I respect Konig’s opinion, if only for his vast knowledge, but I disagree.
The new lore is ok, not great. Too radical a departure from its roots imo, but that’s another topic.
The story is good at times, but overall it just seems whimsical and flat. I have to say there were a few moments I actually enjoyed the story content, but they were rare gems indeed. It kind of felt like it was meant for an adolescent Harry Potter type crowd. /shrug
The characters…idk. Unmemorable? Destiny’s Edge is uninteresting: Logan is universally loathed; Rytlock is probably the most well-liked by players, including me. Tonn and Ceera’s little mini-story was nicely done. Trahearne…I don’t need to talk about him. The Personal Story had potential, but it didn’t follow through at all really. It also wasn’t very “personal.” People seemed to like Tybalt.
The Living Story characters I have no idea really. Trying to force me to participate in temporary content in a tiny window of time is bad. You can chalk this up to story telling like Konig said, but the reasons behind it is what destroys my interest in it.
There was an interview awhile back(can’t remember the details) where a dev was asked why GW2 has leaned so intensely toward the Living Story as its modus operandi for story-telling. His answer was basically that ANet had started to notice that “hype” for GW2 always seemed to spike before content releases. So they decided to change their content releases to be doled out in pieces every two weeks so they could ride that wave of hype more often. This also benefited their gem-store tremendously, adding several new, unique items every two weeks to pad their wallets.
It really irks me that marketing decisions can influence the story in such a way. Bad ANet, bad!
I troll because I care
(edited by Obsidian.1328)
I played GW1 for years. I played it when there was no hints that there would be a GW2. I remember taking the first steps into post-searing. I remember the first time I saw Shing Jea and met Mhenlo. I remember falling in love with the pseudo-African plains of Elona.
When GW2 first launched, a few of my friends and I wandered around the countryside and found some things such as Olafstead and Longeye’s Ledge from EOTN. We’re still looking for Sifhalla.
GW1 was one of the best there ever was, but it was not without it’s problems. There was no Trader, there was no LFG for years. It was bot infested, although it was fun sometimes to sit on a hill in Bergen Hot Springs and watch hundreds of almost-naked monks run to the merchant, and run out the door, only to reappear in 30 seconds and repeat their route.
I remember when they added henchmen, and the actual grouping with other real people almost stopped. The only time you got a group together was if you were doing a UW speed clear or something similar. Once you hit the level cap (20) you only had PvP (as in GvG) or a few “dungeons” to run.
Yes, I enjoyed GW1 for years. But as with all games, after birthday number 7, it was getting old… very old.
ANet didn’t forget me. Yes, there are a few things I would have liked to see transfer over, but in general, I am enjoying the hell out of GW2.
I didn’t blow through all the content in the first few weeks. I only have 2 lvl 80 characters, I am only maxed in 3 crafts, and I have yet to surpass 70% on world exploration. I play a bit every day, but I don’t have to have that shiney, or the BiS gear RIGHT NOW.
So, the answer, OP, is that no, I don’t think ANet forgot me. I do understand why others feel left out, but at the risk of sounding clichéd, GW2 is a completely different game. It is not GW1. Some people will say good, others will bemoan that it’s not. I can’t speak for anyone else. I am only speaking for myself when I say that GW2 is the best game online FOR ME right now.
Arenanet uploaded screenshots for to-be-revealed Halloween event. I saw a new red door and BLOODY PRINCE here’s the link If you look at the end of URL you will read out BLOODY PRINCE is this Oswald’s or is he someone else, another mad dude?
This should be a game feature. It’s really outrageous that they are charging for this,Low blow, ANet. Low blow.
Honestly they should make it 200 gems and infinite use. Besides that it is useless.
It’s the result after Rytlock bites Logan during a full moon…
My party ….on more than one occasion has gotten to the end at the last boss…and then the leader decides to leave…therefore defeating over an hours worth of work….down the drain…no defeating boss no tokens….
If this in the game could get changed. I’m sure it’d be appreciated by many players….
who here agrees?
Gameplay Programmer
Some pretty interesting ideas here. I was actually spit-balling some ideas on how to address this today. This has always been something that has bothered me, too.
For example:
- Have kits respect the existing back item flag. If you have a back item and you want to show it, hide the kit. If you don’t have a back item or choose to hide it, always show the kit. Obviously this makes it a little harder than usual to tell what kit you are using, so:
- A nameplate icon similar to Elemental Attunements would be a good addition (I may add this regardless if we can get the art
) - Move the kit somewhere else on your body. I know, crazy right? For example, who doesn’t like a sweet fanny-pack?
- A nameplate icon similar to Elemental Attunements would be a good addition (I may add this regardless if we can get the art
Hopefully this finally gets resolved soon, and I’ll do what I can to see that happen. Keep in mind, as Colin mentioned before, that there are some pretty beefy projects going on that are consuming our engineering time. But that doesn’t exactly mean we can’t sneak stuff in here and there
.
-Bill
I can only speak for PvE here, I don’t PvP in either of the forms this game has.
First of all, you have to be willing to consider GW2 entirely on its own merits. If you compare it to any other games, including WoW or GW, you risk overlooking some of what makes GW2 what it is.
Second, if you really want to get to max level and best gear ASAP, then this game will disappoint. Yes, it’s easy to get to max level. Max gear? Hard, and getting harder sometime soon. But if you DO get the best gear… there’s nothing else for you to chase. You can do the living story updates, but they won’t actually advance you any. You’ll feel like a marathon runner that slammed straight into an invisible brick wall at the 1 mile mark.
Third, if you must complete every goal and get every shiny, run away. Quickly. New “Living Story” stuff is added every two weeks, and sooner or later you WILL miss something. Hell, you’ve already missed a lot of it.
Fourth, this game has RP in it, which is good. But the game itself isn’t really very RP friendly, which is profoundly disappointing. There are RPers and we do our best, but GW2 really isn’t the best place for RP. (Note: I’ve come from some VERY RP friendly games, so I may have different expectations than most players.)
But for fifth, there’s the positive side. While going at this game as a marathon run is bad, going at it as a casual stroll is great. You have to be just that, though. Casual. Wander around, see what’s going on. Talk to NPCs with names, and enjoy the sights. Take your time, ignore what you don’t want to deal with, and never stress out. If you can enter that mindset, the game is fun. There’s no rush to level 80, the content doesn’t really change for the high end, anyway. There’s a big game world to explore, and some fun to be had if you go out and find it.
So… yeah. If you stress, obsess, or strive to excel, you might want to stay away. If you want to play to just relax and have some fun wandering around a pretty game world and smacking grawl, then load it up and give it another shot.
delicate, brick-like subtlety.
Beta.. was good times.. why did they change the login screen it to something so basic, simple, unimpressive and well a bit shoddy compared to the rest of the game?
I for one thought the original (beta) intro was fantastic! really got me excited to play gw2!
See beta login:
http://www.youtube.com/watch?v=bh2qLcZAUfY
But now its like.. meh :/
(edited by Vashoom.8512)
Okay. I’m pretty sure all beta players remember that GW2 once had an epic log in screen. It was amazing, and there was more then one thing I liked about it.
-First of all, you got to hear some of the amazing music in GW2, even when you couldn’t login. As soon as you got the client, you could just sit and listen to the music, which I personally liked.
-Second, it was beautiful. Inside the logo of GW2 we could see some amazing concept art, and as well as listen to music, I also liked just staring at all that art.
-Except for the previous things, the old log in screen enabled you to login as invisible. Thats very convenient. I know it’s not the most important thing to be invisible in an MMO, but when you do want to use that feature, it’s useless cause once you pass the character screen, everyone knows you’re on.
Please, return the old log in screen. I don’t even mind double logging in. And other’s people opinions are appreciated. But I really hope the log in screen will return.
Ever since Scarlet was introduced, there has been outlandish speculation of her role in the Lunatic Court. Seeing the time frame for the updates, and the technology used by Scarlet, as well as her personality, it doesn’t seem all that farfetched now that she is in fact somehow related to MKT.
My biggest realization was the Clocktower, and how perfectly Scarlet fits the theme of Guild Wars Halloween.
Thoughts?
Make them collectibles so we can stick them in the bank without using actually valuable slots. That way you can use them or not as you prefer. I have all the backpack skins from each of the events I’ve done since returning to GW2, and I haven’t actually used any of them. They’re all ugly. Holo wings, bone wings, rotting wings, and now a new hobopack for every class. Bleh.
fans hate Joffrey. They hate her the way Star Wars
fans hate Jar Jar Binks.”-not a direct quote, but still true.
Being able to dye weapons would solve everyone’s problem
I feel like this is obligatory: http://www.youtube.com/watch?v=pWdd6_ZxX8c
I for one love that this isn’t some static world where all technological progress ceased thousands of years ago.
To be fair if our world had magic we wouldn’t had to invent stuff to make our life easier, which is the base of all invention. A combination of technology and magic would definitely still be viable.
To be fair, if our world had magic, it would be called “science”.
It would get studied and researched like any other current aspect of science. And this seems to be the way that the asura approach magic, scientifically.
Exactly.
If magic is an observable, controllable, predictable phenomenon, it is nothing more than an alternate form of physics that fit a fantasy setting and it would be systematically studied; i.e. science. People would use this powerful knowledge to make magical toasters, plow fields in 20 minutes, create water, eliminate hunger, fly around on floating platforms and instantly heal the sick. It would look way more hi-tech than most sci-fi because it would essentially be real world physics on steroids.
I feel like this is obligatory: http://www.youtube.com/watch?v=pWdd6_ZxX8c
I for one love that this isn’t some static world where all technological progress ceased thousands of years ago.
To be fair if our world had magic we wouldn’t had to invent stuff to make our life easier, which is the base of all invention. A combination of technology and magic would definitely still be viable.
To be fair, if our world had magic, it would be called “science”.
It would get studied and researched like any other current aspect of science. And this seems to be the way that the asura approach magic, scientifically.
At no point did I ever say that Ascended should be removed, or that it’s the scourge of the earth. All I suggest is keeping its desirability and its status as a stepping-stone between exotic and legendary items without upsetting the stat balance.
Speaking of stats, if the stats are so marginal that it truly doesn’t matter in terms of balance, then why are people so adamant keeping the improved stats? It’s still a better tier than exotic no matter what because of infusion slots, and stat-swapping would more than make up for any loss of power. It’s still prestigious and desirable, which was the entire point to begin with.
We can have item progression without stats, it’s not black-and-white.
I’m a big fan of being able to switch stats on any weapon/armor piece out-of-combat. Be it Legendary, Ascended, Exotic or lower, it’s just a plain good idea.
In the game where you can switch out skills, traits and whole trait lines at will out-of-combat, being forever bound to a set of gear with fixed stats seems oddly out of place.
And, yes, Ascended never should have had ANY better stats in the first place. No. Just NO.
Regardless of your own opinion on Ascended gear, it’s painfully obvious that it’s caused a lot of controversy and upset among the player base since its announcement. It seems like a path that ArenaNet’s dedicated themselves to, with no way to back out or change their plans. However, I don’t believe that’s the case.
As much as people love to hate on Ascended weapons in their current state, I’ve seen very few suggestions as to how to actually fix the problem. I personally think that a few simple changes are all that would be needed to satisfy everyone:
Option 1: The simplest option is simply to reduce the stats on Ascended gear down to Exotic levels, bringing everyone back to the same stat base. However, this brings its own problems, namely the fact that many who have already gotten their Ascended items would feel swindled out of their hard work. This is a viable option, but I feel it’s not the most elegant one. This leads me to:
Option 2: Bring down the stats to exotic levels AND add in instant stat switching in the style of legendaries. This simultaneously makes Ascended weapons desirable for their convenience and makes it immensely more convenient when acquiring Ascended gear on your alts, as you only need to create one weapon of that type on that character. This solves the issue of having to acquire multiple weapons across alts, or even multiple stat spreads on a single character. In addition, Ascended weapons are expensive to the point that it would actually be cheaper to purchase multiple variations of the same exotic weapon, so I don’t see this as being too severe of a reward.
If Option 2 was how Ascended gear worked now, it would mean that a character fully decked out in Ascended items has stat-changing convenience at his fingertips, but is not at a statistical advantage to players in exotic gear. I feel that that convenience would be more than enough of an incentive to create Ascended weapons and armor, and would preserve their prestige without outmoding exotics or sacrificing the game’s accessibility. In addition, it would mean that your alts in existing exotic gear are just as viable as your character with full ascended, at the cost of statisical convenience.
Infusion slots are obviously still a concern in regards to stat upgrades, but ArenaNet hasn’t touched on that option just yet. I’d love to hear what you guys think, and your own suggestions on how to improve Ascended gear for everyone!
I wouldn’t expect a random casual who can play the game for two weeks to fight Tequatl.
The game offers a range of stuff to do. There’s stuff to do for people who are casual, like work toward exotics (which are good enough to do anything in this game that a casual is likely to do).
But the game also needs more challenging content for other people.
Not having an ascended weapon doesn’t cut off the content of the game from a casual player.
Without Holy Trinity it is gonna be hard to make all the stats viable, any body got any ideas?
The problem with thier stat system is that they made beserker and condition sets the only sets that actually modify abilities
the game is designed where ability use is the most important thing.
they reduced the amount of guaranteed hits (skillfull play involves minimizing damage through position, evasion, and preparatory skills like blocks, dmg cancels, etc)
this is why beserker is the best, its not because there are no other factors besides DPS, but you can avoid/prevent/reduce damage, support, and CC virtually the same as anyone else no matter what gear you are wearing.
on the opposite side, 70% of your skills are less effective if you dont have berserker.
as long as this is the case berserker will always dominate the game.
the only other sets that matter ability wise, are condition, and boon duration sets, however, a skilled team can already get max boons when they need to, and do like 50% more dmg without using any boon duration. Condition sets also matter, but conditions dont work very well on bosses, and work very poorly in events with more than 8 people.
the best solution imo?
make other stats effect abilities, and other game play related things.
toughness could effect damage mitigation/prevention stats;
endure pain could have a maximum damage blocked, or have its duration effected by toughness, or vitality for example.
vitality could reduce condition durations or mitigate condition damage, and effect some evasive skills
healing should be changed to an overall support stat lets call it newhealing;
new healing could give a buff to the effectiveness of all boons, and give everyone in the party a bonus as well.
say self bonus maxes at 20% bonus to boons and an overall party bonus to boons. A fully support focused player would make the other 4 players in his party get more power from might, more protection from protection, as well as buff himself.
these are just ideas, but the premise is that the abilities and skills you use need to be effected by more than just power crit dmg, and condition dmg. a berserker can support, avoid/prevent damage, and CC as well as any other geared player. Thats really the problem
I’m ignoring SAB v.2 and Tequat’l v.2. I gave Teq a shot just to see the changes (they’re good imo) but he’s permanent so I don’t care. I ran the crap outta SAB v.1 and ya know what? It’s not worth the time and lameness that is a return to 16-bit gaming simply for weapon skins that don’t match anything else in-game.
So I’m just playing GW2 right now the way I did when it was released. And I’m having so much fun again. I’m not worried about getting xx achievements done for a meta reward. I’m not following a champ-zerg train. I’m not hunting pinatas or doors or baskets for RNG loot. I’m not forcing myself to ignore all the great stuff Anet put into this game for the sake of a 2 week rush to get a meta or exploit a zerg farm. I even rolled an alt. I’m playing level 20 zones again nd having fun. I’m exploring areas I’ve never made time for before.
So if you’re getting burnt out from the constant LS, just ignore it once. Ignore one patch for 2 weeks and just play how you want to. You may remember how fun this game is when you stop worrying about finding 30 balloon towers and focus instead of joining those 2 random people who are doing DEs in Wayfarer.
[TTBH] [HATE], Yak’s Bend(NA)
It’s sad that noone shows supooer for this.
People just want to grind not play differnt content…
Sure go for it.
Example:
5 points title needs:
1. Completing at least 1 personal story (race part)
2. Completing at least 1 personal story (order part)
And 3 from optional list
10 points title needs:
1. Completing at least 3 personal story (race part)
2. Completing at Arach story (killing Zaithan)
And 3 from optional list (not counted for lover tier – 6 in total)
15 points title needs:
1. Completing at least 2 personal story (order part)
2. Completing map exploration
And 3 from optional list (not counted for lover tier – 9 in total)
20 points title needs:
1. Completing at least 5 personal story (race part)
2. Completing dungeon master title.
And 3 from optional list (not counted for lover tier – 12 in total)
Etc…
Those are my propositions for “Must to have list” categories:
- getting at least 5 races story completed
- getting all 3 orders story done
- killed Zaithan
- getting dungenmaster title
- getting all bosses category titles done
- 4th rank in PvP done
- taking castle 5 times,
- taking garrison 10 times
- taking tower 20 times
- taking camp 50 times.
Those are my propositions for “optional” categories:
- getting grandmaster crafter title (all to 500)
- getting at least 1 mini collection title compleeted
- getting 90% of fractal achievements
- getting at least 1 mini game achievments compleeted
- active guild member title done
- no one left bahind title done
- teamwork gets it done title done
- all you can eat title done
- thirst slayer title done
- golden title done
- 500 hearts done
- 5000 events done
- 1000 skill points earned
- 90% of jumping puzzles done
- 90% of slayer titles done
- 90% of weaponmaster titles done
- 1 culture armor achievment done
- something from WvW but on an logical number since current achievments need real rework.
- half of current living stories metas done
- 12 monthlies done
(edited by Septemptus.7164)
At the beginning achievement points but due the fact you get those for dailies and monthlies there is just nothing but grind on leaderboards for those points and despite ANet efforts those are only for some shining trinkets that I love, but seriously those done mean a thing in the end to impress anyone or you can’t really tell if anyone knows the game at all when you look at them.
In GW1 there was meta achievement for that and it gave you a title each time you completed to the end each 5 titles that weren’t really easy to get. I looked at someone’s title and I knew hoe experienced they were.
I look on titles in GW2 and I see GWAMM, HoM titles, Golden, Ommnioative and such but that doesn’t really tell a thing. Even achievement point titles don’t really tell a thing about you. You can have 5k or event 10k achievements (if not yet then very soon) and be total noob in dungeons, PvP, WvW, jumping puzzles, map exploration and such, but they grind achievments or dailies and that’s very common now that people with more than 5k achivment points don’t have a clue about many stuff in the game.
We basically need some kind of conqueror title that would touch almost all possible categories of the game in many points and after completing 5 of those points you would progress with your title and that would be something to show as your title.
BUT there should be some must to have and others that are optional to progress at each title.
For each 5 points you get a title that you can show to others so they know that you have some bases and it would give a lot more into status of your character.
(edited by Septemptus.7164)
A good and valid suggestion! Belongs on the suggestion forum thou…
As a casual, i only can play 3 out of 7 days. Definitively this could put me on par with the rest of those who can play 7 out of 7 days, in terms of time gated content.
/cheers
I definitely want Claw of Jormag and Shatterer to receive the Tequila-treatment! <3
The rest of the boss fights can stay as they are, not everything needs to be ultra-difficult.
“You can’t have more than 10 HS decks because that would confuse people”
“30 fps is more cinematic”
Best time in gaming since EQ days. ty arenanet.