Benn E Violence :: 0/20/30/20/0
You kittens don’t even know what the prefix “meta” means.
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I have heard the sentiment enough times now that performing our many available combos requires sommat like “keyboard calisthenics,” making us unwieldy to use efficiently.
Yet, many times I also see in threads where folks refer to their combos (utilities in particular) in terms of keys six through zero.
Certainly, if you are reaching all the way to nine or zero, you are having a difficult time with your keyed abilities.
That said, since many people do in fact rebind their keys, these refernces are often just to maintain perspective on the hotbar.
Given the complex nature of the engineer, then, this thread is to discuss keybind layouts so that new players on the forum (or to the game in general) are not dissuaded by the nay-saying of some members that our profession is overwhelming and unwieldy when a well constructed key layout will vastly improve your keyed efficiency.
I don’t like moving my hand much while I play, so my keybinds are as follows:
F slots are bound F1 through F4, with secondary binds of Z, X, C, V.
Weapons skills are bound 1 through 5.
Utilities (7 to 9) are bound E, R, T.
Healing is bound G and H (for accidental miskey during frenetic combat)
Elite Utility is bound to Q.
This allows my left hand to remain reasonably stationary while manipulating my kits and utilities. I’ve been considering shifting my “F” interaction default somewhere else so that i can move my heal a little bit closer, but the F strike to talk, loot, etc is a decades old keybind and a hard habit to change and get used to.
I am also considering shifting the Z through X secondaries to X throigh B, as Z can get cramped while manipulating the camera.
So, what other sorts of key binds do you all use to maximize your play efficiency?
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I hardly think it appropriate for the lesser species to be allowed within our prestigious college halls. The subcranial matter of these gargantuan endotherms is further diminished by sheer resource allocation need for powering such lumbering hulks. I’ve seen better IQ results from skritt subjects than I have Norn. Humans are clever but far too juvenile to comprehend the inner workings of the Eternal Alchemy, and I am not entirely convinced yet that Sylvari HAVE brains.
No, no, and no again! You shall not dirty our halls with the collective ineptitude that is the surface dwellers!
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the “top tier” players, as well as everyone else, that ArenaNet is under no obligation to ensure that you will make money as a professional gamer.
A post has come and gone and I cannot find it now, but someone posted Tuesday something to the effect of “how am i supposed to earn money as a professional gamer if Anet can’t get their kitten together with this meta,” and this sentiment, quite frankly, frays my mittens.
First of all, your decision to be a professional gamer, to have hopes of paying your bills by playing games, perhaps even make money and earn a little bit of fame, is entirely dependent upon your acumen as a gamer, and has nothing to do with ArenaNet. If this is your chosen career path, it is thus YOUR responsibility to obtain “gainful employment” (so to speak) and, likewise, YOUR responsibility to earn an income. ArenaNet is neither affiliated with nor responsible for your life choices.
So, when ArenaNet makes changes to the game, effecting balance alterations, profession modifications, or content additions for example, it is – having chosen the career of professional gamer – your kitten JOB to adapt and overcome the new challenges put before you, and this job is the one YOU chose. While ArenaNet is certainly concerned with providing an equitable environment which does not actively refuse participation, ArenaNet is not concerned with providing you with a means of earning an income.
Nor ought they be. If you are dissatisfied with your JOB, do what every other wage earning person has to do, and find another one.
con’t . . .
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. . . con’t
Secondly, concerning your precious “meta,” it is high time for those of you who mistakenly believe that the game’s “meta” revolves around the builds you play and is dependent upon you playing the “meta builds” such that you may be competitive within the game to, perhaps, rethink your professional life choices and consider getting an education before attempting to advance your careers.
“Meta,” a prefix, such as in meta fiction, meta narrative, meta material, or meta physics, specifically connotes the correlation which goes beyond the context of the subject of analysis and the analyst, which is to say that "meta"_-whatever_ is a cognitive abstraction which (often corrosively) illustrates the disconnect between the actual “functioning” and the potential “functionality” of the subject of analysis.
As such, within the specificity of competitive online games, the “meta-game” is, by and large, the intangible portion of the game which combines you as a player with the world of the game, i.e. its “functionality.” This translates in to the breaks in the game which interrupt your ability to stay within the game world’s environment. Bugs such as being temporarily rooted after using Rocket Boots, of Stun Breaks being finicky around knockbacks and other sorts of CC, and other such disconnects are indicators of the “meta-game” because they (often painfully or frustratingly) reveal the necessity of “suspension of disbelief,” a cognitive activity we all undertake when viewing, reading, listening to, or interacting with, fictional media.
The mechanical system of gameplay and profession builds (dodging, blocking, jumping, evading, as well as bunkers, condis, roamers, etc, etc.) is nothing more than the syntax specified by the determining medium that ArenaNet has hand crafted in order to provide us with this game to play. In other words, what you mistakenly call the “meta” is really just the “MACROCOSM” of interaction within the medium, which is to say the interactions between the professions – i.e. “game balance.” Your chosen profession is the particular microcosm within which you form your perspective of the game, and is entirely independent of the “meta-game.”
This, furthermore, illustrates why the “top tier players” – while certainly having a more developed context of their place within the macrocosm – ARE NO BETTER EQUIPPED TO PROVIDE FEEDBACK THAN ANYONE ELSE WHO PLAYS THAT PROFESSION because each and everyone of us who plays this game and plays a particular profession is being provided with the same context at all times as everyone else who plays the game from which to form our perspectives. Pragmatically speaking, however, I hasten to acknowledge that top tier players have – simply through higher levels of exposure – more referent context from which to base their opinions upon and, perhaps, a better understanding of the syntax of the game systems.
This means that top tier players offer a perspective upon the game that no one else can, and are often able to actively engage with the actual “meta-game” because, like a professional chess player who can predict the development of the board, they are able to see not only the direct impact of balance changes but also the permutations of future game play based upon these changes. The role of top tier players is, whether you like it or not, solely to find breaks in the actual “meta-game” that might prevent another player from being able to “follow the syntax” and stay immersed within the medium.
So, I would kindly like to remind EVERYONE that EVERY SINGLE PERSON who plays this game is equally as qualified to offer advice, make suggestions, agree or disagree with anything done to the game’s syntax through patches, or what-have-you as the next person, noob and elitist kitten alike. The only person responsible for your enjoyment of the game is yourself, and the only person whom you have to blame for stagnation and suffrage is yourself. Thusly, and finally, that means it is your responsibility, especially as a “professional” gamer, to become familiar with the syntax of whatever professions you want so that you can better perceive (read) the medium of Guild Wars 2.
- nak
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Your mother’s IQ is slow low that she doesn’t even know how to crossthread a micronfluxcapacitor multiphasic unit with a simple dimatrix array power inversion unit equipped with a subsonic alpha wave modulation circuit.
I mean, how human do you have to be not to realize that a simple recalibration of the carbohypothermic intake valve release frees up the injection array subprocessing unit so that it can combocalculate the exact reverberation of the magic stream inversion coil.
::eyeroll::
what a dolt.
Your mother’s IQ is slow low that she doesn’t even know how to crossthread a micronfluxcapacitor multiphasic unit with a simple dimatrix array power inversion unit equipped with a subsonic alpha wave modulation circuit.
I mean, how human do you have to be not to realize that a simple recalibration of the carbohypothermic intake valve release frees up the injection array subprocessing unit so that it can combocalculate the exact reverberation of the magic stream inversion coil.
::eyeroll::
what a dolt.
Why crossthread it when you can simply multicrossthread it. Also the dimatrix array power inversion has been outdated by the new trimatrix array power inversion which has an exponentially better power inversion capacity. You don’t even need the subsonic alpha stream inversion coil at all, in fact it was proven to slow down the process by tenfold with the new trimatrix array.
There is no need to combocalculate, that’s just wasting your iterations. Simply take a quantum nucleic phasitron and adjust it to entwine into the array. You can get rid of the entire coil and intake valve.
Seriously… who taught you this stuff?
Your mother did.
But at least SHE knows that a trimatrix array is incompatible with a decahedron infusion dynamo which is WHY the subsonic alpha stream inversion coil needs to be linked up to the megaflux protocore of the temporal energy capacitors.
Seriously, the quantum nucleic phasitron is untested technology bordering on mere MECHANICS. We covered that in first level progeny class. At least your mother’s IQ isn’t so low as to miss THAT.
You might as well swap the unitron projection processor for introflux capacitration multiplier. We all got taught in second level that combocalculation takes no more than a 0.00003812312432^16 nanosecond longer to iterate the output figures than a intake-less power inversion unit. Why remove something that frees up magic for the thermokenetic hydraulic system?
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GW2 pvp is new.
Rhetoric, broadcasting, elocution, and diction are not.
That said, our shoutcasters are not professionals (yet? asked with optimisms).
Blu, Bas, Grouch, tehMaker, et al. are doing a fantastic job for being volunteers who are players and fans themselves.
Give them a break, because they are only going to get better
Don’t forget that much of the reason the casters “miss” any of the action is due to the same problems that plague spectator mode, particularly a complete lack of being able to distinctly identify which teams’s spells/fields are in play short of watching the players skillbar and not the action.
I personally think that is the biggest hold up to lively shoutcasting.
Stop harping on the casters, they are this community’s most positive aspect, hands down.
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Judging the last month’s worth of sour grapes, I’d say it’s been “that time of the month” around here since March 26th.
look, im getting pretty fed up with peoples kitten attitudes.
VIABLE MEANS DOES NOT FAIL.
All that video demonstrates is that you can have fun with coordinated efforts using any kit other than just grenades.
He did not fail in that regard, he demonstrated a particularly effective FT/Rifle combo for farming trash. You can apply these tactics to .. oh I dont know .. dungeons .. CS .. whatever .. you know, the mother kittening game you all play?
at least, i assume you actually play, the more i read these forums the less I expect half the people here actually ever log in long enough to do more than read their trait sheet and log out.
The responses to this thread are exactly why this forum is full of so much aggression .. why not kittening compliment the guy for doing something different and showing that you CAN be different without losing.
If you can’t contribute, or at least have a community oriented attitude, what the kitten are you doing playing mmos in the first place?
go play socom or call of duty or lol or dota, seriously, kitten off and play something else, no one is forcing you to be here but YOU.
what if…
there were a “tournament training” achievement line which offered rewards and titles for successfully engaging tournent specific needs such as…
- an achievement for 25 wins for each map in rotation (each)
- an achievement for 100 kills vs each profession (each)
- an achievement for time spent within x range of an enemy node under attack
- an achievement for time spent within x range of a friendly node under attack
- an achievement for 250 over all kills while assaulting/defending
- an achievement for 25 revives
once all achievements are earned, the “tournament ready” title unlocks, and said player can queue for tourneys regardless of rank
this could be a series of challenges offered by a drill sergeant npc, and make a viable platform for progression based rewards
what if…
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FT5 is 1 time use melee blind on a melee kit that has no mobility, making it only useful against slow attacking mobs. It does nothing against the plethora of multi-hit nukes available in the game.
FT3 is an UNRELIABLE knick back BECAUSE it’s a cone.
Now this is ignoring the fact that FT1 is a melee ability that does HALF melee damage (the change to FT2 solidifies the FT as a melee kit). Add them all together and you get the conclusion that FT is still not worth the utility slot
ever actually traited and used FT? doesn’t seem like it. btw, two minutes of theory crafting with traits in the mists doesn’t count.
I’ve got around 100 FT hours logged on my engie. it rocks. sorry you don’t like it but your opinion is only opinion.
TLDR; In other words, learn to kitten play.
P.S. and go to school, eff eff ess.
below par, sub par, lol you kittens are fanatics with your min/maxing.
when I say FT rocks, it’s because I play with, enjoy playing with it, and never find myself wishing “gee I wish I could be doing as much dmg as XYZ spec”
when I say FT rocks it’s because my time in sPvP is fun, successful, and I enjoy it.
when I say FT rocks it’s because it does. And none of your spread sheeting, theory crafting, min maxing nonsense mewling will change that.
I hate repeating myself, but since you all sound like a broken record, I might as well:
food for thieves and warriors? LOL. l2p.
no control? LOL. l2p.
no damage? LOL. l2p.
your 10 minutes of being eaten alive by better players than you while you experiment with a spec you are unfamiliar with does not make the spec broken.
Nerf to FT2? LOL. You all KNEW it was a bug, and relied on it anyways. l2p.
- me, my dps has gone up because im no longer cherry picking when to use it, I blow things up as often as possible.
the bug existed for all of one month and you kittens are all “mewl mewl” how will I ever make it now!
LOL.
once again, my build saw only buffs and bug fixes (ft/rifle, net turret). The eg saw major rework and improvement. turrets saw buffs and fixes all around.
why are mmo so different from other games? you are entitled to nothing but the privilege of playing the game the devs provide for you. you are entitled to give feedback, but stop acting like you are entitled to everything you want.
it’s like joining a club; you go when the club meets and do what the club does because that’s how it works. you make suggestions, but ultimately, you leav when it no longer suits your interests. the club doesn’t have to cater to you, but it tries.
there are, by my count, more than seven commonly discussed builds effective in a variety of situations, and this patch just added one more while buffing almost everything we have.
the KR saw alteration, not a nerf. you can still swap kits freely, you can still pull off chain combos, blah blah blah.
maybe farmville or any of its knock-offs might be more your speed.
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i’ll bite, troll?
agreed re: versatility tax: ft auto attack cannot even burn down minions or spirits in soldier’s gear.
yes we are boring.
so boring in fact that everyone thinks we are OP yet doesn’t want to BE us.
excelsior?
Alchemy, Chemistry, Mechanics, & Engineering
that’s because there aren’t any.
this is yet another Q_Q thread brought to you by lack of kahones to try something other than a cookie cutter build, the letters l, o, l, and the number 12.
clearly, the ft is a broken and useless kit without any potential whatsoever.
The community will get over it, It always does.
Someone engineer will probably find out that if they do a 360 while jumping and activate some innocuous adept trait they manage a damage spike. Then they’ll make an entire build around it, make videos, have the community join in the fun, and then have the trait removed from game in a few months.
All the while these forums will be riddled with people either begging for it to be nerfed, defending it to death or making threads about how crap flamethrower is.
John, I want to have your children. I mean, I want to bring them to term for you. You can inject the embryo beside my kidneys and let it gestate. I offer this so you can maintain your figure forever because it is shining and intelligent and bright and i really don’t want to have to put someone so valuable in front of the kitchen sink without pay.
in other words, +1, well said.
I was PM’d asking for my build, so I will put it out here for everyone to look at.
First, a disclaimer.
I am not a theory crafter, I am not a number cruncher. The following link is to the gear, skills, and traits that I use when in sPvP — PVE/Wuvwuv are different. Also, this is what I currently use: there are many things that change depending on my mood and what I am testing.
The build (Bad Link! Bad! Copy + Paste the URL to visit):
http://gw2skills.net/editor/?fcAQJAqel0pyaX7ShF17ICoHAWddXiUofN2HFs1DC;ToAg1Cqo8y0loLbROvkFNIYmB
I use Incendiary Powder, Enhanced Performance, Precise Sights, Fireforged Trigger, Juggernaut, Protection Injection, and Deadly Mixture.
I use Rampager PVP trink w/ 2x Lyssa + 2x Monk + 2x Water runes.
I use Sigil of Accuracy and Sigil of Strength
- as strong as the Rifle is (and it is) I prefer the extra sigil option of having both hands busy.
Pistol/Shield, Medkit, Flamethrower, Utility Goggles, Elixir R, Supply Crate.
The point of this build is to PRESS your foes. Stay on them like glue. Get in the face of ranged players. Make them move. Time spent moving is time spent not attacking (sure there are moving attacks, just like FT 1, but the basic premise applies to everyone). Melee are controlled through various knockbacks (push them away, keep them close by chasing.
You use Medkit 5 and Utility goggles for perma fury upkeep (+20% crit)
You use P/S for confusion applications and for Shield 4 knock back and Shield 5 daze.
You use Elixir R for Endurance (I dodge a lot) and the cond removal on the Toolbelt.
You use the FT as your primary damage dealing kit.
You use Incendiary Ammo, Air Blast (since feb 26), and Napalm to maintain burns.
Sigil of Strength and Juggernaut = 15-20 stacks of might (I’ve hit 25 in PVE)
• Keep in mind that this requires you to:
I find myself often picking a single target and dogging them until they hate me, damage to their allies is icing on the cake.
Things that I often swap:
HGH and Enhanced Performance:
I think that Enhanced Performance is an overall easier way of maintaining might stacks, but the bonus to HGH is that you get the full boon duration buff from alchemy, which makes your Protection Injection essentially permanent with the Water and Monk runes, though, really, the extra 10% isn’t doing much, and the extra POW from Explosions is pretty sexy-times. I typically use Enhanced Performance.
- in PVE I use Exploit Weakness to slow mobs down while farming.
Precise Sights + Protection Injection vs Infused Precision + Invigorating Speed:
I tend to stick with the prior, I don’t find myself needing to go off on really lengthy chases while in combat, and I use the Medkit 5 for swiftness out of combat. On most sPvP maps, this is plenty to get from A to B (A being out of combat, and B being in combat ..
).
- sometimes I swap 10 points from Explosions to Tools for the crit dmg and speedy kits, and when doing so I completely negate the need for swift on crit. The vigor trait is really nice though because I like to dodge a lot. Overall, I stick with Pow.
Protection Injection vs Self-regulating Defense:
The auto Elixir S is really nice, and always fun to watch in the middle of a fray, but with boon duration buffs, I think that a (near) perma protection is a more solid choice.
Elixir R is entirely a preference. C is super handy (you can never have too much cond removal. B is boss, and U is fun for spamming FT 2 (if you are lucky enough to get quickness). I like R because with R and Goggles I have two stun breaks, blindness immunity, and extra endurance.
My play style is very aggressive and mobile. I pick a foe, and I stick to them, I burn them, knock them down, burn them some more, throw some fire on them, knock them down again, confuse them, daze them, then for kicks I burn them again before knocking them down … again.
Air Blast and Shield 4 toss are immeasurably fun and useful, ESPECIALLY now that we can detonate FT 2 when we want to.
FT dmg scales best with POW, but it is a PRE weapon (firearms tree, at least), so its POW gains come from might stacks, and as such, high crit + strength sigil + enhanced performance is where I have found my own sweet spot.
Play it, test it, rip it apart, I leave it to you, but I enjoy this build a heck of a lot and I never find myself wishing I were an Ele.
/2quid
(PS – the nerf that really hit hard was the foodbuff fix. Imma miss my omnom ghosts! but I was so OP with omnoms and this build; the moment I first nommered some berries I knew the nerfs were coming. I could smell them!)
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ANet: Engineer! What is best in life?!
Engie: The sweet rush of elixirs, the four tools on my belt, and the versatility of my turrets!
ANet: Wrong! Warrior, what is best in life?!
Conan: One shotting your enemies, seeing them nerfed before you, and hearing the lamentation of the engies.
ANet: YES! This is best in life!
you forgot
8) hide a grenade nerf inside an awkward turret buff.
the problem with video game development is that regression is not a thinning, or pruning. a piece of software is not a bonsai tree.
the trimming down of complexity in the mmo has been a gradual process since EQ.
GW2 is not the first MMO to try action based combat. Matrix Online, Champions Online, and Age of Conan are but three big ticket examples of action oriented mmo games.
@ aza: at the end of the day, the art of boxing makes money. it is a commercial enterprise, not an artistic expression of physical prowess. that is what gymnastics is for. a gymnist is a martial “artist” because they have utter mind/body control. boxing is the phsyical application of force drawn out over a series of stamina based attrition rounds.
fans can appreciate the strategy of wearing down an opponent, the mental game of focus, and the finesse of well targetted strikes, but boxing itself is not art. it’s commercial aspect will always take it away from this. the boxers are the art.
same goes for professional sports like football (both soccer and american), hockey, basketball, etc. yes, skilled players are skilled, focused, professional athletes.
artists, however, only show up in professional sports once in awhile. Mohammed Ali, Manny Paquin, Maryweather, Wayne Gretzky, Michael Jordan, Larry Byrd, Joe Montana, Doug Fluttie, Ken Griffy Jr., Tiger Woods, Jack Nichlaus, etc. Artists yes, but they are the minority of professional athletes.
Eventually they get filtered out by sales numbers.
The all encompassing board of directors to whom Anet ultimately answers determine how “artistic” the gameplay will be, and as along as there is a commercial drive behind it, the sports in this game will not be artful in any meaningful way.
(this is not saying that the game lacks entertainment).
people who watch sports for the “art” of it, much like the artistic athletes, are a smaller demographic than people who watch sports for the entertainment and the outcome. this is why professional sports can make so much money. this is why the industry is CALLED sports entertainment, and there is an infrastructure that supports over 10 dedicated sports statistic and reporting channels in north america alone. because it is entertaining.
that said, the evolution of sports entertainment came from the spectacle of watching artful play, which is what made the games entertaining to watch, because the SPECTATOR (as paul has pointed out numerous times) is what drives the sport to be in demand.
i have to say, again, just because you guys seem to ignore it and get stuck on rhetoric, that i am in no way suggesting that GW2 is incapable of being an entertaining sport (which is why i cited the example of the MiM lord kill) but that the game type generally stifles surprising plays and entertaining exchanges, and the focus on straight DPS vs Bunker play is limiting because there is little room for ingenuity and variety in build types, despite the wide variety of build types in the game.
Furthermore, my criticism of the casting is formal and not personal. The casting, as enthusiastic as it was, was lack luster and amateur. You can give them a buffer for being new to this all you want, but the fact is, casting is not a new profession, and is completely independent of the game itself, save for knowledge of the game. Casting of any time, any sort of vocal or visual presence, is an art.
Speaking, talking, reacting, criticizing, commentating, etc, are rhetorical arts that have been practiced since we started talking as a species, with traditions that (in the west) date back over 2500 years.
The point is that for the game to be entertaining to the spectator, the casters need to be able to use rhetoric to bolster what is going on on the screen. Spend a week watching a sportsnet channel, and really listen to the in game commentary (not the bull kitten bro stroking segments they have in between games).
Most of what they say is actually player history, interaction, and industry relationships. In goal oriented sports like hockey and soccer, you often dont even get commentary, because the game ought to speak for itself
“messier to bure, bure back to gretzky, GRETZKY TO MESSIER! off the post! REBOUDN! SWCORE@!!@! Once again Gretzky’s reflexes picked up the rebound, and capitalized on the opportunity. That’s what sets Gretzky apart, not just his finesse, but his awareness and ability to react to changes on the ice. What a play!”
GW2, currently, does not allow this sort of commentary because, despite the conquest mode, the game is still just a dps fest. albeit a fun one to play. but you cannot comment on artful play in a game the funnels skill through 5 buttons and an hp pool.
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why are you letting go of your mouse to press right-side skill bar controls?
rebind them to E R T Q F G Z X C V B or anything within range of WASD.
rebind A + D to strafing instead of turning.
you astutely compared this game to fps titles like doom, but stopped short of trying to play like one.
movement in GW1 was static, clunky, and uninspiring,
one of the reasons I did not play it was because it felt like movement was a step back in technological progress.
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no, confusion is still nasty in spvp, but what you can expect is that 5-10 stacks of confusion will not make someone’s HP disappear in a second.
it’s a big adjustment, actually, which you’ll have to test for yourself, but the damage is reduced by half.
Don’t get started on their turrets, its like having four warriors on your team for free.
somewhere, a warrior is crasterbating himself to sleep at how true this actually is.
for added toughness, and some more protection, you can use 5/6 Earth runes, and 1x anything with toughness (I use engineer, cuz, hey, why not).
sacrifice 15% burn dura and a fire aura for 3 seconds prot every 30 seconds, 15% prot duration (vs 20) and an extra 25 toughness.
near perma protection is, essentially, priceless as a “melee tank” since you eat a lot of damage. we would be OP if we could group buff protection with this frequency.
BUT WE CAN’T SO WE AREN’T, MOVE ALONG ANET
^.^
Your mother’s IQ is so low that when I asked her for an inertial flux diagram she slapped me.
is he your friend?
will you have fun playing with him?
if the cheaterboards are irrelevant, who cares?
go play!
We began talking about Teyo and ended bickering over colleges.
You’re all imbeciles. If I had funding from the Arcane Council and enough turrets to keep the Inquest away I would just build a college of my own to surpass and engulf the current status quo in magitechnical progress.
It’s a shame that the Council is too in cahoots with the Inquest to hear me out.
And they wonder why I favour the Grand Sovereign Agenda … It’s honestly the most
logical endpoint of Asura superiority.
As your future Grand Sovereign, I approve of this message. Your invoice for the royalties for using my future title will be in the mail. It will include a charge for potentially accrued interest based on current estimates pertaining to how long until I am Grand Sovereign.
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Your mother’s IQ is so low she thought Divinity’s Reach was how far a divine being can reach.
Your mother’s IQ is so low she thought tengu meant ten goos.
But in all seriousness your mother is rather intelligent after all so are most asura…
Your mother’s IQ is so low she clearly taught you that humility is better than bravado, intelligence, poise, atavistic eloquence, and sheer good looks.
She was wrong.
The young woman selling cookies in Lion’s Arch has a higher IQ than your mother.
Your mother’s IQ is so low she agreed to a longterm agreements in the hopes of producing children’s with the dumbest male asura in all of Rata Sum. Also known as your father.
I will not tolerate my mother being compared to a merchant in Lion’s Arch… Disgusting seriously have you no shame.
MY father invented duostream intertial conversion dampening coil mechanics before he left 4th level progeny school. That “longterm agreement” is commonly known as a marriage license, which was subsidized by the royalties from the use of duostream inertial conversion dampening coils which are used in practically every self propelled device made in the last 50 years. He is currently lead kreweman of StreamCoil Technologies.
Where is your father? Oh, yes, you are looking at him. Professor Emeritus of the College of Synergetics, inventor of the acclaimed INFINITY BALL which foretold the future of Asuran ascendance, junior executive for the school for the blind and philanthropist extraordinaire.
Ask your mother, she’ll tell you all about me.
why does everything think that qqing to make things OP is how you “suggest balance”?
i’ve had turrets last entire skirmishes, it is all about placement.
are you just dropping them in the middle of a point cap and expecting them to survive? the only point in the game too big for all your turrets to reach across it is Graveyard on Foefire.
even in pve, it is your job to drop the turret and then lure your foe away from it so that your turret pummels them for a short time while you continue to do so as well.
once again:
turrets != pets, they require more maintenance and forethought than pets.
why would you want to make turrets even less useful than they are now?
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It would seem to me that Torment would benefit that classes that move the slowest or have the fewest gap closers so that it is easier to pin down your opponent, so yes, I think that Engineers and Necros (and necro more than engi) are, logically, the best candidates for Torment, along with Warriors.
Giving a mobility curse to highly mobile classes just seems wrong.
That said, if specced properly, the Engi is considerably mobile, so I can see points against Engi having torment as well.
I will justify myself by intimating your indolent ego with my hyperactive fists of destructive fury.
nakoda, the spectator scene is still young. top players are still amassing. only improvement is in the horizons.
When the top teams are all jelled, strats will be developed. The first builds of Guild Wars 1 was 8 Warrior/Monks with mending. And look how funny basketball looked like in the 50s.
true, but this isn’t the 50’s and sportscasting is not a new industry. neither is this the first mmo ever produced.
they don’t reinvent the rules of boxing every time a new generation of boxers is born. they may tweak officiating rules, and general industry guidelines.
games are different. every game tries to reinvent the wheel, even when they stick to something already done. the gaming industry is one of the most fickle to watch grow.
the only thing truly “new” about video games is the video part. humans have been playing games for tens of millenia, competitively for six or seven.
it is not the sport or the players who are amateur, it is the industry and the game that is amateur (in the scope of competitive games, video games are the little brother; obviously anet are software development professionals). the argument in this thread, that this thread keeps dancing around, is that GW2 feels regressive, and not progressive. This is what the GW1 vs GW2 debate is anchored on.
Players will always get better, players have been getting better at games for three decades. you, yourself, paul, complained about the lack of spectacle in this game. one thing that video games ought not lack is spectacle, given that they are not bound by the rules of physics.
It won’t matter how good the players get, the strats on these maps will not change because the maps are static. ie: foefire; you push for the lord, or you don’t. that’s all the map offers. you defend your lord, or you don’t. yes, this final push can be exciting, but it is completely predictable, and will play out the same way every time foefire is part of the rotation. a lord kill will never be an “upset” because you can see it coming.
the only thrill is for the players. tennis and golf are more entertaining to watch than GW2 right now.
i never claimed that this will stay the same forever, im commenting on the state of things as we speak.
(edited by nakoda.4213)
Flame thrower used to be an amazing weapon if you had the chance to play beta, but after several updates, it became a broken kit, the only reason most people play it is because of the flashy animation and high hit count but otherwise, its a low damage kit with very unreliable targeting and it lacks utilities like most kits making it basacaly the a flashy animation and a knockback
no.
would you please elaborate :P
no. there are a host of posts by myself and others that refute every point you make, I am not going to regurgitate them again.
lol ? okay then, im just pointing out the facts :P weather you choose to be blinded or not is up to you
altho, im very curious because i used to love flame thrower, and maybe there is something missing, so if you’re willing to show me ingame that flamethrower is as viable for any other kits it would be awesome
fact: you haven’t pointed out any facts, just some opinion that is running around the forums.
try reading some of the other FT threads where numerous posters both venerate and denigrate the FT. lots of info.
i’ll summarize for you:
things that actually need fixing:
- misses on stationary objects.
that’s about it, actually. everything else are QoL changes. The kit is not broken, it is not useless, and it is used by many people (myself included) on a daily basis.
there are some solid discussions on things we’d like to see changed (like extra burns on FT 1, mebbe a longer psuedo-stun on FT 3 so that FT 2 detonates in time [although, if you FT 2 first there is no problem], and perhaps a combo field on FT 5), but elsewise the actual consensus is that FT is pretty good and fun to use.
the rest is noise.
superior intellect, otter-like sheen, more macho than randy savage, world dominating, universe folding, and down right erudite.
advantage : asura
disadvantage : bookahs
just spent the last hour in hotjoin, 6 games, 1k glory, 4 wins, 2 losses, two matches with over 230 points.
had fun, don’t see why you all mew about the ft. it is awesome.
^ +1
+1
edit: and i am so glad you brought this up, i was too kitten to say anything because i thought it was just me not being patient enough to wait for the animation to complete before doing something else.
(edited by nakoda.4213)
I’ve read that paper. An interesting footnote revealed that complex proteins are known to produce orexin in the hypothalamus region leading to a significant increase in synaptic activity. Given that postulations regarding the origin of Raptor Eggs require a great magnitude of mental manipulations, it only makes sense that the complex proteins of Raptor Eggs would fuel such enlightening endeavours. As such, the existence of both Raptors and Raptor Eggs negates any need for the argument.
However, in response to your elementary query about the requirement of Raptors laying Raptor Eggs, it would seem to me that if selective breeding determines the path of evolutionary chains, then it is a constant that what came before is something different from what came after, so the question really is: do Raptor Eggs ever really come from Raptors?
Nah, your opinion ain’t always correct, no one’s is, and expecially not here
i have to be “that guy” again; so, technically, opinion is ALWAYS correct to the opinionated one.
what you said is incorrect.
lazy people are lazy.
unskilled people are unskilled.
Asura are Asura, and we are your masters.
Just get used to it.
clearly states in the patch notes that airblast extends burning for 2 seconds.
you cannot count on tooltips in this game, you have to read the patch notes consecutively.
If ya don’t like it, don’t play it. But it can’t be useless seeing that most Engis I see in PvP use it. (Including me)
just because you can use your “builds” in a stunted environment with rules and restrictions…doesn’t make it good. It just makes it the least affected skills among others that would wipe the floor with you in wvw or even pve. I mean really, can you really affect the FT in pvp where most skills, traits, and abilities including stuff like food or sigils and jewlery are already stunted?
HAhaahAHHaHaHahAhaHaHAHaHAhAHahahahahAHhA.
troll is trolly.
do you even lift, bro?
engineer isn’t for you.
To sum up, us the customers, have been betrayed by a very poor developed pvp, so we legitimately demand for a satisfaction in our needs.
Bull kitten. The customers have not been betrayed in any way. The egos of the people who play this game might have been slighted because of the shortcomings of PVP, shortcomings which ArenaNet has always been aware of and transparent about, but in what way has any betrayal happened?
This is a video game, Othello, put your strawberry embroidered hankie away, log in, and put up or shut up. The game is what it is, and what you make of it is, largely, irrelevant.
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