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[Suggestions] Quality of Life Changes

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moony.5780

im helping the same guy in queensdale to bring his goods to the next city..but even after the 50th time he dont remember me :P

  • fill a bar everytime u finish a quest for an npc
  • the more u help that npc the more he know u…and once the bar is full he even greet u differently
  • hes so happy to see us, so he start selling nice items for us (but need much karma, like the repeatable hearts)
  • the more that npc get help, the more and better things he trade

[Suggestions] Quality of Life Changes

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Posted by: moony.5780

moony.5780

more fun and wildlife masteries

  • fishing
    - unlock a mini game to catch fishes. These fishes can be used to feed the hungry cats in the home instance.
    - catch delicious fish: make the cats so happy that they give u a happieness buff ;D
    - unlock competitive fisher: allows to catch big fishes..and to compare them with other player in a ranking.
  • huntsman:
    - it works for wolfs, moas and all these creatures.
    - allows to get the skin of the animal to make leathder out of it.
    - learn how to track down specific animals..and once u find them a whole tribe of them may appear.
    - luring animals to a specific spot.
    - the chance to get useable leather increase.
  • something like huntsman but for cotton ;D

[Suggestions] Quality of Life Changes

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Posted by: moony.5780

moony.5780

hello people of tyria
here r my suggestions

  • more bagslots:
    would be nice if its possible to buy more bagslots from the gemstore..especially for player who only play their main.
  • if u recive materials, that r already have a spot in a shared inventory slot..then it should automaticly go there…instead of the other not shared slots.
  • give options to downscaleing:
    it should be possible to make one self even -5 lvl weaker than currently…but ofc everyone should be able to choose what diffiulty is the best for him/herself.

(maybe it will result with a better droprate? or +10% mf per lvl, so strong player dont 1 shot everything in central tyria….but ofc its only a option…so everyone can choose what he/she wants)

  • world wide map-reward:
    choose the material u want to have..and a bar slowly get filled. It get filled with events, repeatable heart, and so one

(edited by moony.5780)

Outfits/Armor you want.

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moony.5780

omg that one is really beautiful…and its gw1 ;D

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Outfits/Armor you want.

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moony.5780

i think that dress + jacket + shoes will look amazing !
+ the others too XD

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Musaat Robes without shoulder

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moony.5780

plss if possible..have mercy and let us be able to hide shoulders in some outfits….

Please no more zones like Tangled Depths

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moony.5780

Has anyone actually enjoyed tangled depths?

Yes, i enjoyed it with all my heart. Its my favorite map so far. If i dont know what to do..but if i want to run around and have an enjoyable advanture..thats my nr1. choise. Its really a cool map..bcs i find evertime something new (even i spent there more than 200h only in this map).
But i agree..if u just wanna rush content get all the achievments and only make the meta and farm stuff..its the most horrible map ever…but that goes away after like 50h there. But i think once u reached the central wp of the meta..it np to even make the meta..since that part of the map is extra easy. So the rest is for fun for people who loves to have advantures <3

(and personaly i wish there will be more of such maps…where the meta is easy(for people who just farm, like most player here) but there r many hidden things which r fun to be discovered)

Listening to players is paying off

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moony.5780

100% agree <3 <3 i love the games direction again happy i stayed with the game and didnt give up my hope

80lvl boost -throwing all maps into garbage

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moony.5780

but its about a game content, leveling was the most funny and entertaining aspect of this game

That’s your opinion. Granted, I agree with you that the leveling content IS very fun. But other players feel the most fun and entertaining aspect of the game is getting to play the latest content with their friends. These players were previously using crafting or Heart of the Mists to power-level themselves to 80 and skipping the majority of the leveling content anyway (and racing through the little bit they did play as fast as possible). So, what’s really lost here?

I think the article on the quarterly update summarizes the purpose quite well:

“The base game leveling experience is still a lot of fun, but sometimes as a player, you want to see the new stuff now while still playing through the older stuff at your own pace.”

The intention is not to invalidate all the leveling content. Quite the opposite, the intent is to remove the pressure for a new player to blow through it as fast as possible just so they can catch up with their friends. With the booster, they get the best of both worlds – they can start playing the new content with their friends, and they can take their time playing through all the classic content.

And leveling to 80 in itself isn’t much of an achievement. If someone wants any of the REAL achievements, or get World Completion, or gather crafting materials, or get some of the rare event-specific rewards, or work on collection, or build a legendary, etc. – they’re going to have to go play through the world content.

And as others have pointed out, the booster is only good for ONE character. Any other characters they make will have to be leveled up through “traditional” methods.

100% agree with this…..its really true…i think the most fun someone have..is with his/her own speed…rushing bcs of beeing able to make a 4 week event will not make things enjoyable…but beeing able to make this event..then go back to explorering and discovering the game really bring back fun in everything.

80lvl boost -throwing all maps into garbage

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moony.5780

Also they can add really cool events now like in the past…bcs everyone can reach them..and nobody miss them (loved ls1 so much <3 )

80lvl boost -throwing all maps into garbage

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moony.5780

my god..really?…im sorry but…u r allowed to still play the game as u like it. I will also run around maps even i got my 100% on my main character..bcs i like it (and i was lvl 80 1 week after headstart) and have fun while that.
To make u understand why they added this item…..first…u r able to try any character in only 1 map(silverwasts) to see if u like the mechanic..so u can easier decide ur main (better than playing 1 year the game untill u finally find ur main and u feel all u did was for nothing bcs u start a new character….for me i was lucky that my very first character was my main for nearly 4 years..so let others also be lucky and happy to really explorere everything on their favorite character)…and once they found thier main..they can 1 time only instant lvl……
also…when they added ls events in “higher” areas (lvl 30+) people were crying that they cant make the events…and for me i think its their right…they bought the game..they wanna enjoy a special event…but they got only 1h a week to play…what then?? if i bought the game bcs of its ls events…and then first need spent 3 months bcs i only have 1-2h a week..i would be annoyed..bcs in 3 months i miss extreeeemly much…..
and be happy..bcs now they can add ls in any map..bcs anyone can make it there now.

also..pls play they way u like it…i kind of understand u..for me explorering was also the best (i loved the first year of gw1 the most <3) ..but not only the first 2 weeks were cool..but even on lvl 80 i kept explorering and had extreeeeeeeeeeeeeeemly much fun….gw1 had only 20 lvl and u could do that in 1 day…but it was about the mechanic, skills and how good u actually play…thats more fun than only getting better by clicking 1111111

GW1 lost favorites, bring back the nostalgia

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moony.5780

i want soooo many armor and hairstyles from back then they were soo cool and not over or understyled.

and hardmode pls <3<3<3<3

[Suggestion] New Build System [Merged]

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moony.5780

sounds so cool

Collection of Mastery suggestions

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moony.5780

Just a couple fun/useful ideas for future masteries, I’d like to see what everyone else has to put on the table.

Hero Training
~lvl 1 Natural Instincts: characters under lvl 80 get 10% more experience for all content
~lvl 2 Advanced Training: characters under lvl 80 get 15% more experience for all content
~lvl 3 Veteran Discipline: lvl 80 characters get 5% more experience toward masteries
~lvl 4 Refined Techniques: lvl 80 characters get 10% more experience toward masteries
~lvl 5 Master Teacher: lvl 80 characters can switch between the current mastery experience bar, and a new ‘tomb of experience’ experience bar, which grants one tomb of experience after each completion.


Call of Brotherhood
~lvl 1 Hero Summons: unlocks a ‘summon hero’ slot, which can be assigned to any other character on your account. Each character on your account can have a different character assigned to their summon hero slot, but cannot assign themselves to their own slot. When used in combat, this summons the assigned character for a 15? second duriation.
~lvl 2 Extended Aid: summoned hero remains for 10? more seconds
~lvl 3 Redubled Efforts: summoned hero hits twice as hard.
~lvl 4 Unfallable Ally: summoned hero gains invinceability for summonse duriation. (Ineffective in pvp)

[Suggestions] Future Masteries

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moony.5780

[Suggestion] +1-2 more bags or...

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moony.5780

i definitly need more space ! …2 more bag slots would not hurt someone :/ someone who wnat it get it..someone who dont dont….its just annoyin that i get more and more not storeable material..and bcs i get them kind of often they r in my inventory……………and 5 acc slots r by far not enough…oly if u put a perma bank inside…but “suddenly” the price of the perma bank increased ……so only the rich can enjoy the acc slots good…..

What's missing?

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moony.5780

And LS1 was the best ever !!!

What's missing?

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moony.5780

I also like the maps a lot but there is something annoying me about it…after nearly 4 years of playing gw2 (yes really 4 years bcs i played in the beta too)….i learned most mechanic and i can fight not bad.. …so with my favorite build everything is too easy for me (if the map is under lvl 70)…also the mobs in central tyria became less rewarding ..the drop rate is so horrible sometimes (1 items per 20-30 monster :/ )…i wish there was a way to go back to these maps with stronger monster and better loot

What r ur favorite spots?

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moony.5780

these spots gave me some good fights and a nice view i will never forget <3

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What r ur favorite spots?

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moony.5780

What were ur favorite spots when u just started the game?

I still remember this spot so good…i farmed there for at least 5 h t1 blood..and felt rich after i got like 50s from it XD

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List one thing you love about GW2

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moony.5780

unique places filled with monster for a small solo advanture or with friends

List one thing you love about GW2

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moony.5780

the new map tangled depths <3 with some "old style – central tyria – non meta " events it would be much cooler

List one thing you love about GW2

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moony.5780

haveing fun while just following ur nose while not skiping a mining node or a monster xP …unluckily in lower areas it is boring bcs the droprate is bad and the monster r weak

Collection of Mastery suggestions

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moony.5780

World Surveyor

  • This mastery focus on traveling, exploring the open world and gathering its resources.
  • This mastery would be introduced along changes to gathering and the chest with fixed locations found through the world.
  • Unlike all other masteries, this will be available to owners of the original Guild Wars 2, without requiring HoT, becoming the ‘taste’ of the Mastery System for them to try out. It would still be unavailable to free accounts, though.

The abilities provided by this mastery would be the following ones in no particular order. The track would have 6 masteries. Since there’s 10 abilities, several of the abilities will share masteries.

  • Striding: This ability will be earned spread in 3 masteries, increases speed while out of combat and outside cities by 11% each time, for a total of 33%.
  • Tumbling: Reduces fall damage by 50% in open world areas. Doesn’t stack with other effects that reduce fall damage like gear or traits. It’s basically a replacement to fall damage traits.
  • Arcane Council contacts: Uncontested waypoints within your current open world map cost only 1 silver to use regardless of distance. This discount does not stack with other effects like Guild Waypoint Discounts.
  • Taimi’s Trick: Can use contested waypoints within the current open world map by paying 10 silver. This ability has a 5min cooldown.
  • Steady Swings: Increases gathering speed.
  • Strong Swings: Gather 3 pieces of wood or metal per swing instead 1. Doesn’t affect bonus gatherings.
  • Broad Swings: Spread in two masteries. Gathering skills now gather all nodes in an area around the current node with a single swing. The first mastery gives a 600 unit area. The second 1200.
  • Surveying Scouts: You can now talk with any of the many Scouts found through the world and pay a small coin fee to gain one of several effects that will show in your minimap all nodes of a single type regardless of distance, like metal, wood, plants, and locked nodes (bandit chests, noxious pods, ect). Only one effect can be active at a time.
  • Pirate Cartography. Whenever you use an open world chest found on a fixed location, it will be recorded for the account, and it will appear in the minimap with an icon. The icon reflects the current status of the chest.

Changes to be introduced along this mastery. They will be introduced on the same update, affecting all players wether they have the mastery system or not.

  • Changes to how nodes work.
    • The locations of all nodes will be the same for all maps and all characters every week. The map API will also include these locations.
    • Nodes will also be gathered account-wide, meaning that what one character gathers the rest can’t gather until the node resets.
    • Instead resetting after a few minutes, most nodes would take at least a week to reset.
    • Tier 6 nodes, Rich nodes and node farms will take a month to reset, but daily logins can reduce this time considerably.
    • As nodes take much longer to reset, to compensate they will also produce quite more materials per use.
    • Since extra characters will not be able to gather the same nodes, to compensate there will be a way to use extra characters to boost gathering by performing a certain task with each character and keeping that character. As each character ages, they will be able to perform additional tasks that boost gathering even further. The more characters and the older they are, the more your account can benefit from the rewards of these tasks.
  • New gathering nodes.
    • Thick trees. Wood version of rich nodes. Larger wood nodes found in hidden, recondite or hard to reach places.
    • Lush plants. Thicker versions of plants like Bloomin Passifloras. They have a higher chance to produce more or rarer materials.
    • Cloth Racks: Found within enemy camps of ‘civilized’ factions like Inquest or Bandits.They either do not require a gathering tool, but can’t be harvested until the camp is clear of enemies, or use a new gathering tool: Shears.
      • Heavy cloth Racks. Cloth version of Rich nodes.
    • Stacks of Pelts: Found within enemy camps of ‘tribal’ factions like grawl or sons of svanir. They either do not require a gathering tool, but can’t be harvested until the camp is clear of enemies, or use a new gathering tool: Shears.
      • Bulky Stacks of Pelts. Leather version of Rich nodes.
  • Explorable chests: Instead resetting once a day, chests with fixed locations found in nocks and crannies and at the end of jumping puzzles will reset a week after being opened. And the loot inside will improve with every day. Daily logins will not reduce the time it takes for chests to reset, but after reset daily logins will speed up charge.
    • A simple X: The chest has been used, and it’s resetting.
    • Dark chest icon with a ‘I’: 7 days after the chest was opened. Reseted. Minimum rewards, still better than current rewards.
    • Pale chest icon with a ‘II’: 14 days after the chest was opened (10 with daily logins). Partially charged. bonus rewards.
    • Bright chest icon with a ‘III’: 28 days after the chest was opened (20 with daily logins). Fully charged, max rewards.
  • Chests will also have a much greater reward the first time they are used. This is a one time only thing. Further uses of the chest after reset will not have such good rewards, even fully charged.
  • Jumping puzzles:
    • In addition to the previous changes to their chests, jumping puzzles will get a series of checkpoints through the puzzle. Crossing each one will provide a stacking effect that is lost after leaving the puzzle area or using the final chest (but not disconnecting). Each stack will improve the rewards even further.

Collection of Mastery suggestions

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moony.5780

They really should have added more ages ago… I haven’t had any use for exp in a looon time ago despite taking a couple month break.

Anyway,

master gatherer: 10% chance at extra gathering strike

master looter: chance to find chests in the open world (containing two blues and a green, yadda yadda, but I hate that there’s nothing to find unlike in other mmos)

master fisherman: unlocks access to fishing spots

Bonuses to swimspeed would be nice also since underwater content is largely ignored.

Mastery suggestions (put them here)

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moony.5780

here is also an older thread about the same thing

https://forum-en.gw2archive.eu/forum/game/gw2/Collection-of-Mastery-suggestions/first#post6096197

i will copy all ur posts there..bcs i wnat it to be a collection there.

Collection of Mastery suggestions

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moony.5780

First of all, there’s already a thread on this:
https://forum-en.gw2archive.eu/forum/game/hot/Mastery-suggestions-put-them-here/first#post6078904

Second, a mastery line I would take instantly:

“Wanderer” Mastery line:

Balance Training – Your have a wider stable area while moving over narrow surfaces like edges, ropes and branches.
Long Jumper – Your jumps became slightly longer.
High Jumper – Your jumps became slightly higher.
Antiskid Shoes – You can move over steeper surfaces without skidding.
Never Seen Before – You can reach unmarked areas never seen before, where unknown creatures, awe inspiring vistas and forgotten treasures await your visit.

well..that thread is muuch younger than mine..mine is already 1 month old ……so y xP but ur idea r cool

Upcoming changes in Spring Quarterly Update

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moony.5780

Do you think they will fix the Revenant skills and add better drops to the open world PvE, maybe even revamp the story?

Its pretty much all i play and loot is non existent…

i really hope the drops will increase….i also run around PvE usually…just like in old times..it was sooooooooo much fun…but back then i could just stop and kill some random mobs for drop…now it feels like..after killing 50 monster i finally get 1 item. :/

List one thing you love about GW2

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moony.5780

battle full of action

List one thing you love about GW2

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moony.5780

Dynamic events (like in central tyria)

List one thing you love about GW2

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moony.5780

running around the map and explorering it (while there is always something happening (event or an area that is difficult to go throw (but rewarding))) so basicly the first 2 years of gw2

Collection of Mastery suggestions

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moony.5780

  • Order of Tyria – Masterie:
    - allows to get 3 – 5 daily quests from ur own Order, which is closely related to what this order do. (hidding in the shaddow, getting information, explorering ruins, making experiemnets, protecting a village, training soilders, bounties)
    - allows to get 1 daily quest from another order
    - unlocking new armor and weapon set
    - getting a title depening on how much u do for ur order (or helping out the other 2)
    - Monthly mission
    - some kind of buffs
    - competitions tournaments between the 3 order
    - cooperation events between the 3 order

thank You for a great game !!! :)

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moony.5780

i agree..gw2 is super cool

Collection of Mastery suggestions

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moony.5780

  • Skillmaster:
    - allows to train skills and there will be 2 versions of a skill. One of them can be choosed to use in the battle. They will be smililar, but haveing more aoe less dmg..or less aoe and more dmg..and such

Collection of Mastery suggestions

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moony.5780

Fun Masteries – Fun to play – fun to increase – something for everyone
(that was my 2nd option for the title and with these word in my mind i wrote this post)

Hello people of Tyria,
u like the masterie system?..but it lack something? write it here im collecting any idea regarding new masteries..and how they can bring us more constant fun in the game.
( i dont want make a debate if masteries r boring and stupid or not..but i want write things that may help to improve them..there r many threads out there haveing this debate…so write there about ur feeling and here about ideas also it would be nice if people (like often happening in the forum) dont just pick 1 wrong word i used and make a disaster out of it…these r just idea…it should just be a collection of ideas..whether they r good or not good..or if they can be implemented or not let the dev decide….i only want a thread that will help the devs to get ideas..and if not our ideas help..it might help them with something else..or bring them more ideas. Lets all work together on a better gw2 for tomorrow! )

ty for ur understanding and time.

so here r some of my ideas:

  • Fisching:
    - As the name already say..catching fishes.
    - Collection: U r going to different places and collect different kind od fishes. There could be a collection for this implemented so the fishes can be used as accbound collecting items. And each lake/river/sea/pond gives different fishes. Catch them all ;D
    - Beeing able to cook the fish and giveing something like a food buff…or adding new recipes that needs fish.
    - Ups someone lost a shoe in the lake…and i fished it out….chance to get items from fishing.
    - Mama Fish got angry..becareful she might attack..but if u catch her u will have extra reward.
    - Fishing competitions. Make a competition with ur friends, guildmates, or just random people
    - haveing a aquarium in the guildhall or in the home instance..letting aur cough fishes swim inside
  • Hunting:
    - learn weakpoints of special enemies.
    - learn how to get the material u want from the monster u kill. (increase the chance of leather blood usw. but decrease the others.) (bur decreasing ur mf or raredrops and money to balance the drops)
    - beeing able to lure out many monster
    - beeing able to see footprints and other hints about the hideout from special monster.
    - beeing able to make a campfire at night. dont know what effect it can have.. but camping is always fun. maybe it can have more social things..like hunters beeing together at the campfire checking who killed more or bigger and rare monster.
    - challange: activate a challange ..u need to find the hideout of a special monster ..that might also run from u..and u need to chase it…or u need kill an amount of monster within a timelimit.
    - collection for this masterie.(finding tropies)
  • Vetran/Champ Hunter:
    - similar to the hunter above, but this time with stronger monster.
  • Treasure Chest Hunting:
    - Increase the chance of good drops from the treasure boxes in openworld.
    - increase the nr of these boxes appearing in openworld.
    - beeing able to get keys as a drop, that r used for special new treasure chests.
    - finding pieces of a map..and helping to find a rare treasure chest.
    - also here a collection for tropies
  • Collector/Farmer:
    - increase the chance of rare material u get from a nod.
    - increase the chance to get 1 extra material from a nod.
    - u r able to plant ur own plants and trees. (ur own farm..and harvest the things u plant)
    - chance to find a rich ore while mining in a cave, or in an area with much rocks.
    - (i think this masterie dont need to be careful about a loot nerf like the monster hunter or others..bcs while running around finding the chests u sometimes dont kill efficiantly monsters..so there is also enough moneyloss)
  • Mini Master:
    maybe sounds a bit strange..but i guess it should be nice for fashion and shiny hunter.
    - let ur mini grow a bit bigger.
    - let ur mini get an aura
    - be able to have 2 minis.
  • Map Master:
    - beeing able to fill up a bar with each activity u do in a map. U get more mf and more gold drop or other buffs. There can be also 2 bars..one bar that fill up fast..but restarts once u change the map or per day…and the other bar is permanent. Increaseing ur “knowlege” about this map..helping u to get more material and better and faster mapbonus. Its for people who like plaing a certain map..and beeing rewarded for playing much in it. (the 2nd bar should be a bit ore grindy..but with the first bar i think thats a good combination)
    - be able to increase or lower ur own lvl(downscaled) by 1-5 lvl from the suggested autoscale.(for example..in queensdale at the swamp my lvl 80 character gets lvl 14..now i can choose on my own to be anything between lvl 9 and 19 while beeing there) Giving special effects depending if u lowered or increased ur lvl. (more or less mf and gold find)
    - enter a mode where u restart ur mapcompletation from this map u r in and u can make mapcompletation again.
    - unlock special and new paths in the underground or in the sky.
  • Mercenary/Mentor:
    - u r able to place ur soul in another character…the other player will see during a battle what skills u suggest to be used. And u can also show u the way u think might be the best.
    - while beeing with player of lower lvl and ap u grant them more mf and gold find.
    - Fill a bar depending on how much u r helping the player..once the bar is full u get loot and rewards from the player killing monster, doing events or lvling up.
  • Archaeologist:
    - beeing able to see what things r rare and ancient and what things not. Beeign able to make collections.
    - beeing able to see and get hints about ancient ruins. Once u reached it with the help of the hints u get a reward.

(edited by moony.5780)

Casual - Hardcore- Problem, solution?

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moony.5780

Was also talking to my friends yesterday…they left gw2 pretty fast….they were new to the game and liked it…but what was annoying them is..that stronger player were constantly ruening their game….there was an event..there were waiting for a guy to spawn..but once they reached there..it was instant killed within 2 seconds…..so this event was gone waste…or all the monster in the wve beeing instant killed once they spawn..they r new..so they dont know where they spawn..and could not get any kill reward or exp. also if they start running to a monster bcs of a heartquest..and another player instant kill it just before they could even scratch the monster…it was down..and this happened not only with 1 monster..but many.

all she said..she dont need a games with antisocial player who kill and destroy her noob event she wanted to make…

so hardmode will not only benifit the hardcore player but everyone

or i would really love to get her back to the game..once i can downscale myself too..and all these guys who usually instant kill everything for her also downscale themselfs more and get better rewards.

(edited by moony.5780)

The Risen in the Cursed Shore are too OP

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moony.5780

seriously???…………i kill 10 at the same time while yawning…

Pre-order next expansion?

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moony.5780

It depends on the level love/hate at the time. Unfortunately , the game is getting older , the the level of interest degrade naturally, sometimes accelerated by personal disappointments. New content may only partially complete what was lost and is still competing with new games appearing on the market.
Maybe , instead of an expansion , it would be better to lay the foundation for a sequel.
A GW3 to be based on a new and solid story with strong and well defined characters , a new graphics engine , a new network architecture that can support heavy traffic during grand battles, opponents with AI (at least bosses), a new combat system, more fluid and intuitive and less RNG based, a new structure of skills and traits to allow an easy interprofessional balance and an easy adaptation to any environment.
But the most important thing that every company must take into account is that their audience is changing , becoming more hurried and superficial , there are more and more temptations out there and most precious resource of every individual is personal time. Therefore, don’t mess with your player’s spare time.

I so much agree on this…..but i would not mind if gw2 was just changing much in a good way…it got really much potential…but not useing it..and concentraing on grind is sooo bad. Especialy one that is no fun. I would suggest to add more and deep gamesmodes….and especially concentrate to bring back real life and fun to central tyria.
There could also be an expansion changing the whole central tyria we know..and so 2 excist. 1 easy to learn the mechanics..1 which is more thrilling for everyone with much more things to do (hunting, fishing, treasure hunt, explorereing)

HoT needs to be Buffed

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Posted by: moony.5780

moony.5780

and y..it would mean a lot of work…but at the same time it will build up a great base for everyone to be happy…so gw2 will attract much more people..and there will be less leaver bcs the game is too hard or too low..bcs everyone can choose his/her favorite playmode……also if its applied in central tyria..people can get step by step used to hardmore …like in gw1…so its not either 100% difficult..not 100% easy..but also there r maps inbetween

HoT needs to be Buffed

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Posted by: moony.5780

moony.5780

but the best solution would be a hardmode like in gw1…there are hardmode megaserver..and normalmode megaserver \(^.^)/

That is an intriguing idea, I wonder if this game has the population to support that. That would be so much work on their side.

i have here a full thread going on about solutions for both parties to be happy..especially regarding open world maybe u wanna check it out

https://forum-en.gw2archive.eu/forum/game/gw2/Casual-Hardcore-Problem-solution/page/3#post6033313

and..i think if this game have the population to teleport a party in 5 different maps that r all kinda full it should not be a problem to make 1 a hardcoremode one

HoT needs to be Buffed

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Posted by: moony.5780

moony.5780

I also vote for a buff !

…i was really shocked..when i wanted to test my new build…and i only saw 2 enemies….and the others were like 3km far away…i was walking..and walking..found 1 monster..again walking…2 monster…..where were the 20 monster that i saw before?

later i found out it change at night x) ….but still…it was a shock finding it too easy…..but still a fair solution for people who want it easy..and people who want have a fun challange……..but the best solution would be a hardmode like in gw1…there are hardmode megaserver..and normalmode megaserver \(^.^)/

No S3 Until late this year?

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Posted by: moony.5780

moony.5780

Casual can have 1000 meanings..everyone use it different x)

but y..i agree..the ls is faaar too late…i would call myself semihardcore…bcs i wanna test my limits and i prefer loseing while trying than winning while yawning….but ls is love <3 ls is life <3

Casual - Hardcore- Problem, solution?

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Posted by: moony.5780

moony.5780

Also ..what would be nice is that low lvl hard mode areas r a good start for hardmode..and step by step someone can get stronger…so for half-hardcore people they will feel comfortable in the starter areas and such..while the super hardcore guys can have fun in orr xP

only thing is…that there might be much more material…the t2,3,4 …so there maybe should be a material sink (like guildhall?! or new cool recipes..or new masteries that also need material to unlock)

Casual - Hardcore- Problem, solution?

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Posted by: moony.5780

moony.5780

let see….
in ur definition, casual means easy
hardcore means difficult

this is so confusing, so many definition of those terms.
hope you can contribute your definition in this thread
https://forum-en.gw2archive.eu/forum/game/gw2/Casual-Semi-Hardcore-What/first

anyway, if it is too easy, people will complain
if it is too difficult, people will complain too
if u go for middle ground, people will complain
there is really isnt any way to please everyone, right?

Thats why we r talking in this thread about haveing normal and hardmode for open world.

and y..causual = easier…u dont need die a 100 time after u finally get ur reward or finish the story
harcore = enjoy difficult fights..and wanna go to the limits

Casual - Hardcore- Problem, solution?

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moony.5780

If there really was a hardmode for central tyria..with stronger monster..and muuch more of them..and higher spawn ….and the rich noods…i think i would never ever leave gw2 again XD and all of this with the district selection..
i would even betray my beloved nintendo ! XD

Casual - Hardcore- Problem, solution?

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Posted by: moony.5780

moony.5780

I dont think hardmode should grant better rewards, the challenge and possibly titles should be the reward. .

I think it should give a better reward..at least the rich noods everywhere..bcs if there are only disadvantages to go to hardmode..only a few people would go there….very much player only play for reward..not for fun.

i said this in some other replys in this same thread:

hardmode in open world should stay same loot table, same MF as normal mode. there should be new hardmode titles, there should be only rich nodes on the map, mobs should have 100% more hp, 50% more dps, 100% faster respawn time. there should be large groups of mobs that spawn and fight together. completely remove telegraphs. and add more attack variations for mobs.

the shear number of mobs means there will be alot more loot dropping than in normal mode. you dont need better loot in a lvl1-10 map in hard mode u need more chances to get better loot on a drop. so if you only have a 1% chance on drop to get a yellow, and it takes you 30 secs inbetween killing a mob to find another one, then it would be alot faster to go through 100 mobs in hardmode with a group then to kill 100 mobs solo in normal mode.

this game is group oriented. yes you can play solo but this game is about community if you want a challenging solo only game go check out a non mmorpg. theres supposed to be the fun factor of meeting up with another random person who has the same goals as u and then team up and defeat the enemies. but to through that out because a zerker has more dps then a healer druid or guardian and complain that they kill it too fast seems out of place. they recently added that healers or buffers get just as much exp as the zerkers and heavy dps tankers as their job is to stay away from close combat and heal everyone.

each character has traits and respecing is needed so if u play a less dps build then switch to a high dps build for your character then those zerkers will be just like you.

anyway if you want a challege you shouldnt have to require more loot to do a challenge it should be an option. someppl might not like to do hard mode but if its the only way to get that precursor then they will have to play part of the game they hate playing to get it and that i think is stupid. the new legendary mastery fixed this anyway. it should be about brag rights and titles to back them up.

ok u r right with the loot…wasnt thinking about it this way..u really save some time finding a monster.

But what i meant by zerker taking everything is something else…..i often happen that there r 5 zerker or attacker…1 of them knows the event very good and knows where the monster spwan..he go directly there..and kill all in 1 shot before the others could get there…also bcs he kills them from far there is nothing to heal….usually there r player so crazy and scared about the loot..that they place million of aoe in the spawn..so if few player dont know the spawn..or r 1 second too late..there is no loot for them..bcs the monster really just melt in the aoe and there is really nothing to heal. (in HoT maybe not..but thats in central Tyria)

and bcs im one of them who knows the spawn..and i sometimes run there without thinking..i ruin the game for others…and i feel bad bcs its unfair..i already started to use non power build now XD

(edited by moony.5780)

Casual - Hardcore- Problem, solution?

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Posted by: moony.5780

moony.5780

What also could help maybe…especially with events…that there is a window appearing asking u if the event is too hard, easy or just perfect. Also u could change the difficulty during the event with it…and depending on how the participating player answer..the event get lower, stays or gets more difficult . (since autoscale doesnt really work so good, and some player r able to fight 20 alone..and some only 5)

forexample…there r 3 guys…2 say its good..1 say its too easy..then its will get a lil bit only more difficult.

or another solution would be..keep it autobalance..since the autobalance is ok..it only dont consider hat some player r stronger and some weaker….so the player itself can choose somewhere in options or something that he is strong and can handle 7 and not only 2 monster. so in the wave there will be 7 for him and not only 2 comming.

(edited by moony.5780)

Casual - Hardcore- Problem, solution?

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Posted by: moony.5780

moony.5780

Hard mode should have the same MF and loot table as normal mode. Normal mode should stay as it is now. There should be hardmode titles. more mobs in hardmode, more difficult mobs, no telegraphs, keep level reduction the same but increase mob hp by 100% , dmg by 50% and respawn rate by 100%. maybe take out all the basic nodes and only have rich nodes scattered through out the map. (yes even rich plants and trees.)

It would be a fun way to group up and loot farm in all maps or to try solo against much harder mobs to actually use dodging and aoe placement skills to survive. all players should have access even if their gear is all blue maybe hardmode is to easy for some and someplayers may want to make a video on how to farm hardmode with blue gear…who knows.

Sounds fun !…but the farming again sounds like brainless farming..like chestfarm and such

Casual - Hardcore- Problem, solution?

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Posted by: moony.5780

moony.5780

I dont think hardmode should grant better rewards, the challenge and possibly titles should be the reward. .

I think it should give a better reward..at least the rich noods everywhere..bcs if there are only disadvantages to go to hardmode..only a few people would go there….very much player only play for reward..not for fun.

3 years no precursor drop!

in Guild Wars 2 Discussion

Posted by: moony.5780

moony.5780

rng for machines is impossible..thats one of the first things electricengineers learn.

If you learned that, change the place where you learn. No good will come from there. This is plain wrong.

Thanks god i dont need switch my university….XD