by: imaginary.6241

imaginary.6241

So, ever since the patch they seem to have introduced a new hit system for grenades underwater which leds to a an average chance of 13% that an grenades misses while standing still using a simple auto-attack. So please tell me, which weapons autohit will miss by default like this before appling any movement or evade (of course only underwater)?

In addition to that, the grenades have a travel time, that means as soon as you move (which you usually do) the real chance to miss without the enemy even doing anything at all to prevent the damage should be somewhere around 20% or higher. That means before any evade or block is taken into consideration.

I also didn’t compare the raw damage in terms of land / water yet but it seems lower as well. But I won’t guess anything further withouth doing some comparission yet.

This was tested using the Grenadier Trait in Explosives (30) enabling us to fire grenades from a range of 1500, throwing an additional grenade. My build is 30/15/0/0/25 and I have Full Berserker Exotic Gear using 6 Superior Runes of the Eagle, applying a high amount of vulnerability as well (10-25 Stacks the whole time). The area where I tested this up to now is the Shark’s Teeth Archipelago of the Straits of Devastation a 70-75 Area located in Orr.

How I behaved was that I stayed still, letting the enemys travel in my direction while hitting them with the auto-attack, not evading or moving around in any way.

Link to my Excel Sheet with the calculations:
http://preview.tinyurl.com/gw2-grenade-xls

Somehow I think this system isn’t ok. It’s entirely ok, if you have to manually target the grenades on land – if you are skilled and can guess the movement of enemys you will hit almost the whole time. While underwater you cannot prevent this chance no matter how skilled you are with this kit.

Cheers
Klakk Bumm

Klakk Bumm. One of the Leaders of TxS, the European Tequatl Slayer Alliance.
Click to apply for Daily EU Tequatl Kills here
My Guides: xPvP Mighty Stealth Bomber

(edited by imaginary.6241)

Underwater fight advice; grenades weak now?

in Engineer

Posted by: imaginary.6241

imaginary.6241

Is it me or did they introduced a stealth nerf to them? I was using them about seven days ago at which they were perfectly fine until recently. I’m 100% sure that they didn’t spread like hell before.

Now they spread randomly and are especially useless when you traited for grenades – the additional grenade mostly misses even at a range of 500-900 and at a range of 1200-1500 only one grenade temps to hit.

So what ’s the purpose in this? You trait for additional range and an additional grenade and it becomes useless underwater? It might be due to the fact that you could use them to shot the grenades out of the water using auto-attack but oh well why not just fix that instead and bring us back what we traited for?

Edit:

Gonna make a new thread for this where I did some testing.

Klakk Bumm. One of the Leaders of TxS, the European Tequatl Slayer Alliance.
Click to apply for Daily EU Tequatl Kills here
My Guides: xPvP Mighty Stealth Bomber

(edited by imaginary.6241)

Phantasms retested after 12/3

in Mesmer

Posted by: imaginary.6241

imaginary.6241

And your point talking about that in this special thread was…? (Did you want to start a discussion or conversation about it?)

It is offtopic and not contributing to the bug issue.

It is as offtopic as any further discussions and repeated complains are – right now at this point.

Seriously if you don’t get the meaning behind words of consolidation that means you aren’t looking at the other side even a tiny bit. The developer told us exactly what he’s going to try and exactly no one of us is qualified to go against it withouth at least practicaly testing that solution, which isnt possible because the patch isnt ready yet.

To contribute means to share something positive – and that means anything that helps which includes emotions.

Edit:

Exactly Dollskin.

Cheers

Klakk Bumm. One of the Leaders of TxS, the European Tequatl Slayer Alliance.
Click to apply for Daily EU Tequatl Kills here
My Guides: xPvP Mighty Stealth Bomber

(edited by imaginary.6241)

Attacks Against Norn and Charr in the Tower

in Halloween Event

Posted by: imaginary.6241

imaginary.6241

Well as it goes for me I told everyone that i love Norn and Charr and I even asked them to stand inside of me please (lol). Completed the puzzle either way and got my shoes but I loved the reactions and the focus I got from all those haters – funny thing was that those stopped flaming soon after and just left.

I did it with a Sylvari btw.

Klakk Bumm. One of the Leaders of TxS, the European Tequatl Slayer Alliance.
Click to apply for Daily EU Tequatl Kills here
My Guides: xPvP Mighty Stealth Bomber