delicate, brick-like subtlety.
delicate, brick-like subtlety.
Hello players of GW2 I quit the game 2 days after it went f2p for the following reasons:
1: F2P players, I can’t explain how much I hate f2p-ers. More gold spamers the “I can’t do that cuz am f2p” etc. And the most annoying part for me is the childishness…. The pay to play sets a somewhat a barrier for kids to play games sure their parents can pay for it and so on but it is never the less a barrier Ive played a lot of games f2p and p2p and i found the p2p community to be more mature.
2: The game became to grindy.. I have full asc set weps armor trinkets rings for 3 classes (no legendary wep) but after I read the patch notes for the up date that legy armor and trinkets would be added made me lose it.. I want to play the game for its challenge and competitiveness not who has better gear. (Again I know that legy doesn’t give a big advantage)
3: the economy is down. U know why
why am I considering coming back
1 I have some free time on my hands and am bored
and am picking between Diablo 3 and HoT
The favor is for Diablo 3 tho
This is the equivalent of walking into a party and announcing i would prefer to be at another party. With every game you balance what you like and what you don’t like, then decide if you will have fun playing it. What’s the point of this thread?
“Trying to please everyone would not only be challenging
but would also result in a product that might not satisfy anyone”- Roman Pichler, Strategize
Ugh, why are there still people whining about F2P? Seriously. It’s just a dang marketing gimmick for Anet so they could sell more games and make more money. F2P never bothered me. They can’t talk to me, I can’t talk to them.
The Grind aspect in this game is 100% optional, though it seems like more and more people everyday complain about the grinding in this game and the fact of the matter is, if you’re competitive and you want the best of the absolute best, you’re going to grind for it, no matter what. They actual fact here is simply: You never NEED to, or every HAVE to, so stop making it sound like grinding in this game is mandatory – because it’s not. It never was.
You can still get from lvl 1 to lvl 80 with your simple rare, gold/yellow gear and weapons. If YOU want exotic and Ascended, then you’re gonna have to work for it, how is this different than any other MMO out on the market, honestly?
If you’re considering coming back to GW 2 but Diablo 3 is on the table and you’re leaning towards Diablo 3, then go Diablo 3… and then play it until you find something to complain about there. Ugh.
Oh, and the economy is down, you say? Name me one MMO out there whose economy had been 100% stable and on the high note for the entire length of its career.
(edited by Jaymee.1560)
Free to play players can’t talk in map chat and they can’t even whsiper you more than once every 30 seconds if they’re not on your friend’s list.
I’ve seen a few players I thought might be F2P. I’ve seen one say one line in Say. That’s been the extent of their “intrusiveness.” If my experience is any kind of barometer, then you need not be concerned about that aspect of your play experience.
To be completely honest NO ONE cares if you come back or not. You will have no impact on the game either way. Nothing in the game has changed nor will it likely. As the others asked why bother even posting? D3 is a good game in itself indeed head there and DON’T let the GW2 door hit you in the bum on your way out
GAME ON
(edited by Tasida.4085)
Hello players of GW2 I quit the game 2 days after it went f2p for the following reasons:
1: F2P players, I can’t explain how much I hate f2p-ers. More gold spamers the “I can’t do that cuz am f2p” etc. And the most annoying part for me is the childishness…. The pay to play sets a somewhat a barrier for kids to play games sure their parents can pay for it and so on but it is never the less a barrier Ive played a lot of games f2p and p2p and i found the p2p community to be more mature.
2: The game became to grindy.. I have full asc set weps armor trinkets rings for 3 classes (no legendary wep) but after I read the patch notes for the up date that legy armor and trinkets would be added made me lose it.. I want to play the game for its challenge and competitiveness not who has better gear. (Again I know that legy doesn’t give a big advantage)
3: the economy is down. U know why
why am I considering coming back
1 I have some free time on my hands and am bored
and am picking between Diablo 3 and HoT
The favor is for Diablo 3 tho
Point 1: Gold Sellers are nothing to do with P4F players, at all. Gold sellers have been around since 2012, and in fact, I’ve been getting less not more gold sellers since this game became P4F. Your “hatred” for players you don’t know I suspect stems from the simple fact you think you’re above them just because you paid for something they get for free. I could be wrong though, but it’s a common occurrence among games or websites where there’s a shared paid & free community.
Point 2: The game is only a grind if you let it be. You don’t have to grind for anything to be honest, especially since you’ve already got full ascended gear. Most grind is about skins, and lets be honest. If they were easy to get, people would complain about most people having the same thing as everyone else. Anet can’t win either way.
Point 3: Is it?
On your reason coming back, but you’re not really you’re going to this Diablo game: why are you telling us then?
Still f2p
I want to play the game for its challenge and competitiveness not who has better gear.
So you quit here and went to a gear grind game?
Ok. Well the game is still the same so jump in and play.
ANet may give it to you.
I’ve never had any issues with FTP players in GW2….? I don’t think there are a whole lot of ‘young kids’ who play this game. I’m sure there are some. But it seems to be a mostly older teenager-adult community? Only time I run in to immature people is PvP.
Also I’ve only been whispered by gold spammer a handful of times over the years and I just block them when I see them.
D3 is a gear-grind no matter which way you slice it.
GW2 is a gear-grind only if you choose to make it one.
If you haven’t played D3 yet, then you might get more mileage out of it than GW2 before the Skinner Box starts becoming so apparent… also there’s less people to get upset at if that’s indeed an issue for you. 
Both games can become repetitive/grindy, but I think GW2 has more ways to break up monotony if you’re willing to explore options outside your comfort zone.
~EW
(edited by EphemeralWallaby.7643)
Not to sound rude, but what is the point of this post? Nothing has changed. The P4F thing is not a problem, as gold sellers can only whisper one person every 60 seconds. So block and life is great, not that I get whispered much these days. When I do get whispered by a gold seller, I give a quickkittenand block report and carey.on with my day.
|Seasonic S12G 650W|Win10 Pro X64| Corsair Spec 03 Case|
Yeah, but it pained me, as I am sure it has pained many others that GW 1 vs GW 2… those of us who lived the GW 1 Lore for many years, are still forever wondering what became of Cantha. What of Elona?
It’s something I never once accepted about GW 2 in all the time I’ve been playing it. It’s almost as if they erased the existence of these two “continents” of the world and RARELY bother acknowledging their existence.
Sure, Logan asks us what our linage is. And some twit outside of the armorsmith in DR is forever missing her grandma’s Red Bean Cakes, but… it seems like that is the only evidence that these two societies even co-existed with Tyria and…. from a storybook point of view… that’s… pathetic, lmao…
I really can’t say much myself, but… it truly does seem like GW 2 compared to GW 1 is very much lacking in the story-telling department. The aspect of releasing more content that involves more of a competitive nature over that of a story being told me is painstakingly obvious.
I remember GW 1 being very rich into the story-telling aspect of the journey we players take.
I don’t really mind if games release content as an xpac, or bit by bit, I just want it to be non-rushed, quality content and available to as many people as possible.
This. The moment I saw the release date on the ‘expansion’, I knew it would be a limited rush job. And despite the white knights desperate to say it was more than four maps . . . it was four maps.
Don’t give us that ‘another level means another map’ nonsense.
I don’t mind an expansion. But I do mind a half-baked, unfinished, untested mess plagued with bugs and then beaten to death with nerfs because it was not properly tested in order to make some undisclosed deadline.
Do we really need expansions?
No, but certain persons screamed to high heaven for them in the first place . . . and here we are . . . those persons no longer around.
To be honest it’s really 3.5.
Dragon Stand is a map in the strict technical sense but there is no element of exploration and no events/story outside of the limited time, every couple hours meta event.
It can be considered a map about as much as the raid areas could be considered new maps.
The question isn’t whether the tutorial should be there but whether anyone will use the tutorial. There are plenty of players who still cannot dodge (literally) for their lives. In real combat situations knowledge of this type is not going to necessarily be useful since players may play with weapon sets that simply don’t have a lot of CC in them naturally.
There is a total difference between “being prepared for a breakbar” and “being ignorant of how to break a breakbar” and you’d have to cover both and get players to prepare for the bar to begin with. It’s more than one battle, half of which cannot even be fought by Anet due to profession diversity.
If there is a tutorial and 5% of new players use it and learn from it, then it’s worth having in the game (in my opinion). (Obviously, done well, maybe more than 5% would learn from it.) I don’t know if the cost would be low enough to make that feasible.
One thing that could help ANet decide is if we had some useful ideas for what such a tutorial would look like. I think the dodge tutorial is fun, but I agree that it seems not to be used by the people who might benefit the most from it.
What I’d like to see:
- A set of achievements for learning certain key features.
- A separate instance (maybe using the Hall of Monuments, which is otherwise unused) with a limit of one player, i.e. no leeching.
- Foes would be non-lethal, to reduce the pressure to near zero.
- Tutorial would suggest skills based on profession.
- Ideally, one goal would require hard CC and the other would require soft CC (i.e. foe with stability).
The sort of people who would watch an external tutorial video on youtube for this game are probably the people less likely to really need it.
Probably a good idea, considering that I’ve seen people explain in map chat what a cc is and give examples before events. They wouldn’t be doing that if there weren’t a lot of clueless people playing.
They could have NPCs of each profession that explain stuff like cc and combo fields, then do skills for players to interact with. They can be in your home instance and you can talk to them at any time you want.
ANet may give it to you.
If I ever call my sons “ma’ boy” that many times, I hope they completely disregard what I say.
People have been selling dungeons, runs and other services since Guild Wars 1 days. ANet has said they’re ok with it.
ANet may give it to you.
I don’t mind paying, to be honest, but not at the expense of having my account banned.
But because Arenanet will for whatever reason they see fit not tell us what their stance is, I will have a proverbial tummy ache either way… do I buy but risk my account or watch others cheerfully buy and risk being the sucker?
Paying for dungeon runs, fractal runs, and even raid runs is perfectly allowed. None of those require exploiting a bug in order to do something you’re not supposed to be able to do. Selling SAB Tribulation runs DOES require exploiting a bug to do it; thus, you should be smart and avoid doing it (in my opinion).
Anyone in the UK who watched Knightmare as a kid will understand this is what happens when you run out of time during the adventure…
I don’t mind rangers using pets while afk. I just wish they’d stop using LB4 when melee classes are fighting the same enemy.
| Claara
Your skin will wrinkle and your youth will fade, but your soul is endless.
The /roll # chat command (not really an emote) would be useful while doing guild sweepstakes, i.e. /roll 15 becomes [Character] rolls (#) on a (15) sided die.
That’s why it should stay as temp content to bridge the content gaps between whatever they plan for the main game, be it living story or expansion. And new worlds added if time allows. Since no game company can produce quality content fast enough to keep new things coming out at the rate at which players consume them.
Why do SAB players have to be the ones to lose out? Turn off PvP eleven months of the year and use that as a bridge.
This is the first time in months that non-pvpers have had something to do. In a bit over a week, we may be back in that same position until the next “bridge” comes along, and that’s assuming it’s something we actually like.
If you don’t want to play SAB, don’t play it until the next content drought. For those of us who do, why penalise us?
Because SAB was never advertised as one of the core parts of the game. PvP was and is still advertised as one of the core parts of the game. It’s like saying Wintersday should last all year long because some people really enjoy the minigames that Wintersday brings. At least this time we’ve got a good indication of the next time we’ll definitely see SAB, unlike the last time.
I’d be fine with them releasing a different festival or content bridge after SAB ends if they aren’t planning on starting LS3 up in a couple of weeks. I’d also be just fine with them extending SAB another couple of months if they didn’t have anything else ready until a couple of months from now.
But as it is niche content (a majority of all Guild Wars 2 players very likely don’t find SAB to be their top priority for what content they want worked on primarily) and is apparently prone to breaking horribly when they patch the game, it should not be something that is kept around continuously like PvP or dungeons or Fractals are. Especially when ANet apparently has to postpone content advertised in HoT to make sure they can get more PvE content that appeals to the majority out in a reasonable time frame.
I like the idea of SAB being temporary, but recurring. That gives people something to look forward to and enjoy on a regular basis, and it give the devs some breathing room, where they can tweak a couple things, let it go, and focus on other projects in the meanwhile, just like Halloween and Wintersday. It’s filler content, but it’s popular. Festivals serve a very practical purpose, besides just being fun.
I love the Halloween activities, but I’d certainly be less into them if I could do them all year. That’s got to be frustrating if you’re confident you could play SAB all year, but I get the reasoning behind making it temporary.
I don’t. I think it is funny for 5 minutes and then dead content. I just don’t understand why everyone raves about it. It’s a bad parody on a different game genre and I don’t think the devs should spend any more time on it at all. It should have stayed dead and buried imo.
So, please don’t try to speak for everyone.
To be fair, while I agree it is wrong to speak for everyone, you yourself just said that everyone raves about it, but you still don’t think the devs should spend any more time on it. So while you aren’t speaking for everyone, you do seem to be asking the devs to cater specifically to your needs at the expense of everyone else.
I’ll concede the “everyone” thing. It’s a good point well made, although you have continued the bad habit!
My problem with SAB is that is a jokey mini-game that is in danger of outgrowing its remit. We’ve got calls for more levels, permanent access, more gem shop items. We’ve got people who want to spend all of their time playing it instead of the main game – the game they bought. SAB is not GW2. It started as a joke but it’s in danger of pulling dev resources away from the real game. and we know how short of resources they are. If you step back and strip away the hype, SAB is shallow and quite rubbish. This is, of course, just my opinion. Maybe everyone else but me feels differently, in which case I’m in the wrong game.
That’s why it should stay as temp content to bridge the content gaps between whatever they plan for the main game, be it living story or expansion. And new worlds added if time allows. Since no game company can produce quality content fast enough to keep new things coming out at the rate at which players consume them.
I don’t. I think it is funny for 5 minutes and then dead content. I just don’t understand why everyone raves about it. It’s a bad parody on a different game genre and I don’t think the devs should spend any more time on it at all. It should have stayed dead and buried imo.
So, please don’t try to speak for everyone.
To be fair, while I agree it is wrong to speak for everyone, you yourself just said that everyone raves about it, but you still don’t think the devs should spend any more time on it. So while you aren’t speaking for everyone, you do seem to be asking the devs to cater specifically to your needs at the expense of everyone else.
I’ll concede the “everyone” thing. It’s a good point well made, although you have continued the bad habit!
My problem with SAB is that is a jokey mini-game that is in danger of outgrowing its remit. We’ve got calls for more levels, permanent access, more gem shop items. We’ve got people who want to spend all of their time playing it instead of the main game – the game they bought. SAB is not GW2. It started as a joke but it’s in danger of pulling dev resources away from the real game. and we know how short of resources they are. If you step back and strip away the hype, SAB is shallow and quite rubbish. This is, of course, just my opinion. Maybe everyone else but me feels differently, in which case I’m in the wrong game.
I love SAB but I agree with some of the things here.
Why I do love SAB on the other hand is because I am a classic Nintendo fan and I love 8-bit music and the retro feeling that the devs have given it. I think it should stay as a festival content and only be worked on when devs feel that they have time over for it (if that ever happens).
Guild Leader of Alpha Sgc [ASGC]
I don’t. I think it is funny for 5 minutes and then dead content. I just don’t understand why everyone raves about it. It’s a bad parody on a different game genre and I don’t think the devs should spend any more time on it at all. It should have stayed dead and buried imo.
So, please don’t try to speak for everyone.
To be fair, while I agree it is wrong to speak for everyone, you yourself just said that everyone raves about it, but you still don’t think the devs should spend any more time on it. So while you aren’t speaking for everyone, you do seem to be asking the devs to cater specifically to your needs at the expense of everyone else.
I’ll concede the “everyone” thing. It’s a good point well made, although you have continued the bad habit!
My problem with SAB is that is a jokey mini-game that is in danger of outgrowing its remit. We’ve got calls for more levels, permanent access, more gem shop items. We’ve got people who want to spend all of their time playing it instead of the main game – the game they bought. SAB is not GW2. It started as a joke but it’s in danger of pulling dev resources away from the real game. and we know how short of resources they are. If you step back and strip away the hype, SAB is shallow and quite rubbish. This is, of course, just my opinion. Maybe everyone else but me feels differently, in which case I’m in the wrong game.
LS1 failed because it was temporary. That’s why LS2 was permanent, and then the LS model was replaced with an expansion model.
People still fight Vinewraith. Heck, Dry Top and the Silverwastes are two of the best things to come out of the Living World. They still get played today. Yes, the Marionette is remembered fondly, but that’s because it was part of a bigger and more exciting world, with constant updates. Not because it was temporary. Tequatl still gets killed many times a day, and it’s arguable a less interesting fight.
As to SAB only being a cool feature because it’s temporary, that’s just not true. It’s also weird how many of the people invested in keeping SAB turned off seem to be people who don’t actually like it that much. I don’t love WvW, but I don’t try and get it shut down eleven months of the year.
I do love SAB as much as most people. But what I said are my observations : no permanent content is as praised as non permanent one. The reason underneath is quite simple : when it comes only from time to time it looks fresh. After a month it is “usual content”. Vinewrath is fought everyday sure but nobody I saw in game talked about this fight as one of the best in the game world… it is just one world boss for most people.
If PvP leagues were open all the time, there would not be so much players, because nobody feels the urge of doing it so we’d postpone it to a later time. WvW tournaments were (will be) the same, it attracts players to do thing they would not necessarily do at that moment and by driving so many players together at one time it creates a much more enjoyable experience.
Turn SAB permanent and after 2 or 3 month, less and less people will play it. It will still be enjoyable but not in the same fashion as a festival. Even during the first year when SAB had been available 2 times (April and Sept), the “Back to School” update was less successful (from dev comments at that time).
I can sympathize with the frustration of the game crashing during the Dragon’s Stand last fight. It’s happened to me many times and many others report it being a common occurrence. I don’t think megaserver is the problem though. I think having a disconnect recovery system like what GW1 had would be the best solution. The game should “save your spot” for a few minutes if there’s a disconnect or crash. Whether you’re in a party/squad or not, as long as you can get connected again within the few minutes, you should be back in your same map with your participation progress preserved.