Showing Posts Upvoted By Bellatrixa.3546:

[Suggestion] Option to rearrange skill bar buttons

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Posted by: Bloodlust.3672

Bloodlust.3672

why wouldn’t anet want to add this ability? it’s such an important combat customization concept, that they even had back in GW1.

[Suggestion] Option to rearrange skill bar buttons

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Posted by: Apolo.5942

Apolo.5942

This has been requested since day one, not that hard to implement, if they havnt implemented it yet 23 months in its because they dont want to.

The term Exploit means nothing in GW2 –
Vials Maize Balm Exploit(Halloween) 2014
Locked out of JP (Wintersday) 2015

Remove the 15k daily AP limit please!

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Posted by: thisisit.6954

thisisit.6954

Please never remove the daily AP limit. It is an important milestone for an account and serves as an upper threshold so that new players have something attainable with immense effort so that they can compete with other older veterans on the AP leaderboard.

See, you just proved one of my points, you can NEVER compete, because they have APs from events long retired that you can never get.

Next major content update likely in April

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Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

I think people are confused about ANet’s word choices (and no wonder — they never really define it). For the sake of the thread, we can consider three types of changes to the game:

  1. Bug Fixes. These can happen any time and are posted as addenda to existing ‘patch notes’. More often during ANet business hours, but in emergencies, at other times, too.
  2. Updates. These are changes to mechanics, not just fixes. They significantly change something in the game, although hardly ever “change the game” for us. They almost never happen outside of a planned Tuesday release during business hours. They sometimes get their own page; it doesn’t seem consistent to me.
  3. Major Content Updates. This adds new stuff to the game in a way that affects what or how we play.
  4. Game Changing Updates. This is when the game is turned upside down. It includes free stuff (like the wardrobe, WvW season 1 & 2) and the expac.

In 2014, we got type (3) every other week during peak periods — Living Story updates plus something new mechanic wise plus new items. We also got type (4) irregularly, but several times during the year.

In 2015, we saw hardly any of (3) or of (4), with the exception of the end of LS2 and the expac.

In 2016, ANet is saying that we are going to get (4) every 3 months or so and they haven’t said anything about type (3). Based on what we’ve seen so far, we can expect to see some of this type of thing, just not every two weeks like we had in much of 2014.

tl;dr Quarterly Updates is about major, game-changing patches; it doesn’t address other updates that we might get. I personally speculate that we’ll see other stuff in between the ‘quarterlies’.

John Smith: “you should kill monsters, because killing monsters is awesome.”

Next major content update likely in April

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Posted by: Inculpatus cedo.9234

Inculpatus cedo.9234

Hmm…doesn’t really say anything about what may or may not be released between now and then. Just that that particular update will possibly address some HoT-map concerns.

For a game that "isn't grindy"...

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Posted by: Aldath.1275

Aldath.1275

The thing is: after everything you’ve said, there’s still no excuse to make acquiring Ascended gear so expensive in terms of gold and time.

First of, it IS a key to open a barrier of entry if you expect to be useful on Raids and not just seat there and “hit it till it dies”, and also… it seems like most of the collective of GW2 player base is expecting to get it at some point, EARLIER of course. Why? Because as people above said, the game shows off a pace that breaks down horribly once you jump towards HoT content and end game fractals (because High Level Fractals are the closest thing to actuall challenging endgame content on Old Tyria, since Anet screwed up dungeons and no one does them).

Stuff like Karka Farming and Silverwastes are things because people needs all that craptastic ammount of gold to progress, and most of tutorials and advice I’ve seen for farming those include “have patience, it’s boring AF” in between lines. People isn’t enjoying grinding, they do it because there’s no other actual way to get the ammount of gold needed WHILE actually controling your character; but again, traveling round-a-rousey following a zerg isn’t exactly a good gameplay experience, more like a “walking simulator” while hitting down HP sponges…

If Ascended gear is actually so “meaningless” in stat buffs, yet it’s needed for endgame content, and if everyone is actually expecting to get it… why make the entry barrier so high? I mean, we already have the completely optional grind for legendaries, and to be honest, that should be the only grind aviable on this game… “Bt if we make the gears more powerful and hard to get then people would feel it’s unfair!”. Well, really, keep them as it is, just make them EASIER to get…

Gliding in Central Tyria - not strict enough

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Posted by: Attis.8367

Attis.8367

GW1 had no jumping and people were whining and crying about it.

Now you can jump all over the world.

People are still whining and crying

yea yea, I know

Gliding in Central Tyria - not strict enough

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Posted by: Banrigh.5932

Banrigh.5932

I’m okay with both portals and gliding being allowed. Some people just aren’t into jps and they’re welcome to get their achievements by taking shortcuts. I’m a purist and will jump through a jp the old fashioned way, but that’s just me – so in the name of the six gods PLEASE give me the ability to reassign the glider button! I really, really try but sometimes I hold the jump button a little too long and it still opens the glider and flies me off a jump I would have otherwise made. It’s so frustrating. You took my jump button away from me. Give it back.

THIS!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Banrigh
Disa Wyrmhunter – Druid/Ranger
Fort Aspenwood

Gliding in Central Tyria - not strict enough

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Posted by: Elden Arnaas.4870

Elden Arnaas.4870

re: remove mastery points and other “must have” content from JPs – Yes, I am very much in favor of nothing being gated behind JPs. They should be for fun and JP-related achievements only. (if you want to eliminate all methods of “cheesing” them)

re: it seems now that it was a waste of time – To some of us JPs have always seemed like a waste of time. Why is there so much focus on jumping in a Fantasy CRPG? Fine, put it in, but make it optional. Just for fun, for those who enjoy that sort of thing.

Gliding in Central Tyria - not strict enough

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Posted by: Elden Arnaas.4870

Elden Arnaas.4870

There are many people who can’t jump well or at all, or don’t like it. Some of us have mobility issues, some of us have internet connection issues, and some if us just don’t like it.(or some combination of those three)
And I think it’s pretty unfair to gate stuff behind jumping puzzles in a Fantasy CRPG. If this was a platform jumping game, I’d be off base, but it’s not – it’s a Fantasy CRPG.
I think that if Mesmer portals are allowed,(and they should be) that gliding should also be allowed.
But you know what I want even more? A non-jumping option. To me Fantasy CRPGs are about fighting. My wish would be that for every jumping puzzle there would be a corresponding mini-dungeon, that completion of would award you whatever the JP would give you. So that those of us who can’t jump, could fight our way through and achieve whatever the goal is, without having to cheese a JP by asking for help, or gliding. We could just take door 2, the mini-dungeon instead.
But the more practical (if less complete solution) is to allow gliding. It doesn’t take anything away from anyone. People who want to do it the hard way still can. People who need a different way to get the achievement have a possibly better solution. Win – win.

Gliding in Central Tyria - not strict enough

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Posted by: HazyDaisy.4107

HazyDaisy.4107

2 days before the tyria gliding patch 2 of us went after that really annoying golden coin closest to the waypoint. The level of patience required for not only that coin but atleast 2 others in this puzzle without gliding is almost unfathomable.

If a mesmer were to make it to this one before gliding were allowed I’m sure they made a pretty penny from those who’d already torn their hair out trying. However, that same mesmer could still make a profit from those that didn’t buy HOT, but in the meantine, those that did buy HOT have paid enough for the pleasure of keeping their hair. Let them glide in peace!

Just in case though, best to get this achieve before gliding here gets nerfed.

Sorrows Furnace
[HaHa] Hazardous Hallucination

Guild Halls - Accessibility to Everyone

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Posted by: King Cephalopod.7942

King Cephalopod.7942

The main issue I really have is the place is HUGE!. It’s clearly designed for massive Guilds – which is a shame :/

The thing is because of the way the instancing works even in a huge guild I find myself seeing ~5 people in the guild hall, ~10 if I get a map merge notification. Not very effective as a place to gather and/or see other guildmates.

A little savagery now and then is relished by the wisest men.
Don’t cry, Signet of Mercy. Others may forget you, but I will always remember.
Our deficiencies may be overcome by practice and self-discipline.

lets make anet some money to fix this game

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Posted by: MadRabbit.3179

MadRabbit.3179

Apparently, solutions to bringing back the player base to this broken game lie within the infinite power of cosmetic bunny ears and a jumping puzzle

Rehabilitated Elementalist. Now, trolling the Thief forums with my math.

lets make anet some money to fix this game

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Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

this game is broken and on a very fast and down hill struggle anyone who thinks differently is kidding them self the devs know it, colin knows it.

When you start off your post like that, it makes me feel there’s only ranting to follow and nothing constructive. I know that’s not your intent (since I did read the post). Next time, please consider just offering your suggestion without the editorialization.

(Especially since plenty of folks who would argue that the existence of bugs and issues with reward|timer mechanics doesn’t mean “broken”. And even if the entire community agreed, that doesn’t mean that anyone at ANet does — there are plenty of examples out there of corporations completely clueless about how their customers view them.)

tl;dr stick to the point.

John Smith: “you should kill monsters, because killing monsters is awesome.”

lets make anet some money to fix this game

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Posted by: Nike.2631

Nike.2631

There is no universe where a sudden surge of income — regardless of source — is going to do anything except be treated as validation of the very choices you’re trying to see reversed. That’s not even some sort of malicious spin, that’s just basic corporate functionality and mindset.

“You keep saying ‘its unfair.’
I wonder what your basis for comparison is…”
- Jareth, King of Goblins.

Remove the 15k daily AP limit please!

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Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

There are a number of reasons ANet instituted the AP limit:

  • Player request: those at & near the top of the leaderboards felt compelled to milk dailies to maintain (or grow) their position.
  • Fairness: newer players could never catch up.
  • Anti-grind: without a limit, there’s pressure on everyone to keep doing dailies past the point of enjoyment.

Personally, I think setting a single limit for all time was a short-sighted approach to those issues. I don’t think ANet should remove the limit — it still serves a purpose.

I do think it would be reasonable to give it a cost-of-living adjustment, e.g. increase it by 500 or 1000 points per year. That would still (mostly) satisfy the original reasons, while also giving ‘loyal’ veterans something to look forward to.

John Smith: “you should kill monsters, because killing monsters is awesome.”

(edited by Illconceived Was Na.9781)

The World For Me, or Megaserver Woes

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Posted by: Blood Red Arachnid.2493

Blood Red Arachnid.2493

There is a world that is just for me. It is not a very nice world, but alas it is mine, in the sense that it is new, and it is made just for me.

After walking for about 45 minutes, I am home. And at such a great time to be home, for the servers have reset, and now I can do my dailies. The first task I am up to do is Quartz Crystal farming, as it gives a lot of money in a short time. I just have to get onto a t4 or higher drytop map. But then, as I often do, I encounter an anomaly.

Tier 1, 41 minutes past the hour. Tier 1 is a level that is surpassed easily by a single player doing single events on the map. I must conclude that this map, it is new. There were no others before me. It is world for me.

Or is it? As misfortune would also have it, updates tend to roll around at server reset time. When updates are released, the tiers of drytop are reset, and the world for everybody is low tier. But, how do I know this is the case? The other worlds, I cannot see. The only thing I see is the world for me.

As I rush in and out of the map, the only thing to see is still the subtly diabolical map that is the world for me. I check the LFG, but there’s no taxi to see. I plead for a taxi, but there is none who sees me. Filled with doubt, but fueled by frustration, in and again I run through the doorway. For 17 minutes, back and forth every which way, I run and run, but to my dismay, I still see only a world for me.

It has happened before. It’ll happen some more. At the end of the line, the threshold of failure, I will get in to a world for everybody. Tier 4, Tier 5, I know they exist. I know there is room, because I can taxi and be taxi’d. I wonder why so few taxi. I guess others don’t know about the world for me. Or they just don’t care, it could be.

At 3:47, I notice something strange. The world I am in is not for me, but it is only tier 3! The updates have rolled out, and have killed our progress. It causes all of us here great distress. To see that we could not go past tier 3, it nearly brings out a tear in me. I must try again at a later date, and hope at night so late, I will not see a world just for me.


So, now that the world knows how much I suck a poetry, I have to reiterate a very common complaint. The way events and maps are being designed, the random scattering of players throughout different maps, capping at 85% capacity just doesn’t cut it. The taxi system is a workaround, but nonetheless it is frustrating precisely because it requires players to be both lucky and generous enough to get into a functioning map to begin with, and try to pull in others, and also fight against taxi’s for less desirable maps. The volunteer system is broken, and will frequently dump me into a less populated and less complete map, but I have to go there because several poor saps volunteer as tribute without knowing that the whole system is broken.

We need some kind of reliable shard selection if we keep designing maps in such a way that organization and the completion of pre events are necessary for one big, regularly scheduled event.

I don’t have opinions. I only have facts I can’t adequately prove.

Mats for Guild and Scribing Upgrades

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Posted by: Elden Arnaas.4870

Elden Arnaas.4870

re: Why would you think that John Smith et al haven’t already considered all of the high supply|low demand items? – (respectfully) Because those problems still persist? Or because they exist in the first place? IMO, scribing was both poorly conceived and poorly implemented. Where was John Smith to say “Hey there, making one personal crafting discipline several times more expensive than all the others probably won’t work well. Why don’t we cut those costs or make it a guild discipline, rather than a personal one?” I think that would have been in line with his job responsibilities. In any case someone should have caught and fixed that glaring mistake before it shipped.
A personal crafting discipline costing several times more than the others? How can that possibly work? And why wasn’t it implemented as a guild craft, rather than a character based one? It is of no use for individual characters, only guilds. Plus, it can create “scribe mercenaries” who get leveled up by a guild(with guild funds) then leave the guild and hire out their services to anyone. So yes, I think that there was some lack of consideration there. (Sorry, not trying to sound ranty. But I can’t see how such an obvious oversight got released in the first place.)

(edited by Elden Arnaas.4870)

Mats for Guild and Scribing Upgrades

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Posted by: Heimskarl Ashfiend.9582

Heimskarl Ashfiend.9582

Oh yeah, Silver is a perfect example of this, nodes everywhere, everyone’s bank is full of it, worthless on the TP and there is no demand for it, yet all the guild upgrades require yet more Mithril Ingots!

Mats for Guild and Scribing Upgrades

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Posted by: TexZero.7910

TexZero.7910

or silver…..

which just sits there and weeps for an actual use.

But hey we have a great economist whose closely watching the market and ready to course correct any mistakes they may have made…right ?

Mats for Guild and Scribing Upgrades

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Posted by: Heimskarl Ashfiend.9582

Heimskarl Ashfiend.9582

So, instead of putting more upward pressure on the prices of already desirable materials and items, in order to upgrade Guild Halls and also for scribing, why not just look at the BLTP and see what items have excessive inventory and create a demand for them?

For example, there are tens of millions of Artificer potions on the TP for less than 1s. Instead of requiring Charged Lodestones for an Upgrade, why not Mordrem, Crystal or Glacial? Or twice the number of cores? Why not create more demant for Walnuts, Venom Sacs, Cinnamon or Lettuce?

TLDR; Create demand for worthless items with huge supply, rather than driving up the demand for items which already have healthy supply and demand.

Harrasment by Gold Sellers

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Posted by: malachi.7503

malachi.7503

I’ve personally only ever gotten about 3 gold spam messages all the time I’ve been playing. Unfortunately its a commonality in MMos and online gaming in general these days. The companies can’t really regulate or put a blanket halt to it without adversely effecting their legitimate player base as well. So we ignore, block, and keep moving.

No Retreat No Surrender

Legendaries tied to failure and griefing?

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Posted by: Guhracie.3419

Guhracie.3419

It was an idiotic oversight. Forgive them as you would your other brethren.

Though that makes me wonder if they know how their own game works half the time. Didn’t they desig… Nevermind.

I’m with you on this, minus the forgiving bit. As a great many people remind us, this is a business whose goal is ostensibly to make money, so how can they claim the design is unintentional? Did they just pull champion names from a hat, or something?

Honestly, if anyone but an anet employee had commented that the design was unintentional, I’d question the wisdom of suggesting that level of ineptitude. However, that seems to be the popular answer, these days. They didn’t know how expensive scribing was going to be. They didn’t know that it would cause conflict to create opposing goals for legendary collections. They don’t know how to cope with their physics engine to implement SAB with all the mobility changes. It’s like they’re playing pin the tail on the Charr; stabbing and hoping something sticks.

As a programmer and amateur game designer, I have first hand experience to realize that these things are hard.

  • They didn’t know how expensive scribing would be since the players determine the value of things. Anet does put in formula that puts limits on things, but there’s still a lot of swing allowed in a stock market style economy. They genuinely don’t know and inherently can’t know the eventual prices of things.
  • Creating opposing goals for precursors is a genuine mistake on their part — one they’ve admitted to. It feels like they did just look at a list of events without consideration of how those events were triggered, and that’s on them. I can see this might have happened in the rush to push things to release, but it’s still on them.
  • The physics issues for SAB are real issues. They could probably be solved, but it would take a lot more effort than just “bring SAB back” indicates. It may not be worth the effort in terms of how much manpower it will take to do versus how much it gets appreciated. This is possibly a casualty of the expansion focus — they might not have the resources to do both, and the money’s in the expansion, not SAB. (But maybe we’ll be pleasantly surprised and see SAB return. Who knows?)

Scribing: I understand that they couldn’t have known precise values for the cost of scribing, and yet there’s a great deal that could’ve been intuited from market behavior as well as drop rates of the various components. As an amateur game designer/programmer, you probably don’t employ at least one economist. However, I will concede that this was likely to have growing pains.

Event conflicts: This is not the first nor the tenth time this sort of thing has happened. This is a recurring problem in their design choices. It’s understandable when it happens rarely, but not when it happens all the time. They’ve also, in the past, made event failure more profitable than event success.

Super Adventure Box: I never said the issue wasn’t real. I said it’s part of a pattern of responding as if they’re unaware of how their game functions. If they’re not invested in working on the content, there’s absolutely no reason to deny refunds for the infinite continue coin, which was sold with the understanding that the content would return. If a small team created it in their spare time, what is so hard about allocating a bit of time to update the physics engine and bring it back? It’s been two and a half years since they sold the coin. Kitten, or get off the pot. “Pleasantly surprised” to see it come back? That’s nonsense.

“Be angry about legendary weapons, sure, but what about the recent drought of content?”
-Mike O’Brien
Because we can’t be angry about both?

Legendaries tied to failure and griefing?

in Guild Wars 2 Discussion

Posted by: Guhracie.3419

Guhracie.3419

It was an idiotic oversight. Forgive them as you would your other brethren.

Though that makes me wonder if they know how their own game works half the time. Didn’t they desig… Nevermind.

I’m with you on this, minus the forgiving bit. As a great many people remind us, this is a business whose goal is ostensibly to make money, so how can they claim the design is unintentional? Did they just pull champion names from a hat, or something?

Honestly, if anyone but an anet employee had commented that the design was unintentional, I’d question the wisdom of suggesting that level of ineptitude. However, that seems to be the popular answer, these days. They didn’t know how expensive scribing was going to be. They didn’t know that it would cause conflict to create opposing goals for legendary collections. They don’t know how to cope with their physics engine to implement SAB with all the mobility changes. It’s like they’re playing pin the tail on the Charr; stabbing and hoping something sticks.

“Be angry about legendary weapons, sure, but what about the recent drought of content?”
-Mike O’Brien
Because we can’t be angry about both?

Legendaries tied to failure and griefing?

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Posted by: Just a flesh wound.3589

Just a flesh wound.3589

The OP made a thread with the same subject on reddit. He did get a response there (amazingly enough).

Why are Legendary collections still tied to event failure states
ANet mattp
I already forwarded this to QA for further investigation and tracking.

To be fair, Matt has also posted in the official forums and have asked people to continue posting other events in which there are issues.

No doubt.

But it annoyed me some time back when I’d come to this forum and see thread after thread, post after post, begging for answers and help on the issue of failing events and Legendary crafting. And then I found a Dev post from a month before on reddit answering a thread about it over there. Yet did that answer came over to this forum in the month that followed when there were threads repeatedly coming up about the same issue in spite of being assured that the Devs read these forums and like to answer questions here? I don’t believe it did.

Amazingly enough.

Be careful what you ask for
ANet may give it to you.

How to get rid of the "stacking" meta?

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Posted by: Talyn.3295

Talyn.3295

I haven’t played FFXIV (and don’t play games with monthly fees), but I’ve played The Secret World (TSW) since they got rid of their monthly fees.

The big difference is that while boss attacks are dodgeable AoEs in each, GW2 has boons and combo fields that are usually based on close proximity to the source, while TSW has a lot more flexibility in how far apart you can be and still assist the rest of your party. As a result, positioning matters more in GW2, but this usually takes the form of encouraging stacking to share boons and combo fields, whereas there is little incentive to stack in TSW.

The Vale Guardian gives a disincentive to stack in that people have to run to the green circles. If not for that, it would be better to stack and push the seekers away, only dodging the teleports and coming back again after. So, Anet is trying to think of ways to disincentivize stacking. Personally, I think they should nerf might, as getting 25 stacks of might ends up being one of the most important things to do, and there should exist more strategies that could be just as effective as stacking might.

Attachments:

“We have now left Reason and Sanity Junction. Next stop, Looneyville.”

Storyline "Hearts and Minds"

in Guild Wars 2: Heart of Thorns

Posted by: Hyper Cutter.9376

Hyper Cutter.9376

I feel like the penalty box (and the boss resetting to full health if you die) should have been restricted to Extreme Mode, where they at least make sense.

I love Guild Wars 2, but am saddened.

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Posted by: Paradox.1380

Paradox.1380

I actually like the expansion and like the direction its going.

Except for your failed posts in the thread about how “Greedy” Anet is? lol. Way to be hypocritical.

@OP: Check the Dev Post part of the Forums, or the “Reddit Dev Posts” Thread here for communication form Devs. They are busy working on stuff. I am sorry you are feeling saddened about it! I don’t feel that way, I love Guild Wars 2 more than ever right now plenty of things to do and I’m excited for the next raid wing to come out soon.

-It’s Lady Paradox- Sweet Adrenaline
“What Part Of Living Says You Gotta Die?
I Plan On Burnin Through Another 9 Lives”

Gliding in Central Tyria - not strict enough

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Posted by: DoctorDing.5890

DoctorDing.5890

I’ve read this thread carefully and added those badges to my TODO list ;p

Slightly off topic. Today’s daily boss is the Megadestroyer. I zoned in a bit too late and found the waypoint contested so I ran up the hill and glided down inside the volcano with a big grin on my face. Awesome!

(Hmmm… “glided” or “glid”?)