Showing Posts For imaginary.6241:

Candy Corn Cob Quandary

in Blood and Madness

Posted by: imaginary.6241

imaginary.6241

Until the day they make the Bags actually visible on your character … then the people will care to pay such amounts. OR if they will make the orginal price for the 20 slot bags even more costly or even not craftable anymore.

Klakk Bumm. One of the Leaders of TxS, the European Tequatl Slayer Alliance.
Click to apply for Daily EU Tequatl Kills here
My Guides: xPvP Mighty Stealth Bomber

More beautiful Engineer Themed Armor skins!

in Engineer

Posted by: imaginary.6241

imaginary.6241

Yes Knote I ’d really like that idea – even if it ’s not likely to come ;§.

Btw. the CoE Medium Armor is a good example for “clean” textures and overall look on a medium armor (ignoring the Headpiece).

Klakk Bumm. One of the Leaders of TxS, the European Tequatl Slayer Alliance.
Click to apply for Daily EU Tequatl Kills here
My Guides: xPvP Mighty Stealth Bomber

Skeletal Lich - Impossible or Bugged?

in Blood and Madness

Posted by: imaginary.6241

imaginary.6241

Desolation does him multiple times per day. Also my current HS Elona Reach does him from time to time successfully if there ’s a Commander that is. You have a good chance to get on an Overflow on those two – if there ’s a Commander just tag along there.

Klakk Bumm. One of the Leaders of TxS, the European Tequatl Slayer Alliance.
Click to apply for Daily EU Tequatl Kills here
My Guides: xPvP Mighty Stealth Bomber

Nightmare before Christmas.

in Blood and Madness

Posted by: imaginary.6241

imaginary.6241

I think a big factor for this Halloween is they got rid of the tiered approach which was kind of cool, but some people disliked it as well. I liked it because it dragged the event out longer and new things showed up every week instead of just running through everything in the first day or two.

Yes, basically the complete Halloween this year is / was about finishing Achievements in a day or even just doing the dailies to get the Mini and then go back to farm the Champions or selling Arah Access.

Last year people actually digged the whole (time gated) Story and kept asking in Map Chat searching for hints and stuff, guessing what will happen next. This year I see almost no one actually talking about it in Lions Arch at all.

Yes there were some people complaining (like always) but even those were mostly just complaining about it being time gated (f.e. due to Hurricane Cathrina) and they weren’t asking for a complete removal / revamp of the concept involving the Open-World. What do we have now? A personal Instance. Just like in GW1.

Remember about them talking about the LS slowly changing the World? I guess most people actually remember the Lion Fountain being gone for a while and then slowly being rebuild.

At least for me that is one of few things I can remember that actually had a noticable as in rememberable impact on the Open World – and not just got patched out but rebuild over time even with a small Donation Event towards it.

It ’s in my opinion a good example in what direction the Living Story should have gone.

Not just patching things in and out every two weeks, that actually dont even feel like they’re connect by story just to keep the jumpy masses entertained, that in a second drop the game like a hot stone for the next one. Thought, not everything is black and the quality increases at least … sometimes … so well, let ’s see what the future brings.

Klakk Bumm. One of the Leaders of TxS, the European Tequatl Slayer Alliance.
Click to apply for Daily EU Tequatl Kills here
My Guides: xPvP Mighty Stealth Bomber

(edited by imaginary.6241)

Nightmare before Christmas.

in Blood and Madness

Posted by: imaginary.6241

imaginary.6241

No this years Halloween is not fine (yet?) when compared to last years Halloween.

  1. The Bookhunt or something simliar is completely missing (I loved the story / feelings around that one, felt better then most other similiar LS attemps).
  2. There is no Title to get this year.
  3. A complete PvP-Minigame is missing from last year.
  4. The Skins aren’t attainable by drops yet unless you ‘ve attained a BL-Ticket or buy them off the TP. Correct me if I’m wrong.
  5. Labbys DR is just to much for farming, especially when compared to last year, even when having > 200% MF (which most Players haven’t even got yet).
  6. Clocktowers Rewards for doing it multiple times have been nerfed as well (god I enjoyed those runs). It now has a PvP-Like Pointsystem which could have been nice, if for example the Top Scorer would get an additional reward like it does in simliar Minigames. Aside from that other Players are now only showing as a little glowing balls, which is pretty nice in itself but in addition to that I noticed some strange movement imparing bugs like stuttering which clearly weren’t there last year.

Let ‘s hope for a surprise on Tuesday,. I just hope they didn’t nerf the Mad King Dungeon as well (concerning DR). If it ’s coming back that is.

Klakk Bumm. One of the Leaders of TxS, the European Tequatl Slayer Alliance.
Click to apply for Daily EU Tequatl Kills here
My Guides: xPvP Mighty Stealth Bomber

(edited by imaginary.6241)

Best looking armor and weapons

in Engineer

Posted by: imaginary.6241

imaginary.6241

Well if you’re Norn both the Magitech Armor as well as the Aetherized Shield looks great as they’re a little bit like bulky and rought (ignore the colors in the screenshot below). I absolutely hate the Aetherized Pistol (especially for it ‘s clipping with my Norn). I’d take the T3 Charr Gear Pistol instead to complete that look.

Thought, if you’re Asura nothing beats the King Toad Shield and Pistol, especially the Shields Afterglow. Fits an HGH Engineer Build perfectly. Potaholic. Er or little Dobby-Link lol. Well maybe that Fire-Themed Look with a Ghastly Grinning Shield, Fused Pistol, CoF Shoulders and Hellfire Gloves comes close. Just feels odd sometimes, I’m usually not into that whole Fire theme … maybe that ’s why.

Off to level my Norn Engineer now.

Attachments:

Klakk Bumm. One of the Leaders of TxS, the European Tequatl Slayer Alliance.
Click to apply for Daily EU Tequatl Kills here
My Guides: xPvP Mighty Stealth Bomber

(edited by imaginary.6241)

xPvP Mighty Stealth Bomber (Oct 15 Patch)

in Engineer

Posted by: imaginary.6241

imaginary.6241

Sorry for the late reply. If you go WvW/PvE I’d try mixing Assassin = Zerker > Celestial = Valkyre Gear with a Rifle and a Sigil of Force / Perception for DD or all Dire with Sigil of Hydromancy or Geomancy for Conditions.

Klakk Bumm. One of the Leaders of TxS, the European Tequatl Slayer Alliance.
Click to apply for Daily EU Tequatl Kills here
My Guides: xPvP Mighty Stealth Bomber

Took a breatk, need an update.

in Engineer

Posted by: imaginary.6241

imaginary.6241

Well 100% Duration + CD Reduction = 12s Burning on a whole Group every 12s even splitted applying 3 times instead of once (works towards Condition-Removal). And we dont have to take a Kit for that Utility.

It ‘s actually pretty nice especially since it ’s an Multi-Target Burn. Even thought it could be 3s. At least it doesn’t have a ridiculus 60s CD like the FT-Toolbelt for 3×2s Burn and applies it reliable when wanted unless the FT Burn on the last attack or the Flamewall ’s Burn.

Klakk Bumm. One of the Leaders of TxS, the European Tequatl Slayer Alliance.
Click to apply for Daily EU Tequatl Kills here
My Guides: xPvP Mighty Stealth Bomber

(edited by imaginary.6241)

Took a breatk, need an update.

in Engineer

Posted by: imaginary.6241

imaginary.6241

Blowtorch is Weak. What?!

It ‘s actually great for up to 3×2s Base-Burning on groups every 15s (12s).
If you go for Condition Duration and CD-Reduction you’re almost able to keep up Burning on Multiple Targets by that Skill alone. It ’s just good for Conditions thought …

Klakk Bumm. One of the Leaders of TxS, the European Tequatl Slayer Alliance.
Click to apply for Daily EU Tequatl Kills here
My Guides: xPvP Mighty Stealth Bomber

(edited by imaginary.6241)

More beautiful Engineer Themed Armor skins!

in Engineer

Posted by: imaginary.6241

imaginary.6241

Well cloth as in cloth parts / highlights and as in more fresh textures that do not look not used with the same texture again and again. You for example can’t wear a Armor that is made completely out of Steel not even as a Battle Armor, some parts have to made out of Cloth – for practical meanings. Aside from that Cloth is/was used for cosmetic purposes on Plated Armor as well. Especially for upper-class armor.

Aside from that I do have all Classes at Level 80 and have many carefully selected sets and skins for all of them. So I do know and am able to compare many of them. Medium Armor lacks the most in my opinion.

Edit – OT:

And about the hairstyles – I know that Asura Female only has a few of them but with the Hairkit you’re able to change them and apply new (+exclusive) colors. Of course those have to be matched to either provide your main-skins color or to provide skin-diversity by going for a more normal color like Brown or Blonde. There ’s also a permanent contract to change them over and over again without paying gems. And there are also three new hairstyles (exclusive to the kits thought) that are all three good looking in my opinion.

http://dulfy.net/2013/09/30/gw2-new-hairstyles-coming-in-tomorrows-twilight-assault-patch/

Klakk Bumm. One of the Leaders of TxS, the European Tequatl Slayer Alliance.
Click to apply for Daily EU Tequatl Kills here
My Guides: xPvP Mighty Stealth Bomber

(edited by imaginary.6241)

Took a breatk, need an update.

in Engineer

Posted by: imaginary.6241

imaginary.6241

Not to forget that they upped the Kits Damage shortly to Ascended Weapon Damage and “fixed” it shortly after saying that it was an accident … so maybe we will see Kits scaling with Weapon Damage soon?

Klakk Bumm. One of the Leaders of TxS, the European Tequatl Slayer Alliance.
Click to apply for Daily EU Tequatl Kills here
My Guides: xPvP Mighty Stealth Bomber

More beautiful Engineer Themed Armor skins!

in Engineer

Posted by: imaginary.6241

imaginary.6241

So bascially on the bottomline you’re not supporting skin diversity because it ‘s your opinion and taste? I didn’t say that they should remove existing skins – so if you’re fine with what you have, you’re free to go and enjoy your game.

Thanks for posting your picture here about the Aetherblade armor thought,
seems like not all Asura-Models get a Clipping error with this Helmet.

Btw. in my opinion all black (let me guess, Abyss?) that looks like greyish, especially paired with that skin-color looks dull, especially if you’re playing a female Asura. Female are generally more color friendly – and that Helmet hides their lovely Haircuts as well (not that they have that many). No offense thought, it ’s your personal taste

Klakk Bumm. One of the Leaders of TxS, the European Tequatl Slayer Alliance.
Click to apply for Daily EU Tequatl Kills here
My Guides: xPvP Mighty Stealth Bomber

(edited by imaginary.6241)

More beautiful Engineer Themed Armor skins!

in Engineer

Posted by: imaginary.6241

imaginary.6241

Working around something with limited means to do so doesn’t change the basic problems if you have another preference like I do. If they were designed with more care we wouldn’t have to work around it.

Yes the Panascopic Monocle is nice, but that ‘s it aside from the Asura T3 Helm (that has Plastic like Glass as well) for Engineer specific Helmets aside from that. Ah yes, and the Overused Noble Helmet. So what? Is that enought for you? Maybe when you’re a Male Human and don’t have Multiple Sets that you need when you’re playing different Parts of the Game.

The Panascopic Monocle is actually the direction I’d like them to go concerning Textures and the overall Detail / Theme. Or at least a start …

Klakk Bumm. One of the Leaders of TxS, the European Tequatl Slayer Alliance.
Click to apply for Daily EU Tequatl Kills here
My Guides: xPvP Mighty Stealth Bomber

(edited by imaginary.6241)

xPvP Mighty Stealth Bomber (Oct 15 Patch)

in Engineer

Posted by: imaginary.6241

imaginary.6241

Well yes, it could also be used in WvW and PvE just for different purposes / fun.

Basically it ‘s also a Guide covering the strategic operations of Bombs
to success and doesn’t just promote spamming #1

Klakk Bumm. One of the Leaders of TxS, the European Tequatl Slayer Alliance.
Click to apply for Daily EU Tequatl Kills here
My Guides: xPvP Mighty Stealth Bomber

(edited by imaginary.6241)

More beautiful Engineer Themed Armor skins!

in Engineer

Posted by: imaginary.6241

imaginary.6241

Why of why did they make the Aetherblade Light Armor not for Engineers?
I like it ’s fresh Detail and lovely Textures for both the Cloth as well as for the Metal-Parts.

If you have a look at the Aetherblade Medium and Magitech Armor instead – especially at the Metal-Parts like the Helmets or the Magitech Shoulders you notice their ugly Metal-Textures that look like they’re rusting and their odd shaping. The Magitech Helm for example which has also has an scope that isn’t really made out of Glass but anything you can’t even see trought, or the Aetherblade Shoulder shape and the Helm that with Asura even produce a Clipping Error on the Forehead.

It continues the trend of almost all leather armors with their odd Texture scheme on Medium Armor. Why do I have to wear used / rusty armor just because it ’s Medium? I want it Shiney and Clean like most Light and Heavy Armor skins get. At least those have a Choice.

I’m not an Engineer that lets his Metal rust and I do want to wear Cloth,
even if it ’s only a Layer above the Leather protection. And I want glass,
that actually is glass – and not plastic or metal
.

“I vote for more clean Engineer Themed Armor skins in the future!”

Klakk Bumm. One of the Leaders of TxS, the European Tequatl Slayer Alliance.
Click to apply for Daily EU Tequatl Kills here
My Guides: xPvP Mighty Stealth Bomber

(edited by imaginary.6241)

Cloaking device...

in Engineer

Posted by: imaginary.6241

imaginary.6241

I hate how unreliable stealth is on Engy.

Even if you use big ole bomb with smoke field up, the dmg FROM big ole bomb reveals you, that shouldn’t even be happening since it stealths at the same time it deals dmg, it’s not dealing dmg after the stealth.

Well – those perma stealth Thiefs use Smoke Field in Combination of Heartseeker or SB #2 as well. Thought they can spam those way more easy then we can and have other easy access to Stealth. An Engineer just isn’t an Thief. Even thought you can use Rocket Boots with Smoke Bomb for an similiar Escape.

Our stealth is more preemptive for Stun / CC Combos.

Klakk Bumm. One of the Leaders of TxS, the European Tequatl Slayer Alliance.
Click to apply for Daily EU Tequatl Kills here
My Guides: xPvP Mighty Stealth Bomber

xPvP Mighty Stealth Bomber (Oct 15 Patch)

in Engineer

Posted by: imaginary.6241

imaginary.6241

Well, you missed a point here … the whole Build is about Blast-Finishers just incooperating a single Utility to your own Build won’t help that much. Also Thumper Turrets Rumble does around 1k+ Damage, provides a Stunbreak, 1s Stability and provides a Toolbelt Blast-Finisher aside from it ’s 2 other Blast-Finishers that resets at 25% HP and can be used in conjunction with Healing Mist when your HT is on Cooldown.

The point is not to keep Stealth up permanently and escape like a Thief but to use it in favor of surprise to start the fight especially when you’re up to a larger group of enemies. Throw Elixir S is there to have a similiar escape especially as it resets at 25% HP for another 5s Invisibility. You are able to use it to get Instant-Stealth, run away, Drop Smoke Bomb, Blast Away for Example with Rumble and Shield #4 for additional Stealth and/or pop Invulernability. Aside from that you have twice the HP as a Glass-Canon Thief that usually Perma-Stealths.

Like I’ve explained in the Assault Rotation – If you do it right, it ‘s way different than your usual HT/TK/BK/EG Bunker. EG only brings one Blast, TK brings none. You’re able to down them at once or at least force them out of the Point if executed correctly, with them having little chance to react at all as they don’t see you coming.

That ‘s also why you’re also able to incooperate more offensive capabilites. Your Bomb Autohits will do ~2.6k DMG per Crit on an Medium Armor Target without Vulernatibility and Mightstacks with the example Setup. Thought if you read further, when going for Conditions or needing more Heal and Condition-Cleanse EG might be worth a look.

In fight you can use your Blast-Finishers for further Mightstacking or even Retaliation Stacking from EG #5. Thought it ‘s true that in fight Blast-Finishers tend to be unreliable when things go hectic. But they aren’t a must use in the middle of the enemies.

Klakk Bumm. One of the Leaders of TxS, the European Tequatl Slayer Alliance.
Click to apply for Daily EU Tequatl Kills here
My Guides: xPvP Mighty Stealth Bomber

(edited by imaginary.6241)

Mad King's Labyrinth Drops

in Blood and Madness

Posted by: imaginary.6241

imaginary.6241

Who ‘s talking about leveling. It ’s about drops mate. Most of us have plenty of ways leveling up our alts (if you didn’t maxed every class out by now). For example with a Birthday Experience Scroll – Double Click – 20 Levels.

Aside from that I believe most of us would be fine if all that ‘s dropping are really common Masterwork or Rare skins that are new. They’d be plenty but at least it wouldn’t be just like everywhere else but special as in special like an Event should be (and was before, like last year).

Well, let ’s see if they have a surprise for us.

Klakk Bumm. One of the Leaders of TxS, the European Tequatl Slayer Alliance.
Click to apply for Daily EU Tequatl Kills here
My Guides: xPvP Mighty Stealth Bomber

(edited by imaginary.6241)

Mad King's Labyrinth Drops

in Blood and Madness

Posted by: imaginary.6241

imaginary.6241

They pretty much kittened up the drops at the end of the last years Halloween Event.

It seems like the drops are now even worse then in the end of the last year, and in addition to that that they removed the middle Event, and changed the recipes for crafting the Halloween Weapons to require an unreasonable amount of materials (like as in not even having enought of them on the TP for a few Weapons altogether, and it costing more then a Legendary) in addition to them not bringing back any of the former lovely Gem-Store skins and last but not least not even bringing back the Book Hunt as well has made me skip Halloween all together for this year, up to now.

Unless they bring a surprise like they did with the Mad King Dungeon which had nice drop chances, I’ll not even look at it with some other body parts then my Eyes and ignore it even existed at all to begin with.

And they even didn’t incooperate the fact that Exotics are now even less worth and common then they were last year I guess.

Ah and I heard that having the old Gift of Spider for example and trying to complete your Weapon now, won’t work anymore. You’re required to recraft the Gift with the new Materials basically trashing your old Gift. Is that correct?

Klakk Bumm. One of the Leaders of TxS, the European Tequatl Slayer Alliance.
Click to apply for Daily EU Tequatl Kills here
My Guides: xPvP Mighty Stealth Bomber

(edited by imaginary.6241)

Post Your Build Thread

in Engineer

Posted by: imaginary.6241

imaginary.6241

Mighty Stealth Bomber (Oct 15 Patch)

I didn’t want to provide only a plain Build-Link without further insights and explanations but an complete Guide this time, that ’s why I opened it ’s own Discussion Thread here:

https://forum-en.gw2archive.eu/forum/professions/engineer/xPvP-Mighty-Stealth-Bomber-Oct-15-Patch/first#post3043784

The Guide itself can be found here:

http://intothemists.com/guides/1505-mighty_stealth_bomber_oct_15_patch

Klakk Bumm. One of the Leaders of TxS, the European Tequatl Slayer Alliance.
Click to apply for Daily EU Tequatl Kills here
My Guides: xPvP Mighty Stealth Bomber

xPvP Mighty Stealth Bomber (Oct 15 Patch)

in Engineer

Posted by: imaginary.6241

imaginary.6241

Ever hated Thiefs for their Stealth? Now imagine a similar Engineer only more in favor of your Team with surprise AoE-Damage, AoE-Stun, AoE-Immobilize, AoE-Knockback, AoE-Mightstacking, AoE-Healing, Perma Vigor, Perma Swiftness and last but not least Invulnerability, 2 Stunbreakers, 7 Blast-Finishers and more.

This build can be used either for Direct Damage Pressure, Condition-Bombs or for more Bunkering capabilities and incooperates the October 15th balance changes.

It ‘s applicable for both sPvP and tPvP but be sure to read the requirements as it isn’t a fire and forget Build but requires high Coordination and Skill-Play even if it can be kind of forgiving especially when paired with a Soldier trinket (good for learning the rotations).

Link to my Guide with example Skill Rotations and Insights:

http://intothemists.com/guides/1505-mighty_stealth_bomber_oct_15_patch

Cheers,
Klakk Bumm.

Klakk Bumm. One of the Leaders of TxS, the European Tequatl Slayer Alliance.
Click to apply for Daily EU Tequatl Kills here
My Guides: xPvP Mighty Stealth Bomber

(edited by imaginary.6241)

Engi 1v1,2 spvp condi build

in Engineer

Posted by: imaginary.6241

imaginary.6241

You don’t have to invest anything in sPvP so why don’t you try to search something for yourself with the kits you’ve posted ? Start with the same Traits, switch some out and reskill if you find something odd / not working in your favor …

Klakk Bumm. One of the Leaders of TxS, the European Tequatl Slayer Alliance.
Click to apply for Daily EU Tequatl Kills here
My Guides: xPvP Mighty Stealth Bomber

Bombs!

in Engineer

Posted by: imaginary.6241

imaginary.6241

The day before tomorrow I solo’d an entire SERVER with my bombs. Sigh, bombs are still the same – just a bigger range doesn’t make them so much more powerfull then before. Damage is still the same, Combos are still the same.

Klakk Bumm. One of the Leaders of TxS, the European Tequatl Slayer Alliance.
Click to apply for Daily EU Tequatl Kills here
My Guides: xPvP Mighty Stealth Bomber

(edited by imaginary.6241)

New rocket turret toolbelt.

in Engineer

Posted by: imaginary.6241

imaginary.6241

Only tested it in sPvP. Dunno about PvE / WvW … got like ~3k Hits. Didn’t feel that much of a difference there. Still it hits pretty unreliable as the projectile is so slow now (and i had some odd cases with it flying off in the air and hitting something inbetween. Could have been me thought. What does it matter if it theoretically does twice the damage when it doesn’t do it reliable for both the projectile and the SD. Could be ok for Zerking / Close Combat in WvW and PvE thought just not anymore for duelling aside from some exotic combinations I didn’t work out yet …

Klakk Bumm. One of the Leaders of TxS, the European Tequatl Slayer Alliance.
Click to apply for Daily EU Tequatl Kills here
My Guides: xPvP Mighty Stealth Bomber

(edited by imaginary.6241)

Topic can be deleted ...

in Engineer

Posted by: imaginary.6241

imaginary.6241

Edit: Seems fixed / worked out. Tought Rocket Turret is still a PbAoE.

Klakk Bumm. One of the Leaders of TxS, the European Tequatl Slayer Alliance.
Click to apply for Daily EU Tequatl Kills here
My Guides: xPvP Mighty Stealth Bomber

New rocket turret toolbelt.

in Engineer

Posted by: imaginary.6241

imaginary.6241

Crappy Toolbelt … what? It was auto-target, had a ok cooldown, did great damage itself and on top of that allowed for double the SD with Destroy Turret.

Yes, the second one was unreliable as well, but I managed to land it most of the time. In addition to that I was using it with Accelerant Packed Turrets for the additional Knockback. There ‘s a guide on this forum, to bad you can’t seem to use it to it ’s former glory. It was quite fun.

Edit:

Seems like Destroying Turrets triggers it like before. I can live with the rest …

Klakk Bumm. One of the Leaders of TxS, the European Tequatl Slayer Alliance.
Click to apply for Daily EU Tequatl Kills here
My Guides: xPvP Mighty Stealth Bomber

(edited by imaginary.6241)

New rocket turret toolbelt.

in Engineer

Posted by: imaginary.6241

imaginary.6241

Btw. the change of the Rocket Turret Toolbelt is a serious slap in the face for SD Builds … just tested it out. The Damage is still the same nothing changed aside from making it harder to target and that SD not really reliable anymore.

Klakk Bumm. One of the Leaders of TxS, the European Tequatl Slayer Alliance.
Click to apply for Daily EU Tequatl Kills here
My Guides: xPvP Mighty Stealth Bomber

(edited by imaginary.6241)

10/15 Update: What Utilities Will U Use?

in Engineer

Posted by: imaginary.6241

imaginary.6241

This reliable stability and 5s invisibility is just so lovely. I didn’t play HGH for a while, and used to run a Multikit Build but it ’s more viable then ever now in sPvP with conditions and of course against conditions. Though i must admit that I hate the new condition floaters even if I thought they were great adition .. maybe they take some time to get used to.

Klakk Bumm. One of the Leaders of TxS, the European Tequatl Slayer Alliance.
Click to apply for Daily EU Tequatl Kills here
My Guides: xPvP Mighty Stealth Bomber

15,000 Candy Corn for a 20 Slot Box

in Blood and Madness

Posted by: imaginary.6241

imaginary.6241

At least you dont need 25.000 chattering skulls like for the weapon-skins …
Thats just insane they were never as common as candycorn. They brought back only the more common skins for insane prices and added some real ugly ones. Whatever I don’t care.

Klakk Bumm. One of the Leaders of TxS, the European Tequatl Slayer Alliance.
Click to apply for Daily EU Tequatl Kills here
My Guides: xPvP Mighty Stealth Bomber

Do engineers have to much access to might?

in Engineer

Posted by: imaginary.6241

imaginary.6241

So you post a Screenshot of an Engineer with 25 Might-Stacks and use that as a basic to discuss about a topic without knowing the mechanics/backgrounds for yourself or what ‘s your starting point? At least try to put some thought and theory behind it if you think something is out of order (doesn’t matter if it ’s for good or bad).

  1. Requires Heavy-Mightstacking (Traits, Runes, Sigils)
  2. Requires keeping Skills / Swaps on Cooldown
  3. Can be stripped (Thief ’s AA for example or Sigils as well)
  4. Most Condition / Hybrid builds on Engineer (the class with the most forced hybrid skills probably) requires those high amount of Mightstacks as they ‘d hit like wet nodles otherwhise. And you’re able to strip them unlike just flat stats (and remove quite some damage)
  5. So unless you fix / buff the skills flat damage to a comparable amount of other classes-skills (direct damage and/or condition damage and/or duration) those high amounts of Might stacks are still pretty balanced in my opinion if not the opposite.
Klakk Bumm. One of the Leaders of TxS, the European Tequatl Slayer Alliance.
Click to apply for Daily EU Tequatl Kills here
My Guides: xPvP Mighty Stealth Bomber

(edited by imaginary.6241)

Tequatl and disgusting, lingering elitism

in Living World

Posted by: imaginary.6241

imaginary.6241

Most things have already been said by Redenaz.8631

Aside from that, I’m part of the Lead at TKS, TSS and THS (you can just call us the TxS-Alliance). I don’t know any of our regular leaders or officers doing such a thing.

Must have been a random member, that you’ve clashed with. If that ‘s so, I’m sorry for what happened.

That said the amount of our members is just nuts so we recently decided to clean our guilds of unsocial people (f.e. as in unfriendly, not listening, leeching off), stopped the random “friend of friend” invites, readjusted our invite-permissions and even demoted officers we didn’t knew / see for quite some time (they just have to go through a simliar enrollment if they’re still interested in commanding at our attemps).

For now, people will have to properly request an invite via our subredit, telling us what they can provide to our community of players. A simple rule is that if you’re using your brain, are friendly and actually accepting the community and listen to your leaders an invite shouldn’t be impossible if there ’s space.

That said moderating that large amount of players is still a pain in the kitten sometimes.

And having people on the official forums, asking to sabotage us certainly doesn’t help anyone aside from themself satisfying their own greed and is as unsocial as it can get.

We tried it with loose ties exactly as you suggested (our own officers could promote officers themself) and invited almost everyone when there was space but it makes managing the guilds nearly impossible and tired our leaders out having people not listen to you at all – so we stepped of the gas a bit. You might call that Elitist, but you know what? People will always complain, especially when you manage something good.

Ah yes, anyone reading KehxD threads knows just how social / friendly that guy and his basic idea is. Putting his (as in our Guilds) principles to question here,
somehow makes me laught (in a positive way ) .

So what, I’m off to relax now.

Cheers!
Klakk Bumm.

Klakk Bumm. One of the Leaders of TxS, the European Tequatl Slayer Alliance.
Click to apply for Daily EU Tequatl Kills here
My Guides: xPvP Mighty Stealth Bomber

(edited by imaginary.6241)

Commanding as an engineer

in Engineer

Posted by: imaginary.6241

imaginary.6241

Bombs over Flamethrower as a Frontline Commander. Two reasons:

  1. Superior Utility
  2. Produces Less Aggro

Bombs are somehow a little bit hard to manage, but especially in Frontline-Zerg-Combat they tend to get overlocked way more often (be it intentional or not).

Flamethrower attracts more easy-minded Players especially when you’re standing in the middle of the Enemies as it just seems more dangerous to them and applies more mental pressure.

As a Commander you want to live as long a possible while helping your Server as best as possible as in providing tactical, mental and practial support and not just Tag around for getting those shiney Badges. Also Flamethrower brings less utility then Bombkit does, like:

  • AoE Knockback
  • AoE Immobilize
  • AoE Blind (kinda meh, but better then nothing)
  • AoE Confusion
  • AoE Burning (kinda meh, but better then nothing)
  • Fire Combo-Field
  • Smoke Combo-Field

Which can be used for example to safely finish of downed players, stacking might when called out, getting stealth when called out and immobilizing some lovely enemies that you just want to stand still.

Also taking a Superior Sigil of Hydromancy or Geomancy really helps with Bombs as it ’s just about your Bomb-Range. I do prefer the 3s AoE Chill of Hydromancy thought … an additional Chill is always pretty nice especially when it stops them from running away from you (or after you).

Here are two Builds I’d run them with:

Power-Bombs:

http://gw2skills.net/editor/?fcQQJAqelIq6ZH5SfF8LJxoCdOUB7L6h+tsj/oQutF-jUyAoLEUXAJHAEIwsXR0YLjFRjVZjpeJiqt3FRrWKgLWGB-w

Applies little to medium constant pressure – most people in the frontline have a high amount of Armor but at least it can’t just be cleaned off.

Condition-Bombs:

http://gw2skills.net/editor/?fcQQJAqelIq6ZH5SfF8LJxoCdOUB7L6h+tsj/oQuvF-jUyAoLEUXApFAkHwMZR0YLjFRjVJTEVruxM3FRrWKAYmGB-w

Applies way more pressure as it ignores their Armor and is also superior when you’re fighting solo, also with good Necros using Epidemic to it ’s full purpose it ’s just lovely to see those Confusion stacks get spread around. The downside is your Damage can be neglected with to less Condition Spam / Covering and to much Condition Cleanse going on. Depends on the Builds / Overall Skill.

Also consider switching out Geomancy with Hydromancy to keep people from running after you and taking EG or Rocket Boots over Toolkit or Elixir S for more Control, Finishers, Escapes, Heal and the Light Field.

YES! The Light Field.

It brings AoE Retaliation… enuff said. Even pre-nerf it ’s still pretty fun to see people killing themself (especially combined with Confusion for double the fun).

Not speaking about the additional Condition-Cleanse from Projectiles / Whirls …

Also I’d prefer Elixir X instead of Supply Crate for Zerg-Fights. Supply Crate lasts like a second in that situation even when it ’s Blast-Finisher and 2s Stun can be pretty usefull as well. Thought I guess it depends on preferance. Both are pretty ok.

Elixir brings Stability for the time of transformation, AoE Knockback and/or AoE-Blind and a bigger HP-Pool with it. It ‘s still kinda meh, but lasts longer and at least brings more utility for larger group fights (thought I’d instantly go out of transformation if you’re focused as a Tornado and have no Teammates left that can focus and kill those knocked back enemies).

Thought going Grenades with 10 additional points in Explosives and taking the Grenadier Trait for Zero-Range Nades or taking Knockback-Turrets for Knockback-Spamming are viable or at least fun options as well.

Klakk Bumm. One of the Leaders of TxS, the European Tequatl Slayer Alliance.
Click to apply for Daily EU Tequatl Kills here
My Guides: xPvP Mighty Stealth Bomber

(edited by imaginary.6241)

So I've used 2 aether keys.

in Twilight Assault

Posted by: imaginary.6241

imaginary.6241

Loot is ancillary to the game but is not the mainstay of it.

Er? Did you ever play Inferno Mode? The drops were absolute bullkitten and unless you were best geared (which only drops in Inferno Mode itself) you had pretty low chances to ever finish it.

Solution: Buy Maxstat Items for a horrible amount of Gold or real Money (up to a few hundred bucks) or farm for weeks till for about 5-10% game progression. Horrible Loot was the main reason for it ’s fall – not the RMT or the AH itself. The missing PvP might play a part of it as well thought …

Klakk Bumm. One of the Leaders of TxS, the European Tequatl Slayer Alliance.
Click to apply for Daily EU Tequatl Kills here
My Guides: xPvP Mighty Stealth Bomber

(edited by imaginary.6241)

A useful turret build

in Engineer

Posted by: imaginary.6241

imaginary.6241

In PvP Turrets are quite awesome. 1k Hit with Knockback, 3 Times in a Row on an Stun-Warrior while your Conditions tick? Yes please.

In PvE – Meh. Nuff said.

Klakk Bumm. One of the Leaders of TxS, the European Tequatl Slayer Alliance.
Click to apply for Daily EU Tequatl Kills here
My Guides: xPvP Mighty Stealth Bomber

Teq Weapon boxes/Ascended rarity.

in Tequatl Rising

Posted by: imaginary.6241

imaginary.6241

Finally got an Ascended Weapon-Box with Valkyre stats on around my 35-40th+ kill from my daily chest as well (the small one, you get once per day per account).

Thought it ‘s “just” a regular skin (I don’t care because both look ugly in my opinion).

Klakk Bumm. One of the Leaders of TxS, the European Tequatl Slayer Alliance.
Click to apply for Daily EU Tequatl Kills here
My Guides: xPvP Mighty Stealth Bomber

(edited by imaginary.6241)

Who gave up on the reptile already?

in Tequatl Rising

Posted by: imaginary.6241

imaginary.6241

They were expecting it and people complain that they were expecting it? I guess it ‘s the same people who didn’t even manage to beat him once. Pointless to complain about that fact.

Thought its absolutely legal to complain if they designed the content while keeping in mind that people shouldn’t beat him even once in serveral weeks, then the basic idea of the reward system is as bad as the Diablo 3 reward-system.

At least theoretically, and that idea was one of the reasons of Diablo 3 ’s downfall and the massive distrust in Blizzard as a company (ultra low RNG dropchance for pretty hard content namely Inferno Mode).

Beware stepping over that line AreaNet, especially with Ascended Stuff. Unless you want to repeat Blizzards massive misstakes (which they even partly admited – even if its to late for them now).

I absolutely love Tequatl and it ’s challenge, but that offical statement from above makes me think twice about the future. Some pretty big European PvE-Servers like Elona Reach and Desolation are already left short of Commanders and Organization on a Saturday Evening at 08:00 PM, not even two weeks after the Release.

Klakk Bumm. One of the Leaders of TxS, the European Tequatl Slayer Alliance.
Click to apply for Daily EU Tequatl Kills here
My Guides: xPvP Mighty Stealth Bomber

(edited by imaginary.6241)

A useful turret build

in Engineer

Posted by: imaginary.6241

imaginary.6241

Pistols aren’t that good for anything aside from using them while everything else is onto cooldown or for some control paired with Shield. FT, EG or Grenades for stacking bleeds if you go Condition.

Explosive 20 – Turrets that explode push back foes. That one is pretty fun, and it makes it seem like the developers want you to blow up your turrets (they blow up and knockback when getting destroyed as well).

Also if the situation requires it you can let it stand a little bit to distract mobs / use it otherwhise. Just overcharge / blow them up for the finishers / knockbacks at the correct time.

There ’s a build somewhere around this forum that incorporates Knockback-Turrets with Static Discharge. I found that pretty fun for PvP (and it ’s quite tanky as well).

Klakk Bumm. One of the Leaders of TxS, the European Tequatl Slayer Alliance.
Click to apply for Daily EU Tequatl Kills here
My Guides: xPvP Mighty Stealth Bomber

(edited by imaginary.6241)

Teq Weapon boxes/Ascended rarity.

in Tequatl Rising

Posted by: imaginary.6241

imaginary.6241

Something above 30 kills now … stopped counting it. I’m killing him multiple times per (day as I have 8xLVL80) in the first week with TKS and on my mainserver but it ’s getting more and more down to 1-3 kills per day now.

So far no Mini, no Ascended. Getting all greens and blue is like a slap in the face, I do really agree with that thought. But oh well, I just wasted ~250g last week trying to get a Precursor. Guess what? Not a single one.

I see like 2-3 Ascended and/or Minis per Kill.

Klakk Bumm. One of the Leaders of TxS, the European Tequatl Slayer Alliance.
Click to apply for Daily EU Tequatl Kills here
My Guides: xPvP Mighty Stealth Bomber

(edited by imaginary.6241)

Tequatl The Sunless - Engineers Role?

in Engineer

Posted by: imaginary.6241

imaginary.6241

Engineer sits on Turret …. Press 2.

Sorry but that ’s just utter nonsense both Engineer whise
as well as how you operate the Turrets to success.

For everybody else not into pointless whining I’ve prepared
two more offensive Builds for the Frontline.

(similiar tactics as posted above, just more optimized damage whise).

Rifleholic (Rifle + Elixirs):

http://gw2skills.net/editor/?fcAQFAUlIqSXHvSfF87ISoCSooH63jNZfesWt1DC-jQxAofgsXR0YrgFRjVZjpeJiqDCQQA-e

WB-Grenadier (Grenades + Elixirs + More heavy Might stacking):

http://gw2skills.net/editor/?fcAQFAUlspiYHvSfF17ISoCSooH63jNZfesWtFEC-jwBBoLAkIAZPFRjtIcIaVXhVZDT9iIqOIABB-e

Description:

The Rifle one has a higher base Power allowing for 1k Hits with 25 Might Stacks even at the first phase, but builds less Might stacks (10-15) for himself meaning it needs to get Might from other Players. Even if it doesn’t it has more consitent Damage Output and allows for more movement inbetween. Also you’re able to take three Elixirs for the Utilitys which I believe are really usefull here. The Grenadier requires more switching between Grenade-Kit / Rifle but should be able to build up to 25 Might stacks himself and has more Boonduration which helps with the increased diffculty in targeting as you’re getting longer Regen, Protection, Vigor and so on.

Also it ‘s three Grenades from #1 and #2 do theoretically more Damage at all time if there wasn’t the problem with it inconsistently hitting your target even when standing still as I’ve posted here:

https://forum-en.gw2archive.eu/forum/professions/engineer/BUG-Grenades-Hit-Detection-faulty/first#post2505374.

What makes matters worse is that you have to move / dodge / jump consistently here which makes targeting even more difficult. But if you’re up to the challenge, you get a better Burst for the Stun Phases as well as Grenade Barrage does up to 488 DMG per Grenade with 8 Grenades hitting you might do 3904 DMG normally and in the stun phase at least around x4 times the damage (around 15k).

Summary:

Use them as you like and switch out the Heal as well as the Elixirs
and Trait-Skills as preferred to your playstyle. For example you might want to take Medikit or Healing Turret as Heal or use Elixir R for the Rez and Endurance Refill.

Also all of this doesn’t include any Tactics like using the Ice Bow #4 first, or taking the Fiery GS and Time Warp into consideration but just provides a basic build for you to operate to success.

Our (or at least mine, at which I attended helping with the organization at TKS) personal best time beating Tequatl was 5:11. Everyone operated great together and that ’s what made us succeed. This encounter is consistent of teamwork (well and many small sources of damage as well) so be sure to support your Team and not only think of yourself. That ’s the most important piece of information I can give you.

Klakk Bumm, The Sunbringer.

Klakk Bumm. One of the Leaders of TxS, the European Tequatl Slayer Alliance.
Click to apply for Daily EU Tequatl Kills here
My Guides: xPvP Mighty Stealth Bomber

(edited by imaginary.6241)

i dislike timers

in Tequatl Rising

Posted by: imaginary.6241

imaginary.6241

So I’m back after doing it so many times with TKS and have to say the 15 Minutes are awesome if organized. Its just the right time to keep things thrilling. Guess they need to adjust the timer / scaling if player participation is going down but for the meantime it ’s really fun once you ’ve gotten into it. So join a Guild (our two are currently full sorry) or your Home ’s TS in the meantime and see it for yourself.

Klakk Bumm. One of the Leaders of TxS, the European Tequatl Slayer Alliance.
Click to apply for Daily EU Tequatl Kills here
My Guides: xPvP Mighty Stealth Bomber

[TKS] Second guild and Success thread!

in Tequatl Rising

Posted by: imaginary.6241

imaginary.6241

As mentioned in my other thread and to lend credibility, here’s a screen of the latest and arguably one of the fastest Tequatl kills, organized by TKS/TSS:

Meh. Warum findet man mich nie auf irgendwelchen Screenshots?
Asuras sind wohl zu klein für Screenshots…

English:

@Everyone looking for a join right now:

I have the information that TSS is full as well, so please stay tuned
and watch the forums, for any news in the meantime.

(f. e. a third Guild opening)

German:

@Alle die sich uns im Moment anschließen wollen:

Ich hab die Info, dass TSS leider auch voll ist.

Bitte gedulded euch in der Zwischenzeit, und schaut ab und zu ins Forum
ob’s was neues gibt (z. B. eine dritte Gilde geöffnet wird)

Klakk Bumm

Klakk Bumm. One of the Leaders of TxS, the European Tequatl Slayer Alliance.
Click to apply for Daily EU Tequatl Kills here
My Guides: xPvP Mighty Stealth Bomber

(edited by imaginary.6241)

How low has your server gotten Tequatl?

in Tequatl Rising

Posted by: imaginary.6241

imaginary.6241

TKS officer here. We just did him around an hour ago on an Overflow with over 5:11 Minutes left. He went straight from 50% to 25%. Space and everyone else did a great job. We’ll be there tomorrow with an even better time beating BG and showing you what we Europeans are capable off if we’re united.

Klakk Bumm. One of the Leaders of TxS, the European Tequatl Slayer Alliance.
Click to apply for Daily EU Tequatl Kills here
My Guides: xPvP Mighty Stealth Bomber

(edited by imaginary.6241)

Tequatl The Sunless - Engineers Role?

in Engineer

Posted by: imaginary.6241

imaginary.6241

Yeah, but every class including Engineers will constantly complain that they’re ~useless everywhere and get nerfed every patch. It’s in fact a good measure of balance as a developer, if all classes complain all the time, it’s on average balanced.

Now you could argue that actually, no class should complain, then it’d be balanced.
But the thing is, this is a MMO, such a thing doesn’t happen as long as there’s at least 1 player per class left. In other words the best measure is equality in whining. Both in volume (as in, loudness) and in volume (as in, quantity). If everyone complains they get nerfed every patch: Awesome, patches are balanced.

Balance means using your brain comparing theoretical and practial facts like damage formulas, statistics as well as practial testings about complains for yourself and share your thoughts and reasons with the community and not comparing random rants against other random rants. A good developer should know that.

Klakk Bumm. One of the Leaders of TxS, the European Tequatl Slayer Alliance.
Click to apply for Daily EU Tequatl Kills here
My Guides: xPvP Mighty Stealth Bomber

(edited by imaginary.6241)

Drop Rate Precursor Weapon

in Guild Wars 2 Discussion

Posted by: imaginary.6241

imaginary.6241

I have played nearly 3000 hours in the game. Started from head start. Played every aspect of the game. Thrown over 300 gold worth in rare and exotic weapons into the mystic toilet. Have every material needed for a legendary expect the precursor.

Never had a precursor drop or roll out of the mystic toilet for me. Ever.

Have fun.

300g of items for an 800g gamble is rather cheap. To have won that would be unfair. Expect at least 500+g to be the average.

My advice is to start out with the precursor. Buy it first. All the rest is just pocket change in comparison. Will save you a lot of self griefing.

Those with 3 gifts but no precursor are like people buying 4 tires and waiting to win the Ferrari in a lottery.

Until you see guildmates getting 2x Dusk with investing 200g
and to no suprise they ’re mostly Warriors.

Klakk Bumm. One of the Leaders of TxS, the European Tequatl Slayer Alliance.
Click to apply for Daily EU Tequatl Kills here
My Guides: xPvP Mighty Stealth Bomber

(edited by imaginary.6241)

Drop Rate Precursor Weapon

in Guild Wars 2 Discussion

Posted by: imaginary.6241

imaginary.6241

> 400g invested. 1600 hours played. 111% MF. Played almost all events to a really big extend, even the Karka-Queen Event with 2 guaranteed Exos per chest. Invested really much money into Gems since the beginning to support ANET. Never a single Precursor drop. Heck I even only got 2 champion weapons (worth 1.5g each) in over 2k Champion Chests .

I guess my Account is REALLY out of luck.

RNG => (finger)

I wonder if they made the Precursor Droprate bound to certain Classes. Everytime I hear of a certain Precursor – It ‘s a Warrior or Guardian that ’s gotten it. I do have all classes at LVL80 but I’m rarely playing with them as I’m more of a experimenting Engineer. But I had the feeling that while playing Warrior i’ve gotten so much more / better drops … lol. Would perfectly fit their PVE-King Warrior.

A.: “Hey mate sssh increase my fellow Warriors droprate a little bit would you”
B.: “But that would count for anyone”
A.: “Errr doesn’t matter Warriors are godlike anyway”

Jk – am I?

Klakk Bumm. One of the Leaders of TxS, the European Tequatl Slayer Alliance.
Click to apply for Daily EU Tequatl Kills here
My Guides: xPvP Mighty Stealth Bomber

(edited by imaginary.6241)

How low has your server gotten Tequatl?

in Tequatl Rising

Posted by: imaginary.6241

imaginary.6241

Elona killed him twice today.

Klakk Bumm. One of the Leaders of TxS, the European Tequatl Slayer Alliance.
Click to apply for Daily EU Tequatl Kills here
My Guides: xPvP Mighty Stealth Bomber

Tequatl The Sunless - Engineers Role?

in Engineer

Posted by: imaginary.6241

imaginary.6241

I just tried this. Lots of survivability for sure, those waves were rendered negligible. However, the damage on the rifle is just pathetic. I was running full soldiers and couldn’t hit more than 550-600 on Tequatl with my auto. There’s gotta be something better for the front-lines, grenades maybe?

I’m running with +Might with Runes/Sigil and HGH so I’m doing 700-800 DMG that ‘s piercing per Shot mostly (1.600 if you stand in line for Head + Foot). With Grenades you’re doing more Damage on every Range (around 300-400 per Nade, means 1200 per Hit) but have to invest 30 into Explosives and Loose out quite a bit Protection in addition to adding the possiblity that you miss quite a few Nades as you dive in and out of waves and Posion Fields. But you’ve got Grenade Barrage as well so it ’s worth a try (try 30/0/30/10/0 or 30/0/10/30/0) … also Bombkit for one Utility-Slot for the additional Blastfinisher + Stunphase would be worth a try too (even untraited for).

Right now I feel like I’m providing more by staying alive, rezzing downed Players with Elexir S as well as applying constant DMG over Time and a little bit Burst. My Ranger Longbow does around ~600-800 DMG as well so I guess that ’s normal. I wonder how many Damage Warrior does with Rifle / Longbow with PVT-Gear?

Dead Players = Useless Players.

Btw. finally finished Tequatl today @Elona Reach and never died once.
And we had over 1:40 Minutes left.

Klakk Bumm. One of the Leaders of TxS, the European Tequatl Slayer Alliance.
Click to apply for Daily EU Tequatl Kills here
My Guides: xPvP Mighty Stealth Bomber

(edited by imaginary.6241)

Alleged leaked patch notes. 10/15

in Engineer

Posted by: imaginary.6241

imaginary.6241

I just hope the increased Range in Bombs doesn’t come with a nerf of Damage or increased Cooldowns. I can see that coming, even if it ’s uncalled for and other Kits require buffs in terms of Power Builds way more than Bombs that would leave only Toolkit and Rifle (+Static Discharge) for a Power Build viable.

Considering then Bombkit, Grenade, FT, EG and Pistol are scaling really badly with Power then – Hm. Those are not so well of latetly even when fully traited for Power aside from Support, Hybrid or Condition Damage.

The single thing it would do is reduce the viable builds even more. Leaving important balance changes aside. Buffing / Fixing / Reworking Direct-Damage dealing skills (Like the targeting and usability at of Pistol#2, #4, Grenades and Mortar) should be the top priority.

We already have plenty of support at hand aside from Stability even if Random or difficult to access. That said, if no nerf for Power-Builds are incoming in return it ’s fine.

Klakk Bumm. One of the Leaders of TxS, the European Tequatl Slayer Alliance.
Click to apply for Daily EU Tequatl Kills here
My Guides: xPvP Mighty Stealth Bomber

Tequatl The Sunless - Engineers Role?

in Engineer

Posted by: imaginary.6241

imaginary.6241

It ’s not about the “crazy” AoE its about the usability of the Damage applied in that situation @ Frontline. It ’s questionable at least for Frontline if you need to manually aim everytime getting hitted by the wave/poison and die off throwing grenades – so at least for me – Rifle is more usefull in that situation for the constant damage output while jumping/evading while diving in at out at different ranges.

Well the Grenades might be usefull for the additional Barrage-Burst @ stunphase but they require to much points invested and their cooldowns are odd so hm. Gonna retry them tomorrow with 30/0/30/10/0 or 30/0/10/30/0.

Klakk Bumm. One of the Leaders of TxS, the European Tequatl Slayer Alliance.
Click to apply for Daily EU Tequatl Kills here
My Guides: xPvP Mighty Stealth Bomber

(edited by imaginary.6241)

Tequatl The Sunless - Engineers Role?

in Engineer

Posted by: imaginary.6241

imaginary.6241

Ok just got him to 1% on Elonareach right now was in the Frontline 99% of the time. Build:

10/10/20/30/0

Acidic Exlirs for Meele Range 1% Burst or Empowdering Adrenaline for 5% overall DMG (using Evade more often)

Rifled Barrages for the Increased Range

Energized Armor for more Power, Stabilized Armor

Protection Injection, Fast-Acting Elexirs, HGH

Heal:

Healing Turret as Above

Utilitys:

Elixr B, Elixr U, Exlir S

Elite:

Elixr X – Tornado in Healing Field #2 for Healing Bolts AND for Stability @ Waves as well as for Blinding Mobs at Battery Defense (Important!) Rampage for the Stun-Phase for MAX-Damage OR switching to Supply Crate if you dont like the Randomness. Important: Switch out if it ’s to wrong transformation and you dont need the Stability. Ah Yes Rampage is good well for running back from being whiped (only died once this run).

Strategy:

Main-Source of Damage is Rifle #1 (haven’t tested it with 10% more Damage would be worth a try). If you get into the Meele Phase – Pop Elixr U if it isn’t on Cooldown. Burst away with #3, #4 and then #5 and then immediately transform to Rampage and spam away your damaging skills.

Throwing and keeping Exlir B on Cooldown is usefull as well as for your whole Zerg as Retalation on the Posion Fields reflects a good part of damage back to Tequatl.

Exlir U for Damage-Spikes, Exlir-S as a panic button when posion field doesn’t get cleansed right away. And don’t forget to keep Healing Turret Burst (2x #6, F1, F1) on Cooldown.

If Fingers show up near your Zerg/Frontline-Bubble -> Burst away with #3, #4, #5.

Klakk Bumm. One of the Leaders of TxS, the European Tequatl Slayer Alliance.
Click to apply for Daily EU Tequatl Kills here
My Guides: xPvP Mighty Stealth Bomber

(edited by imaginary.6241)