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Moment of clarity and Sigil of Paralyzation

in Bugs: Game, Forum, Website

Posted by: neol.5438

neol.5438

I recently tried to run the Ranger trait moment of clarity along with a superior sigil of paralyzation. The trait increases stun duration by 100%, the sigil by 30%.

The ranger GS5 skill has a base stun duration of 1.5s. With moment of clarity this turn to 3s. However, when adding the sigil, the duration no longer increases. I thought this may be due to some weird interaction between trait and sigil. However, as it turns out, even when not using the trait, the stun duration remains 1.5s.

Not sure if this is a known bug, but i haven’t found anything on the wiki nor forum.

Tldr: Sigil of paralyzation does not seem to work.

Help me with armor choices for S/D

in Thief

Posted by: neol.5438

neol.5438

As the title suggests I plan on running a S/D thief in WvW and have been wondering what kind of weapons, trinket and armor/rune stats may fit the build best.

Link to the build: http://gw2skills.net/editor/?fZUQNAsYVl0Mp0pdPx3J8PNxLhw5raevO9bNXEA-e

Thanks in advance for your answers

WvW stat questions

in Engineer

Posted by: neol.5438

neol.5438

Thanks ill check it out

WvW stat questions

in Engineer

Posted by: neol.5438

neol.5438

Hei fellow Engineers
Im currently close to level 80 and playn on playing wvw for a good part of my time.
I came up with the following setups as weapons/ utility/ traits. Its not set in stone but rather a guideline.
Now i’ve been wondering which armor and weapon stats you would recommend. Would celestail be a decent choice?

http://gw2skills.net/editor/?fdEQFA0kUUpWrtbRydBNqmAaBgILYL+0+A-TxRMgArK5WUZgVpAw+DwKDaUnRXJIA-e

Thanks in advance

new on enineer

in Engineer

Posted by: neol.5438

neol.5438

Hei dear engineers
As the title suggests i just recently picked up engineer. I am playing around with a lot of different build ideas. However i do not want to ask for a certain build or trait distribution. I would much rather like to know what actually works well on engineer/ what is seen as bad, nooblike.
For example i have access to turrets, kits, gadgets etc. Which of those are mostly usefull and which are redundant (like f.e. traps on thieves).
I am looking for pve/wvw mostly.
Thanks in advance

Collaborative Development: Ranger Profession

in CDI

Posted by: neol.5438

neol.5438

Specific Game Mode
Mosty PvE

Proposal Overview/Goal of Proposal
Make Longbow viable for signet rangers, make signets viable for longbow ranger.

Proposal Functionality
Pretty simple, rearange or change the first traitline of the ranger. Remorceless, piecring arrow, eagle eye are important for a longbow ranger, as are signet of the beastmater, signet cds and might on signet use for a ranger focusing on mighstacking for his pet.
Being blocked out of a weapson choice, simply for trying to paly witht he class mechanic or vice versa should no be an issue.

Associated Risks
Straight forward, rearanging or chaning traits, or even moving them to utility skills (see fake elite skills for ranger) always go with a risk of breaking the class further if it isnt done with caution.

Favorable Winds [Wind] -- Ranger Guild

in Ranger

Posted by: neol.5438

neol.5438

-In game name Ness the Gray
- Server Ring of Fire
- Preferred game type PvE

PvE Zerkers.

in Profession Balance

Posted by: neol.5438

neol.5438

Now that the armor part is done, lets talk about dungeons and their bosses. I already mentioned something about this in the condition chapter. The question we have to ask ourself is “why can a group of full berserker geared people cleare dungeons fast, without exploding?”. The answers are partly “stacking” and “bosses and events in the dungeons”.
Stacking: This is one of the things everyone does, that wants to complete a dungeon fast and professional. Everytime I stack (of course I want my rewards quick =)) it just doesnt feel right. It makes bosses easier, if its done right, but also incredible boring. As an example Id like to talk about he spiderqueen from any ascalon path. With this example lets take a look at stacking. The pros of standing close to each other are obvious: Everyone profits from boons and combo fields. Furthermore downed players can be resurected in seconds aswell. Those are all smart and strategic decision, however, stacking is not made in the middle of the spider room, but right around the corner. This has nothing to do with teamplay. It is much rather an successfull atempt to avoid many of the boss mechanics that are usually used from afar. What this does is a) It makes the fight easy and boring, predictable.
b) It does not let the boss fight at full strengh, which of course seems nice, but it also puts so many possibly awesome boss fights from anet to shame. Some of you might remember fighting the spider without stacking a long time ago and it was lots of fun and took lots of skill and no less teamwork than stacking.
Possible solutions would be that ALL bosses deal incresed damage when people are stakced or something like that(Its hard to explain and find a solution when you have no clue of programing).
This would surely decrease the amoun of berserker gear used since survivng would be harder.

-I mentioned dungeon events earlier: Bosses and events(like the acolyte event cofp1) are promoting small defenses. This may be due to onehit mecanics, no matter the armor or simply an ability to avoid damage(again, acolyte part cofp1). Lets take this as an example: What if one could not wait out the time for new acolytes to spawn in a safe spot? Doding, taking damage and even killing non even monsters would be needed and further promoted tankier groups. Keep in mind that this is just a specific example.

With that being said about dungeons, I know that this would make dungeon harder, and not only more interesting. Therefore an increase in rewards would be needed.

I will not go into more detail about world bosses, since anet has shown that they are updating and thinking about how to improve open world experiences.
Furthermore I’d like to apologize for my poor display of the english language.
I will follow this thread in the forum and hope that anet reads this post. I’m happy for any feedback or opposed ideas.

PvE Zerkers.

in Profession Balance

Posted by: neol.5438

neol.5438

First of all, I have not yet read through all the posts made in this thread, so keep that in mind. I agree that something has to change with berseker gear. However i do not think that nerfing it is the right way to approach this solution. Why? Because anet would then have to adjust values for wvw and pve and spvp completly different, since i do feel that berserker armor is generally well rounded in wvw and one often sees build that focus around berseker trinkets but tankier armor I think that the gear itself is not the issue

Now where are the current problems? As the thread title suggests, the armor is broken in pve. This does not mean, that it is too strong in theory, the game, repectively dungeons just allow the players to bring it to great effect.
I suggest that instead of nerfing berserker armor, anet should focus around tweaking other armor types aswell as dungeons, dungeon bosses and world bosses.
First, lets talk about the other armor types: Of course there are lots of variations, but for simplicity I will talk about pure builds:

-Condition Builds: As already mentioned in other post in this thread aswell as other forums, the main issue with condition damage is the cap. This is an issue when fighting world bosses, but it can slo be anoying in dungeons. Another problem is the lack of stacking conditions. Since i do not think this was been brought up to often, I’ll go a little bit indepth about this: Bleed is probably the only stacking condition that has any use in pve. Confusion and torment, as the two other stackable conditions, are either hard to apply or just not as usefull in pve as they are in wvw. Poision and burning have great damage/utility, but since they are not stackable, there is really no urge for a party to be sure to have someone that keeps thos conditions running.
Possible solutions were surely discussed a lot on the forums, however it is apparent that finding a balanced solution, making builds more viable in pve aswell as keeping up the balance in wvw is unbelievably hard. Addaing torment as a condition was surely nice, but maybe offring a calss, lets say thives, to apply it instead of bleeds(pistol) may increase the utility and demend for condition thieves. Raising the condition cap is an easy solution, but hard to balance aswell. If something like this gets done, I think that it should only apply to world bosses and maybe some champions. To increase that usefullnes of conditions in dungeons could be further increased by making some bosses more susceptible for conditions, respectively increasing their resistance(thougness) , while lowring their health a bit. This could lead the meta away from full berserker groups to clear dungeons the fastest.

-Tanky/Support builds: Those have something in common: They are just not needed in a dungeon at the moment. Let me explain: In wvw tankyness and even healing power can be usefull stats depening on the setup of the character. In dungeons however, there is no need for tankyness, because it slows down the group, it is easy to dodge attack from boss mobs, and many attacks are killshots anyways, so why bother with defenses if they dont make you survive? Support builds have a similar problem. Since there is no(clear) trinity in the game, a player is in no need to get healed or resurected faster(Ill talk about that later). Even as a thief, I can sustain myself with shadow rejuvination and strong healing skills.
All this is not that big a deal in my opinion. Why? Beacause those builds mentions above will or would become used if there were 10 or 15 player dungeons. In big groups like those, a persion that resurects faster or has a healing layout will be way more appreciated without breaking the non-trinity mindset to pieces.

4 Reasons To Play A Lockdown Mesmer

in Mesmer

Posted by: neol.5438

neol.5438

Hei guys, I’ve been following this topic with great interest. What do you think of the following build?:
http://gw2skills.net/editor/?fgUQNAsdWl0zKoXTzqGb9IhpHB33C/kCovcSKKtpB-jQyAYLBRKAEpAgGAmC1YzhCRVxioxqrxUuER1A-e

New to mesmer. looking for fitting armor

in Mesmer

Posted by: neol.5438

neol.5438

Hi guys
As stated, I recently picked up mesmer and have been wondering what kind of armor atributes you could recomend. I mostly play OPEN world PvE.
What variation are there from pure berskerer? Runes? By the way i generally use Gs and s/s

Thanks in andvance

Build question from new ranger player

in Ranger

Posted by: neol.5438

neol.5438

Thanks a lot for your answers. Gave me a lot of good imput.
I have been wondering if it is worth it to max out beastmastery, especially “natural healing”. Furthermore id put 15 points in nature magic for the shared boons and the rest split between marksmanship and skirmishing for might/longbow cd/range etc.
The armor choice is still giving me issues though. I’ve been theorycrafting with celestial and berserker armor. Any ideas?

Build question from new ranger player

in Ranger

Posted by: neol.5438

neol.5438

Thanks a ton. I went theorycrafting for myself a bit and decided to let spirits out of the game. I’m kinda layed out on a might for pet build. It is kind of an overkill with RoA, however it is still really entertaining since it allows me to stack get load of might on my pet even without.

Boon Duration on pets

in Ranger

Posted by: neol.5438

neol.5438

Could anyone answer me this question:
Am i right to assume that boons aplied by my pets, lets say might from jungle stalker is not affected by boon duration, but by the trait concentration traing?
Furthermore, do boon applied by ME to my pet benefit from my boon duration? like the might stack from sword aa?

Thanks a ton

Build question from new ranger player

in Ranger

Posted by: neol.5438

neol.5438

Hi dear rangers
I recently decided to start a ranger, mostly for fun and because i find the class fascinating.
After some testing i found that LB and sword/warhorn really fit my playlist. I know that the sword can sometimes be a little awkward to use, but i think I can get used to it.
Now i am wondering what kind of stats(armor/weapons/sigil/runes) and mostly what traits i could focus on.
I feel like the stats that berserker sets offer would greatly benefit the weaponsets. However I do not like going full berseker, I’d rather mix it up with a bit of tankyness and healing power((?) worth it?)
Furthermore, since sword stacks might on my pet and i will most likely be using RaO i though a build(e.g. traits) which could help stacking might could work.
I like 20 points in marksmanship for the increased range. Also I’d probably put at least 10 points in skirmishing for the might for pets on critical hits.

Where my confusion really starts is the beastmastery and the nature magic trait line. Are those worth it? Could this build even benefit from spirits? Important traits in the beastmastery trait line? Are pets even useable( please say yes)? Anything else?

Thanks for your advice and please keep in mind that i am not looking for “just go full zerker its best” coments.

new mesmer player pve advise

in Mesmer

Posted by: neol.5438

neol.5438

Thanks for the replys. The truth is that i already own a 80 thief that i play almost full berserker. So i really feel like playing something with conditions. My problem is that i really like so masny weapson sets from mesmer, but only staff and scpeter/torch seem to work with conditions. I’ll try the suggested Blacktide build

new mesmer player pve advise

in Mesmer

Posted by: neol.5438

neol.5438

Thanks for the replys. The truth is that i already own a 80 thief that i play almost full berserker. So i really feel like playing something with conditions. My problem is that i really like so masny weapson sets from mesmer, but only staff and scpeter/torch seem to work with conditions. I’ll try the suggested Blackwater build

new mesmer player pve advise

in Mesmer

Posted by: neol.5438

neol.5438

Hi guys
I recently decidede to give the mesmer class a try. That being said I’d like to play a condition mesmer, mostly laid out on PvE, maybe some WvW. Keep in mind that i am not looking for the best possible and most mainstream build, but rather something fun and interesting. I particularly like scepter/torch. Any building advise?

December patch for duo roaming

in Thief

Posted by: neol.5438

neol.5438

So everyone asking about venom share and stuff due to the new heal skill. I am often wandering wvw with my freind who is playing engineer and i have been wondining if in general and in particualar after this patch if a venom share build would benefit a small group(2 or 3)?
Thanks for your advise

Halloween items

in Crafting

Posted by: neol.5438

neol.5438

I did not want to open a new thread for this is I’ll ask here: I already crafted my arachnophobia and as far as i know only the gift of spider recepie has been changed right? so you still need 50 skill points, 100 mysitc coins and 20 superior sigils of the night.
When i cheked my gift of spider receipe it still showed to old items like gift of ascalon destroyer loads etc… Am I missing something here or did the receipe just remain unchaged for ppl that learned it before this patch?
Greetings

Are expansion needed? [Merged]

in Guild Wars 2 Discussion

Posted by: neol.5438

neol.5438

I just felt forced to create this topic. Check out those link. Videos not done by me but I think the reasoning and ideas brought up could be really helpfull for both the community and the staff.

Discuss!

Are expansion needed?

in Community Creations

Posted by: neol.5438

neol.5438

I just felt forced to create this topic. Check out those link. Videos not done by me but I think the reasoning and ideas brought up could be really helpfull for both the community and the staff.

Discuss!

Are expansion needed?

in Guild Wars 2 Discussion

Posted by: neol.5438

neol.5438

I just felt forced to create this topic. Check out those link. Videos not done by me but I think the reasoning and ideas brought up could be really helpfull for both the community and the staff.

Discuss!

Unable to proceed in TM

in Super Adventure Box: Back to School

Posted by: neol.5438

neol.5438

Thanks for the answer. Apparently i have not received the achievement. Does that mean that you hvae to wait to get teleported to the next zone for the acheivement? I though defeating the boxx would unlock the acheivement… Sigh* now this is annyoing. At least 2-1 was easy as hell.

Unable to proceed in TM

in Super Adventure Box: Back to School

Posted by: neol.5438

neol.5438

I recently finished TM 2-1.
Today, i felt like trying 2-2 and see how far i can make it. However when i spoke with the TM cloud all i could chose was zone 1. Yet i already have my Z-1 token and completly finished 2-1. Is this a known bug? Any way to fix it? Or do I have to get through 2-1 all over again?

PSA: Flawless Snowflake is a T6 fine material

in Crafting

Posted by: neol.5438

neol.5438

that’s what i thought. It is the cheapest way to go to 450. Therefore it should rise anyways in the next days

PSA: Flawless Snowflake is a T6 fine material

in Crafting

Posted by: neol.5438

neol.5438

Interesting to see the price rise up to this point. About 3 times as high as they were 4 days ago. I’m just wondering wheather or not they are really going to get a high as half a t6 mat. Maybe a trading expert could give his opinion on this matter

Pirates as Thief

in Queen's Jubilee

Posted by: neol.5438

neol.5438

I used Milennins setup, just with condition gear. worked like a charm, beat them on first try no problem at all

Pirates as Thief

in Queen's Jubilee

Posted by: neol.5438

neol.5438

Thanks, seems like an interesting strategy. I’ll try it as soon as I get some tickets

Pirates as Thief

in Queen's Jubilee

Posted by: neol.5438

neol.5438

As the title suggest I reached the boss of tier 2 and im sturggling quite a bit.
I use thiefguild and pistol/pistol. Like this i get down the first enemy in almost an instant. However, after that I’m kinda lost. I feel like i deal no dmg to them, running out of time or dying due to my lack of damage.
I’d really love some advise on killorder, equipment and general strategy.
Hope you can help me.

Condition Ranger

in Ranger

Posted by: neol.5438

neol.5438

Thanks for your answers, it was really inspering. Gave me a lot to think about
On a different note, without wanting to open another thread: I was wondering wheather some sort of supportish healing power build could do any good, while still relying on conditions. I’d mostly use that for WvW and maybe some PvE group play.
I’ll post here a rough summary that i came up with in some minutes time:
http://en.gw2skills.net/editor/?fMAQRAnf8YnEVEYZlFeBhahgofgSsCG69I9zq9+DjC-jwCBINhGxJQUABmqAk8AKFKj5QDRtIsIasaZER1qbYmbFRrGA-e

Condition Ranger

in Ranger

Posted by: neol.5438

neol.5438

I already searched the forum, i guess i will continue doing so^^. Thanks for the answer already.
I don’t really mind if ranger is not considered that strong at this moment. As long as i play no tournament noone shall be bothered with me having fun with this class
E: I’m somewhat concerned about what you said about new player picking up traps. Is it not that good at later stages of the game? concerning mostly PvE and some WvW

(edited by neol.5438)

Condition Ranger

in Ranger

Posted by: neol.5438

neol.5438

So I’m about to get a ranger to level 80 and was wondering which weapon choices would be ideal.
I find it really fun to play with traps so i decided to go for conditions, probably 10/30/30/0/0 traits.
Now I’ve been wondering wheather to take shortbow and sword/torch, axe/torch and sword/dagger or maybe even a completely different set ( please suggest)
Thanks in advance, I hope some experienced player can help a new ranger =)

Transmuting ascendend items

in Players Helping Players

Posted by: neol.5438

neol.5438

Thanks
I’m interested in this whole transmuting and character swapping. Could we evaluate on this a little?
Wouldn’t it be possible to get an ascended sclerite karka shell(infused) then transmute it with my quiver while choosing the stats and appearance of the quiver and the infusion of the shell in order to make it account bound.
Of course granted that the karka shell was kept acount bound and had not yet been equipt by a character.
Please correct me if im wrong.

Edit: As already mentioned this probably wont work since the karka shell has a defensiv slot while the quiver has an offensiv one

Edit 2: What would happen if i used omni-Infusions on both of them?

(edited by neol.5438)

Transmuting ascendend items

in Players Helping Players

Posted by: neol.5438

neol.5438

I was wondering wheather or not it was possible to convert my Rox’ Quiver onto another (newly created) backpiece. I was even wondering if it was possible to swap it between characers since there seems to be a possiblity to do so with transmutation stones.

Thanks for the answers btw

Transmuting ascendend items

in Players Helping Players

Posted by: neol.5438

neol.5438

Hello there
I’m not 100% sure if this belongs here but im going to ask anyways
I’m somewhat new to the whole high end content and ascendend items and I was wondering:
If i was to transmute two ascended backpieces(if even possible) am I able to choose both the look, the stats as well as the infusion in whatever combination i want to?(eg look and stats from item A and the infusion from item

Thanks in advance

New to ranger - condition build

in Ranger

Posted by: neol.5438

neol.5438

Hello dear rangers
I just recently took up ranger it i enjoy it alot. I decided that greatsword and longbow fit my playstile a lost. Since i maily play PvE my build doesn’t have to be on a tournament level or such.
However i was wonderwin wheather it was possible, or rather smart, to go a power, condition build with those weapons, together with traps.
If so, could you tell me in which traitlines i had to invest the most?
Thanks in advance =)

Defensiv thief gear

in Thief

Posted by: neol.5438

neol.5438

Hello Community
So I finished my main gear quite some time ago and have good experience with a rather offensive layout.
However, recently I felt like I need a second gear, for specific situations and for fun ofc.
Now i wanted to ask you guys what runes/orbs or stats in general you would recommend on a vitality, toughness and power equipment. The weapons used to not really matter for me^^

Thanks in advance

PvE Backstab Build Question

in Thief

Posted by: neol.5438

neol.5438

Thanks for your answers, it definitely helped.
@Birdpuncher: The reason why i dont like 15 in trickery is the following. I dont find myslef having trouble with initiative since im not spamming death bloddom for initiative. Infusion of shadows is more than enough most of the time.
The 15 points in acrobatics however allow me to dodge more often and allow for a more effective placement in stealth.

I guess that ill use the beryl jewels for most of my gear aswell. I have yet to decide how much tankyness i need.

I appreciate it if someone could tell me some particular (with name) acessoirs/rings i could use.

(edited by neol.5438)

PvE Backstab Build Question

in Thief

Posted by: neol.5438

neol.5438

The title already explains most of what im about to ask.
I’d like to run a backstab build in PvE, using the CoF Set and 0-30-25-15-0 traits.
I know that this is only a single target build, but it is extremly efficient and i find it fun to use =).
I ’m using d/d and sb and was wondering if my traits are ok and what runes and sigils/amulets i should use preferably for mostly PvE farming and dungeons.

Hope you can help me