Showing Posts For riotnrrrd.9582:

Minion Necro vs AoE Mobs very sad >>

in Necromancer

Posted by: riotnrrrd.9582

riotnrrrd.9582

it takes two “2” stupid normal L54 spiders to take out all my pets with 2 AoEs………….

1st spider Aoe = All minions down to 50% (with +50% HP trait)

Minions not regenerating HP out of combat and no Heal for them either but this weak heal Well which would eliminate my Blood Fiend and give me a 30 sec cooldown.

2nd Spider = All minions dead

Ah i forgot !!

The Flesh Golem is still alive… He stood far away and did nothing at all…..

Its so sad to see how ANet treats Necromancers that want to play with Pets… i feel somehow insulted by ANet because of their ignorance for us Necros.

when i leveled in used staff 2 and well of blood, staff 2 can be used every 4¼ seconds and well of blood after a fight was a must.

but at least now the healing pet doesn’t pop like a balloon every time its sneezed on

axe necromancer needs love

in Necromancer

Posted by: riotnrrrd.9582

riotnrrrd.9582

yea i have to agree with original poster. fix range on axe and dagger.
axe is 600 it should be 900
dagger is 120(wtf way too low) it should be 300

Necro minions need some serious love.

in Necromancer

Posted by: riotnrrrd.9582

riotnrrrd.9582

no the only thing minions need is ai fixed and maybe attack/passive like ranger pets have

if you notice that staff traits are in the minion line. 6this explains why minions dont heal. with staff skills 20% faster cooldown you can use staff 2 every 4 seconds

minions almost always hold agro so every 4 seconds you are healing your minions for 800+

if they would fix the minion ai then this would work in pvp just as well as in pve.

Medic necromancer (annoying the zerg)

in Necromancer

Posted by: riotnrrrd.9582

riotnrrrd.9582

how squishy is it how many hp?

[BUG] marks and bleeds don't hit or spread...

in Necromancer

Posted by: riotnrrrd.9582

riotnrrrd.9582

yea ae targets never hit more then 5 targets at once

Better for Leveling? Condition or Power

in Necromancer

Posted by: riotnrrrd.9582

riotnrrrd.9582

i leveled so easy puting points in death magic and using pets and staff

Scepter #1 hit chance

in Necromancer

Posted by: riotnrrrd.9582

riotnrrrd.9582

sceptr never misses for me unless i’m out of range. i switch to sceptor when my staff 1 misses too much. plus i love the spams of 105 going so fast off a target from my dots

melee necro?

in Necromancer

Posted by: riotnrrrd.9582

riotnrrrd.9582

talk to barti he’s great with dagger/meelee

Pets not attacking

in Necromancer

Posted by: riotnrrrd.9582

riotnrrrd.9582

since a picture is worth a thousand words ill state my case in a small movie

this should answer all your questions about pet ai ^^

use the pet charge ability thats what i have to do. i useually get sceptor/dagger ready use 0 when targets down i dump 5 then 2, switch back to staff using my oversized marks

PET UI

in Necromancer

Posted by: riotnrrrd.9582

riotnrrrd.9582

well rangers have pet control. ive no proof but my theory is that necro got no pet ui or pet control cuz we have multiple pets that can be 3 or 4 slots if use elite, and that they didnt feel up to effort to do the coding for the multitude of 1 2 3 or 4 pets and the possible combo’s of pets

doesnt seem to work

in Necromancer

Posted by: riotnrrrd.9582

riotnrrrd.9582

This game is so bugged, why you people still play this piece of crap is beyond me.

cuz we enjoy it, if you think its so bad why do you troll the forums

doesnt seem to work

in Necromancer

Posted by: riotnrrrd.9582

riotnrrrd.9582

no prob and yea i posted this in the necro sticky on bugs its on page 12. we may be a sinking ship but i’ll go down with the ship. necro is all i play. if i feel weak i just try diff builds and L2P em. cuz most people saying we are weak are mistaken. they are just crying cuz we are not over powered and facerolling easy

doesnt seem to work

in Necromancer

Posted by: riotnrrrd.9582

riotnrrrd.9582

ok i found the bug, when you use trait 9 in curses focused rituals wich makes wells ground targeted you no longer trigger spiteful vengence when using well of blood

as long as you dont use trait 9 in curses well of blood will trigger both protection and retaliation

That is a terrible bug tbh. Thats like mindblowingly bad. But really how does that bug happen when it becomes target able?

I keep trying to use WoB however the cooldown is long I wonder if it’s even worth it. Consume also clears conditions. Not many other classes has a heal that wipes all conditions, I think its one of the strongest heal abilities in the game.

The only other contender is Ranger’s heal and the thief’s cloak heal. However some might like guardian shield heal too though however our Marks bypass the shield and the poison would still affect them.

i like well of blood for several reasons. i try to be a team player so i like that it heals team mates. its a combo field that

Finisher Effect
Blast Area Retaliation
Leap Retaliation
Projectile Remove Condition
Whirl Cleansing Bolts

and i get 10secs of a 285/sec heal after initial heal of 5400ish, plus with those 2 Death Magic traits i get 3secs of protection and 5secs of retaliation

then after 5 secs when retaliation wears off drop 4 from staff which is a blast finisher giving area retaliation

and everytime i use 1 from staff or wand and standing in well of blood it removes conditions

doesnt seem to work

in Necromancer

Posted by: riotnrrrd.9582

riotnrrrd.9582

ok i found the bug, when you use trait 9 in curses focused rituals wich makes wells ground targeted you no longer trigger spiteful vengence when using well of blood

as long as you dont use trait 9 in curses well of blood will trigger both protection and retaliation

Necromancer bugs compilation. (discontinued)

in Necromancer

Posted by: riotnrrrd.9582

riotnrrrd.9582

ok im 20 in death magic and using traits
4(ritual protection – wells grant 3sec protection)
7(spiteful vigor – gain 5secs retaliation when using a heal)

if i use well of blood i only gain protection not retaliation

but the other 2 heals the consume conditions and taste of death when you sacrifice minion trigger spiteful vigor. is well of blood not considered a heal?

ok i found the bug, when you use trait 9 in curses focused rituals wich makes wells ground targeted you no longer trigger spiteful vengence when using well of blood

wich really kills a 0/20/20/30/0 build using following traits

0
2 9
4 7
2 8 12
0

Necromancer bugs compilation. (discontinued)

in Necromancer

Posted by: riotnrrrd.9582

riotnrrrd.9582

ok im 20 in death magic and using traits
4(ritual protection – wells grant 3sec protection)
7(spiteful vigor – gain 5secs retaliation when using a heal)

if i use well of blood i only gain protection not retaliation

but the other 2 heals the consume conditions and taste of death when you sacrifice minion trigger spiteful vigor. is well of blood not considered a heal?

doesnt seem to work

in Necromancer

Posted by: riotnrrrd.9582

riotnrrrd.9582

ok im 20 in death magic and using traits
4(ritual protection – wells grant 3sec protection)
7(spiteful vigor – gain 5secs retaliation when using a heal)

if i use well of blood i only gain protection not retaliation

but the other 2 heals the consume conditions and taste of death when you sacrifice minion trigger spiteful vigor. is well of blood not considered a heal?

Question to the people who beta-tested this proffession:

in Necromancer

Posted by: riotnrrrd.9582

riotnrrrd.9582

well improved golem is still there just modified so all pets do it, its the 7th trait in blood magic vampiric mastery

[movie] Spectral dreams full spectral build necromancer pvp

in Necromancer

Posted by: riotnrrrd.9582

riotnrrrd.9582

i loved the double stomp early on in vid. another great vid. wish i was as mobile as you. i’m disabled gamer i use a typing splint and cant do more then 1 key at a time, to move i have a g11 keyboard i made a macro that holds right mouse button down for me if i didnt have that i couldnt play at all cuz id be imobile. i’ll attach a pic so you can see what i mean by splint. i am a c6-c7 quadriplegic. i can move my arms but not my fingers

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Null Field is better than all our Wells

in Necromancer

Posted by: riotnrrrd.9582

riotnrrrd.9582

I don’t play Mesmers but a friend of mine showed me this skill and I realized how ridiculous it is.

It is better than all of our wells combined.

Same cooldown as well of suffering/well of corruption. Sure it lacks actual damage but the sheer utility it can do is ludicrous. And most of the time if you’re a conditionmancer and you usually are, you got zero power unless you run carrion. And even then the pulses only do ~500-700 damage.

And if your enemies were dumb enough to stay in the field the whole 5 pulses they deserve to die.

So lets look at the actual ability.

http://wiki.guildwars2.com/wiki/Null_Field
-Tooltip says it lasts 7 seconds. Wiki says it lasts 5 seconds. Okay duration is the same.
-When you look at it, it says it removes ALL conditions and ALL boons.
-Doesn’t pulse, happens at the first time you drop it. Much easier to land.
-Gives Ethereal combo Field (confusion and chaos armor), arguably far superior to the Dark Fields we get.
-The recharge duration trait is located in the FIRST tier of their vitality/compassion line.
-Can be traited for longer duration, blinding and confusion

Lets look at our wells.
-5 pulses
-Well recharge is on the SECOND tier.
-Well of suffering grants damage (fairly good for power builds) and vulnerability (crap) for everything besides power builds.
-Well of corruption 5 pulses means only 5 boons converted and they aren’t going to stay in the field the whole time (usually)
-Well of darkness 5 Seconds of blindness which makes us immune to melee which is technically superior to Null Field

But the opportunity cost of getting Null Field compared to us getting Wells is so dramatically different trait wise.
- 10 point traits compared to 20 points for us.
- It does far more than any of our single wells.
- Could leave it untraited and it still beats the other utility Wells we have CD’s (Well of Power, Well of Darkness)

null fields the same as well of power just provides a different combo field

I don't get Wail of Doom

in Necromancer

Posted by: riotnrrrd.9582

riotnrrrd.9582

Am I missing something with the Horn skill Wail of Doom? It seems chintzy to me.

It’s a 2 second stun. It hits in a cone, so it can hit multiple targets. And that’s it. This doesn’t seem that impressive for one of the only two Horn skill slots.

Am I missing something? Like does this rock in PVP or something?

My experience in PVE at least is that the stun usually times out by the time the attack animation processes. And there’s no other effect – no condition, no direct damage.

I guess I could see using this to try to catch fleeing players in PVP, under rare circumstances… but this seems really conditional and not really worth using up a precious weapon skill slot.

And the duration of the stun is so short that I’m having trouble seeing how this would be useful against mobs.

Is there a killer combo with another weapon that I’ve missed?

i think skills bugged cuz everytime i use it nothing happens no one so much as even pauses for blink of an eye

LF PvE Support build

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Posted by: riotnrrrd.9582

riotnrrrd.9582

ahh yes just checked wiki its the light combo

A Light Field is a skill that enables the creation of combo effects when a combo finisher interacts with them. Light effects either remove a condition or apply Retaliation to allies.

Finisher Effect
Blast Area Retaliation
Leap Retaliation
Projectile Remove Condition
Whirl Cleansing Bolts

LF PvE Support build

in Necromancer

Posted by: riotnrrrd.9582

riotnrrrd.9582

http://www.guildhead.com/skill-calc#mzVm0cz9MohMGoohMGo0GGx0MsMkMRb8kiT707kiO7kir7070z7kIF70V7owZ7ow27owZ7ow27owZ

i use that build it supports pretty good

well of blood and mark of blood will heal allies
well of blood and well of power will remove condions

i start with sceptor/daggern get 3 curses going from auto attack then drop 2 and 5 then switch staff and drop 2-4 i drop both damaging wells, when i see meelee go down below 75% life i drop well of blood mark of blood and well of power under them

well of blood remove conditions?? or is that a combo effect when using your staff within the light field

it removes from allies but not me, might be the light combo not exactly sure what light combo is

LF PvE Support build

in Necromancer

Posted by: riotnrrrd.9582

riotnrrrd.9582

http://www.guildhead.com/skill-calc#mzVm0cz9MohMGoohMGo0GGx0MsMkMRb8kiT707kiO7kir7070z7kIF70V7owZ7ow27owZ7ow27owZ

i use that build it supports pretty good

well of blood and mark of blood will heal allies
well of blood and well of power will remove condions

i start with sceptor/daggern get 3 curses going from auto attack then drop 2 and 5 then switch staff and drop 2-4 i drop both damaging wells, when i see meelee go down below 75% life i drop well of blood mark of blood and well of power under them

Minion Health Regen

in Necromancer

Posted by: riotnrrrd.9582

riotnrrrd.9582

tbh i can see why they didnt give all our minions auto regen besides the flesh. if you run mm spec for wvw or spvp they really are really great i can take on 3 v 1 on my necro with my minions out. when u have the 50% hp bonus on them they dont die as much as people say. i stack vit/lots of healing power with toughness as last. so my mark of blood is healing alot on top of that i use superior sigil of life which adds more to my healing and then wells of blood.

im not saying they dont die just saying they dont die as much and most of the time i only loose 1 minion. only time i loose all my minion is if im getting ganked by 3 people. and for pve its great too some dungeons not so great like cof. but in arah or coe my minions actually do really well. again not saying they dont die, but usually i can spawn them fast enough to keep em up float.

i’m gonna have to say i dont think thats true. i’v tried every minion spec i can think of from lifestealing minions to 30% more damage to exploding poison cloud minons(the poison dot they leave is laughable at best)

1 decent ae from any class thats not a necro and every minion is dead or 1 to 2 hits away from dead

and you against 3? the minions would all take a different target barely doing any damage to the target

in dungeons minions are only good in that they pull agro so for a few attacks the minons get hit and die so the group doesnt

[BUG] 10/7 patch - stuck on loading screens in spvp [Merged]

in Bugs: Game, Forum, Website

Posted by: riotnrrrd.9582

riotnrrrd.9582

has happened to me 30ish times

[BUG] 10/7 patch - stuck on loading screens in spvp [Merged]

in Bugs: Game, Forum, Website

Posted by: riotnrrrd.9582

riotnrrrd.9582

yep please fix cuz you can onlu=y alt f4, wait tillk next round or ld

Hilarious WvWvW build. "Be Chillin'"

in Necromancer

Posted by: riotnrrrd.9582

riotnrrrd.9582

The latest patch notes say that they fixed “chillbains” with “greater marks”. I am not in-game right now as I am too tired, so I cannot confirm. =P

@SirNuX:
Copy + Paste the link into the browser.

its been fixed

Control Immunity

in Suggestions

Posted by: riotnrrrd.9582

riotnrrrd.9582

bumping this hoping to get more feed back and thoughts

[BUG] 10/7 patch - stuck on loading screens in spvp [Merged]

in Bugs: Game, Forum, Website

Posted by: riotnrrrd.9582

riotnrrrd.9582

yes same here several friends having same issue but server isnt crashing our client is cuz friends on vent keep playing.

its bout 1 outa every 7 or so deaths you click respawn an up pops loading screen that acts as if its eternally loading

Why we necros are feeling so down about our class.

in Necromancer

Posted by: riotnrrrd.9582

riotnrrrd.9582

too much to read but i spvp my necro and do rather well long as im not solo against 2 or more

i use this build
http://www.guildhead.com/skill-calc#czVm0cc9MoMhrMoMhrM0GGx0MsMkMRb

Control Immunity

in Suggestions

Posted by: riotnrrrd.9582

riotnrrrd.9582

Who or what is keeping you chain-CC’d?

i play a necro, no im not gonna qq about broken skills or useless pets i do pretty ok in spvp

but i believe its warrior doing knock down

and im not sure who’s doing fears but it feels like 10secs though im sure its probly only 3 or 5 secs.

but i’ll get in 1on1 fight get knocked down soon as im up bam right back down no way to recover nothing works when i’m down

Control Immunity

in Suggestions

Posted by: riotnrrrd.9582

riotnrrrd.9582

If you are talking about PvE you may want to support my Posting I just made:

https://forum-en.gw2archive.eu/forum/game/suggestions/some-Suggestions-about-Dungeon-Mechanics/first#post371327

Some of the issues I refer to may be applied to PvP as well.

sorry m8 was mainly thinking pvp as i spvp alot since ive neared 80

Control Immunity

in Suggestions

Posted by: riotnrrrd.9582

riotnrrrd.9582

now im not asking something drastic. but being chain knocked down or chain feared with no way to recover

my suggestion is a 3 sec immunity

if you are feared you can not be feared again for 3seconds
if you are knocked down you can not be knocked down again for 3seconds

i would like feedback from players on this as i feel its not unreasonable to ask for 3seconds which would give us the time to use 1 ability and have at chance at a fight

Necromancer needs... something

in Necromancer

Posted by: riotnrrrd.9582

riotnrrrd.9582

eh if we get new weapon should add a scythe as a necro unique weapon

Can Necro be played without using Minions effectively?

in Necromancer

Posted by: riotnrrrd.9582

riotnrrrd.9582

minions currently are only good for levelingin pve, cuz in pvp 1 good ae kills them all, and the 3sec poision cloud they leave is a joke at best in pvp

oh and lets not forget thev dismal pet ai for a necro they’ll never all focus on 1 target in pvp unless its a 1on1 fight and NOTHING else is around

so the 20 extra tough per pet isnt worth the dps loss you’ll get using them in pvp

but in pve a pet build is great for survivability to level

Lets see your Necromancers/Reapers!

in Necromancer

Posted by: riotnrrrd.9582

riotnrrrd.9582

this is my necro i use blue ice wich looks white and autum for my colors

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grouping bonus

in Players Helping Players

Posted by: riotnrrrd.9582

riotnrrrd.9582

I see it more as everybody is in the same group…
Why do you need to be tagged as grouped, when the functionallity you have in other games is there, just for everybody. You share kills, drops, experience, objective completion…

because as i said no one talks much. if grouped would talk a little maybe make new friends.

as it is now they hit few times an run off some dont even wait around for loot. some do. but no one talks or responds in /say when are near you. i was just hoping for something to encourage people to interact

grouping bonus

in Players Helping Players

Posted by: riotnrrrd.9582

riotnrrrd.9582

has anyone felt like they were in a solo game like A creed or skyrim? I like to be social but it feels like other players are npc’s

no one wants group unless doing dungeon.
no one talks much except trolling /map (there are many excetions to this many that help other players with info)

but so few ever group and be social adventures together. and well why would they when anyone can hit a mob an get in on kill. wich i love this feature no fighting over mobs aka kill stealing.

so what i was wondering is do you think a experience bonus for grouping would encourage people to be more social PUG a little more?