Since the release of HoT I do experience huge lag spikes on a contentieus base (before it was a very rare thing for me) I used to play with a 30-40 ms avarge ping, now it goes up to a 1000 ms avarge ping with lagspike of 5000ms+. Now the thing is, it’s for gw2 only, not a single other application I’m using is suffering form this. I already did reset my router (which I did not really expected to cause it, because of the single application part). However before I submit a ticket about this, I would like to know if there would be any options on my side I could try to fix this. Since it does not seems to be a thing everyone is suffering from. Anyone who can help me with this?
I was wondering if it’s possible to change the mapping options for linking items in GW2 as a user (so basecly changing the behavoir of the linking options on client level), in such a way shift will not do anything and the function shift does have will be replaced for ctrl. I’m looking into this since I’m in a litle war with windows hotkeys that cannot be disabled and keep interfaring with the way I want to use push to talk on programs like teamspeak. I need to use either shift, ctrl or alt for this since I want to map them in such a way they can work togheter with nvidea shadowplay and teamsspeak at the same time. This means those keys are the only once that can be used for that since I want to map the combinations on my mouse (which only accept combinations with muplikeys with shift, ctrl and alt) so both normal push to talk and wiserlist get recorded by shadowplay. However at that point either windows hotkey mapping or guildwars 2 hotkey mapping starts playing up (for windows basecly shift is the only options, since with ctrl or alt I effectivley will minize the game every time I press a wrong key) and that is why I’m wondering if it’s possible to remap shift key and ctrl key in gw2. An other option would be disable certain windows hotkeys combinations while gw2 is on full screen mode, if that is possible.
Aurasharing Fireaura to 50 people is really intresting also, getting onepushed due to numbers is allot less intersting. Please fix this aoe cap.
Since launch gimpisch mechanics that have been used by eles have been fixed by rudely nerfs instead of proper rebalance. I really hope arena net will not do this again with the current announced (possible) changes and put some care and love into ele so they do stay viable for anything that is not a walking water field.
I’m playing since launch, there is a pattern in the balance on elementals I don’t like at all.
I’m playing since launch, there is a pattern in the balance on elementals I don’t like at all.
It’s like this, if ele has something that is gimpisch it get nerfed rudely instead of giving a proper rework. To give some examples:
- Healing power: at the start of GW2 healing power on ele was really good, it seems it was too good, so healing power scaling on most ele skills went down, killing off allot of builds unnecessarily, e.g. staff healer in dungeons.
- Ride the Lighting: because running power of eles was too high, cd went up from 15 to 40, which does half when you hit a target.
- FGS rush: okay I admit, this was way to strong however the “fix” killed the whole elite instead of fixing it, since FGS was not very good to start with.
- Sharknado: killed off tornado, best of worse options in a raid atm.
Same kinds of mistakes will happen all over again now. Why do I think so?
- D/D movement will get killed as status of changes is now, so the only build in game that really cannot build in ranged options (I know there are other full melee builds, but theoretical they can place in a ranged weapon, e.g. scepter for medi guard or longbow for warrior). Due to this, it will be very important for d/d eles to stay close enough to the target, however by moving elemental attunement to GM tier, it will be very hard to get any proper amount of swiftness to keep moving fast enough (since zyphers boon will not give enough). With the coming changes I expect any d/d build will lack the speed needed to dekite any ranged opponent.
- Nerfing conjurd weapons: okay on first look this might be reasonable since damage on icebow and lightling hammer can be really high. So why is this a problem? Most likely this will end up pushing eles to cartrips only builds way more again. While since launch this is actually a thing that keeps coming back as a way of building that should be changed. However it seems as soon another utility gets viable gets nerfed.
- Elemental attunement: Okay it might be to strong for master, however the way it’s not it’s really subpar for GM, really since it does have to compete with evasive arcana. I would say either place it back in the master tier, without the party component, or give a serious improvement to is, since how it’s now it’s just a plain up might stacking nerf (btw did I mention phalanx warriors? they provide way more party might as ele can every upkeep in a fight and they actually get buffed).
Those are the things I did notice most about the (possible) changes to ele. There are also a few things like the air line which are not necessarily bad seeing you will have access to 3 traits lines after the patch, however there are a bunch of traits totally out of line with other professions.
I really hope ele will get the proper balance it needs instead of getting hit every time something gimpisch is found. I also did reframe to mention certain changes like lighting stow for example, because this was a broken and it did needs to be fixed. However in my opinion current position of elemental attunement, icebow and lighting hammer are not broken (to badly). Even though the elemental weapons do high damage something like IB has to be dropped about instantly after the use of #4 and #3 in most cases to prevent getting killed, which basely is a 60 sec cd on 2 skill use, not to mention both actually make you very vulnerable as an ele (lighting hammer force you to be in melee range, icebow #4 on a group with retaliation will put down allot of your own health and in my opinion if you want to nerf icebow #4 in pve there are better solution like doing something about hitbox size in combination with icebow #4).
Morrigana Sedai, number 411 please
I have teh said error while loading tpvp map (also Foefire). I feel kinda kittened by this, since tpvp tries to force any char in you are logging with.
Seems waiting about 30 more minutes did fix the problem, this did happen arround the spawn of a world boss.
On a litle note though, this did never happen to me before, also not at teqautal when he’s remake did get introduced
I was playing in mount mealstorm to get some of the items for mawdrey and sundenly it did look like I was dcing. Because I did not see any sign’s that showed that game would find the connection back, I did close down the client. When I did try to log back in on the same character, I could not load the map. Characters in other maps I was able to load. When I tried to log mount mailstrom with a other char I was not able to log the map agian. Is ther something wrong with the map or is this something at my side. And is there any way to fix this for me?
You don’t, they are the most OP class in the game right now and hopefully they get nerfs sooner or later.
Cleary you did not get the changes right. I’m playing a celestial D/D ele (in pvp, in wvwvw full celestail is just bs) and before last patch I was in quite a good spot with it (finaly). However I have only be able to enjoy that one future patch. Last future patch Anet did a huge powercreep again on quite a few classes, euh I mean banalance. And now I actually have the same problem as before again. There are allot of builds I can hardly touch even if they play bad just to to the massive damage vs suvibity. I did not have this problem during the previous ballance (I did not win every fight back than, but I had good fights), after the patch there are just allot of builds that I should just get away form since I will only win form them if I hugely outclass them, so D/D ele is back to old sitaution.
Back to the topic however, either you go cheese (if you do that, shame on you) or you learn to live with it there are build that are able to hardcounter you, since they will always be there.
Okay I have also a 2k+ hours in ele, playing both d/d and staff.
The things you place are like those small things that tend to bug me out also indeed.
Lightning Touch is indeed hard to hit for litle reward, if used right however it’s not to much of a problem, making this skill a bit friendlier to use might help out new d/d eles allot, there is however something else that should be fixed if the would do this.
Vapor Blade: Never use it, 2-3-4-5 are very good skill is water auto attack is totally useless. after I used my other skill in water I always instantly swap to next attumment.
Magnetic Grasp: Making this skill homing will probably make a huge difference, increasing the range would be fun to make use able to chase down those pesky GS warrior properly, however I don’t think buffing d/d ele chasing ability would be the right solution for that. Proper solution would be tuning down the fleeing speed of gs warriors.
Most of this changes would make D/D ele more friendly to starting players on D/D, however not necessarily stronger in experienced hands. Which probably is where you should be looking for.
Churning Earth: Mixed feelings about this, if you hit it (either by using a lighting flash or because enemy is plain stupid or due to a mistake form the enemy), it’s a fight winning skill, but indeed against a proper player is nearly impossible to hit, so it’s more or less a snowball skill and I don’t know if that is what you should be looking for to have in a skill bar. Probally a detonation option might be the best solution indeed.
I did mention at the Lightning Touch something else should be fix and that is the thing that is know as burning flash, it’s an extremely powerfull glitch and if they would make those changes to the D/D skills, which would make D/D a bit more friendlier to starters, it would make the D/D to powerfull in experienced hands if the glitch is still in, due to the extreme damage when this glitch is used.
When burning speed is used with lighting flash, all damage goes on one place. Just like it used to do with the fire great sword rush, which have been fix. Please fix the this glitch also. So many d/d elemetalist are using it and they are a disgrace for the profession. This glitch have been in the game way to long.
Both are really nice, on any other race as a silvery I would kill you if you use kudzu on a male character, but the overall look with kudzu goes really nice. The one of the left, is also really nice looking, I cannot really pin down if it’s either a warrior or an engi (going on the look I guess engi, but I’m not very good with medium and heavy armor skins). Personally however, I really like cultural looks on salivary I will say I prefer the ranger
http://wiki.guildwars2.com/wiki/Endure_Pain → invulnerability to direct damage
http://wiki.guildwars2.com/wiki/Berserker_Stance → invulnerability toward condition damage against 90% of the builds there are around
http://wiki.guildwars2.com/wiki/Berserker_Stance → combined with stability invulnerability to all incoming attacks for 3 sec and stability is easy accessible on warrior
http://wiki.guildwars2.com/wiki/Counterblow same for shield stance since you need to be in melee range to break this block, which will make you very vulnerable for the f1 of mace
http://wiki.guildwars2.com/wiki/Shield_Bash You need to dodge that also, since if they land it on you they can land f1 also
so they do have invulnerability.
This also nullifies your claim the only thing you have to dodge is the f1.
and they are chasing they opponent for 90% of the time?
Don’t make me laugh, their have 3 gap closers in that build.
And it seems you did actually miss something there, since I did also state why, but you clearly did not read that in the first place.
So with your response you are giving me the idea you are just afraid to lose your toy. And that does cause you to come up with poor arguments.
@Cufufalating.8479: so what you are saying comes down to the claim that someone should be ranged to kill a warrior with a gs+ x/shield build. Does not sound like proper balance to me. And like I stated above warriors have 3 gap closers, especially if they hardly get bother by conditions due the massive amount of reduce the food and runes of melandru gives, this means every warrior that does need to to chase like that does not use his gap closers properly.
You do know that when facing a mace/shield GS warrior the only thing you have to dodge is the mace stun right? You can literally soak everything else. He has no sustained damage.
You did really not get the point right?
Since last balance patch there are a number of warrior builds, that are insanely strong in wvwvw roaming. Warrior always had quite a good trade off between damage and survivability, however for the builds I’m talking about at the moment it feels out of bounds.
what is the build I’m talking about?
mainly warriors with great sword + x/shield (most of them use a mace at the x). However it might also count for certain other builds, I did however not face not enough warriors playing this to give a proper opinion about it.
Why does it feel out of bounds?
Okay basely I don’t consider myself a bad player and against most professions while roaming I notice if I do low damage to them, they do low damage to me, if they do high damage to me, I do high damage to them. This making the odds to win while facing an player that is around the same skill level about 50/50. However when facing a warrior with the build pointed out above, I notice I can hardly do any damage to them, while they can pomp out allot of damage on me. Than if you actually manage to get them to low health, the movement speed on great sword makes them actually able to outrun me as a d/d elementalist, specced in such a way I have a very high movement speed.
What are the problems
one of the problems with warrior is, when they proc the -40% condi duration food (combined with runes of melandru), they basely are about nullifying one of their big weaknesses, which is cripples, frozen and immobilize.
And other problem is the amount of blocks and invulnerability a warrior can use. They can get 2 from utilies, in the spec I’m discibing they have a shield block and if they use a mace they have a block form that also. In most cases they also have a damage invulnerability also form traits.
Possible sulution?
I have been talking to a few warriors and one of the things the mentions is turning both condition duration foods form +/-40% to +/-20%. Why, because this would make warriors more vulnerable to cripples, frozen and immobilize.
I do not really play warrior myself, but I could see it working to actually lower the amount of invulnerability and blocks that are available in one spec, since they are scaling to good with the healing signet.
Last thing is actually to lower the gs movement speed, if a d/d ele specced on moment speed already does have great trouble to hold up with that while chasing (that does mean only 20 sec cd on ride the lighting instead of 40 sec cd), how can most other profession actually keep up with it.
Conclusion
The problem with warriors is not necessarily their damage is out of bound or their survivability. The pain is they can get all without any real sacrifice. This does not go for every build, if I’m facing for example a hambow they are still strong, they however are way more in balance even though their damage to survivability trait off is still good, they do not have the ridiculous movement speed, allowing them to reset combat en hit back in on you and even though most still have some invulnerability form utilities, it’s way more into balance, because of the CD on those.
I have to say the leader thing felt a bit like, Ow really since when and why didn’t I get informed about that earlier. Normally I would not like that, however if this means for the 2nd dragon we not going the be a kind of minion of Treayhern, I will happily forgive them this strange looking step in the story. Make me feel a hero please instead of an errand-boy (and if there are characters that do have to die I would like to point at Treayhern as a good option) If you did not do not want to have order of wispers story spoiled don’t read the spoiler. I still did not forgive you about tybalt. He was one of the very few charr's I did like.
I have to say I do not understand the thoughts behind the free transfers. Servers did stable out again after s1 and now just before s2 all get messed up again. I’m really wondering why they do not lock transfers when they announce the season and make it possible to transfer again after the season (or if you transfer during the season or in the lock out period you can only enter the edge of the mist during the season). This would ensure you don’t get bandwagons all on one server (look to gandara for example now, they have massive que’s) or server die due to the season (basecly s1 on underworld was the first shot to get underworld killed and s2 is the execution of underworld). In my opinion the way the seasons are working now, will turn healthy server in unhealthy servers and unhealthy servers into death servers instead of making servers healthier. Mabby a few servers might get into a better position due to the seasons but somehow those are less as the server that do get a disadvantage of it (and I see the situation gandara is in at the moment also as a disadvantage, so I’m quite happy I’m not playing on there).
allot of people here are bashing on one change while there will be a massive amount of changes to the balance. In the current meta a nerf of healing signet would be needed, but also thief stealth for example should be reworked in the current meta (like a thief said once to me, the problem with stealth is you need it for everything: condition removal, healing, ect, ect. Without having allot of alternatives for it). However after the patch it might prove that healing signet should have been buffed or it did not have been nerfed enough. So don’t judge about balance changes before you tried them.
p.s. keep in mind the resources warriors need to spend for massive Regen are very little compared to other classes.
The biggest problem is the downfall of SoR which messed up the matching completely.
By fighting SoR 2 straight weeks with complete domination (since SoR is a t5 or lower server now WHILE staying in t2~3 for quite a while RIGHT BEFORE season 2 begins.), some t3 servers are forced to go to t2 RIGHT BEFORE season 2 begins..Jeez… Why do you guys have to mess the Meta up?
please keep in mind the discussion here was about European servers. SoR is a American server.
Furthermore, as far I know, to actually get some randomness into the match ups, a Gaussian deviation is used. This does mean that it is more likely to end up around your own rating as to end up as to end up way higher and lower. There is a parameter in this deviation that is usually called sigma. By changing the sigma you can change to likelihood on a bigger or smaller “distance” form mu (mu here is the most likely number to get). A few weeks ago I did read something about that the sigma would have been lowered, this does mean that it will be more likely to end up closer to your own rating. Now the catch comes though, if it’s indeed a Gaussian deviation that is used for this, in theory it would be possible that the highest and the lowest ranking server will get match up against each other (this however would be very unlikely). It seems AG did have 6 weeks of bad luck in the last 8 weeks. This however makes me wonder why there is no use of hard cap, so things like #3 and #13 getting match up against each other cannot happen. Like if the rule would be server cannot get match up against server that are more as 1 tier higher or lower as them there will still be a pool of 8 opponents, this however would make the match ups a bit more realistic in my opinion.
Since the fractal patch, I did not get an other first fractal as swamp, I tried to find groups that would do that. It is nearly impossible. So I would suggest instead 3 fractals with a bonus, 4 fractals with a bonus, where the first fractals always will be swamp.
Okay the above is stated a bit hars, the point is however, the fractal patch did make tiers to stop pre-rolling. People however are still doing it. So it would be nice if a better solution would be introduced. And for me at the moment the game pre-rolling swamp is better as the current situation, where I just never see certain fractals.
I have been looking on the forums, I however did not manage to find a proper answer on it. (I however guess it is somewhere aground, the search function and browsing the forums just did not give it to me)
for the Marionette Dismisser you need to do /cheer once the marionette leaves, however where and when should this exactly be done, since I did not manage it get it yet, even though a lot of /cheer attempts.
I think there’s a very simple explanation for thieves and the frustration. If you cant see it, you don’t know if your hitting it. ……..
You have a combat log no? Learn to use it and see when you hit the thief, learn to play, and kill the thief.
Every time the same thing. After Xmass, or when the game is on sale and a bulk of newbies start playing they come here and cry. They are coming from MMOs like WoW, they fight without moving, using only skill 1, they do not know how to play this game. They get killed by thieves. Thieves are the top noob killer in this game for sure.
Go find some threads and read some experienced players opinions about which profession is the best at each aspect in the game. You will probably find the thief at the bottom, just one position above the ranger. Who is right? you or them?
1. PvE: Thief is at the bottom
2.sPvP: At the bottom again, maybe at a better position than the elementalist
3.WvW in a zerg during a battle, trying to take a tower, or defending a tower: At bottom again, with max skill range at 900 on any weapon, they cannot aoe walls, cannot tank. The thieves are just res bots for the enemies.
4. WvW roaming: The only aspect where the thief is not bottom. Is not first ether. Mesmers, engineers, necros are arguably better even for roaming.
5. Dueling: PU mesmers are and going to be top here, especially since they are buffed at Dec 10 patch.
6.WvW trolling noobs: Yep here the thief is number one. The top profession to troll the noobs and have some fun.Only OP thief build, which is number one at every aspect is the “sanduskel build”. Having this build the thief can tank, can kill in 2 seconds, can AoE, can be good at dungeons, can permastealth, can 1vs10 using only one hand…….but this build is secret, and only one knows it
1) depents on the roles, in general zerker thief’s are accept as replacement for zerker war, beside they have quite some pve utility, if they know how to spam more as 1 button, a proper pve thief is for sure not in the bottom of pve , a fool that can only spam one button is.
2) please check https://forum-en.gw2archive.eu/forum/pvp/pvp/Best-PVP-Class-1-January-2014 depending on the poster thief is placed somewhere between top tier and B tier, ele’s are placed in c 99% of the time
3) I do not agree here also, most shouts for zerg are thief’s and most people who get to the enemy back line for an attempt to kill the back liners (they take a great preference for eles) are thief’s. And yes thief are not good in the melee train, the melee train however is not the full zerg, on the back line however the 2 of short bow can do high damage and it is a incredible good blast finisher because it is can be used allot
4) they are top tier in here, just because a good thief should be able to reset combat when stuff gets to hot.
5) yes PU memser is the best for this, thief however is not far behind
6) so perma stealthing is fun, guess every noob should have it’s bit of fun
And to refer to something that was said earlier in this topic: https://forum-en.gw2archive.eu/forum/professions/balance/I-want-to-get-rid-of-thieves/first#post3504052
1. Make it impossible for stealth to stack (does not apply to stacking through utility skills). This would fix the only build that people complain about; Dagger/Pistol. The only problem with this build is the ability to stack stealth by using Black Powder and Heartseek several times through it.
2. Give the thief the “Revealed” debuff wether they attack from stealth or not.
+1
+1
especially the 2nd point, that would be a great thing to get rid of ~perma stealth builds.
I feel the need to respond on this, I play an ele as main, with quite a range of builds. d/d is also include in that. when I run d/d I can actually chase a warrior down, due to the 3 skill of earth, chasing down a thief is just plain impossible. I had a thief earlier this week, that managed to increase the distance between me and him very fast even though I was chasing on a very high speed. Point is warriors, thief’s and ele’s can be incredible fast. However I do wonder why they did not lower the warrior moment speed, while they did for both ele and thief. (and tbh about ride the lighting, I would have preferred they would have nerved it with a stable cd, instead of it half the cd when hit, combined with a shorter range. Just like with the thief short bow skill, since if you miss it, what is needed sometime to decrease distance enough (really against warrior and thief), it reduce the effectiveness as a pressure skill greatly)
i think thief should stay the most mobile class. it doesent make sense though that a heavy class outruns a thief. in lots of mmos the warriors are mobile in combat but cant bolt away like in gw2. i wouldnt complain about thieves though, because anet even stated that they want thieves to be the most mobile class and i think it should be a core mechanic of the thief.
@ selan: If you use that way of reasoning ele should be the fastest class in game, since they are the mobile class in the light armor catogorie. (nec is the heavy of the light armors and mesmers main tool to stay alive is close, invulnerable, stealth). I’m quite sure if it comes to running away both warrior and thief are faster at the moment. And there is a quite some difference between mobility and moment speed, like stealing is also mobility, which does have a massive 1.5k range when traited. And also to keep in mind the difference between chasing speed and fleeing speed, and those are both not the same as mobility. Since also the main hand sword skills of ranger are mobility skills, they are however totally unfit for fleeing or chasing.
- Can I bring a non-80 into a dungeon that is “level appropriate”?
Lowbies are perfectly capable of completing a dungeon run of the appropriate level
We all know this to be true. However, be aware that although lowbies are capable of completing a dungeon, this can sometimes not be as quick as groups want.
A good way to solve this problem is to either find a group willing to help, either by posting on LFG or joining a lowbie friendly LFG group, or by finding someone on the forums who is willing to show you the ropes.
These groups do exist. They often fill much quicker on the LFG, and thus there doesn’t seem to be as many on there as there are “Pro speed Zerk etc ones”.
Be aware that there is nothing wrong with a lowbie dungeon group, it will just be slower, and will require more patience and time allotment. As you improve, it will go faster, and you will become the veteran.
A little point about that, personally I’m not against it, I do it quite often myself to level characters. There is however one thing you should take in mind when doing this, it is highly recommendable to get you armor up to par with your level, since this will make quite some improvement to you being able to stay alive and to dish out damage. I did notice especially when you get side kicked with equipment that is not up to par your damage and survivability will get reduced allot, which might cause trouble for both your own dungeon experience and the experience of the people you did group up with.
There are some very nice things between it. Few things between it I do not really like. Arena Net did mention something about new elite skills, I would prefer to see new elites without old elites disappearing. My main problem with the current elementalist elite skills is that they are situational, this will be the same for the elite you did come up with, however I can see it work very well in s signet build. Futhermore I see some problems with removing Renewing Stamina, because they replacement you give for it actually removes the access to perma vigor on an ele, which most profession still have in the higher tiers (as far as I know most professions who had it in the adept tier got it transfer to a higher tier). To end of with I see a small problem with
Arcane XII – The Conjuring
- Replaces Elemental Surge
- Your conjured weapons now only replace their respective attunement skill instead of all your weapon skills
- You can instantly conjure weapons but you no longer spawn a second weapon for allies
It is not the trait, but it is the place and it is in. There is allot of comment about eles being forced to got 30 in arcana, by placing this in the 30 pointer of arcana, this would still force eles to go 30 points in there, instead of making a conjured wep build that does not require that. Personally I would suggest to place it in the grandmaster of air and drop Tempest Defense for it, which is in my opinion still a very subpar master trait, even with the change you give to it. That would however leave the point that Elemental Surge is even worse, an idea might be changing attunement gives (aoe) agias for X sec with Y sec cd, since arcana already does have a few nice traits that could be used for a tanking spec.
then don’t make suggestions about nerf w/o adding suggestions how to make up for those nerfs
if you don’t have enough knowledge about class then you shouldn’t make suggestion on first pace
thief players are sick and tired on constant unreasonable nerfs over past months simply because people are too lazy and don’t even wanna learn how to play vs thieves
i personally had hard times against necro, i didn’t go on forums and asked for unreasonable nerfs for necros, i rolled one and learned how to counter them
you know what happend when ppl cried about stomps and stealth? dec 10th changes happend which completely deytroed s/d build reducing amount of viable builds..once again… i didn’t see any since patch because most of s/d thieves either play other spec now or simply rerolled… keep proposing changes like this and nobody will play thieves anymore
except it didn’t destroy those specs at all, and perma stealth is still very easy, lol. I’ve played s/d, it’s still very op’d.
I’m playing ele as a main, so don’t talk to me about destroying spec………, beside I don’t really get why you start bashing at me, claiming that I said that thief should be nerfed, since I never said that. I said thief should get less access to stealth and get other tools instead. And to be honest if you read this topic you will see most people either says massive stealth massively and don’t give anything back (people who do not play thief) or they say keep stealth like it is (seems allot of thief’s are afraid not being able anymore to have an infinity amount of combat resets). The reason I said less stealth is because, this makes combat reset impossible (thief is the only profession that can reset combat while staying close, yes…., there are a few other professions that can reset combat, but they have to increase the distance allot, which will give the opponent the choice to either chase or leave the combat. Beside of that I think chasing speed should be higher as fleeing speed if both players are in combat). And indeed lower the stealth with that much would be a big Nerf due to the current tools the thief does have, that is why I said give them other tools instead if there is need for, since it might be possible they are already there, not used by anyone due to the shear power of stealth at this point in the game, making those tool appear as underpowered while they might be competitive instead.
@morrigana sedai: the problem is, people don’t understand how much thieves rely on stealth
if you nerf it anymore in any way, any main hand dagger builds (where dmg comes mainly from BS which has positional requirement and stealth) will be completely destroyed; the only builds that would be left is pistol main hand and sb/sb…. and both of them are….terrible…
i also don’t understand why thief has to be punished by death if his burst missed, other classes don’t have to pay that price
using black powder to get stealth off with sb is terrible idea and won’t ever work for 2 reasons:
1. if you use sb clusterbomb to get stealth off and there is any target nearbly you will get revealed debuff and stealth will never happen on first place2. sb dmg is while not that low is actually not so great either, only real dmging spells are clusterbomb and chocke bomb which probably have slowest travel time than any other spell in game; landing it on moving target is not so easy
warriors can allow to have well telegraphed animations because they actually hit really hard and warriors are tanky enough to sit that long in that animation and take some beating; thieves can’t, they can one-two shot by about anything
you also complain about thieves getting away “easy” when they get low… but did you ask yourself why did you get thief so low so fast actually? and what choice do they have?
if i play my necro and get low and don’t have heal up, i can just go death shroud, i have reliable fears, i can go plague formif i play warrior and get low on HP, i can use utilities that nullify dmg and HS + adrenal. healing will make sure that i heal for 800+ HP per sec
thieves don’t have any of that luxery
I repeat one more time, I said stealth should be changed and if needed thief’s should get new tools instead to survive. Beside of that death shroud and damage damage immunity (direct only for war with the cd you mean, since condition cd is 100% reduce so no full immunity). You keep seeing them they cannot escape unseen with it, or for the same matter reset the fight with it. I had fights with thief that did reset combat over 5 times. I don’t say change stealth and make the worthless, I say change stealth and give them other tools back if needed. You are only complaining about thief cannot survive without infinite access to stealth, so it seems to be needed to get new tools if stealth change. However Please Learn To Read, Again I Repeat, This Is Why I though I Would Regret Posting It, Because People Only Read What They Want To Read, And The Ignore The Rest In It. And if you start about healing signet on warrior, every build with a healing signet is viable, which is wrong indeed also, but that would be off topic.
I don’t even play a ranger and I think they should be buffed to offer more in a group setting.
Please do not rate professions you do not play. It put’s them in a bad light, as you base your experience of the profession, based solely on how others perform with it. Now, some people play great on a ranger and terrible on a warrior, some is the other way around. The playstyle of each individual does not necessarily work well with any given profession. Most people take rangers, because they actually believe the profession is meant to be a archery profession, however they are wrong, and therefor they perform way under par with others.
This also applies to engineers, not many play them, they are fun, but hard to get into, yet they are probably one of the strongest professions in terms of dueling.
To those rating, rate that which you or close friends of you play, Do not base your rating on some random pug’s performance.
Seeing the signature, I guess he is view form a commander perspective and it’s true rangers are not the most viable option at the moment. I have some problems also with the way it’s brought however, since if someone says, from 1000’s of hours of wvwvw, the more or less say between the lines, if you do not agree with my you are wrong, due to the huge variety you can do in wvwvw this is not true. In my opinion in certain situation rangers should be in A or B tier. And rating something you do not play is not necessarily a problem, but you should not rate it low because you are not playing it.
…I do not know allot about thief’s, only profession I never level to 80….
Should better have refrained from making suggestions then
that was pointed toward I do not know the alternatives they have and not allot is relative to other professions, I know most of they can stealth and run away whatever char I’m on playing on, even if I bring they to like 100 hp they tend to be able to escape. Beside I also mention if changing stealth mean they need new tools to survive it’s not more as fair they get it. And it’s not very hard to see stealth in this game in it’s current form is a broken mechanic. And your response does not help with a positive discussion with only quoting one certain line that get things out of context, you are exactly the kind of person why I made the edit that I was probably was going to regret posting it.
Edit: I most likely going to regret placing this post, since most forum users only read the things they want to read in a wall of text so a summary.
—> I think thief stealth does need a revamp so they have to make a choice how they use it on the other side if this mean they need new tools to make a viable not buster build, they should get access to such tools.
Okay my main is an ele (underpowered I know), I also have several alts however, including a PU memser (playing both condition and direct damage with it). The point mentioned about it is not possible to kill thief is very true, in general I only kill thief when they stealth to late and most thief builds do have so much stealth they can stealth at will. However I don’t think more counter play will be the solution to stealth. Like mentioned about stealth, it can be used both offensive and defensive, and it is possible to do that both at the same time, there is no need to make a dissension. In my opinion stealth needs a revamp that indeed make burst thief’s like the should be, if you fail your burst you die. On the other side there might be need in this case to give thief other tools to survive (I do not know allot about thief’s, only profession I never level to 80), so they have other viable builds beside of burst builds. On the other side only changing the stealth of thief would not be fair, in this case the stealth of PU memser also needs to be revamped at the same time, since PU mesmer are incredible strong in a 1 v 1 situation, which is what they are used for.
For thief the best solution would be to replace the stealth leap finisher for something else and maby also the blast one, however this one is not as effective and might cause less trouble to stay in the game, this would give thief’s the option to swap to a short bow and use 2 to blast a smoke field, which would force them to make a choice between staying in their weapon set or use a stealth finisher. This would also in a way lower their mobility.
And a little thing about ride the lighting for ele since I did read something about that above, they way they nerfed that is about the worst way ever, because they did want people to use it offensively, so that means putting pressure on opponents when they start running. So they gave it a 40 sec cd that half when you hit an opponent. Ever tried to pressure a thief or warrior with it, it’s hard to hit them with it while chasing them, only reason why I can actually chase the warrior is the 3 skill in earth and thiefs are just shear impossible to chase. So TBH I don’t get why they did nerf the movement speed of eles and not the movement speed of warriors and especially thief that have allot of escape tool in the current situation.
(edited by morrigana sedai.2091)
On the structured pvp forum topics like this are quite common. Due to an other way of balancing in wvwvw balance would probably be different in wvwvw as in spvp.
The idea is like this:
by useing a few subcatogories (if I did miss one please notice me on it) that are:
- (guild) Zerg
- (guild) havoc squad
- guild vs guild
- roaming (large group/small group/ solo)
- dueling
If you fill in a ranking please use the catogrie you are know with, if you don’t know something about a certain catogrie, DO NOT make a ranking for it please.
Classes will be rated in 4 tiers, builds can be specified if it is about specific builds:
- S tier: those classes are a must have to succeed as a group or for the solo disciplines those are the strongest classes that if played by equally skilled players outplay almost every other class and build
- A tier: those classes are not a must have for a group play, but having them in your group will still give you great benefit. For solo disciplines those classes are those classes and build that if they are played against a equally skilled player give a good fight that can be won by both sides.
- B tier: For groups those classes are not bad to have but they are numbers fillers, the group have benefit from having but not allot. For solo disciplines those are the classes that can win fights against equally skilled players, but they will have a hard time winning
- C tier: For group playing, this are the rally bots, walking loot bags and allot other things in those categories. For solo playing this means you can only beat an oppent if you greatly out skill you opponent.
A few other points to make sure this topic does not need to be closed. Keep it civil, no flaming about classes/builds being OP, if you think they are put them in the S tier. Keep in mind the rankings are people personal opinions, form their perspective of playing, so if you do not agree they don’t have to be wrong. Like I play an elementalist if I encounter a condition necromancer in roaming I laugh and cleans all the condition off, for example a warrior that is not specced into condition removal might always lose against them.
And their to give some explanation by the ranking you give by writing down the class you play for example, so people can place certain ranking you give, that they do not agree on.
(edited by morrigana sedai.2091)
To start of I will say I’m playing an support ele on fractals and I’m running high levels also on it (personal lvl 40, but did a lvl 49 yesterday because that was the best fitting lvl I could find at that moment). I tend to run with pug groups, in general the thing I will look for is a good group setup. This means that I will ensure that I have the right utility in the group. This also comes down I do not tend to take more as 1 of every profession in a favorable situation. Looking toward the engi, they have some great utility, they have a few projectile reflects/blocks, with the right build they are very strong point holders, they can indeed aoe stealth, they have quite some fields (this however gets me cursing sometimes when they are placing unnecessary blinding bombs, since I use allot of blasts also on my ele to support) and they have one of the strongest elites in the game with the supply box. And not to forget the huge amount of cc and blast finishers they can use. So like with all other professions, depending on the setup I think engineers can be a great addition to a group.
and some other point I did read down the line. People claim you need to be good with engi to be addition, that is with every profession, this is basely why I do not like gaurd, mes, 3 war zerker groups, they tend to use troll tactics that make me die more as just do LEEEEEEEEEEEEEEEEEEEROY JEEEEEEEEEEEEEEENKINS into the kitten.
Something else I did read was about carrying. In the base the possibilities to carry in guild wars 2 are limited and very depending on the build you are using.
Think about it this way, the stat differences will most likely be about the same as exotic to ascended trinkets. So, while having the entire set will be nice, it won’t be game changing in any way. Because the game was designed and scaled around exotics, the only “disadvantage” you might have will be higher level fractals and possibly new content. If there is anything to complain about ascended crafting, it would be how much it discourages alts :/
hmm not only alts, I have 3 builds on my ele "-_- . My ele is my main. So I will need to craft 3 of them. 1 for staff support, 1 for d/d roaming and 1 for commanding. Than I did not even mentioned my alts yet —→ running around in circles and getting crazy. On the bright side however staff support is main build for fractals so 1 set of accended celestial armor will fix the job, since it should be able to keep preforming good enough with exotics in wvwvw.
However the point is you will most likely not suffer to much form the time window in celestial stats since there will be a time window on armor also.
Idea looks nice, however this might actually introduce a more heavy profession preference as there already is at the moment. Arena Net however was talking about adding more skill, what they actually already made a start with with the toxic alliance living story and this might be a very interesting way to actually do that for wvwvw.
few points on the things you say for elementalist:
elementalist:
- create temporary elemental siege weapons, high cooldown. Fiery rams that ignite gates, arrow carts raining lightning down, etc. Limited by area (example: only 1 ram can be placed on a gate at a time)
- create a large healing spring, 10 second cast time, immobilized while casting. high cooldown
10 sec cast time+immobilize? You want us poor elementalist to die??? While we are trying to save the team? there is not a single skill in the game with that cast time, so this field should be very op if it would be placed. Like full health every sec, see where I’m going? That would be massive imbalance. Beside this would be a skill for a support ele and supports ele’s are using staffs, and geuss what is on there, right. Healing rain and geyser.
I see allot of people disagreeing on each other while they take their own situation as the situation all staff eles will be in. I’m playing on UW with one of the few guilds that actually did not drop out just before season one or during the first weeks. The groups we face tend to have 2 or 3 times our numbers during prime time. If I would wear zerker I would be melted in no time. So I’m wearing full celestial. The thing I’m doing: putting down support fields, placing area denies, slow/immobilize enemies and throw some tagging around with meteor shower so I actually get loot. According to some people who are playing full zerker this would make me useless because I would lack damage, I however stay alive during the fight while if I would run full zerker in the situation I’m in at the moment, I would most likely die in the first min of every fight, because I do not have a massive melee train to protect me. The thing is just If you play a staff ele, look at your own situation and build your armor around that. Since a living ele is more useful as a dead ele.
PS. if all could think also about the situation other people might be in a discussion like this would have way more benefit as whit the current I’m right and all others who do not agree on me are wrong.
I did not read the full discussion because I do not have time for that at this moment. I noticed however allot of people forget this: direct damage is affected by toughness and condition damage is not. This might seems insignificant but it is not since guild wars 2 does not know demising returns. This means for every point of toughness opponents get more due to ascended equipment, people who are damage by using direct damage will do less damage. In my fast screening I did see no-one who did actually take this into consideration. So most of this theory crafting only counts towards people who are using no equipment pieces with toughness. And especial in wvwvw and spvp the amount of people who are using full zerker are not that big, especially when you hit the organized guild playing.
6-9 thieves conquered Bay and three towers at UW, as well as all the west & north camps. If you ask in your server some of those defending will bear out.
A Baruchian zerg took Hills.
At 17:30 we moved to DL and took a couple of towers, afterwards we placed the trebuchets which destroyed northern wall of Hills.Best,
Haltair, one of the Twelve Shadows
6-9 Thieves capped bay, whereas all UW defenders were busy fighting on other bdl’s + EB. So Gz, you managed to cap bay with under 10 man and a few towers (everything wooden)
You don’t have to come here explain why you blob or go hide behind ac’s when u got same numbers, each server has his own thing, just like a tactic, you choose to get 3 ac’s up on open field to fight half your sized blob. It’s a tactic. Just enjoy the rest of the week, and keep providing us plenty of loot. Thank you,
Peace & Respect
Some more practice against prema-stealth thief’s also. My record is beating 3 alone at this moment and busy to work out tactics to beat 4 alone with my mes. Anyhow thank you for the training so I can beat 3 alone now.
happened serveral times to me also, once in harrati hiterlands, just in field of ruins, during both I did dc and did join back in and 2 times in fireheart rise. At all events I was close to scarlet at the end. If they did not bug out I would only need gandaran fields at this point. Now I still need fireheart rise and field of ruins also. Very irritating.
I don’t hope they prove you right havoc, since my strongest specs are ranged specs and that would give me some huge trouble killing her.
The ranged obstruction bug on the orbs is very frustrating and I’m wondering why it keeps appearing over and over again. It happened to the flowers in TA for example and if I recall it right that did take months to fix. So can we actually expect a fix during the event. Since it just wasted me 4 tickets because orb did pull me into the aoe effect after 1 skill got obstructed and chaos storm somehow did not kill it, which is an aoe field…………
(edited by morrigana sedai.2091)
I really enjoy playing my condition Mesmer in spvp (I do not really play tpvp). However with the condition meta coming more and more into the spvp matches, it becomes more troublesome to actually stay on a competitive level. I’m playing my Mesmer with a 0/20/20/0/30 build. I guess quite some people will stay this might be horrible outdated, but I like to play my mes this way. However due to the high amount of condition removal allot of people run with these days it’s hard to actually get out some damage. Now I was wondering if people could give me some advise about professions/builds that do have a bit of the same feeling to play, while being able to be more competitive with it.
Thank you for helping
condition bunker engineer….. Nuff said, and you want to give them heavy armor? I play a condition mesmer myself and survivability, burst damage and sustain damage are all lower as condition bunker engineer in 1v1. If I win it’s on skill level, because both classes are hard to play. I will not go in more detail, but learn you class before you say you lack survivability.
I have some good fun this week seeing how it is more dangerous to walk around in underworld corner of EB as the AR corner as underworld player. Some good fun swapping camps and sentry points on ele or mes. Ow btw AR you might want to learn you newbies they should not run through a just capped supply camp as lvl 50ish. Furthermore recapping our corner with 10-20ish players in the morning was good fun also, guess AR was to busy with FR while we where doing that since a bit later we got flooded. Al by all fun wvwvw week, but a more balanced setup for next week would be nice. Since last week we did dominated and this week we get crushed, guess everything does have its price.
Okay I will be honest and say I did not read the former responses, but I would like to give my opinion. I’m playing a warrior as main character (not the omg zerk build, playing something more balanced on damage and survivability)
In my opinion thief’s are not necessarily OP, there is one problem I have with thief’s though. Due to the massive amount of stealth they have I sometime start to get the feeling I’m playing hide and seek instead of having a battle and especially if they are specded as deathblossem thief they are practical impossible to kill to the massive stealth time and them being invulnerable during deathblossem. On the other side they will not kill me also, since I actually have enough condition removal and I did not mention the annoying caltrops yet. But my opinion is, if the stealth up-time of thief’s get lowered there is not that much of a problem with them, unless you play glass-cannon. Glass-cannon thiefs own other glass-cannon because of stealth, if you hate it don’t play glass-cannon. It’s even so that if I can get a good sight on the thief, most of them will die because lack of survivability that is something else as to much stealth. So I think the stealth possibilities of thiefs should be seriously lowered, but in trade for that they should get viable builds that are not stealth-ed glass-cannon, omg I can always escape in stealth.
Okay i cannot see this anymore……
If you go shout to orr, yes you will see lots off undeath.
However is you go north to forstgorge sounds, you will meet:
jormag minions, minions form the crystal dragon (sorry cannot recall his name atm), flame legion, grawl ogers, separatist. And than I’m talking about the blazedrig steppes, iron marches, fireheart rise and forstgorge sound, instead of bloodtide coast (inquest and pirates in here also), sparkfly fen, mount mealstorm (btw inquest in here and destroyers) and orr.
And than I still did leave out the far shiverpeaks path to orr out, with dredge, destroyers, grawl.
So please take time to explore the world instead of taking every time the same path to level 80. And about ps, do it together with friend or guildies, makes it way more fun.
And than I’m leaving out lots of other option like wvwvw, low level zones, dungeons, ect, ect, ect…..
Get out and explore the game
Nuff siad….. thank you.
p.s. I did not play gw1 myself but please if you talk about it, keep in mind gw1 have been running for 7 years, that is 7 years of content updates, gw2 is not even running for a year yet.
I would really like this, being an all round player I have to add a fps that is just a bit to low in pve is you are melee is really irritation also. Especially during have movement encounters you will notice the difference between 30 and 20-25 fps and 20-25 fps and in my opinion an fps op 30+ is best for gameing since the actions will be moving smooth while lower they just a bit off making it bit awful to look at.
Same problem at my server this week, but if the problem is permanent on your server, I guess i know why it is. You might want to check this site:
http://mos.millenium.org/matchups#NA
Your server is at the lowest place on the wvwvw ranking, so probably only little people on your server like wvwvw. I’m playing on underworld (this is a Europe server) and you will see we are getting plain owned by baruch bay this week, and that is on plain numbers, since if I go in with a friend of me that is playing mesmer and I’m on my warrior we tend to kill them 2 vs 5 (we the 2). But in the end wvwvw is developed in such a way numbers do have influence. And the fact that surrow’s furnace is in the lowest tier tells me they are not that good as a server. My advise to you would be, change server, however if you say all my friends are on the server I’m now on, you either should convince them to join you on an other server or stay on the server where you are now and accept the situation. And for as far I know, but I did not check it, server transefers from higher to lower populated servers are free at the moment.
Let me start off with saying many people will not recognize with what I’m going to say simply because they cannot or do not use the future I will give a suggestion for. Before you response on that, keep your own situation in mind.
The suggestion is for the guild message of the day. Personally I have situations where I cannot write in it what I want to write down in it. I do not think the character limit for it should be higher. Since the character limit is enough for one topic, but if you want to place more as one topic in it, the character limit is quite tight. I think it would be nice if there would be a future that is a bit like the future of the the the black lion market that is used to future items out of the gems store. So that there there can be several guild message of the day and there wise more as one topic can be wrote down in a proper way.
If I should write my idea down in a more clear way, tell me please and also include the thing you don’t understand and I will try to clarify it.