Showing Highly Rated Posts By HHR LostProphet.4801:

Suggestion: Roleplayer Flag - Megaserver help

in Guild Wars 2 Discussion

Posted by: HHR LostProphet.4801

HHR LostProphet.4801

An RP flag (that would be visible to others, and also determine which megaserver you end up on) would be great.

This flag could be added to the already existing statuses “Online”, “Away” and “Invisible”. Simply a new status “RP mode”.

And a RP chat, which will hold all emotes and messages if you’re in “RP mode”.
It should function like the normal /say chat and emote messages, just with the difference that you can either hide this chat or any other chat.

If done so, they could also add a new report option, “violating chatrules”, if someone uses the RP chat to insult RPlers. He would be punished with not being able to use the RP chat anymore.

+1

How is our Ranger rework?

in Ranger

Posted by: HHR LostProphet.4801

HHR LostProphet.4801

Pets suck.

Anything sucks if you totally neglect it.

No, Pets suck. Period.

Revitalize the Game World, Resetting Hearts.

in Guild Wars 2 Discussion

Posted by: HHR LostProphet.4801

HHR LostProphet.4801

The intent of the Renown Heart system was originally to help players find event content. They also provide a decent method for us to give the player some context and awareness of what’s going on in the area. There are probably a few issues in that design which we could discuss. We could also let it suffice to say that hearts do not make the best repeatable content the game has to offer.

On the topic of keeping players engaged with open world content, I think this goal may be for more approachable from a different angle. Consider Dry Top, which has no hearts. Players on that map are participating in events all the time, largely on the premise that each event contributes to both map-level and personal-level goals. This gives me the notion that with a little help at the system level, events can and should be the bulk of repeatable open world content in Tyria.

I’d be very interested in hearing your thoughts on that.

In my opinion, the game has two great issues gameplay-wise:
Most content in the world (entire PvE maps) are not capable of providing wanted and valuable loot (Gold is wanted and valuable loot. Green or blue armor parts are usually not.) and the most content is really old.

Resetting Heartquests is an easy way for ANet to add additional repeatable content to the world, whether the reward of those hearts is valuable or not.
I think you should be able to go to the Heartvendor and reenable the Heartquest if you like to.
There are different ways how the reward could be structured.
One idea would be, that upon successfully completing the Heartquest, the vendor offers one of his items for free.

As for the long-term fix for old content and reward structure, I would like to continue Tobias’ thoughts.

Like already in Dry Top, there should be local currencies, rewarded by events (and Heartquests). Those currencies can be traded at local vendors for items.
But unlike in Dry Top, those vendors should offer meaningful rewards. There should be an option to exchange the local currency for gold, for local (new) armor- and weaponskins, for minipets, local dyes, normal crafting materials and other stuff, that has neither limited, nor one-time usage. Also, the events in all areas shouldn’t be part of a “mega-event” like in Dry Top, so that not entire maps are forced to cooperate in order to unlock vendor items.
The exchange rate for gold can also be influenced by how many people exchange gold for one currency, which will drop the exchange rate. This should assure, that people don’t only camp specific areas or events, but spread evenly over all maps.
The acquisition of one currency through events should also be gated by the amount of players participating. More players at one event means that the event becomes easier, which should lead to less currency being awarded.
This system could be enhanced in multiple directions. For one, repeating Heartquests could also grant the local currency and the Heartvendor could also accept the local currency. Dungeon tokens could become the new local currencies, which would incorporate dungeons into the local currency.
All in all, I think that local currencies are the most ideal way to deal with the reward lacking PvE maps. But in order to get players doing those events all over Tyria, the reward has to be appropriately.

On a side note: This could be a great way to implement a precursor hunt:
For each precursor, you have to get items from all over Tyria, bought with the respective local currency. If you add enough local currencies (not one for each map but mybe one for each race?) and combine the items bought from these currencies with other “special” items, that can be acquired differently, you have implemented a working system, that wont flood the market with precursors.

(edited by HHR LostProphet.4801)

i want my 2 gold back

in Guild Wars 2 Discussion

Posted by: HHR LostProphet.4801

HHR LostProphet.4801

good point blix…..just give me 2 gold to shut me up. you can just earn it back in the time it took you to post a useless post.

Or you spend the time you are wasting in this forums on leveling your thief to get your traitpoints. Just sayin.

12345a

in Fractals, Dungeons & Raids

Posted by: HHR LostProphet.4801

HHR LostProphet.4801

I wouldnt have needed to “bully” you if you had just provided counter arguements instead of avoiding the topic.

You should put an emphasis on “try” in my statement of “try to bully”.

You weren’t happy with the answers I gave, likely because you tried bullying the answers out of posters.

Thanks for making him troll. -.-
He tried his very best to convince you that the combat system isn’t broken.
Any other person, me included, would’ve start trolling way sooner.

Because asking someone to post civilly when they are bullying people with loaded questions is apparently wrong?

If you don’t get what he has said a dozen times now, it’s no wonder he loses his temper.
And you’re wrong with what you claim. Melee has drawbacks, like having to know all the encounters. I want to see you trying to fight lupi for the first time.
Melee, combined with zerker gear and the right trait and skill setup has the least drawbacks and there is nothing wrong about that. There will always be one way to fight encounters as efficient as possible. The reason for melee being the most efficient way is because the encounters are so easy and don’t force you to use something else.

Exotic and Ascended armour textures

in Guild Wars 2 Discussion

Posted by: HHR LostProphet.4801

HHR LostProphet.4801

And there are those (and those are many) who want more basic looking armor, nothing like the zodiac armor.

Episode 3 Feedback and discussion

in Lore

Posted by: HHR LostProphet.4801

HHR LostProphet.4801

I can understand the suspicion against the pale tree. It startet with the line in the animation at the end of part 2: “Do not question the Dream”. That was a clear sign to question all of it.

Post your Mix'n'Match Townclothes!

in Guild Wars 2 Discussion

Posted by: HHR LostProphet.4801

HHR LostProphet.4801

Let ArenaNet see what they’ve destroyed!
Nothing special on my part but I would like to see your creations.

#RevertTownclothes

Attachments:

(edited by HHR LostProphet.4801)

Base HP - Why the differences?

in Profession Balance

Posted by: HHR LostProphet.4801

HHR LostProphet.4801

Because ANet wanted to make sure that their all-loved warrior wins every matchup.
Seriously, the extra health certain classes have was meant to be the counterpart to lacking conditionclearing/damage mitigation.
I think it’s clear right now that this approach hasn’t turned out as healthy as it was intended to be.

It's been done now leave thanks

in Guild Wars 2 Discussion

Posted by: HHR LostProphet.4801

HHR LostProphet.4801

The thing that players truly want is a challenge, simple as that. They want something that cannot be cleared by an average player in 3 hours.

Yea, like 0,5% of the players want that, so technically youre right, practically – no.

Actually, according to my calculations, like 99.5% of players want that, so technically and practically he’s right.

It’s pretty simple (Disclaimer: I presume that many people want more challenging content):
This game is supposed to be casual friendly, so the mechanics have to be easy to understand, which they are (and where before the NPE disaster).
Also, casuals have to be able to “complete” the game.
Now we have to determine what completing the game means. In my mind, completing the game means to be able to participate in all aspects of the game.
So “completing” the game means for me to be able to get exotic gear and lvl 80. Both shouldn’t be a problem.
Now the game should allow people who are interested in getting better to progress even further and experience even harder content. The main reward for this should be skins, since they’re the main driving factor for this game but not necessary.
Dungeons and raids, rounded with small, very hard open PvE areas should be fitted for those players.
Open world PvE should be the main go-to content for casuals. They should get nice reward for completing events and such. Players looking for challenge should find them in dungeons and get different loot for completing them.

The current game suffers from open world PvE being almost redundant and dungeons being way too easy.

(edited by HHR LostProphet.4801)

Obsidian Sanctum friendliness

in Guild Wars 2 Discussion

Posted by: HHR LostProphet.4801

HHR LostProphet.4801

We had an all-german matchup before the arena got implemented. Instead of fighting in the sanctum, we were trading blueprints.

Gw2 : Fours Years Ago

in Community Creations

Posted by: HHR LostProphet.4801

HHR LostProphet.4801

http://youtu.be/35BPhT-KI1E?t=1m47s

I’m Commander of the Pact! What are you?

(edited by HHR LostProphet.4801)

[Suggestion] Add zones to total map completion

in Guild Wars 2 Discussion

Posted by: HHR LostProphet.4801

HHR LostProphet.4801

I think ANet should be consistent.
At the one hand, all old maps do count towards map completion.
However all new ones do not. If they change them, so they all count towards map completion, which I am ok with, they should make sure to change all maps.

So, EotM is the best way to level?

in Guild Wars 2 Discussion

Posted by: HHR LostProphet.4801

HHR LostProphet.4801

I’m just baffled to be honest, I can’t believe ANet did this to “regular” WvW.

ANet didn’t do anything to WvW. EotM rewards the player equally as WvW does, the problem is just that the objectives in EotM are much closer together, which lets the player take more objectives in less time compared to normal WvW.

Drytop Dead?

in Living World

Posted by: HHR LostProphet.4801

HHR LostProphet.4801

Dry Top is an PvE map. And we should all know what happens to PvE maps. They die out, since there is not much to do. Dry Top has atleast an own currency.

Ranger Balance Philosophy

in Ranger

Posted by: HHR LostProphet.4801

HHR LostProphet.4801

The pet doesn’t work at all

fixed it for you. blob on brave one. I like pets.

fixed that for you.

Precursors selling for 65 Gold on TP!

in Black Lion Trading Co

Posted by: HHR LostProphet.4801

HHR LostProphet.4801

Thanks for agreeing with me that right now forging precursors is cost intensive.

That was never in doubt by anyone, the point is that it doesn’t have to be.

Right now, you can pay 100 bucks for gems to buy a precursor.
Give me 1 reason why Anet should devaluate their product just because they have the posibility to do so?

For their reputation. I myself don’t buy any gems because I think their game is, at its current state, not worth my money and I’ve seen dozen of threads with many players claiming the same. And the acquisition of precursors isn’t exactly a poster child for this game.
It’s not that it should be particulary easy, but a clear goal rather than just a RNG chance would be cool.

(edited by HHR LostProphet.4801)

RNG Discussion

in Guild Wars 2 Discussion

Posted by: HHR LostProphet.4801

HHR LostProphet.4801

Arenanet uses RNG: people complain about too much randomness

Arenanet does not use RNG: people complain about missing randomness

Poor Arenanet…

Making the most rewards in the game RNG based and making most of the stuff buyable with real money isn’t two sides of the same coin.

Challenge mode = Cheap gimmick mode.

in Living World

Posted by: HHR LostProphet.4801

HHR LostProphet.4801

So you are saying that because you’re not able to beat the challenge, it must be removed?
For the records, I’ve soloed the hardmode in the Grove and I’m going to solo the next hardmodes if I feel like it.

(edited by HHR LostProphet.4801)

Good-bye Underwater combat??

in PvP

Posted by: HHR LostProphet.4801

HHR LostProphet.4801

… Read Again. It’s PvP only.

Ranger Balance [Post CDI]

in Profession Balance

Posted by: HHR LostProphet.4801

HHR LostProphet.4801

snip

I will just give a short idea of what I think would be cool:
Axe 1: Melee AA, like warrior has.
snip

I find melee in current situation is a bad idea.
We only have 2 main hand weapon; one is ranged, the other melee.
Unless they’d bring in another one-hand weapon that would be ranged, I will never agree to make axe main hand a melee weapon.
I’d more see an ability for it to bounce on allies also, or weight the damage more on the first attack, or other solutions mentionned.

(+, imho, our weapons should be good by themselves, not a copy of other profession’s attacks)

That’s why I’ve suggested to move the current AA to axe 4. I can’t see any reason to use the current axe despite the reason Nike has shared.

please read
“Main hand”
I find we have to have one MAIN HAND ranged weapon
axe #4 is OFF HAND

so “because we need a main hand ranged option”, you propose melee main hand axe and ranged off hand?
I might not be good in English, so maybe I’m not understanding how your axe proposal helps ensure we have a main hand ranged option, but it does not make sense to me…

Yeah, I know the axe MH is the only onehanded ranged weapon the ranger has but it’s of no use if it sucks. There is literally no point in PvE where you want to use axe as a multitarget, ranged weapon over melee weapons. The damage is abysmal poor. I can’t see the weapon fulfilling any other purpose than being the only onehanded ranged weapon. It simply sucks compared to the other options you have. Even the LB is better.

Well, the LB isn’t a bad weapon, and the Axe is actually considered one of the best weapons in our kitten nal, just because the weapon doesn’t pump out the maximum damage possible IN PVE doesn’t mean the weapon is bad, hell it doesn’t even mean the weapon is anything less than good or great since if it’s not melee, it’ll be inferior in PvE, end of story.

This isn’t a flaw with the weapon(s) in the game, this is a flaw in Anets PvE encounters and the shallow mechanics they have that make standing in melee range rolling your face over the keyboard the most optimal method instead of making encounters that require you to actually utilize your abilities.

Then again, I’ve yet to see a single MMO make PvE utilize their abilities…

The weapon is only good for kiting people and the use of an offhand weapon.
That comes with 2 flaws
1) You’ll never ever need to kite something in PvE. So this weapon is plain useless in the biggest part of the game.
2) You’ll probably not able to kite the current meta builds/classes. I for myself am far better of in just running Sic’ Em + LB vs. thiefs as example as any MH axe combo. I also honestly never lost to a MH axe ranger. Not by a long shot. Furthermore, why shouldn’t a melee weapon be able to kite someone. A melee weapon could even be better than any ranged kiting weapon (Greater Risk = greater Reward).
All in all, I see no justification for the MH axe as it is now. It’s useless for the most time.
It doesn’t has to be a melee weapon, but the current design is weak for the most part.

Revitalize the Game World, Resetting Hearts.

in Guild Wars 2 Discussion

Posted by: HHR LostProphet.4801

HHR LostProphet.4801

What is wrong with gold? If the way you accumulate gold gets properly balanced, there should be no issues. Local currencies are just a cheap solution for that. If i like a map more than other maps, why should i be penalized by accumulating a useless (once i have all the zone specific items and more keys than needed) currency? That’s a big issue with dungeons imo.

Everything can be bought with gold. And I think that’s wrong. Because of that you can farm gold in dungeons or in Orr and buy things from the Shiverpeaks, without even visiting them. I do think that there should be a way to exchange the local currency for gold if you want to. But it should be more desirable to spend the local currency on the vendors for stuff you need, like crafting materials.

Ranger, the ClusterKitten

in Ranger

Posted by: HHR LostProphet.4801

HHR LostProphet.4801

And one of the biggest gripes I have with the sword AA is that I’m “pushing” the enemy around. The essential key for a succesfull and fast dungeon run is stacking. The sword AA is counterproductive for that tactic because one will more than often push the enemy out of the corner, ruining the speed clear.

Dear Anet :)

in Guild Wars 2 Discussion

Posted by: HHR LostProphet.4801

HHR LostProphet.4801

Dear ArenaNet, you’ve created a wonderful and absolutely stunning game two years ago, I would really apprechiate further additions to the game that live up to the standarts you’ve created when the game got released.

Communicating with you

in Guild Wars 2 Discussion

Posted by: HHR LostProphet.4801

HHR LostProphet.4801

I just bought a spare character slot, number 9, on special, just in case there is a new class sometime … don’t waste my investment!

Nice try (-:

Chris

So … two new classes then! :P

Playable skritt?

The skritt class?

Feedback: Event loot nerfed

in Guild Wars 2 Discussion

Posted by: HHR LostProphet.4801

HHR LostProphet.4801

The problem is, they can’t really make events that rewarding, otherwise you’d get either massive inflation, or a flooding of the market in terms of items. This game actually needs more gold sinks, not fewer.

Why can’t they? If you want maximum gold, run dungeons. There is no alternative for that. They wont decrease the gold income, they just force all to run dungeons.

Thanks for the ninja armour

in Black Lion Trading Co

Posted by: HHR LostProphet.4801

HHR LostProphet.4801

Now they just have to split this armor into six armorpieces, so you can mix’n’match…

It's been done now leave thanks

in Guild Wars 2 Discussion

Posted by: HHR LostProphet.4801

HHR LostProphet.4801

It’s pretty simple. The players like this game for various reasons. For the graphics, their community, the gameplay or the lore. They’re looking for things to do in the game.

What do they find?

Open world PvE:
Lore-wise the game is interesting but it’s now 2 years old. Reward-wise, the open world PvE was never considerable.

Dungeons and Fractals:
Lore-wise, same as the open world, not enough to keep players interested for long.
Loot-wise the best thing to do but very tedious.

World Bosses:
Almost no lore and also very tedious. Why should anyone having fun killing a boss for the 100th time?

Living World:
Simply not enough content for two weeks. Since this is the only “new”, it gets all the attention. However the story is half-baked and give no incentive to repeat them that often.

So yeah, you can repeat all the good stuff this game got since 2 years, but as long as it doesn’t change the feeling many players have, it will be worthless.

Don`t Be Greedy

in Guild Wars 2 Discussion

Posted by: HHR LostProphet.4801

HHR LostProphet.4801

I would love to be able to repeat the PS and do other paths without needing another new toon….. especially as some of the traits are locked behind different paths

I’m pretty sure there is no trait locked behind a personal story instance.

Feedback: Event loot nerfed

in Guild Wars 2 Discussion

Posted by: HHR LostProphet.4801

HHR LostProphet.4801

I hope they are prepearing for a new loot system t encourage players to play the dungeons/bosses with the motivation that amazing stuff can drop instead of, gold focused mechanics.

The problem is that gold is by FAR the most valuable thing in game. EVERYTHING you could possibly want, you can get with gold. Which in itself wouldn’t be so bad, the bigger problem is: for most things you might want, the ONLY way to get them is by farming gold.

That’s the problem with a reward system that depends almost entirely on RNG. If you get lucky and get a rare RNG drop, you can make a killing on the TP. If you don’t, you will have to grind for weeks and months to be able to buy what you want off the TP. It’s a lottery based system which doesn’t make for enjoyable or rewarding gameplay, sadly.

The nice part of the game though, is that you get Gold for everything. sPVP, WvW, PvE, crafting (if you’re clever with it). There’s little reason for you to grind the same thing over and over again, when you can just play the entirety of the game and make Gold doing it.

You are playing the game I would like to have. You get gold for everything, yes. But for the most part, it’s abysmal low and not worth the effort.

I play the game to have fun, not for a job. If you guys really are wanting some kind of extravagant return, I recommend doing something in real life that will get you it because a video game is not supposed to satisfy every little thing in your life.

Lol. Getting rewards is the very reason for MMO’s to exist. Get gear to be better. That’s all about it. You get no bonus if you get some friends in to complete events, you don’t get a bonus for helping all the npc’s. All you get is gold. And all you can do with gold is buying gear to “impress” other players. If you want to play for fun, you can also buy a WII. But that’s not what I want.

If those are your sole reasons, then it sounds like you have some inadequacies that you need to address before you can get better.

Why do people, for the most part, log in? Is it because the game is thrilling or does the game has gorgeous graphics? None of those. It’s pretty good but that’s no long-term goal. If you want the players to keep playing your game, you have to keep them satisfied. The graphics and the gameplay are a good start, but the game has to deliver more than that to keep it’s players. I have played this game for one and a half year now and neither graphics nor gameplay keep me playing GW, it’s the reward I get. And the reward is pretty low. So if ArenaNet wants to keep me as player, they have to deliver some proper rewards or stories (which they failed up until now). You may have fun playing this game. But when the graphics and the gamplay become ordinary and the story isn’t satisfying anymore, the game has to convince with other qualities.

(edited by HHR LostProphet.4801)

Feedback: Event loot nerfed

in Guild Wars 2 Discussion

Posted by: HHR LostProphet.4801

HHR LostProphet.4801

They have metrics for where GOLD comes from in this game. This is literally to keep the economy in the same position it is at now.

If they have and if this metric has told them that the most gold is aquired through events, they are simply wrong.

They have all the Numbers, but since what they do, to address what their numbers tells them hurts what you do…. THEY are wrong??? hahahahahaha

Most self-serving argument…. ever!!!

What is the reason of nerfing the event rewards? Did the players got too much gold from it? Please, if they want to lower the goldincome, they should have started with the TP flippers and the dungeons. Farming events to get the gold is the most stupid thing I could think about simply because the current event rewards are near zero. So why nerf eventloot again? It will hardly have any impact.

The problem is, that the risk/reward for doing Champ Trains is out of whack.
too little risk as newbies run around pressing the w key to follow… then the 1 key to auto attack.. and an occasional dodge. Too much reward for the lack of risk from champion bags + loot + event reward.

Everyone says " the rewards for doing events suck as it is." I keep asking why is it that from the Moment I log in… all I read on map chat is.." Where is the championn train?" " Is there a Champion train?" or " Some people are taking the Champions out of yturn " and they would say the names..One wonders if some were maybe taking down the names and Putting them on a " do not help " list or something?

" Jo Shmo is taking the Champ troll out of turn… guys…remember that."

The entitled attitude may also have something to do with it. Some people seem to feel that ONLY the Champion Train owns all the Champions… they actually try and shame players for fighting the Champs out of turn." so and so is greedy taking the troll by himself… he peobably doesn’t Like to share in RL either." I am serious… people on the Champ train say these things.

So yes, I think anything the devs do to nerf the champ train is a good idea. The fact that it " may have unintended consequences" is no argument for doing nothing. Almost everything has unintended consequences.

We don’t talk about champtrains, we talk about the rewards normal events are giving. They are simply too low.
An event should give proper reward based on the time you spend to complete it.
You can get 1g through dungeonrunning in 15 minutes. Go ahead and try to get 1g with events in 15 minutes. It wont work, it wouldn’t be even close.
The loot you get from normal monsters is better than the reward you get from an event that’s blatantly unbalanced.

Time to refocus and clarify GW2's goals?

in Guild Wars 2 Discussion

Posted by: HHR LostProphet.4801

HHR LostProphet.4801

People keep using words like what the player base wants. Some people think the “player base” wants new dungeons. I’m sure that’s true for a percentage of the playerbase, but I’m not so sure it’s true for the player base as a whole.

People talk about people logging in or not logging in. They may not be logging in but plenty of people seem to be.

The living story is hit and miss. On a well liked chapter, people log in more. The recent chapter has seen a lot of activity in my guild and on maps as well.

I think people should talk for themselves instead of “the community”. Because I don’t think this community speaks with one voice.

sigh

No offense Vayne but I often see those posts from you in threads that I like.
Not the first time I saw you claiming that some people are using the word “community” when talking about things that they want to see, either.

Let me try to explain this to you as easy as I can:

x = the community of this game
y = Individuals (some claiming to be the “community” some not)
f = factor (In this case the amount of people)

=> x = f* y

so…even if we pretend that there are only 20 ppl here (in this particular thread) that are claiming that they know what the community wants, and (not even close) 10 ppl that share your opinion, => f = 20-10

Don’t you see?
We ARE the community! All of us! Some don’t care about where this game is going. Most people do care and want to know.

I am really not offending you! I just have the impression that you can’t see the meaning of the word “community”

Sorry but this isn’t close to true. When people say they’re speaking for the community, there’s an implication that the community as a whole wants something. There have been many pro mount threads, but no one would say the community as a whole wants mounts. It’s POSSIBLE a majority of the community does want them, but saying the community wants it because 10 people or 20 people or 30 people want it is wrong. In the case of mounts it’s particularly wrong because a large percentage of the community is against them? How many? I don’t know.

And that’s the point. I don’t know. So I’m not going to come in here and talk “for the community”. That’s a way of trying to make it look like you have numbers to support you.

When someone says people in the community want more dungeons, well…people in the DUNGEON community probably do. But that doesn’t mean everyone or even most people want it.

So now we have the question. If you’re not speaking for everyone and only your small demographic what does adding the words “the community” add to your argument?

At best, they add nothing to the argument. At worst, they’re misleading.

I’m part of the community too, and people sure as hell aren’t talking for me… most of the time anyway.

Seriously, what do you want?
If you’re ok with the game, if you like the living story, if you enjoy the NPE changes then be happy and let the rest be. I for one am not happy with the current game, in my mind this game has barely evolved since launch. You might disagree but here are dozen of players who feel the same way and you, claiming that we are not the majority of the community, are not helping with making us feel better in any way.

Time to refocus and clarify GW2's goals?

in Guild Wars 2 Discussion

Posted by: HHR LostProphet.4801

HHR LostProphet.4801

GuildWars2 attracted a certain playerbase at launch, the Manifesto Trailer showed that both players who loved previous MMO’s and players who loved GW1 in particular will find what they want in GW2. Those players, the ones who are now complaining, want to know if GW2 still tries to cater to them.

Right now, GuildWars2 doesn’t do that anymore, everything seems to be “casual oriented”, one might get the feeling that it tries to appeal to new players more than it tries to hold its old players.

The majority of players in this thread want to know if ArenaNet will neglect them for another year or if there is sufficient content coming for them too. The past has shown that ArenaNet can’t cater to both completely new players, the one the NPE changes are for, and the “veteran players”, which are waiting for stuff like dungeons, hard, challenging or fun content, well-engineered mechanics and long-time values or goals.

Edit: I hope before this thread gets closed due to derailment we can get a pleasing answer to this question.

(edited by HHR LostProphet.4801)

Mounts [merged]

in Guild Wars 2 Discussion

Posted by: HHR LostProphet.4801

HHR LostProphet.4801

So when it comes down to it, the pro-mount argument can be boiled down to the following:

1) Mounts are cool.
2) I want one.
3) Other MMOs have them.
4) I’m a Skritt obsessed with collecting shiny things.

Hardly compelling reasons for wasting resources and besides, you already have “mounts” in the Gem store. Go and play with those.

Reasons against mounts:
1) Mounts are not cool.
2) GW didn’t have mounts either.
3) GW2 isn’t WoW.
4) GW2 would have more screenclutter.

Doesn’t sound compelling either. The only argument really fitting is the one against screenclutter but that is not an argument against mounts in general.

It would be cool if we had weather

in Living World

Posted by: HHR LostProphet.4801

HHR LostProphet.4801

1) I agree completely
2) We already have local weather effects at [&BCgAAAA=]
3) Would be a minor improvement, but hard to implement, so it wont happen any time soon.

Is ranger in a terrible place right now?

in Ranger

Posted by: HHR LostProphet.4801

HHR LostProphet.4801

Do you guys realize how silly this is? Who cares if you can’t agree on the severity of the problem? Both sides acknowledge a problem exists. Why not move the conversation back over to the Post CDI thread instead of bickering over who deserves to be at the bottom of the barrel more?

I will step away from the term “broken”. “Broken” implies that something isn’t working. The pet however does work, it’s just far from being optimal. There are a vast number of examples when the pet is suboptimal. I take it for granted that everybody knows some of these situations.

There are two major flaws with the pet:

1) The server is the one who controls the pet.
This leads to it’s clunky behavior. The pet can’t follow directly at your side, all commands you give are getting delayed. The simple reason for this is because the server, and not your client, executes the commands you’ve given.
This should not be an excuse for the awful AI, that has to be addressed too. But it would be the first and a mandatory step towards a working AI.

2) The pet holds a huge portion of our damage.
The ranger is the only class which has a handicap as classmechanic. The pet has positive aspects aswell, but they don’t make up for the huge damageloss the ranger has to pay in order to justify the existence of the pets.
An AI will never be as effective as the player will be. Besides, why should the pet do something we already do? Why can’t the pet do something else while we deal the damage?

So how could ArenaNet fix these flaws?

1) The client should control the pet; it would be way more responsive.
The only argument against this is that the client could be hacked to boost your pet.
But this would be hardly more an issue than the current hacks, which you can use to travel faster or to use noclip.

2) The ranger should get all the damage he currently loses due to his pet.
The pet should furthermore still deal 5-10% additional damage of ours.
The main purpose of the pet should not be dealing damage but supporting the ranger.
Investing points in Beastmastery should diminish the damage the ranger is doin by up to 30%. The pet gains, additionally to all the stats it’s currently gaining through beastmastery, the damage the ranger is losing.
In a nutshell: Shift the damagepatern from (70%/30%) to (100%/5%-10%). Investing 6 points in Beastmastery will shift the damage back to (70%/35%-40%). The pet’s new purpose is to support the ranger.

I will give some examples what the new supporty purpose of the pet could look like:

Bears:

  • Lower their movementspeed by 20%
  • Each Autoattack should knock the enemy down (for less than 0.25 seconds)

Feline:

  • Increase their movementspeed by 20%
  • New skill “sprint”: charge at a foe with increased movementspeed. Cripple the enemy with the next attack.

Eagle:

  • F2 marks an enemy. All projectiles will hit definitely hit the target if it’s not out of range or obstructed. Furthermore, the enemy is revealed for the duration of the skill.

Raven:

  • F2 commands the raven to repeatedly hit the enemy and blinding him with each hit.

Spiders:

  • Each Autoattack will remove 1 stack of stackable boons or 1 (or 0.5) second of non-stacking boons.

Drakehound:

  • The Drakehound is able to scent stealthed enemies and will follow them.
  • F2 reveals all enemies in an AoE without them getting the revealed debuff.

Owl:

  • The owl can see and attack stealthed enemies.

Wolves:

  • Wolves should get some new wolf pack related skills

Moas:

  • Moas should constantly buff the ranger (might per hit, fury per hit, vigor per hit, …)

Porcine:

  • Porcine should constantly debuff the enemy (vuln per hit, weakness per hit, roots, cripples)

And there should be one pet which gives on demand swiftness and one which gives auras (zerg optimised pet).

(edited by HHR LostProphet.4801)

Rollback on changes ETA?

in Guild Wars 2 Discussion

Posted by: HHR LostProphet.4801

HHR LostProphet.4801

I really don’t get the points you mentioned. Back in the days, levelups gave one traitpoint each, but it was changed. They can give me additional reward, I don’t mind if they do. But locking already existing features only to give tham back later as oh so wonderful stuff is stupid.
And you say that people who try the game during free weekends could get confused?
I for one would not play the game if I have to sacrifice a whole day of this weekend only to get all the basic things the game offers.
I would create a new character and see 5 possible weapon skills but only one that I can use. The whole first instance I’m sitting there pressing 1. That would make me uninstall the game immediately.

General Dungeon Discussion Thread - Part 2

in Fractals, Dungeons & Raids

Posted by: HHR LostProphet.4801

HHR LostProphet.4801

Gaile Gray:

Ok, talked it over with the moderator team and because the last few pages have been pretty valueless (“100 pages!” and so forth) and because no one will read a 100-page thread, we are going to lock this thread and start a new one.

Please see Part 2 to add posts of value and meaning.

Valueless she says, pah! She doesn’t know the deeper meaning of this valueless talk.

Loot = Why We Play (Stop the Nerf)

in Guild Wars 2 Discussion

Posted by: HHR LostProphet.4801

HHR LostProphet.4801

They don’t “nerf loot”, they enforce a fiercely Spartan/sparse model and go around wiping out aberrations. They don’t want you to stop farming… they want you to never have done it in the first place, because farming/grinding sucks the joy out of play.

For some players.
Others enjoy getting gold and drops. I remember when I first did last year’s Queen’s Pavilion. It was a farm fest and I did it for weeks on end.
I remember when Orr had the ember farm going – the same – i spent tons of time doing it.
Also CoF P1 before dungeons were changed – I spent a huge amount of time doing that.

Looking back at my GW2 experience those two instances are the first that pop to mind when I remember my fond and good memories related to the game.
Not the Zaithan fight, not Teq 2.0, Not Liadri. But those – the good farms that were very rewarding were what I believe to be my most fond moments spend in the game.

I’m not the only player who sees things like this.
For some players just playing is enough – but the gameplay alone as I’ve said before in another thread is not enough to warrant the time investment needed to play an MMO. Players play MMOs for loot and character improvement.

I have to agree with Harper, atleast to a certain degree. The last 10% of the game (Ascended, Legendaries, Gem Shop purchases) are up to 1000% more expensive than the other 90% of the game. You don’t have to grind, or even to farm for those 90%. But if you want the 10%, you have to find the most effective way to get gold in order to obtain what you seek. That’s the point when the game turns grindy. And while I disagree with Harper regarding the fights versus early Zhaitan (The fight got nerfed veeery hard), Teq 2.0 or Liadri, those fights were great, I have to agree that farming CoF P1 all day, having 20G – 30G at the end felt more rewarding than beating Liadri one time, getting a title and a minipet.

Farewell GW2

in Guild Wars 2 Discussion

Posted by: HHR LostProphet.4801

HHR LostProphet.4801

The OP really struck a chord with me. I would sign any of his claims.
Sadly I still feel invested in this game. Too much to let it go.

2 feature packs and 1/2 season, not enough

in Guild Wars 2 Discussion

Posted by: HHR LostProphet.4801

HHR LostProphet.4801

Ummm, that’s not just a little disingenuous. If you tear down a house and build a palace, you have a palace.

The new path of TA is NOT a rehash and NO ONE can say it’s a rehash. It’s a completely 100% new path. An 80th level path with new enemies, new maps, new bosses and new rewards.

The old path was hard but fine. The new path is way too long for the reward it offers and it gets neglected by almost everybody. So I don’t know where the palace is you’re referring to.

The Tequatl revamp took something that was essentially nothing and made it into something much more than it was. If you call this a rehash, I’d have to say you’re misusing the word. The closest thing to a rehash I can think of is the AC dungeon upgrade, but even that has completely new bosses in it with new mechanics.

They’ve updated Tequatl. They’ve deleted the old fight, which was already nice and made a new one, which is good but requires way more people to succeed. Now you have to come an hour before Tequatl spawns only to get a good overflow.

This Feature Pack wont offer any new things to do, it will only update old ones.

When you tear down a house to build a palace, you lose the house. Some people prefer a house over a palace.

Legendary Pets!?

in Ranger

Posted by: HHR LostProphet.4801

HHR LostProphet.4801

I want the NoPet! The NoPet has 100000000000000000000000000000000000 HP, 0 damage and gives an everlasting damage buff to the ranger, which makes up for his initial loss to justify the pets.

Worst... ending... ever! (Spoiler Alert)

in Living World

Posted by: HHR LostProphet.4801

HHR LostProphet.4801

I have to say I really enjoyed the ending. I learned a lot about Scarlet and what she did and my mind goes crazy if I think about the possible outcomes of what I’ve just learned.

The Shatterer.

in Guild Wars 2 Discussion

Posted by: HHR LostProphet.4801

HHR LostProphet.4801

I think Shatterer should become a bit harder, but by far not as hard as Tequatl is. It would be enough to drive the players out of his sides and force them to fight him up front.

The definition of “hard”: Tequatl is not hard for the player himself but hard from a greater point of view. Almost all players of one map are required to beat Triple Trouble or Tequatl. This should not be the case for the Shatterer. Make it possible to defeat Shatterer with way less people but make it harder for each player to stay alive.
One way of doing this would be that there is no AoE cap for the Shatterer, so that all players who are within the AoE get struck.

(edited by HHR LostProphet.4801)

New player disappointed about fractals

in Fractals, Dungeons & Raids

Posted by: HHR LostProphet.4801

HHR LostProphet.4801

Hello, I am new player to this game. I run levels 50, 40, 30 everyday. I am very disappointed about droprate of fractal weapons. Everytime I got a weapon, it was either speargun(5x) or torch(3x). It would be cool if I could exchange those for other weapons I want. I think this would make me happier and also buy more gems.

You’re late to the game, son!

https://docs.google.com/spreadsheets/d/18IHVJao5j85KOp6lBTOgO8qs4VYD3Xty-jKPZo8o-Q4/pubhtml

Enjoy the tears that have been shed while creating this spreadsheet.
And it used to be much worse…

Ranger Balance Philosophy

in Ranger

Posted by: HHR LostProphet.4801

HHR LostProphet.4801

@jcbroe: Yeah, we derailed a bit, but I think we’re fine now. The red lines have been drawed..

So going through the livestream step by step:

1) Rangers excel at ranged single target damage, on par with the mesmer:
I thought mesmers are the illusionists. So why are they on par with us, the “unparalleled archers”, in terms of long range damage?
Furthermore, eles can deal even more damage at range, and that even as AoE.

2) Sustainability through melee evasion:
Yes rangers have many melee evasions. However the melee part is not what suffers the most.

3) The ability to skirmish:
Longbow says hello.

4) Melee AoE (57:40):
They talk about something related to the GS. I have no clue what they meant with melee AoE.

5) Axe is an AoE hybrid weakness:
Yeah, probably the reason why it’s so bad in PvE.

6) Weakness: no boonrip:
Nothing new.

7) Rangers currently lack of stunbreakers:
I’m curious what they plan to do.
The next thing they say is that as ranger you should evade those stuns instead of breaking them.
That’s flawed since we only excel at melee evasion. So this is a nono with ranged weapons.

7) Rangers are pet reliant:
The greatest reason why the ranger is bad at the moment. They say the pet has utility. Other classes get utility through their mechanic without losing DPS.
They say we have many pet options. Nope, we haven’t. Half of the pets are useless.

8) They look at the usefulness of the pet:
Better do that!

9) The pet does have some issues:
The pet does have some more issues.

10) Weakness: Grouputility:
Spirits still die. Other than that, I can’t complain too much. And Search and Rescue is way to unreliable.

11) Good mobility, not as good as other classes at disengaging:
They clearly speaking about the warrior here.

12) More sustaineble evasion as the thief:
Hmmm, I doubt that but ok.

(edited by HHR LostProphet.4801)

Car Crash using Ranger in ToL

in Ranger

Posted by: HHR LostProphet.4801

HHR LostProphet.4801

The point is, that there are fighting extremely experienced teams each other and from what I see, the rangers get outplayed pretty often.

(edited by HHR LostProphet.4801)

Feedback: Event loot nerfed

in Guild Wars 2 Discussion

Posted by: HHR LostProphet.4801

HHR LostProphet.4801

would rather this stay the same and keep repair costs.

The current rewards are too low to be considered worth farming. They have to increase the rewards based on the time you spend completing them. They have to increase them drastically.

Full Zerkers ONLY!

in Guild Wars 2 Discussion

Posted by: HHR LostProphet.4801

HHR LostProphet.4801

This thread is going now way too long. There will always one geartype that is more efficient than others. Right now it’s (for the most part) berzerkers gear in PvE.
If you don’t want to deal with players who try to be as efficient as they can and who expect that from other players too, then don’t join groups looking for players using berzerkers gear and tell people who’re joining your group that your group is no zerker-meta group.
/thread

Zhaitan dead?

in Guild Wars 2 Discussion

Posted by: HHR LostProphet.4801

HHR LostProphet.4801

Some fun facts:
The Arah storymode is bad designed, the devs themselves said that.
Tequatl got updated with the reason that he got stronger, which suggests that Zhaitan is still alive. This would give the devs the opportunity storywise to revamp the Arah storymode in the future.