I see a few problems in the nerving of the foodbuff, but this is more due to the fact there did hardly come any survivability for it into return.
I’m playing as a double axe warrior with a longbow as off weapon. I’m using knights armor, breskers weapons and a combination of breserkers and cavelaries jewels. Giving me about a 38% change to crit unbuffed, which however include 10 points in arms. I’m using a 20/10/0/40/10 build based on shouts and full adraline, which will give me an other 12% damage and 9% crit when it’s full. With a armor of 2.6k with about 400 of it from thoughness on my gear. Also I’m using runes of the soldier giving me a good way to remove conditions. The health of my warrior is about 24k, depends a bit on how well wvwvw goes. Since it can raise to about 29-30k at the end of the week in a really good week. Also I’m using a sigil for life steal on crit that always had a 2 sec internal cd.
In the end a warrior does not have any good access to vigor (we have 2 traits for it, 10 sec of vigor when get hit for more of 10% of your health with a 90 sec cd and vigor on use of stances, which are not that good for dps warrior in general. So we have about 2 dodge in the time most melee have 4, since most melee have access to good vigor and our only good way for damage mitigation as a melee dps is healing, since like mentioned before endure pain is not that good since you cannot really predict burst damage and if you can dodge is the better option in general. Really with the 90 sec CD on endure pain. Shouts heal only about 200-300 hp so that is roughly 600-900 hp every 20 sec if traited for CD reduction on shouts, if not make 25 sec of it. Healing surge which is the most effective heal if you don’t use burst skills, will give you about 8.5k health every 30 sec, but take in mind that in fractals where you have agony that goes over % health warriors have a major disadvantage already while warrior heals are healing for roughly the same amount as the heals of other professions.
So the problem is not they did nerf the healing food (with offhand axe it was really strong indeed), but that they did not put a buff on the other side so warriors actually can stay alive in melee decent enough without having to go full soldiers with mace/shield or something like that (which will actually make use pull even more aggro because —> more toughness and shield). Since most cases where I tend to die are on the moments that are like, okay I just dodge 2 skills and endurance is empty so I cannot dodge this one and it’s to big to run out fast -> downed again.
Anyhow I’m going to check for a new build and hope I don’t will hit the same point is I did hit on my ele before that I did leave it because I just could not find any nice build anymore after several ele nerfs.
A Warrior in Full Mace/Shield and Soldier is basicly a Guardian without Healing/DPS.
That is what I ment, so ty for conformation that was clear. However I did overstate it, to make a point
Roll a guardian.
http://www.guildhead.com/skill-calc#mcccMM9cmTRGomTRGo0xxVVMsbVsq
You can use your infinite vigor, +33% Damage Reduction, +15% Damage Reduction and go full Valkyrie mixed with Knights gear and you can benefit still from Omnomberry Pies just as much because your attacks have always been slow anyways.
High Damage + Heavy Healing + Survivability and Protection with heavy condition removal (which warriors lack.) and the nice 15% damage reduction signet, cure 3 conditions every 10 seconds.
Don’t like gaurdian, I’m just trying some stuff with my warrior and I might have a succesfull try actually. Something that is way better as a remembered it to be.