Ah internet, I love you. I come here asking about toxic map chat so people start blaming me because I do not read chat in battle.
My #1 thing to watch is a party or squad chat if I am in one and I make no excuses for that. The only reason I even had combat chat on at all this time was because I was standing somewhere different than normal and it was the fastest way to find my range while it started. My absolute last thing to watch is map chat during a fight. If you want a good map you need to arrive early so not talking at 30 minutes before the event is a pretty silly excuse. If people are asking questions then about the mechanics than do not be a johny-come-lately and yell after it starts that everyone is doing it wrong if you did not answer their questions.
ok. yes, you’re right. people should be answering questions and not raging when things are done wrong afterward. there is pretty much always a level of toxicity anywhere… people who QQ that their teammates suck in sPVP… people crying in WvW about poorly spent supply, misqueued upgrades (which thankfully is not an issue anymore), or lack of response to a scouts call… kitten talk and political/religious bs in open world zones everywhere from newb zones to 80th level zones to LA.
however, as a fellow ranger, i’m going to call you out on one thing… if you are doing a more complex world event like shatterer or teq, especially one you don’t know yet, DO NOT turn off map chat. yes, questions should have been answered ahead of time, and yes people may lose their kitten minds and get toxic if things start to go badly, but it’s never a good idea to shut off all method of communication during a large dynamic event that may have instructions called out at certain times. as others have said, the floating white numbers mid screen show if you’re hitting or not… you don’t need the combat log for that. heck, i never use my combat log unless i want to go back and see how much damage a particular hit did.
~o hai there :D~ LONG LIVE ET
This was merely an information announcement about major changes that will impact player’s long term plans.
- Reduced scribe costs so you may want to hold off leveling your scribe.
- Heads up on Alpine returning sooner than later, based on poll results.
- Fractal changes are coming including two achievements being retired so get them while you can.
Players have always complained we never get a heads up and that is what this is, not comprehensive patch notes.
RIP City of Heroes
Why don’t you clean up the mess that gating created in HoT before “fixing” something that’s not broken (fractals)? Goodness, gracious, the gating is universally reviled, but there’s not a peep about fixing it. On the other hand, Fractals are finally fun, and yet you see some reason to fundamentally change them?
How about asking our opinion as to what needs fixing instead of deciding what we want?
Are you saying there haven’t been complaints about Fractals the way they are now, and that people haven’t asked for them to be changed, because if you are, you’re not paying attention.
While a lot of people are running the Swamp Fractal over and over again because its’ fast, and easy loot, people have been complaining about not being able to get a group for anything but the swamp fractal….and maybe Fractal level 40.
Most fractals languish in obscurity and yes, there have been complaints.
The changes being made are being made to address the complaints.
No. You have to police your/your child’s gameplay yourself or use other tools to help control how much time you spend online.
After the 3300th ranger with a bearbow pointlessly knocking back a target, you stop being so cordial.
I understand reducing scribing costs, but as someone who got to 400 on their own in the current market well before any news of scribing costs being reduced, I can’t help but hold some disdain for that switch and feel somewhat cheated. Level 400 scribes prior to reducing will have had no advantage or benefit to being said level, outside of having spent an exorbitant amount of money (I and many others who achieved 400 spent thousands in real life $$$ to do so) for the satisfaction alone of having achieved something that not many were capable of at the time.
This change both makes me jealous that future scribes will enjoy significantly lowered costs of entry and irritated that I wasted literally thousands of real life dollars on what amounted to a few chairs and a collection item that no one cares to fund building.
I can kind of understand what you’re saying. The scribing costs are currently ridiculously expensive, and that’s something that I’m glad is being changed. But shouldn’t you be placing some (or most) of that blame on yourself? You chose to spend that much REAL money on something in-game that you won’t really even use that often. Anet didn’t force you to level to 400 in Scribing.
(edited by RoseofGilead.8907)
It must be frustrating to spend all that time on that content and then have to revert it.
All those man hours, time, and expenses wasted when they could have been funnelled into generating new content to fix the drought.
There needs to be a better testing plan for large scale content, like a Public Test Realm. If I was a stakeholder in this game, I would be draining all my stock right now.
Because there is no viable testing plan to trial large scale group content, it seems like they are just throwing stuff out there and praying it will work. When it fails, the game is backlogged by months or even years.
That is your core problem. Until that is fixed, its more fun to sit back and watch the community’s flames of perdition raze the countryside than to actually play the game.
After so many failures, even the white knights start to see their swords rust.
I commend the team for coming out and saying that they messed up and yes they need to fix some very bad ideas that ruined a perfectly good game. But trying to undo years of damage and keep content fresh?
This is why things like legendaries are being cut, that core systems are being backburnered. It’s hard to recover from something like this.
Hopefully whoever was in charge of placing the game is this state is no longer there.
Community relations need to be improved as well. With so many failures people have no patience left to tolerate widespread and disastrous updates like Fractured or HoT in general.
About the Public Test Servers, they’ve said this
(From Dulfy’s summary of the AMA
http://dulfy.net/2016/03/05/gw2-reddit-developer-ama-summary/ )
“We’ve experimented with public test servers and there are two problems for us:
1) much of our stuff is story driven, and not suitable for a public test server; and
2) the results from play patterns don’t match what we see later on live.
Instead, we developed a system we used for HoT where we can beta test characters and maps on the Live servers with a cute little personal sandbox that surrounds beta characters.We will be exploring using that tech more so we can do public-test-server-like things but in the live game, so we get real useful results back."
ANet may give it to you.
This is obviously the things we need to know before the update is out. The rest is nice to know but not as important.
He’s basically saying: Stop scribing, Finish those fractal achievements and we are making the borderlands change except it wont make the April Update.
Is it me or are onlh half the ppl able to read?
Ingame Name: Guardian Erik
Hi all,
This week we’re completing dev work and starting integration for the upcoming Spring Quarterly Update, which we’re preparing to launch in mid- to late April. It’s a busy week making sure everything comes together right and hits our quality bar.I know that the discussion around legendary weapons is still fresh on everyone’s mind. But as we’re locking in the contents of the quarterly update, there are some specific things I should tell you about today.
In the beginning of this thread there were a lot of people saying that this is the only content.
Ya’ll should read more carefully. What he said in the post that followed were specific things about the update. Obviously that means that thats not all, that will be released. The wording is clear.
Now if I were running a business and trying to keep people, why would I want to spill all the secrets of an update a couple weeks beforehand. That wouldn’t keep people. The notion that thats not all we are going to release is a deterrent to keep people from leaving.
(edited by JmoolZZ.6251)
A lot of comments here seem to be based on heresay or speculation. I started raiding last week; it definitely needs effort, but the whole elitism stance is fairly baseless and not exclusive to raids. Dungeons and fractal players screamed zerk only for the longest time too. I’ve generally had really good pug experiences raiding. Team setup requires patience, but its not impossible. Set up your own team and you can specify the experience level. Ive also set up training runs before where experienced players joined and offered to teach.
I’d hardly say “most people” dont care about raiding, most of my guild raids, and it didnt come together when raids were introduced, we generally had people interested in it, whether it was inter guild raiding or pugging.
When I want to make a dungeon group,. I put up an ad, dungeon path casaul, fun run and I get people pretty kitten ed fast.
I’ve never not beaten a dungeon with any group I’ve gotten that way.
Try that with a raid sometimes.
Um, good for you? Not sure why you are replying to me though, i know raids need specific builds, and i dont mind that.
I’m replying to you because what I’m saying gainsays what’s your say. You’re claiming that people are just talking about elitism, but you know, it’s more than just elitism. It’s about having to have X build, X profession and until now, that’s really gone against what Guild Wars 2 has been about.
Could I run any path of Arah with 5 necros. I could. And not even five necros specced to death either.
This content CREATES that elitisim. People are calling it elitism, but it’s really not. It’s a requirement born of necessity that says you must play this way to win.
That’s a problem. It’s also why I replied to your post.
This content was created by this design on the basis that elitism was the motivation for suggesting for the content to be created.
It’s somewhat a failure by design in respect to raids themselves, but mostly the result of poor wealth distribution mechanics and a bad split between formats, as well as ANet catering towards a certain audience in an unjust way. We’re all aware that the game is meant (in theory) to have something for everyone.
The players interested in clearing hard content should do so for the sake of clearing hard content. They should be rewarded proportionally for their time, maybe slightly better, but not consistent ascended gear and further at the expense of nerfed dungeon rewards and nerfed rewards from other methods of play.
One of my highest-rated posts of all time on these boards was to an elitist claiming that the game was too easy and the fights posed no challenge, demanding harder content and as a means to filter out and demoralize bad players. My response was simply for him to remove all of his armor and equip a level 0 white weapon and enter AC solo. He asked why he would waste his time. Obviously he wasn’t genuinely interested in the hard content.
The game should be about enjoyment regardless of how one achieves that within the confines of the Terms of Use. If raids didn’t provide the best rewards, I doubt people would do them except for the players who genuinely prefer the raid environment, which is great. And if that’s the case, it has to do with an uneven means of wealth acquisition game-wide. That’s what needs fixing. If it were all split relatively evenly, we likely wouldn’t be having this discussion, because those intimidated by the prospect or frustrated over forced comps or simply people who dislike PvE wouldn’t honestly care.
https://forum-en.gw2archive.eu/forum/professions/thief/ES-Suggestion-The-Deadeye-FORMAL/
(edited by DeceiverX.8361)
Which is none of your business. Everyone sets their own goals and everyone has different likes and dislikes.
Actually, it’s very much our business since you’re willingly and openly discussing in on a public forum. … so no, if people aren’t ready to talk about the goals they set for the endgame and how it relates to Legendary development, they shouldn’t use that as point for discussion and probably exclude themselves from the whole discussion in the first place.
(edited by Obtena.7952)
But, again, all of this isn’t even on track of the point. Anet did decide that more legendary weapons were needed, and sold us an expansion that promised to deliver that. Their decision to abandon it because it was too hard doesn’t change the fact that they saw the need, and accepted our money on the promise of fulfilling it.
You don’t seem to understand what you are actually paying for when you purchased HoT but I doubt I’m going to convince you otherwise. It’s the whole reason these arguments are flawed to begin with. Just to keep it simple .. you bought access to a service that has ongoing developing features; their priority was not specified, nor the timeline. I get that no one expected delays, indefinite or not. Well, it’s happening. You need to be more realistic about what that means for you. Finish your legendaries and quit or decide there is more to the game than that.
(edited by Obtena.7952)
Those statements are 5 years old and I think it’s presumptuous to think they are still accurate statements. Again, everyone here is so focused on a statement from 5 years ago, completely ignoring how the game has developed. I mean, if people don’t see what’s wrong with clinging to a statement made on an MMO from 5 years ago and how a game evolves, I question the experience those people have with MMO’s in the first place.
To be clear, I don’t have a problem with a policy that makes skins or stats exclusive to instanced content; I believe that whatever is exclusive to a raid should not be necessary to access/succeed in content OUTSIDE of it; so far GW2 delivers on that.
My problem is that if someone doesn’t agree with either policy position, they just quote a 5 year old statement that may not be relevant to this game as it evolves and make pedantic arguments over it. It’s REALLY easy to turn you head away from that if your Anet.
(edited by Obtena.7952)
I didn’t respond to the actual topic earlier, so here it goes:
When Fractals were released so many years back, they got the latest shinny (Ascended Rings), in a similar manner Raids got the new shinny (Legendary Armor).
I for one believe that allowing players to get Envoy Armor (the name of the Raid legendary armor) outside Raids would hurt the game more than help it. But another named Legendary Armor through other content types wouldn’t be unreasonable at all, in the same way how Fractals and PVP give a different Legendary back item.
Although I can understand why some players are upset about the Legendary Armor acquisitions, may I remind everyone that we don’t know how we will get Legendary Armor yet? We don’t have the full collection yet, and that collection we see now is only the first tier. What will be required for tier 2 and maybe tier 3?
Can the “Add Legendary Armor through other types of content” resume after we get the chance of crafting the first Legendary Armor? Then we can talk about adding it elsewhere. It gets to the point that people want to get things “locked” behind some other content, before that other content awards them.
And the new Ascended Trinket stats that are available only in the Raid would make excellent additions for LS3 achievements, exactly how LS2 worked. I’d urge caution and patience on the subject as we don’t know the full plan yet.
I know what the thread is about and I’ve read the whole thing as a matter of fact. Me responding to your posts IS relevant to the thread because raids are related to HoT and it’s not unreasonable to address people’s specific posts in it, especially when they are highly questionable and suspect … you DO know how the forums work (that’s not a question, but more of a reminder).
let me remind you that it is YOU who brought up how you felt cheated by HoT, so if you’re going to accuse someone of being off topic due to talking about HoT and not raids, have a chance to review your own threads first and foremost before trying to accuse others.
(edited by Obtena.7952)
No one is saying you can’t come on the forums but if you’re going make false claims about how Anet “changed content” on you to cheat you from your money, l will certainly have no problem asking you to clarify what you think was changed in either of the pieces of content you purchased that give you the IMPRESSION you were cheated from something.
I don’t think it’s too much to ask that people behave like mature and responsible adults; if you think you were cheated, you’re going to need to explain it because from where I sit, Anet was VERY forthcoming with alerting players to the differences in difficulty between HoT and Core and at no time during HoT release was either of those things changed in difficulty to ‘trick’ players like you seem to be implying.
I mean, if your asking Anet to fix something because you’re disgruntled based on your own kittenumptions or lack of due diligence for purchasing HoT … I think you’re going to be even more disappointed than you are now. I doubt those are good reasons for them to reconsider how they have implemented the game, regardless of how many people feel the same way.
(edited by Obtena.7952)
To change the nature of the product after people have put thousands of hours and in some cases a lot of money in to it just seems dishonest to me.4k hrs played £4000+ uk spent on gems 166 mastery points,hive master and golden child titles 44k ley line crystals and similar amounts of other useless currencies.What sort of company takes that sort of time and monetary investment and turns round and changes everything? ANET
Before raids i could have the best gear now i cant.
£4000+ and 4k hrs for second rate gear.
This was already explained to you multiple times and everytime you choose to ignore it, I will gladly reiterate it to you: the nature of the product you purchased was not changed. Core did not change and neither did HoT. They might be different from each other, but they did not change. Furthermore, that difference was known to people before HoT was released. You purchased HoT and either 1) you ignored what you were told or 2) made assumptions about what it was. Either way, it’s your fault if HoT didn’t meet expectations you invented.
(edited by Obtena.7952)
Who said anything about continuous development of legendaries?
Who? It’s the topic of the whole thread.
I think my point is pretty clear so I won’t continue to argue with you about who said what or useless things like that. With the current state of Legendaries, there isn’t any reason either of the two kinds of players I described can’t be satisfied with what we presently have.
People need to get over it; No, Anet did not deliver Legendaries .. and at least they were smart enough to know to stop wasting their time on them.
I think SAB will just be a momentary distraction. After the initial hype settles, and especially after SAB has gone away for another indefinite period of time, the community is not going to let go of the fact that the most prominent items on the already short list of endgame goals just got canned.
Except you can still make creating a Legendary an endgame goal so whatever the fact is that the community isn’t letting go of, it’s not that one.
Yeah, we can still make legendary weapons that have already been available for over 3 years. Weapons we’ve had 3 years to work toward, and have been acquiring for 3 years. For a lot of players, those aren’t goals anymore because we have everything we want out of the old set of legendaries.
An MMO isn’t going to last forever on a small set of endgame goals. As time goes by, people will accomplish those goals and new ones need to be added. HoT was sold to us under the premise that it was going to do that.
I don’t know about you but I think making 20ish Legendary weapons is a large goal itself, and not the only endgame goal that exists … so the idea that GW2 is going to come crashing down on people because ‘nothing to do endgame" isn’t really a sensible one.
first 3 years there wasn’t an end game. year 4, Collections are the end game and the game is still going semi-strong.
So you just might be right :-)
Honestly I think the user base should be complaining about the content release schedule instead of one offs like Legendary weapons. We knew going in that HoT was a hacked together expansion due to how they released previews about it. I am not surprised stuff that was to be included was dropped.
What I AM surprised about is the lack of fresh content. we waited from Jan3rd 2015 until Oct 2015 for what HoT brought to the table. We played it and got what we wanted out of it. Many were disappointed (myself included) so now we are waiting on the next release (LS3?!). Are we going to be waiting until Oct 2016 for the next batch release like we did in 2015?
That is what everyone should be focusing on here.
I think there is some truth to what you say, though we have to remember, endgame here isn’t typical for an MMO, it’s a wardrobe of skins. There is much misguided complaining in this thread. Why anyone would advocate continuing to develop what amounts to a skin with an effect over anything else … just wow.
(edited by Obtena.7952)
This expansion is falling apart. [Merged]
in Guild Wars 2: Heart of Thorns
Posted by: FrizzFreston.5290
Everything gets overhyped these days, even negative news. There doesn’t seem to be a middle ground, either the building is falling apart and on fire or things will be super amazing to the point of high pitch screaming.
I would just say the expansion is mediocre.
Some people are happy some people are disappointed.
That’s really all it is.
Ingame Name: Guardian Erik
Now….as an elitist, you might consider giving lessons to people like me that would probably want to try doing raids in the nude with just ascended weapons.
I’d have more fun trying to get as far as I can in a raid area in the nude, than worrying about finishing this mission. leave the fun to the casuals, and the achievements to the guild.consider how 325k casuals liked this video, and 7k elitists gave it a thumbs down.
https://youtu.be/LkCNJRfSZBU
Fyi, each week we carry New people or non exp people in raids (the first wing and the 2 first bosses of wing 2). So Yeah we give admise. But you know what ? We ask them to be à little prépared, to have right gear (ascended is not mandatory) and have expensive fond. Yes, it’s à little effort. But after all, we’re doing some efforts too. You don’t want to do some efforts, so…see the différence?
Oh and btw i’m amont the people that liked the vidéo. You might reconsider your thoughts about elitism if you think we can’t have fun playing, really…
The ironic part is that MO didn’t reply for the last 40 pages.
He cares THAT much about his community being angry.
He practically dropped the bomb, said that HoT, in his eyes is perfect, and that we’re all wrong and then put us on ignore.
I don’t blame him. What has this thread really accomplished? He could come out with all of the reasons behind the decision and he would still be crucified. If he decided to cut something else instead people would still scream for murder.
I’m not happy with HoT by a long shot. In fact it broke the game for me in a lot of ways so I play less. What I am willing to do though is give MO a chance now that he is back in the trenches closer to what’s going on that he can keep things in check.
Things that I believe they are moving towards that have been sorely needed:
1. No promises
2. Open communication
Those lack of those 2 things are why we are in the current situation.
I made a character to level up via crafting
There you go. Problem solved. That’s all you need. It doesn’t matter that it doesn’t have anything else. You could have a lv 2 alt with 10 inventory slots and no equipment, and it would be maximum strength for SAB.
I have to agree. I loved his quest and dungeon in Eye of the North.
Actually, he was introduced with Sorrow’s Furnace release, and exploring the place with Stonekin was… an unforgettable experience.
You know its all PR damage control when they didnt even bothered to make world 3. Its just reused contest from.. i dont even remember anymore, 2 yr ago? Same for apline borderland. Not sure why some of you argue over it.
Because some of you didn’t realize that alpine was always going to come back. Because some of you didn’t bother to read Josh’s blog post about SAB and that they updated world two as well as upgrading both worlds to work under the current game engine.
I love it when players first believe that ANet’s PR was like watching The Three Stooges short with their missteps but suddenly on a dime turned into some Machiavellian master manipulator and all of these things were planned to interconnect in some grand scheme to keep us here.
RIP City of Heroes
Nah, I absolutely stand by what I said.
To clarify; they may have decided to hold off on announcing the Legendary suspesion until it was close to SAB being reintroduced in April, but I do think it’s basically a 0% chance the decision to reintroduce SAB came about as a response to the outrage of the legendary suspension.
(edited by Ticky.5831)
MO clearly knew about the legendary team issues for a while now (considering that they were only able to produce 3 weapons since mid 2013, and finish 1 additional weapon in the last 4 months)…
Your facts are not quite accurate. They produced 4 new skins (and probably most of the rest as well) but they produced 20 precursor scavenger hunts which was where most of the work was (plus maybe some new infrastructure to support them). It’s all the detail work of hooking up all those individual quests and icons, etc… that was time consuming.
The end result was full delivery of a new precursor system, 16 old precursor hunts, 3 new hunts and 3 new skins (with number 4 coming soon). The other 13 are a ton more work but we don’t know how much of that is partially complete but clearly needed significant resource to finish. They must have known about this workload for a while but decided to sacrifice that promise in favor of fixing the LS drought.
We can only hope they decide to fix this problem but clearly they think exp pack 2 is more important which of course I disagree with.
Indefinitely™ is equal to many many soon™‘s but not as much as never.
I think his choice of words was intended to lower expectations but to leave the door open for them in future. I expect we’ll see legendaries return at some point but not in the near future, and maybe not in the same form as we know them today. I suspect there is already be a vague plan for them but they are keeping their options open for now. The initial wave of rage is already subsiding so they will probably give it a few weeks before they kitten the impact on the footfall in the game. I’m sure they will lose some players but I think some of those players may have been close to being done with the game anyway.
Time will tell I guess.
Legal challenge: not going to happen. Everyone is an armchair law expert. Most of them are wrong.
Refund: also not going to happen unless you bought the game very recently. Even then, good luck.
If you believe anything else then, frankly, you are dreaming.
Losing current business and future returning customers/new customers: very likely.
They must have made that calculation and decided it was worth it. Lose a relatively small number of players to keep or gain a larger number of other players. They are not stupid.
Legal action will not succeed. They will tie you up in knots for years and in the unlikely event that you look like winning they will make an out of court settlement to compensate you for the 5% of the game that they did not deliver and in return you will sign a disclaimer, hand over your first born child, your soul and your pride and they will give you the $3 they owe you. You can collect it in person from their Alaska office between 9am and 10am any Tuesday. It’s not right but that is how it is.
And who is going to allow a chargeback on something you have been using for 6 months?