Showing Posts For imaginary.6241:

Tequatl The Sunless - Engineers Role?

in Engineer

Posted by: imaginary.6241

imaginary.6241

The only good build i’ve found with the Engi is right now in a Tower-Defense Role with a Mix of PVT / PTH-Gear.

20/0/30/10/0

Forcefull Explosives, Packed Turrets for the Bounce

Energized Armor / Stabilzed Armor,
Metal Plating / , Elite Supplies
Reinforced Shield / Exlir Bombs / Autotool

Protection Injection

Heal:

Healing Turrent

Utilitys:

Bombkit, Thumper-Turret, Rocket-Turret

Elite:

Supply Crate

Weapons

P/S

Role / Usage:

You mainly run in Bombkit for the Damage + Utilitys, Switch to P/S only to Tank / Knockback with Shield #4, #5. Place Thumper & Rocket-Turrets @ Tower-Users (a little bit distance)

Don’t detonate them – if they go down, they explode as well causing the Mobs Knockback.

Use Healtower on Cooldown 2x #6, F1 for Burst-Heal and Knockback. Also use Bombkit F2 for the additional Knockback.

Drop Supply Crate only if things get thight. Another few Damagedealers and you can defend one side of Towers even with 3-5 People not needing like 15 People or more.

That build works really well but only for Defense not for the Frontline. Incorperating any pure Power-Build for the Frontline seems a really hard task and I’m struggeling to find a good build. Grenades feel wasted with only Power-Gear even when taking the reduced Cooldown as the Main-Forces are usually ~1000-1200 range and the Travell-Time is to long AND you need to get the stability and other utilitys ready while jumping / evading which makes you miss / stop a few shots.

I’m currently trying an Elixr / Rifle mix for the Frontline. Mortar does some damage as well, but it ’s #1 skill seems to get stuck for me all the time until I stop hitting it causing it to fire twice and then letting me continue firing. My build somehow works but I feel like there should be something better. Using my Rangers Longbow is way more easy / constant damage here (#2 -> 5k DMG per cast)

Klakk Bumm. One of the Leaders of TxS, the European Tequatl Slayer Alliance.
Click to apply for Daily EU Tequatl Kills here
My Guides: xPvP Mighty Stealth Bomber

(edited by imaginary.6241)

Killing Tequatl. Let's organize! (European)

in Tequatl Rising

Posted by: imaginary.6241

imaginary.6241

Oh forgot I got a Commander as well – but only on my Engineer
so if you’d need one I’d have to go with him.

Also, Teamspeak would be important to have yes. Even if only the leaders talk,
and the rest listens. For strategy, I’d go with the Blackgate-Tactic:

Klakk Bumm. One of the Leaders of TxS, the European Tequatl Slayer Alliance.
Click to apply for Daily EU Tequatl Kills here
My Guides: xPvP Mighty Stealth Bomber

(edited by imaginary.6241)

Killing Tequatl. Let's organize! (European)

in Tequatl Rising

Posted by: imaginary.6241

imaginary.6241

Count me in. I can offer every single class at LVL80 with Full Exotics, Partly Ascended. Give me a role and I’ll fullfill it (I might need to get new armor sets and have few laurels and gold spare so tell me beforehand).

Klakk Bumm. One of the Leaders of TxS, the European Tequatl Slayer Alliance.
Click to apply for Daily EU Tequatl Kills here
My Guides: xPvP Mighty Stealth Bomber

(edited by imaginary.6241)

i dislike timers

in Tequatl Rising

Posted by: imaginary.6241

imaginary.6241

I guess either the scaling of the event, or the amount of overall time given needs a little bit adjusted to make it a more fluent encounter. It ’s just to random and depends on to much luck and skillspaming (= raw dps done from many sources without getting whiped). Make the timer last 5-15 minutes longer and everything should be fine. Oh and maybe increase the towers AoE size on #3 to #5 by at least 100% to let people a little bit more loose.

I for one enjoyed doing world bosses at night with really small groups of friends before. Guess what? Then they were mostly challenging even if they took ages and required teamwork. But with the 15 minute timer that possiblity is now gone.

Klakk Bumm. One of the Leaders of TxS, the European Tequatl Slayer Alliance.
Click to apply for Daily EU Tequatl Kills here
My Guides: xPvP Mighty Stealth Bomber

BogOtter from Guildcast killed Teq

in Tequatl Rising

Posted by: imaginary.6241

imaginary.6241

Lmao for reward like this Anet can do it themselves from now on, i’ll pass on tequila.

this is why why can never have nice things, seriously.

Indeed. People don’t play for the challenge anymore. It’s all about the shiny effortless l00t

It ‘s different to when you put in so much effort and don’t get a reward thats even near worth it isnt it ? 1g, a chance at recycled skins and a mini? Those skins here a real shame for them for such a great and challenging encounter. People do “raids” in other games to fight epic battles and get rewarded with legendary loot. Make him drop materials required to craft a precursor and I’m sure more people will do him. And dont forget to make it soulbound. Sight, they should have done that from the start and not let anyone be able to get a legendary / percursor by buying them off the AH.

You do realize that the stuff they get from the raids is just a gimmick gate for the next raid? What’s legendary about that?

It ‘s more “legendary” then just getting things you get elsewhere in a shorter timeframe withouth any efforts. Not sure if you’re talking about other games but we all know that in games nothing is really “legendary” or “unique” but it ‘s really different if you’re able to affort something via living trought that specialy hard content for yourself or just buying it of the TP and/or mindlessly grinding a few champs for weeks.

And once again, another mighty beast was felled by the unbeatable tactic of Stacking.
sigh

They should make it so that you can jump on top of others, at least then I could laugh at the sight.

I for one hoped the Tequatl challenge to be a bit different like making those jumping platforms more importance, needing to build up the laser, being completely immune to player damage and killing Tequatl with the laser instead of focusing on max DPS from players and stacking all the time for 15 minutes. But oh well, you cant have everything. At least finally support is seeing a real glimpse in Open World PVE.

Klakk Bumm. One of the Leaders of TxS, the European Tequatl Slayer Alliance.
Click to apply for Daily EU Tequatl Kills here
My Guides: xPvP Mighty Stealth Bomber

(edited by imaginary.6241)

BogOtter from Guildcast killed Teq

in Tequatl Rising

Posted by: imaginary.6241

imaginary.6241

Lmao for reward like this Anet can do it themselves from now on, i’ll pass on tequila.

this is why why can never have nice things, seriously.

Indeed. People don’t play for the challenge anymore. It’s all about the shiny effortless l00t

It ‘s different to when you put in so much effort and don’t get a reward thats even near worth it isnt it ? 1g, a chance at recycled skins and a mini? Those skins here a real shame for them for such a great and challenging encounter. People do “raids” in other games to fight epic battles and get rewarded with legendary loot. Make him drop materials required to craft a precursor and I’m sure more people will do him. And dont forget to make it soulbound. Sight, they should have done that from the start and not let anyone be able to get a legendary / percursor by buying them off the AH.

Klakk Bumm. One of the Leaders of TxS, the European Tequatl Slayer Alliance.
Click to apply for Daily EU Tequatl Kills here
My Guides: xPvP Mighty Stealth Bomber

(edited by imaginary.6241)

I'll show you scary...

in Tequatl Rising

Posted by: imaginary.6241

imaginary.6241

Great pieces don’t become great just because you want them to become great. They become great itself only after everything works out meaning everything fitting together magically. And even then, that might just work for you personally. It doesn’t mean someone else will dig it as well.

Making music – as any art – is a little bit like playing lotto – either you have luck or just a little bit this time or none at all. I’m not saying that ‘s all that counts but it ’s an important part aside from talent and the work that has to be put into it. That ’s why they’re special, that ‘s why they are memorable, that ’s why you won’t see them just pop out everywhere after being demanded by someone.

Long story short:
I don’t give an single scary “crap” about the new tequatl, he might be stronger, hemight be better, he might be more difficult, but for me, he’ll always be Zaithans little kitten and nothing else, not scared at all, even after your trailer, I don’t give a single crap.

Maybe you should rethink about your opinion on calling something they worked for cr*p. You dont know how hard they worked for it, taking aside the fact that the content isn’t even out for you to complain about. Even if you personally don’t seem to value it first, someone else surely does (I for one do). And it certainly won’t put them into a better mood to make more amazing, memorable things like you requested.

Instead it might do the opposite – it might hinder them from moving forward, getting demotivated by such blunt senteces / insults. Don’t get me wrong, maybe you didn’t mean it that way but you should think about it. And yes I for myself made such mistakes as well (as I’m sometimes a little bit pessimisstic), thats why I’m saying you should reconsider your opinion on that part.

Klakk Bumm. One of the Leaders of TxS, the European Tequatl Slayer Alliance.
Click to apply for Daily EU Tequatl Kills here
My Guides: xPvP Mighty Stealth Bomber

(edited by imaginary.6241)

Picture of the upcoming ascended greatsword

in Tequatl Rising

Posted by: imaginary.6241

imaginary.6241

Oh yeha, a giant canopy bed sword with some glowing black clouds added. And dont forget the infused LEDs in different colors!

I’m soooo going to get this – NOT!

I only hope you can sell this, just like the winterday weapons …

Klakk Bumm. One of the Leaders of TxS, the European Tequatl Slayer Alliance.
Click to apply for Daily EU Tequatl Kills here
My Guides: xPvP Mighty Stealth Bomber

(edited by imaginary.6241)

The class they left behind

in Engineer

Posted by: imaginary.6241

imaginary.6241

No nerfs

You obviously didn’t play engineer right? Or why did you leave out such big nerfs (!) as the insaneley – multiple times – reduced damage for grenades #1 skill? Or the nerf of the Flamethrowers damage? Or the nerf of the pistol attackspeed? Or the longer shield cooldowns. No speaking about the way grenades behave now (randomly) ?!?

The overal number of “bugfixes” and “buffs” doesn’t matter – it ’s the usefulness and terms in overall balance that counts. As noticed above, Engineers are least understood. But seeing the random effects finally get removed from some of our Elixrs is a step in the right direction and they seem to finally get into it.

The only thing they need to get rid of is the punishment for their own faults in programing in terms of Substain Direct Damage on Pistol, FT, Rifle, Grenades (condition damage is fine!) – they first went over the top with all (semi)-ranged attacks / kits and then nerfed them to the ground in terms of power-scaling. *

While Bombkit and Toolkit ’s Damage is mostly fine and in line with similiar skills / attacks from other classes our ranged attacks (f. e. Pistol #1, Flamethrower #1, Grenade #1, Rifle #1) do way to little Direct Damage now even when geared / traited for (by that i mean going full Zerker) – with their normal attacks aside from some high bursts on longer cooldowns like Grenade Barrage or the kitten SD everyone has to take because their normal attacks do less damage then SD does.

Heck, I think even most Engineers would be fine if they nerfed Static Discharge a little bit and increased the Powerscaling / Usefullness for Direct Damage of Pistol, FT and Grenades by a fair Margin (by that I don’t mean overbuffing them just to get nerfed again). f. e. increasing the Power Scaling of their basic attacks.

And by fair I mean a fair amount of substain direct damage when compared to other classes and smiliar skills for example Thiefs Shortbow #1 (Taking the bounces into consideration! It ’s just like Grenades #1 was Damagewise before getting nerfed just with Autotargeting and little bit less range) or Rangers Longbow #1 with Piercing Arrows. And of course taking the amount of reduced damage if nerfing Barrage and/or taking any Nerfs corncerning any bursts into consideration as well.

Klakk Bumm. One of the Leaders of TxS, the European Tequatl Slayer Alliance.
Click to apply for Daily EU Tequatl Kills here
My Guides: xPvP Mighty Stealth Bomber

(edited by imaginary.6241)

Is this class even on the radar?

in Engineer

Posted by: imaginary.6241

imaginary.6241

ANet ignoring Engineers was probably for the best. When they arent ignoring us they are generally just nerfing stuff for the sake of nerfing stuff.

No it feels like they throw dices for every class out there everytime they introduce “balance” changes and see what happens thereafter just to throw another pair of dices.

As I’ve summarized here:

https://forum-en.gw2archive.eu/forum/pvp/pvp/Warrior-Discussion/page/5#post2800031

They need to (1) plan ahead (2) then release that information ahead with insights as to what is changing and why (including caps/formulars f. e.) (3) take the community into consideration (valid points and no personal feelings from blockheads) (4) rework the plan if there are any valid points (5) make the plan-changes public (6) apply patch if there are no big faults left (7) make profit for everyone.

And the most important one of them:

Close all those blockhead NERF threads and not let them stay open and rant up everyone forcing them do stumble around with those dices more and more.

Klakk Bumm. One of the Leaders of TxS, the European Tequatl Slayer Alliance.
Click to apply for Daily EU Tequatl Kills here
My Guides: xPvP Mighty Stealth Bomber

(edited by imaginary.6241)

Warrior Discussion

in Warrior

Posted by: imaginary.6241

imaginary.6241

As others have said, once we bring down the conditions that “hold down” some of the physical based classes, they will feel stronger. We’re aware of that!

Thanks again for the feedback!

AreaNet is missing a clear plan that should be made and released beforehand that is not based by their mere asumptions and personal feelings (f. e. when a video or opinion of a single class reprensative shows them owning others without seriously taking into consideration why this is happening and if it ’s their skill thats inbalanced and not their tools). By that I mean releasing information about the internal functions of that said balance changesf. e. the formula or the soft and hardcaps and new limits of that skill and whats their purpose is.

Communication is the key to success and happyness to most. Both to the Developers, the Playerbase and even the Publishers (= means more SALES!).

  1. Close down all those brainless, pointless and countless NERF threads
  2. Make a proper plan for at least 2-3 months ahead
  3. Release that plan to the public and take their opinions and theoretical assumptions into consideration (yes there are quite a few good theorycrafters lingering around)
  4. Rework your plan on the final results and rerelease it to the public to see if there were any faults with planing / taking those opinions into consideration
  5. Apply patch
  6. Profit

Edit: Edited out my assumptions as no real information has been made public as to what will change and what not.

Klakk Bumm. One of the Leaders of TxS, the European Tequatl Slayer Alliance.
Click to apply for Daily EU Tequatl Kills here
My Guides: xPvP Mighty Stealth Bomber

(edited by imaginary.6241)

GW2 1-year old vs GW1 1-year old

in Living World

Posted by: imaginary.6241

imaginary.6241

You can never compare the value of content by listing out some hardfacts like above. Only the fun and value you got out for yourself when you played trough it. For that one it doesn’t matter if it ’s temporary or not. Also it ’s personal experience so it varies from person to person.

Aside from that you left out many hardfacts from GW2 like many new Skins and new Item Types like Ascended Trinkets, Ascended Weapons, new Crafting Materials, New Dailys, Laurel Vendors, Guild Missions, Dungeon Balancing, Champion Drops, Class Balancing (this is their Achilles’ heel if you want to criticise them), new Events (yes they added them).

Yes, not all of them have been great. Some decisions are so – so in my opinion and I also feel that there ‘s a lack of depth due to many side story events happening. But it ’s not like they didn’t do anything the whole time and some of those events were really fun even if they were temporary (while others were not).

Please stop the comparrision of GW1 and GW2. Stop living in the past. Both of them haven’t the least in common aside from the background story. The combat system in GW1 was plain boring like playing Chess (not saying Chess itself is boring). It was a pain in the kitten to play trough – it was not fun for new players to have none of those Meta-Build Skills and needing to purchase Tomes from other players or grinding for them. And so many of those “thousand of Skills” were simple copies that were upgraded / modified a bit and then resold as new. Not speaking about those Heroes or Instanced Content everywhere.

Klakk Bumm. One of the Leaders of TxS, the European Tequatl Slayer Alliance.
Click to apply for Daily EU Tequatl Kills here
My Guides: xPvP Mighty Stealth Bomber

(edited by imaginary.6241)

King Toad Skins are too easy to obtain.

in Living World

Posted by: imaginary.6241

imaginary.6241

You mean like those legendaries I see everywhere? I see so many (sadly the majority of them) people with names like X ThiefZ X and Xx GuardIaN xX running around with them and wonder what great task they did to obtain them. They should never ever have made them sellable on the TP.

King Toad skins are time limited and can’t be obtained until playing though the Hardmode yourself. I think thats fine. I’m on a T1-Server an I don’t see that many of them. Way more legendary users. After 1 Month you can’t obtain them anymore so I believe thats completely fine. They should increase the difficulty to obtain legendaries though. Time gated and Soulbound.

Klakk Bumm. One of the Leaders of TxS, the European Tequatl Slayer Alliance.
Click to apply for Daily EU Tequatl Kills here
My Guides: xPvP Mighty Stealth Bomber

No Soup For Solo

in Living World

Posted by: imaginary.6241

imaginary.6241

This thread reminds me of the story about an American that fried his Cat while trying to dry her in his Microwave and then later filled out a successfull lawsuit against the Manufacturer because the Microwave didn’t had a sign on it that prevented him from doing so.

I and serveral other people even solo’d it in Tribulation Mode multiple times. Not speaking that there is even an Infantile Mode that makes it almost like an completly brainless encounter as you have little Rainbow-Highways everywhere.

You can’t expect to manage all content solo without even seriously trying to learn the mechanics. Thats called trolling. That ‘s what destroys content for all people. Endlessly crying for nerfs and easier content – because they don’t even try to learn and don’t even put a little bit of effort into it. And I’m not even talking about the fact to not even try out something for serveral weeks just because there ’s a sign that states that this content was intended for a group of 5 players without seeing for yourself.

Klakk Bumm. One of the Leaders of TxS, the European Tequatl Slayer Alliance.
Click to apply for Daily EU Tequatl Kills here
My Guides: xPvP Mighty Stealth Bomber

(edited by imaginary.6241)

Celestial gear is ruined

in Super Adventure Box: Back to School

Posted by: imaginary.6241

imaginary.6241

I am fine with them not updating the Celestial gear by f. e. adding 1-10 additional points overall but I’m absolutely not fine with them overbuffing Rune of the Traveller.

25% Movementspeed, 15% Boonduration, 10% Conditionduration, +30 All Stats and 6% Critdmg is just inbalanced somehow. Especially the 25% Movementspeed.

Do they decide “Balance” by throwing dices now? Oh wait …

Klakk Bumm. One of the Leaders of TxS, the European Tequatl Slayer Alliance.
Click to apply for Daily EU Tequatl Kills here
My Guides: xPvP Mighty Stealth Bomber

(edited by imaginary.6241)

War on Farming and Farmers much?

in Super Adventure Box: Back to School

Posted by: imaginary.6241

imaginary.6241

They don’t want people to farm, it’s as simple as that.

How do you get anything in this game again? Oh right! By farming thousands of materials or tokens or baubles or etc….

Piece of advice Anet- if you don’t want us to farm, STOP MAKING EVERY kittenING THING IN YOUR GAME REQUIRE HUNDREDS OF HOURS OF IT.

They might intend us to buy Gems and convert it to Gold instead of farming … maybe?

Klakk Bumm. One of the Leaders of TxS, the European Tequatl Slayer Alliance.
Click to apply for Daily EU Tequatl Kills here
My Guides: xPvP Mighty Stealth Bomber

Best Elementalist buff idea ever

in Elementalist

Posted by: imaginary.6241

imaginary.6241

Gosh, yes it would be nice, but I wouldn’t call this a buff. Guess this topic will get 500000 views and 50 Posts from ANET how leet that would be and that they will buff us with that one ASAP. I’ve noticed such a tendency in many other classes subforums as well …

Ele is already to much optics compared to it ’s current usability.
Real buffs / balance-changes should come first … just my 2 cents.

That said, at least you ’re not being negative but rather optimistic – so +1.

Klakk Bumm. One of the Leaders of TxS, the European Tequatl Slayer Alliance.
Click to apply for Daily EU Tequatl Kills here
My Guides: xPvP Mighty Stealth Bomber

The 30/0/30/0/10 PvE Condition Build

in Elementalist

Posted by: imaginary.6241

imaginary.6241

Btw. a little bit OT but for checking Condition Damage this Tool seems handy:
http://gw2calc.com/conditions/

Klakk Bumm. One of the Leaders of TxS, the European Tequatl Slayer Alliance.
Click to apply for Daily EU Tequatl Kills here
My Guides: xPvP Mighty Stealth Bomber

For The Lulz

in Elementalist

Posted by: imaginary.6241

imaginary.6241

Hahaha, Nice one.

Klakk Bumm. One of the Leaders of TxS, the European Tequatl Slayer Alliance.
Click to apply for Daily EU Tequatl Kills here
My Guides: xPvP Mighty Stealth Bomber

The 30/0/30/0/10 PvE Condition Build

in Elementalist

Posted by: imaginary.6241

imaginary.6241

@Kodiak.3281:

Isn’t rule number 1 in groupplay to always carry at least a second set of gear, if you lack of something in general to switch on bad situations if you’re talking about group friendly play that is?

But yes. This Build doesn’t seem to be optimal for Dungeon friendly or General PvE friendly Groupplay like high level Fractals but more for your regular single PvE roaming or random gameplay with uncoordinated PuGs (might work with coordinated Groups as well). If he ‘s having fun? Let him be, that ’s the way he likes to play. And to be honest: Putting theory and optimal Builds aside, there are way worse builds out there. I don’t believe he would pull down anyone(!). Heck so many players don’t even think about Builds at all …
and he ’s in the upper top of those who do.

That said I just WTF’ed for what you’d still need Signet of Earth after stacking >2500+300 Toughtness and still ask for more Defense? Or did I get confused about that part?

Klakk Bumm. One of the Leaders of TxS, the European Tequatl Slayer Alliance.
Click to apply for Daily EU Tequatl Kills here
My Guides: xPvP Mighty Stealth Bomber

(edited by imaginary.6241)

The 30/0/30/0/10 PvE Condition Build

in Elementalist

Posted by: imaginary.6241

imaginary.6241

At little side notice about stacking Bleeds with the Scepter …

Eruption. Yes we all know Eruption is really slow but that doesn’t make it bad in PvE as Mobs are mostly so predictable – if they even move at all.

6 Stacks Bleed for 12s base duration every 6s is lovely. With 100% Bleed-duration it’s 6 Stacks Bleed at 24s and you should be able to stack up to 24 Stacks Bleed alone in a short timeframe without taking Geomancers Alcracity into consideration (or take the least to Condition Burst even faster or both to overstack Bleeds which is always a bad idea).

Also this Skill is AoE while Scepters Stone Shards is Single Target only. Now if you’re not utilizing the constant reapplied Burns or Blast Finishers from Scepter, it feels a waste.

Overall it seems to me a Scepter Conditionbuild might be better for situations where constant Condition reapplies need to happen like in PvP or WvW roaming (or few Dungeon Situations). Also it feels more like substain Conditiondamage that requires you to be more tanky. But that ’s my personal opinion. Seems just inpractical for general PvE. Eruption gives you a little breathing time to reposition yourself and utilize your other skills.

And don’t forget the Weakness from Earth Autoattack … that would be 50% Miss and 50% less Endurance for 6 Seconds while Eruption is on CD and makes around 24s or 48s Weakness at 100% Conditionduration (overall).

And yes … P/C/H would be lovely.

Klakk Bumm. One of the Leaders of TxS, the European Tequatl Slayer Alliance.
Click to apply for Daily EU Tequatl Kills here
My Guides: xPvP Mighty Stealth Bomber

(edited by imaginary.6241)

The 30/0/30/0/10 PvE Condition Build

in Elementalist

Posted by: imaginary.6241

imaginary.6241

The Necro has access to a viable Hybrid Buil, that works almost as well as the typical HGH-Engineer. The only difference is that Necro focuses a little more on Condition Damage (or at least I do) while Engineer gets more out of Direct Damage in most Situations.

That being said I believe a Hybrid Build for the Ele could work as well, as they’re able to apply burning, not only on a single target, like most other classes do. Yes we don’t have Posion but almost constant Weakness. It ’s a Win-Win as multiple classes apply Posion, but little Weakness and little Burning (and mostly only single target). That aside we even apply Chill regulary. For both Engis and Necros the sweet spot for their Conditions are around 1000-1500 Condition-DMG while still maintaining a high amount of Direct Damage. One would have to find the sweet spot for Ele as it might probably different thought.

Here ’s a link to a great and detailed Necro Hybrid tutorial (over an hour), you might use it to get some inspirations when trying to build for an Hybrid Ele:

Btw. you could also use either Staff or Dagger with Glyph of Elemental Power and something like Quick Glyphs and Inspiration in addition to Glyph of Elemental Harmony (f.e. 6 Stacks of Might regulary from Glyphs+Fire-Attunement and another 6 Stacks from AW and Eruption @ Firefield). Sadly Glyph of Elementals doesn’t trigger Inspiration … seems like a Bug.

Klakk Bumm. One of the Leaders of TxS, the European Tequatl Slayer Alliance.
Click to apply for Daily EU Tequatl Kills here
My Guides: xPvP Mighty Stealth Bomber

(edited by imaginary.6241)

Balanced wvw staff offensive/support build

in Elementalist

Posted by: imaginary.6241

imaginary.6241

Well, as you like to be a bit more offensive with Staff I’ve modified your build a little bit:

http://gw2skills.net/editor/?fEAQFAWhImKbzR5gjDAkHmcCLiCVUeMzO2A-jEyAorgQfCSCsIasV3ioxqrxUlCp6yI7NIiqFCQ2CA-w

DMG-Overview attached.

I would personally take Omnoberry Ghosts as Bufffood because it not only steals 321HP (does not scale) on a 1s Cooldown but also does 314 Damage as well which skips armor reductions like Conditions do. Also 6 Runes of the Water which give an additional 690+0.5*HP=922,5 Areaheal every 10 Seconds – you could either trade in some damage to get more out of it in terms of HP or switch to other runes or even back to basic stats increases via Orbs.

Attachments:

Klakk Bumm. One of the Leaders of TxS, the European Tequatl Slayer Alliance.
Click to apply for Daily EU Tequatl Kills here
My Guides: xPvP Mighty Stealth Bomber

(edited by imaginary.6241)

CritDmg vs crit chance

in Elementalist

Posted by: imaginary.6241

imaginary.6241

Ok, great. Guess most people that appreciate it, just press +1 instead of posting if they don’t have any specific questions …

Klakk Bumm. One of the Leaders of TxS, the European Tequatl Slayer Alliance.
Click to apply for Daily EU Tequatl Kills here
My Guides: xPvP Mighty Stealth Bomber

Cooldown Times

in Elementalist

Posted by: imaginary.6241

imaginary.6241

@silvermember.8941:

Errr wait? You played your Ele since 2005? Give me your Time Machine, man. It want it for other purposes then bragging about my skill raising with the amount of time lapsed …

Oh wait? You ’re talking about GW1? Good job, comparing an Apple to an Egg. No offense but your so unfriendly right now you deserved that comment.

Also that sentence makes me want to smack your virtual face (your Eles face, that is):

As long as it is in the game and not an exploit it’s fair game.

That sentence is part of reason this and many other game stumbles. And i just hope you fall to that truth even ONCE and get punished by AreaNet for it. So you’re saying all those people that Exploit-Farmed in Gendaran at Headstart, or the People abusing the Mystic Forge to generate a High amount of Precursors (which still dominate the high price of the market up to now, as they never were removed as they couldn’t be really distinguished) is entire valid and fair for everyone? KITTEN YOU I SAID!

Edit: Seems like you deleted your last post, bragging about how you played your Ele since 2005. Nvm. I won’t delete mine.

Klakk Bumm. One of the Leaders of TxS, the European Tequatl Slayer Alliance.
Click to apply for Daily EU Tequatl Kills here
My Guides: xPvP Mighty Stealth Bomber

(edited by imaginary.6241)

Elementalist nerfed into oblivion in PvP

in Elementalist

Posted by: imaginary.6241

imaginary.6241

The numbers, Mason. What do they mean?

Yes indead that ‘s true. Yet its mostly the people who don’t even take a fraction of time to do some real calculations, comparissions and discuss it properly but spit superlatives around that complain about some numbers being wrong. And that ’s not even taking into consideration that you need to test those theories out as well and lear those in practice …

Lol. It was just a reference to Black Ops 1. I didn’t mean anything by that.

Hehehe. Well, even then it ‘s true even if you didn’t mean anything by it. Learn to play makes up for quite some high amount of odd numbers (unless taking into consideration that both parties are equally skilled and don’t make any human misstakes which almost never happens).

Klakk Bumm. One of the Leaders of TxS, the European Tequatl Slayer Alliance.
Click to apply for Daily EU Tequatl Kills here
My Guides: xPvP Mighty Stealth Bomber

Elementalist nerfed into oblivion in PvP

in Elementalist

Posted by: imaginary.6241

imaginary.6241

Oh yes, I initially posted a longer list but got logged out at first and rewritten most parts of it from memory asap before getting logged out again.

But you’re right Mesmers Distortion was left out as well as Elexir S and Obisidian Flesh. Death Shroud does now take Damage over to their Health Pool as well so it ‘s no real Invulnerability anymore and also left out that Endure Pain still takes Damage from Conditions. Also Death Shroud can only be cast after having build up enought Life Force so it ’s not really on a 10s Cooldown. Also Renewable Focus is always 3s you don’t have to Trait for it. That said taking multiple synergies (like I did above – not taking equipment choices into consideration! like you did above with runes for with renewable focus!) into consideration Ele ’s are still on the better side of it.

I mean hello? 2 Invulnerability skills? 40s and 60s when Traited or 50s and 70s when untraited. You want to be completely immune to Damage or what? All of them are somewhat balanced more or less and can be used to their purpose. I don’t think it ’s a valid point to really complain about.

A little side question:

You mentioned above that you’re only able to choose Chill/DMG/Vul or Vigor/Regen – don’t they work together? Haven’t checked it yet. So I’m curious.

Here we go again. I’m starting to suspect it’s the same group of people posting the same crap everytime. I mean seriously, learn to compensate with your own player skills or re roll. It’s very quite simple. Especially in spvp…your own level doesn’t matter. God, stop the whining.

The numbers, Mason. What do they mean?

Yes indead that ‘s true. Yet its mostly the people who don’t even take a fraction of time to do some real calculations, comparisons and discuss it properly but spit superlatives around that complain about some numbers being wrong. And that ’s not even taking into consideration that you need to test those theories out as well and learn to apply them …

That said a higher player skill can most of the time work around any per theory superlative statics when they’re not unbalanced and unavoidable by a large amount (which I can’t see here).

So that means learn to play.

Klakk Bumm. One of the Leaders of TxS, the European Tequatl Slayer Alliance.
Click to apply for Daily EU Tequatl Kills here
My Guides: xPvP Mighty Stealth Bomber

(edited by imaginary.6241)

CritDmg vs crit chance

in Elementalist

Posted by: imaginary.6241

imaginary.6241

Hm, so you’re basically saying the coefficient affects both power and precision/critdmg equally?

So the Raw Damage formula you’ve been talking about would be like in the Thread above:

Damage = [Power * (1.50 + Critical Damage) * Critical Chance] + [Power * (1 – Critical Chance)]

I just wonder how you would derivate it with your builds stats then? Mind posting your exact formular / example or at least the thread you’ve been talking about?

Edit:

Found your old Thread, but the Spreadsheet provided seems down:

https://forum-en.gw2archive.eu/forum/professions/elementalist/Damage-increase-calculator

So again, mind reuploading it? I for at least, would be really interested in it.

Klakk Bumm. One of the Leaders of TxS, the European Tequatl Slayer Alliance.
Click to apply for Daily EU Tequatl Kills here
My Guides: xPvP Mighty Stealth Bomber

(edited by imaginary.6241)

CritDmg vs crit chance

in Elementalist

Posted by: imaginary.6241

imaginary.6241

I’ve did some digging and found that Thread here:

https://forum-en.gw2archive.eu/forum/game/players/Damage-Power-Precision-and-Golden-Ratios/first#

I believe it ’s a bad practice to leave out the skill coefficients as it limits (or even sometimes improves) the Power usability significantly. That said I believe the above only holds true to a coefficient of 1.0 or higher.

Klakk Bumm. One of the Leaders of TxS, the European Tequatl Slayer Alliance.
Click to apply for Daily EU Tequatl Kills here
My Guides: xPvP Mighty Stealth Bomber

(edited by imaginary.6241)

Cooldown Times

in Elementalist

Posted by: imaginary.6241

imaginary.6241

I believe it ‘s not the CD-Times but the way our AoE does damage right now as well the size of our AoE fields when traited for it. I don’t expect a clothwearer to skimp around with high mobility skills bursting down everyone like they’re are a Thief while having Invulnerability and Protection on hand as well.

I have ever since release loved the Staff, coming back from a bigger Timeout on my Ele I see that Meteor Shower, our Main AoE for Staff, is really unreliable and slow now (Meteors need to “hit” now , are generally slower and hit less often then before). In terms of it we didn’t get any great Buffs to our other Staff skills (or did we?).

Ah yes and then the crazy Trait changes, only because there were some people abusing/overusing certain mechanics and builds to come out on top. Some people don’t get an Elementalist shouldn’t be like an Thief that bursts an unreal amount of Damage up close in addition to having Invulnerability and Protection skills at hand. It feels so sluggish now for many builds that weren’t unbalanced before, and limits me to less options. But oh well, maybe thats just my feelings compared to what it was before.

I believe the Trait changes were the worst part of it all it feels like in a Beta state now compared to before. I believe it ’s both the Whiners and the Class Abusers fault for that one to happen and hope we see some proper buffs for Staff users soon not buffing the other Weapon abilities aswell (as they are perfectly fine and buffing them would only ask for more overall nerfs incoming as well).

Klakk Bumm. One of the Leaders of TxS, the European Tequatl Slayer Alliance.
Click to apply for Daily EU Tequatl Kills here
My Guides: xPvP Mighty Stealth Bomber

(edited by imaginary.6241)

Elementalist nerfed into oblivion in PvP

in Elementalist

Posted by: imaginary.6241

imaginary.6241

So, let’s take a look at Invulnerability Skills compared to Mistform …

Ele – Mistform:
3s Invulnerability, 75s Cooldown Untraited, 60s Traited. Can be traited to Damage, Chill and Inflict Vulnerability. Also can be traited to give Vigor and Regeneration. Breaks Stun.

Warrior – Endure Pain:
4s Invulnerability, 60s Cooldown, Still take Damage from Conditions, Breaks Stun.

Guardian – Renewable Focus:
3s Invulnerability, 90s Cooldown, Recharge Virtues.

So you’re saying Mist Form is worse then similiar skills? It ’s not. It ’s the most versatile. It seems only a learn to build and learn to play issue.

Also about that sentence:

Whereas most professions can get tankiness and high damage along with it, ele has nothing

The only class with Versatile Builds which implement something like that I can imagine right now is Guardian when they trait for AH. But their Damage isn’t THAT great when they go for that one and also their Ranged Weapons are on the low end compared to any other classes in this game so it ’s kind of balanced.

I believe that sentence is also mostly an issue of you meeting more skilled players that use their active (dmg, evade, invulnerability) and passive (buildstrategy) tools better and come out on top of you.

That said, I also believe PvP-Balance should be ASAP splitted from PvE-Balance and should also get more versatility like PvE provides right now (!). The only thing that I feel about it right now is that it ’s getting more and more “simple” as time floats by. Removing all versatility, resulting in more broken Traits, more broken Builds, more unhappy Players …

Klakk Bumm. One of the Leaders of TxS, the European Tequatl Slayer Alliance.
Click to apply for Daily EU Tequatl Kills here
My Guides: xPvP Mighty Stealth Bomber

(edited by imaginary.6241)

CritDmg vs crit chance

in Elementalist

Posted by: imaginary.6241

imaginary.6241

Thanks for pointing out that page – I came to a simliar conclusion yesterday that Critchance is even more usefull and easier then stacking to much Power at some Point. To bad there isn’t a similiar Table for Critchance <-> Power yet.

Critchance is bascially that good because you have a plain basic increase of 50% Damage even if you have 0% Extra-Critdamage from Equipment or Traits. Aside from that most classes trigger certain effects on Crit (sadly Elementalist isn’t getting much from that one yet) and there are Sigils and also Critfood that is really usefull as well.

Klakk Bumm. One of the Leaders of TxS, the European Tequatl Slayer Alliance.
Click to apply for Daily EU Tequatl Kills here
My Guides: xPvP Mighty Stealth Bomber

(edited by imaginary.6241)

Perplexity 6/6 + Air Elemental

in Elementalist

Posted by: imaginary.6241

imaginary.6241

well, the golem doesnt so it means Air wont, which is a real shame

I believe both should be considered interrupts as well – I guess this wasn’t intended and could change in the future after a propper bug report has been submitted. Do you (or anyone else) know if an Interrupted Message is popping up for the Golem and/or the Air Elemental?

Klakk Bumm. One of the Leaders of TxS, the European Tequatl Slayer Alliance.
Click to apply for Daily EU Tequatl Kills here
My Guides: xPvP Mighty Stealth Bomber

(edited by imaginary.6241)

Perplexity 6/6 + Air Elemental

in Elementalist

Posted by: imaginary.6241

imaginary.6241

The difference is that you summon the Golem and THEN have another skill that you trigger yourself for the interrupt to happen.

Did you notice an “Interrupted” message popping up at an Enemy when having Air Elemental out and doing nothing else at that time? If yes, it might work.
If not, chances are small.

Klakk Bumm. One of the Leaders of TxS, the European Tequatl Slayer Alliance.
Click to apply for Daily EU Tequatl Kills here
My Guides: xPvP Mighty Stealth Bomber

(edited by imaginary.6241)

Scarlet events ppl failing it to farm champs

in Clockwork Chaos

Posted by: imaginary.6241

imaginary.6241

I just hope they nerf it soon. Heck, I hope it is only a one time example for showing of their engine changes (which it deserves). But 2 weeks is even to much for it.

Heck even Deadeye and the Pavillion Champion farm and even FZ1 Farming was better. Those people were isolated if they ’d like to farm and not like it ’s happening right now. That said it ’s not happening everywhere, surprisingly the Overflow Servers have quite a few resonable Commanders and you meet quite a few nice People – so maybe it ’s just some bigger Servers like Elona Reach involved in this kind of madness.

Klakk Bumm. One of the Leaders of TxS, the European Tequatl Slayer Alliance.
Click to apply for Daily EU Tequatl Kills here
My Guides: xPvP Mighty Stealth Bomber

Scarlet events ppl failing it to farm champs

in Clockwork Chaos

Posted by: imaginary.6241

imaginary.6241

An MMOs first aspect should be people playing together for having fun not people getting together to unsocialize even further for more loot, more gold, more better then everyone else stepping on everything else heads.

So if you get that far to remove those people I’d rather have all loot removed. Yes. It even doesn’t matters anymore if their is no gear threadmill involved aside from the skin threadmill (which can be skipped). People just want to collect those shineys if they’re given the chance to.

Klakk Bumm. One of the Leaders of TxS, the European Tequatl Slayer Alliance.
Click to apply for Daily EU Tequatl Kills here
My Guides: xPvP Mighty Stealth Bomber

(edited by imaginary.6241)

Scarlet events ppl failing it to farm champs

in Clockwork Chaos

Posted by: imaginary.6241

imaginary.6241

I hate how everything must be farmable and rewardable. I’d rater have them all removed, and only a small group doing them with less events / mobs then those greedy zergfarmers that live only for their sweet shineys and nothing else.

Now imagine those kind of people as bankers …

Klakk Bumm. One of the Leaders of TxS, the European Tequatl Slayer Alliance.
Click to apply for Daily EU Tequatl Kills here
My Guides: xPvP Mighty Stealth Bomber

(edited by imaginary.6241)

Scarlet events ppl failing it to farm champs

in Clockwork Chaos

Posted by: imaginary.6241

imaginary.6241

AreaNet should be more like spawning Bombs at to big group of people especially when there ’s more then one commander within a certain ranges that instant whipe them.

Ooooh what a splendid dream – split them by force.
Brb, off to marry Scarlet (which got crazy after those Zergers showed up) …

Klakk Bumm. One of the Leaders of TxS, the European Tequatl Slayer Alliance.
Click to apply for Daily EU Tequatl Kills here
My Guides: xPvP Mighty Stealth Bomber

[Engineer] Grenades - Faulty Hit Detection

in Bugs: Game, Forum, Website

Posted by: imaginary.6241

imaginary.6241

Nothing new yet. I guess ? :-/

Let me requote the GM response from quite a few days ago:

Response Via Email (Chantal) 07/28/2013 04:09 PM
Hello (name removed),

Thank you for contacting the Guild Wars 2 Support Team.

I understand that you find a possible bug with the grenade skills not being precise when targeting with the Area of Effect. We appreciate your submission. Someone will be answering your particular questions on your forum post as soon as possible.

If you have any other questions or concerns about any other issue please, let us know.

Regards,

GM Sheyla
Guild Wars 2 Support Team

Klakk Bumm. One of the Leaders of TxS, the European Tequatl Slayer Alliance.
Click to apply for Daily EU Tequatl Kills here
My Guides: xPvP Mighty Stealth Bomber

[BUG?] Grenades Hit-Detection faulty ... ?

in Engineer

Posted by: imaginary.6241

imaginary.6241

Update: Still waiting for any new on that.

Klakk Bumm. One of the Leaders of TxS, the European Tequatl Slayer Alliance.
Click to apply for Daily EU Tequatl Kills here
My Guides: xPvP Mighty Stealth Bomber

Overflows and your party

in Clockwork Chaos

Posted by: imaginary.6241

imaginary.6241

Rightclick -> Join, Rightclick -> Join, Rightclick -> Join, Blocked for 1-2 Minutes, Rightclick -> Join … until it works (takes around 5-20 Minutes if you’re persistent while you play alongside the Events in the Overflow).

(or just be faster then everyone else and port to the map ASAP as it gets announced)

Klakk Bumm. One of the Leaders of TxS, the European Tequatl Slayer Alliance.
Click to apply for Daily EU Tequatl Kills here
My Guides: xPvP Mighty Stealth Bomber

Is Scarlet a Villain Sue? [Merged ]

in Clockwork Chaos

Posted by: imaginary.6241

imaginary.6241

I hope Scarlet isn’t the personal nemesis that you guys had in mind. She would be a really disappointing nemesis.

Don’t worry. Kiel is pulling all the strings here. Mark my words…

I’m all happy as long as I’m allowed to keep Scarlet as as Pet and kill off Kiel …

Klakk Bumm. One of the Leaders of TxS, the European Tequatl Slayer Alliance.
Click to apply for Daily EU Tequatl Kills here
My Guides: xPvP Mighty Stealth Bomber

We need culling back

in Clockwork Chaos

Posted by: imaginary.6241

imaginary.6241

The World turns around me and is flat …

They provided the perfect solution in my opinion.

You can have High Settings and Few people or Medium Settings and Medium People or Low Settings and All People and so on. Play with the Settings, and live with what works for you and your Rig.

They aren’t going to MAGICALLY optimize everything around you and your machine. It works better then ever before. Good job, thanks for such a clever solution.
And yes, you can even TUNE THE DISTANCE (!)

Klakk Bumm. One of the Leaders of TxS, the European Tequatl Slayer Alliance.
Click to apply for Daily EU Tequatl Kills here
My Guides: xPvP Mighty Stealth Bomber

Anet!! You have outdone yourselves!!!

in Clockwork Chaos

Posted by: imaginary.6241

imaginary.6241

Totally brainless zergs autoattacking.

So… Not really fun for me I must admit…

Yep, just sit at the edge and spam your longest range auto-attack.

When you see what certain other companies have done with similar concepts (multiple points to attack, defend, and additional objectives at the same time), this is in essence a loot pinata tsunami.

This even more by how there is no way to control the mobs targeting (aggro) or movement (crowd control), so there is no way to create a organized battlefield.

Btw, i’m starting to wonder if something is badly wrong with how mobs scale to meet multiple attackers. If i go it alone, even the lowly default takes ages to grind down. But if just one other character joins in, it melts in seconds. It is almost as if it starts to take more damage from all of us.

So you ’ve had similiar games that had that much players in a map and still are forced to use highly organized strategics and execute them well? You mean like having 200 windows open, looking cool, shouting something in TS like kill A first, then B, now run to C. Well … you can have that here as well. It ’s called WvW. Difference? None. Strategic? None. If there are to many players almost any strategic becomes reduced to point zero. It ’s like war – killing to live. You might follow orders a little bit, but the adrenaline will get to their head and control becomes limited.

Events like that are not the content you expect it to be and will never be. If you like more challenging content, you must search elsewhere and limit the number and quality of participants significantly – shutting some people out. And that ’s not going to happen here.

Klakk Bumm. One of the Leaders of TxS, the European Tequatl Slayer Alliance.
Click to apply for Daily EU Tequatl Kills here
My Guides: xPvP Mighty Stealth Bomber

(edited by imaginary.6241)

Changes to the Queen's Quantlet

in Clockwork Chaos

Posted by: imaginary.6241

imaginary.6241

So bascially they changed him (and hopefull others like Liadri as well) to be done more easily as a casual player? That ’s great for everyone who missed it out – and to be honest even if I have 4.000 sprockets left and would ’ve liked to farm him a little bit more that change is OK.

It ’s like forcing your child outside the house, they hate it at first, but hate it even more after that and curse you. But maybe – oh nevermind – they still blame you even after making good experiences otherwhise.

But that ’s what ’s being a parent (or a Game Master) is all about …

Klakk Bumm. One of the Leaders of TxS, the European Tequatl Slayer Alliance.
Click to apply for Daily EU Tequatl Kills here
My Guides: xPvP Mighty Stealth Bomber

Anet!! You have outdone yourselves!!!

in Clockwork Chaos

Posted by: imaginary.6241

imaginary.6241

For now, I really dislike this zergfest. From my point of view, Its considered laggy (15fps), disorientating, boring, 45min random spell spaming event, with a bit of running around.

wow that’s a lot of people. Do these invasions appear everywhere? or just on one map every 45mins? perhaps they need to spread out the attacks since so many people are doing them.

Nope. The settings to prevent that are already there and were stress tested before and work great. It ’s just the people ’s own fault for not using them correctly (or missing out on the informations).

Klakk Bumm. One of the Leaders of TxS, the European Tequatl Slayer Alliance.
Click to apply for Daily EU Tequatl Kills here
My Guides: xPvP Mighty Stealth Bomber

Scarlet is fantastic! [Merged]

in Clockwork Chaos

Posted by: imaginary.6241

imaginary.6241

I just LOVE her evil character.

To bad Queen Jenna didn’t die ***cought***
and Logan, and Ellen …

Klakk Bumm. One of the Leaders of TxS, the European Tequatl Slayer Alliance.
Click to apply for Daily EU Tequatl Kills here
My Guides: xPvP Mighty Stealth Bomber

(edited by imaginary.6241)

Anet!! You have outdone yourselves!!!

in Clockwork Chaos

Posted by: imaginary.6241

imaginary.6241

… but we’re experimenting with dialog to make it sound a little more natural.

Didn’t really notice it for myself. Hopefully the Roleplaying side doesn’t get lost in that process … that aside I really am impressed with the changes in this patch. Didn’t expect it, and do REALLY dig it as well.

Great stuff – neat work.

Thank you!

Klakk Bumm. One of the Leaders of TxS, the European Tequatl Slayer Alliance.
Click to apply for Daily EU Tequatl Kills here
My Guides: xPvP Mighty Stealth Bomber

Anet!! You have outdone yourselves!!!

in Clockwork Chaos

Posted by: imaginary.6241

imaginary.6241

For now, I really dislike this zergfest. From my point of view, Its considered laggy (15fps), disorientating, boring, 45min random spell spaming event, with a bit of running around.

Well maybe you should turn down the WvW Character Settings
They work for PvE now as well – dunno why they didn’t relabel them yet. Expecting > 200 People at once with full character details and high fps won’t go well together.

If you’d tuned it you are able to run it more smother then ever before. Constant 50 FPS and up is possible on almost High (I run it with PP and FXAA disabled because I’m a bummer for better graphics not per sheet but per eye and am using SMAA) if you’re running it on Medium/Medium or Low/Low. If you’d just expect everything to work faultlessly at high FPS with max settings that ’s what you get.

Klakk Bumm. One of the Leaders of TxS, the European Tequatl Slayer Alliance.
Click to apply for Daily EU Tequatl Kills here
My Guides: xPvP Mighty Stealth Bomber

(edited by imaginary.6241)

Deadeye 5 Gambits S/P For Your Enjoyment

in Thief

Posted by: imaginary.6241

imaginary.6241

Happens all the time today as well … basilik -> steal -> blindfield -> has blind -> death -> combatlog: hits you with killshot hits you with aimed shot. And I dont even SEE his killshot channeling and no frameskip or whatever happens. I just wonder if I’m the only one experiencing this …

Klakk Bumm. One of the Leaders of TxS, the European Tequatl Slayer Alliance.
Click to apply for Daily EU Tequatl Kills here
My Guides: xPvP Mighty Stealth Bomber

(edited by imaginary.6241)