Showing Posts Upvoted By Bellatrixa.3546:

Is Guild wars worth returning to?

in Players Helping Players

Posted by: PaxTheGreatOne.9472

PaxTheGreatOne.9472

I think if you are looking at this game with the pure oldschool healer in mind you are doing yourself no favors and you undervalue this game…

Support/Heal builds aren’t and will never be -Meta-, but are not useless either.
While true healers are never NEEDED, they are VALUED by a considerable group ingame, but some part of the community will use any opinion to nag about playstyle.
Healers and supporthealers DO have a place in the Map Meta chains in HoT maps, WvW and to a lesser extent in Silverwastes for group(-event) fights.


This game in it’s old (non-HoT) format had healers, but these were not extremely popular due to to the “DPS” only views radiating from dungeons and the small acces to craftable healing armor with limited stats

  1. Clerics (Healing (*) ,power and toughness) and limited acces to
  2. Magi (Healing(*), Precision and vitality) and
  3. Shaman (Vitality(),Healing and condition dmg)).
    (
    ) = main stat

Introduction of new stat combo’s made healers more usable in instances and more viable, though healers remained mostly outside meta.

  1. Apothecary (Healing(*), Condition dmg and Toughness) and notably
  2. Zealot stats (power(*)/precision/healing) and more notorious
  3. Nomads (Toughness(*), healing , vitality)
  4. Celestial (All stats (pwr,pre,fer,cnd,vit,tgh,hlg))

HoT Introduced an improved version of Nomads but lacked any other improvements

  1. Minstrel (Toughness( * ),Healing( * ), vitality, concentration (boon duration))

Builds like

  • Fire/Water/Arcane ele,
  • Shout/warhorn ranger,
  • Hammer/Mace Guardian,
  • Hammer/ A + W Shout Heal Warrior
  • D/F & Staff Transfusion Vampiric Necro

all had uses but many have since been lost and/or replaced by

  • (Staff?) Zealot Druid DPS Support/Healer
  • Ventari/Glint revenant Support Healer
  • Dagger/Warhorn(or focus) Water/Arcane/Tempest Aurashare Rebound Tempest
  • Hammer/Staff Minstrel/Clerics Guardian Boon Support/Heal tank

I sometimes play some of these builds, and opinions vary, but facetanking 50+ fractals can be worthwhile change to all stress.


Still you’ll find ppl unable to cope with things outside the supposed highest DPS builds.
They cannot seem to understand rotations cannot be met in high level content without support, and actually taking a mitigator/healer will sometimes speed up DPS though the MAX attainable DPS for the group is lower. (Old rule: Dead zerks still do no damage)

(My full zerk DPS Staff tempet was kiced form party recently due to someone notcing I had a build being Staff Fire/Water/Tempest instead of Dagger/Warhorn or Fire/Lightning/Tempest? His opinion of me saying a additional cleans on swap had it’s uses while running through the swamp didn’t change and resulted in an insta kick due to not being 100% meta while it was an open LFG Fractals(56/67/77)… Yes this still happens, wonder what would have happened if I’d had joined with my Zealot/Clerics water/ arcane/ tempest aurashare build….)

I personally do not care for such amounts of elitism and shortsightedness and finished my Even Higher Fractals 67/77/83 30 minutes later with a different group without any problems.


Some positives:

The game is nice, most content is still repeatabe and ineresting and since the 1st release of fractals a lot changed in game, most for the better.

I think You will need to figure out for yourself if you want to play GW2 again. Healers have a new option with zealot armor and healing & concentration builds (which will likely and hopefully be expanded and buffed further from HoT’s minstrel stat combination alone)

If you do restart, get the 64 Bit version it’s way more stable, provided you have 6-8Gb of memory minimum.

Only parts of content which iere really dead are

  1. dungeons, after A-Net destroyed the cash reward and
  2. WvW due to the failing introduction of Desert(ed) borderlands
23 lvl 80’s, 9 times map, 4ele, 4ncr, 3war, 3grd, 3rgr, 2thf, 2msm, 1eng, 1 rev.
Been There, Done That & Will do it again…except maybe world completion.

(edited by PaxTheGreatOne.9472)

Is Guild wars worth returning to?

in Players Helping Players

Posted by: Odin the exiled.5764

Odin the exiled.5764

Personally, i think this game is worth returning to, just because it’s a free to play game. Your welcome to return at any time and you will not really lose anything. Sure you might come back to the traits and builds being totally different and changed, but that’s not really that big of a deal. I know im always taking breaks for a few weeks to months, then come back for a bit. So just keep it installed, update it once a month and stop in for an hour or so and enjoy.

GW2 in a moba? O_O??

in Guild Wars 2 Discussion

Posted by: Azure Prower.8701

Azure Prower.8701

Gotta jump on board of that Heroes of the Storm cash grab.

First it was every mmo copying WoW. Now it’s every moba copying the successful ones.

RIP online gaming.

Where have you been for the last 10 years? 90% of games only get sails because of the Hype trains. Have a look at how many games you’ve bought in the last ten years, and then think about how different they are to what was said/shown, and if you got them based on the Hype surrounding them. Most game I buy are when Steam has a sail, I buy very few before that.

I can list every game I’ve preordered in my Gaming life.
Guild Wars Prophecies
Guild Wars Nightfall
Guild Wars Eye of The North
Mass Effect 3
Aliens Colonial Marines

That’s it, and only one of them I got because of the “Hype” around it, and it was the biggest let down. I enjoyed the game for what it was, but I’ll never buy a game made by gearbox again.

Please. Tell me more about these ‘sails.’

GW2 in a moba? O_O??

in Guild Wars 2 Discussion

Posted by: Palador.2170

Palador.2170

I wonder if this is part of the reason they’ve refused to sell the CoH IP. I could see Mirror Spirit or Penny Yin in something like that.

It also makes me wonder about GW2. Rytlock was the obvious first choice from the game to jump over, because he’s the big, bad-kitten charr. Very distinctive. Is this why he was chosen to get the class upgrade? Or… is this where he went while he was in the mists?

It also makes me wonder who else they may try to push forward, and how that will affect them in GW2.

[Edit] Hey devs, care to comment on if this game relates in any way to Rytlock’s being so major in the HoT storyline?

Sarcasm, delivered with a
delicate, brick-like subtlety.

Black lion weapon skins wasted

in Guild Wars 2 Discussion

Posted by: Gendou.9620

Gendou.9620

Does anyone see the problem here?

There is no problem because the target audience of black lion tickets are compulsive gamblers, the ones that bring the most income to company. It’s well known that in free-to-play games there’s huge portion of playerbase that never spends any real money on items, so games have to be designed to compensate for that.

Unfortunately this is not a free-to-play game (free accounts have limitations). Free-to-play MMOs where players are involved in the economy have no entry fee, this game does. Free to play but not free to dip into the economy. That would be a problem then. Myself and many others spent at least 120$ on this game on both initial releases, some lucky to get it for less. Players who spend money on a game become consumers, and that creates a whole ballpark for standards that should be set. Arenanet has constantly stated they are for the player and their experience, and if they wish to honor that they should realize taking advantage of gambling addictions is going to plunder their player base into a toxic and ghostly community— and by the way a huge portion of the player base does spend money on this game(buying a $60 expansion does constitute)—that is why they release gem store items so often, and more importantly many people spend hundreds of hours of time spent in a game they paid for and are dripped rewards. In fact, if you wanted to spend $20 per month on gems you at most would get two measly items. No other pay per month MMO, which is less per month, has such a vast amount of gated rewards for time spent.

Also does anyone else feel like this is somewhat similar to the way amiibos for nintendo were released? I sense a strong and greedy similarity…

(edited by Gendou.9620)

Commander Tags, LFG, How to improve. [Merged]

in Guild Wars 2: Heart of Thorns

Posted by: MadRabbit.3179

MadRabbit.3179

I’ve posted a lot of criticisms in this forum and the HoT one about the design of meta events and how the LFG tool is deficient in working with those maps to make the events accessible to players.

In response to that, I wanted to post something more constructive which is features that the LFG tool can have that would greatly improve the user experience of the game. I don’t expect all of them to be taken seriously, but the goal is to show why I harp so much on this, because of all the untapped potential there is.

The existing LFG tool is ideal for dungeons and fractal groups and doesn’t need a revamp in and of itself, but rather what it really needs is an additional feature that targets map instances.

So, you travel to a particular map and get randomly assigned to an instance just like you normally would. Upon arrival, you then go to this new feature which then presents a list of all instances of the map available.

Each listing for each instance would provide information unique to the map itself. Stuff such as…

  • Some unique identifier so people can communicate with each other about what map instance they are going to
  • Population of the map instance in relation to it’s max capacity ( Ex. 23/70 players)
  • If the map contains a world boss or world event, a timer showing much time is left until it begins or whether or not it’s in progress. (There is no reason we should be going to an external website to get this information. Having world bosses that only appear for a window that occurs every 2-4 hours is already contentious enough, because most adult gamers don’t schedule their lives around video games)
  • If the map contains a meta event, the overall progress of the meta event can be displayed. (Like in AB, it would should the number of active pylons and the timer until the city invasion)
  • In addition, people who purchased a commander’s tag (A real one, not a pleb tag) can pin notes to the instance they are in that would get taken down when the commander left the instance.

The concept of pinning notes is important, because a lot of activity in certain maps is community driven events. For example, some Silverwaste maps are totally devoted to digging up chests. This is a community event that can’t be tracked formally by the system and a commander posting a note would make it clear why that map has a high population, but no progress on the meta event. A similar event would be commander’s leading Hero and Mastery Point trains in HoT maps.

Another example is if a commander jumps into an empty instance with the intention of organizing an effort to complete that maps’ meta, he/she needs a way to inform players of their intentions since they won’t be represented by the map’s population or event progress.

Another example is maps with large populations due to a large guild doing a guild mission. That’s another example of something you would want to inform people about so they didn’t jump into a high population map expecting it to be focused on a meta event. It would hopefully actively discourage player’s from coming to the map, leaving more space for future guild members that log on.

You could also build on this feature, so commanders could flag the event they are advertising as public or private. If it’s public, you could have people automatically added to the commander’s squad when they joined the map for that advertised event.

So, anyways, in conclusion, from that information, you would then decide whether or not you would want to stay in your instance or join another, which you would then do by clicking the instance you want, hitting join and then being teleported to the instance in the same manner that we do when taxing via groups.

So, boom, multiple game problems solved. No more playing Russian roulette with the map system to try and find other players actively working on a meta event. No more trying to ferry in 40 players to a map via joining a group intended for 5. If you get disconnected from a map during the Dragon Stand event, you have the option to find other instances with similar progress if the one you were previously in is full. You could also have kind of grace period where switching instances after a disconnect didnt result in a loss of your accumulated participation.

Rehabilitated Elementalist. Now, trolling the Thief forums with my math.

(edited by MadRabbit.3179)

[Suggestion] Smaller Festivals

in Guild Wars 2 Discussion

Posted by: DeanBB.4268

DeanBB.4268

I like the idea, and I miss all the stuff from GW1 – pirates, chocolate bunnies, shamrocks, etc. Throw in some themed drops like that to add to the occasion.

A quick check on the GW1 wiki shows 13 “special events” which range from drops like the bunnies to full-blown Wintersday. Plus there was Nicholas the Traveller, and daily/weekly events like Bounties.

It just seems like there is room to do so much more!

Black lion weapon skins wasted

in Guild Wars 2 Discussion

Posted by: MithranArkanere.8957

MithranArkanere.8957

[…]
exclusiveness and rareness should last FOREVER, re releasing old items is the main reason this game has not had good player retention, its impossible for me to be motivated when all i have acheived is now on sale again for some new player

NO.

The ‘last iPhone’ is never the last iPhone.

Most home appliances were exclusive to the rich until they became available for all. TVs, computers, washing machines… first exclusive to rich, then available to all to some degree.

Hell, even luxury items like clothes and sports car can be also bought on the cheap over time.

Exclusivity can only be over time, and most people should agree with that, except people with the sickening personality of Martin Shkreli. Remember that Wu-Tang clan CD he now uses as a coaster. That’s absolute exclusivity in a nutshell for you.

NO.

When it’s something you simply buy, not something you earn like a reward achievement, exclusivity can only be over time. After enough time, that exclusivity has to decrease or drop altogether.

The only exclusivity that can be absolute is rewards from gameplay like Liadri’s mini, Golden fractal relics or exclusive Raid rewards.

SUGGEST-A-TRON says:
PAY—ONCE—UNLOCKS—ARE—ALWAYS—BETTER.
No exceptions!

Remove the 15k daily AP limit please!

in Guild Wars 2 Discussion

Posted by: IndigoSundown.5419

IndigoSundown.5419

So please people stop asking billion of times for a useless ap cap removal and just log in and do all the available achievements where you actually have to play the game!

And here we have it — dailies are no longer perceived as playing the game. Dailies at one point were gained just by playing the game, until ANet turned them into a tool for dragging players to where they want them. At that point, they were more about where you played than what. Sure, PvE was overly featured, but that could ahve been fixed without turning them into a lure.

As to AP, I’m sure that redoing story steps and meeting some silly artificial conditions is playing the game and doing events, harvesting, etc., not to mention capping camps, towers and keeps and killing dolyaks is not. Oh, wait…

Remove the 15k daily AP limit please!

in Guild Wars 2 Discussion

Posted by: maddoctor.2738

maddoctor.2738

It’s kinda sad that the most rewarding PvE daily is Gathering.

As with so many things in the game, risk/reward ratio or time/reward ratio for daily achievements is terrible

I think one of the parts that Anet devs are really lacking is balancing their rewards, and it shows on the daily achievements too. Re-balancing the rewards of the daily achievements is something that is needed for a daily revamp.

Remove the 15k daily AP limit please!

in Guild Wars 2 Discussion

Posted by: Rauderi.8706

Rauderi.8706

You get a sense of progression from a 30min daily login and 10AP? It’s extremely sad if progression in this game has transformed into this.

GW2 has dozens of little meters and checklists and things to do. If you think daily AP is the only sense of progression, you’re not paying attention.

Talking about PVP alone here: I’d be extremely happy if players stopped doing PVP for the dailies. That would make PVP a much better experience for everyone involved, and really if the reason someone is playing PVP is for the daily achievements, they shouldn’t be playing PVP in the first place.

And really if you want the daily achievements to work as an incentive, then increasing the rewards they give is a far better option than playing with some limit.

I think between PvP dailies and Legendary requirements, ANet’s goal was to get people to “try PvP” in the hopes of converting them into the game mode. Anecdotal evidence, but my friend is one of those converts. He does actual PvP, away from the custom servers and occasionally has fun with it.

But yeah, you’re right on, maddoc. This notion of dragging players kicking and screaming into places they don’t want to go, for whatever reason (ego, toxicity, boredom, etc) isn’t such a good thing. It’s why we have daily rooms and EotM zergs.
The PvE dailies are generally trash, and the forums are all but complained out on the reasons why. It’s been discussed to death, and ANet has jute in its ears. (Cotton is too expensive for ear-stuffing.)

It’s kinda sad that the most rewarding PvE daily is Gathering. You get decent chunks of random materials for use/market, and it’s tremendously quick to finish. While a boss spits the achievement chest and its own daily chest rare, the wait is up to two or three hours, depending on boss and the time you log on.
Zone events is the absolute worst. The hardest part about it is either fighting the zerg just to tag stuff or finding events in the first place. Some zones have horrid event spawn rates. And for what? An XP scroll and a karma sip? Pfft. I’ll stick to PvP and get track progression.

Many alts; handle it!
“I’m finding companies should sell access to forums,
it seems many like them better than the games they comment on.” -Horrorscope.7632

Remove the 15k daily AP limit please!

in Guild Wars 2 Discussion

Posted by: kolompi.1287

kolompi.1287

What is AP there for then? It’s completely useless to gauge a person’s ability to play the game. The skins you get are mostly rubbish by themselves (without the whole “prestige” of the AP gate). The competition? Ridiculous.

You are right about one thing though. We should all play the game for the game and not for AP. So the whole AP reward system should never have been implemented and should be dropped.

… Y… Well I guess you don’t care at all about the ap leaderboard? Of course they are useless for you then. For example I couldn’t care less on who is on the pvp ladder or which server is on which position on the wvw ladder. For me these two ladder’s show no skill, no dedication, nothing, for me they only show people that have been lucky and anet could remove them tomorrow and I wouldn’t care.
But that said, I don’t come here and write: anet let pvp rankfarm count for the ladder/pvp backpack/leauge system.
I don’t write: anet remove wvw or let us only play against non zerging low population servers, so we always win.

The same with achievements, there are people that don’t care about any, about daily or about the ladder. I can ensure you most of the top 1.000 AP player do care. At the top100 ap highest ranks people care so much that they craft every legendary only for the collection ap or for example that theiy spend 25.000 ecto and 10.000g on the ecto gamle skritt only to get 1 more ap, or they farm activity’s for years only to get the ap.
That competition, dedication, time, money and yes ‘work’ exists only because of the ladder and it’s only possible because of the daily cap.

That’s an extremly good reason for the cap and for the exclusivity that someone has for example because he owns the 30.000 ap skin. It’ a possible long time goal for every veteran, completionist, long time hardcore player, way more than daily logins could ever be. (Of course in some years a lot of people have 30.000 ap, but then 40.000 ap will be some thing special. It’s kind of a long time systme like the leauge system vor other long time goal system in gw2.

I do not want to burst your bubble, but having high AP in this game is not going to impress anyone. Won’t be special. Even in PvP, there are no things in GW2 that would drop jaws.

“Exclusivity” would be a really good point, but are you really going to use those awful weapon skins just to look special? People won’t even notice those…

Remove the 15k daily AP limit please!

in Guild Wars 2 Discussion

Posted by: Rauderi.8706

Rauderi.8706

30k+ ap here. The daily cap was a blessing because it allowed me to focus on other aspects of the game to grab some more valuable achievements. If you are an AP hunter, you could live without the existence of the daily AP as it would give more importance and value to all other achievements. Login in and doing 3 cheap things to get +10 AP is not something to be asked for more.

So dailies are fine as they are. If you missed past events, its not your fault, but there shouldnt be some kind of compensation on the daily cap because you did not participate in those past events.

If you just recently hit the cap, my advice is learn to live without having to do this daily pointless carrot that doesnt reward you for anything really, just like all the veterans who capped the dailies leared to live without completing the daily. You can find other things in the game to enjoy now that you’ve hit the cap.

And I agree with malediktus, if tweaks are to be done to the achievement system, it should be focused on changing some of the AP amounts some achievements give, be it more, be it less.

To be honest, if you are between 0 ap and 20k AP, you have absolutely no chance of ever catching up with the people in the leaderboards, even with a limitless daily AP (but seriously, who would want that, you achieve nothing really…). Having a cap is fine, it gives a goal. Often we see people who reacher those goals (MF, Daily AP) trying to force their way to push those further instead of looking for another goal somewhere, be it a collection, or doing specific achievs for exemple.

And then there’s the kind of people like rauderi who are not even concerned by these kind of topic as he’s not even an AP huner but still wants to voice his opinion based on no experience at all.

Afraid your assumptions are false. And that Perfect Spelling achievement eludes.

So far as the actual content of your argument, there may be some validity in assuming people will hunt other game content for AP rewards, especially since that is the only way to get those rewards. I wouldn’t call that a terrible thing.

Amusingly enough, those AP are awarded for simply following other goals, such as reward chests and mastery points. So now, what doesn’t get done with any considerable frequency? AP-only achievements. If it isn’t tied to a skin or Legendary creation or a useful gear stat, it’ll go ignored until everything else is done.

But, none of that is really much argument to keep the AP cap. It’s not appealing to most of the players. It blocks the sense of progression that would keep people doing dailies. As more players hit that cap, that’s less PvP/WvW participation and more players logging in, grabbing their daily chest and logging out, unless the game provides incentive for players to go elsewhere. The people least likely to see the benefit are the 1000-2000 people whose egos are tied up in a 5-digit number that nobody else cares about.

Many alts; handle it!
“I’m finding companies should sell access to forums,
it seems many like them better than the games they comment on.” -Horrorscope.7632

5k AP requirement for level 32 fractal

in Fractals, Dungeons & Raids

Posted by: revox.8273

revox.8273

5k ap is probably to filter out f2p/new players. It used to be a standard practice in dungeons.

fully agree but the real story : i know some ppl that have 20k+ Ap and are trash in every aspect of the game and the funny part is that i met an 100 Ap dude that surprised me in dungeons and fractals
its not about Ap, its about skill, this discrimination must end

[Suggestions] Please Bring Back these Gem Stores Items

in Guild Wars 2 Discussion

Posted by: Mea.5491

Mea.5491

Shattered Dragon Wings, but I guess that is a bit of a different story because it was meant to be such a limited item.

I don’t see the point of “limited” items in video games. It’s just a bunch of pixels… I have that skin but I want it back because my friend would like to get it. I don’t even use it but she would wear it on every character. It’s unfair. The wings should at least come back once a year or something. What makes me mad is when people are so selfish they don’t want it back because they feel like they are special just for owning a bunch of pixels and other people don’t deserve to get them… It makes me sick.

Attachments:

[Suggestions] Please Bring Back these Gem Stores Items

in Guild Wars 2 Discussion

Posted by: Doggie.3184

Doggie.3184

GW1 offered Cat Ears. I’d like to see those returned in gem store.

| Fort Aspenwood (NA): Sylvari Daredevil Thief Main: All Classes 80. |
Please Remove/Fix Thief Trait: “Last Refuge.”
“Hard to Catch” is a Horrible and Useless Trait. Fixed 6/23/15. Praise Dwayna.

5k AP requirement for level 32 fractal

in Fractals, Dungeons & Raids

Posted by: Mea.5491

Mea.5491

Judging by AP makes no sense. A player who has 7k AP but quit in 2013 and recently came back to play is just as inexperienced as someone with 200 AP. Or there’s me for example, I don’t give a crap about achievements in any game, I only have 5600 AP but I’ve been playing GW2 since beta and I’m an experienced player. I want to punch everyone in the face who uses AP to judge people. I always start my own parties and type “ALL welcome except for elitists!”

Let's talk about Amalgamated Gemstones.

in Guild Wars 2 Discussion

Posted by: Sphinx.8014

Sphinx.8014

Or they could add a random crest/orb to the dungeon rewards. That would solve two problems at once. The attractiveness of doing dungeons and the price of orbs would balance each other.

I guess I will work on the other gifts before continuing the gemstone grind and just see if Anet intervenes somehow. It’s not like mystic coins are getting any cheaper either…

A drop in players?

in Guild Wars 2: Heart of Thorns

Posted by: Thamriyell.5490

Thamriyell.5490

Regarding people playing the game, I have a pretty long list of people on my Friend’s List. I was able to rack up the friends’ list as long as it is (Maybe like almost 100 people of so, not too sure, but its certainly a long list) while doing a let’s play on GW2 and I was able to meet all kinds of people that watched my videos. We talked all the time whenever I got on to record my character’s progression and I was able to meet some amazing and helpful people that I felt I got close to. We even made an in-game YouTube guild and were planning to do guild stuff together with all the people that joined in and record/stream it. It was really fun meeting new people and read out messages and write them back as I met players that offered hints, tips, and sometimes useful items since I was a complete newbie to the game.

Ever since HoT entered, the active daily people count on my friends’ list started to dwindle as people experienced HoT. Some started to get on less and less, others silently left and I never heard from them again. At this point, only like 7-8 people are on at most and about 3-4 on average, and majority of them are people who either play GW2 HoT as their only MMO/Game or people who are raiding and have a dedicated position in a Guild. (Chrono, Druid etc.) We were able to get the Guild Hall, but after that, everything is usually dead. I sometimes drop some gold for the building material needed for things, but otherwise its pretty dead at the moment. Anyone can join at any time, but it does feel very barren when there are so many grayed-out names on the friends’ list.

What I noticed most when entering HoT is that people seem to be really tense when the topic is HoT as an expansion and when people voice their feedback on it. Sometimes when someone asks me how I feel about X or Y in HoT, it feels like I am interrogated; almost as if I need to watch what I say or if my response doesn’t fit the person’s expectation, they jump on me trying to disprove anything that I feel about the expac and shoving my opinion, just a simple opinion, as wrong and blasphemous! (dramatic hand-waving for impact).

Some of my good buddies on the game even started to outright berate me for disliking X or Y or Z or all three altogether, as if something is wrong with ME that I don’t like a particular part of the expac that I felt could have been executed better. Ooo, opinions are scary! I get if someone doesn’t agree with my opinion and that’s cool and all, but I don’t think I need to be berated for not liking one or few things that are in Masteries. I stopped talking to some of them, but pretty stupid how a DLC causes people to get over-emotional and even cut ties like that. Its sad as well, but its also pretty dumb imo to stop talking to someone over difference in opinions. I have 3-4 best friends and I never just stop talking to them over a differentiating opinion regarding any topic at hand.

What I once knew as the Canadians of MMO’s (caring, jolly bunch) is now split between people who are Gung-Ho and Elitist attitudes about the expansion, people who have concerns over the expansion, and then the silent bunch that simply lives quietly in the back. I am sure there are plenty of people that don’t care about forum nonsense and still play, but even in world chat I started noticing that elitism and berating happening, which is getting annoying to see as of recent.

From my end, I can see there is some decline on active players, at least from people that I know on my friends’ list, and I used to talk to people pretty regularly on there. Maybe its just the downtime because of no major patches came around, but I am pretty sure a good chunk of people left the game because it wasn’t what they hoped the expansion was going to be.

[Suggestion] Smaller Festivals

in Guild Wars 2 Discussion

Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

A lot of people would love to see more ‘stuff’ going on in the game, even if minor. Then again, a lot of people would hate it — there were a lot of complaints about Halloween, Wintersday, and Lunar New Year that (a) they were recycled from previous years and (b) there wasn’t enough to do.

Personally, I’m in the first group: I always prefer to see more things going on, to keep the game feel like it’s constantly evolving and part of a living world.

John Smith: “you should kill monsters, because killing monsters is awesome.”

[Suggestion] Smaller Festivals

in Guild Wars 2 Discussion

Posted by: Zoltar MacRoth.7146

Zoltar MacRoth.7146

Nice. Little events that reuse existing assets as much as possible, especially old or rarely seen assets. Maybe that Charr festival could have a raffle for some BL tickets or at least ticket scraps. It could also be an opportunity to spread little bits of lore that we wouldn’t otherwise hear about. It would bring more vibrancy to the world. Maybe there could be a beach party in LA, or a flower festival where the violets lady gets some backstory instead of being a one-dimensional kook that hands around the bank.

Remove the 15k daily AP limit please!

in Guild Wars 2 Discussion

Posted by: Zergs.9715

Zergs.9715

The… “competition” some of you are harping about is a JOKE. I bet that 99% of the ppl who want unrestricted APs simply want their rewards reached at their own pace instead of being drip-fed at a rate Anet considers “good for you”. Also other people shouldn’t be restricted because of your “ocd” or “addiction” or any other bombastic word you have for every little compulsion you have.

Remove the 15k daily AP limit please!

in Guild Wars 2 Discussion

Posted by: kolompi.1287

kolompi.1287

This whole thing is not about catching up to someone because honestly only people with severe issues would care about their ranking on a PvE leaderboard in a game like this.

The point people were making here was that the daily cap idea was flawed to begin with and perhaps it should be removed.

Character select screen and other suggestions

in Guild Wars 2 Discussion

Posted by: Paulytnz.7619

Paulytnz.7619

Anet say they do not want to support player to player trade. Want player to use TP. Can still trade to guild member use mail if you trust other person. But if deal go bad Anet will not return gold or item lost.

Also player to player trade will make more trade spam in chat. Already I see people break the rule and use LFG to try to trade. I can guess how bad map chat would be.

This ^^^^^^

The first few weeks of the game the TP had a lot of teething problems so we could not use it. The map chat wanting to buy/sell spam was VERY VERY VERY annoying to say the least.

Mind you we did not have the anti spam (mute after speaking too much) system in then I don’t think. But still, I don’t want to see trade spam, heck even the guild recruiting messages are bad enough all the time.

As for your Login screen options suggestion I DO support this 1000% and it should be considered 1 of the top priorities for Anet in the QOL category for future updates.

Since when did this business of being a hero become being a business?

Character select screen and other suggestions

in Guild Wars 2 Discussion

Posted by: Qugi.2653

Qugi.2653

Anet say they do not want to support player to player trade. Want player to use TP. Can still trade to guild member use mail if you trust other person. But if deal go bad Anet will not return gold or item lost.

Also player to player trade will make more trade spam in chat. Already I see people break the rule and use LFG to try to trade. I can guess how bad map chat would be.

;)

(edited by Qugi.2653)

5k AP requirement for level 32 fractal

in Fractals, Dungeons & Raids

Posted by: Leezy.4567

Leezy.4567

Fellow players should see “fractals done” (per difficulty range) and “personal fractal level” numbers.

Spoils the fun when you try to use tactics in fractals (and dungeons), and fellow player aggroes and kills every incoming mob.

You can see personal fractal level. Go into the LFG tab and hover over any of the 4 fractal categories, you will see each personal level.

5k AP requirement for level 32 fractal

in Fractals, Dungeons & Raids

Posted by: AnniMira.2506

AnniMira.2506

Fellow players should see “fractals done” (per difficulty range) and “personal fractal level” numbers.

Spoils the fun when you try to use tactics in fractals (and dungeons), and fellow player aggroes and kills every incoming mob.

5k AP requirement for level 32 fractal

in Fractals, Dungeons & Raids

Posted by: David.5693

David.5693

Yes hello David, I happen to be in said daily party that does this for low level fractals, and chances are you’re referencing us (myself and two friends) by your post.

The vast majority of posters in this thread are right. It’s an easy, albeit occasionally inaccurate way to judge player experience level at a glance and attempt to guarantee that the run will go as quickly and as smoothly as possible.

Does it always work? No. Sometimes we end up being slow anyway, due to people leaving or having the requirement and still being inexperienced. But it can have a large effect on the kind of player that does end up joining our party, and I find we’re generally faster.

Bottom line is: We are not obligated to babysit you, hold your hand, or tell you that it’s going to be okay and that your 2.3k achievement points won’t be an issue. We -could- require you to send us a picture of yourself with a shoe on your head before you joined our party and we could still kick you for not doing it. We’re going to play how we want to play.

It doesn’t bug me. Your money , your game. I was more mystified by the actual 5K metric. If the point is to save time, I can see where that might actually backfire.

But as I said, it is totally your choice and I am okay with it. It just has a middle school vibe, but I tend to be a patient sort and actually don’t mind helping people be better. But if you have limited time and don’t want to risk it, I understand.

If I had fully read the description I would not have joined. And that is totally my fault. So if it happened to be your group, I apologize for wasting your time. I was simply sort of taken aback.

What's going on Anet?

in Guild Wars 2 Discussion

Posted by: Noa.7490

Noa.7490

You do realize there’s more work in GW2 maps than there ever was in GW1 maps? They need to account for jumping, creature design, potentially new weapon skins etc.

And now they’ll need to worry about gliding, potential masteries, etc.

Yes but the GW2 team is certainly more substantial than the original. and it’s been three years and a half, going on four.

5k AP requirement for level 32 fractal

in Fractals, Dungeons & Raids

Posted by: jbrother.1340

jbrother.1340

Yes hello David, I happen to be in said daily party that does this for low level fractals, and chances are you’re referencing us (myself and two friends) by your post.

The vast majority of posters in this thread are right. It’s an easy, albeit occasionally inaccurate way to judge player experience level at a glance and attempt to guarantee that the run will go as quickly and as smoothly as possible.

Does it always work? No. Sometimes we end up being slow anyway, due to people leaving or having the requirement and still being inexperienced. But it can have a large effect on the kind of player that does end up joining our party, and I find we’re generally faster.

Bottom line is: We are not obligated to babysit you, hold your hand, or tell you that it’s going to be okay and that your 2.3k achievement points won’t be an issue. We -could- require you to send us a picture of yourself with a shoe on your head before you joined our party and we could still kick you for not doing it. We’re going to play how we want to play.

Do you actually feel this hostile about this issue in real life? You seem to be almost upset about it and very defensive. the OP never said anything about wanting babysitting or being carried. I would hope you wouldn’t do that either as it does not help train a better player. One learns by doing and sometimes people like you with what you seem to be indicating is a higher skill in this mode of play should do runs to share that knowledge and there by increase the number of players that can help you achieve your goals.

Thankfully you are posting your intent in LFG. That seems reasonable. I disagree with the tone of your statement and agree with the content. I feel the same about the OP.

I guess you can teach or you can do and that is your choice.