Showing Highly Rated Posts By HHR LostProphet.4801:

Scepter Buff is fine.

in Profession Balance

Posted by: HHR LostProphet.4801

HHR LostProphet.4801

Raise Awareness: Helseth on Mesmer RU

12345a

in Fractals, Dungeons & Raids

Posted by: HHR LostProphet.4801

HHR LostProphet.4801

But having more or less drawbacks isn’t the reason why players gravitate to the same strategies, it’s just a matter of what does the most damage which shots the notion that range would suddenly become the most optimal in the foot.

I hope you’re not suggesting that ranged weapons should do the same damage as melee weapons, because that would just be stupid. If you’re not then we’re done because there is no problem with melee doing more damage as ranged weapons. If you still want your ranged encounters, ask the devs to create such encounters.

Serious Griefing being done at Lyssa

in Guild Wars 2 Discussion

Posted by: HHR LostProphet.4801

HHR LostProphet.4801

You do know you can buy them straight up for 3 gold and 20 skill points each right?

You don’t say……

So, what’s the problem? You’re complaining that you’re not getting it for free because you don’t want to invest the time waiting for it to open?

You know, it seems to be rare, but there are actually people out there who are willing to play this game the way it’s meant to be played.

RIP keyfarming [merged]

in Guild Wars 2 Discussion

Posted by: HHR LostProphet.4801

HHR LostProphet.4801

I wouldn’t make the mistake to assume Anet is doing this specifically to nerf the key farm. They just likely don’t care that it is going to nerf key farming (or maybe a happy bonus).

I suspect them knowing exactly what they’re doing.

I mean, I don’t think they developed the “Fresh Start” feature specifically for nerfing the key farm. Could be wrong though.

Did you feel overwhelmed when you first played GW2?
I certainly didn’t. Unlocking the story at lvl10 and changing the reward doesn’t seem to make it anything easier, but it is a very cunning move to remove keyfarming.

Solo Belka 46.480s

in Fractals, Dungeons & Raids

Posted by: HHR LostProphet.4801

HHR LostProphet.4801

Focusing all AOE impacts on to one spot is about as “legit” as FGS rushing walls pre-nerf.

Yeah, because the fgs nerf obviously made the game so much more entertaining, fun and made less people quit, they now need to do the same about ele’s aoes.

It actually did make the game more fun.

Running the same content for two years isn’t fun, whether Fiery Rush was possible or not.

How long till rapid fire nerf?

in Ranger

Posted by: HHR LostProphet.4801

HHR LostProphet.4801

Can I just take a moment to remind people of something?

The damage rapid fire does has not increased with the patch.

Kudos to this. I was running a 6/0/2/6/0 build before the patch and after the patch I feel like I’m much more prone to dodges or any kind of damage mitigation. Ofcourse, I do get some “rofl15kdamage360noscope” moments, but they’re rather rare.
Complaining about Rapid Fire being OP is like complaining about 100b being OP if you don’t want to dodge out of it.

Ranger Balance Philosophy

in Ranger

Posted by: HHR LostProphet.4801

HHR LostProphet.4801

Now i could argue that real life experience and intelligence is what set me apart from some of you, but that would be politically incorrect to claim according to forum rules. Therefore i just tell you lot to learn how to play, just like I was told how to L2P back in the days. Seniors teach the juniors, then juniors become seniors and proceed to teach the new generation of juniors.

Atleast you have the confidence to back your opinions up.

the moment you question yourself is the moment everything you do will go wrong.

Realization is the first step towards recovery.

Can we just stop ?

in Guild Wars 2 Discussion

Posted by: HHR LostProphet.4801

HHR LostProphet.4801

They have reduced the usage of consumable item like elemental powder or pet whistle with a 30 minute cooldown to improve server performance. What do you think the mounts will do if not congest the servers ?? .. more kitten stuff that the server must calculate the position.

That… is completely flawed…

Stat Combos

in Guild Wars 2 Discussion

Posted by: HHR LostProphet.4801

HHR LostProphet.4801

I wonder why ANet doesn’t change the way armors and weapons are crafted.
Let’s say there is one ingerdient for each stat and the normal statcombo is 3-2-2 (major-minor1-minor2). That would be 7 ingerdients you need for one armor or weapon. Now you could just change up the mixing (like 6-1 instead of 3-2-2). The only requirement is that you need exactly 7 ingredients. As example, celestial gear would be 1-1-1-1-1-1-1.

(edited by HHR LostProphet.4801)

New Narrative Director at ANet

in Living World

Posted by: HHR LostProphet.4801

HHR LostProphet.4801

I’m really depressed when I think about the story. If you watch this video (this for our german fellows) you get the feeling that the story wasn’t that bad. But if I think back to all the disappointment we probably all had during season 1, I lose my hope to experience actual meaningful story in GW2.

Are people overstating the Ranger changes?

in Profession Balance

Posted by: HHR LostProphet.4801

HHR LostProphet.4801

Ranger still has the worst party utility.

I’m assuming you’re doing pvp/wvw only.

PvE wise the ranger got some of the better party utilities in the game.

Shhh the noobs are not supposed to know that. If they did, rangers would suddenly be welcome in pug parties without any “reservations”….

But since it’s not true and after 2 years everyone knows better, we don’t have that problem.

Guess three times which group that comment put you in.

Well, Frostspirit atleast is fairly unreliable, since it still can die. Ofcourse, most bosses wont kill it but spirits are still not as durable as banners are. And don’t tell me the actives make up for that, they don’t. Atleast not in PvE.

Unofficial Upcoming Patch Notes

in Ranger

Posted by: HHR LostProphet.4801

HHR LostProphet.4801

Most of those problems is simply fixed by turning auto attack off or learning how to time #2 and #3(I do admit this is kittening hard when you don’t have the best latency), you can dodge or interrupt anytime in your attack chain with auto attack off.

The main problem is that you can’t melee max ranger at all when it is required for the encounter and forced to go GS, I do agree with you regarding removing leap to remedy this problem. I guess they are going with what TurtleDragon posted there…
Laziest solution would be a overall damage buff for the class and/or sword. It’d still be high risk and high skill cap, but it would atleast have the high reward associated with it.

Sword is designed against a single target, they want the GS to fill in the role of melee aoe DPS (reinforcing this further with Maul buff).

As I said to Prysin already, opinions. For you it’s a mechanic, for me it’s sloppy design.

http://www.dtguilds.com/forum/m/6563292/viewthread/13086970-who-picks-up-fgs

Just add 10% modifier for the 6/5/0/3/0 ranger. I’ll try to post later actual FGS damage ingame.

That… err… proves my point?

(edited by HHR LostProphet.4801)

General Dungeon Discussion Thread - Part 1

in Fractals, Dungeons & Raids

Posted by: HHR LostProphet.4801

HHR LostProphet.4801

I don’t know what he is talking about, I have literally no clue.
He wants to kill of the zerker meta and names as examples the last boss of the Dredge fractal and Tequatl? I really don’t get it.

It's been done now leave thanks

in Guild Wars 2 Discussion

Posted by: HHR LostProphet.4801

HHR LostProphet.4801

I don’t want end-game anymore, I want more stuff. Two years and now we have dry, tasteless Living Story about two lesbians worrying more about each other than about Tyria.

…not only does that sound INCREDIBLY bigoted, but I don’t even know what the hell you’re talking about. Are you even PLAYING the living story?

Also, I’m not the OP. My post was in reply to the ORIGINAL poster, who has since deleted his comment. So… yeah. Go ahead and step right in here, late to the discussion, and make assumptions about everything you missed over the last week.

The discussion has moved on FAR past these first comments. Either catch up to what is being discussed now, or just leave the old stuff drop. This comment is no longer relevant.

Yes. you got me. Im bigoted. My brother, who I am very close to, is gay. His very best friend who is like a member of our family is also… gay. I have a couple of gamer friends I hang out with regularly that are…. gay/lesbian. I’m TOTALLY a bigot.

Im not going to go back to the start of Dry Top and count the numerous times Marjorie and what’s-her-face go on about EACH OTHER and not about the current events. I’m not the only one who was sick of seeing it. EVEN IF it were a man and woman couple, I’d say the same thing. I don’t want their love life thrown in my face at every turn instead of progressing the story.

Go on about each other, or express concern for each other.

Marjorie was injured. Kasmeer is concerned for her to be doing too much too soon. Or she’s supporting her when her sister died. I’m not so sure I’ve seen too much that I’d consider “going on” about each other.

The time for all that was before going on the mission. Not during. I’m talking about the concern over Marjorie’s injury.

I guess you’re an expert on all feelings. The thing is, you can be out doing something with something and STILL be concerned they’re doing too much. Saying something doesn’t make it true.

“We need to stay focused here. This whole area is dangerous.” ~ Kasmeer

You see, Kasmeer isn’t a professional adventurer. She’s a new adventurer. She’s not hardended, she’s learning. So of course she could say something like that, thinking aloud perhaps and then still get distracted when she sees her lover doing something dangerous. In fact, most people aren’t logical beings. They don’t always perform on queue. People in battles and under stress often say stupid stuff, or personal stuff, or emotional stuff or even laugh inappropriately.

So saying that isn’t out of character….nor is worrying about Margie.

Exactly, she never done that before. So why the heck is she there? She doesn’t belong to the battlefield. She is inappropriate for this situation.
Not to mention that all the dialogues between Marjory and Kasmeer would only be half as bad if the progression wouldn’t completely stop every time someone has something to say.

Every Weapon for Every Class

in Guild Wars 2 Discussion

Posted by: HHR LostProphet.4801

HHR LostProphet.4801

Did they say every weapon? I have a hard time seeing what use a Warrior, Thief and Engineer would have for a Scepter or Focus.

Throw Scepter/Focus
Throws your weapon at the enemy, dealing 10 damage. Your weapon will be destroyed automatically.

new weapon set (see link), and your thoughts?

in Guild Wars 2 Discussion

Posted by: HHR LostProphet.4801

HHR LostProphet.4801

And more for the Gemstore! …

Jumping Feedback Thread

in Living World

Posted by: HHR LostProphet.4801

HHR LostProphet.4801

The easiest and best solution though that should work for everybody is to just not add the jumping puzzle to the main content or story. Have it like every other map where you have to venture off to a remote area to partake in the jumping puzzle. Nobody should be against something like this; if anything, they’d have reason to make the JP ridiculously harder than this one currently is.

This way, nobody should feel restricted in partaking in the actual story. If someone complains they don’t like questing/fighting in an MMO and would rather jump around like Super Mario as part of the main story line, then an MMO is not for them. Jumping puzzles were fine as they were, optional content away from the main story line void of map completion. Yes I am aware this new map isn’t needed for map completion, but apparently if you wan’t to progress the story it’s needed.

Agreed and I hope that Anet goes back to this in the next region. The aspects are ok, if really annoying for some, as a one-off but not as a regular thing.

What do you consider a jumping puzzle? I do consider a jumping puzzle only the last part of the way up to the diving goggles in the new area. Everthing before was just basic jumping, no actual skill required. As for the last part, there were two achievements tied to this part and that’s good. You got one achievement for reaching the very top of the rock, which you get for every jumping puzzle you complete. And you got an achievment for jumping with the diving goggles as you got before for jumping with all other diving goggles spread around tyria. So all in all I can understand your point of not wanting a jumping puzzle tied to the story. On the other hand I don’t see a jumping puzzle tied to the current story.

Ranger Balance [Post CDI]

in Profession Balance

Posted by: HHR LostProphet.4801

HHR LostProphet.4801

Regarding longbow, I’ll just repeat what I said somewhere else already. For the records, I have a decent PvP experience and a lot of PvE/WvW experience.

I will try something completely crazy: The longbow is not that bad!
To the contrary, it deals good damage.

However your objection is right, the longbow is a bad weapon.
How can that be? Well, there are multiple reasons for this but all have the same impact, the weapon is inconsistent.
If the longbow could always hit for its maximum damage, it would be on par with any other weapon, but it does not for the most part.

1) Our damage gets lowered to justify our pet. At the same time, the pet isn’t able to hit the target as frequently as we are able to. We lose damage.
2) We have to stay at maximum range to deal maximum damage. In any PvP situation, the target will be in front of us in no time. In any structured PvE situation, we wont get the buffs from our teammates. We lose damage.
3) Untraited, our arrows can be easily kited at maximum range. We lose damage.
4) There are far too many traits in one traitline to take all traits who benefit the longbow. Furthermore, there are some forced traits (like Spotter in PvE, RtW in WvW). We lose damage.
5) The weapon skills do not synergise. The #2 is hardly a damage gain, the #3 gets useless as long as #5 is active, #4 bugs and get countered way too easily, #5 can be easliy avoided by the enemy and deals poor damage vs other players. We don’t gain damage.
6) We lack of traits which boost our damage. Since the playstyle of the longbow can be described as “kill or be killed”, we are often left behind if it comes to raw damage. We don’t gain damage.

So that are all the reasons I can think of why the longbow suffers. Not because it can’t deal good damage, but because it never gets to the point where it can deal its full damage.

And our pet is lackluster. Period.

(edited by HHR LostProphet.4801)

More i play....

in Guild Wars 2 Discussion

Posted by: HHR LostProphet.4801

HHR LostProphet.4801

So this game is optimized for the worst of the worst of PCs and Laptops, but not for the good ones? Wow.

Scepter AA buff is a terrible idea

in Mesmer

Posted by: HHR LostProphet.4801

HHR LostProphet.4801

Raise Awareness: Helseth on Mesmer RU

CDI- Guilds- Logistics and QOL

in CDI

Posted by: HHR LostProphet.4801

HHR LostProphet.4801

i’m lost. Wheen is the next phase? Where the phases topics written? So complexe structure overall…

Pssst… don’t say that or they’ll release a “New Forumers Experience” patch! O.O

2 feature packs and 1/2 season, not enough

in Guild Wars 2 Discussion

Posted by: HHR LostProphet.4801

HHR LostProphet.4801

New maps, new professions, new skills or new ways to gain gold wont do the trick. It will interest people a while, as long as it stickied as “new”. But once this feeling fades, it will be as boring as the rest is. There are fundamental flaws in this game, cracks in the footing of this game, as well as QoL flaws. One fundamental flaw is the missing depth of the AI. The whole PvE is plain easy and holds no variety. Another fundamental flaw is the missing purpose of the normal PvE maps and events. Why is barely anyone in maps like Snowden Drifts? Because there is nothing to do other than exploring the map once. Even maps that have multiple reasons to go back like Caledon Forest have that problem. Some are there to do the Jumping Puzzles, some do the Jungle Wurm, some want to do Twilight Arbor. But noone goes to the Caledon Forest to beat the champion troll in the north or to help the Hylek or to drive back the Skritt or to protect the Silent from the Nightmare Court. There are not enough events out there, the existing ones get repeated too often and the general lack of rewards upon succeeding them greatly hinders the game. The balance in PvP is still an issue and ANet fails to make multiple builds for one class desirable or to even hold all classes on an even power level. WvW also lacks balancing. It is more desirable to lose turrets or camps to recapture them rather than protecting them. The server matchups are unbalanced and diversity is missing.
There are also multiple QoL changes I am still waiting for, like the ability to make the nights in Tyria darker or to be able to choose a soundtrack, the option to load all character models of groupmates or guildmates upon entering a map, so you can already see them far in the distance, better skyboxes or customizable UI.

So all in all I don’t agree with the claim that an expansion will fix the problems the game has, it will only cover them up. But I agree that the existing content has gotten boring and that we need something new. But ANet should not neglect working on the flaws in favor of an expansion.

(edited by HHR LostProphet.4801)

Passing the torch: from dwarves to sylvari

in Lore

Posted by: HHR LostProphet.4801

HHR LostProphet.4801

Yes, and if you read it, she’ll state – as I quoted above:

Well, my child, the one thing you must never forget is that I stand between you and the greatest darkness you’ll ever know. A vast darkness intent on consuming all that we hold dear.
->What do you mean, Mother?
There are those who reject my protection. It leaves them vulnerable in ways they cannot imagine, in ways they never were before. I shield you as best I can and will for as long as I can.
->You’re talking about dragon corruption. We’ve been immune to it.
Yes. In the past, my children have been immune. But Mordremoth’s corruption is powerful, and just as Zhaitan created the undead from so many creatures, so Mordremoth’s corruption can change you.

She says she’s standing between sylvari and “the greatest darkness” and when asked if she means dragon corruption, she confirms. The dialogue outright states she’s preventing dragon corruption in a general sense, and that Mordremoth is the one Elder Dragon (that the Pale Tree has encountered/knows about) that she cannot fully prevent corruption from.

… There are those who reject my protection. It leaves them vulnerable in ways they cannot imagine, in ways they never were before.
… In the past, my children have been immune.
… as Zhaitan created the undead from so many creatures, so Mordremoth’s corruption can change you.

She is saying that the Sylvari are immune to any corruption exept Mordremoth’s.
She says that any Sylvari who rejects her protection is vulnerable to Mordremoth.
She outright states that Mordremoth corrupts Sylvari like Zhaitan corrupts dead people.

She is not saying that she protects the Sylvari from all corruptions, she says that she protects the Sylvari from Mordremoth’s corruption.

(edited by HHR LostProphet.4801)

Traidingpost Flipping should brought in line

in Black Lion Trading Co

Posted by: HHR LostProphet.4801

HHR LostProphet.4801

Initial post outdated, check the last pages.

First off, I don’t see traidingpost flipping as legitimate way to acquire gold, especially not if it’s the most rewarding way to get gold.
One could say that traidingpost flipping requires some sort of skill but I think those guys are ruining enough in real life, they don’t have to be the richest people in-game too.
Those players literally don’t have to play the game at all to get almost everything, while players who are actually playing the game can’t compete with that volume of income.

Suggestion:
Add a new binding mechanic, in addition to account bound or soulbound, that prevent the reselling of items bought from the trading post and the reselling of items gathered/crafted/forged out of items which were bought from the tradingpost.

(edited by HHR LostProphet.4801)

Feedback: Event loot nerfed

in Guild Wars 2 Discussion

Posted by: HHR LostProphet.4801

HHR LostProphet.4801

I’ve always thought that receiving 2-3 silver for completing an event or opening a champ bag was negligible since I’m going to spend much more than that in WP and repair costs. Are we really fretting over receiving 2 silver instead of 3 silver? How does such a minute difference make such a huge difference in your wallet? It’s not the raw silver that you receive from event and champ bags that makes you money, that just barely pays your WP fees. It’s the selling of the loot itself that makes you money and they aren’t nerfing the loot. The amount of money you make in champ trains will not change whatsoever.

You didn’t understand the purpose of this thread. They shouldn’t retract the reward, they should increase it drastically. You’ve described the problem perfectly. The loot from killing monsters is better as the loot from completing events. That’s pure nonsense.

Feedback: Event loot nerfed

in Guild Wars 2 Discussion

Posted by: HHR LostProphet.4801

HHR LostProphet.4801

You’d rather rescue civilians for a year? While the 1st season Living story wasn’t very strong, the lore that GW has established is strong enough to keep me in it. The content itself, was fun for me. If you don’t enjoy it then do something else. If you can’t find enjoyment in anything else then you have a serious problem that these forums are not going to alleviate.
FF stories are a matter of taste and for the most part, I don’t care too much for them (not a fan of Japanese humor).

I want to rescue civilians until they are all saved. After that, I want to kill the enemies until they are all dead. I want to decide how fast I play through the story and those bits we got every 2 weeks were too small. And since ArenaNet can’t deliver a thrilling story, I want them atleast deliver thrilling rewards.

Lets talk about the new Gem conversion [Merged]

in Guild Wars 2 Discussion

Posted by: HHR LostProphet.4801

HHR LostProphet.4801

I hope you also make the old diagram visible again.

Precursors selling for 65 Gold on TP!

in Black Lion Trading Co

Posted by: HHR LostProphet.4801

HHR LostProphet.4801

As long as it is encouraged to do the content to get what you want instead of getting gold to buy what you want, which is not. It is way easier to just get the gold to buy stuff instead of going out and do things to get that stuff. RNG plays a huge part in this process but the economy gets also affected. If the RNG gets limited, if you can’t get everything from every mob anymore, which is a good thing, the economy would definitely start to stutter, simply because the TP gets mainly fueld by RNG drops which the players don’t want or don’t need.
My suggestion is that it should be faster to go for the item you want directly instead of farming up gold to get it. This would definitely create some turbulences but it would improve the game.
Offtopic, but that are my 2 cents.

Rollback on changes ETA?

in Guild Wars 2 Discussion

Posted by: HHR LostProphet.4801

HHR LostProphet.4801

@ Vayne:
I’m sorry, but I have to do this: https://www.youtube.com/watch?v=D-On3Ya0_4Y
That is what you are defending.

(It’s not my video, I just found it on reddit and it might show… some problems with the new system)

Car Crash using Ranger in ToL

in Ranger

Posted by: HHR LostProphet.4801

HHR LostProphet.4801

Why propaganda? If you compare the ranger with thiefs and mesmers, we lack mobility and serious damagemitigation. They share the same playstyle but the other classes are way more slippery.

Epilogue: That's it? (spoilers, obv)

in Battle for Lion’s Arch - Aftermath

Posted by: HHR LostProphet.4801

HHR LostProphet.4801

So uh.

Where’s Canach?
Where’s Mai Trin?

Where are the Aetherbaldes, the Molten Aliance, the Toxic Ones? They all just disappeared? Unsatisfying…

April Fools: Bobble Heads

in Guild Wars 2 Discussion

Posted by: HHR LostProphet.4801

HHR LostProphet.4801

never noticed the norn were squinting while dancing

Attachments:

@The New Ranger GM Traits

in Profession Balance

Posted by: HHR LostProphet.4801

HHR LostProphet.4801

Poison Master would be far better if it would also apply Weakness for the duration of the Poison. And it would match the “Poison Master” idea, since the most poisons tend to paralyze the victim. Or even apply Cripple for the duration of the Poison. This would honestly be the only reason to gear towards this trait.

(edited by HHR LostProphet.4801)

It's been done now leave thanks

in Guild Wars 2 Discussion

Posted by: HHR LostProphet.4801

HHR LostProphet.4801

As for the reward:
https://forum-en.gw2archive.eu/forum/game/gw2/How-to-make-the-world-more-interesting/first
This deals with the reward in normal PvE maps.

Dungeons should get a hardmode, where the story got cut out and the bosses get new and better mechanics which can react to skills or tactics being used. The reward for completing those dungeons should be more tokens, new skins and more fluff.
Furthermore, raids should be implemented. This is a topic on its own and I haven’t made up my mind how this could be implemented properly. But this is the direction I would go with this game.

There are problems with hardmode and dungeons specifically involving splitting the playerbase.

How would you encourage players to participate in non-hardmode dungeons so they are more accessible for newer players. If you can find a good way to not split the playerbase to exclude newer players I would love to hear your suggestion in “the dungeon subforum” :https://forum-en.gw2archive.eu/forum/game/dungeons~

The reason for the exclusion of hardmode is deliberate. In the later years normal mode parties for Guild Wars 1 was hard to come by. It was hard to find a party (even when starting your own) to play in normal mode.

Perhaps something that they can add is a hard-mode to a re-playable version of the personal story with the exclusion of the dungeons tied to the personal story. This will not necessarily split the playerbase as they are repeating content that is already there. In addition to that the content was designed to be done solo so you are not removing members from a party that a newer or less skilled player would otherwise encounter. I think this is what they were trying to do with the Living World Achievements.

The normal mode should be easier with less reward. It should be that easy, that normal players have no problem completing it.
The playerbase will always be split. Some people want easy runs to see everything while others want hardcore runs with lots of reward. You can’t please both parties with just one type. I don’t expect the “normal mode” dungeons to be popular, but they should be easy enough, so that new players can convince guildies to help them with those normal runs.

(edited by HHR LostProphet.4801)

Communicating with you

in Guild Wars 2 Discussion

Posted by: HHR LostProphet.4801

HHR LostProphet.4801

You know how we can better discuss the patch? By people being more engaging about what they don’t like and how they feel it doesn’t work rather than parroting “it sucks, fix it”. Or trying to solidify the forum meme of “I could X but I haven’t unlocked it yet”.

It’s incredibly more useful to developers to see someone putting the time to explain why rather than just “i’m dissatisfied”.

Ok, I’ll give it a shot:

Personal Story
One thing I always hated about the Living Story was that it feels like timewarping every two weeks. The Personal Story on the other hand was able to win me over because I could decide when I want to drive my story forward. Now that is gone, now the story comes streamlined and packaged in small bits every time I level 10 levels.
The biggest gripe I have with the new system was that the old system was almost perfectly fine and could’ve been made perfect with just small changes. There is no need to “protect” the player from the story.
And if the rumors are correct, then they’ve cutted out part of the story and rearanged other parts, so they don’t even make sense anymore…

Weapon skills
Same as the Personal Story, I think that the old system was perfectly fine. You unlocked the skills by using the weapon, not by leveling your character.
The old system made more sense, was intuitive and gave us the possibility to use more skills quicker.

Level-up bounty
I really dislike the way they are going with this. They’re locking things we had previously to give them us back later as “reward”. They cut the maps in order to do so and the loot they give for leveling up gives the player a false pretence of how the game is meant to be played. They think that the game centers around getting your character as fast as possible to level 80, when in fact the game should encourage you to explore. Again the old system did this just fine.

Simplified maps
Some key parts about every map gets locked away until you reach a certain level. Skill point challenges, vistas, gathering nodes and goods the heart vendors have to offer.
This again gives the player a false pretence about how the game is meant to be played.

Learning curve
All this changes where introduced to flatten out the learning curve. Someone obviously thinks that a new player is most likely overwhelmed by the game if he first starts. There would be a sight better way to introduce new players to the game:
Tooltips. Lots of them. As example, the downstate shouldn’t be locked until level 5 but should be explained before the player can be downed the first time. There should be a tooltip what the downstate is and what the 4 skills do. The evade mechanic should be explained with tooltips, the map completion should be explained with tooltips, the gathering should be explained with tooltips, everything should be explained with tooltips. And the best part about tooltips: They would be optional.

The reason for all these changes?
In my opinion, ANet aims for getting this game eC or E rated to attract new players.
This would also explain why new Sylvari aren’t naked anymore when they leave the Dream. Young children could obviously get the wrong message…

(edited by HHR LostProphet.4801)

rapid fire shouldn't track through stealth

in Profession Balance

Posted by: HHR LostProphet.4801

HHR LostProphet.4801

ok so progress so far:
not a single person is actually able to come up with an argument that makes sense as to why rapid fire and other channeled skills like it should get to ignore stealth as a defensive mechanic almost altogether.

all that’s been posted are:

  • banal comparisons to builds that don’t exist or are completely unviable:

You mean like the 6/6/0/0/2 zerker grenade engineer that is one of the professions most popular builds?

You’re right – it’s not like a Thief can Steal + C&D + BS someone from 14k hp -> 0 at 1500 range in 2 seconds… FROM STEALTH.

  • reactionary nonsensical complaints about stealth and “learning to play”, that are adding nothing to this discussion and are mostly coming from places of desperation and/or ignorance:

Shockers that you have to time your stealth properly and not spam it for once in your life.

I am okay with channel skills not tracking you in stealth. As long as all of your skills get locked out while in stealth, so that you cannot channel a heal or attack while in stealth.

I’ll counter with you should have a -33% speed debuff in stealth. If you are moving stealthily you would have to go slowly and quietly.

Any missed or blocked attack should reveal you.

Aoe attacks that knock down or immobilize should reveal you.

You should only be able to stealth out of combat. It doesn’t make sense that you can disappear in broad daylight right in front of the person you are fighting.

^^

Really just a L2P issue here OP, sorry your stealth isn’t a catch all answer to everything.

And I’ll add Smokescreen and the hand full of reflect options mesmers have to that list.

If rapid fire no longer tracks in stealth, then stealth must:

- apply revealed when your attack is blinded/blocked/or missed
– 33% lower movement speed to prevent people from running away in stealth so easily
– revealed increased to 5 seconds

You should not be able to stealth in line of sight

ITT: OP is QQing because he lost a match and rather than get better, he wants to nerf a class because he lost.

Must be an sPvP thread, because I see these sorts of complaints all the time due to sPvP.

What’s next do you need from aoe to miss you while in stealth as well?

Yes it should, in fact, it should do double damage once stealth is initiated. Stealth has to have some draw backs, perhaps taking double damage while in stealth.

etc.

i could go on but really it’s just embarassing at this point.

https://forum-en.gw2archive.eu/forum/support/bugs/Stealth-vs-Single-Target-Ranged-Skills/first#post3067923

Summon 7-Series Golem brokenly OP

in Profession Balance

Posted by: HHR LostProphet.4801

HHR LostProphet.4801

It’s a feature… ! Why wont you understand? … :’(

Why the current sword needs polishing

in Ranger

Posted by: HHR LostProphet.4801

HHR LostProphet.4801

It’s not hard to react when most PvE bosses have 2 seconds tells and hammer warriors have a minimum of half a second tells, and you know just when they’re going to use them.

This ties in to the thread of the guy who wanted more stunbreaks. You can’t just give rangers all the evades that can every possibly exist with no effort, and then give them a bunch of stun breaks.

“We give you evades, but only one second after you’ve pressed the button” sounds logic…

Please take distance out of formula for boons

in Guild Wars 2 Discussion

Posted by: HHR LostProphet.4801

HHR LostProphet.4801

They don’t. If you get a ranged weapon versus spider queen you just have to step to the side every now and then to avoid the poison. People try to afk range mossman. People used to afk range bloomhunger. People range maw tentacles. People range lupicus. Doing this requires basically zero understanding of the boss mechanics besides just trying to avoid red circles. They don’t know what the boss attacks do or why they do them besides that they hurt.

The spider does only have two attacks. And while reflection was still a thing, people didn’t realized how much damage her AoE does. Mossman will use his attacks also against ranged targets, the only thing ranged fighters wont see is that mossman can cleave. Bloomhunger is more difficult in melee? With reflects and so on? I don’t think so. Avoiding red cycles is always what you want to do, against any boss.
Also, many people who always meleed Subject Alpha in CoE didn’t even know that there are two differen’t versions of his ice attack. Or that his earth attack does only focus one player and can be avoided by everyone else.

You get to learn every boss encounter, just as a ranged fighter, you usually don’t want the enemy to get in melee range to you, so you keep your distance. Which means that they wont see the melee attacks of Lupicus but they will see his ranged attacks instead. So I don’t know what you’re trying to prove here but most bosses will stay the same at range. At range you just have more space to avoid certain attacks while players who melee either dodge or utilize reflects and stuff.

Are people overstating the Ranger changes?

in Profession Balance

Posted by: HHR LostProphet.4801

HHR LostProphet.4801

Ranger still has the worst party utility.

I’m assuming you’re doing pvp/wvw only.

PvE wise the ranger got some of the better party utilities in the game.

Shhh the noobs are not supposed to know that. If they did, rangers would suddenly be welcome in pug parties without any “reservations”….

But since it’s not true and after 2 years everyone knows better, we don’t have that problem.

Guess three times which group that comment put you in.

Well, Frostspirit atleast is fairly unreliable, since it still can die. Ofcourse, most bosses wont kill it but spirits are still not as durable as banners are. And don’t tell me the actives make up for that, they don’t. Atleast not in PvE.

Comments like this make me wonder how people play their rangers.
In most dungeon encounters keeping the frost spirit up is just a matter of L2P. Not being as reliable as banners doesnt make it unreliable.

Speaking of actives, you shouldn’t activate it regardless. It just puts it on a longer cooldown, meaning that you can’t switch out the skill in order to kill it off and put it on a short 20sec cooldown for your next encounter. Activating it just makes it harder to keep it up 100 % of the time.

Bosses who have targeting spells or AoEs kill the Frostspirit easily, like Subject Alpha or Leurent as tree.
Ofcourse you can make your Frostspirit survive most of the time but only if you take care of it, which means that you have to leave the combat to put the Frostspirit at a safe spot for example. Also, banners are way more flexible. They can be carried so the warrior don’t has to care at all where or when he casts the banner.

Suggestion: player camera improvements

in Guild Wars 2 Discussion

Posted by: HHR LostProphet.4801

HHR LostProphet.4801

If the camera detects a collision, it should check if the collision happened beneath the lowest point of the character hitbox. If so, the camera should stop rotating around the character but start to rotate around itself.

Or simply move the rotation point. Currently, the point the camera is rotating around (I’ll call it M) is somewhat where the head of the character should be. Call this the Player Centric Camera Movement. If you disable this, or move a slider, you can move the point M behind the character, so that the camera isn’t rotating around the character anymore but around a point behind the character.
Not the optimal but an easy implementation.

As a side note: Fix these kitten ugly and big hitboxes, they’re kitten ugly and way too big. Take Monster Hunter as example. That’s how you design hitboxes.

(edited by HHR LostProphet.4801)

RNG as a concept: Discuss

in Guild Wars 2 Discussion

Posted by: HHR LostProphet.4801

HHR LostProphet.4801

I am inclined to agree. It has been far too reliably observable by too many players to not warrant suspicion.

Seriously, again, this isn’t a thing.

But your customers (See how I use the term customers instaed of players? That’s how far we’ve come, ANet! That far!) feel like it, therefore it’s your problem. RNG is bad because it’s highly subjective. It’s a two-edged sword and you’re now experiencing the reverse side. Now you can deal with it or, even better, do something about it.

Mounts

in Guild Wars 2 Discussion

Posted by: HHR LostProphet.4801

HHR LostProphet.4801

Still waiting for my chocobo with chocobo theme from FFXII.

Nah, Vama’ Allo Flanco

. . . I’m really digging my FFIX soundtrack lately.

FFXII was the first FF game for me, so strong emotions are tied to it. Good old days…

I totally get that sentiment. Mine was much, much earlier

By the way, if we get mounts I want a gold cho- . . . moa.

With awesome cho- . . . moa themes while riding.

Precursors selling for 65 Gold on TP!

in Black Lion Trading Co

Posted by: HHR LostProphet.4801

HHR LostProphet.4801

Wow…
You have a serious problem, but it boils down to the fact that you compare the real life with the game. You are doing huge mistakes by comparing those who want precursors but don’t have the gold with poor fellows and those who have the gold with the high society.
I think it should be clear by now that there is no “high society” in GW2. just some players who have decided that they want to flip the traiding post because it offers way more gold than anybody else.
That shouldn’t be in the game, it creates a disparity that doesn’t has to be so big, it ruins the fun. And that’s what this game all about: Fun. Grinding gold over and over while seeing players making much more gold in the same time isn’t fun. Grinding gold in general isn’t fun. The entire endgame resolves around grinding gold to get stuff.

And you are one of the few that are happy with the current system becasue you are not on the receiving end. That’s what you have to learn once for all: Just because you have fun with the game doesn’t mean others have too. That doesn’t mean that the whole community agrees with you. That doesn’t mean that the ones disagree with you are astray and have to be brought into line.

(edited by HHR LostProphet.4801)

ArenaNet's attitude

in Guild Wars 2 Discussion

Posted by: HHR LostProphet.4801

HHR LostProphet.4801

No, I didn’t tell you they couldn’t do that first thing, only that they didn’t want to. I can/did conceive of a solid reason they can’t, and lead off with it – “it depends on how the wardrobe would see the Town Clothes”.

The game is full of things they “could have done better if they had more time”. I honestly would rather see those things ripped out rather than just left with a promise of “we’ll get to it someday”.

No? Even if you’re right on that score, I pointed out reasons not to do that thing.

They do have not the resources. Otherwise they would’ve found a better solution than dancing in front of cows. That however doesn’t take away the fact that they destroyed something working. And while you say you want it removed rather than improved later on, I don’t buy into destroying something you can’t fix immediately.
Town clothes did work, they were fine. They hadn’t great use but they weren’t broken. They just didn’t fit into the wardrobe, so they had to go.
And your point of recognizing each class based on their armor gets undermined by ANet itself by releasing outfits.

(edited by HHR LostProphet.4801)

It's been done now leave thanks

in Guild Wars 2 Discussion

Posted by: HHR LostProphet.4801

HHR LostProphet.4801

I don’t want end-game anymore, I want more stuff. Two years and now we have dry, tasteless Living Story about two lesbians worrying more about each other than about Tyria.

…not only does that sound INCREDIBLY bigoted, but I don’t even know what the hell you’re talking about. Are you even PLAYING the living story?

Also, I’m not the OP. My post was in reply to the ORIGINAL poster, who has since deleted his comment. So… yeah. Go ahead and step right in here, late to the discussion, and make assumptions about everything you missed over the last week.

The discussion has moved on FAR past these first comments. Either catch up to what is being discussed now, or just leave the old stuff drop. This comment is no longer relevant.

Yes. you got me. Im bigoted. My brother, who I am very close to, is gay. His very best friend who is like a member of our family is also… gay. I have a couple of gamer friends I hang out with regularly that are…. gay/lesbian. I’m TOTALLY a bigot.

Im not going to go back to the start of Dry Top and count the numerous times Marjorie and what’s-her-face go on about EACH OTHER and not about the current events. I’m not the only one who was sick of seeing it. EVEN IF it were a man and woman couple, I’d say the same thing. I don’t want their love life thrown in my face at every turn instead of progressing the story.

Go on about each other, or express concern for each other.

Marjorie was injured. Kasmeer is concerned for her to be doing too much too soon. Or she’s supporting her when her sister died. I’m not so sure I’ve seen too much that I’d consider “going on” about each other.

The time for all that was before going on the mission. Not during. I’m talking about the concern over Marjorie’s injury.

I guess you’re an expert on all feelings. The thing is, you can be out doing something with something and STILL be concerned they’re doing too much. Saying something doesn’t make it true.

“We need to stay focused here. This whole area is dangerous.” ~ Kasmeer

You see, Kasmeer isn’t a professional adventurer. She’s a new adventurer. She’s not hardended, she’s learning. So of course she could say something like that, thinking aloud perhaps and then still get distracted when she sees her lover doing something dangerous. In fact, most people aren’t logical beings. They don’t always perform on queue. People in battles and under stress often say stupid stuff, or personal stuff, or emotional stuff or even laugh inappropriately.

So saying that isn’t out of character….nor is worrying about Margie.

Exactly, she never done that before. So why the heck is she there? She doesn’t belong to the battlefield. She is inappropriate for this situation.
Not to mention that all the dialogues between Marjory and Kasmeer would only be half as bad if the progression wouldn’t completely stop every time someone has something to say.

Frodo wasn’t a hero either. It’s perfectly normal in fantasy for non-heroes to be placed in roles that require heroes. They do one great thing and everything thinks they’re awesome and puts them in dangerous situations. It’s pretty normal for fantasy fiction.

Not everyone is Conan the Barbarian. Some people are Thomas Covenant the Unbeliever, or Bilbo Baggins.

LotR didn’t got carried by Frodo, in fact, most people found Frodo to be the most boring part. Our complete group are all Frodos, they can’t carry the story, yet ANet tries to push them to.

Pet's, a in-depth discussion

in Ranger

Posted by: HHR LostProphet.4801

HHR LostProphet.4801

~snip~

Reading through your text sonds like rangers (power based) are crazy OP. Since this is hardly the case, I have my doubts.

CDI- Guilds- Logistics and QOL

in CDI

Posted by: HHR LostProphet.4801

HHR LostProphet.4801

All joking aside.. we are going to need those Asuran launchers.

Am I right….Am I Right!!!!

Chris

P.S: The idea of firing them into walls is also cool! I jest…..

But the life of a single Asura is such a small price to pay to be able to get down that darn wall!

I mean, y’know, they can respawn after…

The Asura missing-neck bug, when it looks like the head would be directly tied to the body, should be a feature for respawning asura who were fired against a wall.

Sheer stupidity of stepped attributes

in Guild Wars 2 Discussion

Posted by: HHR LostProphet.4801

HHR LostProphet.4801

NPE has a lot of flaws, but if you get killed by an open world trash mob, the problem is on you.

Thanks for your unconstructive post.
If you’re decent experienced and level a new alt, you’re probably not getting new gear every level. Furthermore he didn’t even said that he gets killed but if each trashmob turns out to be a 3min. fight then you get annoyed rather quickly.

Return of the Axe

in Ranger

Posted by: HHR LostProphet.4801

HHR LostProphet.4801

-_-.

Stick to axe for offhand only and run it with a sword in your mainhand. You won’t be able to talk people out of kicking you for axe in your mainhand unless you’re joining groups who just don’t care about how long their run takes.

Stop being such a hardcore know-it-all player please. All it takes is joining a casual guild that does PvE and off you go playing how you want.

The hardcore know-it-all is called zerker meta, and as the name says, it’s the friggin’ meta. So you can do what you want but don’t expect to be taken to a good zerker run.