You can buy charged ambrite off the TP.
There’s absolutely nothing that Anet can do to remove whining.
Funny thing, on the Overwatch forums at launch, you could see the exact same threads as on this forum: nerf x, matchmaking is kitten, let us have soloQ, I’m on a x losing streak, class stacking etc. Most of the PvP process is done better there: from balance to matchmaking, not including extra features like avoiding or preferring players and the option to play with the same players after a match is over.
But people still complain. You can’t win.
The only good part is that you can weed out the obvious liars and bad players from the complaints – all your individual statistics are public as shown here.(I know I’m a scrub)
If we’d have something like this for ranked, added with some match statistics, you’d know how many of those complaints are valid or coming from experienced players.
TL;DR: People will complain no matter what, with some player and internal statistics at least we’d know who to ignore.
That’s because team based PvP should be premade only in ranked. It’s not fun to play 100% teamwork team based PvP with randoms – and it shouldn’t be the devs intent to allow this. But devs keep allowing it..maybe in a decade or two devs will realize it’s not a good idea.
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I guess that’s that then. Don’t suppose this can be overturned, but I’ll give it a shot anyway; like I stated above the only reason I bothered with PvP leagues at all was to have legendary badge next to my name. Is it vain? Absolutely, but there is no difference between this and why people farm for better skins/legendary weapons, I just liked the badge better; and now it is suddenly taken away, in the middle of the current season no less…sorry but you don’t just give people a goal to work towards and then to take it away just like that. So I’m asking for you to revert this decision, if not then at least re implement it for the start of season 4.
I would’ve been perfectly fine had you kept PvP badges away from WvW in the first place, then it would’ve given me no excuse to step foot in PvP during seasons. For me, reaching legendary and having the badge next to my name was the reward, just like a legendary weapon or the legendary backpiece was the goal for others, so I’m sure you can imagine how it feels like to me, for it to be taken away in the middle of the season like this, like all the hard work I put in was for nothing.
Agreed.
I find it extremely silly that your PvP prestige emblem is now disabled in every single PvP mode.
Fixing their mistake of requiring 100 bolts of silk instead the standard 50 would obviously help some.
I assumed it was 100 because silk cloth was useless and everyone had thousands of it, it sold for more to NPC than TP. Now that it’s price has been fixed and all those thousand of silk have been used up, as well as silk actually having a use, it should be reduced to 50 like everything else.
I have no idea why they think it’s ok for damask to be more expensive than every other ascended mat.
My point was anyone arguing that ascended gear “isn’t worth it” is just being lazy or cheap, a stat increase is a stat increase no matter how minor.
Now back to the subject at hand, why does it still take 100 bolts of silk instead of 50 to make damask when silk is no longer worthless?
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Almost a direct copy/paste of a normal veteran/champion Karka, with 1 unique thing thrown in(need to throw eggs to break armor,which doesn’t even make sense, how do EGGS break something armored?). Incredibly easy, incredibly boring, no actual skill, strategy, or challenge at all. As easy as shadow behemoth or any lesser big boss event, and much worse than orr temples, even before they were changed to be better.
The entire southsun living story event chain was a huge let down, I will probably never do the karka queen again and only did the null/canach once to see what they were like, and they were just as badly designed as the karka queen.
Most people didn’t make an elementalist, aka a mage with explosions and fireballs to be a support bot using the most boring weapon combination.
It’s a bad 6 piece(stupidly designed) and we already have a 3 page thread I started where everyone pretty much mutually agreed passive CC procs shouldn’t exist.
This is such a selfish thoughtless post it hurts. Turret engineers don’t require skill. Anyone saying that people complaining about turret engis needs to L2P is missing the point. Turret Engineers are people who never L2P, but are succeeding in a semi-competitive environment due to one builds strengths. Sure, that build can be beat by better players, but turret engis perform way way above their own skill level and that is the problem.
If two new players start playing a game, and one picks up a turret engineer. The other will get wrecked. That person will be discouraged from playing the game because they will feel they are bad at it. Also, the one that played turret engineer never learns game mechanics because they get carried by the build they are playing and not their own skill. There is no justification for turret engineers being as strong as they are. The people that keep defending them need to stop. The build makes bad players look way better than they are and that is bad for the game as a whole.
This person said everything I want to say.
Do I want a precursor or 3 bag slots for my character? Pretty much there atm.
I feel bad for new players.
Very good changes, tons of s/d nerfs(much needed). Since there’s so many good changes, it must be 100% fake.
Anything that comes purely from RNG and I cannot buy what drops out of the RNG box directly from the AH, or the cash shop with gems does not exist in my mind.
I say keep it if it’s making anet good money, it has no effect on me, but do not neglect other players who are not willing to spend money on essentially nothing. We should get tons of cool skins too.
Other players need to think the same way if you are unwilling to spend money on gambling for skins, just let anet make tons of money off stupid people and ignore they exist.
- Daily Match Winner (Win 2 Practice, Unranked or Ranked Matches).
- Daily Map Player (Play on two distinct maps)
- Daily Kills (Kill 20 players)
This means you could probably get your dailies done in two matches and the effect on the gameplay itself would be minimal. Would you be okay with this as the daily every day?
Killing 20 players is waaaaaaaaaaaaaaaay too many and would encourage people to ignore objectives and just kill people.
Does the map daily means “Play any 2 maps” or is it “Play two specific maps”? Two specific maps is awful and means I’ll get those 2 maps every day all day, and it could be maps I hate. Absolutely no reason for this daily to exist.
Just stop being creative and trying to make interesting dailies, they need to GENERIC AND BORING. Why don’t people get this yet?
Something needs to be done about machmaking. It being how it is made me lost ALL interest in pvp.
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That’s fine, if you’re ever encouraged to do something that essentially griefs or doesn’t help your team win it shouldn’t be a daily.
It’s only a problem at low rating though.
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yeah, maybe you are right, but thats actually a problem.
So one should look maybe and try to see why in other games, people feel less comfortable treating random pug players as disposable.
Tanks and healers are important. “Oh I should be nice to this tank/healer because he might leave or if I befriend them I’ll get instant queues!”. No such thing in this game, someone is bad, kick them, get someone else within 30 seconds. Takes 5 minutes to fill up a full group regardless of class/role.
I did 2 weeks of dungeons and I constantly added people and messaged them later if they wanted to run dungeons again and NO ONE ever replied. I made >>ZERO<< friends running dungeons over 2 weeks, most guilds don’t even do stuff together, so having a guild is pointless outside of wurm which takes like 20 minutes every day or few days. Only activity in GW2 that encourages grouping up together over and over, making friends and having a guild is WVW. Everything else is basically a single player RPG with NPC’s.
The game is also extremely easy so if someone isn’t doing their job properly, you kick them and 90% of the time you’ll get another player who can do their job perfectly. No challenges, no roles, just quick/easy access to content. Making a game like that completely kills the community aspect of it, as you can see.
No important classes, easy content, no challenges and EASE and quickness of replacing a team member. Even WOW raids suffer from this now, people are having problems doing guild runs now due to it’s new group finder system for raids, because you can just hop from group to group and clear content with complete strangers pretty effortlessly. No schedules, no progressing, just quick and easy access to content and gear.
Accessibility comes with a huge price to the community.
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Please fix exploits like this Anet. It’s obviously not working as intended.
Game has so many inventory/stacking issues I honestly don’t even know where to begin, but this is a good start.
Good day friends,
This issue is being investigated by QA and no ETA on a fix has been made at this point. =( But we are aware its going on.
It’s a very annoying bug and makes doing things such as the dragon stand tower meta event a headache because you can’t ever see where your teammates are!
Thank you for the update and I hope you get it fixed ASAP!
Its not out of the question to want experienced as i know alot of people who have cleared the wing already. I was able to clear it myself 3 days after it came out. People just want others that invest time and knowledge of then class they play to beat it. And as far as people saying they are exp and they are not it normally shows that’s why people ask for ping insights or trophy’s but that can be lied too. That’s why when we pug we have rules like you get egged in gor u get kicked, hit flame wall kick, drop the aoe on zerg in solth kick. Things like that weed out the ones that are just trying to be carried thur. You could try joining a training guild (randomguy.1283 host one) to get your exp. So in short some people have paid there due to get the exp (over 8 hours for 2 days in a row).
This is why I have stopped trying to raid. These raids are easier than things I’ve done in other MMO’s yet the community is beyond strict. It isn’t fun being treated like a complete moron just because I haven’t been playing since the raids release. The few bosses I’ve killed I’ve done going in blind and learned all mechanics in less than 20 minutes then cleared in less than an hour with 5+ brand new players.
Every run should be a training AND clear run. I should not have to suffer through ‘“destined to fail” runs where people “learn mechanics” for hours before I’m allowed to join “clear runs”. That isn’t fun, that’s too much grind and commitment, and it isn’t enjoyable playing with subpar players to learn fights before I can play with competent players. I should be able to instantly hop into playing with competent players – something I could do in every other MMO I’ve been playing for over a decade. Much more difficult raiding MMO’s, to boot.
People need to treat people like humans and be understanding and helpful. These are very, very easy raids.
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I wish more new players would say they’re new, they don’t talk, don’t ask questions, don’t ask for advice, they just screw up runs and never listen then get kicked.
There’s no reason for silk to take 100 per ascended mat when it’s over 4x the price of other ascended mats.
What about the other daily?
I was thinking something like:
Play 1 game of Death Match
or
Play 1 game of Stronghold
No, those ideas are not good because the map you get is purely RNG based and what if someone dislikes those maps? Now I’ll be getting them ALL DAY because the daily is a map I dislike.
Stop being creative and just make the PVP dailies as generic and boring as possible.
Win 1 game, play 3 matches, kill(assist or whatever counts) an enemy, gain rank points, complete 1 reward of a reward track. None of those dailies actively encourage you to do things that cause your team to have a lower chance of winning.
Whenever I do WVW I accidently finish 3 of my dailies within like 20 minutes of playing just doing WVW, I never go out of my way to do anything special. This is exactly how sPVP dailies should be.
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Just to note, I would be against nerfs to the build if the in combat skill level required to perform well was similar to other builds. It currently isn’t which is why it needs to get changed.
This is how I feel as well.
Mechanically, GW2 is way better. But the balance is inexcusably bad. GW2 balance has fallen to the point where facerolling a meta build lets you compete in skill with almost everyone else.
.
It’s just because everyone is too passively tanky and doesn’t even have to avoid damage or understand how anything works. Just have 100% uptime protection auto-cast invuls and auto-cast passive healing, then run around in circles mashing random buttons or have your pet solo someone while you do nothing but run in circles and rely on passives to keep you alive.
Pre-hot you had to be more aware of what other classes did and avoid damage and pop your abilities and dodges better, but now you can be an “average” player just mashing random aoe/cc on nodes and running in circles. WIll you be good? No, but you will be average enough to actually kill people. At this point I tihnk it’s a conscious design decision to make it easier for new players to get into the game.
Really it’s just ease of use and too much passive garbage that requires no user interaction making GW2 PVP a bit worse. It’s still the best PVP MMO and has a very very high skill cap for nearly every class.
Things like heavy light on guardian(autocast 10s ICD knockback) are things that should never ever exist in this game. Too bad it’ll never go away…
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Sounds to me like two independent issues being discussed.
1. Aggregate price for silk and market velocity
2. Farming for individual mats is hardI would argue that these issues aren’t actually related and shouldn’t be discussed as if they were.
Could you please change Damask to only take 50 silk instead of 100? It would help a lot.
Also reduce linen’s material requirement by 50% too, it’s nearly 5s per linen and that’s a low level mat!
Why are you keeping Damask’s silk mat cost so high still when damask is so much more expensive than every other ascended mat? Linen is part to blame for this too, being 5s each is crazy, but silk is completely out of control compared to every other t5 mat. Shouldn’t you be reducing the mats required to help rebalance silk now that it isn’t worthless?
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Since HoT:
Too much AOE CC.
Too many AOE condi bombs.
Too many passives(rune of nightmares 6 piece)
Too much sustain
Too much AOE healing
Too much stability
Too much passive tankiness.
Basically too much of everything has made it INCREDIBLY hard to do skillful plays and use CC and burst strategically because everyone has too many outs and get out of jail free cards.
Combat is too slow paced now and fights go on for days. Most of the time people res zerg nodes(thus holding it) faster than you can kill them. That isn’t fun PvP.
It’s making the game much less competitive and killing off the player base.
Leagues were actually a good idea imo, but really really badly designed and implemented. They are grindable and unfair to players with average/low MMR. The 50/50 algo on top of current 60%/40% MM completely took fun out of – as single player you have almost 0 impact on match outcome because odds are always so stacked against one of the teams that even if1 player afks the “winning” team will still win.
This as well. I agree. Playing a match and feeling like you’re doing VERY well but cannot win the game, because of how the mode works, is really frustrating. Doubly so when you gain NOTHING from playing super well and playing your heart out just because of bad matchmaking. Meanwhile the enemy who played worse than you is rewarded because on average their team is better thus they get a win and winning is all that matters. It’s not fun.
You could consistently 1vs2 and 2vs3 the enemy team all game but lose and gain NOTHING – how is that ok? Worse players are gaining stuff while you aren’t even though you’re destroying them? Lame.
Win/loss should not the ONLY factor for rewards and progress in a team based PvP game.
The most prominent flaw is that fights take forever and are nothing but attrition. Everyone is incredibly tanky because conquest is the only game mode and most of the defense in this game are on passive threshold procs. This makes every fight turn into a boring slug fest where you dont care what connects just as long as you hit them more than they hit you. Literally everything in this game is now spam spam spam and its all AOE damage.
Agreed. These fights aren’t fun and take little thought or skill.
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Possible drops: versatile simple infusion, various types of mist essence, mist potions and as a final reward 1 or 2 ascended crafting materials (such as deldrimor steel ingot or bolt of damask). This reward track should help pvp’ers who want to start with fractals.
What do you think?
Only unlockable once you’ve cleared all t4 fractals and you got yourself a deal.
There’s no reason for silk to take 100 per ascended mat when it’s over 4x the price of other ascended mats.
there is also no reason for taking less than 100 in an arbitrary setting. No, your need for cheap silk is not a proper reason.
What? Every other ascended mat only takes 50 things not 100, silk takes 100 for absolutely no reason. It had a reason, silk was useless, that reason isn’t true anymore.
Just your daily reminder this spec ruins pug vs pug matches.
Nerf damage, buff utility and survivability on turrets. Thanks!
Sorry but I disagree with you.. the build diversity in GW2 is amongst the worst I have ever come across in an MMO in over 10+ yrs.
I’m not exactly sure what MMO’s you were playing because this isn’t the case at all, outside of PVE GW2 has more viable builds than any other MMO.
I would like a gemstore item, a consumable that gives 49.530.000 XP for HoT masteries. That means it maximizes the XP of every HoT mastery. No mastery point, only XP. I would pay 600 gems for it.
I did not manage to collect that much XP in HoT since release, although I play GW2 almost every day. But I failed – even after the recent HoT patch it is not enjoyable to play the HoT areas without the masteries. The double grind of first the XP and on top the mastery points does not work for me. XP only or mastery point only can probably work.
Please never do this. Ever.
Condi’s should be weaker than power builds in PVP because they require almost zero thought or brain power to deal damage with them.
While power builds have to time their damage between blocks, invuls, dodges, and what have you, condition builds can just press their buttons whenever they want and eventually randomly kill you.
Oh, also, the worst thing of all is that conditions burst almost as hard as power builds. That’s not ok.
Most teams I fight in ranked have 2-3 condi players on them, sometimes 4.
Please bring conditions back in line, anet.
None of that matters, why does damask STILL take 100 bolts of silk and the other ascended mats take 50 of their material? It made sense when silk scraps were worth nothing, it doesn’t anymore. Damask is basically 4x the price of every other ascended mat.
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Hey folks,
It’s been a while since we’ve commented on leagues, so here’s a brief update.
There’s definitely room for improvement in the league system, and it’s safe to say that it’s the team’s highest priority now that we’ve signed off on everything going in for the July release. It’s still a bit early to talk about specifics, but I do think we can talk about some of the goals we have for the changes:
- Improve match quality
- Make divisions more reflective of player skill
- Make leagues feel more rewarding after you’ve placed in your appropriate division
We’re still determining the scope of the project, but I do want to be clear that it’s unlikely that these changes will be in for S4. Once we get a bit further in the dev process I’ll see if I can give an update on our thoughts/direction.
-Grouch
Please tell me you are aware of how the matchmaking works right now:
Stack all “lose streaks/low MMR” on one team against “all win streaks/high mmr” on another.
This creates unwinnable/unlosable matches a vast majority of the time. In games you win, you could be afk and still win, in games you lost you couldn’t do anything to help win. This is a common occurrence by players of ALL skill levels(yes, even legendary) a vast majority of the time. Your contribution to winning or losing basically never matters, which isn’t fun.
A major reasoning for this is your division/pip system. It simply cannot exist in it’s current state. You could be the worst player in the world but still make it to ruby, eventually, by grinding games. Once you get there you’re never going to make any progress at all(as the worst player in the world) as this is when a proper ladder/division system starts. This makes bad/new players unable to progress, while also making good/veteran players angry and unmotivated to continue to “carry” lesser skilled players. Newbies/bad players are placed against people nowhere near their skill level, and veterans are placed with people waaaay below their skill level. Both the veterans and new/bad players end up disliking the system. Both the new and veteran players are put into matches that are not balanced for either of them. A matchmaking system is supposed to create proper matches – the way the division system currently works CANNOT. The only way to fix it would be to make it so you lose pips and tiers even at amber.
Please try to create a ranked pvp system for one type of player – those seeking a competitive PvP environment, and stop trying to create a ranked pvp system for EVERYONE, this includes people who probably shouldn’t even be doing ranked PvP. You are trying to make a ranked system that lets new/bad players feel “happy” about progressing while also trying to create a competitive matchmaking environment. You cannot create a good system while also trying to make sure new/bad players are capable of playing it while also trying to create good matches for veterans. Create the system for a single type of player, not all of them at once. The people the amber-ruby division systems are designed for(as in, you basically can just grind out progress) should be playing unranked, not ranked.
What you end up with by trying to create a system that caters to everyone at once is a non-functional system that doesn’t make anyone happy.
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Killstreak boosters with birthday boost guild boost food and a potion. Go around running through zones murdering every enemy you see.
Killstreak boosters are what make this good.
It made sense at first, now it no longer does that the supply of silk isn’t so insanely high with no use.
They need to fix it.
I rather they fixed leather by increasing its consumption. And gossamer, as gossamer is hitting the floor now. I think that silk price isn’t that bad right now.
Damask is ~14g each
Every other ascended mat is ~2.5-4g.
Damask is nearly 4x the amount of every other ascended mat. That’s awful design.
That statement is taken out of context. Obviously I care about how the community feels about the economy, my activity on these forums should be proof of that. That individual I was speaking to was being intentionally antagonistic.
Hi john, could you please share some insight on why you don’t feel it’s a good idea to reduce the cost of crafting damask from 100 bolts of silk down to 50?
Or reducing the linen required from 20 bolts down to 10 bolts, since it’s a t4 mat and costs nearly 5s per linen at the moment, which is basically double of any other material of it’s tier.
Damask is over 4x the price of any other ascended mat, required for every single piece of ascended armor regardless of type, and takes even more if you’re a light armor wearer. Seems a bit unfair and wonky.
I’ve been playing since day1. I’ve said multiple times WHY it took 100, but it should NOT take 100 anymore when damask is the only mat that’s over 4x the price of every other ascended mat.
It’s bad design.
Following last post, I’d say it’s important you do the dragon stand meta BEFORE that part of the story. I feel like it was designed this way too.
This wing isn’t even a week old, and people already expect experienced only.
What is going on?
There’s no grind. There’s only goals to work towards that aren’t required to play the game.
It’s fantastic and gives the same tons of replay value.
We need power main stat, a bit of crit damage, a bit of crit, a bit of toughness, and a bit of VIT as well. The amulet system currently makes there be less viable builds and really holds the game back.
I love this games economy. Best of any MMO ever and I’m glad we have John Smith. However, I would like much more gem sales on “essential” items like bank/bag slots for new players to not have to suffer so bad if gold – > gem prices are going to only continue to rise.
Wouldn’t be a problem if the game had a proper kick system
Simplistic is better for the game because it brings in more people queueing for SPVP and allows people who enjoy SPVP the most able to finish their daily there and not feel forced to do things they don’t want to.
Seems like a few people are hitting their skill walls and blaming the game. If it’s the game, why is it that some players (solo, duo, or not) are having no trouble carrying their teams up to legendary but others aren’t? Remember that legendary isn’t for everyone.
That isn’t the problem. The problem is that the matches are simply not fun to play(due to massive imbalances between teams) regardless of if you’re an amber 1 player or a legendary player.
Multiple multi-season legendary players have been saying that this seasons matchmaking is a disaster and that they had completely one sided matches their entire journey to legendary. They consistently say that when they won games, they could’ve been afk and still won, and when they lose their contribution to the match was next to pointless. In both cases, they were simply along for the ride, and not actually doing anything to help win or lose the match. I think even Chaith has commented on the matchmaking saying it’s extremely bad right now and stacking winning teams and losing teams nearly every single match.
If the matches are so one-sided, like they currently are with this matchmaking, they aren’t fun. Spvp is losing players at an alarming rate, sure, people are finish their legendary backs, but it’s a much deeper issue than that.
I could lose every single game for weeks in a row, but if I had close games, felt like my contribution mattered, felt like I had decent teammates equal to me, and my enemies in skill, I would have fun. That’s all I want, fun. The current matchmaking system is as far from that as humanly possible.
I think this is most peoples problem with the matchmaking as well. Then, as soon as you reach legendary(or whatever you wanted for backpiece), most people simply wash their hands of the game and either move onto another game, PvE, or WvW. There is little to no fun to be had right now in Spvp. PvP should be fun, it’s not. People want to have fun, they are not capable of having fun at a moderately decent rate due to the games current matchmaking system.
This is why I want a full reset.
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They’re just a class that can run around doing whatever they want because they have zero risk of ever dying. I’m not sure if scrapper is healthy for the game.
Please just readd the vendor for a week for people who were not aware of this change.