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It’s time to make MMORPGs more social
Guild Wars 2 is NOT more social. Infact, if anything, GW2 is a very anti-social game. Social interactions in games spring up from necessity, forced or accidental. In GW1, this was obviously facilitated by the need to use a party to complete 99% of the game’s PVE content. And really difficult content (Urgoz’ Warren or the Deep at Factions’ launch come to mind) absolutely required a good team (usually guild members) who could strategize and communicate. You practically needed to join a good guild to have any chance at most PVP as well. But, in GW2, there’s no reason to get to know who you’re partying up with. As long as you have zerker gear and know the path, why bother? And since any combination of classes can clear content (although some combinations are much better at it than others) there’s little reason to stand out or learn which individuals are good at their class on your server. It almost feels like queueing up for a heroics run in WoW.
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That’s not making a game social. What you just described is actually what makes MMOs ironically such an anti-social genre.
Players just find an exclusive group which they do content with, then that’s it. You don’t meet new people, you don’t want to meet new people because it takes too long to teach them the content and their class may not fit in your group.
That’s what makes newbies feel like they’re that kid who gets picked last in football or the new guy who has no friends.
Why would you need to be only in 1 guild? There’s guild alliances in other MMOs which are basically the same as joining different guilds.
Some of the best convos I’ve had with people in this game are in PUGs. We once did a fractal run which lasted 4 HOURS. Seriously, 4 hours. The group was that bad, but it was 4 hours of my life which I’d gladly waste again because it was great, we joked about it, we laughed and we RPed all the way through.
The only reason which people don’t get to know each other is because they don’t want to.
What I just described is why other games are far more social than GW2. Yes, the average GW2 player is more polite than other MMOs, but that doesn’t make them more social. The fact of the matter is, content in this game requires very little social interaction overall. There is little/no division of labor, which forces social interaction (whether it be good, bad, polite, impolite, etc…)
Since we’re using anecdotes, I’ve had the exact opposite experience as you (on Tarnished Coast no less!) in regards to dungeons. It just turned into a quick explanation of a fight if nobody knew, then move on. No interaction, no real strategy…just an explanation that was essentially copy/pasted off a wiki article.
Now lets look at other games, ones which force social interaction via a division of labor. Sandbox games like Star Wars Galaxies (pre-NGE) were extraordinarily social because the entire game required other players to accomplish relatively simple tasks. My friend’s list in that game was 50+ players, all of whom I had tagged for specific reasons (armorsmith, weaponsmith, image designer, good pilots, etc…). More mainstream games like WoW are also far more social than GW2 because, they too, require the division of labor (limited crafting and gathering specializations, the trinity, etc…).
Creating an environment which promotes individuals to stand out is what social interaction is all about! Just because you had a pretty fun experience once doesn’t negate the fact that the game generally promotes an anti-social atmosphere which feels like a bunch of people playing a single-player game at the same time.