After 5 years, they should be made available to buy for something like 200 to 400 gems each directly from the wardrobe based on their demand. The cheapest would be the ones less people bought, the most expensive would be the ones more people bought.
You just click the icon in the wardrobe, pay the gem price, get the skin. Ding.
Why 5 years? So people get to enjoy exclusivity for that time. 5 years is more than enough to show off a pretty skin. After that, it’s time to switch to the next model if you want to show off something, let the rest of the kids enjoy them too without having to grind keys or spend fortunes in freaking RNG key or depend on people selling them in the trading post.
exclusiveness and rareness should last FOREVER, re releasing old items is the main reason this game has not had good player retention, its impossible for me to be motivated when all i have acheived is now on sale again for some new player
You have the glory of being there first.
not enough, you will just have to content yourself with never having certain items, thats how an mmo is supposed to be.
The biggest irony is how you desire to stand out… yet you borrow a nomiker from a computer game character instead of inventing your own. Time to kick kitten and chew gum?
not enough, you will just have to content yourself with never having certain items, thats how an mmo is supposed to be.
Honest question here, but says who?
And don’t forget we’re talking about weapon skins gained from Black Lion Ticket Scraps. They’re not rewards earned in game, unless you’ve been farming keys. Anyone willing to throw enough (tons of) money at keys can eventually get one when the sets come out. They’re not exclusive to skill or grinding.
delicate, brick-like subtlety.
After 5 years, they should be made available to buy for something like 200 to 400 gems each directly from the wardrobe based on their demand. The cheapest would be the ones less people bought, the most expensive would be the ones more people bought.
You just click the icon in the wardrobe, pay the gem price, get the skin. Ding.
Why 5 years? So people get to enjoy exclusivity for that time. 5 years is more than enough to show off a pretty skin. After that, it’s time to switch to the next model if you want to show off something, let the rest of the kids enjoy them too without having to grind keys or spend fortunes in freaking RNG key or depend on people selling them in the trading post.
exclusiveness and rareness should last FOREVER, re releasing old items is the main reason this game has not had good player retention, its impossible for me to be motivated when all i have acheived is now on sale again for some new player
You have the glory of being there first.
Let’s say they become far easier to obtain. What happens? Oh, they become super cheap and far, far more common? Kinda like the core skins you say nobody want to use.
Guess why nobody wants to use the core skins. Hint: b/c they are common. Take the crystalline and sephis axe skins in this game. Few use them, yet they were some of the most sought after in GW1. Why? Because they were rare in that game.
Not really true. Most of the prettiest designed skins with the clearest level of detail work put into them are not easy to obtain. That’s intentional. Rarity is only part of it. Just compare some of the rarer skins with others and notice how the most eye-catching, fancy ones sell for more, even when the rarity is the same.
There’s no reason the pendulum needs to swing completely in the other direction. Making BL skins mildly more accessible/appealing to more players isn’t a slippery slope. That’s what economists are for.
It isn’t the rarity that makes BL skins attractive. They’re just far more artistic than anything in core. But they are far too difficult to get. After 11 months I finally accumulated enough scraps for one measly ticket. That’s enough to get a weapon from one weaponset in BL – all the other weaponsets in there require two tickets, and there’s so many fantastic designs in there! It’s frustrating that it’s so hard to get them, even if you had the RL money to throw at it.
I don’t know most people’s opinion… but at least I only use skins that I like, and I think are coherent with my character. If they are made in the crafting stations, obtained through rng or paid with gems doesn’t matter to me.
As an example, I have a Guardian with a “rough ceramic” theme, who uses some asuran cultural pieces mixed with a few common basic armors and beaded Hylek weapons. I could maybe incorporate some ley-line armor to him, but ley line weapons just wouldnt work, and none of the black lion items would, either. I don’t care how exclusive are the pieces of his equipment. I only care he looks like I want him to.
Rareness is overrated.
agree with this 100%
I couldn’t care less about BL skins unless they fit my characters, and don’t care how rare anything is or isn’t.
| 61 Asura | 5 Charr | 2 Norn | 1 Human | 1 Sylvari |
I totally agree. I have scraps sitting in my bank since ages ago…
And, well, we shouldn’t forget that black lion skins are unobtainable or far far more expensive after certain amount of time, so they will become rare eventually.
I 100% agree and think it would benefit both the players and Anet
Violette Glory [Warrior]
Bala Rama [Herald]
I don’t know most people’s opinion… but at least I only use skins that I like, and I think are coherent with my character. If they are made in the crafting stations, obtained through rng or paid with gems doesn’t matter to me.
As an example, I have a Guardian with a “rough ceramic” theme, who uses some asuran cultural pieces mixed with a few common basic armors and beaded Hylek weapons. I could maybe incorporate some ley-line armor to him, but ley line weapons just wouldnt work, and none of the black lion items would, either. I don’t care how exclusive are the pieces of his equipment. I only care he looks like I want him to.
Rareness is overrated.
that it makes every other class in the game boring to play.”
Hawks
I have been doing a lot of thinking about black lion weapon skins and the library of them that has amassed over the years. Legendary skins are becoming more common than these skins, and really the number of them far outnumbers core game weapon skins in terms of what could and would be used(lets be honest no one uses 75% of core skins). As a longstanding player I really have been quite frustrated with the way these have been implemented. Now I have no problem with Arenanet needing a source of of income; I do not think it is greedy due to it really being a cosmetic choice. However from what I have been noticing, and I really need to say it bluntly but with valid reasoning, black lion weapon skin development is really a waste of time and has over-saturated rewards with lack of incentive to even attempt to get one outside of the trading post.
Lets all agree on one thing here— cosmetics are really the meat of the game considering gear has a very quick and achievable stat max. So how many cosmetic weapons skins through the black lion line of merchants do you think have been released? Really the number is quite staggering and some are no longer purchasable through the black lion ticket system.
There are a grand total of 30 full weapon skin sets totaling at 476 skins. Want to buy them with in game gold? Going to cost around 100g minimum for newly released skins. If each skin did cost 100g it would cost you 47,600 gold to get all of the skins. However we all know that the cost far exceeds 5 times that number.
Okay fine maybe you don’t need all the skins, but really outside of spending 100g per skin on new skins. The only way to get one is to find black lion tickets in chests. However you do not find tickets— you find 1/10 of a ticket, a scrap. Nothing is less motivating than realizing the scrap you find in a black lion chest is not even close to getting a weapon skin. Oh well I guess I could buy some black lion keys right? I guess I wouldn’t mind spending 10$ to buy…. oh…. 7 keys, but that means my chances of getting enough scraps is zero? Looks like I have to spend 20$ for 14. Lets see here, the drop rate is between 1/3 or 1/4 — so out of that chance I most likely still wont have one ticket for one weapon skin from spending 20$(for all you naysayers saying they can drop tickets, don’t bother hoping for one because the drop rate on them sits around 1%). Well then maybe I will farm keys in game, but that would take weeks considering the farming method was nerfed… Does anyone see the problem here?
Why are 476, beautiful, artistic, and simply stunning weapon skins sitting behind such a trial? Arenanet, you want us to use your gem store I get it, but with the statistical references behind drops is it really necessary to spend 35-50$ per weapon skin(if you are incredibly lucky minimum 20$)? How many of these 476 skins sit on the trading post? I bet you over 50% of them— heck probably 75%. Most of them never will never be seen outside a wardrobe preview, or due to being removed. I like most players have no problem spending 10-20$ per month, but lets be honest here, with the release of other gem store items such as wings etc, do people really want to spend money on keys? Nope, we rely on slow key farmers for that.
Every time a new weapon set is released do you know what I feel? Disappointed, frustrated, frustrated at the fact that I cannot craft these skins, and disappointed that the pool of skins keeps growing that by basically playing the game I will not be able to achieve unless I spend hours and hours farming or by forking over 20-35$ per skin.
Considering you have made it this far in my tangent, and before you start picking apart the opinions and facts I have stated, ask yourself whose side are you on? How do you feel as a consumer who wants to spend money? Do you feel rewarded or do you feel shorthanded? Sure there is no monthly fee, but is that really an excuse to have so much behind such a massive wall? If I could pay 20$ per month to have all skins achievable in the game I would rather do that. But deep down I know that most of the cosmetic skins I will never see, and won’t want to dedicate time to. I put plenty of time into other mmos and achieved vast rewards, but it would take 10x the amount of time I put into other mmos to get the rewards guild wars 2 has locked away.
The topic title is how I will conclude this well thought out debacle I have been having. Why put so much beautiful content in the game behind such an extensive pay or time wall? Why put content in a game that contradicts the model on which you have based you game on? Heck if each weapon skin was 100 gems, I would fork over 20$ per month just to buy a bunch of skins. I would feel rewarded, have incentive to play, and feel great about the awesome weapons skins I have. I have no problem spending money; 20-30$—50$— doesn’t matter to me, but the value of my money I spend will not reap rewards, and instead will feel shorthanded. I don’t want to buy power, or shortcuts, but I want to buy the beautiful cosmetics to support this game.
I say, get rid of these scraps from black lion chests. Instead of a 30% drop rate on scraps, make it for tickets. Stop dropping puzzle pieces to a non-complicated solution. The community loves feeling rewarded, and lately many have spoken their mind about those rewards being grindy or lacking. In my opinion the game isn’t lacking anything besides faster content releases, but I’m sure everyone would have more incentive to support this game if cosmetics were more reasonable achievable.
Fun fact, and proven as well behind statistics(I’d rather try to wrap up this long post than explain in detail), Steam platform sales on games that are 75% off of the original price actually make far more money from the sale than they do at base price. Why? Because when any $50 game becomes $12.50, or a $10 game becomes $2.50 and someone buys them, they feel value from money spent, and never would have bought the game otherwise. I hope all of you as players feel the same as I do, and want to support this beautiful game without becoming jaded through all the additions and changes. I just hope this change happens at all, because after supporting Arenanet for 11 years, it is getting far more difficult every day.
Zhaitan be ded mate, we wont ever see him around again, if at least a few centuries. The event you’re thinking of also exists in the game already. Lorewise, Tequatl the Sunless has grown in power since zhaitan’s defeat, and is the reason why the risen havent diminished in numbers or strength. It’s also why we beat them up at least 3 times a day.
Codpieces. They don’t obstruct your view, don’t create any visual clutter and they have no clipping issues. Codpieces.
Thing about capes/cloaks: they aren’t gigantic, and they don’t create an obscene amount of visual clutter extending from character models. I would rather the market be flooded with capes/cloaks rather than giant paper-mache airplane doors people stapled to their backs.
Don’t cry, Signet of Mercy. Others may forget you, but I will always remember.
Our deficiencies may be overcome by practice and self-discipline.
if the reason for a limit has anything to do with fairness then it needs to be expanded by the amount of historical achievements you can no longer get and the historical achievement points need to be stacked on top of daily
otherwise just remove the cap, it wouldnt hurt anybody
The limit makes no sense. It’s been said many times that the amount of AP does not matter so suddenly it’s important for new players to catch up? To catch up to what?
If AP is merely an indicator of how much of your life you wasted on this game then let the counter go up as much as it can.
Then again, this whole AP system was grafted on in a kitten way so we shouldn’t expect it to make sense.
Please never remove the daily AP limit. It is an important milestone for an account and serves as an upper threshold so that new players have something attainable with immense effort so that they can compete with other older veterans on the AP leaderboard.
See, you just proved one of my points, you can NEVER compete, because they have APs from events long retired that you can never get.
And not having the cap would only make it worse.
Assuming that any veteran players still actively play and are fooled by the chore known as dailies.
See, I couldn’t even finish this fricking title!
Like, seriously, why? I can understand some limit, but 45 is way too small.
Titles are supposed to be just titles, short description of what the post is about. You’re not supposed to put the whole post into the title.
For example
Title: Forum post titles too short
Text: Why are forum post titles limited only to 45 charcters? I really wish they would be longer! continue…
What gets me is that Guild Wars 1 had a district system so peeps could manually select a map instance and meet up. If the district was full then it was full but you could try.
All we have is the “Join in…” method which requires another player to be an anchor. Many of us are familiar with the “map search” people that try various methods to land on a certain IP and then ferry people over. It’s so crude. The technology now is worse than it was over 10 years ago in the previous game.
Not only were GW1’s districts dynamic in adding additional districts as player demand for a map grew, I’ve seen this stuff in other games like TERA where they have a district list at the top centre of the screen. The system will assign a player a district automatically when they first enter the map, but there’s always the manual option to attempt to get into a particular instance.
Why on earth this type of tech isn’t in GW2 when it’s old tech is beyond me. It’s not even like the megaserver system is incompatible with it, it’s just not there. I can only assume some form of institutional memory loss through staff turnover else why would something so basic and useful be missing?
What’s funny is the radical difference in difficulty compared to some of the others.
I love On Wings of Gold and you get 3 minutes to get gold. My current record is 1:03, about a third of the time permitted. At masks my record is 20 masks, still 5 short and I hear it’s rng to get a route that’s even gold-viable. Great.
I read a post where someone was stuck on their reaper greatsword because they couldn’t even manage the 15 for silver. I think ArenaNet needs to mover the bar a lot further down on that one, like 8/13/18 for bronze/silver/gold.
At this point I’ve managed gold on Haywire Punch-o-matic and Scrap Rifle Field Test, both of which are pretty extreme. I’m pretty sure most of the mobs don’t even render in Haywire so you just have to pray a big wad of mobs pop in front of the golem’s fists as you mash skill 2 and on one run I eventually got lucky…
Still, most loathing goes to A Fungus Among Us, which I desperately want to love but the bugs… oh the bugs… Mario 64 it is not. I got 1:19 for gold and I’m not going to play it again because that skill 2 has so many ways to fail. Why on earth does it even have a line of sight check that can fail?! Just jump in the indicated direction like Mario would! Argh. Sometimes the initial cap vault just pops you over in place without even moving… why?! /facepalm.
I’ve also been trying gold on The Floor Is Lava? and it has that hilarious bug where if you activate a spore while in a dodge roll it locks the controls up. So you want to do like a dodge-roll-into-spring-jump as if you were playing a platform game but it just breaks and locks you in place on the horizontal plane and your character just drops into the poison and dies. Nice.
This stuff should have been fixed by now. It’s not like it’s not been bug reported. Anyway, this stuff needs mentioning because I really want adventures to be high quality and they’re just inconsistent.
This is extreme mode content for e-sports fans, not someone who games for a little challenge and to relax.
HoT wasn’t made to be easy and the final mission is no exception. I would not expect the final mission of a hard expansion to be “a little challenge”. However, that’s my perspective.
Its not about being hard or easy its about the fight being bugged, its about having to repeat the entire long fight again if you bug out and die die, its about having to do the entire long quest chain again if you have to repair your gear after bugging out multiple times, its about the updrafts being different from updrafts across the rest of the game and being hard to actually see, its about anet never even acknowledging the problems with the fight and quest………………..
Miranda Zero – Ele / Twitch Zero – Mes / Chargrin Soulboom – Engi
Aliera Zero – Guardian / Reaver Zero – Necro
Aerlen is not referring to the difficulty of the mission, but the emphasis on all the jumping and gliding. (in our opinion, misplaced in a Fantasy CRPG) As well as the fact that there are issues with the updrafts in the last fight – if you walk into them, you can deploy your glider, if you jump into them, it bugs and you insta-die. And get stuck in a box able to do nothing but watch until the party wipes or until the end of the fight. We didn’t buy a platform jumper game, we bought a Fantasy CRPG. We expect the emphasis to be on fighting, not acrobatics.
Remove AP cap and retire the leaderboards. That would be the best way to handle it.
Having a permanent daily cap has its own negative effect. There are players who does the daily for those extra 10 APs per day. I like the suggestion where the daily cap would increase with time, say 1k every year. This won’t hinder the AP progression of someone who doesn’t have much time yet login everyday to do those small tasks.
For those sayin its unfair for new players : Can you not see the flaw in your reasoning? There are tons of achievements which aren’t obtainable anymore. Besides new players aren’t supposed to achieve the same things as a veteran player who have been playing the game for 3+ years.
P.S. I haven’t reached daily cap either.
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Except Anet, who would have to keep adding a permanent supply of events for all to access, on top of the rest of their workload, when raising the daily cap would do the same job and no add to their workload in the same way.
Except Anet gave multiple reasons why they added the cap.
Which is subject to change based on feedback, like many decisions they make. Nothing is set in stone. I disagree with their conclusions, they after consideration/feedback might also believe the cap serves no purpose any more at this point.
Except Anet, who would have to keep adding a permanent supply of events for all to access, on top of the rest of their workload, when raising the daily cap would do the same job and no add to their workload in the same way.
And not having the cap would only make it worse.
I love this logic, having a cap means NEVER being able to catch up – exactly what is worse than NEVER? I’d love to see your explanation.
If there wasn’t a cap then the players that were ahead would continue to earn AP. New players would never be able to catch up to them as they could never make up for the gap in daily AP.
The daily AP cap and historical AP are two entirely separate issues.
No actually they aren’t. Without a cap a player has to keep playing to earn new APs and stay ahead otherwise other players catch up. On the current situation, Players who have “retired” remain ahead forever with all other things being the same.
I also note that you didn’t explain your logic on how something is worse than never.
A player that has retired will not stay ahead forever whether there is or isn’t a cap.
If the cap were removed, the gap will just get wider between existing players and new players. If you get 10 AP per day, that’s 300 AP per month. A player starting a month from today will now have an additional gap of 300 AP if there were no cap. This increases exponentially each month on top of any other AP that is seasonal.
For existing players, the gap will still exist. Among active players, the daily AP cap will create zero movement and the gap will remain unchanged. For “retired” players, that gap is going to shorten regardless to whether the cap was present or not.
1000th place, the lowest spot shown on the board, is currently over 25K points. The top is ~7K higher than that. There are over 5K “historical” points no longer available. Even with the cap, the only way you’re going to see any movement remotely close to the top of the board is if those players quit or ANet stops adding AP. Are we really worried about new players getting <10K points closer to the board, but never appearing?
And not having the cap would only make it worse.
I love this logic, having a cap means NEVER being able to catch up – exactly what is worse than NEVER? I’d love to see your explanation.
If there wasn’t a cap then the players that were ahead would continue to earn AP. New players would never be able to catch up to them as they could never make up for the gap in daily AP.
The daily AP cap and historical AP are two entirely separate issues.
No actually they aren’t. Without a cap a player has to keep playing to earn new APs and stay ahead otherwise other players catch up. On the current situation, Players who have “retired” remain ahead forever with all other things being the same.
I also note that you didn’t explain your logic on how something is worse than never.
(edited by thisisit.6954)
And not having the cap would only make it worse.
I love this logic, having a cap means NEVER being able to catch up – exactly what is worse than NEVER? I’d love to see your explanation.
If there wasn’t a cap then the players that were ahead would continue to earn AP. New players would never be able to catch up to them as they could never make up for the gap in daily AP.
The daily AP cap and historical AP are two entirely separate issues.
So what if they can’t catch them though? So few will care about that – players most just want the rewards. Let those at the top run away with their ap number or compete aginst themselves for the top of the table. Everyone else likely just wants shinies.
Cap or no cap, no one is ever going to catch those at the top unless they stop playing and if they do, only removing the cap will help shorten the gap.
And not having the cap would only make it worse.
I love this logic, having a cap means NEVER being able to catch up – exactly what is worse than NEVER? I’d love to see your explanation.
If there wasn’t a cap then the players that were ahead would continue to earn AP. New players would never be able to catch up to them as they could never make up for the gap in daily AP.
The daily AP cap and historical AP are two entirely separate issues.
But that really isn’t a goal for people. Why is 15k ap from dailies a goal? The goal for ap is the rewards and that is considerably greater than someone achieving 15k ap for dailies.
There is no “competing” with veteran players. That simply doesn’t exist as a concept here at all. Even if it did, removing the cap would actually benefit them more, since as older players naturally drop away, they willl stop doing dailies and a constant source of ap will allow newer players to catch up and “compete”.
Right now the cap hinders players more than benefits them